glbinding  3.0.2.58901078581f
A C++ binding for the OpenGL API, generated using the gl.xml specification.
gl30/enum.h
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1 
2 #pragma once
3 
4 
5 #include <glbinding/nogl.h>
6 
7 #include <glbinding/gl/enum.h>
8 
9 
10 namespace gl30
11 {
12 
13 
14 // import enums to namespace
15 
16 
17 // AccumOp
18 
19 using gl::GL_ACCUM;
20 using gl::GL_LOAD;
21 using gl::GL_RETURN;
22 using gl::GL_MULT;
23 using gl::GL_ADD;
24 
25 // AlphaFunction
26 
27 using gl::GL_NEVER;
28 using gl::GL_LESS;
29 using gl::GL_EQUAL;
30 using gl::GL_LEQUAL;
31 using gl::GL_GREATER;
32 using gl::GL_NOTEQUAL;
33 using gl::GL_GEQUAL;
34 using gl::GL_ALWAYS;
35 
36 // AttributeType
37 
38 using gl::GL_FLOAT_VEC2;
39 using gl::GL_FLOAT_VEC3;
40 using gl::GL_FLOAT_VEC4;
41 using gl::GL_INT_VEC2;
42 using gl::GL_INT_VEC3;
43 using gl::GL_INT_VEC4;
44 using gl::GL_BOOL;
45 using gl::GL_BOOL_VEC2;
46 using gl::GL_BOOL_VEC3;
47 using gl::GL_BOOL_VEC4;
48 using gl::GL_FLOAT_MAT2;
49 using gl::GL_FLOAT_MAT3;
50 using gl::GL_FLOAT_MAT4;
51 using gl::GL_SAMPLER_1D;
52 using gl::GL_SAMPLER_2D;
53 using gl::GL_SAMPLER_3D;
54 using gl::GL_SAMPLER_CUBE;
55 using gl::GL_SAMPLER_1D_SHADOW;
56 using gl::GL_SAMPLER_2D_SHADOW;
57 using gl::GL_FLOAT_MAT2x3;
58 using gl::GL_FLOAT_MAT2x4;
59 using gl::GL_FLOAT_MAT3x2;
60 using gl::GL_FLOAT_MAT3x4;
61 using gl::GL_FLOAT_MAT4x2;
62 using gl::GL_FLOAT_MAT4x3;
63 
64 // BlendEquationModeEXT
65 
66 using gl::GL_LOGIC_OP;
67 using gl::GL_FUNC_ADD;
68 using gl::GL_FUNC_SUBTRACT;
69 using gl::GL_FUNC_REVERSE_SUBTRACT;
70 
71 // BlendingFactor
72 
73 using gl::GL_ZERO;
74 using gl::GL_SRC_COLOR;
75 using gl::GL_ONE_MINUS_SRC_COLOR;
76 using gl::GL_SRC_ALPHA;
77 using gl::GL_ONE_MINUS_SRC_ALPHA;
78 using gl::GL_DST_ALPHA;
79 using gl::GL_ONE_MINUS_DST_ALPHA;
80 using gl::GL_DST_COLOR;
81 using gl::GL_ONE_MINUS_DST_COLOR;
82 using gl::GL_SRC_ALPHA_SATURATE;
83 using gl::GL_CONSTANT_COLOR;
84 using gl::GL_ONE_MINUS_CONSTANT_COLOR;
85 using gl::GL_CONSTANT_ALPHA;
86 using gl::GL_ONE_MINUS_CONSTANT_ALPHA;
87 using gl::GL_SRC1_ALPHA;
88 using gl::GL_ONE;
89 
90 // BlitFramebufferFilter
91 
92 using gl::GL_NEAREST;
93 using gl::GL_LINEAR;
94 
95 // Buffer
96 
97 using gl::GL_COLOR;
98 using gl::GL_DEPTH;
99 using gl::GL_STENCIL;
100 
101 // BufferAccessARB
102 
103 using gl::GL_READ_ONLY;
104 using gl::GL_WRITE_ONLY;
105 using gl::GL_READ_WRITE;
106 
107 // BufferStorageTarget
108 
109 using gl::GL_ARRAY_BUFFER;
110 using gl::GL_ELEMENT_ARRAY_BUFFER;
111 using gl::GL_PIXEL_PACK_BUFFER;
112 using gl::GL_PIXEL_UNPACK_BUFFER;
113 using gl::GL_TRANSFORM_FEEDBACK_BUFFER;
114 
115 // BufferTargetARB
116 
117 // using gl::GL_ARRAY_BUFFER; // reuse BufferStorageTarget
118 // using gl::GL_ELEMENT_ARRAY_BUFFER; // reuse BufferStorageTarget
119 // using gl::GL_PIXEL_PACK_BUFFER; // reuse BufferStorageTarget
120 // using gl::GL_PIXEL_UNPACK_BUFFER; // reuse BufferStorageTarget
121 // using gl::GL_TRANSFORM_FEEDBACK_BUFFER; // reuse BufferStorageTarget
122 
123 // BufferUsageARB
124 
125 using gl::GL_STREAM_DRAW;
126 using gl::GL_STREAM_READ;
127 using gl::GL_STREAM_COPY;
128 using gl::GL_STATIC_DRAW;
129 using gl::GL_STATIC_READ;
130 using gl::GL_STATIC_COPY;
131 using gl::GL_DYNAMIC_DRAW;
132 using gl::GL_DYNAMIC_READ;
133 using gl::GL_DYNAMIC_COPY;
134 
135 // CheckFramebufferStatusTarget
136 
137 using gl::GL_READ_FRAMEBUFFER;
138 using gl::GL_DRAW_FRAMEBUFFER;
139 using gl::GL_FRAMEBUFFER;
140 
141 // ClipControlOrigin
142 
143 using gl::GL_LOWER_LEFT;
144 using gl::GL_UPPER_LEFT;
145 
146 // ClipPlaneName
147 
148 using gl::GL_CLIP_DISTANCE0;
149 using gl::GL_CLIP_PLANE0;
150 using gl::GL_CLIP_DISTANCE1;
151 using gl::GL_CLIP_PLANE1;
152 using gl::GL_CLIP_DISTANCE2;
153 using gl::GL_CLIP_PLANE2;
154 using gl::GL_CLIP_DISTANCE3;
155 using gl::GL_CLIP_PLANE3;
156 using gl::GL_CLIP_DISTANCE4;
157 using gl::GL_CLIP_PLANE4;
158 using gl::GL_CLIP_DISTANCE5;
159 using gl::GL_CLIP_PLANE5;
160 using gl::GL_CLIP_DISTANCE6;
161 using gl::GL_CLIP_DISTANCE7;
162 
163 // ColorBuffer
164 
165 using gl::GL_NONE;
166 using gl::GL_FRONT_LEFT;
167 using gl::GL_FRONT_RIGHT;
168 using gl::GL_BACK_LEFT;
169 using gl::GL_BACK_RIGHT;
170 using gl::GL_FRONT;
171 using gl::GL_BACK;
172 using gl::GL_LEFT;
173 using gl::GL_RIGHT;
174 using gl::GL_FRONT_AND_BACK;
175 using gl::GL_COLOR_ATTACHMENT0;
176 using gl::GL_COLOR_ATTACHMENT1;
177 using gl::GL_COLOR_ATTACHMENT2;
178 using gl::GL_COLOR_ATTACHMENT3;
179 using gl::GL_COLOR_ATTACHMENT4;
180 using gl::GL_COLOR_ATTACHMENT5;
181 using gl::GL_COLOR_ATTACHMENT6;
182 using gl::GL_COLOR_ATTACHMENT7;
183 using gl::GL_COLOR_ATTACHMENT8;
184 using gl::GL_COLOR_ATTACHMENT9;
185 using gl::GL_COLOR_ATTACHMENT10;
186 using gl::GL_COLOR_ATTACHMENT11;
187 using gl::GL_COLOR_ATTACHMENT12;
188 using gl::GL_COLOR_ATTACHMENT13;
189 using gl::GL_COLOR_ATTACHMENT14;
190 using gl::GL_COLOR_ATTACHMENT15;
191 using gl::GL_COLOR_ATTACHMENT16;
192 using gl::GL_COLOR_ATTACHMENT17;
193 using gl::GL_COLOR_ATTACHMENT18;
194 using gl::GL_COLOR_ATTACHMENT19;
195 using gl::GL_COLOR_ATTACHMENT20;
196 using gl::GL_COLOR_ATTACHMENT21;
197 using gl::GL_COLOR_ATTACHMENT22;
198 using gl::GL_COLOR_ATTACHMENT23;
199 using gl::GL_COLOR_ATTACHMENT24;
200 using gl::GL_COLOR_ATTACHMENT25;
201 using gl::GL_COLOR_ATTACHMENT26;
202 using gl::GL_COLOR_ATTACHMENT27;
203 using gl::GL_COLOR_ATTACHMENT28;
204 using gl::GL_COLOR_ATTACHMENT29;
205 using gl::GL_COLOR_ATTACHMENT30;
206 using gl::GL_COLOR_ATTACHMENT31;
207 
208 // ColorMaterialFace
209 
210 // using gl::GL_FRONT; // reuse ColorBuffer
211 // using gl::GL_BACK; // reuse ColorBuffer
212 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
213 
214 // ColorMaterialParameter
215 
216 using gl::GL_AMBIENT;
217 using gl::GL_DIFFUSE;
218 using gl::GL_SPECULAR;
219 using gl::GL_EMISSION;
220 using gl::GL_AMBIENT_AND_DIFFUSE;
221 
222 // ColorPointerType
223 
224 using gl::GL_BYTE;
225 using gl::GL_UNSIGNED_BYTE;
226 using gl::GL_SHORT;
227 using gl::GL_UNSIGNED_SHORT;
228 using gl::GL_INT;
229 using gl::GL_UNSIGNED_INT;
230 using gl::GL_FLOAT;
231 using gl::GL_DOUBLE;
232 
233 // CopyBufferSubDataTarget
234 
235 // using gl::GL_ARRAY_BUFFER; // reuse BufferStorageTarget
236 // using gl::GL_ELEMENT_ARRAY_BUFFER; // reuse BufferStorageTarget
237 // using gl::GL_PIXEL_PACK_BUFFER; // reuse BufferStorageTarget
238 // using gl::GL_PIXEL_UNPACK_BUFFER; // reuse BufferStorageTarget
239 // using gl::GL_TRANSFORM_FEEDBACK_BUFFER; // reuse BufferStorageTarget
240 
241 // CullFaceMode
242 
243 // using gl::GL_FRONT; // reuse ColorBuffer
244 // using gl::GL_BACK; // reuse ColorBuffer
245 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
246 
247 // DebugSeverity
248 
249 using gl::GL_DONT_CARE;
250 
251 // DebugSource
252 
253 // using gl::GL_DONT_CARE; // reuse DebugSeverity
254 
255 // DebugType
256 
257 // using gl::GL_DONT_CARE; // reuse DebugSeverity
258 
259 // DepthFunction
260 
261 // using gl::GL_NEVER; // reuse AlphaFunction
262 // using gl::GL_LESS; // reuse AlphaFunction
263 // using gl::GL_EQUAL; // reuse AlphaFunction
264 // using gl::GL_LEQUAL; // reuse AlphaFunction
265 // using gl::GL_GREATER; // reuse AlphaFunction
266 // using gl::GL_NOTEQUAL; // reuse AlphaFunction
267 // using gl::GL_GEQUAL; // reuse AlphaFunction
268 // using gl::GL_ALWAYS; // reuse AlphaFunction
269 
270 // DrawBufferMode
271 
272 // using gl::GL_NONE; // reuse ColorBuffer
273 // using gl::GL_FRONT_LEFT; // reuse ColorBuffer
274 // using gl::GL_FRONT_RIGHT; // reuse ColorBuffer
275 // using gl::GL_BACK_LEFT; // reuse ColorBuffer
276 // using gl::GL_BACK_RIGHT; // reuse ColorBuffer
277 // using gl::GL_FRONT; // reuse ColorBuffer
278 // using gl::GL_BACK; // reuse ColorBuffer
279 // using gl::GL_LEFT; // reuse ColorBuffer
280 // using gl::GL_RIGHT; // reuse ColorBuffer
281 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
282 using gl::GL_AUX0;
283 using gl::GL_AUX1;
284 using gl::GL_AUX2;
285 using gl::GL_AUX3;
286 
287 // DrawElementsType
288 
289 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
290 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
291 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
292 
293 // EnableCap
294 
295 using gl::GL_POINT_SMOOTH;
296 using gl::GL_LINE_SMOOTH;
