glbinding  3.0.2.58901078581f
A C++ binding for the OpenGL API, generated using the gl.xml specification.
gl32core/enum.h
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1 
2 #pragma once
3 
4 
5 #include <glbinding/nogl.h>
6 
7 #include <glbinding/gl/enum.h>
8 
9 
10 namespace gl32core
11 {
12 
13 
14 // import enums to namespace
15 
16 
17 // AlphaFunction
18 
19 using gl::GL_NEVER;
20 using gl::GL_LESS;
21 using gl::GL_EQUAL;
22 using gl::GL_LEQUAL;
23 using gl::GL_GREATER;
24 using gl::GL_NOTEQUAL;
25 using gl::GL_GEQUAL;
26 using gl::GL_ALWAYS;
27 
28 // AttributeType
29 
30 using gl::GL_FLOAT_VEC2;
31 using gl::GL_FLOAT_VEC3;
32 using gl::GL_FLOAT_VEC4;
33 using gl::GL_INT_VEC2;
34 using gl::GL_INT_VEC3;
35 using gl::GL_INT_VEC4;
36 using gl::GL_BOOL;
37 using gl::GL_BOOL_VEC2;
38 using gl::GL_BOOL_VEC3;
39 using gl::GL_BOOL_VEC4;
40 using gl::GL_FLOAT_MAT2;
41 using gl::GL_FLOAT_MAT3;
42 using gl::GL_FLOAT_MAT4;
43 using gl::GL_SAMPLER_1D;
44 using gl::GL_SAMPLER_2D;
45 using gl::GL_SAMPLER_3D;
46 using gl::GL_SAMPLER_CUBE;
47 using gl::GL_SAMPLER_1D_SHADOW;
48 using gl::GL_SAMPLER_2D_SHADOW;
49 using gl::GL_SAMPLER_2D_RECT;
50 using gl::GL_SAMPLER_2D_RECT_SHADOW;
51 using gl::GL_FLOAT_MAT2x3;
52 using gl::GL_FLOAT_MAT2x4;
53 using gl::GL_FLOAT_MAT3x2;
54 using gl::GL_FLOAT_MAT3x4;
55 using gl::GL_FLOAT_MAT4x2;
56 using gl::GL_FLOAT_MAT4x3;
57 
58 // BlendEquationModeEXT
59 
60 using gl::GL_FUNC_ADD;
61 using gl::GL_FUNC_SUBTRACT;
62 using gl::GL_FUNC_REVERSE_SUBTRACT;
63 
64 // BlendingFactor
65 
66 using gl::GL_ZERO;
67 using gl::GL_SRC_COLOR;
68 using gl::GL_ONE_MINUS_SRC_COLOR;
69 using gl::GL_SRC_ALPHA;
70 using gl::GL_ONE_MINUS_SRC_ALPHA;
71 using gl::GL_DST_ALPHA;
72 using gl::GL_ONE_MINUS_DST_ALPHA;
73 using gl::GL_DST_COLOR;
74 using gl::GL_ONE_MINUS_DST_COLOR;
75 using gl::GL_SRC_ALPHA_SATURATE;
76 using gl::GL_CONSTANT_COLOR;
77 using gl::GL_ONE_MINUS_CONSTANT_COLOR;
78 using gl::GL_CONSTANT_ALPHA;
79 using gl::GL_ONE_MINUS_CONSTANT_ALPHA;
80 using gl::GL_SRC1_ALPHA;
81 using gl::GL_ONE;
82 
83 // BlitFramebufferFilter
84 
85 using gl::GL_NEAREST;
86 using gl::GL_LINEAR;
87 
88 // Buffer
89 
90 using gl::GL_COLOR;
91 using gl::GL_DEPTH;
92 using gl::GL_STENCIL;
93 
94 // BufferAccessARB
95 
96 using gl::GL_READ_ONLY;
97 using gl::GL_WRITE_ONLY;
98 using gl::GL_READ_WRITE;
99 
100 // BufferStorageTarget
101 
102 using gl::GL_ARRAY_BUFFER;
103 using gl::GL_ELEMENT_ARRAY_BUFFER;
104 using gl::GL_PIXEL_PACK_BUFFER;
105 using gl::GL_PIXEL_UNPACK_BUFFER;
106 using gl::GL_UNIFORM_BUFFER;
107 using gl::GL_TEXTURE_BUFFER;
108 using gl::GL_TRANSFORM_FEEDBACK_BUFFER;
109 using gl::GL_COPY_READ_BUFFER;
110 using gl::GL_COPY_WRITE_BUFFER;
111 
112 // BufferTargetARB
113 
114 // using gl::GL_ARRAY_BUFFER; // reuse BufferStorageTarget
