glbinding  3.0.2.58901078581f
A C++ binding for the OpenGL API, generated using the gl.xml specification.
gl10/functions.h
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1 
2 #pragma once
3 
4 
5 #include <glbinding/nogl.h>
6 #include <glbinding/gl/functions.h>
7 
8 
9 namespace gl10
10 {
11 
12 
13 using gl::glAccum;
14 using gl::glAlphaFunc;
15 using gl::glBegin;
16 using gl::glBitmap;
17 using gl::glBlendFunc;
18 using gl::glCallList;
19 using gl::glCallLists;
20 using gl::glClear;
21 using gl::glClearAccum;
22 using gl::glClearColor;
23 using gl::glClearDepth;
24 using gl::glClearIndex;
25 using gl::glClearStencil;
26 using gl::glClipPlane;
27 using gl::glColor3b;
28 using gl::glColor3bv;
29 using gl::glColor3d;
30 using gl::glColor3dv;
31 using gl::glColor3f;
32 using gl::glColor3fv;
33 using gl::glColor3i;
34 using gl::glColor3iv;
35 using gl::glColor3s;
36 using gl::glColor3sv;
37 using gl::glColor3ub;
38 using gl::glColor3ubv;
39 using gl::glColor3ui;
40 using gl::glColor3uiv;
41 using gl::glColor3us;
42 using gl::glColor3usv;
43 using gl::glColor4b;
44 using gl::glColor4bv;
45 using gl::glColor4d;
46 using gl::glColor4dv;
47 using gl::glColor4f;
48 using gl::glColor4fv;
49 using gl::glColor4i;
50 using gl::glColor4iv;
51 using gl::glColor4s;
52 using gl::glColor4sv;
53 using gl::glColor4ub;
54 using gl::glColor4ubv;
55 using gl::glColor4ui;
56 using gl::glColor4uiv;
57 using gl::glColor4us;
58 using gl::glColor4usv;
59 using gl::glColorMask;
60 using gl::glColorMaterial;
61 using gl::glCopyPixels;
62 using gl::glCullFace;
63 using gl::glDeleteLists;
64 using gl::glDepthFunc;
65 using gl::glDepthMask;
66 using gl::glDepthRange;
67 using gl::glDisable;
68 using gl::glDrawBuffer;
69 using gl::glDrawPixels;
70 using gl::glEdgeFlag;
71 using gl::glEdgeFlagv;
72 using gl::glEnable;
73 using gl::glEnd;
74 using gl::glEndList;
75 using gl::glEvalCoord1d;
76 using gl::glEvalCoord1dv;
77 using gl::glEvalCoord1f;
78 using gl::glEvalCoord1fv;
79 using gl::glEvalCoord2d;
80 using gl::glEvalCoord2dv;
81 using gl::glEvalCoord2f;
82 using gl::glEvalCoord2fv;
83 using gl::glEvalMesh1;
84 using gl::glEvalMesh2;
85 using gl::glEvalPoint1;
86 using gl::glEvalPoint2;
87 using gl::glFeedbackBuffer;
88 using gl::glFinish;
89 using gl::glFlush;
90 using gl::glFogf;
91 using gl::glFogfv;
92 using gl::glFogi;
93 using gl::glFogiv;
94 using gl::glFrontFace;
95 using gl::glFrustum;
96 using gl::glGenLists;
97 using gl::glGetBooleanv;
98 using gl::glGetClipPlane;
99 using gl::glGetDoublev;
100 using gl::glGetError;
101 using gl::glGetFloatv;
102 using gl::glGetIntegerv;
103 using gl::glGetLightfv;
104 using gl::glGetLightiv;
105 using gl::glGetMapdv;
106 using gl::glGetMapfv;
107 using gl::glGetMapiv;
108 using gl::glGetMaterialfv;
109 using gl::glGetMaterialiv;
110 using gl::glGetPixelMapfv;
111 using gl::glGetPixelMapuiv;
112 using gl::glGetPixelMapusv;