297 using gl::GL_LINE_STIPPLE;
298 using gl::GL_POLYGON_SMOOTH;
299 using gl::GL_POLYGON_STIPPLE;
300 using gl::GL_CULL_FACE;
301 using gl::GL_LIGHTING;
302 using gl::GL_COLOR_MATERIAL;
303 using gl::GL_FOG;
304 using gl::GL_DEPTH_TEST;
305 using gl::GL_STENCIL_TEST;
306 using gl::GL_NORMALIZE;
307 using gl::GL_ALPHA_TEST;
308 using gl::GL_DITHER;
309 using gl::GL_BLEND;
310 using gl::GL_INDEX_LOGIC_OP;
311 using gl::GL_COLOR_LOGIC_OP;
312 using gl::GL_SCISSOR_TEST;
313 using gl::GL_TEXTURE_GEN_S;
314 using gl::GL_TEXTURE_GEN_T;
315 using gl::GL_TEXTURE_GEN_R;
316 using gl::GL_TEXTURE_GEN_Q;
317 using gl::GL_AUTO_NORMAL;
318 using gl::GL_MAP1_COLOR_4;
319 using gl::GL_MAP1_INDEX;
320 using gl::GL_MAP1_NORMAL;
321 using gl::GL_MAP1_TEXTURE_COORD_1;
322 using gl::GL_MAP1_TEXTURE_COORD_2;
323 using gl::GL_MAP1_TEXTURE_COORD_3;
324 using gl::GL_MAP1_TEXTURE_COORD_4;
325 using gl::GL_MAP1_VERTEX_3;
326 using gl::GL_MAP1_VERTEX_4;
327 using gl::GL_MAP2_COLOR_4;
328 using gl::GL_MAP2_INDEX;
329 using gl::GL_MAP2_NORMAL;
330 using gl::GL_MAP2_TEXTURE_COORD_1;
331 using gl::GL_MAP2_TEXTURE_COORD_2;
332 using gl::GL_MAP2_TEXTURE_COORD_3;
333 using gl::GL_MAP2_TEXTURE_COORD_4;
334 using gl::GL_MAP2_VERTEX_3;
335 using gl::GL_MAP2_VERTEX_4;
336 using gl::GL_TEXTURE_1D;
337 using gl::GL_TEXTURE_2D;
338 using gl::GL_POLYGON_OFFSET_POINT;
339 using gl::GL_POLYGON_OFFSET_LINE;
340 // using gl::GL_CLIP_PLANE0; // reuse ClipPlaneName
341 // using gl::GL_CLIP_PLANE1; // reuse ClipPlaneName
342 // using gl::GL_CLIP_PLANE2; // reuse ClipPlaneName
343 // using gl::GL_CLIP_PLANE3; // reuse ClipPlaneName
344 // using gl::GL_CLIP_PLANE4; // reuse ClipPlaneName
345 // using gl::GL_CLIP_PLANE5; // reuse ClipPlaneName
346 using gl::GL_LIGHT0;
347 using gl::GL_LIGHT1;
348 using gl::GL_LIGHT2;
349 using gl::GL_LIGHT3;
350 using gl::GL_LIGHT4;
351 using gl::GL_LIGHT5;
352 using gl::GL_LIGHT6;
353 using gl::GL_LIGHT7;
354 using gl::GL_POLYGON_OFFSET_FILL;
355 using gl::GL_VERTEX_ARRAY;
356 using gl::GL_NORMAL_ARRAY;
357 using gl::GL_COLOR_ARRAY;
358 using gl::GL_INDEX_ARRAY;
359 using gl::GL_TEXTURE_COORD_ARRAY;
360 using gl::GL_EDGE_FLAG_ARRAY;
361 
362 // ErrorCode
363 
364 using gl::GL_NO_ERROR;
365 using gl::GL_INVALID_ENUM;
366 using gl::GL_INVALID_VALUE;
367 using gl::GL_INVALID_OPERATION;
368 using gl::GL_STACK_OVERFLOW;
369 using gl::GL_STACK_UNDERFLOW;
370 using gl::GL_OUT_OF_MEMORY;
371 using gl::GL_INVALID_FRAMEBUFFER_OPERATION;
372 
373 // FeedBackToken
374 
375 using gl::GL_PASS_THROUGH_TOKEN;
376 using gl::GL_POINT_TOKEN;
377 using gl::GL_LINE_TOKEN;
378 using gl::GL_POLYGON_TOKEN;
379 using gl::GL_BITMAP_TOKEN;
380 using gl::GL_DRAW_PIXEL_TOKEN;
381 using gl::GL_COPY_PIXEL_TOKEN;
382 using gl::GL_LINE_RESET_TOKEN;
383 
384 // FeedbackType
385 
386 using gl::GL_2D;
387 using gl::GL_3D;
388 using gl::GL_3D_COLOR;
389 using gl::GL_3D_COLOR_TEXTURE;
390 using gl::GL_4D_COLOR_TEXTURE;
391 
392 // FogCoordinatePointerType
393 
394 // using gl::GL_FLOAT; // reuse ColorPointerType
395 // using gl::GL_DOUBLE; // reuse ColorPointerType
396 
397 // FogMode
398 
399 using gl::GL_EXP;
400 using gl::GL_EXP2;
401 // using gl::GL_LINEAR; // reuse BlitFramebufferFilter
402 
403 // FogPName
404 
405 using gl::GL_FOG_INDEX;
406 using gl::GL_FOG_DENSITY;
407 using gl::GL_FOG_START;
408 using gl::GL_FOG_END;
409 using gl::GL_FOG_MODE;
410 using gl::GL_FOG_COORD_SRC;
411 
412 // FogParameter
413 
414 // using gl::GL_FOG_INDEX; // reuse FogPName
415 // using gl::GL_FOG_DENSITY; // reuse FogPName
416 // using gl::GL_FOG_START; // reuse FogPName
417 // using gl::GL_FOG_END; // reuse FogPName
418 // using gl::GL_FOG_MODE; // reuse FogPName
419 using gl::GL_FOG_COLOR;
420 
421 // FogPointerTypeEXT
422 
423 // using gl::GL_FLOAT; // reuse ColorPointerType
424 // using gl::GL_DOUBLE; // reuse ColorPointerType
425 
426 // FogPointerTypeIBM
427 
428 // using gl::GL_FLOAT; // reuse ColorPointerType
429 // using gl::GL_DOUBLE; // reuse ColorPointerType
430 
431 // FramebufferAttachment
432 
433 using gl::GL_MAX_COLOR_ATTACHMENTS;
434 // using gl::GL_COLOR_ATTACHMENT0; // reuse ColorBuffer
435 // using gl::GL_COLOR_ATTACHMENT1; // reuse ColorBuffer
436 // using gl::GL_COLOR_ATTACHMENT2; // reuse ColorBuffer
437 // using gl::GL_COLOR_ATTACHMENT3; // reuse ColorBuffer
438 // using gl::GL_COLOR_ATTACHMENT4; // reuse ColorBuffer
439 // using gl::GL_COLOR_ATTACHMENT5; // reuse ColorBuffer
440 // using gl::GL_COLOR_ATTACHMENT6; // reuse ColorBuffer
441 // using gl::GL_COLOR_ATTACHMENT7; // reuse ColorBuffer
442 // using gl::GL_COLOR_ATTACHMENT8; // reuse ColorBuffer
443 // using gl::GL_COLOR_ATTACHMENT9; // reuse ColorBuffer
444 // using gl::GL_COLOR_ATTACHMENT10; // reuse ColorBuffer
445 // using gl::GL_COLOR_ATTACHMENT11; // reuse ColorBuffer
446 // using gl::GL_COLOR_ATTACHMENT12; // reuse ColorBuffer
447 // using gl::GL_COLOR_ATTACHMENT13; // reuse ColorBuffer
448 // using gl::GL_COLOR_ATTACHMENT14; // reuse ColorBuffer
449 // using gl::GL_COLOR_ATTACHMENT15; // reuse ColorBuffer
450 // using gl::GL_COLOR_ATTACHMENT16; // reuse ColorBuffer
451 // using gl::GL_COLOR_ATTACHMENT17; // reuse ColorBuffer
452 // using gl::GL_COLOR_ATTACHMENT18; // reuse ColorBuffer
453 // using gl::GL_COLOR_ATTACHMENT19; // reuse ColorBuffer
454 // using gl::GL_COLOR_ATTACHMENT20; // reuse ColorBuffer
455 // using gl::GL_COLOR_ATTACHMENT21; // reuse ColorBuffer
456 // using gl::GL_COLOR_ATTACHMENT22; // reuse ColorBuffer
457 // using gl::GL_COLOR_ATTACHMENT23; // reuse ColorBuffer
458 // using gl::GL_COLOR_ATTACHMENT24; // reuse ColorBuffer
459 // using gl::GL_COLOR_ATTACHMENT25; // reuse ColorBuffer
460 // using gl::GL_COLOR_ATTACHMENT26; // reuse ColorBuffer
461 // using gl::GL_COLOR_ATTACHMENT27; // reuse ColorBuffer
462 // using gl::GL_COLOR_ATTACHMENT28; // reuse ColorBuffer
463 // using gl::GL_COLOR_ATTACHMENT29; // reuse ColorBuffer
464 // using gl::GL_COLOR_ATTACHMENT30; // reuse ColorBuffer
465 // using gl::GL_COLOR_ATTACHMENT31; // reuse ColorBuffer
466 using gl::GL_DEPTH_ATTACHMENT;
467 
468 // FramebufferAttachmentParameterName
469 
470 using gl::GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING;
471 using gl::GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE;
472 using gl::GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE;
473 using gl::GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE;
474 using gl::GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE;
475 using gl::GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE;
476 using gl::GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE;
477 using gl::GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE;
478 using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
479 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
480 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
481 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER;
482 
483 // FramebufferStatus
484 
485 using gl::GL_FRAMEBUFFER_UNDEFINED;
486 using gl::GL_FRAMEBUFFER_COMPLETE;
487 using gl::GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
488 using gl::GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
489 using gl::GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER;
490 using gl::GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER;
491 using gl::GL_FRAMEBUFFER_UNSUPPORTED;
492 using gl::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
493 
494 // FramebufferTarget
495 
496 // using gl::GL_READ_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
497 // using gl::GL_DRAW_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
498 // using gl::GL_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
499 
500 // FrontFaceDirection
501 
502 using gl::GL_CW;
503 using gl::GL_CCW;
504 
505 // GetFramebufferParameter
506 
507 using gl::GL_DOUBLEBUFFER;
508 using gl::GL_STEREO;
509 using gl::GL_SAMPLE_BUFFERS;
510 using gl::GL_SAMPLES;
511 
512 // GetMapQuery
513 
514 using gl::GL_COEFF;
515 using gl::GL_ORDER;
516 using gl::GL_DOMAIN;
517 
518 // GetPName
519 
520 using gl::GL_CURRENT_COLOR;
521 using gl::GL_CURRENT_INDEX;
522 using gl::GL_CURRENT_NORMAL;
523 using gl::GL_CURRENT_TEXTURE_COORDS;
524 using gl::GL_CURRENT_RASTER_COLOR;
525 using gl::GL_CURRENT_RASTER_INDEX;
