glbinding  3.0.2.58901078581f
A C++ binding for the OpenGL API, generated using the gl.xml specification.
gl12/functions.h
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1 
2 #pragma once
3 
4 
5 #include <glbinding/nogl.h>
6 #include <glbinding/gl/functions.h>
7 
8 
9 namespace gl12
10 {
11 
12 
13 using gl::glAccum;
14 using gl::glAlphaFunc;
15 using gl::glAreTexturesResident;
16 using gl::glArrayElement;
17 using gl::glBegin;
18 using gl::glBindTexture;
19 using gl::glBitmap;
20 using gl::glBlendFunc;
21 using gl::glCallList;
22 using gl::glCallLists;
23 using gl::glClear;
24 using gl::glClearAccum;
25 using gl::glClearColor;
26 using gl::glClearDepth;
27 using gl::glClearIndex;
28 using gl::glClearStencil;
29 using gl::glClipPlane;
30 using gl::glColor3b;
31 using gl::glColor3bv;
32 using gl::glColor3d;
33 using gl::glColor3dv;
34 using gl::glColor3f;
35 using gl::glColor3fv;
36 using gl::glColor3i;
37 using gl::glColor3iv;
38 using gl::glColor3s;
39 using gl::glColor3sv;
40 using gl::glColor3ub;
41 using gl::glColor3ubv;
42 using gl::glColor3ui;
43 using gl::glColor3uiv;
44 using gl::glColor3us;
45 using gl::glColor3usv;
46 using gl::glColor4b;
47 using gl::glColor4bv;
48 using gl::glColor4d;
49 using gl::glColor4dv;
50 using gl::glColor4f;
51 using gl::glColor4fv;
52 using gl::glColor4i;
53 using gl::glColor4iv;
54 using gl::glColor4s;
55 using gl::glColor4sv;
56 using gl::glColor4ub;
57 using gl::glColor4ubv;
58 using gl::glColor4ui;
59 using gl::glColor4uiv;
60 using gl::glColor4us;
61 using gl::glColor4usv;
62 using gl::glColorMask;
63 using gl::glColorMaterial;
64 using gl::glColorPointer;
65 using gl::glCopyPixels;
66 using gl::glCopyTexImage1D;
67 using gl::glCopyTexImage2D;
68 using gl::glCopyTexSubImage1D;
69 using gl::glCopyTexSubImage2D;
70 using gl::glCopyTexSubImage3D;
71 using gl::glCullFace;
72 using gl::glDeleteLists;
73 using gl::glDeleteTextures;
74 using gl::glDepthFunc;
75 using gl::glDepthMask;
76 using gl::glDepthRange;
77 using gl::glDisable;
78 using gl::glDisableClientState;
79 using gl::glDrawArrays;
80 using gl::glDrawBuffer;
81 using gl::glDrawElements;
82 using gl::glDrawPixels;
83 using gl::glDrawRangeElements;
84 using gl::glEdgeFlag;
85 using gl::glEdgeFlagPointer;
86 using gl::glEdgeFlagv;
87 using gl::glEnable;
88 using gl::glEnableClientState;
89 using gl::glEnd;
90 using gl::glEndList;
91 using gl::glEvalCoord1d;
92 using gl::glEvalCoord1dv;
93 using gl::glEvalCoord1f;
94 using gl::glEvalCoord1fv;
95 using gl::glEvalCoord2d;
96 using gl::glEvalCoord2dv;
97 using gl::glEvalCoord2f;
98 using gl::glEvalCoord2fv;
99 using gl::glEvalMesh1;
100 using gl::glEvalMesh2;
101 using gl::glEvalPoint1;
102 using gl::glEvalPoint2;
103 using gl::glFeedbackBuffer;
104 using gl::glFinish;
105 using gl::glFlush;
106 using gl::glFogf;
107 using gl::glFogfv;
108 using gl::glFogi;
109 using gl::glFogiv;
110 using gl::glFrontFace;
111 using gl::glFrustum;
112 using gl::glGenLists;
113 using gl::glGenTextures;
114 using gl::glGetBooleanv;
115 using gl::glGetClipPlane;
116 using gl::glGetDoublev;
117 using gl::glGetError;
118 using gl::glGetFloatv;
119 using gl::glGetIntegerv;
120 using gl::glGetLightfv;
121 using gl::glGetLightiv;
122 using gl::glGetMapdv;
