glbinding  3.0.2.58901078581f
A C++ binding for the OpenGL API, generated using the gl.xml specification.
gl31/enum.h
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1 
2 #pragma once
3 
4 
5 #include <glbinding/nogl.h>
6 
7 #include <glbinding/gl/enum.h>
8 
9 
10 namespace gl31
11 {
12 
13 
14 // import enums to namespace
15 
16 
17 // AccumOp
18 
19 using gl::GL_ACCUM;
20 using gl::GL_LOAD;
21 using gl::GL_RETURN;
22 using gl::GL_MULT;
23 using gl::GL_ADD;
24 
25 // AlphaFunction
26 
27 using gl::GL_NEVER;
28 using gl::GL_LESS;
29 using gl::GL_EQUAL;
30 using gl::GL_LEQUAL;
31 using gl::GL_GREATER;
32 using gl::GL_NOTEQUAL;
33 using gl::GL_GEQUAL;
34 using gl::GL_ALWAYS;
35 
36 // AttributeType
37 
38 using gl::GL_FLOAT_VEC2;
39 using gl::GL_FLOAT_VEC3;
40 using gl::GL_FLOAT_VEC4;
41 using gl::GL_INT_VEC2;
42 using gl::GL_INT_VEC3;
43 using gl::GL_INT_VEC4;
44 using gl::GL_BOOL;
45 using gl::GL_BOOL_VEC2;
46 using gl::GL_BOOL_VEC3;
47 using gl::GL_BOOL_VEC4;
48 using gl::GL_FLOAT_MAT2;
49 using gl::GL_FLOAT_MAT3;
50 using gl::GL_FLOAT_MAT4;
51 using gl::GL_SAMPLER_1D;
52 using gl::GL_SAMPLER_2D;
53 using gl::GL_SAMPLER_3D;
54 using gl::GL_SAMPLER_CUBE;
55 using gl::GL_SAMPLER_1D_SHADOW;
56 using gl::GL_SAMPLER_2D_SHADOW;
57 using gl::GL_SAMPLER_2D_RECT;
58 using gl::GL_SAMPLER_2D_RECT_SHADOW;
59 using gl::GL_FLOAT_MAT2x3;
60 using gl::GL_FLOAT_MAT2x4;
61 using gl::GL_FLOAT_MAT3x2;
62 using gl::GL_FLOAT_MAT3x4;
63 using gl::GL_FLOAT_MAT4x2;
64 using gl::GL_FLOAT_MAT4x3;
65 
66 // BlendEquationModeEXT
67 
68 using gl::GL_LOGIC_OP;
69 using gl::GL_FUNC_ADD;
70 using gl::GL_FUNC_SUBTRACT;
71 using gl::GL_FUNC_REVERSE_SUBTRACT;
72 
73 // BlendingFactor
74 
75 using gl::GL_ZERO;
76 using gl::GL_SRC_COLOR;
77 using gl::GL_ONE_MINUS_SRC_COLOR;
78 using gl::GL_SRC_ALPHA;
79 using gl::GL_ONE_MINUS_SRC_ALPHA;
80 using gl::GL_DST_ALPHA;
81 using gl::GL_ONE_MINUS_DST_ALPHA;
82 using gl::GL_DST_COLOR;
83 using gl::GL_ONE_MINUS_DST_COLOR;
84 using gl::GL_SRC_ALPHA_SATURATE;
85 using gl::GL_CONSTANT_COLOR;
86 using gl::GL_ONE_MINUS_CONSTANT_COLOR;
87 using gl::GL_CONSTANT_ALPHA;
88 using gl::GL_ONE_MINUS_CONSTANT_ALPHA;
89 using gl::GL_SRC1_ALPHA;
90 using gl::GL_ONE;
91 
92 // BlitFramebufferFilter
93 
94 using gl::GL_NEAREST;
95 using gl::GL_LINEAR;
96 
97 // Buffer
98 
99 using gl::GL_COLOR;
100 using gl::GL_DEPTH;
101 using gl::GL_STENCIL;
102 
103 // BufferAccessARB
104 
105 using gl::GL_READ_ONLY;
106 using gl::GL_WRITE_ONLY;
107 using gl::GL_READ_WRITE;
108 
109 // BufferStorageTarget
110 
111 using gl::GL_ARRAY_BUFFER;
112 using gl::GL_ELEMENT_ARRAY_BUFFER;
113 using gl::GL_PIXEL_PACK_BUFFER;
114 using gl::GL_PIXEL_UNPACK_BUFFER;
115 using gl::GL_UNIFORM_BUFFER;
116 using gl::GL_TEXTURE_BUFFER;
117 using gl::GL_TRANSFORM_FEEDBACK_BUFFER;
118 using gl::GL_COPY_READ_BUFFER;
119 using gl::GL_COPY_WRITE_BUFFER;
120 
121 // BufferTargetARB
122 
123 // using gl::GL_ARRAY_BUFFER; // reuse BufferStorageTarget
124 // using gl::GL_ELEMENT_ARRAY_BUFFER; // reuse BufferStorageTarget
125 // using gl::GL_PIXEL_PACK_BUFFER; // reuse BufferStorageTarget
126 // using gl::GL_PIXEL_UNPACK_BUFFER; // reuse BufferStorageTarget
127 // using gl::GL_UNIFORM_BUFFER; // reuse BufferStorageTarget
128 // using gl::GL_TEXTURE_BUFFER; // reuse BufferStorageTarget
129 // using gl::GL_TRANSFORM_FEEDBACK_BUFFER; // reuse BufferStorageTarget
130 // using gl::GL_COPY_READ_BUFFER; // reuse BufferStorageTarget
131 // using gl::GL_COPY_WRITE_BUFFER; // reuse BufferStorageTarget
132 
133 // BufferUsageARB
134 
135 using gl::GL_STREAM_DRAW;
136 using gl::GL_STREAM_READ;
137 using gl::GL_STREAM_COPY;
138 using gl::GL_STATIC_DRAW;
139 using gl::GL_STATIC_READ;
140 using gl::GL_STATIC_COPY;
141 using gl::GL_DYNAMIC_DRAW;
142 using gl::GL_DYNAMIC_READ;
143 using gl::GL_DYNAMIC_COPY;
144 
145 // CheckFramebufferStatusTarget
146 
147 using gl::GL_READ_FRAMEBUFFER;
148 using gl::GL_DRAW_FRAMEBUFFER;
149 using gl::GL_FRAMEBUFFER;
150 
151 // ClipControlOrigin
152 
153 using gl::GL_LOWER_LEFT;
154 using gl::GL_UPPER_LEFT;
155 
156 // ClipPlaneName
157 
158 using gl::GL_CLIP_DISTANCE0;
159 using gl::GL_CLIP_PLANE0;
160 using gl::GL_CLIP_DISTANCE1;
161 using gl::GL_CLIP_PLANE1;
162 using gl::GL_CLIP_DISTANCE2;
163 using gl::GL_CLIP_PLANE2;
164 using gl::GL_CLIP_DISTANCE3;
165 using gl::GL_CLIP_PLANE3;
166 using gl::GL_CLIP_DISTANCE4;
167 using gl::GL_CLIP_PLANE4;
168 using gl::GL_CLIP_DISTANCE5;
169 using gl::GL_CLIP_PLANE5;
170 using gl::GL_CLIP_DISTANCE6;
171 using gl::GL_CLIP_DISTANCE7;
172 
173 // ColorBuffer
174 
175 using gl::GL_NONE;
176 using gl::GL_FRONT_LEFT;
177 using gl::GL_FRONT_RIGHT;
178 using gl::GL_BACK_LEFT;
179 using gl::GL_BACK_RIGHT;
180 using gl::GL_FRONT;
181 using gl::GL_BACK;
182 using gl::GL_LEFT;
183 using gl::GL_RIGHT;
184 using gl::GL_FRONT_AND_BACK;
185 using gl::GL_COLOR_ATTACHMENT0;
186 using gl::GL_COLOR_ATTACHMENT1;
187 using gl::GL_COLOR_ATTACHMENT2;
188 using gl::GL_COLOR_ATTACHMENT3;
189 using gl::GL_COLOR_ATTACHMENT4;
190 using gl::GL_COLOR_ATTACHMENT5;
191 using gl::GL_COLOR_ATTACHMENT6;
192 using gl::GL_COLOR_ATTACHMENT7;
193 using gl::GL_COLOR_ATTACHMENT8;
194 using gl::GL_COLOR_ATTACHMENT9;
195 using gl::GL_COLOR_ATTACHMENT10;
196 using gl::GL_COLOR_ATTACHMENT11;
197 using gl::GL_COLOR_ATTACHMENT12;
198 using gl::GL_COLOR_ATTACHMENT13;
199 using gl::GL_COLOR_ATTACHMENT14;
200 using gl::GL_COLOR_ATTACHMENT15;
201 using gl::GL_COLOR_ATTACHMENT16;
202 using gl::GL_COLOR_ATTACHMENT17;
203 using gl::GL_COLOR_ATTACHMENT18;
204 using gl::GL_COLOR_ATTACHMENT19;
205 using gl::GL_COLOR_ATTACHMENT20;
206 using gl::GL_COLOR_ATTACHMENT21;
207 using gl::GL_COLOR_ATTACHMENT22;
208 using gl::GL_COLOR_ATTACHMENT23;
209 using gl::GL_COLOR_ATTACHMENT24;
210 using gl::GL_COLOR_ATTACHMENT25;
211 using gl::GL_COLOR_ATTACHMENT26;
212 using gl::GL_COLOR_ATTACHMENT27;
213 using gl::GL_COLOR_ATTACHMENT28;
214 using gl::GL_COLOR_ATTACHMENT29;
215 using gl::GL_COLOR_ATTACHMENT30;
216 using gl::GL_COLOR_ATTACHMENT31;
217 
218 // ColorMaterialFace
219 
220 // using gl::GL_FRONT; // reuse ColorBuffer
221 // using gl::GL_BACK; // reuse ColorBuffer
222 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
223 
224 // ColorMaterialParameter
225 
226 using gl::GL_AMBIENT;
227 using gl::GL_DIFFUSE;
228 using gl::GL_SPECULAR;
229 using gl::GL_EMISSION;
230 using gl::GL_AMBIENT_AND_DIFFUSE;
231 
232 // ColorPointerType
233 
234 using gl::GL_BYTE;
235 using gl::GL_UNSIGNED_BYTE;
236 using gl::GL_SHORT;
237 using gl::GL_UNSIGNED_SHORT;
238 using gl::GL_INT;
239 using gl::GL_UNSIGNED_INT;
240 using gl::GL_FLOAT;
241 using gl::GL_DOUBLE;
242 
243 // CopyBufferSubDataTarget
244 
245 // using gl::GL_ARRAY_BUFFER; // reuse BufferStorageTarget
246 // using gl::GL_ELEMENT_ARRAY_BUFFER; // reuse BufferStorageTarget
247 // using gl::GL_PIXEL_PACK_BUFFER; // reuse BufferStorageTarget
248 // using gl::GL_PIXEL_UNPACK_BUFFER; // reuse BufferStorageTarget
249 // using gl::GL_UNIFORM_BUFFER; // reuse BufferStorageTarget
250 // using gl::GL_TEXTURE_BUFFER; // reuse BufferStorageTarget
251 // using gl::GL_TRANSFORM_FEEDBACK_BUFFER; // reuse BufferStorageTarget
252 // using gl::GL_COPY_READ_BUFFER; // reuse BufferStorageTarget
253 // using gl::GL_COPY_WRITE_BUFFER; // reuse BufferStorageTarget
254 
255 // CullFaceMode
256 
257 // using gl::GL_FRONT; // reuse ColorBuffer
258 // using gl::GL_BACK; // reuse ColorBuffer
259 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
260 
261 // DebugSeverity
262 
263 using gl::GL_DONT_CARE;
264 
265 // DebugSource
266 
267 // using gl::GL_DONT_CARE; // reuse DebugSeverity
268 
269 // DebugType
270 
271 // using gl::GL_DONT_CARE; // reuse DebugSeverity
272 
273 // DepthFunction
274 
275 // using gl::GL_NEVER; // reuse AlphaFunction
276 // using gl::GL_LESS; // reuse AlphaFunction
277 // using gl::GL_EQUAL; // reuse AlphaFunction
278 // using gl::GL_LEQUAL; // reuse AlphaFunction
279 // using gl::GL_GREATER; // reuse AlphaFunction
280 // using gl::GL_NOTEQUAL; // reuse AlphaFunction
281 // using gl::GL_GEQUAL; // reuse AlphaFunction
282 // using gl::GL_ALWAYS; // reuse AlphaFunction
283 
284 // DrawBufferMode
285 
286 // using gl::GL_NONE; // reuse ColorBuffer
287 // using gl::GL_FRONT_LEFT; // reuse ColorBuffer
288 // using gl::GL_FRONT_RIGHT; // reuse ColorBuffer
289 // using gl::GL_BACK_LEFT; // reuse ColorBuffer
290 // using gl::GL_BACK_RIGHT; // reuse ColorBuffer
291 // using gl::GL_FRONT; // reuse ColorBuffer
292 // using gl::GL_BACK; // reuse ColorBuffer
293 // using gl::GL_LEFT; // reuse ColorBuffer
294 // using gl::GL_RIGHT; // reuse ColorBuffer
295 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
296 using gl::GL_AUX0;
297 using gl::GL_AUX1;
298 using gl::GL_AUX2;