526 using gl::GL_CURRENT_RASTER_TEXTURE_COORDS;
527 using gl::GL_CURRENT_RASTER_POSITION;
528 using gl::GL_CURRENT_RASTER_POSITION_VALID;
529 using gl::GL_CURRENT_RASTER_DISTANCE;
530 // using gl::GL_POINT_SMOOTH; // reuse EnableCap
531 using gl::GL_POINT_SIZE;
532 using gl::GL_POINT_SIZE_RANGE;
533 using gl::GL_SMOOTH_POINT_SIZE_RANGE;
534 using gl::GL_POINT_SIZE_GRANULARITY;
535 using gl::GL_SMOOTH_POINT_SIZE_GRANULARITY;
536 // using gl::GL_LINE_SMOOTH; // reuse EnableCap
537 using gl::GL_LINE_WIDTH;
538 using gl::GL_LINE_WIDTH_RANGE;
539 using gl::GL_SMOOTH_LINE_WIDTH_RANGE;
540 using gl::GL_LINE_WIDTH_GRANULARITY;
541 using gl::GL_SMOOTH_LINE_WIDTH_GRANULARITY;
542 // using gl::GL_LINE_STIPPLE; // reuse EnableCap
543 using gl::GL_LINE_STIPPLE_PATTERN;
544 using gl::GL_LINE_STIPPLE_REPEAT;
545 using gl::GL_LIST_MODE;
546 using gl::GL_MAX_LIST_NESTING;
547 using gl::GL_LIST_BASE;
548 using gl::GL_LIST_INDEX;
549 using gl::GL_POLYGON_MODE;
550 // using gl::GL_POLYGON_SMOOTH; // reuse EnableCap
551 // using gl::GL_POLYGON_STIPPLE; // reuse EnableCap
552 using gl::GL_EDGE_FLAG;
553 // using gl::GL_CULL_FACE; // reuse EnableCap
554 using gl::GL_CULL_FACE_MODE;
555 using gl::GL_FRONT_FACE;
556 // using gl::GL_LIGHTING; // reuse EnableCap
557 using gl::GL_LIGHT_MODEL_LOCAL_VIEWER;
558 using gl::GL_LIGHT_MODEL_TWO_SIDE;
559 using gl::GL_LIGHT_MODEL_AMBIENT;
560 using gl::GL_SHADE_MODEL;
561 using gl::GL_COLOR_MATERIAL_FACE;
562 using gl::GL_COLOR_MATERIAL_PARAMETER;
563 // using gl::GL_COLOR_MATERIAL; // reuse EnableCap
564 // using gl::GL_FOG; // reuse EnableCap
565 // using gl::GL_FOG_INDEX; // reuse FogPName
566 // using gl::GL_FOG_DENSITY; // reuse FogPName
567 // using gl::GL_FOG_START; // reuse FogPName
568 // using gl::GL_FOG_END; // reuse FogPName
569 // using gl::GL_FOG_MODE; // reuse FogPName
570 // using gl::GL_FOG_COLOR; // reuse FogParameter
571 using gl::GL_DEPTH_RANGE;
572 // using gl::GL_DEPTH_TEST; // reuse EnableCap
573 using gl::GL_DEPTH_WRITEMASK;
574 using gl::GL_DEPTH_CLEAR_VALUE;
575 using gl::GL_DEPTH_FUNC;
576 using gl::GL_ACCUM_CLEAR_VALUE;
577 // using gl::GL_STENCIL_TEST; // reuse EnableCap
578 using gl::GL_STENCIL_CLEAR_VALUE;
579 using gl::GL_STENCIL_FUNC;
580 using gl::GL_STENCIL_VALUE_MASK;
581 using gl::GL_STENCIL_FAIL;
582 using gl::GL_STENCIL_PASS_DEPTH_FAIL;
583 using gl::GL_STENCIL_PASS_DEPTH_PASS;
584 using gl::GL_STENCIL_REF;
585 using gl::GL_STENCIL_WRITEMASK;
586 using gl::GL_MATRIX_MODE;
587 // using gl::GL_NORMALIZE; // reuse EnableCap
588 using gl::GL_VIEWPORT;
589 using gl::GL_MODELVIEW_STACK_DEPTH;
590 using gl::GL_PROJECTION_STACK_DEPTH;
591 using gl::GL_TEXTURE_STACK_DEPTH;
592 using gl::GL_MODELVIEW_MATRIX;
593 using gl::GL_PROJECTION_MATRIX;
594 using gl::GL_TEXTURE_MATRIX;
595 using gl::GL_ATTRIB_STACK_DEPTH;
596 using gl::GL_CLIENT_ATTRIB_STACK_DEPTH;
597 // using gl::GL_ALPHA_TEST; // reuse EnableCap
598 using gl::GL_ALPHA_TEST_FUNC;
599 using gl::GL_ALPHA_TEST_REF;
600 // using gl::GL_DITHER; // reuse EnableCap
601 using gl::GL_BLEND_DST;
602 using gl::GL_BLEND_SRC;
603 // using gl::GL_BLEND; // reuse EnableCap
604 using gl::GL_LOGIC_OP_MODE;
605 // using gl::GL_INDEX_LOGIC_OP; // reuse EnableCap
606 // using gl::GL_LOGIC_OP; // reuse BlendEquationModeEXT
607 // using gl::GL_COLOR_LOGIC_OP; // reuse EnableCap
608 using gl::GL_AUX_BUFFERS;
609 using gl::GL_DRAW_BUFFER;
610 using gl::GL_READ_BUFFER;
611 using gl::GL_SCISSOR_BOX;
612 // using gl::GL_SCISSOR_TEST; // reuse EnableCap
613 using gl::GL_INDEX_CLEAR_VALUE;
614 using gl::GL_INDEX_WRITEMASK;
615 using gl::GL_COLOR_CLEAR_VALUE;
616 using gl::GL_COLOR_WRITEMASK;
617 using gl::GL_INDEX_MODE;
618 using gl::GL_RGBA_MODE;
619 // using gl::GL_DOUBLEBUFFER; // reuse GetFramebufferParameter
620 // using gl::GL_STEREO; // reuse GetFramebufferParameter
621 using gl::GL_RENDER_MODE;
622 using gl::GL_PERSPECTIVE_CORRECTION_HINT;
623 using gl::GL_POINT_SMOOTH_HINT;
624 using gl::GL_LINE_SMOOTH_HINT;
625 using gl::GL_POLYGON_SMOOTH_HINT;
626 using gl::GL_FOG_HINT;
627 // using gl::GL_TEXTURE_GEN_S; // reuse EnableCap
628 // using gl::GL_TEXTURE_GEN_T; // reuse EnableCap
629 // using gl::GL_TEXTURE_GEN_R; // reuse EnableCap
630 // using gl::GL_TEXTURE_GEN_Q; // reuse EnableCap
631 using gl::GL_PIXEL_MAP_I_TO_I_SIZE;
632 using gl::GL_PIXEL_MAP_S_TO_S_SIZE;
633 using gl::GL_PIXEL_MAP_I_TO_R_SIZE;
634 using gl::GL_PIXEL_MAP_I_TO_G_SIZE;
635 using gl::GL_PIXEL_MAP_I_TO_B_SIZE;
636 using gl::GL_PIXEL_MAP_I_TO_A_SIZE;
637 using gl::GL_PIXEL_MAP_R_TO_R_SIZE;
638 using gl::GL_PIXEL_MAP_G_TO_G_SIZE;
639 using gl::GL_PIXEL_MAP_B_TO_B_SIZE;
640 using gl::GL_PIXEL_MAP_A_TO_A_SIZE;
641 using gl::GL_UNPACK_SWAP_BYTES;
642 using gl::GL_UNPACK_LSB_FIRST;
643 using gl::GL_UNPACK_ROW_LENGTH;
644 using gl::GL_UNPACK_SKIP_ROWS;
645 using gl::GL_UNPACK_SKIP_PIXELS;
646 using gl::GL_UNPACK_ALIGNMENT;
647 using gl::GL_PACK_SWAP_BYTES;
648 using gl::GL_PACK_LSB_FIRST;
649 using gl::GL_PACK_ROW_LENGTH;
650 using gl::GL_PACK_SKIP_ROWS;
651 using gl::GL_PACK_SKIP_PIXELS;
652 using gl::GL_PACK_ALIGNMENT;
653 using gl::GL_MAP_COLOR;
654 using gl::GL_MAP_STENCIL;
655 using gl::GL_INDEX_SHIFT;
656 using gl::GL_INDEX_OFFSET;
657 using gl::GL_RED_SCALE;
658 using gl::GL_RED_BIAS;
659 using gl::GL_ZOOM_X;
660 using gl::GL_ZOOM_Y;
661 using gl::GL_GREEN_SCALE;
662 using gl::GL_GREEN_BIAS;
663 using gl::GL_BLUE_SCALE;
664 using gl::GL_BLUE_BIAS;
665 using gl::GL_ALPHA_SCALE;
666 using gl::GL_ALPHA_BIAS;
667 using gl::GL_DEPTH_SCALE;
668 using gl::GL_DEPTH_BIAS;
669 using gl::GL_MAX_EVAL_ORDER;
670 using gl::GL_MAX_LIGHTS;
671 using gl::GL_MAX_CLIP_DISTANCES;
672 using gl::GL_MAX_CLIP_PLANES;
673 using gl::GL_MAX_TEXTURE_SIZE;
674 using gl::GL_MAX_PIXEL_MAP_TABLE;
675 using gl::GL_MAX_ATTRIB_STACK_DEPTH;
676 using gl::GL_MAX_MODELVIEW_STACK_DEPTH;
677 using gl::GL_MAX_NAME_STACK_DEPTH;
678 using gl::GL_MAX_PROJECTION_STACK_DEPTH;
679 using gl::GL_MAX_TEXTURE_STACK_DEPTH;
680 using gl::GL_MAX_VIEWPORT_DIMS;
681 using gl::GL_MAX_CLIENT_ATTRIB_STACK_DEPTH;
682 using gl::GL_SUBPIXEL_BITS;
683 using gl::GL_INDEX_BITS;
684 using gl::GL_RED_BITS;
685 using gl::GL_GREEN_BITS;
686 using gl::GL_BLUE_BITS;
687 using gl::GL_ALPHA_BITS;
688 using gl::GL_DEPTH_BITS;
689 using gl::GL_STENCIL_BITS;
690 using gl::GL_ACCUM_RED_BITS;
691 using gl::GL_ACCUM_GREEN_BITS;
692 using gl::GL_ACCUM_BLUE_BITS;
693 using gl::GL_ACCUM_ALPHA_BITS;
694 using gl::GL_NAME_STACK_DEPTH;
695 // using gl::GL_AUTO_NORMAL; // reuse EnableCap
696 // using gl::GL_MAP1_COLOR_4; // reuse EnableCap
697 // using gl::GL_MAP1_INDEX; // reuse EnableCap
698 // using gl::GL_MAP1_NORMAL; // reuse EnableCap
699 // using gl::GL_MAP1_TEXTURE_COORD_1; // reuse EnableCap
700 // using gl::GL_MAP1_TEXTURE_COORD_2; // reuse EnableCap
701 // using gl::GL_MAP1_TEXTURE_COORD_3; // reuse EnableCap
702 // using gl::GL_MAP1_TEXTURE_COORD_4; // reuse EnableCap
703 // using gl::GL_MAP1_VERTEX_3; // reuse EnableCap
704 // using gl::GL_MAP1_VERTEX_4; // reuse EnableCap
705 // using gl::GL_MAP2_COLOR_4; // reuse EnableCap
706 // using gl::GL_MAP2_INDEX; // reuse EnableCap
707 // using gl::GL_MAP2_NORMAL; // reuse EnableCap
708 // using gl::GL_MAP2_TEXTURE_COORD_1; // reuse EnableCap
709 // using gl::GL_MAP2_TEXTURE_COORD_2; // reuse EnableCap
710 // using gl::GL_MAP2_TEXTURE_COORD_3; // reuse EnableCap
711 // using gl::GL_MAP2_TEXTURE_COORD_4; // reuse EnableCap
712 // using gl::GL_MAP2_VERTEX_3; // reuse EnableCap
713 // using gl::GL_MAP2_VERTEX_4; // reuse EnableCap
714 using gl::GL_MAP1_GRID_DOMAIN;
715 using gl::GL_MAP1_GRID_SEGMENTS;
716 using gl::GL_MAP2_GRID_DOMAIN;
717 using gl::GL_MAP2_GRID_SEGMENTS;
718 // using gl::GL_TEXTURE_1D; // reuse EnableCap
719 // using gl::GL_TEXTURE_2D; // reuse EnableCap
720 using gl::GL_FEEDBACK_BUFFER_SIZE;
721 using gl::GL_FEEDBACK_BUFFER_TYPE;
722 using gl::GL_SELECTION_BUFFER_SIZE;
723 using gl::GL_POLYGON_OFFSET_UNITS;
724 // using gl::GL_POLYGON_OFFSET_POINT; // reuse EnableCap
725 // using gl::GL_POLYGON_OFFSET_LINE; // reuse EnableCap
726 // using gl::GL_CLIP_PLANE0; // reuse ClipPlaneName
727 // using gl::GL_CLIP_PLANE1; // reuse ClipPlaneName
728 // using gl::GL_CLIP_PLANE2; // reuse ClipPlaneName
729 // using gl::GL_CLIP_PLANE3; // reuse ClipPlaneName
730 // using gl::GL_CLIP_PLANE4; // reuse ClipPlaneName