115 // using gl::GL_ELEMENT_ARRAY_BUFFER; // reuse BufferStorageTarget
116 // using gl::GL_PIXEL_PACK_BUFFER; // reuse BufferStorageTarget
117 // using gl::GL_PIXEL_UNPACK_BUFFER; // reuse BufferStorageTarget
118 // using gl::GL_UNIFORM_BUFFER; // reuse BufferStorageTarget
119 // using gl::GL_TEXTURE_BUFFER; // reuse BufferStorageTarget
120 // using gl::GL_TRANSFORM_FEEDBACK_BUFFER; // reuse BufferStorageTarget
121 // using gl::GL_COPY_READ_BUFFER; // reuse BufferStorageTarget
122 // using gl::GL_COPY_WRITE_BUFFER; // reuse BufferStorageTarget
123 
124 // BufferUsageARB
125 
126 using gl::GL_STREAM_DRAW;
127 using gl::GL_STREAM_READ;
128 using gl::GL_STREAM_COPY;
129 using gl::GL_STATIC_DRAW;
130 using gl::GL_STATIC_READ;
131 using gl::GL_STATIC_COPY;
132 using gl::GL_DYNAMIC_DRAW;
133 using gl::GL_DYNAMIC_READ;
134 using gl::GL_DYNAMIC_COPY;
135 
136 // CheckFramebufferStatusTarget
137 
138 using gl::GL_READ_FRAMEBUFFER;
139 using gl::GL_DRAW_FRAMEBUFFER;
140 using gl::GL_FRAMEBUFFER;
141 
142 // ClipControlOrigin
143 
144 using gl::GL_LOWER_LEFT;
145 using gl::GL_UPPER_LEFT;
146 
147 // ClipPlaneName
148 
149 using gl::GL_CLIP_DISTANCE0;
150 using gl::GL_CLIP_DISTANCE1;
151 using gl::GL_CLIP_DISTANCE2;
152 using gl::GL_CLIP_DISTANCE3;
153 using gl::GL_CLIP_DISTANCE4;
154 using gl::GL_CLIP_DISTANCE5;
155 using gl::GL_CLIP_DISTANCE6;
156 using gl::GL_CLIP_DISTANCE7;
157 
158 // ColorBuffer
159 
160 using gl::GL_NONE;
161 using gl::GL_FRONT_LEFT;
162 using gl::GL_FRONT_RIGHT;
163 using gl::GL_BACK_LEFT;
164 using gl::GL_BACK_RIGHT;
165 using gl::GL_FRONT;
166 using gl::GL_BACK;
167 using gl::GL_LEFT;
168 using gl::GL_RIGHT;
169 using gl::GL_FRONT_AND_BACK;
170 using gl::GL_COLOR_ATTACHMENT0;
171 using gl::GL_COLOR_ATTACHMENT1;
172 using gl::GL_COLOR_ATTACHMENT2;
173 using gl::GL_COLOR_ATTACHMENT3;
174 using gl::GL_COLOR_ATTACHMENT4;
175 using gl::GL_COLOR_ATTACHMENT5;
176 using gl::GL_COLOR_ATTACHMENT6;
177 using gl::GL_COLOR_ATTACHMENT7;
178 using gl::GL_COLOR_ATTACHMENT8;
179 using gl::GL_COLOR_ATTACHMENT9;
180 using gl::GL_COLOR_ATTACHMENT10;
181 using gl::GL_COLOR_ATTACHMENT11;
182 using gl::GL_COLOR_ATTACHMENT12;
183 using gl::GL_COLOR_ATTACHMENT13;
184 using gl::GL_COLOR_ATTACHMENT14;
185 using gl::GL_COLOR_ATTACHMENT15;
186 using gl::GL_COLOR_ATTACHMENT16;
187 using gl::GL_COLOR_ATTACHMENT17;
188 using gl::GL_COLOR_ATTACHMENT18;
189 using gl::GL_COLOR_ATTACHMENT19;
190 using gl::GL_COLOR_ATTACHMENT20;
191 using gl::GL_COLOR_ATTACHMENT21;
192 using gl::GL_COLOR_ATTACHMENT22;
193 using gl::GL_COLOR_ATTACHMENT23;
194 using gl::GL_COLOR_ATTACHMENT24;
195 using gl::GL_COLOR_ATTACHMENT25;
196 using gl::GL_COLOR_ATTACHMENT26;
197 using gl::GL_COLOR_ATTACHMENT27;
198 using gl::GL_COLOR_ATTACHMENT28;