113 using gl::glGetPolygonStipple;
114 using gl::glGetString;
115 using gl::glGetTexEnvfv;
116 using gl::glGetTexEnviv;
117 using gl::glGetTexGendv;
118 using gl::glGetTexGenfv;
119 using gl::glGetTexGeniv;
120 using gl::glGetTexImage;
121 using gl::glGetTexLevelParameterfv;
122 using gl::glGetTexLevelParameteriv;
123 using gl::glGetTexParameterfv;
124 using gl::glGetTexParameteriv;
125 using gl::glHint;
126 using gl::glIndexMask;
127 using gl::glIndexd;
128 using gl::glIndexdv;
129 using gl::glIndexf;
130 using gl::glIndexfv;
131 using gl::glIndexi;
132 using gl::glIndexiv;
133 using gl::glIndexs;
134 using gl::glIndexsv;
135 using gl::glInitNames;
136 using gl::glIsEnabled;
137 using gl::glIsList;
138 using gl::glLightModelf;
139 using gl::glLightModelfv;
140 using gl::glLightModeli;
141 using gl::glLightModeliv;
142 using gl::glLightf;
143 using gl::glLightfv;
144 using gl::glLighti;
145 using gl::glLightiv;
146 using gl::glLineStipple;
147 using gl::glLineWidth;
148 using gl::glListBase;
149 using gl::glLoadIdentity;
150 using gl::glLoadMatrixd;
151 using gl::glLoadMatrixf;
152 using gl::glLoadName;
153 using gl::glLogicOp;
154 using gl::glMap1d;
155 using gl::glMap1f;
156 using gl::glMap2d;
157 using gl::glMap2f;
158 using gl::glMapGrid1d;
159 using gl::glMapGrid1f;
160 using gl::glMapGrid2d;
161 using gl::glMapGrid2f;
162 using gl::glMaterialf;
163 using gl::glMaterialfv;
164 using gl::glMateriali;
165 using gl::glMaterialiv;
166 using gl::glMatrixMode;
167 using gl::glMultMatrixd;
168 using gl::glMultMatrixf;
169 using gl::glNewList;
170 using gl::glNormal3b;
171 using gl::glNormal3bv;
172 using gl::glNormal3d;
173 using gl::glNormal3dv;
174 using gl::glNormal3f;
175 using gl::glNormal3fv;
176 using gl::glNormal3i;
177 using gl::glNormal3iv;
178 using gl::glNormal3s;
179 using gl::glNormal3sv;
180 using gl::glOrtho;
181 using gl::glPassThrough;
182 using gl::glPixelMapfv;
183 using gl::glPixelMapuiv;
184 using gl::glPixelMapusv;
185 using gl::glPixelStoref;
186 using gl::glPixelStorei;
187 using gl::glPixelTransferf;
188 using gl::glPixelTransferi;
189 using gl::glPixelZoom;
190 using gl::glPointSize;
191 using gl::glPolygonMode;
192 using gl::glPolygonStipple;
193 using gl::glPopAttrib;
194 using gl::glPopMatrix;
195 using gl::glPopName;
196 using gl::glPushAttrib;
197 using gl::glPushMatrix;
198 using gl::glPushName;
199 using gl::glRasterPos2d;
200 using gl::glRasterPos2dv;
201 using gl::glRasterPos2f;
202 using gl::glRasterPos2fv;
203 using gl::glRasterPos2i;
204 using gl::glRasterPos2iv;
205 using gl::glRasterPos2s;
206 using gl::glRasterPos2sv;
207 using gl::glRasterPos3d;
208 using gl::glRasterPos3dv;
209 using gl::glRasterPos3f;
210 using gl::glRasterPos3fv;
211 using gl::glRasterPos3i;
212 using gl::glRasterPos3iv;
213 using gl::glRasterPos3s;
214 using gl::glRasterPos3sv;
215 using gl::glRasterPos4d;