731 // using gl::GL_CLIP_PLANE5; // reuse ClipPlaneName
732 // using gl::GL_LIGHT0; // reuse EnableCap
733 // using gl::GL_LIGHT1; // reuse EnableCap
734 // using gl::GL_LIGHT2; // reuse EnableCap
735 // using gl::GL_LIGHT3; // reuse EnableCap
736 // using gl::GL_LIGHT4; // reuse EnableCap
737 // using gl::GL_LIGHT5; // reuse EnableCap
738 // using gl::GL_LIGHT6; // reuse EnableCap
739 // using gl::GL_LIGHT7; // reuse EnableCap
740 // using gl::GL_POLYGON_OFFSET_FILL; // reuse EnableCap
741 using gl::GL_POLYGON_OFFSET_FACTOR;
742 using gl::GL_TEXTURE_BINDING_1D;
743 using gl::GL_TEXTURE_BINDING_2D;
744 using gl::GL_TEXTURE_BINDING_3D;
745 // using gl::GL_VERTEX_ARRAY; // reuse EnableCap
746 // using gl::GL_NORMAL_ARRAY; // reuse EnableCap
747 // using gl::GL_COLOR_ARRAY; // reuse EnableCap
748 // using gl::GL_INDEX_ARRAY; // reuse EnableCap
749 // using gl::GL_TEXTURE_COORD_ARRAY; // reuse EnableCap
750 // using gl::GL_EDGE_FLAG_ARRAY; // reuse EnableCap
751 using gl::GL_VERTEX_ARRAY_SIZE;
752 using gl::GL_VERTEX_ARRAY_TYPE;
753 using gl::GL_VERTEX_ARRAY_STRIDE;
754 using gl::GL_NORMAL_ARRAY_TYPE;
755 using gl::GL_NORMAL_ARRAY_STRIDE;
756 using gl::GL_COLOR_ARRAY_SIZE;
757 using gl::GL_COLOR_ARRAY_TYPE;
758 using gl::GL_COLOR_ARRAY_STRIDE;
759 using gl::GL_INDEX_ARRAY_TYPE;
760 using gl::GL_INDEX_ARRAY_STRIDE;
761 using gl::GL_TEXTURE_COORD_ARRAY_SIZE;
762 using gl::GL_TEXTURE_COORD_ARRAY_TYPE;
763 using gl::GL_TEXTURE_COORD_ARRAY_STRIDE;
764 using gl::GL_EDGE_FLAG_ARRAY_STRIDE;
765 using gl::GL_LIGHT_MODEL_COLOR_CONTROL;
766 using gl::GL_ALIASED_POINT_SIZE_RANGE;
767 using gl::GL_ALIASED_LINE_WIDTH_RANGE;
768 
769 // GetPixelMap
770 
771 using gl::GL_PIXEL_MAP_I_TO_I;
772 using gl::GL_PIXEL_MAP_S_TO_S;
773 using gl::GL_PIXEL_MAP_I_TO_R;
774 using gl::GL_PIXEL_MAP_I_TO_G;
775 using gl::GL_PIXEL_MAP_I_TO_B;
776 using gl::GL_PIXEL_MAP_I_TO_A;
777 using gl::GL_PIXEL_MAP_R_TO_R;
778 using gl::GL_PIXEL_MAP_G_TO_G;
779 using gl::GL_PIXEL_MAP_B_TO_B;
780 using gl::GL_PIXEL_MAP_A_TO_A;
781 
782 // GetPointervPName
783 
784 using gl::GL_FEEDBACK_BUFFER_POINTER;
785 using gl::GL_SELECTION_BUFFER_POINTER;
786 using gl::GL_VERTEX_ARRAY_POINTER;
787 using gl::GL_NORMAL_ARRAY_POINTER;
788 using gl::GL_COLOR_ARRAY_POINTER;
789 using gl::GL_INDEX_ARRAY_POINTER;
790 using gl::GL_TEXTURE_COORD_ARRAY_POINTER;
791 using gl::GL_EDGE_FLAG_ARRAY_POINTER;
792 
793 // GetTextureParameter
794 
795 using gl::GL_TEXTURE_WIDTH;
796 using gl::GL_TEXTURE_HEIGHT;
797 using gl::GL_TEXTURE_COMPONENTS;
798 using gl::GL_TEXTURE_INTERNAL_FORMAT;
799 using gl::GL_TEXTURE_BORDER_COLOR;
800 using gl::GL_TEXTURE_BORDER;
801 using gl::GL_TEXTURE_MAG_FILTER;
802 using gl::GL_TEXTURE_MIN_FILTER;
803 using gl::GL_TEXTURE_WRAP_S;
804 using gl::GL_TEXTURE_WRAP_T;
805 using gl::GL_TEXTURE_RED_SIZE;
806 using gl::GL_TEXTURE_GREEN_SIZE;
807 using gl::GL_TEXTURE_BLUE_SIZE;
808 using gl::GL_TEXTURE_ALPHA_SIZE;
809 using gl::GL_TEXTURE_LUMINANCE_SIZE;
810 using gl::GL_TEXTURE_INTENSITY_SIZE;
811 using gl::GL_TEXTURE_PRIORITY;
812 using gl::GL_TEXTURE_RESIDENT;
813 
814 // GraphicsResetStatus
815 
816 // using gl::GL_NO_ERROR; // reuse ErrorCode
817 
818 // HintMode
819 
820 // using gl::GL_DONT_CARE; // reuse DebugSeverity
821 using gl::GL_FASTEST;
822 using gl::GL_NICEST;
823 
824 // HintTarget
825 
826 // using gl::GL_PERSPECTIVE_CORRECTION_HINT; // reuse GetPName
827 // using gl::GL_POINT_SMOOTH_HINT; // reuse GetPName
828 // using gl::GL_LINE_SMOOTH_HINT; // reuse GetPName
829 // using gl::GL_POLYGON_SMOOTH_HINT; // reuse GetPName
830 // using gl::GL_FOG_HINT; // reuse GetPName
831 using gl::GL_GENERATE_MIPMAP_HINT;
832 using gl::GL_TEXTURE_COMPRESSION_HINT;
833 using gl::GL_FRAGMENT_SHADER_DERIVATIVE_HINT;
834 
835 // IndexPointerType
836 
837 // using gl::GL_SHORT; // reuse ColorPointerType
838 // using gl::GL_INT; // reuse ColorPointerType
839 // using gl::GL_FLOAT; // reuse ColorPointerType
840 // using gl::GL_DOUBLE; // reuse ColorPointerType
841 
842 // InterleavedArrayFormat
843 
844 using gl::GL_V2F;
845 using gl::GL_V3F;
846 using gl::GL_C4UB_V2F;
847 using gl::GL_C4UB_V3F;
848 using gl::GL_C3F_V3F;
849 using gl::GL_N3F_V3F;
850 using gl::GL_C4F_N3F_V3F;
851 using gl::GL_T2F_V3F;
852 using gl::GL_T4F_V4F;
853 using gl::GL_T2F_C4UB_V3F;
854 using gl::GL_T2F_C3F_V3F;
855 using gl::GL_T2F_N3F_V3F;
856 using gl::GL_T2F_C4F_N3F_V3F;
857 using gl::GL_T4F_C4F_N3F_V4F;
858 
859 // InternalFormat
860 
861 using gl::GL_DEPTH_COMPONENT;
862 using gl::GL_RED;
863 using gl::GL_RGB;
864 using gl::GL_RGBA;
865 using gl::GL_R3_G3_B2;
866 using gl::GL_ALPHA4;
867 using gl::GL_ALPHA8;
868 using gl::GL_ALPHA12;
869 using gl::GL_ALPHA16;
870 using gl::GL_LUMINANCE4;
871 using gl::GL_LUMINANCE8;
872 using gl::GL_LUMINANCE12;
873 using gl::GL_LUMINANCE16;
874 using gl::GL_LUMINANCE4_ALPHA4;
875 using gl::GL_LUMINANCE6_ALPHA2;
876 using gl::GL_LUMINANCE8_ALPHA8;
877 using gl::GL_LUMINANCE12_ALPHA4;
878 using gl::GL_LUMINANCE12_ALPHA12;
879 using gl::GL_LUMINANCE16_ALPHA16;
880 using gl::GL_INTENSITY;
881 using gl::GL_INTENSITY4;
882 using gl::GL_INTENSITY8;
883 using gl::GL_INTENSITY12;
884 using gl::GL_INTENSITY16;
885 using gl::GL_RGB4;
886 using gl::GL_RGB5;
887 using gl::GL_RGB8;
888 using gl::GL_RGB10;
889 using gl::GL_RGB12;
890 using gl::GL_RGB16;
891 using gl::GL_RGBA4;
892 using gl::GL_RGB5_A1;
893 using gl::GL_RGBA8;
894 using gl::GL_RGB10_A2;
895 using gl::GL_RGBA12;
896 using gl::GL_RGBA16;
897 using gl::GL_DEPTH_COMPONENT16;
898 using gl::GL_COMPRESSED_RED;
899 using gl::GL_COMPRESSED_RG;
900 using gl::GL_RG;
901 using gl::GL_R8;
902 using gl::GL_R16;
903 using gl::GL_RG8;
904 using gl::GL_RG16;
905 using gl::GL_R16F;
906 using gl::GL_R32F;
907 using gl::GL_RG16F;
908 using gl::GL_RG32F;
909 using gl::GL_R8I;
910 using gl::GL_R8UI;
911 using gl::GL_R16I;
912 using gl::GL_R16UI;
913 using gl::GL_R32I;
914 using gl::GL_R32UI;
915 using gl::GL_RG8I;
916 using gl::GL_RG8UI;
917 using gl::GL_RG16I;
918 using gl::GL_RG16UI;
919 using gl::GL_RG32I;
920 using gl::GL_RG32UI;
921 using gl::GL_COMPRESSED_RGB;
922 using gl::GL_COMPRESSED_RGBA;
923 using gl::GL_DEPTH_STENCIL;
924 using gl::GL_RGBA32F;
925 using gl::GL_RGBA16F;
926 using gl::GL_RGB16F;
927 using gl::GL_DEPTH24_STENCIL8;
928 using gl::GL_R11F_G11F_B10F;
929 using gl::GL_RGB9_E5;
930 using gl::GL_SRGB;
931 using gl::GL_SRGB8;
932 using gl::GL_SRGB_ALPHA;
933 using gl::GL_SRGB8_ALPHA8;
934 using gl::GL_COMPRESSED_SRGB;
935 using gl::GL_COMPRESSED_SRGB_ALPHA;
936 using gl::GL_DEPTH_COMPONENT32F;
937 using gl::GL_DEPTH32F_STENCIL8;
938 using gl::GL_RGBA32UI;
939 using gl::GL_RGB32UI;
940 using gl::GL_RGBA16UI;
941 using gl::GL_RGB16UI;
942 using gl::GL_RGBA8UI;
943 using gl::GL_RGB8UI;
944 using gl::GL_RGBA32I;
945 using gl::GL_RGB32I;
946 using gl::GL_RGBA16I;
947 using gl::GL_RGB16I;
948 using gl::GL_RGBA8I;
949 using gl::GL_RGB8I;
950 using gl::GL_COMPRESSED_RED_RGTC1;
951 using gl::GL_COMPRESSED_SIGNED_RED_RGTC1;
952 using gl::GL_COMPRESSED_RG_RGTC2;
953 using gl::GL_COMPRESSED_SIGNED_RG_RGTC2;
954 
955 // InternalFormatPName
956 
957 // using gl::GL_SAMPLES; // reuse GetFramebufferParameter
958 using gl::GL_GENERATE_MIPMAP;
959 using gl::GL_TEXTURE_COMPRESSED;
960 
961 // LightEnvModeSGIX
962 
963 // using gl::GL_ADD; // reuse AccumOp
964 using gl::GL_REPLACE;
965 using gl::GL_MODULATE;
966 
967 // LightModelColorControl
968 
969 using gl::GL_SINGLE_COLOR;
970 using gl::GL_SEPARATE_SPECULAR_COLOR;
971 
972 // LightModelParameter
973 
974 // using gl::GL_LIGHT_MODEL_LOCAL_VIEWER; // reuse GetPName
975 // using gl::GL_LIGHT_MODEL_TWO_SIDE; // reuse GetPName
976 // using gl::GL_LIGHT_MODEL_AMBIENT; // reuse GetPName
977 // using gl::GL_LIGHT_MODEL_COLOR_CONTROL; // reuse GetPName
978 
979 // LightName
980 
981 // using gl::GL_LIGHT0; // reuse EnableCap
982 // using gl::GL_LIGHT1; // reuse EnableCap
983 // using gl::GL_LIGHT2; // reuse EnableCap
984 // using gl::GL_LIGHT3; // reuse EnableCap
985 // using gl::GL_LIGHT4; // reuse EnableCap
986 // using gl::GL_LIGHT5; // reuse EnableCap
987 // using gl::GL_LIGHT6; // reuse EnableCap
988 // using gl::GL_LIGHT7; // reuse EnableCap
989 
990 // LightParameter
991 
992 // using gl::GL_AMBIENT; // reuse ColorMaterialParameter
993 // using gl::GL_DIFFUSE; // reuse ColorMaterialParameter