123 using gl::glGetMapfv;
124 using gl::glGetMapiv;
125 using gl::glGetMaterialfv;
126 using gl::glGetMaterialiv;
127 using gl::glGetPixelMapfv;
128 using gl::glGetPixelMapuiv;
129 using gl::glGetPixelMapusv;
130 using gl::glGetPointerv;
131 using gl::glGetPolygonStipple;
132 using gl::glGetString;
133 using gl::glGetTexEnvfv;
134 using gl::glGetTexEnviv;
135 using gl::glGetTexGendv;
136 using gl::glGetTexGenfv;
137 using gl::glGetTexGeniv;
138 using gl::glGetTexImage;
139 using gl::glGetTexLevelParameterfv;
140 using gl::glGetTexLevelParameteriv;
141 using gl::glGetTexParameterfv;
142 using gl::glGetTexParameteriv;
143 using gl::glHint;
144 using gl::glIndexMask;
145 using gl::glIndexPointer;
146 using gl::glIndexd;
147 using gl::glIndexdv;
148 using gl::glIndexf;
149 using gl::glIndexfv;
150 using gl::glIndexi;
151 using gl::glIndexiv;
152 using gl::glIndexs;
153 using gl::glIndexsv;
154 using gl::glIndexub;
155 using gl::glIndexubv;
156 using gl::glInitNames;
157 using gl::glInterleavedArrays;
158 using gl::glIsEnabled;
159 using gl::glIsList;
160 using gl::glIsTexture;
161 using gl::glLightModelf;
162 using gl::glLightModelfv;
163 using gl::glLightModeli;
164 using gl::glLightModeliv;
165 using gl::glLightf;
166 using gl::glLightfv;
167 using gl::glLighti;
168 using gl::glLightiv;
169 using gl::glLineStipple;
170 using gl::glLineWidth;
171 using gl::glListBase;
172 using gl::glLoadIdentity;
173 using gl::glLoadMatrixd;
174 using gl::glLoadMatrixf;
175 using gl::glLoadName;
176 using gl::glLogicOp;
177 using gl::glMap1d;
178 using gl::glMap1f;
179 using gl::glMap2d;
180 using gl::glMap2f;
181 using gl::glMapGrid1d;
182 using gl::glMapGrid1f;
183 using gl::glMapGrid2d;
184 using gl::glMapGrid2f;
185 using gl::glMaterialf;
186 using gl::glMaterialfv;
187 using gl::glMateriali;
188 using gl::glMaterialiv;
189 using gl::glMatrixMode;
190 using gl::glMultMatrixd;
191 using gl::glMultMatrixf;
192 using gl::glNewList;
193 using gl::glNormal3b;
194 using gl::glNormal3bv;
195 using gl::glNormal3d;
196 using gl::glNormal3dv;
197 using gl::glNormal3f;
198 using gl::glNormal3fv;
199 using gl::glNormal3i;
200 using gl::glNormal3iv;
201 using gl::glNormal3s;
202 using gl::glNormal3sv;
203 using gl::glNormalPointer;
204 using gl::glOrtho;
205 using gl::glPassThrough;
206 using gl::glPixelMapfv;
207 using gl::glPixelMapuiv;
208 using gl::glPixelMapusv;
209 using gl::glPixelStoref;
210 using gl::glPixelStorei;
211 using gl::glPixelTransferf;
212 using gl::glPixelTransferi;
213 using gl::glPixelZoom;
214 using gl::glPointSize;
215 using gl::glPolygonMode;
216 using gl::glPolygonOffset;
217 using gl::glPolygonStipple;
218 using gl::glPopAttrib;
219 using gl::glPopClientAttrib;
220 using gl::glPopMatrix;
221 using gl::glPopName;
222 using gl::glPrioritizeTextures;
223 using gl::glPushAttrib;
224 using gl::glPushClientAttrib;
225 using gl::glPushMatrix;
226 using gl::glPushName;
227 using gl::glRasterPos2d;
228 using gl::glRasterPos2dv;
229 using gl::glRasterPos2f;
230 using gl::glRasterPos2fv;
231 using gl::glRasterPos2i;
232 using gl::glRasterPos2iv;
233 using gl::glRasterPos2s;
234 using gl::glRasterPos2sv;
235 using gl::glRasterPos3d;
236 using gl::glRasterPos3dv;
237 using gl::glRasterPos3f;