299 using gl::GL_AUX3;
300 
301 // DrawElementsType
302 
303 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
304 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
305 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
306 
307 // EnableCap
308 
309 using gl::GL_POINT_SMOOTH;
310 using gl::GL_LINE_SMOOTH;
311 using gl::GL_LINE_STIPPLE;
312 using gl::GL_POLYGON_SMOOTH;
313 using gl::GL_POLYGON_STIPPLE;
314 using gl::GL_CULL_FACE;
315 using gl::GL_LIGHTING;
316 using gl::GL_COLOR_MATERIAL;
317 using gl::GL_FOG;
318 using gl::GL_DEPTH_TEST;
319 using gl::GL_STENCIL_TEST;
320 using gl::GL_NORMALIZE;
321 using gl::GL_ALPHA_TEST;
322 using gl::GL_DITHER;
323 using gl::GL_BLEND;
324 using gl::GL_INDEX_LOGIC_OP;
325 using gl::GL_COLOR_LOGIC_OP;
326 using gl::GL_SCISSOR_TEST;
327 using gl::GL_TEXTURE_GEN_S;
328 using gl::GL_TEXTURE_GEN_T;
329 using gl::GL_TEXTURE_GEN_R;
330 using gl::GL_TEXTURE_GEN_Q;
331 using gl::GL_AUTO_NORMAL;
332 using gl::GL_MAP1_COLOR_4;
333 using gl::GL_MAP1_INDEX;
334 using gl::GL_MAP1_NORMAL;
335 using gl::GL_MAP1_TEXTURE_COORD_1;
336 using gl::GL_MAP1_TEXTURE_COORD_2;
337 using gl::GL_MAP1_TEXTURE_COORD_3;
338 using gl::GL_MAP1_TEXTURE_COORD_4;
339 using gl::GL_MAP1_VERTEX_3;
340 using gl::GL_MAP1_VERTEX_4;
341 using gl::GL_MAP2_COLOR_4;
342 using gl::GL_MAP2_INDEX;
343 using gl::GL_MAP2_NORMAL;
344 using gl::GL_MAP2_TEXTURE_COORD_1;
345 using gl::GL_MAP2_TEXTURE_COORD_2;
346 using gl::GL_MAP2_TEXTURE_COORD_3;
347 using gl::GL_MAP2_TEXTURE_COORD_4;
348 using gl::GL_MAP2_VERTEX_3;
349 using gl::GL_MAP2_VERTEX_4;
350 using gl::GL_TEXTURE_1D;
351 using gl::GL_TEXTURE_2D;
352 using gl::GL_POLYGON_OFFSET_POINT;
353 using gl::GL_POLYGON_OFFSET_LINE;
354 // using gl::GL_CLIP_PLANE0; // reuse ClipPlaneName
355 // using gl::GL_CLIP_PLANE1; // reuse ClipPlaneName
356 // using gl::GL_CLIP_PLANE2; // reuse ClipPlaneName
357 // using gl::GL_CLIP_PLANE3; // reuse ClipPlaneName
358 // using gl::GL_CLIP_PLANE4; // reuse ClipPlaneName
359 // using gl::GL_CLIP_PLANE5; // reuse ClipPlaneName
360 using gl::GL_LIGHT0;
361 using gl::GL_LIGHT1;
362 using gl::GL_LIGHT2;
363 using gl::GL_LIGHT3;
364 using gl::GL_LIGHT4;
365 using gl::GL_LIGHT5;
366 using gl::GL_LIGHT6;
367 using gl::GL_LIGHT7;
368 using gl::GL_POLYGON_OFFSET_FILL;
369 using gl::GL_VERTEX_ARRAY;
370 using gl::GL_NORMAL_ARRAY;
371 using gl::GL_COLOR_ARRAY;
372 using gl::GL_INDEX_ARRAY;
373 using gl::GL_TEXTURE_COORD_ARRAY;
374 using gl::GL_EDGE_FLAG_ARRAY;
375 
376 // ErrorCode
377 
378 using gl::GL_NO_ERROR;
379 using gl::GL_INVALID_ENUM;
380 using gl::GL_INVALID_VALUE;
381 using gl::GL_INVALID_OPERATION;
382 using gl::GL_STACK_OVERFLOW;
383 using gl::GL_STACK_UNDERFLOW;
384 using gl::GL_OUT_OF_MEMORY;
385 using gl::GL_INVALID_FRAMEBUFFER_OPERATION;
386 
387 // FeedBackToken
388 
389 using gl::GL_PASS_THROUGH_TOKEN;
390 using gl::GL_POINT_TOKEN;
391 using gl::GL_LINE_TOKEN;
392 using gl::GL_POLYGON_TOKEN;
393 using gl::GL_BITMAP_TOKEN;
394 using gl::GL_DRAW_PIXEL_TOKEN;
395 using gl::GL_COPY_PIXEL_TOKEN;
396 using gl::GL_LINE_RESET_TOKEN;
397 
398 // FeedbackType
399 
400 using gl::GL_2D;
401 using gl::GL_3D;
402 using gl::GL_3D_COLOR;
403 using gl::GL_3D_COLOR_TEXTURE;
404 using gl::GL_4D_COLOR_TEXTURE;
405 
406 // FogCoordinatePointerType
407 
408 // using gl::GL_FLOAT; // reuse ColorPointerType
409 // using gl::GL_DOUBLE; // reuse ColorPointerType
410 
411 // FogMode
412 
413 using gl::GL_EXP;
414 using gl::GL_EXP2;
415 // using gl::GL_LINEAR; // reuse BlitFramebufferFilter
416 
417 // FogPName
418 
419 using gl::GL_FOG_INDEX;
420 using gl::GL_FOG_DENSITY;
421 using gl::GL_FOG_START;
422 using gl::GL_FOG_END;
423 using gl::GL_FOG_MODE;
424 using gl::GL_FOG_COORD_SRC;
425 
426 // FogParameter
427 
428 // using gl::GL_FOG_INDEX; // reuse FogPName
429 // using gl::GL_FOG_DENSITY; // reuse FogPName
430 // using gl::GL_FOG_START; // reuse FogPName
431 // using gl::GL_FOG_END; // reuse FogPName
432 // using gl::GL_FOG_MODE; // reuse FogPName
433 using gl::GL_FOG_COLOR;
434 
435 // FogPointerTypeEXT
436 
437 // using gl::GL_FLOAT; // reuse ColorPointerType
438 // using gl::GL_DOUBLE; // reuse ColorPointerType
439 
440 // FogPointerTypeIBM
441 
442 // using gl::GL_FLOAT; // reuse ColorPointerType
443 // using gl::GL_DOUBLE; // reuse ColorPointerType
444 
445 // FramebufferAttachment
446 
447 using gl::GL_MAX_COLOR_ATTACHMENTS;
448 // using gl::GL_COLOR_ATTACHMENT0; // reuse ColorBuffer
449 // using gl::GL_COLOR_ATTACHMENT1; // reuse ColorBuffer
450 // using gl::GL_COLOR_ATTACHMENT2; // reuse ColorBuffer
451 // using gl::GL_COLOR_ATTACHMENT3; // reuse ColorBuffer
452 // using gl::GL_COLOR_ATTACHMENT4; // reuse ColorBuffer
453 // using gl::GL_COLOR_ATTACHMENT5; // reuse ColorBuffer
454 // using gl::GL_COLOR_ATTACHMENT6; // reuse ColorBuffer
455 // using gl::GL_COLOR_ATTACHMENT7; // reuse ColorBuffer
456 // using gl::GL_COLOR_ATTACHMENT8; // reuse ColorBuffer
457 // using gl::GL_COLOR_ATTACHMENT9; // reuse ColorBuffer
458 // using gl::GL_COLOR_ATTACHMENT10; // reuse ColorBuffer
459 // using gl::GL_COLOR_ATTACHMENT11; // reuse ColorBuffer
460 // using gl::GL_COLOR_ATTACHMENT12; // reuse ColorBuffer
461 // using gl::GL_COLOR_ATTACHMENT13; // reuse ColorBuffer
462 // using gl::GL_COLOR_ATTACHMENT14; // reuse ColorBuffer
463 // using gl::GL_COLOR_ATTACHMENT15; // reuse ColorBuffer
464 // using gl::GL_COLOR_ATTACHMENT16; // reuse ColorBuffer
465 // using gl::GL_COLOR_ATTACHMENT17; // reuse ColorBuffer
466 // using gl::GL_COLOR_ATTACHMENT18; // reuse ColorBuffer
467 // using gl::GL_COLOR_ATTACHMENT19; // reuse ColorBuffer
468 // using gl::GL_COLOR_ATTACHMENT20; // reuse ColorBuffer
469 // using gl::GL_COLOR_ATTACHMENT21; // reuse ColorBuffer
470 // using gl::GL_COLOR_ATTACHMENT22; // reuse ColorBuffer
471 // using gl::GL_COLOR_ATTACHMENT23; // reuse ColorBuffer
472 // using gl::GL_COLOR_ATTACHMENT24; // reuse ColorBuffer
473 // using gl::GL_COLOR_ATTACHMENT25; // reuse ColorBuffer
474 // using gl::GL_COLOR_ATTACHMENT26; // reuse ColorBuffer
475 // using gl::GL_COLOR_ATTACHMENT27; // reuse ColorBuffer
476 // using gl::GL_COLOR_ATTACHMENT28; // reuse ColorBuffer
477 // using gl::GL_COLOR_ATTACHMENT29; // reuse ColorBuffer
478 // using gl::GL_COLOR_ATTACHMENT30; // reuse ColorBuffer
479 // using gl::GL_COLOR_ATTACHMENT31; // reuse ColorBuffer
480 using gl::GL_DEPTH_ATTACHMENT;
481 
482 // FramebufferAttachmentParameterName
483 
484 using gl::GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING;
485 using gl::GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE;
486 using gl::GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE;
487 using gl::GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE;
488 using gl::GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE;
489 using gl::GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE;
490 using gl::GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE;
491 using gl::GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE;
492 using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
493 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
494 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
495 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER;
496 
497 // FramebufferStatus
498 
499 using gl::GL_FRAMEBUFFER_UNDEFINED;
500 using gl::GL_FRAMEBUFFER_COMPLETE;
501 using gl::GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
502 using gl::GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
503 using gl::GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER;
504 using gl::GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER;
505 using gl::GL_FRAMEBUFFER_UNSUPPORTED;
506 using gl::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
507 
508 // FramebufferTarget
509 
510 // using gl::GL_READ_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
511 // using gl::GL_DRAW_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
512 // using gl::GL_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
513 
514 // FrontFaceDirection
515 
516 using gl::GL_CW;
517 using gl::GL_CCW;
518 
519 // GetFramebufferParameter
520 
521 using gl::GL_DOUBLEBUFFER;
522 using gl::GL_STEREO;
523 using gl::GL_SAMPLE_BUFFERS;
524 using gl::GL_SAMPLES;
525 
526 // GetMapQuery
527 
528 using gl::GL_COEFF;
529 using gl::GL_ORDER;
530 using gl::GL_DOMAIN;
531 
532 // GetPName
533 
534 using gl::GL_CURRENT_COLOR;
535 using gl::GL_CURRENT_INDEX;
536 using gl::GL_CURRENT_NORMAL;
537 using gl::GL_CURRENT_TEXTURE_COORDS;
538 using gl::GL_CURRENT_RASTER_COLOR;
539 using gl::GL_CURRENT_RASTER_INDEX;
540 using gl::GL_CURRENT_RASTER_TEXTURE_COORDS;
541 using gl::GL_CURRENT_RASTER_POSITION;
542 using gl::GL_CURRENT_RASTER_POSITION_VALID;
543 using gl::GL_CURRENT_RASTER_DISTANCE;