199 using gl::GL_COLOR_ATTACHMENT29;
200 using gl::GL_COLOR_ATTACHMENT30;
201 using gl::GL_COLOR_ATTACHMENT31;
202 
203 // ColorMaterialFace
204 
205 // using gl::GL_FRONT; // reuse ColorBuffer
206 // using gl::GL_BACK; // reuse ColorBuffer
207 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
208 
209 // ColorPointerType
210 
211 using gl::GL_BYTE;
212 using gl::GL_UNSIGNED_BYTE;
213 using gl::GL_SHORT;
214 using gl::GL_UNSIGNED_SHORT;
215 using gl::GL_INT;
216 using gl::GL_UNSIGNED_INT;
217 using gl::GL_FLOAT;
218 using gl::GL_DOUBLE;
219 
220 // CopyBufferSubDataTarget
221 
222 // using gl::GL_ARRAY_BUFFER; // reuse BufferStorageTarget
223 // using gl::GL_ELEMENT_ARRAY_BUFFER; // reuse BufferStorageTarget
224 // using gl::GL_PIXEL_PACK_BUFFER; // reuse BufferStorageTarget
225 // using gl::GL_PIXEL_UNPACK_BUFFER; // reuse BufferStorageTarget
226 // using gl::GL_UNIFORM_BUFFER; // reuse BufferStorageTarget
227 // using gl::GL_TEXTURE_BUFFER; // reuse BufferStorageTarget
228 // using gl::GL_TRANSFORM_FEEDBACK_BUFFER; // reuse BufferStorageTarget
229 // using gl::GL_COPY_READ_BUFFER; // reuse BufferStorageTarget
230 // using gl::GL_COPY_WRITE_BUFFER; // reuse BufferStorageTarget
231 
232 // CullFaceMode
233 
234 // using gl::GL_FRONT; // reuse ColorBuffer
235 // using gl::GL_BACK; // reuse ColorBuffer
236 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
237 
238 // DebugSeverity
239 
240 using gl::GL_DONT_CARE;
241 
242 // DebugSource
243 
244 // using gl::GL_DONT_CARE; // reuse DebugSeverity
245 
246 // DebugType
247 
248 // using gl::GL_DONT_CARE; // reuse DebugSeverity
249 
250 // DepthFunction
251 
252 // using gl::GL_NEVER; // reuse AlphaFunction
253 // using gl::GL_LESS; // reuse AlphaFunction
254 // using gl::GL_EQUAL; // reuse AlphaFunction
255 // using gl::GL_LEQUAL; // reuse AlphaFunction
256 // using gl::GL_GREATER; // reuse AlphaFunction
257 // using gl::GL_NOTEQUAL; // reuse AlphaFunction
258 // using gl::GL_GEQUAL; // reuse AlphaFunction
259 // using gl::GL_ALWAYS; // reuse AlphaFunction
260 
261 // DrawBufferMode
262 
263 // using gl::GL_NONE; // reuse ColorBuffer
264 // using gl::GL_FRONT_LEFT; // reuse ColorBuffer
265 // using gl::GL_FRONT_RIGHT; // reuse ColorBuffer
266 // using gl::GL_BACK_LEFT; // reuse ColorBuffer
267 // using gl::GL_BACK_RIGHT; // reuse ColorBuffer
268 // using gl::GL_FRONT; // reuse ColorBuffer
269 // using gl::GL_BACK; // reuse ColorBuffer
270 // using gl::GL_LEFT; // reuse ColorBuffer
271 // using gl::GL_RIGHT; // reuse ColorBuffer
272 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
273 
274 // DrawElementsType
275 
276 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
277 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
278 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