216 using gl::glRasterPos4dv;
217 using gl::glRasterPos4f;
218 using gl::glRasterPos4fv;
219 using gl::glRasterPos4i;
220 using gl::glRasterPos4iv;
221 using gl::glRasterPos4s;
222 using gl::glRasterPos4sv;
223 using gl::glReadBuffer;
224 using gl::glReadPixels;
225 using gl::glRectd;
226 using gl::glRectdv;
227 using gl::glRectf;
228 using gl::glRectfv;
229 using gl::glRecti;
230 using gl::glRectiv;
231 using gl::glRects;
232 using gl::glRectsv;
233 using gl::glRenderMode;
234 using gl::glRotated;
235 using gl::glRotatef;
236 using gl::glScaled;
237 using gl::glScalef;
238 using gl::glScissor;
239 using gl::glSelectBuffer;
240 using gl::glShadeModel;
241 using gl::glStencilFunc;
242 using gl::glStencilMask;
243 using gl::glStencilOp;
244 using gl::glTexCoord1d;
245 using gl::glTexCoord1dv;
246 using gl::glTexCoord1f;
247 using gl::glTexCoord1fv;
248 using gl::glTexCoord1i;
249 using gl::glTexCoord1iv;
250 using gl::glTexCoord1s;
251 using gl::glTexCoord1sv;
252 using gl::glTexCoord2d;
253 using gl::glTexCoord2dv;
254 using gl::glTexCoord2f;
255 using gl::glTexCoord2fv;
256 using gl::glTexCoord2i;
257 using gl::glTexCoord2iv;
258 using gl::glTexCoord2s;
259 using gl::glTexCoord2sv;
260 using gl::glTexCoord3d;
261 using gl::glTexCoord3dv;
262 using gl::glTexCoord3f;
263 using gl::glTexCoord3fv;
264 using gl::glTexCoord3i;
265 using gl::glTexCoord3iv;
266 using gl::glTexCoord3s;
267 using gl::glTexCoord3sv;
268 using gl::glTexCoord4d;
269 using gl::glTexCoord4dv;
270 using gl::glTexCoord4f;
271 using gl::glTexCoord4fv;
272 using gl::glTexCoord4i;
273 using gl::glTexCoord4iv;
274 using gl::glTexCoord4s;
275 using gl::glTexCoord4sv;
276 using gl::glTexEnvf;
277 using gl::glTexEnvfv;
278 using gl::glTexEnvi;
279 using gl::glTexEnviv;
280 using gl::glTexGend;
281 using gl::glTexGendv;
282 using gl::glTexGenf;
283 using gl::glTexGenfv;
284 using gl::glTexGeni;
285 using gl::glTexGeniv;
286 using gl::glTexImage1D;
287 using gl::glTexImage2D;
288 using gl::glTexParameterf;
289 using gl::glTexParameterfv;
290 using gl::glTexParameteri;
291 using gl::glTexParameteriv;
292 using gl::glTranslated;
293 using gl::glTranslatef;
294 using gl::glVertex2d;
295 using gl::glVertex2dv;
296 using gl::glVertex2f;
297 using gl::glVertex2fv;
298 using gl::glVertex2i;
299 using gl::glVertex2iv;
300 using gl::glVertex2s;
301 using gl::glVertex2sv;
302 using gl::glVertex3d;
303 using gl::glVertex3dv;
304 using gl::glVertex3f;
305 using gl::glVertex3fv;
306 using gl::glVertex3i;
307 using gl::glVertex3iv;
308 using gl::glVertex3s;
309 using gl::glVertex3sv;
310 using gl::glVertex4d;
311 using gl::glVertex4dv;
312 using gl::glVertex4f;
313 using gl::glVertex4fv;
314 using gl::glVertex4i;
315 using gl::glVertex4iv;
316 using gl::glVertex4s;
317 using gl::glVertex4sv;
318 using gl::glViewport;
319 
320 
321 } // namespace gl10
Definition: gl10/bitfield.h:10