544 // using gl::GL_POINT_SMOOTH; // reuse EnableCap
545 using gl::GL_POINT_SIZE;
546 using gl::GL_POINT_SIZE_RANGE;
547 using gl::GL_SMOOTH_POINT_SIZE_RANGE;
548 using gl::GL_POINT_SIZE_GRANULARITY;
549 using gl::GL_SMOOTH_POINT_SIZE_GRANULARITY;
550 // using gl::GL_LINE_SMOOTH; // reuse EnableCap
551 using gl::GL_LINE_WIDTH;
552 using gl::GL_LINE_WIDTH_RANGE;
553 using gl::GL_SMOOTH_LINE_WIDTH_RANGE;
554 using gl::GL_LINE_WIDTH_GRANULARITY;
555 using gl::GL_SMOOTH_LINE_WIDTH_GRANULARITY;
556 // using gl::GL_LINE_STIPPLE; // reuse EnableCap
557 using gl::GL_LINE_STIPPLE_PATTERN;
558 using gl::GL_LINE_STIPPLE_REPEAT;
559 using gl::GL_LIST_MODE;
560 using gl::GL_MAX_LIST_NESTING;
561 using gl::GL_LIST_BASE;
562 using gl::GL_LIST_INDEX;
563 using gl::GL_POLYGON_MODE;
564 // using gl::GL_POLYGON_SMOOTH; // reuse EnableCap
565 // using gl::GL_POLYGON_STIPPLE; // reuse EnableCap
566 using gl::GL_EDGE_FLAG;
567 // using gl::GL_CULL_FACE; // reuse EnableCap
568 using gl::GL_CULL_FACE_MODE;
569 using gl::GL_FRONT_FACE;
570 // using gl::GL_LIGHTING; // reuse EnableCap
571 using gl::GL_LIGHT_MODEL_LOCAL_VIEWER;
572 using gl::GL_LIGHT_MODEL_TWO_SIDE;
573 using gl::GL_LIGHT_MODEL_AMBIENT;
574 using gl::GL_SHADE_MODEL;
575 using gl::GL_COLOR_MATERIAL_FACE;
576 using gl::GL_COLOR_MATERIAL_PARAMETER;
577 // using gl::GL_COLOR_MATERIAL; // reuse EnableCap
578 // using gl::GL_FOG; // reuse EnableCap
579 // using gl::GL_FOG_INDEX; // reuse FogPName
580 // using gl::GL_FOG_DENSITY; // reuse FogPName
581 // using gl::GL_FOG_START; // reuse FogPName
582 // using gl::GL_FOG_END; // reuse FogPName
583 // using gl::GL_FOG_MODE; // reuse FogPName
584 // using gl::GL_FOG_COLOR; // reuse FogParameter
585 using gl::GL_DEPTH_RANGE;
586 // using gl::GL_DEPTH_TEST; // reuse EnableCap
587 using gl::GL_DEPTH_WRITEMASK;
588 using gl::GL_DEPTH_CLEAR_VALUE;
589 using gl::GL_DEPTH_FUNC;
590 using gl::GL_ACCUM_CLEAR_VALUE;
591 // using gl::GL_STENCIL_TEST; // reuse EnableCap
592 using gl::GL_STENCIL_CLEAR_VALUE;
593 using gl::GL_STENCIL_FUNC;
594 using gl::GL_STENCIL_VALUE_MASK;
595 using gl::GL_STENCIL_FAIL;
596 using gl::GL_STENCIL_PASS_DEPTH_FAIL;
597 using gl::GL_STENCIL_PASS_DEPTH_PASS;
598 using gl::GL_STENCIL_REF;
599 using gl::GL_STENCIL_WRITEMASK;
600 using gl::GL_MATRIX_MODE;
601 // using gl::GL_NORMALIZE; // reuse EnableCap
602 using gl::GL_VIEWPORT;
603 using gl::GL_MODELVIEW_STACK_DEPTH;
604 using gl::GL_PROJECTION_STACK_DEPTH;
605 using gl::GL_TEXTURE_STACK_DEPTH;
606 using gl::GL_MODELVIEW_MATRIX;
607 using gl::GL_PROJECTION_MATRIX;
608 using gl::GL_TEXTURE_MATRIX;
609 using gl::GL_ATTRIB_STACK_DEPTH;
610 using gl::GL_CLIENT_ATTRIB_STACK_DEPTH;
611 // using gl::GL_ALPHA_TEST; // reuse EnableCap
612 using gl::GL_ALPHA_TEST_FUNC;
613 using gl::GL_ALPHA_TEST_REF;
614 // using gl::GL_DITHER; // reuse EnableCap
615 using gl::GL_BLEND_DST;
616 using gl::GL_BLEND_SRC;
617 // using gl::GL_BLEND; // reuse EnableCap
618 using gl::GL_LOGIC_OP_MODE;
619 // using gl::GL_INDEX_LOGIC_OP; // reuse EnableCap
620 // using gl::GL_LOGIC_OP; // reuse BlendEquationModeEXT
621 // using gl::GL_COLOR_LOGIC_OP; // reuse EnableCap
622 using gl::GL_AUX_BUFFERS;
623 using gl::GL_DRAW_BUFFER;
624 using gl::GL_READ_BUFFER;
625 using gl::GL_SCISSOR_BOX;
626 // using gl::GL_SCISSOR_TEST; // reuse EnableCap
627 using gl::GL_INDEX_CLEAR_VALUE;
628 using gl::GL_INDEX_WRITEMASK;
629 using gl::GL_COLOR_CLEAR_VALUE;
630 using gl::GL_COLOR_WRITEMASK;
631 using gl::GL_INDEX_MODE;
632 using gl::GL_RGBA_MODE;
633 // using gl::GL_DOUBLEBUFFER; // reuse GetFramebufferParameter
634 // using gl::GL_STEREO; // reuse GetFramebufferParameter
635 using gl::GL_RENDER_MODE;
636 using gl::GL_PERSPECTIVE_CORRECTION_HINT;
637 using gl::GL_POINT_SMOOTH_HINT;
638 using gl::GL_LINE_SMOOTH_HINT;
639 using gl::GL_POLYGON_SMOOTH_HINT;
640 using gl::GL_FOG_HINT;
641 // using gl::GL_TEXTURE_GEN_S; // reuse EnableCap
642 // using gl::GL_TEXTURE_GEN_T; // reuse EnableCap
643 // using gl::GL_TEXTURE_GEN_R; // reuse EnableCap
644 // using gl::GL_TEXTURE_GEN_Q; // reuse EnableCap
645 using gl::GL_PIXEL_MAP_I_TO_I_SIZE;
646 using gl::GL_PIXEL_MAP_S_TO_S_SIZE;
647 using gl::GL_PIXEL_MAP_I_TO_R_SIZE;
648 using gl::GL_PIXEL_MAP_I_TO_G_SIZE;
649 using gl::GL_PIXEL_MAP_I_TO_B_SIZE;
650 using gl::GL_PIXEL_MAP_I_TO_A_SIZE;
651 using gl::GL_PIXEL_MAP_R_TO_R_SIZE;
652 using gl::GL_PIXEL_MAP_G_TO_G_SIZE;
653 using gl::GL_PIXEL_MAP_B_TO_B_SIZE;
654 using gl::GL_PIXEL_MAP_A_TO_A_SIZE;
655 using gl::GL_UNPACK_SWAP_BYTES;
656 using gl::GL_UNPACK_LSB_FIRST;
657 using gl::GL_UNPACK_ROW_LENGTH;
658 using gl::GL_UNPACK_SKIP_ROWS;
659 using gl::GL_UNPACK_SKIP_PIXELS;
660 using gl::GL_UNPACK_ALIGNMENT;
661 using gl::GL_PACK_SWAP_BYTES;
662 using gl::GL_PACK_LSB_FIRST;
663 using gl::GL_PACK_ROW_LENGTH;
664 using gl::GL_PACK_SKIP_ROWS;
665 using gl::GL_PACK_SKIP_PIXELS;
666 using gl::GL_PACK_ALIGNMENT;
667 using gl::GL_MAP_COLOR;
668 using gl::GL_MAP_STENCIL;
669 using gl::GL_INDEX_SHIFT;
670 using gl::GL_INDEX_OFFSET;
671 using gl::GL_RED_SCALE;
672 using gl::GL_RED_BIAS;
673 using gl::GL_ZOOM_X;
674 using gl::GL_ZOOM_Y;
675 using gl::GL_GREEN_SCALE;
676 using gl::GL_GREEN_BIAS;
677 using gl::GL_BLUE_SCALE;
678 using gl::GL_BLUE_BIAS;
679 using gl::GL_ALPHA_SCALE;
680 using gl::GL_ALPHA_BIAS;
681 using gl::GL_DEPTH_SCALE;
682 using gl::GL_DEPTH_BIAS;
683 using gl::GL_MAX_EVAL_ORDER;
684 using gl::GL_MAX_LIGHTS;
685 using gl::GL_MAX_CLIP_DISTANCES;
686 using gl::GL_MAX_CLIP_PLANES;
687 using gl::GL_MAX_TEXTURE_SIZE;
688 using gl::GL_MAX_PIXEL_MAP_TABLE;
689 using gl::GL_MAX_ATTRIB_STACK_DEPTH;
690 using gl::GL_MAX_MODELVIEW_STACK_DEPTH;
691 using gl::GL_MAX_NAME_STACK_DEPTH;
692 using gl::GL_MAX_PROJECTION_STACK_DEPTH;
693 using gl::GL_MAX_TEXTURE_STACK_DEPTH;
694 using gl::GL_MAX_VIEWPORT_DIMS;
695 using gl::GL_MAX_CLIENT_ATTRIB_STACK_DEPTH;
696 using gl::GL_SUBPIXEL_BITS;
697 using gl::GL_INDEX_BITS;
698 using gl::GL_RED_BITS;
699 using gl::GL_GREEN_BITS;
700 using gl::GL_BLUE_BITS;
701 using gl::GL_ALPHA_BITS;
702 using gl::GL_DEPTH_BITS;
703 using gl::GL_STENCIL_BITS;
704 using gl::GL_ACCUM_RED_BITS;
705 using gl::GL_ACCUM_GREEN_BITS;
706 using gl::GL_ACCUM_BLUE_BITS;
707 using gl::GL_ACCUM_ALPHA_BITS;
708 using gl::GL_NAME_STACK_DEPTH;
709 // using gl::GL_AUTO_NORMAL; // reuse EnableCap
710 // using gl::GL_MAP1_COLOR_4; // reuse EnableCap
711 // using gl::GL_MAP1_INDEX; // reuse EnableCap
712 // using gl::GL_MAP1_NORMAL; // reuse EnableCap
713 // using gl::GL_MAP1_TEXTURE_COORD_1; // reuse EnableCap
714 // using gl::GL_MAP1_TEXTURE_COORD_2; // reuse EnableCap
715 // using gl::GL_MAP1_TEXTURE_COORD_3; // reuse EnableCap
716 // using gl::GL_MAP1_TEXTURE_COORD_4; // reuse EnableCap
717 // using gl::GL_MAP1_VERTEX_3; // reuse EnableCap
718 // using gl::GL_MAP1_VERTEX_4; // reuse EnableCap
719 // using gl::GL_MAP2_COLOR_4; // reuse EnableCap
720 // using gl::GL_MAP2_INDEX; // reuse EnableCap
721 // using gl::GL_MAP2_NORMAL; // reuse EnableCap
722 // using gl::GL_MAP2_TEXTURE_COORD_1; // reuse EnableCap
723 // using gl::GL_MAP2_TEXTURE_COORD_2; // reuse EnableCap
724 // using gl::GL_MAP2_TEXTURE_COORD_3; // reuse EnableCap
725 // using gl::GL_MAP2_TEXTURE_COORD_4; // reuse EnableCap
726 // using gl::GL_MAP2_VERTEX_3; // reuse EnableCap
727 // using gl::GL_MAP2_VERTEX_4; // reuse EnableCap
728 using gl::GL_MAP1_GRID_DOMAIN;
729 using gl::GL_MAP1_GRID_SEGMENTS;
730 using gl::GL_MAP2_GRID_DOMAIN;
731 using gl::GL_MAP2_GRID_SEGMENTS;
732 // using gl::GL_TEXTURE_1D; // reuse EnableCap
733 // using gl::GL_TEXTURE_2D; // reuse EnableCap
734 using gl::GL_FEEDBACK_BUFFER_SIZE;
735 using gl::GL_FEEDBACK_BUFFER_TYPE;
736 using gl::GL_SELECTION_BUFFER_SIZE;
737 using gl::GL_POLYGON_OFFSET_UNITS;
738 // using gl::GL_POLYGON_OFFSET_POINT; // reuse EnableCap
739 // using gl::GL_POLYGON_OFFSET_LINE; // reuse EnableCap
740 // using gl::GL_CLIP_PLANE0; // reuse ClipPlaneName
741 // using gl::GL_CLIP_PLANE1; // reuse ClipPlaneName
742 // using gl::GL_CLIP_PLANE2; // reuse ClipPlaneName
743 // using gl::GL_CLIP_PLANE3; // reuse ClipPlaneName
744 // using gl::GL_CLIP_PLANE4; // reuse ClipPlaneName
745 // using gl::GL_CLIP_PLANE5; // reuse ClipPlaneName
746 // using gl::GL_LIGHT0; // reuse EnableCap
747 // using gl::GL_LIGHT1; // reuse EnableCap
748 // using gl::GL_LIGHT2; // reuse EnableCap
749 // using gl::GL_LIGHT3; // reuse EnableCap
750 // using gl::GL_LIGHT4; // reuse EnableCap
751 // using gl::GL_LIGHT5; // reuse EnableCap
752 // using gl::GL_LIGHT6; // reuse EnableCap
753 // using gl::GL_LIGHT7; // reuse EnableCap
754 // using gl::GL_POLYGON_OFFSET_FILL; // reuse EnableCap
755 using gl::GL_POLYGON_OFFSET_FACTOR;
756 using gl::GL_TEXTURE_BINDING_1D;