994 // using gl::GL_SPECULAR; // reuse ColorMaterialParameter
995 using gl::GL_POSITION;
996 using gl::GL_SPOT_DIRECTION;
997 using gl::GL_SPOT_EXPONENT;
998 using gl::GL_SPOT_CUTOFF;
999 using gl::GL_CONSTANT_ATTENUATION;
1000 using gl::GL_LINEAR_ATTENUATION;
1001 using gl::GL_QUADRATIC_ATTENUATION;
1002 
1003 // ListMode
1004 
1005 using gl::GL_COMPILE;
1006 using gl::GL_COMPILE_AND_EXECUTE;
1007 
1008 // ListNameType
1009 
1010 // using gl::GL_BYTE; // reuse ColorPointerType
1011 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
1012 // using gl::GL_SHORT; // reuse ColorPointerType
1013 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1014 // using gl::GL_INT; // reuse ColorPointerType
1015 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1016 // using gl::GL_FLOAT; // reuse ColorPointerType
1017 using gl::GL_2_BYTES;
1018 using gl::GL_3_BYTES;
1019 using gl::GL_4_BYTES;
1020 
1021 // LogicOp
1022 
1023 using gl::GL_CLEAR;
1024 using gl::GL_AND;
1025 using gl::GL_AND_REVERSE;
1026 using gl::GL_COPY;
1027 using gl::GL_AND_INVERTED;
1028 using gl::GL_NOOP;
1029 using gl::GL_XOR;
1030 using gl::GL_OR;
1031 using gl::GL_NOR;
1032 using gl::GL_EQUIV;
1033 using gl::GL_INVERT;
1034 using gl::GL_OR_REVERSE;
1035 using gl::GL_COPY_INVERTED;
1036 using gl::GL_OR_INVERTED;
1037 using gl::GL_NAND;
1038 using gl::GL_SET;
1039 
1040 // MapQuery
1041 
1042 // using gl::GL_COEFF; // reuse GetMapQuery
1043 // using gl::GL_ORDER; // reuse GetMapQuery
1044 // using gl::GL_DOMAIN; // reuse GetMapQuery
1045 
1046 // MapTarget
1047 
1048 // using gl::GL_MAP1_COLOR_4; // reuse EnableCap
1049 // using gl::GL_MAP1_INDEX; // reuse EnableCap
1050 // using gl::GL_MAP1_NORMAL; // reuse EnableCap
1051 // using gl::GL_MAP1_TEXTURE_COORD_1; // reuse EnableCap
1052 // using gl::GL_MAP1_TEXTURE_COORD_2; // reuse EnableCap
1053 // using gl::GL_MAP1_TEXTURE_COORD_3; // reuse EnableCap
1054 // using gl::GL_MAP1_TEXTURE_COORD_4; // reuse EnableCap
1055 // using gl::GL_MAP1_VERTEX_3; // reuse EnableCap
1056 // using gl::GL_MAP1_VERTEX_4; // reuse EnableCap
1057 // using gl::GL_MAP2_COLOR_4; // reuse EnableCap
1058 // using gl::GL_MAP2_INDEX; // reuse EnableCap
1059 // using gl::GL_MAP2_NORMAL; // reuse EnableCap
1060 // using gl::GL_MAP2_TEXTURE_COORD_1; // reuse EnableCap
1061 // using gl::GL_MAP2_TEXTURE_COORD_2; // reuse EnableCap
1062 // using gl::GL_MAP2_TEXTURE_COORD_3; // reuse EnableCap
1063 // using gl::GL_MAP2_TEXTURE_COORD_4; // reuse EnableCap
1064 // using gl::GL_MAP2_VERTEX_3; // reuse EnableCap
1065 // using gl::GL_MAP2_VERTEX_4; // reuse EnableCap
1066 
1067 // MaterialFace
1068 
1069 // using gl::GL_FRONT; // reuse ColorBuffer
1070 // using gl::GL_BACK; // reuse ColorBuffer
1071 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
1072 
1073 // MaterialParameter
1074 
1075 // using gl::GL_AMBIENT; // reuse ColorMaterialParameter
1076 // using gl::GL_DIFFUSE; // reuse ColorMaterialParameter
1077 // using gl::GL_SPECULAR; // reuse ColorMaterialParameter
1078 // using gl::GL_EMISSION; // reuse ColorMaterialParameter
1079 using gl::GL_SHININESS;
1080 // using gl::GL_AMBIENT_AND_DIFFUSE; // reuse ColorMaterialParameter
1081 using gl::GL_COLOR_INDEXES;
1082 
1083 // MatrixMode
1084 
1085 using gl::GL_MODELVIEW;
1086 using gl::GL_PROJECTION;
1087 using gl::GL_TEXTURE;
1088 
1089 // MeshMode1
1090 
1091 using gl::GL_POINT;
1092 using gl::GL_LINE;
1093 
1094 // MeshMode2
1095 
1096 // using gl::GL_POINT; // reuse MeshMode1
1097 // using gl::GL_LINE; // reuse MeshMode1
1098 using gl::GL_FILL;
1099 
1100 // NormalPointerType
1101 
1102 // using gl::GL_BYTE; // reuse ColorPointerType
1103 // using gl::GL_SHORT; // reuse ColorPointerType
1104 // using gl::GL_INT; // reuse ColorPointerType
1105 // using gl::GL_FLOAT; // reuse ColorPointerType
1106 // using gl::GL_DOUBLE; // reuse ColorPointerType
1107 
1108 // ObjectIdentifier
1109 
1110 // using gl::GL_TEXTURE; // reuse MatrixMode
1111 // using gl::GL_VERTEX_ARRAY; // reuse EnableCap
1112 // using gl::GL_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
1113 using gl::GL_RENDERBUFFER;
1114 
1115 // PathColor
1116 
1117 using gl::GL_PRIMARY_COLOR;
1118 
1119 // PathFillMode
1120 
1121 // using gl::GL_INVERT; // reuse LogicOp
1122 
1123 // PathFontStyle
1124 
1125 // using gl::GL_NONE; // reuse ColorBuffer
1126 
1127 // PathGenMode
1128 
1129 // using gl::GL_NONE; // reuse ColorBuffer
1130 using gl::GL_EYE_LINEAR;
1131 using gl::GL_OBJECT_LINEAR;
1132 using gl::GL_CONSTANT;
1133 
1134 // PathTransformType
1135 
1136 // using gl::GL_NONE; // reuse ColorBuffer
1137 
1138 // PipelineParameterName
1139 
1140 using gl::GL_FRAGMENT_SHADER;
1141 using gl::GL_VERTEX_SHADER;
1142 using gl::GL_INFO_LOG_LENGTH;
1143 
1144 // PixelCopyType
1145 
1146 // using gl::GL_COLOR; // reuse Buffer
1147 // using gl::GL_DEPTH; // reuse Buffer
1148 // using gl::GL_STENCIL; // reuse Buffer
1149 
1150 // PixelFormat
1151 
1152 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1153 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1154 using gl::GL_COLOR_INDEX;
1155 using gl::GL_STENCIL_INDEX;
1156 // using gl::GL_DEPTH_COMPONENT; // reuse InternalFormat
1157 // using gl::GL_RED; // reuse InternalFormat
1158 using gl::GL_GREEN;
1159 using gl::GL_BLUE;
1160 using gl::GL_ALPHA;
1161 // using gl::GL_RGB; // reuse InternalFormat
1162 // using gl::GL_RGBA; // reuse InternalFormat
1163 using gl::GL_LUMINANCE;
1164 using gl::GL_LUMINANCE_ALPHA;
1165 
1166 // PixelMap
1167 
1168 // using gl::GL_PIXEL_MAP_I_TO_I; // reuse GetPixelMap
1169 // using gl::GL_PIXEL_MAP_S_TO_S; // reuse GetPixelMap
1170 // using gl::GL_PIXEL_MAP_I_TO_R; // reuse GetPixelMap
1171 // using gl::GL_PIXEL_MAP_I_TO_G; // reuse GetPixelMap
1172 // using gl::GL_PIXEL_MAP_I_TO_B; // reuse GetPixelMap
1173 // using gl::GL_PIXEL_MAP_I_TO_A; // reuse GetPixelMap
1174 // using gl::GL_PIXEL_MAP_R_TO_R; // reuse GetPixelMap
1175 // using gl::GL_PIXEL_MAP_G_TO_G; // reuse GetPixelMap
1176 // using gl::GL_PIXEL_MAP_B_TO_B; // reuse GetPixelMap
1177 // using gl::GL_PIXEL_MAP_A_TO_A; // reuse GetPixelMap
1178 
1179 // PixelStoreParameter
1180 
1181 // using gl::GL_UNPACK_SWAP_BYTES; // reuse GetPName
1182 // using gl::GL_UNPACK_LSB_FIRST; // reuse GetPName
1183 // using gl::GL_UNPACK_ROW_LENGTH; // reuse GetPName
1184 // using gl::GL_UNPACK_SKIP_ROWS; // reuse GetPName
1185 // using gl::GL_UNPACK_SKIP_PIXELS; // reuse GetPName
1186 // using gl::GL_UNPACK_ALIGNMENT; // reuse GetPName
1187 // using gl::GL_PACK_SWAP_BYTES; // reuse GetPName
1188 // using gl::GL_PACK_LSB_FIRST; // reuse GetPName
1189 // using gl::GL_PACK_ROW_LENGTH; // reuse GetPName
1190 // using gl::GL_PACK_SKIP_ROWS; // reuse GetPName
1191 // using gl::GL_PACK_SKIP_PIXELS; // reuse GetPName
1192 // using gl::GL_PACK_ALIGNMENT; // reuse GetPName
1193 using gl::GL_PACK_SKIP_IMAGES;
1194 using gl::GL_PACK_IMAGE_HEIGHT;
1195 using gl::GL_UNPACK_SKIP_IMAGES;
1196 using gl::GL_UNPACK_IMAGE_HEIGHT;
1197 
1198 // PixelTexGenMode
1199 
1200 // using gl::GL_NONE; // reuse ColorBuffer
1201 // using gl::GL_RGB; // reuse InternalFormat
1202 // using gl::GL_RGBA; // reuse InternalFormat
1203 // using gl::GL_LUMINANCE; // reuse PixelFormat
1204 // using gl::GL_LUMINANCE_ALPHA; // reuse PixelFormat
1205 
1206 // PixelTransferParameter
1207 
1208 // using gl::GL_MAP_COLOR; // reuse GetPName
1209 // using gl::GL_MAP_STENCIL; // reuse GetPName
1210 // using gl::GL_INDEX_SHIFT; // reuse GetPName
1211 // using gl::GL_INDEX_OFFSET; // reuse GetPName
1212 // using gl::GL_RED_SCALE; // reuse GetPName
1213 // using gl::GL_RED_BIAS; // reuse GetPName
1214 // using gl::GL_GREEN_SCALE; // reuse GetPName
1215 // using gl::GL_GREEN_BIAS; // reuse GetPName
1216 // using gl::GL_BLUE_SCALE; // reuse GetPName
1217 // using gl::GL_BLUE_BIAS; // reuse GetPName
1218 // using gl::GL_ALPHA_SCALE; // reuse GetPName
1219 // using gl::GL_ALPHA_BIAS; // reuse GetPName
1220 // using gl::GL_DEPTH_SCALE; // reuse GetPName
1221 // using gl::GL_DEPTH_BIAS; // reuse GetPName
1222 
1223 // PixelType
1224 
1225 // using gl::GL_BYTE; // reuse ColorPointerType
1226 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
1227 // using gl::GL_SHORT; // reuse ColorPointerType
1228 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1229 // using gl::GL_INT; // reuse ColorPointerType