279 
280 // EnableCap
281 
282 using gl::GL_LINE_SMOOTH;
283 using gl::GL_POLYGON_SMOOTH;
284 using gl::GL_CULL_FACE;
285 using gl::GL_DEPTH_TEST;
286 using gl::GL_STENCIL_TEST;
287 using gl::GL_DITHER;
288 using gl::GL_BLEND;
289 using gl::GL_COLOR_LOGIC_OP;
290 using gl::GL_SCISSOR_TEST;
291 using gl::GL_TEXTURE_1D;
292 using gl::GL_TEXTURE_2D;
293 using gl::GL_POLYGON_OFFSET_POINT;
294 using gl::GL_POLYGON_OFFSET_LINE;
295 using gl::GL_POLYGON_OFFSET_FILL;
296 
297 // ErrorCode
298 
299 using gl::GL_NO_ERROR;
300 using gl::GL_INVALID_ENUM;
301 using gl::GL_INVALID_VALUE;
302 using gl::GL_INVALID_OPERATION;
303 using gl::GL_OUT_OF_MEMORY;
304 using gl::GL_INVALID_FRAMEBUFFER_OPERATION;
305 
306 // FogCoordinatePointerType
307 
308 // using gl::GL_FLOAT; // reuse ColorPointerType
309 // using gl::GL_DOUBLE; // reuse ColorPointerType
310 
311 // FogMode
312 
313 // using gl::GL_LINEAR; // reuse BlitFramebufferFilter
314 
315 // FogPointerTypeEXT
316 
317 // using gl::GL_FLOAT; // reuse ColorPointerType
318 // using gl::GL_DOUBLE; // reuse ColorPointerType
319 
320 // FogPointerTypeIBM
321 
322 // using gl::GL_FLOAT; // reuse ColorPointerType
323 // using gl::GL_DOUBLE; // reuse ColorPointerType
324 
325 // FramebufferAttachment
326 
327 using gl::GL_MAX_COLOR_ATTACHMENTS;
328 // using gl::GL_COLOR_ATTACHMENT0; // reuse ColorBuffer
329 // using gl::GL_COLOR_ATTACHMENT1; // reuse ColorBuffer
330 // using gl::GL_COLOR_ATTACHMENT2; // reuse ColorBuffer
331 // using gl::GL_COLOR_ATTACHMENT3; // reuse ColorBuffer
332 // using gl::GL_COLOR_ATTACHMENT4; // reuse ColorBuffer
333 // using gl::GL_COLOR_ATTACHMENT5; // reuse ColorBuffer
334 // using gl::GL_COLOR_ATTACHMENT6; // reuse ColorBuffer
335 // using gl::GL_COLOR_ATTACHMENT7; // reuse ColorBuffer
336 // using gl::GL_COLOR_ATTACHMENT8; // reuse ColorBuffer
337 // using gl::GL_COLOR_ATTACHMENT9; // reuse ColorBuffer
338 // using gl::GL_COLOR_ATTACHMENT10; // reuse ColorBuffer
339 // using gl::GL_COLOR_ATTACHMENT11; // reuse ColorBuffer
340 // using gl::GL_COLOR_ATTACHMENT12; // reuse ColorBuffer
341 // using gl::GL_COLOR_ATTACHMENT13; // reuse ColorBuffer
342 // using gl::GL_COLOR_ATTACHMENT14; // reuse ColorBuffer
343 // using gl::GL_COLOR_ATTACHMENT15; // reuse ColorBuffer
344 // using gl::GL_COLOR_ATTACHMENT16; // reuse ColorBuffer
345 // using gl::GL_COLOR_ATTACHMENT17; // reuse ColorBuffer
346 // using gl::GL_COLOR_ATTACHMENT18; // reuse ColorBuffer
347 // using gl::GL_COLOR_ATTACHMENT19; // reuse ColorBuffer
348 // using gl::GL_COLOR_ATTACHMENT20; // reuse ColorBuffer
349 // using gl::GL_COLOR_ATTACHMENT21; // reuse ColorBuffer
350 // using gl::GL_COLOR_ATTACHMENT22; // reuse ColorBuffer
351 // using gl::GL_COLOR_ATTACHMENT23; // reuse ColorBuffer