757 using gl::GL_TEXTURE_BINDING_2D;
758 using gl::GL_TEXTURE_BINDING_3D;
759 // using gl::GL_VERTEX_ARRAY; // reuse EnableCap
760 // using gl::GL_NORMAL_ARRAY; // reuse EnableCap
761 // using gl::GL_COLOR_ARRAY; // reuse EnableCap
762 // using gl::GL_INDEX_ARRAY; // reuse EnableCap
763 // using gl::GL_TEXTURE_COORD_ARRAY; // reuse EnableCap
764 // using gl::GL_EDGE_FLAG_ARRAY; // reuse EnableCap
765 using gl::GL_VERTEX_ARRAY_SIZE;
766 using gl::GL_VERTEX_ARRAY_TYPE;
767 using gl::GL_VERTEX_ARRAY_STRIDE;
768 using gl::GL_NORMAL_ARRAY_TYPE;
769 using gl::GL_NORMAL_ARRAY_STRIDE;
770 using gl::GL_COLOR_ARRAY_SIZE;
771 using gl::GL_COLOR_ARRAY_TYPE;
772 using gl::GL_COLOR_ARRAY_STRIDE;
773 using gl::GL_INDEX_ARRAY_TYPE;
774 using gl::GL_INDEX_ARRAY_STRIDE;
775 using gl::GL_TEXTURE_COORD_ARRAY_SIZE;
776 using gl::GL_TEXTURE_COORD_ARRAY_TYPE;
777 using gl::GL_TEXTURE_COORD_ARRAY_STRIDE;
778 using gl::GL_EDGE_FLAG_ARRAY_STRIDE;
779 using gl::GL_LIGHT_MODEL_COLOR_CONTROL;
780 using gl::GL_ALIASED_POINT_SIZE_RANGE;
781 using gl::GL_ALIASED_LINE_WIDTH_RANGE;
782 
783 // GetPixelMap
784 
785 using gl::GL_PIXEL_MAP_I_TO_I;
786 using gl::GL_PIXEL_MAP_S_TO_S;
787 using gl::GL_PIXEL_MAP_I_TO_R;
788 using gl::GL_PIXEL_MAP_I_TO_G;
789 using gl::GL_PIXEL_MAP_I_TO_B;
790 using gl::GL_PIXEL_MAP_I_TO_A;
791 using gl::GL_PIXEL_MAP_R_TO_R;
792 using gl::GL_PIXEL_MAP_G_TO_G;
793 using gl::GL_PIXEL_MAP_B_TO_B;
794 using gl::GL_PIXEL_MAP_A_TO_A;
795 
796 // GetPointervPName
797 
798 using gl::GL_FEEDBACK_BUFFER_POINTER;
799 using gl::GL_SELECTION_BUFFER_POINTER;
800 using gl::GL_VERTEX_ARRAY_POINTER;
801 using gl::GL_NORMAL_ARRAY_POINTER;
802 using gl::GL_COLOR_ARRAY_POINTER;
803 using gl::GL_INDEX_ARRAY_POINTER;
804 using gl::GL_TEXTURE_COORD_ARRAY_POINTER;
805 using gl::GL_EDGE_FLAG_ARRAY_POINTER;
806 
807 // GetTextureParameter
808 
809 using gl::GL_TEXTURE_WIDTH;
810 using gl::GL_TEXTURE_HEIGHT;
811 using gl::GL_TEXTURE_COMPONENTS;
812 using gl::GL_TEXTURE_INTERNAL_FORMAT;
813 using gl::GL_TEXTURE_BORDER_COLOR;
814 using gl::GL_TEXTURE_BORDER;
815 using gl::GL_TEXTURE_MAG_FILTER;
816 using gl::GL_TEXTURE_MIN_FILTER;
817 using gl::GL_TEXTURE_WRAP_S;
818 using gl::GL_TEXTURE_WRAP_T;
819 using gl::GL_TEXTURE_RED_SIZE;
820 using gl::GL_TEXTURE_GREEN_SIZE;
821 using gl::GL_TEXTURE_BLUE_SIZE;
822 using gl::GL_TEXTURE_ALPHA_SIZE;
823 using gl::GL_TEXTURE_LUMINANCE_SIZE;
824 using gl::GL_TEXTURE_INTENSITY_SIZE;
825 using gl::GL_TEXTURE_PRIORITY;
826 using gl::GL_TEXTURE_RESIDENT;
827 
828 // GraphicsResetStatus
829 
830 // using gl::GL_NO_ERROR; // reuse ErrorCode
831 
832 // HintMode
833 
834 // using gl::GL_DONT_CARE; // reuse DebugSeverity
835 using gl::GL_FASTEST;
836 using gl::GL_NICEST;
837 
838 // HintTarget
839 
840 // using gl::GL_PERSPECTIVE_CORRECTION_HINT; // reuse GetPName
841 // using gl::GL_POINT_SMOOTH_HINT; // reuse GetPName
842 // using gl::GL_LINE_SMOOTH_HINT; // reuse GetPName
843 // using gl::GL_POLYGON_SMOOTH_HINT; // reuse GetPName
844 // using gl::GL_FOG_HINT; // reuse GetPName
845 using gl::GL_GENERATE_MIPMAP_HINT;
846 using gl::GL_TEXTURE_COMPRESSION_HINT;
847 using gl::GL_FRAGMENT_SHADER_DERIVATIVE_HINT;
848 
849 // IndexPointerType
850 
851 // using gl::GL_SHORT; // reuse ColorPointerType
852 // using gl::GL_INT; // reuse ColorPointerType
853 // using gl::GL_FLOAT; // reuse ColorPointerType
854 // using gl::GL_DOUBLE; // reuse ColorPointerType
855 
856 // InterleavedArrayFormat
857 
858 using gl::GL_V2F;
859 using gl::GL_V3F;
860 using gl::GL_C4UB_V2F;
861 using gl::GL_C4UB_V3F;
862 using gl::GL_C3F_V3F;
863 using gl::GL_N3F_V3F;
864 using gl::GL_C4F_N3F_V3F;
865 using gl::GL_T2F_V3F;
866 using gl::GL_T4F_V4F;
867 using gl::GL_T2F_C4UB_V3F;
868 using gl::GL_T2F_C3F_V3F;
869 using gl::GL_T2F_N3F_V3F;
870 using gl::GL_T2F_C4F_N3F_V3F;
871 using gl::GL_T4F_C4F_N3F_V4F;
872 
873 // InternalFormat
874 
875 using gl::GL_DEPTH_COMPONENT;
876 using gl::GL_RED;
877 using gl::GL_RGB;
878 using gl::GL_RGBA;
879 using gl::GL_R3_G3_B2;
880 using gl::GL_ALPHA4;
881 using gl::GL_ALPHA8;
882 using gl::GL_ALPHA12;
883 using gl::GL_ALPHA16;
884 using gl::GL_LUMINANCE4;
885 using gl::GL_LUMINANCE8;
886 using gl::GL_LUMINANCE12;
887 using gl::GL_LUMINANCE16;
888 using gl::GL_LUMINANCE4_ALPHA4;
889 using gl::GL_LUMINANCE6_ALPHA2;
890 using gl::GL_LUMINANCE8_ALPHA8;
891 using gl::GL_LUMINANCE12_ALPHA4;
892 using gl::GL_LUMINANCE12_ALPHA12;
893 using gl::GL_LUMINANCE16_ALPHA16;
894 using gl::GL_INTENSITY;
895 using gl::GL_INTENSITY4;
896 using gl::GL_INTENSITY8;
897 using gl::GL_INTENSITY12;
898 using gl::GL_INTENSITY16;
899 using gl::GL_RGB4;
900 using gl::GL_RGB5;
901 using gl::GL_RGB8;
902 using gl::GL_RGB10;
903 using gl::GL_RGB12;
904 using gl::GL_RGB16;
905 using gl::GL_RGBA4;
906 using gl::GL_RGB5_A1;
907 using gl::GL_RGBA8;
908 using gl::GL_RGB10_A2;
909 using gl::GL_RGBA12;
910 using gl::GL_RGBA16;
911 using gl::GL_DEPTH_COMPONENT16;
912 using gl::GL_COMPRESSED_RED;
913 using gl::GL_COMPRESSED_RG;
914 using gl::GL_RG;
915 using gl::GL_R8;
916 using gl::GL_R16;
917 using gl::GL_RG8;
918 using gl::GL_RG16;
919 using gl::GL_R16F;
920 using gl::GL_R32F;
921 using gl::GL_RG16F;
922 using gl::GL_RG32F;
923 using gl::GL_R8I;
924 using gl::GL_R8UI;
925 using gl::GL_R16I;
926 using gl::GL_R16UI;
927 using gl::GL_R32I;
928 using gl::GL_R32UI;
929 using gl::GL_RG8I;
930 using gl::GL_RG8UI;
931 using gl::GL_RG16I;
932 using gl::GL_RG16UI;
933 using gl::GL_RG32I;
934 using gl::GL_RG32UI;
935 using gl::GL_COMPRESSED_RGB;
936 using gl::GL_COMPRESSED_RGBA;
937 using gl::GL_DEPTH_STENCIL;
938 using gl::GL_RGBA32F;
939 using gl::GL_RGBA16F;
940 using gl::GL_RGB16F;
941 using gl::GL_DEPTH24_STENCIL8;
942 using gl::GL_R11F_G11F_B10F;
943 using gl::GL_RGB9_E5;
944 using gl::GL_SRGB;
945 using gl::GL_SRGB8;
946 using gl::GL_SRGB_ALPHA;
947 using gl::GL_SRGB8_ALPHA8;
948 using gl::GL_COMPRESSED_SRGB;
949 using gl::GL_COMPRESSED_SRGB_ALPHA;
950 using gl::GL_DEPTH_COMPONENT32F;
951 using gl::GL_DEPTH32F_STENCIL8;
952 using gl::GL_RGBA32UI;
953 using gl::GL_RGB32UI;
954 using gl::GL_RGBA16UI;
955 using gl::GL_RGB16UI;
956 using gl::GL_RGBA8UI;
957 using gl::GL_RGB8UI;
958 using gl::GL_RGBA32I;
959 using gl::GL_RGB32I;
960 using gl::GL_RGBA16I;
961 using gl::GL_RGB16I;
962 using gl::GL_RGBA8I;
963 using gl::GL_RGB8I;
964 using gl::GL_COMPRESSED_RED_RGTC1;
965 using gl::GL_COMPRESSED_SIGNED_RED_RGTC1;
966 using gl::GL_COMPRESSED_RG_RGTC2;
967 using gl::GL_COMPRESSED_SIGNED_RG_RGTC2;
968 using gl::GL_R8_SNORM;
969 using gl::GL_RG8_SNORM;
970 using gl::GL_RGB8_SNORM;
971 using gl::GL_RGBA8_SNORM;
972 using gl::GL_R16_SNORM;
973 using gl::GL_RG16_SNORM;
974 using gl::GL_RGB16_SNORM;
975 
976 // InternalFormatPName
977 
978 // using gl::GL_SAMPLES; // reuse GetFramebufferParameter
979 using gl::GL_GENERATE_MIPMAP;
980 using gl::GL_TEXTURE_COMPRESSED;
981 
982 // LightEnvModeSGIX
983 
984 // using gl::GL_ADD; // reuse AccumOp
985 using gl::GL_REPLACE;
986 using gl::GL_MODULATE;
987 
988 // LightModelColorControl
989 
990 using gl::GL_SINGLE_COLOR;
991 using gl::GL_SEPARATE_SPECULAR_COLOR;
992 
993 // LightModelParameter
994 
995 // using gl::GL_LIGHT_MODEL_LOCAL_VIEWER; // reuse GetPName
996 // using gl::GL_LIGHT_MODEL_TWO_SIDE; // reuse GetPName
997 // using gl::GL_LIGHT_MODEL_AMBIENT; // reuse GetPName
998 // using gl::GL_LIGHT_MODEL_COLOR_CONTROL; // reuse GetPName
999 
1000 // LightName
1001 
1002 // using gl::GL_LIGHT0; // reuse EnableCap
1003 // using gl::GL_LIGHT1; // reuse EnableCap
1004 // using gl::GL_LIGHT2; // reuse EnableCap
1005 // using gl::GL_LIGHT3; // reuse EnableCap
1006 // using gl::GL_LIGHT4; // reuse EnableCap
1007 // using gl::GL_LIGHT5; // reuse EnableCap
1008 // using gl::GL_LIGHT6; // reuse EnableCap
1009 // using gl::GL_LIGHT7; // reuse EnableCap
1010 
1011 // LightParameter
1012 
1013 // using gl::GL_AMBIENT; // reuse ColorMaterialParameter
1014 // using gl::GL_DIFFUSE; // reuse ColorMaterialParameter
1015 // using gl::GL_SPECULAR; // reuse ColorMaterialParameter
1016 using gl::GL_POSITION;
1017 using gl::GL_SPOT_DIRECTION;
1018 using gl::GL_SPOT_EXPONENT;
1019 using gl::GL_SPOT_CUTOFF;
1020 using gl::GL_CONSTANT_ATTENUATION;
1021 using gl::GL_LINEAR_ATTENUATION;
1022 using gl::GL_QUADRATIC_ATTENUATION;
1023 
1024 // ListMode
1025 
1026 using gl::GL_COMPILE;
1027 using gl::GL_COMPILE_AND_EXECUTE;
1028 
1029 // ListNameType
1030 
1031 // using gl::GL_BYTE; // reuse ColorPointerType
1032 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
1033 // using gl::GL_SHORT; // reuse ColorPointerType
1034 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1035 // using gl::GL_INT; // reuse ColorPointerType
1036 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1037 // using gl::GL_FLOAT; // reuse ColorPointerType