1230 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1231 // using gl::GL_FLOAT; // reuse ColorPointerType
1232 using gl::GL_BITMAP;
1233 using gl::GL_UNSIGNED_BYTE_3_3_2;
1234 using gl::GL_UNSIGNED_SHORT_4_4_4_4;
1235 using gl::GL_UNSIGNED_SHORT_5_5_5_1;
1236 using gl::GL_UNSIGNED_INT_8_8_8_8;
1237 using gl::GL_UNSIGNED_INT_10_10_10_2;
1238 
1239 // PointParameterNameSGIS
1240 
1241 using gl::GL_POINT_SIZE_MIN;
1242 using gl::GL_POINT_SIZE_MAX;
1243 using gl::GL_POINT_FADE_THRESHOLD_SIZE;
1244 using gl::GL_POINT_DISTANCE_ATTENUATION;
1245 
1246 // PolygonMode
1247 
1248 // using gl::GL_POINT; // reuse MeshMode1
1249 // using gl::GL_LINE; // reuse MeshMode1
1250 // using gl::GL_FILL; // reuse MeshMode2
1251 
1252 // PrimitiveType
1253 
1254 using gl::GL_POINTS;
1255 using gl::GL_LINES;
1256 using gl::GL_LINE_LOOP;
1257 using gl::GL_LINE_STRIP;
1258 using gl::GL_TRIANGLES;
1259 using gl::GL_TRIANGLE_STRIP;
1260 using gl::GL_TRIANGLE_FAN;
1261 using gl::GL_QUADS;
1262 using gl::GL_QUAD_STRIP;
1263 using gl::GL_POLYGON;
1264 
1265 // ProgramInterface
1266 
1267 // using gl::GL_TRANSFORM_FEEDBACK_BUFFER; // reuse BufferStorageTarget
1268 
1269 // ProgramPropertyARB
1270 
1271 using gl::GL_DELETE_STATUS;
1272 using gl::GL_LINK_STATUS;
1273 using gl::GL_VALIDATE_STATUS;
1274 // using gl::GL_INFO_LOG_LENGTH; // reuse PipelineParameterName
1275 using gl::GL_ATTACHED_SHADERS;
1276 using gl::GL_ACTIVE_UNIFORMS;
1277 using gl::GL_ACTIVE_UNIFORM_MAX_LENGTH;
1278 using gl::GL_ACTIVE_ATTRIBUTES;
1279 using gl::GL_ACTIVE_ATTRIBUTE_MAX_LENGTH;
1280 using gl::GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH;
1281 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_MODE;
1282 using gl::GL_TRANSFORM_FEEDBACK_VARYINGS;
1283 
1284 // QueryObjectParameterName
1285 
1286 using gl::GL_QUERY_RESULT;
1287 using gl::GL_QUERY_RESULT_AVAILABLE;
1288 
1289 // QueryParameterName
1290 
1291 using gl::GL_QUERY_COUNTER_BITS;
1292 using gl::GL_CURRENT_QUERY;
1293 
1294 // QueryTarget
1295 
1296 using gl::GL_SAMPLES_PASSED;
1297 using gl::GL_PRIMITIVES_GENERATED;
1298 using gl::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN;
1299 
1300 // ReadBufferMode
1301 
1302 // using gl::GL_FRONT_LEFT; // reuse ColorBuffer
1303 // using gl::GL_FRONT_RIGHT; // reuse ColorBuffer
1304 // using gl::GL_BACK_LEFT; // reuse ColorBuffer
1305 // using gl::GL_BACK_RIGHT; // reuse ColorBuffer
1306 // using gl::GL_FRONT; // reuse ColorBuffer
1307 // using gl::GL_BACK; // reuse ColorBuffer
1308 // using gl::GL_LEFT; // reuse ColorBuffer
1309 // using gl::GL_RIGHT; // reuse ColorBuffer
1310 // using gl::GL_AUX0; // reuse DrawBufferMode
1311 // using gl::GL_AUX1; // reuse DrawBufferMode
1312 // using gl::GL_AUX2; // reuse DrawBufferMode
1313 // using gl::GL_AUX3; // reuse DrawBufferMode
1314 
1315 // RenderbufferParameterName
1316 
1317 using gl::GL_RENDERBUFFER_SAMPLES;
1318 using gl::GL_RENDERBUFFER_WIDTH;
1319 using gl::GL_RENDERBUFFER_HEIGHT;
1320 using gl::GL_RENDERBUFFER_INTERNAL_FORMAT;
1321 using gl::GL_RENDERBUFFER_RED_SIZE;
1322 using gl::GL_RENDERBUFFER_GREEN_SIZE;
1323 using gl::GL_RENDERBUFFER_BLUE_SIZE;
1324 using gl::GL_RENDERBUFFER_ALPHA_SIZE;
1325 using gl::GL_RENDERBUFFER_DEPTH_SIZE;
1326 using gl::GL_RENDERBUFFER_STENCIL_SIZE;
1327 
1328 // RenderbufferTarget
1329 
1330 // using gl::GL_RENDERBUFFER; // reuse ObjectIdentifier
1331 
1332 // RenderingMode
1333 
1334 using gl::GL_RENDER;
1335 using gl::GL_FEEDBACK;
1336 using gl::GL_SELECT;
1337 
1338 // SamplerParameterName
1339 
1340 // using gl::GL_TEXTURE_BORDER_COLOR; // reuse GetTextureParameter
1341 // using gl::GL_TEXTURE_MAG_FILTER; // reuse GetTextureParameter
1342 // using gl::GL_TEXTURE_MIN_FILTER; // reuse GetTextureParameter
1343 // using gl::GL_TEXTURE_WRAP_S; // reuse GetTextureParameter
1344 // using gl::GL_TEXTURE_WRAP_T; // reuse GetTextureParameter
1345 using gl::GL_TEXTURE_WRAP_R;
1346 using gl::GL_TEXTURE_MIN_LOD;
1347 using gl::GL_TEXTURE_MAX_LOD;
1348 using gl::GL_TEXTURE_COMPARE_MODE;
1349 using gl::GL_TEXTURE_COMPARE_FUNC;
1350 
1351 // ShaderParameterName
1352 
1353 using gl::GL_SHADER_TYPE;
1354 // using gl::GL_DELETE_STATUS; // reuse ProgramPropertyARB
1355 using gl::GL_COMPILE_STATUS;
1356 // using gl::GL_INFO_LOG_LENGTH; // reuse PipelineParameterName
1357 using gl::GL_SHADER_SOURCE_LENGTH;
1358 
1359 // ShaderType
1360 
1361 // using gl::GL_FRAGMENT_SHADER; // reuse PipelineParameterName
1362 // using gl::GL_VERTEX_SHADER; // reuse PipelineParameterName
1363 
1364 // ShadingModel
1365 
1366 using gl::GL_FLAT;
1367 using gl::GL_SMOOTH;
1368 
1369 // StencilFaceDirection
1370 
1371 // using gl::GL_FRONT; // reuse ColorBuffer
1372 // using gl::GL_BACK; // reuse ColorBuffer
1373 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
1374 
1375 // StencilFunction
1376 
1377 // using gl::GL_NEVER; // reuse AlphaFunction
1378 // using gl::GL_LESS; // reuse AlphaFunction
1379 // using gl::GL_EQUAL; // reuse AlphaFunction
1380 // using gl::GL_LEQUAL; // reuse AlphaFunction
1381 // using gl::GL_GREATER; // reuse AlphaFunction
1382 // using gl::GL_NOTEQUAL; // reuse AlphaFunction
1383 // using gl::GL_GEQUAL; // reuse AlphaFunction
1384 // using gl::GL_ALWAYS; // reuse AlphaFunction
1385 
1386 // StencilOp
1387 
1388 // using gl::GL_ZERO; // reuse BlendingFactor
1389 // using gl::GL_INVERT; // reuse LogicOp
1390 using gl::GL_KEEP;
1391 // using gl::GL_REPLACE; // reuse LightEnvModeSGIX
1392 using gl::GL_INCR;
1393 using gl::GL_DECR;
1394 
1395 // StringName
1396 
1397 using gl::GL_VENDOR;
1398 using gl::GL_RENDERER;
1399 using gl::GL_VERSION;
1400 using gl::GL_EXTENSIONS;
1401 using gl::GL_SHADING_LANGUAGE_VERSION;
1402 
1403 // TexCoordPointerType
1404 
1405 // using gl::GL_SHORT; // reuse ColorPointerType
1406 // using gl::GL_INT; // reuse ColorPointerType
1407 // using gl::GL_FLOAT; // reuse ColorPointerType
1408 // using gl::GL_DOUBLE; // reuse ColorPointerType
1409 
1410 // TextureCoordName
1411 
1412 using gl::GL_S;
1413 using gl::GL_T;
1414 using gl::GL_R;
1415 using gl::GL_Q;
1416 
1417 // TextureEnvMode
1418 
1419 // using gl::GL_ADD; // reuse AccumOp
1420 // using gl::GL_BLEND; // reuse EnableCap
1421 // using gl::GL_MODULATE; // reuse LightEnvModeSGIX
1422 using gl::GL_DECAL;
1423 
1424 // TextureEnvParameter
1425 
1426 using gl::GL_TEXTURE_ENV_MODE;
1427 using gl::GL_TEXTURE_ENV_COLOR;
1428 
1429 // TextureEnvTarget
1430 
1431 using gl::GL_TEXTURE_ENV;
1432 
1433 // TextureGenMode
1434 
1435 // using gl::GL_EYE_LINEAR; // reuse PathGenMode
1436 // using gl::GL_OBJECT_LINEAR; // reuse PathGenMode
1437 using gl::GL_SPHERE_MAP;
1438 
1439 // TextureGenParameter
1440 
1441 using gl::GL_TEXTURE_GEN_MODE;
1442 using gl::GL_OBJECT_PLANE;
1443 using gl::GL_EYE_PLANE;
1444 
1445 // TextureMagFilter
1446 
1447 // using gl::GL_NEAREST; // reuse BlitFramebufferFilter
1448 // using gl::GL_LINEAR; // reuse BlitFramebufferFilter
1449 
1450 // TextureMinFilter
1451 
1452 // using gl::GL_NEAREST; // reuse BlitFramebufferFilter
1453 // using gl::GL_LINEAR; // reuse BlitFramebufferFilter
1454 using gl::GL_NEAREST_MIPMAP_NEAREST;
1455 using gl::GL_LINEAR_MIPMAP_NEAREST;
1456 using gl::GL_NEAREST_MIPMAP_LINEAR;
1457 using gl::GL_LINEAR_MIPMAP_LINEAR;
1458 
1459 // TextureParameterName
1460 
1461 // using gl::GL_TEXTURE_WIDTH; // reuse GetTextureParameter
1462 // using gl::GL_TEXTURE_HEIGHT; // reuse GetTextureParameter
1463 // using gl::GL_TEXTURE_COMPONENTS; // reuse GetTextureParameter
1464 // using gl::GL_TEXTURE_INTERNAL_FORMAT; // reuse GetTextureParameter
1465 // using gl::GL_TEXTURE_BORDER_COLOR; // reuse GetTextureParameter
1466 // using gl::GL_TEXTURE_BORDER; // reuse GetTextureParameter
1467 // using gl::GL_TEXTURE_MAG_FILTER; // reuse GetTextureParameter
1468 // using gl::GL_TEXTURE_MIN_FILTER; // reuse GetTextureParameter
1469 // using gl::GL_TEXTURE_WRAP_S; // reuse GetTextureParameter
1470 // using gl::GL_TEXTURE_WRAP_T; // reuse GetTextureParameter
1471 // using gl::GL_TEXTURE_RED_SIZE; // reuse GetTextureParameter
1472 // using gl::GL_TEXTURE_GREEN_SIZE; // reuse GetTextureParameter
1473 // using gl::GL_TEXTURE_BLUE_SIZE; // reuse GetTextureParameter
1474 // using gl::GL_TEXTURE_ALPHA_SIZE; // reuse GetTextureParameter