352 // using gl::GL_COLOR_ATTACHMENT24; // reuse ColorBuffer
353 // using gl::GL_COLOR_ATTACHMENT25; // reuse ColorBuffer
354 // using gl::GL_COLOR_ATTACHMENT26; // reuse ColorBuffer
355 // using gl::GL_COLOR_ATTACHMENT27; // reuse ColorBuffer
356 // using gl::GL_COLOR_ATTACHMENT28; // reuse ColorBuffer
357 // using gl::GL_COLOR_ATTACHMENT29; // reuse ColorBuffer
358 // using gl::GL_COLOR_ATTACHMENT30; // reuse ColorBuffer
359 // using gl::GL_COLOR_ATTACHMENT31; // reuse ColorBuffer
360 using gl::GL_DEPTH_ATTACHMENT;
361 
362 // FramebufferAttachmentParameterName
363 
364 using gl::GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING;
365 using gl::GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE;
366 using gl::GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE;
367 using gl::GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE;
368 using gl::GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE;
369 using gl::GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE;
370 using gl::GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE;
371 using gl::GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE;
372 using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
373 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
374 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
375 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER;
376 using gl::GL_FRAMEBUFFER_ATTACHMENT_LAYERED;
377 
378 // FramebufferStatus
379 
380 using gl::GL_FRAMEBUFFER_UNDEFINED;
381 using gl::GL_FRAMEBUFFER_COMPLETE;
382 using gl::GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
383 using gl::GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
384 using gl::GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER;
385 using gl::GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER;
386 using gl::GL_FRAMEBUFFER_UNSUPPORTED;
387 using gl::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
388 using gl::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
389 
390 // FramebufferTarget
391 
392 // using gl::GL_READ_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
393 // using gl::GL_DRAW_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
394 // using gl::GL_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
395 
396 // FrontFaceDirection
397 
398 using gl::GL_CW;
399 using gl::GL_CCW;
400 
401 // GetFramebufferParameter
402 
403 using gl::GL_DOUBLEBUFFER;
404 using gl::GL_STEREO;
405 using gl::GL_SAMPLE_BUFFERS;
406 using gl::GL_SAMPLES;
407 
408 // GetPName
409 
410 using gl::GL_POINT_SIZE;
411 using gl::GL_POINT_SIZE_RANGE;
412 using gl::GL_SMOOTH_POINT_SIZE_RANGE;
413 using gl::GL_POINT_SIZE_GRANULARITY;
414 using gl::GL_SMOOTH_POINT_SIZE_GRANULARITY;
415 // using gl::GL_LINE_SMOOTH; // reuse EnableCap