1038 using gl::GL_2_BYTES;
1039 using gl::GL_3_BYTES;
1040 using gl::GL_4_BYTES;
1041 
1042 // LogicOp
1043 
1044 using gl::GL_CLEAR;
1045 using gl::GL_AND;
1046 using gl::GL_AND_REVERSE;
1047 using gl::GL_COPY;
1048 using gl::GL_AND_INVERTED;
1049 using gl::GL_NOOP;
1050 using gl::GL_XOR;
1051 using gl::GL_OR;
1052 using gl::GL_NOR;
1053 using gl::GL_EQUIV;
1054 using gl::GL_INVERT;
1055 using gl::GL_OR_REVERSE;
1056 using gl::GL_COPY_INVERTED;
1057 using gl::GL_OR_INVERTED;
1058 using gl::GL_NAND;
1059 using gl::GL_SET;
1060 
1061 // MapQuery
1062 
1063 // using gl::GL_COEFF; // reuse GetMapQuery
1064 // using gl::GL_ORDER; // reuse GetMapQuery
1065 // using gl::GL_DOMAIN; // reuse GetMapQuery
1066 
1067 // MapTarget
1068 
1069 // using gl::GL_MAP1_COLOR_4; // reuse EnableCap
1070 // using gl::GL_MAP1_INDEX; // reuse EnableCap
1071 // using gl::GL_MAP1_NORMAL; // reuse EnableCap
1072 // using gl::GL_MAP1_TEXTURE_COORD_1; // reuse EnableCap
1073 // using gl::GL_MAP1_TEXTURE_COORD_2; // reuse EnableCap
1074 // using gl::GL_MAP1_TEXTURE_COORD_3; // reuse EnableCap
1075 // using gl::GL_MAP1_TEXTURE_COORD_4; // reuse EnableCap
1076 // using gl::GL_MAP1_VERTEX_3; // reuse EnableCap
1077 // using gl::GL_MAP1_VERTEX_4; // reuse EnableCap
1078 // using gl::GL_MAP2_COLOR_4; // reuse EnableCap
1079 // using gl::GL_MAP2_INDEX; // reuse EnableCap
1080 // using gl::GL_MAP2_NORMAL; // reuse EnableCap
1081 // using gl::GL_MAP2_TEXTURE_COORD_1; // reuse EnableCap
1082 // using gl::GL_MAP2_TEXTURE_COORD_2; // reuse EnableCap
1083 // using gl::GL_MAP2_TEXTURE_COORD_3; // reuse EnableCap
1084 // using gl::GL_MAP2_TEXTURE_COORD_4; // reuse EnableCap
1085 // using gl::GL_MAP2_VERTEX_3; // reuse EnableCap
1086 // using gl::GL_MAP2_VERTEX_4; // reuse EnableCap
1087 
1088 // MaterialFace
1089 
1090 // using gl::GL_FRONT; // reuse ColorBuffer
1091 // using gl::GL_BACK; // reuse ColorBuffer
1092 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
1093 
1094 // MaterialParameter
1095 
1096 // using gl::GL_AMBIENT; // reuse ColorMaterialParameter
1097 // using gl::GL_DIFFUSE; // reuse ColorMaterialParameter
1098 // using gl::GL_SPECULAR; // reuse ColorMaterialParameter
1099 // using gl::GL_EMISSION; // reuse ColorMaterialParameter
1100 using gl::GL_SHININESS;
1101 // using gl::GL_AMBIENT_AND_DIFFUSE; // reuse ColorMaterialParameter
1102 using gl::GL_COLOR_INDEXES;
1103 
1104 // MatrixMode
1105 
1106 using gl::GL_MODELVIEW;
1107 using gl::GL_PROJECTION;
1108 using gl::GL_TEXTURE;
1109 
1110 // MeshMode1
1111 
1112 using gl::GL_POINT;
1113 using gl::GL_LINE;
1114 
1115 // MeshMode2
1116 
1117 // using gl::GL_POINT; // reuse MeshMode1
1118 // using gl::GL_LINE; // reuse MeshMode1
1119 using gl::GL_FILL;
1120 
1121 // NormalPointerType
1122 
1123 // using gl::GL_BYTE; // reuse ColorPointerType
1124 // using gl::GL_SHORT; // reuse ColorPointerType
1125 // using gl::GL_INT; // reuse ColorPointerType
1126 // using gl::GL_FLOAT; // reuse ColorPointerType
1127 // using gl::GL_DOUBLE; // reuse ColorPointerType
1128 
1129 // ObjectIdentifier
1130 
1131 // using gl::GL_TEXTURE; // reuse MatrixMode
1132 // using gl::GL_VERTEX_ARRAY; // reuse EnableCap
1133 // using gl::GL_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
1134 using gl::GL_RENDERBUFFER;
1135 
1136 // PathColor
1137 
1138 using gl::GL_PRIMARY_COLOR;
1139 
1140 // PathFillMode
1141 
1142 // using gl::GL_INVERT; // reuse LogicOp
1143 
1144 // PathFontStyle
1145 
1146 // using gl::GL_NONE; // reuse ColorBuffer
1147 
1148 // PathGenMode
1149 
1150 // using gl::GL_NONE; // reuse ColorBuffer
1151 using gl::GL_EYE_LINEAR;
1152 using gl::GL_OBJECT_LINEAR;
1153 using gl::GL_CONSTANT;
1154 
1155 // PathTransformType
1156 
1157 // using gl::GL_NONE; // reuse ColorBuffer
1158 
1159 // PipelineParameterName
1160 
1161 using gl::GL_FRAGMENT_SHADER;
1162 using gl::GL_VERTEX_SHADER;
1163 using gl::GL_INFO_LOG_LENGTH;
1164 
1165 // PixelCopyType
1166 
1167 // using gl::GL_COLOR; // reuse Buffer
1168 // using gl::GL_DEPTH; // reuse Buffer
1169 // using gl::GL_STENCIL; // reuse Buffer
1170 
1171 // PixelFormat
1172 
1173 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1174 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1175 using gl::GL_COLOR_INDEX;
1176 using gl::GL_STENCIL_INDEX;
1177 // using gl::GL_DEPTH_COMPONENT; // reuse InternalFormat
1178 // using gl::GL_RED; // reuse InternalFormat
1179 using gl::GL_GREEN;
1180 using gl::GL_BLUE;
1181 using gl::GL_ALPHA;
1182 // using gl::GL_RGB; // reuse InternalFormat
1183 // using gl::GL_RGBA; // reuse InternalFormat
1184 using gl::GL_LUMINANCE;
1185 using gl::GL_LUMINANCE_ALPHA;
1186 
1187 // PixelMap
1188 
1189 // using gl::GL_PIXEL_MAP_I_TO_I; // reuse GetPixelMap
1190 // using gl::GL_PIXEL_MAP_S_TO_S; // reuse GetPixelMap
1191 // using gl::GL_PIXEL_MAP_I_TO_R; // reuse GetPixelMap
1192 // using gl::GL_PIXEL_MAP_I_TO_G; // reuse GetPixelMap
1193 // using gl::GL_PIXEL_MAP_I_TO_B; // reuse GetPixelMap
1194 // using gl::GL_PIXEL_MAP_I_TO_A; // reuse GetPixelMap
1195 // using gl::GL_PIXEL_MAP_R_TO_R; // reuse GetPixelMap
1196 // using gl::GL_PIXEL_MAP_G_TO_G; // reuse GetPixelMap
1197 // using gl::GL_PIXEL_MAP_B_TO_B; // reuse GetPixelMap
1198 // using gl::GL_PIXEL_MAP_A_TO_A; // reuse GetPixelMap
1199 
1200 // PixelStoreParameter
1201 
1202 // using gl::GL_UNPACK_SWAP_BYTES; // reuse GetPName
1203 // using gl::GL_UNPACK_LSB_FIRST; // reuse GetPName
1204 // using gl::GL_UNPACK_ROW_LENGTH; // reuse GetPName
1205 // using gl::GL_UNPACK_SKIP_ROWS; // reuse GetPName
1206 // using gl::GL_UNPACK_SKIP_PIXELS; // reuse GetPName
1207 // using gl::GL_UNPACK_ALIGNMENT; // reuse GetPName
1208 // using gl::GL_PACK_SWAP_BYTES; // reuse GetPName
1209 // using gl::GL_PACK_LSB_FIRST; // reuse GetPName
1210 // using gl::GL_PACK_ROW_LENGTH; // reuse GetPName
1211 // using gl::GL_PACK_SKIP_ROWS; // reuse GetPName
1212 // using gl::GL_PACK_SKIP_PIXELS; // reuse GetPName
1213 // using gl::GL_PACK_ALIGNMENT; // reuse GetPName
1214 using gl::GL_PACK_SKIP_IMAGES;
1215 using gl::GL_PACK_IMAGE_HEIGHT;
1216 using gl::GL_UNPACK_SKIP_IMAGES;
1217 using gl::GL_UNPACK_IMAGE_HEIGHT;
1218 
1219 // PixelTexGenMode
1220 
1221 // using gl::GL_NONE; // reuse ColorBuffer
1222 // using gl::GL_RGB; // reuse InternalFormat
1223 // using gl::GL_RGBA; // reuse InternalFormat
1224 // using gl::GL_LUMINANCE; // reuse PixelFormat
1225 // using gl::GL_LUMINANCE_ALPHA; // reuse PixelFormat
1226 
1227 // PixelTransferParameter
1228 
1229 // using gl::GL_MAP_COLOR; // reuse GetPName
1230 // using gl::GL_MAP_STENCIL; // reuse GetPName
1231 // using gl::GL_INDEX_SHIFT; // reuse GetPName
1232 // using gl::GL_INDEX_OFFSET; // reuse GetPName
1233 // using gl::GL_RED_SCALE; // reuse GetPName
1234 // using gl::GL_RED_BIAS; // reuse GetPName
1235 // using gl::GL_GREEN_SCALE; // reuse GetPName
1236 // using gl::GL_GREEN_BIAS; // reuse GetPName
1237 // using gl::GL_BLUE_SCALE; // reuse GetPName
1238 // using gl::GL_BLUE_BIAS; // reuse GetPName
1239 // using gl::GL_ALPHA_SCALE; // reuse GetPName
1240 // using gl::GL_ALPHA_BIAS; // reuse GetPName
1241 // using gl::GL_DEPTH_SCALE; // reuse GetPName
1242 // using gl::GL_DEPTH_BIAS; // reuse GetPName
1243 
1244 // PixelType
1245 
1246 // using gl::GL_BYTE; // reuse ColorPointerType
1247 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
1248 // using gl::GL_SHORT; // reuse ColorPointerType
1249 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1250 // using gl::GL_INT; // reuse ColorPointerType
1251 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1252 // using gl::GL_FLOAT; // reuse ColorPointerType
1253 using gl::GL_BITMAP;
1254 using gl::GL_UNSIGNED_BYTE_3_3_2;
1255 using gl::GL_UNSIGNED_SHORT_4_4_4_4;
1256 using gl::GL_UNSIGNED_SHORT_5_5_5_1;
1257 using gl::GL_UNSIGNED_INT_8_8_8_8;
1258 using gl::GL_UNSIGNED_INT_10_10_10_2;
1259 
1260 // PointParameterNameSGIS
1261 
1262 using gl::GL_POINT_SIZE_MIN;
1263 using gl::GL_POINT_SIZE_MAX;
1264 using gl::GL_POINT_FADE_THRESHOLD_SIZE;
1265 using gl::GL_POINT_DISTANCE_ATTENUATION;
1266 
1267 // PolygonMode
1268 
1269 // using gl::GL_POINT; // reuse MeshMode1
1270 // using gl::GL_LINE; // reuse MeshMode1
1271 // using gl::GL_FILL; // reuse MeshMode2
1272 
1273 // PrimitiveType
1274 
1275 using gl::GL_POINTS;
1276 using gl::GL_LINES;
1277 using gl::GL_LINE_LOOP;
1278 using gl::GL_LINE_STRIP;
1279 using gl::GL_TRIANGLES;
1280 using gl::GL_TRIANGLE_STRIP;
1281 using gl::GL_TRIANGLE_FAN;
1282 using gl::GL_QUADS;
1283 using gl::GL_QUAD_STRIP;
1284 using gl::GL_POLYGON;
1285 
1286 // ProgramInterface
1287 
1288 // using gl::GL_TRANSFORM_FEEDBACK_BUFFER; // reuse BufferStorageTarget
1289 
1290 // ProgramPropertyARB
1291 