1475 // using gl::GL_TEXTURE_LUMINANCE_SIZE; // reuse GetTextureParameter
1476 // using gl::GL_TEXTURE_INTENSITY_SIZE; // reuse GetTextureParameter
1477 // using gl::GL_TEXTURE_PRIORITY; // reuse GetTextureParameter
1478 // using gl::GL_TEXTURE_RESIDENT; // reuse GetTextureParameter
1479 // using gl::GL_TEXTURE_WRAP_R; // reuse SamplerParameterName
1480 // using gl::GL_TEXTURE_MIN_LOD; // reuse SamplerParameterName
1481 // using gl::GL_TEXTURE_MAX_LOD; // reuse SamplerParameterName
1482 using gl::GL_TEXTURE_BASE_LEVEL;
1483 using gl::GL_TEXTURE_MAX_LEVEL;
1484 // using gl::GL_GENERATE_MIPMAP; // reuse InternalFormatPName
1485 using gl::GL_TEXTURE_LOD_BIAS;
1486 // using gl::GL_TEXTURE_COMPARE_MODE; // reuse SamplerParameterName
1487 // using gl::GL_TEXTURE_COMPARE_FUNC; // reuse SamplerParameterName
1488 
1489 // TextureTarget
1490 
1491 // using gl::GL_TEXTURE_1D; // reuse EnableCap
1492 // using gl::GL_TEXTURE_2D; // reuse EnableCap
1493 using gl::GL_PROXY_TEXTURE_1D;
1494 using gl::GL_PROXY_TEXTURE_2D;
1495 using gl::GL_TEXTURE_3D;
1496 using gl::GL_PROXY_TEXTURE_3D;
1497 using gl::GL_TEXTURE_CUBE_MAP;
1498 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X;
1499 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
1500 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
1501 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
1502 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
1503 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
1504 using gl::GL_PROXY_TEXTURE_CUBE_MAP;
1505 using gl::GL_TEXTURE_1D_ARRAY;
1506 using gl::GL_PROXY_TEXTURE_1D_ARRAY;
1507 using gl::GL_TEXTURE_2D_ARRAY;
1508 using gl::GL_PROXY_TEXTURE_2D_ARRAY;
1509 
1510 // TextureUnit
1511 
1512 using gl::GL_TEXTURE0;
1513 using gl::GL_TEXTURE1;
1514 using gl::GL_TEXTURE2;
1515 using gl::GL_TEXTURE3;
1516 using gl::GL_TEXTURE4;
1517 using gl::GL_TEXTURE5;
1518 using gl::GL_TEXTURE6;
1519 using gl::GL_TEXTURE7;
1520 using gl::GL_TEXTURE8;
1521 using gl::GL_TEXTURE9;
1522 using gl::GL_TEXTURE10;
1523 using gl::GL_TEXTURE11;
1524 using gl::GL_TEXTURE12;
1525 using gl::GL_TEXTURE13;
1526 using gl::GL_TEXTURE14;
1527 using gl::GL_TEXTURE15;
1528 using gl::GL_TEXTURE16;
1529 using gl::GL_TEXTURE17;
1530 using gl::GL_TEXTURE18;
1531 using gl::GL_TEXTURE19;
1532 using gl::GL_TEXTURE20;
1533 using gl::GL_TEXTURE21;
1534 using gl::GL_TEXTURE22;
1535 using gl::GL_TEXTURE23;
1536 using gl::GL_TEXTURE24;
1537 using gl::GL_TEXTURE25;
1538 using gl::GL_TEXTURE26;
1539 using gl::GL_TEXTURE27;
1540 using gl::GL_TEXTURE28;
1541 using gl::GL_TEXTURE29;
1542 using gl::GL_TEXTURE30;
1543 using gl::GL_TEXTURE31;
1544 
1545 // TextureWrapMode
1546 
1547 using gl::GL_CLAMP;
1548 using gl::GL_REPEAT;
1549 using gl::GL_CLAMP_TO_BORDER;
1550 using gl::GL_CLAMP_TO_EDGE;
1551 
1552 // TransformFeedbackPName
1553 
1554 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_START;
1555 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE;
1556 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING;
1557 
1558 // TypeEnum
1559 
1560 using gl::GL_QUERY_WAIT;
1561 using gl::GL_QUERY_NO_WAIT;
1562 using gl::GL_QUERY_BY_REGION_WAIT;
1563 using gl::GL_QUERY_BY_REGION_NO_WAIT;
1564 
1565 // VertexArrayPName
1566 
1567 using gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED;
1568 using gl::GL_VERTEX_ATTRIB_ARRAY_SIZE;
1569 using gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE;
1570 using gl::GL_VERTEX_ATTRIB_ARRAY_TYPE;
1571 using gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED;
1572 using gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER;
1573 
1574 // VertexAttribEnum
1575 
1576 // using gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED; // reuse VertexArrayPName
1577 // using gl::GL_VERTEX_ATTRIB_ARRAY_SIZE; // reuse VertexArrayPName
1578 // using gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE; // reuse VertexArrayPName
1579 // using gl::GL_VERTEX_ATTRIB_ARRAY_TYPE; // reuse VertexArrayPName
1580 using gl::GL_CURRENT_VERTEX_ATTRIB;
1581 // using gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED; // reuse VertexArrayPName
1582 using gl::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
1583 // using gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER; // reuse VertexArrayPName
1584 
1585 // VertexAttribPointerType
1586 
1587 // using gl::GL_BYTE; // reuse ColorPointerType
1588 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
1589 // using gl::GL_SHORT; // reuse ColorPointerType
1590 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1591 // using gl::GL_INT; // reuse ColorPointerType
1592 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1593 // using gl::GL_FLOAT; // reuse ColorPointerType
1594 // using gl::GL_DOUBLE; // reuse ColorPointerType
1595 using gl::GL_HALF_FLOAT;
1596 using gl::GL_UNSIGNED_INT_2_10_10_10_REV;
1597 using gl::GL_UNSIGNED_INT_10F_11F_11F_REV;
1598 
1599 // VertexAttribType
1600 
1601 // using gl::GL_BYTE; // reuse ColorPointerType
1602 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
1603 // using gl::GL_SHORT; // reuse ColorPointerType
1604 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1605 // using gl::GL_INT; // reuse ColorPointerType
1606 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1607 // using gl::GL_FLOAT; // reuse ColorPointerType
1608 // using gl::GL_DOUBLE; // reuse ColorPointerType
1609 // using gl::GL_HALF_FLOAT; // reuse VertexAttribPointerType
1610 // using gl::GL_UNSIGNED_INT_2_10_10_10_REV; // reuse VertexAttribPointerType
1611 // using gl::GL_UNSIGNED_INT_10F_11F_11F_REV; // reuse VertexAttribPointerType
1612 
1613 // VertexBufferObjectParameter
1614 
1615 using gl::GL_BUFFER_SIZE;
1616 using gl::GL_BUFFER_USAGE;
1617 using gl::GL_BUFFER_ACCESS;
1618 using gl::GL_BUFFER_MAPPED;
1619 using gl::GL_BUFFER_ACCESS_FLAGS;
1620 using gl::GL_BUFFER_MAP_LENGTH;
1621 using gl::GL_BUFFER_MAP_OFFSET;
1622 
1623 // VertexBufferObjectUsage
1624 
1625 // using gl::GL_STREAM_DRAW; // reuse BufferUsageARB
1626 // using gl::GL_STREAM_READ; // reuse BufferUsageARB
1627 // using gl::GL_STREAM_COPY; // reuse BufferUsageARB
1628 // using gl::GL_STATIC_DRAW; // reuse BufferUsageARB
1629 // using gl::GL_STATIC_READ; // reuse BufferUsageARB
1630 // using gl::GL_STATIC_COPY; // reuse BufferUsageARB
1631 // using gl::GL_DYNAMIC_DRAW; // reuse BufferUsageARB
1632 // using gl::GL_DYNAMIC_READ; // reuse BufferUsageARB
1633 // using gl::GL_DYNAMIC_COPY; // reuse BufferUsageARB
1634 
1635 // VertexPointerType
1636 
1637 // using gl::GL_SHORT; // reuse ColorPointerType
1638 // using gl::GL_INT; // reuse ColorPointerType
1639 // using gl::GL_FLOAT; // reuse ColorPointerType
1640 // using gl::GL_DOUBLE; // reuse ColorPointerType
1641 
1642 // __UNGROUPED__
1643 
1644 using gl::GL_BLEND_COLOR;
1645 using gl::GL_MIN;
1646 using gl::GL_MAX;
1647 using gl::GL_BLEND_EQUATION;
1648 using gl::GL_BLEND_EQUATION_RGB;
1649 using gl::GL_RESCALE_NORMAL;
1650 using gl::GL_RGBA2;
1651 using gl::GL_TEXTURE_DEPTH;
1652 using gl::GL_MAX_3D_TEXTURE_SIZE;
1653 using gl::GL_MULTISAMPLE;
1654 using gl::GL_SAMPLE_ALPHA_TO_COVERAGE;
1655 using gl::GL_SAMPLE_ALPHA_TO_ONE;
1656 using gl::GL_SAMPLE_COVERAGE;
1657 using gl::GL_SAMPLE_COVERAGE_VALUE;
1658 using gl::GL_SAMPLE_COVERAGE_INVERT;
1659 using gl::GL_BLEND_DST_RGB;
1660 using gl::GL_BLEND_SRC_RGB;
1661 using gl::GL_BLEND_DST_ALPHA;
1662 using gl::GL_BLEND_SRC_ALPHA;
1663 using gl::GL_BGR;
1664 using gl::GL_BGRA;
1665 using gl::GL_MAX_ELEMENTS_VERTICES;
1666 using gl::GL_MAX_ELEMENTS_INDICES;
1667 using gl::GL_DEPTH_COMPONENT24;
1668 using gl::GL_DEPTH_COMPONENT32;
1669 using gl::GL_FRAMEBUFFER_DEFAULT;
1670 using gl::GL_DEPTH_STENCIL_ATTACHMENT;
1671 using gl::GL_MAJOR_VERSION;
1672 using gl::GL_MINOR_VERSION;
1673 using gl::GL_NUM_EXTENSIONS;
1674 using gl::GL_CONTEXT_FLAGS;
1675 using gl::GL_INDEX;
1676 using gl::GL_RG_INTEGER;
1677 using gl::GL_UNSIGNED_BYTE_2_3_3_REV;
1678 using gl::GL_UNSIGNED_SHORT_5_6_5;
1679 using gl::GL_UNSIGNED_SHORT_5_6_5_REV;
1680 using gl::GL_UNSIGNED_SHORT_4_4_4_4_REV;
1681 using gl::GL_UNSIGNED_SHORT_1_5_5_5_REV;
1682 using gl::GL_UNSIGNED_INT_8_8_8_8_REV;
1683 using gl::GL_MIRRORED_REPEAT;
1684 using gl::GL_FOG_COORDINATE_SOURCE;
1685 using gl::GL_FOG_COORD;
1686 using gl::GL_FOG_COORDINATE;
1687 using gl::GL_FRAGMENT_DEPTH;