238 using gl::glRasterPos3fv;
239 using gl::glRasterPos3i;
240 using gl::glRasterPos3iv;
241 using gl::glRasterPos3s;
242 using gl::glRasterPos3sv;
243 using gl::glRasterPos4d;
244 using gl::glRasterPos4dv;
245 using gl::glRasterPos4f;
246 using gl::glRasterPos4fv;
247 using gl::glRasterPos4i;
248 using gl::glRasterPos4iv;
249 using gl::glRasterPos4s;
250 using gl::glRasterPos4sv;
251 using gl::glReadBuffer;
252 using gl::glReadPixels;
253 using gl::glRectd;
254 using gl::glRectdv;
255 using gl::glRectf;
256 using gl::glRectfv;
257 using gl::glRecti;
258 using gl::glRectiv;
259 using gl::glRects;
260 using gl::glRectsv;
261 using gl::glRenderMode;
262 using gl::glRotated;
263 using gl::glRotatef;
264 using gl::glScaled;
265 using gl::glScalef;
266 using gl::glScissor;
267 using gl::glSelectBuffer;
268 using gl::glShadeModel;
269 using gl::glStencilFunc;
270 using gl::glStencilMask;
271 using gl::glStencilOp;
272 using gl::glTexCoord1d;
273 using gl::glTexCoord1dv;
274 using gl::glTexCoord1f;
275 using gl::glTexCoord1fv;
276 using gl::glTexCoord1i;
277 using gl::glTexCoord1iv;
278 using gl::glTexCoord1s;
279 using gl::glTexCoord1sv;
280 using gl::glTexCoord2d;
281 using gl::glTexCoord2dv;
282 using gl::glTexCoord2f;
283 using gl::glTexCoord2fv;
284 using gl::glTexCoord2i;
285 using gl::glTexCoord2iv;
286 using gl::glTexCoord2s;
287 using gl::glTexCoord2sv;
288 using gl::glTexCoord3d;
289 using gl::glTexCoord3dv;
290 using gl::glTexCoord3f;
291 using gl::glTexCoord3fv;
292 using gl::glTexCoord3i;
293 using gl::glTexCoord3iv;
294 using gl::glTexCoord3s;
295 using gl::glTexCoord3sv;
296 using gl::glTexCoord4d;
297 using gl::glTexCoord4dv;
298 using gl::glTexCoord4f;
299 using gl::glTexCoord4fv;
300 using gl::glTexCoord4i;
301 using gl::glTexCoord4iv;
302 using gl::glTexCoord4s;
303 using gl::glTexCoord4sv;
304 using gl::glTexCoordPointer;
305 using gl::glTexEnvf;
306 using gl::glTexEnvfv;
307 using gl::glTexEnvi;
308 using gl::glTexEnviv;
309 using gl::glTexGend;
310 using gl::glTexGendv;
311 using gl::glTexGenf;
312 using gl::glTexGenfv;
313 using gl::glTexGeni;
314 using gl::glTexGeniv;
315 using gl::glTexImage1D;
316 using gl::glTexImage2D;
317 using gl::glTexImage3D;
318 using gl::glTexParameterf;
319 using gl::glTexParameterfv;
320 using gl::glTexParameteri;
321 using gl::glTexParameteriv;
322 using gl::glTexSubImage1D;
323 using gl::glTexSubImage2D;
324 using gl::glTexSubImage3D;
325 using gl::glTranslated;
326 using gl::glTranslatef;
327 using gl::glVertex2d;
328 using gl::glVertex2dv;
329 using gl::glVertex2f;
330 using gl::glVertex2fv;
331 using gl::glVertex2i;
332 using gl::glVertex2iv;
333 using gl::glVertex2s;
334 using gl::glVertex2sv;
335 using gl::glVertex3d;
336 using gl::glVertex3dv;
337 using gl::glVertex3f;
338 using gl::glVertex3fv;
339 using gl::glVertex3i;
340 using gl::glVertex3iv;
341 using gl::glVertex3s;
342 using gl::glVertex3sv;
343 using gl::glVertex4d;
344 using gl::glVertex4dv;
345 using gl::glVertex4f;
346 using gl::glVertex4fv;
347 using gl::glVertex4i;
348 using gl::glVertex4iv;
349 using gl::glVertex4s;
350 using gl::glVertex4sv;
351 using gl::glVertexPointer;
352 using gl::glViewport;
353 
354 
355 } // namespace gl12
Definition: gl12/bitfield.h:10