1292 using gl::GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH;
1293 using gl::GL_ACTIVE_UNIFORM_BLOCKS;
1294 using gl::GL_DELETE_STATUS;
1295 using gl::GL_LINK_STATUS;
1296 using gl::GL_VALIDATE_STATUS;
1297 // using gl::GL_INFO_LOG_LENGTH; // reuse PipelineParameterName
1298 using gl::GL_ATTACHED_SHADERS;
1299 using gl::GL_ACTIVE_UNIFORMS;
1300 using gl::GL_ACTIVE_UNIFORM_MAX_LENGTH;
1301 using gl::GL_ACTIVE_ATTRIBUTES;
1302 using gl::GL_ACTIVE_ATTRIBUTE_MAX_LENGTH;
1303 using gl::GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH;
1304 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_MODE;
1305 using gl::GL_TRANSFORM_FEEDBACK_VARYINGS;
1306 
1307 // QueryObjectParameterName
1308 
1309 using gl::GL_QUERY_RESULT;
1310 using gl::GL_QUERY_RESULT_AVAILABLE;
1311 
1312 // QueryParameterName
1313 
1314 using gl::GL_QUERY_COUNTER_BITS;
1315 using gl::GL_CURRENT_QUERY;
1316 
1317 // QueryTarget
1318 
1319 using gl::GL_SAMPLES_PASSED;
1320 using gl::GL_PRIMITIVES_GENERATED;
1321 using gl::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN;
1322 
1323 // ReadBufferMode
1324 
1325 // using gl::GL_FRONT_LEFT; // reuse ColorBuffer
1326 // using gl::GL_FRONT_RIGHT; // reuse ColorBuffer
1327 // using gl::GL_BACK_LEFT; // reuse ColorBuffer
1328 // using gl::GL_BACK_RIGHT; // reuse ColorBuffer
1329 // using gl::GL_FRONT; // reuse ColorBuffer
1330 // using gl::GL_BACK; // reuse ColorBuffer
1331 // using gl::GL_LEFT; // reuse ColorBuffer
1332 // using gl::GL_RIGHT; // reuse ColorBuffer
1333 // using gl::GL_AUX0; // reuse DrawBufferMode
1334 // using gl::GL_AUX1; // reuse DrawBufferMode
1335 // using gl::GL_AUX2; // reuse DrawBufferMode
1336 // using gl::GL_AUX3; // reuse DrawBufferMode
1337 
1338 // RenderbufferParameterName
1339 
1340 using gl::GL_RENDERBUFFER_SAMPLES;
1341 using gl::GL_RENDERBUFFER_WIDTH;
1342 using gl::GL_RENDERBUFFER_HEIGHT;
1343 using gl::GL_RENDERBUFFER_INTERNAL_FORMAT;
1344 using gl::GL_RENDERBUFFER_RED_SIZE;
1345 using gl::GL_RENDERBUFFER_GREEN_SIZE;
1346 using gl::GL_RENDERBUFFER_BLUE_SIZE;
1347 using gl::GL_RENDERBUFFER_ALPHA_SIZE;
1348 using gl::GL_RENDERBUFFER_DEPTH_SIZE;
1349 using gl::GL_RENDERBUFFER_STENCIL_SIZE;
1350 
1351 // RenderbufferTarget
1352 
1353 // using gl::GL_RENDERBUFFER; // reuse ObjectIdentifier
1354 
1355 // RenderingMode
1356 
1357 using gl::GL_RENDER;
1358 using gl::GL_FEEDBACK;
1359 using gl::GL_SELECT;
1360 
1361 // SamplerParameterName
1362 
1363 // using gl::GL_TEXTURE_BORDER_COLOR; // reuse GetTextureParameter
1364 // using gl::GL_TEXTURE_MAG_FILTER; // reuse GetTextureParameter
1365 // using gl::GL_TEXTURE_MIN_FILTER; // reuse GetTextureParameter
1366 // using gl::GL_TEXTURE_WRAP_S; // reuse GetTextureParameter
1367 // using gl::GL_TEXTURE_WRAP_T; // reuse GetTextureParameter
1368 using gl::GL_TEXTURE_WRAP_R;
1369 using gl::GL_TEXTURE_MIN_LOD;
1370 using gl::GL_TEXTURE_MAX_LOD;
1371 using gl::GL_TEXTURE_COMPARE_MODE;
1372 using gl::GL_TEXTURE_COMPARE_FUNC;
1373 
1374 // ShaderParameterName
1375 
1376 using gl::GL_SHADER_TYPE;
1377 // using gl::GL_DELETE_STATUS; // reuse ProgramPropertyARB
1378 using gl::GL_COMPILE_STATUS;
1379 // using gl::GL_INFO_LOG_LENGTH; // reuse PipelineParameterName
1380 using gl::GL_SHADER_SOURCE_LENGTH;
1381 
1382 // ShaderType
1383 
1384 // using gl::GL_FRAGMENT_SHADER; // reuse PipelineParameterName
1385 // using gl::GL_VERTEX_SHADER; // reuse PipelineParameterName
1386 
1387 // ShadingModel
1388 
1389 using gl::GL_FLAT;
1390 using gl::GL_SMOOTH;
1391 
1392 // StencilFaceDirection
1393 
1394 // using gl::GL_FRONT; // reuse ColorBuffer
1395 // using gl::GL_BACK; // reuse ColorBuffer
1396 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
1397 
1398 // StencilFunction
1399 
1400 // using gl::GL_NEVER; // reuse AlphaFunction
1401 // using gl::GL_LESS; // reuse AlphaFunction
1402 // using gl::GL_EQUAL; // reuse AlphaFunction
1403 // using gl::GL_LEQUAL; // reuse AlphaFunction
1404 // using gl::GL_GREATER; // reuse AlphaFunction
1405 // using gl::GL_NOTEQUAL; // reuse AlphaFunction
1406 // using gl::GL_GEQUAL; // reuse AlphaFunction
1407 // using gl::GL_ALWAYS; // reuse AlphaFunction
1408 
1409 // StencilOp
1410 
1411 // using gl::GL_ZERO; // reuse BlendingFactor
1412 // using gl::GL_INVERT; // reuse LogicOp
1413 using gl::GL_KEEP;
1414 // using gl::GL_REPLACE; // reuse LightEnvModeSGIX
1415 using gl::GL_INCR;
1416 using gl::GL_DECR;
1417 
1418 // StringName
1419 
1420 using gl::GL_VENDOR;
1421 using gl::GL_RENDERER;
1422 using gl::GL_VERSION;
1423 using gl::GL_EXTENSIONS;
1424 using gl::GL_SHADING_LANGUAGE_VERSION;
1425 
1426 // SubroutineParameterName
1427 
1428 using gl::GL_UNIFORM_SIZE;
1429 using gl::GL_UNIFORM_NAME_LENGTH;
1430 
1431 // TexCoordPointerType
1432 
1433 // using gl::GL_SHORT; // reuse ColorPointerType
1434 // using gl::GL_INT; // reuse ColorPointerType
1435 // using gl::GL_FLOAT; // reuse ColorPointerType
1436 // using gl::GL_DOUBLE; // reuse ColorPointerType
1437 
1438 // TextureCoordName
1439 
1440 using gl::GL_S;
1441 using gl::GL_T;
1442 using gl::GL_R;
1443 using gl::GL_Q;
1444 
1445 // TextureEnvMode
1446 
1447 // using gl::GL_ADD; // reuse AccumOp
1448 // using gl::GL_BLEND; // reuse EnableCap
1449 // using gl::GL_MODULATE; // reuse LightEnvModeSGIX
1450 using gl::GL_DECAL;
1451 
1452 // TextureEnvParameter
1453 
1454 using gl::GL_TEXTURE_ENV_MODE;
1455 using gl::GL_TEXTURE_ENV_COLOR;
1456 
1457 // TextureEnvTarget
1458 
1459 using gl::GL_TEXTURE_ENV;
1460 
1461 // TextureGenMode
1462 
1463 // using gl::GL_EYE_LINEAR; // reuse PathGenMode
1464 // using gl::GL_OBJECT_LINEAR; // reuse PathGenMode
1465 using gl::GL_SPHERE_MAP;
1466 
1467 // TextureGenParameter
1468 
1469 using gl::GL_TEXTURE_GEN_MODE;
1470 using gl::GL_OBJECT_PLANE;
1471 using gl::GL_EYE_PLANE;
1472 
1473 // TextureMagFilter
1474 
1475 // using gl::GL_NEAREST; // reuse BlitFramebufferFilter
1476 // using gl::GL_LINEAR; // reuse BlitFramebufferFilter
1477 
1478 // TextureMinFilter
1479 
1480 // using gl::GL_NEAREST; // reuse BlitFramebufferFilter
1481 // using gl::GL_LINEAR; // reuse BlitFramebufferFilter
1482 using gl::GL_NEAREST_MIPMAP_NEAREST;
1483 using gl::GL_LINEAR_MIPMAP_NEAREST;
1484 using gl::GL_NEAREST_MIPMAP_LINEAR;
1485 using gl::GL_LINEAR_MIPMAP_LINEAR;
1486 
1487 // TextureParameterName
1488 
1489 // using gl::GL_TEXTURE_WIDTH; // reuse GetTextureParameter
1490 // using gl::GL_TEXTURE_HEIGHT; // reuse GetTextureParameter
1491 // using gl::GL_TEXTURE_COMPONENTS; // reuse GetTextureParameter
1492 // using gl::GL_TEXTURE_INTERNAL_FORMAT; // reuse GetTextureParameter
1493 // using gl::GL_TEXTURE_BORDER_COLOR; // reuse GetTextureParameter
1494 // using gl::GL_TEXTURE_BORDER; // reuse GetTextureParameter
1495 // using gl::GL_TEXTURE_MAG_FILTER; // reuse GetTextureParameter
1496 // using gl::GL_TEXTURE_MIN_FILTER; // reuse GetTextureParameter
1497 // using gl::GL_TEXTURE_WRAP_S; // reuse GetTextureParameter
1498 // using gl::GL_TEXTURE_WRAP_T; // reuse GetTextureParameter
1499 // using gl::GL_TEXTURE_RED_SIZE; // reuse GetTextureParameter
1500 // using gl::GL_TEXTURE_GREEN_SIZE; // reuse GetTextureParameter
1501 // using gl::GL_TEXTURE_BLUE_SIZE; // reuse GetTextureParameter
1502 // using gl::GL_TEXTURE_ALPHA_SIZE; // reuse GetTextureParameter
1503 // using gl::GL_TEXTURE_LUMINANCE_SIZE; // reuse GetTextureParameter
1504 // using gl::GL_TEXTURE_INTENSITY_SIZE; // reuse GetTextureParameter
1505 // using gl::GL_TEXTURE_PRIORITY; // reuse GetTextureParameter
1506 // using gl::GL_TEXTURE_RESIDENT; // reuse GetTextureParameter
1507 // using gl::GL_TEXTURE_WRAP_R; // reuse SamplerParameterName
1508 // using gl::GL_TEXTURE_MIN_LOD; // reuse SamplerParameterName
1509 // using gl::GL_TEXTURE_MAX_LOD; // reuse SamplerParameterName
1510 using gl::GL_TEXTURE_BASE_LEVEL;
1511 using gl::GL_TEXTURE_MAX_LEVEL;
1512 // using gl::GL_GENERATE_MIPMAP; // reuse InternalFormatPName
1513 using gl::GL_TEXTURE_LOD_BIAS;
1514 // using gl::GL_TEXTURE_COMPARE_MODE; // reuse SamplerParameterName
1515 // using gl::GL_TEXTURE_COMPARE_FUNC; // reuse SamplerParameterName
1516 
1517 // TextureTarget
1518 
1519 // using gl::GL_TEXTURE_1D; // reuse EnableCap
1520 // using gl::GL_TEXTURE_2D; // reuse EnableCap
1521 using gl::GL_PROXY_TEXTURE_1D;
1522 using gl::GL_PROXY_TEXTURE_2D;
1523 using gl::GL_TEXTURE_3D;
1524 using gl::GL_PROXY_TEXTURE_3D;
1525 using gl::GL_TEXTURE_RECTANGLE;
1526 using gl::GL_PROXY_TEXTURE_RECTANGLE;
1527 using gl::GL_TEXTURE_CUBE_MAP;
1528 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X;
1529 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
1530 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
1531 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
1532 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