1688 using gl::GL_CURRENT_FOG_COORD;
1689 using gl::GL_CURRENT_FOG_COORDINATE;
1690 using gl::GL_FOG_COORDINATE_ARRAY_TYPE;
1691 using gl::GL_FOG_COORD_ARRAY_TYPE;
1692 using gl::GL_FOG_COORDINATE_ARRAY_STRIDE;
1693 using gl::GL_FOG_COORD_ARRAY_STRIDE;
1694 using gl::GL_FOG_COORDINATE_ARRAY_POINTER;
1695 using gl::GL_FOG_COORD_ARRAY_POINTER;
1696 using gl::GL_FOG_COORDINATE_ARRAY;
1697 using gl::GL_FOG_COORD_ARRAY;
1698 using gl::GL_COLOR_SUM;
1699 using gl::GL_CURRENT_SECONDARY_COLOR;
1700 using gl::GL_SECONDARY_COLOR_ARRAY_SIZE;
1701 using gl::GL_SECONDARY_COLOR_ARRAY_TYPE;
1702 using gl::GL_SECONDARY_COLOR_ARRAY_STRIDE;
1703 using gl::GL_SECONDARY_COLOR_ARRAY_POINTER;
1704 using gl::GL_SECONDARY_COLOR_ARRAY;
1705 using gl::GL_CURRENT_RASTER_SECONDARY_COLOR;
1706 using gl::GL_ACTIVE_TEXTURE;
1707 using gl::GL_CLIENT_ACTIVE_TEXTURE;
1708 using gl::GL_MAX_TEXTURE_UNITS;
1709 using gl::GL_TRANSPOSE_MODELVIEW_MATRIX;
1710 using gl::GL_TRANSPOSE_PROJECTION_MATRIX;
1711 using gl::GL_TRANSPOSE_TEXTURE_MATRIX;
1712 using gl::GL_TRANSPOSE_COLOR_MATRIX;
1713 using gl::GL_SUBTRACT;
1714 using gl::GL_MAX_RENDERBUFFER_SIZE;
1715 using gl::GL_COMPRESSED_ALPHA;
1716 using gl::GL_COMPRESSED_LUMINANCE;
1717 using gl::GL_COMPRESSED_LUMINANCE_ALPHA;
1718 using gl::GL_COMPRESSED_INTENSITY;
1719 using gl::GL_UNSIGNED_INT_24_8;
1720 using gl::GL_MAX_TEXTURE_LOD_BIAS;
1721 using gl::GL_TEXTURE_FILTER_CONTROL;
1722 using gl::GL_INCR_WRAP;
1723 using gl::GL_DECR_WRAP;
1724 using gl::GL_NORMAL_MAP;
1725 using gl::GL_REFLECTION_MAP;
1726 using gl::GL_TEXTURE_BINDING_CUBE_MAP;
1727 using gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE;
1728 using gl::GL_COMBINE;
1729 using gl::GL_COMBINE_RGB;
1730 using gl::GL_COMBINE_ALPHA;
1731 using gl::GL_RGB_SCALE;
1732 using gl::GL_ADD_SIGNED;
1733 using gl::GL_INTERPOLATE;
1734 using gl::GL_PREVIOUS;
1735 using gl::GL_SOURCE0_RGB;
1736 using gl::GL_SRC0_RGB;
1737 using gl::GL_SOURCE1_RGB;
1738 using gl::GL_SRC1_RGB;
1739 using gl::GL_SOURCE2_RGB;
1740 using gl::GL_SRC2_RGB;
1741 using gl::GL_SOURCE0_ALPHA;
1742 using gl::GL_SRC0_ALPHA;
1743 using gl::GL_SOURCE1_ALPHA;
1744 using gl::GL_SOURCE2_ALPHA;
1745 using gl::GL_SRC2_ALPHA;
1746 using gl::GL_OPERAND0_RGB;
1747 using gl::GL_OPERAND1_RGB;
1748 using gl::GL_OPERAND2_RGB;
1749 using gl::GL_OPERAND0_ALPHA;
1750 using gl::GL_OPERAND1_ALPHA;
1751 using gl::GL_OPERAND2_ALPHA;
1752 using gl::GL_VERTEX_ARRAY_BINDING;
1753 using gl::GL_PROGRAM_POINT_SIZE;
1754 using gl::GL_VERTEX_PROGRAM_POINT_SIZE;
1755 using gl::GL_VERTEX_PROGRAM_TWO_SIDE;
1756 using gl::GL_VERTEX_ATTRIB_ARRAY_POINTER;
1757 using gl::GL_TEXTURE_COMPRESSED_IMAGE_SIZE;
1758 using gl::GL_NUM_COMPRESSED_TEXTURE_FORMATS;
1759 using gl::GL_COMPRESSED_TEXTURE_FORMATS;
1760 using gl::GL_DOT3_RGB;
1761 using gl::GL_DOT3_RGBA;
1762 using gl::GL_STENCIL_BACK_FUNC;
1763 using gl::GL_STENCIL_BACK_FAIL;
1764 using gl::GL_STENCIL_BACK_PASS_DEPTH_FAIL;
1765 using gl::GL_STENCIL_BACK_PASS_DEPTH_PASS;
1766 using gl::GL_RGB32F;
1767 using gl::GL_MAX_DRAW_BUFFERS;
1768 using gl::GL_DRAW_BUFFER0;
1769 using gl::GL_DRAW_BUFFER1;
1770 using gl::GL_DRAW_BUFFER2;
1771 using gl::GL_DRAW_BUFFER3;
1772 using gl::GL_DRAW_BUFFER4;
1773 using gl::GL_DRAW_BUFFER5;
1774 using gl::GL_DRAW_BUFFER6;
1775 using gl::GL_DRAW_BUFFER7;
1776 using gl::GL_DRAW_BUFFER8;
1777 using gl::GL_DRAW_BUFFER9;
1778 using gl::GL_DRAW_BUFFER10;
1779 using gl::GL_DRAW_BUFFER11;
1780 using gl::GL_DRAW_BUFFER12;
1781 using gl::GL_DRAW_BUFFER13;
1782 using gl::GL_DRAW_BUFFER14;
1783 using gl::GL_DRAW_BUFFER15;
1784 using gl::GL_BLEND_EQUATION_ALPHA;
1785 using gl::GL_TEXTURE_DEPTH_SIZE;
1786 using gl::GL_DEPTH_TEXTURE_MODE;
1787 using gl::GL_COMPARE_REF_TO_TEXTURE;
1788 using gl::GL_COMPARE_R_TO_TEXTURE;
1789 using gl::GL_POINT_SPRITE;
1790 using gl::GL_COORD_REPLACE;
1791 using gl::GL_MAX_VERTEX_ATTRIBS;
1792 using gl::GL_MAX_TEXTURE_COORDS;
1793 using gl::GL_MAX_TEXTURE_IMAGE_UNITS;
1794 using gl::GL_ARRAY_BUFFER_BINDING;
1795 using gl::GL_ELEMENT_ARRAY_BUFFER_BINDING;
1796 using gl::GL_VERTEX_ARRAY_BUFFER_BINDING;
1797 using gl::GL_NORMAL_ARRAY_BUFFER_BINDING;
1798 using gl::GL_COLOR_ARRAY_BUFFER_BINDING;
1799 using gl::GL_INDEX_ARRAY_BUFFER_BINDING;
1800 using gl::GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING;
1801 using gl::GL_EDGE_FLAG_ARRAY_BUFFER_BINDING;
1802 using gl::GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING;
1803 using gl::GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING;
1804 using gl::GL_FOG_COORD_ARRAY_BUFFER_BINDING;
1805 using gl::GL_WEIGHT_ARRAY_BUFFER_BINDING;
1806 using gl::GL_BUFFER_MAP_POINTER;
1807 using gl::GL_PIXEL_PACK_BUFFER_BINDING;
1808 using gl::GL_PIXEL_UNPACK_BUFFER_BINDING;
1809 using gl::GL_TEXTURE_STENCIL_SIZE;
1810 using gl::GL_MAX_ARRAY_TEXTURE_LAYERS;
1811 using gl::GL_MIN_PROGRAM_TEXEL_OFFSET;
1812 using gl::GL_MAX_PROGRAM_TEXEL_OFFSET;
1813 using gl::GL_CLAMP_VERTEX_COLOR;
1814 using gl::GL_CLAMP_FRAGMENT_COLOR;
1815 using gl::GL_CLAMP_READ_COLOR;
1816 using gl::GL_FIXED_ONLY;
1817 using gl::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS;
1818 using gl::GL_MAX_VERTEX_UNIFORM_COMPONENTS;
1819 using gl::GL_MAX_VARYING_COMPONENTS;
1820 using gl::GL_MAX_VARYING_FLOATS;
1821 using gl::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS;
1822 using gl::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS;
1823 using gl::GL_ACTIVE_PROGRAM_EXT;
1824 using gl::GL_CURRENT_PROGRAM;
1825 using gl::GL_TEXTURE_RED_TYPE;
1826 using gl::GL_TEXTURE_GREEN_TYPE;
1827 using gl::GL_TEXTURE_BLUE_TYPE;
1828 using gl::GL_TEXTURE_ALPHA_TYPE;
1829 using gl::GL_TEXTURE_LUMINANCE_TYPE;
1830 using gl::GL_TEXTURE_INTENSITY_TYPE;
1831 using gl::GL_TEXTURE_DEPTH_TYPE;
1832 using gl::GL_UNSIGNED_NORMALIZED;
1833 using gl::GL_TEXTURE_BINDING_1D_ARRAY;
1834 using gl::GL_TEXTURE_BINDING_2D_ARRAY;
1835 using gl::GL_UNSIGNED_INT_5_9_9_9_REV;
1836 using gl::GL_TEXTURE_SHARED_SIZE;
1837 using gl::GL_SLUMINANCE_ALPHA;
1838 using gl::GL_SLUMINANCE8_ALPHA8;
1839 using gl::GL_SLUMINANCE;
1840 using gl::GL_SLUMINANCE8;
1841 using gl::GL_COMPRESSED_SLUMINANCE;
1842 using gl::GL_COMPRESSED_SLUMINANCE_ALPHA;
1843 using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS;
1844 using gl::GL_RASTERIZER_DISCARD;
1845 using gl::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS;
1846 using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS;
1847 using gl::GL_INTERLEAVED_ATTRIBS;
1848 using gl::GL_SEPARATE_ATTRIBS;
1849 using gl::GL_POINT_SPRITE_COORD_ORIGIN;
1850 using gl::GL_STENCIL_BACK_REF;
1851 using gl::GL_STENCIL_BACK_VALUE_MASK;
1852 using gl::GL_STENCIL_BACK_WRITEMASK;
1853 using gl::GL_DRAW_FRAMEBUFFER_BINDING;
1854 using gl::GL_FRAMEBUFFER_BINDING;
1855 using gl::GL_RENDERBUFFER_BINDING;
1856 using gl::GL_READ_FRAMEBUFFER_BINDING;
1857 using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
1858 using gl::GL_STENCIL_ATTACHMENT;
1859 using gl::GL_STENCIL_INDEX1;
1860 using gl::GL_STENCIL_INDEX4;
1861 using gl::GL_STENCIL_INDEX8;
1862 using gl::GL_STENCIL_INDEX16;
1863 using gl::GL_MAX_SAMPLES;
1864 using gl::GL_RED_INTEGER;
1865 using gl::GL_GREEN_INTEGER;
1866 using gl::GL_BLUE_INTEGER;
1867 using gl::GL_ALPHA_INTEGER;
1868 using gl::GL_RGB_INTEGER;
1869 using gl::GL_RGBA_INTEGER;
1870 using gl::GL_BGR_INTEGER;
1871 using gl::GL_BGRA_INTEGER;
1872 using gl::GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
1873 using gl::GL_FRAMEBUFFER_SRGB;
1874 using gl::GL_SAMPLER_1D_ARRAY;
1875 using gl::GL_SAMPLER_2D_ARRAY;
1876 using gl::GL_SAMPLER_1D_ARRAY_SHADOW;
1877 using gl::GL_SAMPLER_2D_ARRAY_SHADOW;
1878 using gl::GL_SAMPLER_CUBE_SHADOW;
1879 using gl::GL_UNSIGNED_INT_VEC2;
1880 using gl::GL_UNSIGNED_INT_VEC3;
1881 using gl::GL_UNSIGNED_INT_VEC4;
1882 using gl::GL_INT_SAMPLER_1D;
1883 using gl::GL_INT_SAMPLER_2D;
1884 using gl::GL_INT_SAMPLER_3D;
1885 using gl::GL_INT_SAMPLER_CUBE;
1886 using gl::GL_INT_SAMPLER_1D_ARRAY;
1887 using gl::GL_INT_SAMPLER_2D_ARRAY;
1888 using gl::GL_UNSIGNED_INT_SAMPLER_1D;
1889 using gl::GL_UNSIGNED_INT_SAMPLER_2D;
1890 using gl::GL_UNSIGNED_INT_SAMPLER_3D;
1891 using gl::GL_UNSIGNED_INT_SAMPLER_CUBE;
1892 using gl::GL_UNSIGNED_INT_SAMPLER_1D_ARRAY;
1893 using gl::GL_UNSIGNED_INT_SAMPLER_2D_ARRAY;
1894 
1895 
1896 
1897 } // namespace gl30
Definition: gl30/bitfield.h:10