1533 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
1534 using gl::GL_PROXY_TEXTURE_CUBE_MAP;
1535 using gl::GL_TEXTURE_1D_ARRAY;
1536 using gl::GL_PROXY_TEXTURE_1D_ARRAY;
1537 using gl::GL_TEXTURE_2D_ARRAY;
1538 using gl::GL_PROXY_TEXTURE_2D_ARRAY;
1539 
1540 // TextureUnit
1541 
1542 using gl::GL_TEXTURE0;
1543 using gl::GL_TEXTURE1;
1544 using gl::GL_TEXTURE2;
1545 using gl::GL_TEXTURE3;
1546 using gl::GL_TEXTURE4;
1547 using gl::GL_TEXTURE5;
1548 using gl::GL_TEXTURE6;
1549 using gl::GL_TEXTURE7;
1550 using gl::GL_TEXTURE8;
1551 using gl::GL_TEXTURE9;
1552 using gl::GL_TEXTURE10;
1553 using gl::GL_TEXTURE11;
1554 using gl::GL_TEXTURE12;
1555 using gl::GL_TEXTURE13;
1556 using gl::GL_TEXTURE14;
1557 using gl::GL_TEXTURE15;
1558 using gl::GL_TEXTURE16;
1559 using gl::GL_TEXTURE17;
1560 using gl::GL_TEXTURE18;
1561 using gl::GL_TEXTURE19;
1562 using gl::GL_TEXTURE20;
1563 using gl::GL_TEXTURE21;
1564 using gl::GL_TEXTURE22;
1565 using gl::GL_TEXTURE23;
1566 using gl::GL_TEXTURE24;
1567 using gl::GL_TEXTURE25;
1568 using gl::GL_TEXTURE26;
1569 using gl::GL_TEXTURE27;
1570 using gl::GL_TEXTURE28;
1571 using gl::GL_TEXTURE29;
1572 using gl::GL_TEXTURE30;
1573 using gl::GL_TEXTURE31;
1574 
1575 // TextureWrapMode
1576 
1577 using gl::GL_CLAMP;
1578 using gl::GL_REPEAT;
1579 using gl::GL_CLAMP_TO_BORDER;
1580 using gl::GL_CLAMP_TO_EDGE;
1581 
1582 // TransformFeedbackPName
1583 
1584 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_START;
1585 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE;
1586 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING;
1587 
1588 // TypeEnum
1589 
1590 using gl::GL_QUERY_WAIT;
1591 using gl::GL_QUERY_NO_WAIT;
1592 using gl::GL_QUERY_BY_REGION_WAIT;
1593 using gl::GL_QUERY_BY_REGION_NO_WAIT;
1594 
1595 // UniformBlockPName
1596 
1597 using gl::GL_UNIFORM_BLOCK_BINDING;
1598 using gl::GL_UNIFORM_BLOCK_DATA_SIZE;
1599 using gl::GL_UNIFORM_BLOCK_NAME_LENGTH;
1600 using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS;
1601 using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES;
1602 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER;
1603 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER;
1604 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER;
1605 
1606 // UniformPName
1607 
1608 using gl::GL_UNIFORM_TYPE;
1609 // using gl::GL_UNIFORM_SIZE; // reuse SubroutineParameterName
1610 // using gl::GL_UNIFORM_NAME_LENGTH; // reuse SubroutineParameterName
1611 using gl::GL_UNIFORM_BLOCK_INDEX;
1612 using gl::GL_UNIFORM_OFFSET;
1613 using gl::GL_UNIFORM_ARRAY_STRIDE;
1614 using gl::GL_UNIFORM_MATRIX_STRIDE;
1615 using gl::GL_UNIFORM_IS_ROW_MAJOR;
1616 
1617 // VertexArrayPName
1618 
1619 using gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED;
1620 using gl::GL_VERTEX_ATTRIB_ARRAY_SIZE;
1621 using gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE;
1622 using gl::GL_VERTEX_ATTRIB_ARRAY_TYPE;
1623 using gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED;
1624 using gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER;
1625 
1626 // VertexAttribEnum
1627 
1628 // using gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED; // reuse VertexArrayPName
1629 // using gl::GL_VERTEX_ATTRIB_ARRAY_SIZE; // reuse VertexArrayPName
1630 // using gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE; // reuse VertexArrayPName
1631 // using gl::GL_VERTEX_ATTRIB_ARRAY_TYPE; // reuse VertexArrayPName
1632 using gl::GL_CURRENT_VERTEX_ATTRIB;
1633 // using gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED; // reuse VertexArrayPName
1634 using gl::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
1635 // using gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER; // reuse VertexArrayPName
1636 
1637 // VertexAttribPointerType
1638 
1639 // using gl::GL_BYTE; // reuse ColorPointerType
1640 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
1641 // using gl::GL_SHORT; // reuse ColorPointerType
1642 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1643 // using gl::GL_INT; // reuse ColorPointerType
1644 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1645 // using gl::GL_FLOAT; // reuse ColorPointerType
1646 // using gl::GL_DOUBLE; // reuse ColorPointerType
1647 using gl::GL_HALF_FLOAT;
1648 using gl::GL_UNSIGNED_INT_2_10_10_10_REV;
1649 using gl::GL_UNSIGNED_INT_10F_11F_11F_REV;
1650 
1651 // VertexAttribType
1652 
1653 // using gl::GL_BYTE; // reuse ColorPointerType
1654 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
1655 // using gl::GL_SHORT; // reuse ColorPointerType
1656 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1657 // using gl::GL_INT; // reuse ColorPointerType
1658 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1659 // using gl::GL_FLOAT; // reuse ColorPointerType
1660 // using gl::GL_DOUBLE; // reuse ColorPointerType
1661 // using gl::GL_HALF_FLOAT; // reuse VertexAttribPointerType
1662 // using gl::GL_UNSIGNED_INT_2_10_10_10_REV; // reuse VertexAttribPointerType
1663 // using gl::GL_UNSIGNED_INT_10F_11F_11F_REV; // reuse VertexAttribPointerType
1664 
1665 // VertexBufferObjectParameter
1666 
1667 using gl::GL_BUFFER_SIZE;
1668 using gl::GL_BUFFER_USAGE;
1669 using gl::GL_BUFFER_ACCESS;
1670 using gl::GL_BUFFER_MAPPED;
1671 using gl::GL_BUFFER_ACCESS_FLAGS;
1672 using gl::GL_BUFFER_MAP_LENGTH;
1673 using gl::GL_BUFFER_MAP_OFFSET;
1674 
1675 // VertexBufferObjectUsage
1676 
1677 // using gl::GL_STREAM_DRAW; // reuse BufferUsageARB
1678 // using gl::GL_STREAM_READ; // reuse BufferUsageARB
1679 // using gl::GL_STREAM_COPY; // reuse BufferUsageARB
1680 // using gl::GL_STATIC_DRAW; // reuse BufferUsageARB
1681 // using gl::GL_STATIC_READ; // reuse BufferUsageARB
1682 // using gl::GL_STATIC_COPY; // reuse BufferUsageARB
1683 // using gl::GL_DYNAMIC_DRAW; // reuse BufferUsageARB
1684 // using gl::GL_DYNAMIC_READ; // reuse BufferUsageARB
1685 // using gl::GL_DYNAMIC_COPY; // reuse BufferUsageARB
1686 
1687 // VertexPointerType
1688 
1689 // using gl::GL_SHORT; // reuse ColorPointerType
1690 // using gl::GL_INT; // reuse ColorPointerType
1691 // using gl::GL_FLOAT; // reuse ColorPointerType
1692 // using gl::GL_DOUBLE; // reuse ColorPointerType
1693 
1694 // __UNGROUPED__
1695 
1696 using gl::GL_BLEND_COLOR;
1697 using gl::GL_MIN;
1698 using gl::GL_MAX;
1699 using gl::GL_BLEND_EQUATION;
1700 using gl::GL_BLEND_EQUATION_RGB;
1701 using gl::GL_RESCALE_NORMAL;
1702 using gl::GL_RGBA2;
1703 using gl::GL_TEXTURE_DEPTH;
1704 using gl::GL_MAX_3D_TEXTURE_SIZE;
1705 using gl::GL_MULTISAMPLE;
1706 using gl::GL_SAMPLE_ALPHA_TO_COVERAGE;
1707 using gl::GL_SAMPLE_ALPHA_TO_ONE;
1708 using gl::GL_SAMPLE_COVERAGE;
1709 using gl::GL_SAMPLE_COVERAGE_VALUE;
1710 using gl::GL_SAMPLE_COVERAGE_INVERT;
1711 using gl::GL_BLEND_DST_RGB;
1712 using gl::GL_BLEND_SRC_RGB;
1713 using gl::GL_BLEND_DST_ALPHA;
1714 using gl::GL_BLEND_SRC_ALPHA;
1715 using gl::GL_BGR;
1716 using gl::GL_BGRA;
1717 using gl::GL_MAX_ELEMENTS_VERTICES;
1718 using gl::GL_MAX_ELEMENTS_INDICES;
1719 using gl::GL_DEPTH_COMPONENT24;
1720 using gl::GL_DEPTH_COMPONENT32;
1721 using gl::GL_FRAMEBUFFER_DEFAULT;
1722 using gl::GL_DEPTH_STENCIL_ATTACHMENT;
1723 using gl::GL_MAJOR_VERSION;
1724 using gl::GL_MINOR_VERSION;
1725 using gl::GL_NUM_EXTENSIONS;
1726 using gl::GL_CONTEXT_FLAGS;
1727 using gl::GL_INDEX;
1728 using gl::GL_RG_INTEGER;
1729 using gl::GL_UNSIGNED_BYTE_2_3_3_REV;
1730 using gl::GL_UNSIGNED_SHORT_5_6_5;
1731 using gl::GL_UNSIGNED_SHORT_5_6_5_REV;
1732 using gl::GL_UNSIGNED_SHORT_4_4_4_4_REV;
1733 using gl::GL_UNSIGNED_SHORT_1_5_5_5_REV;
1734 using gl::GL_UNSIGNED_INT_8_8_8_8_REV;
1735 using gl::GL_MIRRORED_REPEAT;
1736 using gl::GL_FOG_COORDINATE_SOURCE;
1737 using gl::GL_FOG_COORD;
1738 using gl::GL_FOG_COORDINATE;
1739 using gl::GL_FRAGMENT_DEPTH;
1740 using gl::GL_CURRENT_FOG_COORD;
1741 using gl::GL_CURRENT_FOG_COORDINATE;
1742 using gl::GL_FOG_COORDINATE_ARRAY_TYPE;
1743 using gl::GL_FOG_COORD_ARRAY_TYPE;
1744 using gl::GL_FOG_COORDINATE_ARRAY_STRIDE;
1745 using gl::GL_FOG_COORD_ARRAY_STRIDE;
1746 using gl::GL_FOG_COORDINATE_ARRAY_POINTER;
1747 using gl::GL_FOG_COORD_ARRAY_POINTER;
1748 using gl::GL_FOG_COORDINATE_ARRAY;
1749 using gl::GL_FOG_COORD_ARRAY;
1750 using gl::GL_COLOR_SUM;
1751 using gl::GL_CURRENT_SECONDARY_COLOR;
1752 using gl::GL_SECONDARY_COLOR_ARRAY_SIZE;
1753 using gl::GL_SECONDARY_COLOR_ARRAY_TYPE;
1754 using gl::GL_SECONDARY_COLOR_ARRAY_STRIDE;
1755 using gl::GL_SECONDARY_COLOR_ARRAY_POINTER;
1756 using gl::GL_SECONDARY_COLOR_ARRAY;
1757 using gl::GL_CURRENT_RASTER_SECONDARY_COLOR;
1758 using gl::GL_ACTIVE_TEXTURE;
1759 using gl::GL_CLIENT_ACTIVE_TEXTURE;
1760 using gl::GL_MAX_TEXTURE_UNITS;
1761 using gl::GL_TRANSPOSE_MODELVIEW_MATRIX;
1762 using gl::GL_TRANSPOSE_PROJECTION_MATRIX;
1763 using gl::GL_TRANSPOSE_TEXTURE_MATRIX;
1764 using gl::GL_TRANSPOSE_COLOR_MATRIX;
1765 using gl::GL_SUBTRACT;
1766 using gl::GL_MAX_RENDERBUFFER_SIZE;
1767 using gl::GL_COMPRESSED_ALPHA;
1768 using gl::GL_COMPRESSED_LUMINANCE;
1769 using gl::GL_COMPRESSED_LUMINANCE_ALPHA;
1770 using gl::GL_COMPRESSED_INTENSITY;
1771 using gl::GL_TEXTURE_BINDING_RECTANGLE;
1772 using gl::GL_MAX_RECTANGLE_TEXTURE_SIZE;
1773 using gl::GL_UNSIGNED_INT_24_8;
1774 using gl::GL_MAX_TEXTURE_LOD_BIAS;
1775 using gl::GL_TEXTURE_FILTER_CONTROL;
1776 using gl::GL_INCR_WRAP;
1777 using gl::GL_DECR_WRAP;
1778 using gl::GL_NORMAL_MAP;
1779 using gl::GL_REFLECTION_MAP;
1780 using gl::GL_TEXTURE_BINDING_CUBE_MAP;
1781 using gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE;
1782 using gl::GL_COMBINE;
1783 using gl::GL_COMBINE_RGB;
1784 using gl::GL_COMBINE_ALPHA;
1785 using gl::GL_RGB_SCALE;
1786 using gl::GL_ADD_SIGNED;
1787 using gl::GL_INTERPOLATE;
1788 using gl::GL_PREVIOUS;
1789 using gl::GL_SOURCE0_RGB;
1790 using gl::GL_SRC0_RGB;
1791 using gl::GL_SOURCE1_RGB;
1792 using gl::GL_SRC1_RGB;
1793 using gl::GL_SOURCE2_RGB;
1794 using gl::GL_SRC2_RGB;
1795 using gl::GL_SOURCE0_ALPHA;
1796 using gl::GL_SRC0_ALPHA;
1797 using gl::GL_SOURCE1_ALPHA;
1798 using gl::GL_SOURCE2_ALPHA;
1799 using gl::GL_SRC2_ALPHA;
1800 using gl::GL_OPERAND0_RGB;
1801 using gl::GL_OPERAND1_RGB;
1802 using gl::GL_OPERAND2_RGB;
1803 using gl::GL_OPERAND0_ALPHA;
1804 using gl::GL_OPERAND1_ALPHA;
1805 using gl::GL_OPERAND2_ALPHA;
1806 using gl::GL_VERTEX_ARRAY_BINDING;
1807 using gl::GL_PROGRAM_POINT_SIZE;
1808 using gl::GL_VERTEX_PROGRAM_POINT_SIZE;
1809 using gl::GL_VERTEX_PROGRAM_TWO_SIDE;
1810 using gl::GL_VERTEX_ATTRIB_ARRAY_POINTER;
1811 using gl::GL_TEXTURE_COMPRESSED_IMAGE_SIZE;
1812 using gl::GL_NUM_COMPRESSED_TEXTURE_FORMATS;
1813 using gl::GL_COMPRESSED_TEXTURE_FORMATS;
1814 using gl::GL_DOT3_RGB;
1815 using gl::GL_DOT3_RGBA;
1816 using gl::GL_STENCIL_BACK_FUNC;
1817 using gl::GL_STENCIL_BACK_FAIL;
1818 using gl::GL_STENCIL_BACK_PASS_DEPTH_FAIL;
1819 using gl::GL_STENCIL_BACK_PASS_DEPTH_PASS;
1820 using gl::GL_RGB32F;
1821 using gl::GL_MAX_DRAW_BUFFERS;
1822 using gl::GL_DRAW_BUFFER0;
1823 using gl::GL_DRAW_BUFFER1;
1824 using gl::GL_DRAW_BUFFER2;
1825 using gl::GL_DRAW_BUFFER3;
1826 using gl::GL_DRAW_BUFFER4;
1827 using gl::GL_DRAW_BUFFER5;
1828 using gl::GL_DRAW_BUFFER6;
1829 using gl::GL_DRAW_BUFFER7;
1830 using gl::GL_DRAW_BUFFER8;
1831 using gl::GL_DRAW_BUFFER9;
1832 using gl::GL_DRAW_BUFFER10;
1833 using gl::GL_DRAW_BUFFER11;
1834 using gl::GL_DRAW_BUFFER12;
1835 using gl::GL_DRAW_BUFFER13;
1836 using gl::GL_DRAW_BUFFER14;
1837 using gl::GL_DRAW_BUFFER15;
1838 using gl::GL_BLEND_EQUATION_ALPHA;
1839 using gl::GL_TEXTURE_DEPTH_SIZE;
1840 using gl::GL_DEPTH_TEXTURE_MODE;
1841 using gl::GL_COMPARE_REF_TO_TEXTURE;
1842 using gl::GL_COMPARE_R_TO_TEXTURE;
1843 using gl::GL_POINT_SPRITE;
1844 using gl::GL_COORD_REPLACE;
1845 using gl::GL_MAX_VERTEX_ATTRIBS;
1846 using gl::GL_MAX_TEXTURE_COORDS;
1847 using gl::GL_MAX_TEXTURE_IMAGE_UNITS;
1848 using gl::GL_ARRAY_BUFFER_BINDING;
1849 using gl::GL_ELEMENT_ARRAY_BUFFER_BINDING;
1850 using gl::GL_VERTEX_ARRAY_BUFFER_BINDING;
1851 using gl::GL_NORMAL_ARRAY_BUFFER_BINDING;
1852 using gl::GL_COLOR_ARRAY_BUFFER_BINDING;
1853 using gl::GL_INDEX_ARRAY_BUFFER_BINDING;
1854 using gl::GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING;
1855 using gl::GL_EDGE_FLAG_ARRAY_BUFFER_BINDING;
1856 using gl::GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING;
1857 using gl::GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING;
1858 using gl::GL_FOG_COORD_ARRAY_BUFFER_BINDING;
1859 using gl::GL_WEIGHT_ARRAY_BUFFER_BINDING;
1860 using gl::GL_BUFFER_MAP_POINTER;
1861 using gl::GL_PIXEL_PACK_BUFFER_BINDING;
1862 using gl::GL_PIXEL_UNPACK_BUFFER_BINDING;
1863 using gl::GL_TEXTURE_STENCIL_SIZE;
1864 using gl::GL_MAX_ARRAY_TEXTURE_LAYERS;
1865 using gl::GL_MIN_PROGRAM_TEXEL_OFFSET;
1866 using gl::GL_MAX_PROGRAM_TEXEL_OFFSET;
1867 using gl::GL_CLAMP_VERTEX_COLOR;
1868 using gl::GL_CLAMP_FRAGMENT_COLOR;
1869 using gl::GL_CLAMP_READ_COLOR;
1870 using gl::GL_FIXED_ONLY;
1871 using gl::GL_UNIFORM_BUFFER_BINDING;
1872 using gl::GL_UNIFORM_BUFFER_START;
1873 using gl::GL_UNIFORM_BUFFER_SIZE;
1874 using gl::GL_MAX_VERTEX_UNIFORM_BLOCKS;
1875 using gl::GL_MAX_GEOMETRY_UNIFORM_BLOCKS;
1876 using gl::GL_MAX_FRAGMENT_UNIFORM_BLOCKS;
1877 using gl::GL_MAX_COMBINED_UNIFORM_BLOCKS;
1878 using gl::GL_MAX_UNIFORM_BUFFER_BINDINGS;
1879 using gl::GL_MAX_UNIFORM_BLOCK_SIZE;
1880 using gl::GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS;
1881 using gl::GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS;
1882 using gl::GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS;
1883 using gl::GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT;
1884 using gl::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS;
1885 using gl::GL_MAX_VERTEX_UNIFORM_COMPONENTS;
1886 using gl::GL_MAX_VARYING_COMPONENTS;
1887 using gl::GL_MAX_VARYING_FLOATS;
1888 using gl::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS;
1889 using gl::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS;
1890 using gl::GL_ACTIVE_PROGRAM_EXT;
1891 using gl::GL_CURRENT_PROGRAM;
1892 using gl::GL_TEXTURE_RED_TYPE;
1893 using gl::GL_TEXTURE_GREEN_TYPE;
1894 using gl::GL_TEXTURE_BLUE_TYPE;
1895 using gl::GL_TEXTURE_ALPHA_TYPE;
1896 using gl::GL_TEXTURE_LUMINANCE_TYPE;
1897 using gl::GL_TEXTURE_INTENSITY_TYPE;
1898 using gl::GL_TEXTURE_DEPTH_TYPE;
1899 using gl::GL_UNSIGNED_NORMALIZED;
1900 using gl::GL_TEXTURE_BINDING_1D_ARRAY;
1901 using gl::GL_TEXTURE_BINDING_2D_ARRAY;
1902 using gl::GL_MAX_TEXTURE_BUFFER_SIZE;
1903 using gl::GL_TEXTURE_BINDING_BUFFER;
1904 using gl::GL_TEXTURE_BUFFER_DATA_STORE_BINDING;
1905 using gl::GL_UNSIGNED_INT_5_9_9_9_REV;
1906 using gl::GL_TEXTURE_SHARED_SIZE;
1907 using gl::GL_SLUMINANCE_ALPHA;
1908 using gl::GL_SLUMINANCE8_ALPHA8;
1909 using gl::GL_SLUMINANCE;
1910 using gl::GL_SLUMINANCE8;
1911 using gl::GL_COMPRESSED_SLUMINANCE;
1912 using gl::GL_COMPRESSED_SLUMINANCE_ALPHA;
1913 using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS;
1914 using gl::GL_RASTERIZER_DISCARD;
1915 using gl::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS;
1916 using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS;
1917 using gl::GL_INTERLEAVED_ATTRIBS;
1918 using gl::GL_SEPARATE_ATTRIBS;
1919 using gl::GL_POINT_SPRITE_COORD_ORIGIN;
1920 using gl::GL_STENCIL_BACK_REF;
1921 using gl::GL_STENCIL_BACK_VALUE_MASK;
1922 using gl::GL_STENCIL_BACK_WRITEMASK;
1923 using gl::GL_DRAW_FRAMEBUFFER_BINDING;
1924 using gl::GL_FRAMEBUFFER_BINDING;
1925 using gl::GL_RENDERBUFFER_BINDING;
1926 using gl::GL_READ_FRAMEBUFFER_BINDING;
1927 using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
1928 using gl::GL_STENCIL_ATTACHMENT;
1929 using gl::GL_STENCIL_INDEX1;
1930 using gl::GL_STENCIL_INDEX4;
1931 using gl::GL_STENCIL_INDEX8;
1932 using gl::GL_STENCIL_INDEX16;
1933 using gl::GL_MAX_SAMPLES;
1934 using gl::GL_RED_INTEGER;
1935 using gl::GL_GREEN_INTEGER;
1936 using gl::GL_BLUE_INTEGER;
1937 using gl::GL_ALPHA_INTEGER;
1938 using gl::GL_RGB_INTEGER;
1939 using gl::GL_RGBA_INTEGER;
1940 using gl::GL_BGR_INTEGER;
1941 using gl::GL_BGRA_INTEGER;
1942 using gl::GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
1943 using gl::GL_FRAMEBUFFER_SRGB;
1944 using gl::GL_SAMPLER_1D_ARRAY;
1945 using gl::GL_SAMPLER_2D_ARRAY;
1946 using gl::GL_SAMPLER_BUFFER;
1947 using gl::GL_SAMPLER_1D_ARRAY_SHADOW;
1948 using gl::GL_SAMPLER_2D_ARRAY_SHADOW;
1949 using gl::GL_SAMPLER_CUBE_SHADOW;
1950 using gl::GL_UNSIGNED_INT_VEC2;
1951 using gl::GL_UNSIGNED_INT_VEC3;
1952 using gl::GL_UNSIGNED_INT_VEC4;
1953 using gl::GL_INT_SAMPLER_1D;
1954 using gl::GL_INT_SAMPLER_2D;
1955 using gl::GL_INT_SAMPLER_3D;
1956 using gl::GL_INT_SAMPLER_CUBE;
1957 using gl::GL_INT_SAMPLER_2D_RECT;
1958 using gl::GL_INT_SAMPLER_1D_ARRAY;
1959 using gl::GL_INT_SAMPLER_2D_ARRAY;
1960 using gl::GL_INT_SAMPLER_BUFFER;
1961 using gl::GL_UNSIGNED_INT_SAMPLER_1D;
1962 using gl::GL_UNSIGNED_INT_SAMPLER_2D;
1963 using gl::GL_UNSIGNED_INT_SAMPLER_3D;
1964 using gl::GL_UNSIGNED_INT_SAMPLER_CUBE;
1965 using gl::GL_UNSIGNED_INT_SAMPLER_2D_RECT;
1966 using gl::GL_UNSIGNED_INT_SAMPLER_1D_ARRAY;
1967 using gl::GL_UNSIGNED_INT_SAMPLER_2D_ARRAY;
1968 using gl::GL_UNSIGNED_INT_SAMPLER_BUFFER;
1969 using gl::GL_COPY_READ_BUFFER_BINDING;
1970 using gl::GL_COPY_WRITE_BUFFER_BINDING;
1971 using gl::GL_RGBA16_SNORM;
1972 using gl::GL_SIGNED_NORMALIZED;
1973 using gl::GL_PRIMITIVE_RESTART;
1974 using gl::GL_PRIMITIVE_RESTART_INDEX;
1975 
1976 
1977 
1978 } // namespace gl31
Definition: gl31/bitfield.h:10