416 using gl::GL_LINE_WIDTH;
417 using gl::GL_LINE_WIDTH_RANGE;
418 using gl::GL_SMOOTH_LINE_WIDTH_RANGE;
419 using gl::GL_LINE_WIDTH_GRANULARITY;
420 using gl::GL_SMOOTH_LINE_WIDTH_GRANULARITY;
421 using gl::GL_POLYGON_MODE;
422 // using gl::GL_POLYGON_SMOOTH; // reuse EnableCap
423 // using gl::GL_CULL_FACE; // reuse EnableCap
424 using gl::GL_CULL_FACE_MODE;
425 using gl::GL_FRONT_FACE;
426 using gl::GL_DEPTH_RANGE;
427 // using gl::GL_DEPTH_TEST; // reuse EnableCap
428 using gl::GL_DEPTH_WRITEMASK;
429 using gl::GL_DEPTH_CLEAR_VALUE;
430 using gl::GL_DEPTH_FUNC;
431 // using gl::GL_STENCIL_TEST; // reuse EnableCap
432 using gl::GL_STENCIL_CLEAR_VALUE;
433 using gl::GL_STENCIL_FUNC;
434 using gl::GL_STENCIL_VALUE_MASK;
435 using gl::GL_STENCIL_FAIL;
436 using gl::GL_STENCIL_PASS_DEPTH_FAIL;
437 using gl::GL_STENCIL_PASS_DEPTH_PASS;
438 using gl::GL_STENCIL_REF;
439 using gl::GL_STENCIL_WRITEMASK;
440 using gl::GL_VIEWPORT;
441 // using gl::GL_DITHER; // reuse EnableCap
442 using gl::GL_BLEND_DST;
443 using gl::GL_BLEND_SRC;
444 // using gl::GL_BLEND; // reuse EnableCap
445 using gl::GL_LOGIC_OP_MODE;
446 // using gl::GL_COLOR_LOGIC_OP; // reuse EnableCap
447 using gl::GL_DRAW_BUFFER;
448 using gl::GL_READ_BUFFER;
449 using gl::GL_SCISSOR_BOX;
450 // using gl::GL_SCISSOR_TEST; // reuse EnableCap
451 using gl::GL_COLOR_CLEAR_VALUE;
452 using gl::GL_COLOR_WRITEMASK;
453 // using gl::GL_DOUBLEBUFFER; // reuse GetFramebufferParameter
454 // using gl::GL_STEREO; // reuse GetFramebufferParameter
455 using gl::GL_LINE_SMOOTH_HINT;
456 using gl::GL_POLYGON_SMOOTH_HINT;
457 using gl::GL_UNPACK_SWAP_BYTES;
458 using gl::GL_UNPACK_LSB_FIRST;
459 using gl::GL_UNPACK_ROW_LENGTH;
460 using gl::GL_UNPACK_SKIP_ROWS;
461 using gl::GL_UNPACK_SKIP_PIXELS;
462 using gl::GL_UNPACK_ALIGNMENT;
463 using gl::GL_PACK_SWAP_BYTES;
464 using gl::GL_PACK_LSB_FIRST;
465 using gl::GL_PACK_ROW_LENGTH;
466 using gl::GL_PACK_SKIP_ROWS;
467 using gl::GL_PACK_SKIP_PIXELS;
468 using gl::GL_PACK_ALIGNMENT;
469 using gl::GL_MAX_CLIP_DISTANCES;
470 using gl::GL_MAX_TEXTURE_SIZE;
471 using gl::GL_MAX_VIEWPORT_DIMS;
472 using gl::GL_SUBPIXEL_BITS;
473 // using gl::GL_TEXTURE_1D; // reuse EnableCap
474 // using gl::GL_TEXTURE_2D; // reuse EnableCap
475 using gl::GL_POLYGON_OFFSET_UNITS;
476 // using gl::GL_POLYGON_OFFSET_POINT; // reuse EnableCap
477 // using gl::GL_POLYGON_OFFSET_LINE; // reuse EnableCap
478 // using gl::GL_POLYGON_OFFSET_FILL; // reuse EnableCap
479 using gl::GL_POLYGON_OFFSET_FACTOR;
480 using gl::GL_TEXTURE_BINDING_1D;
481 using gl::GL_TEXTURE_BINDING_2D;
482 using gl::GL_TEXTURE_BINDING_3D;
483 using gl::GL_ALIASED_LINE_WIDTH_RANGE;
484 
485 // GetTextureParameter
486 
487 using gl::GL_TEXTURE_WIDTH;
488 using gl::GL_TEXTURE_HEIGHT;
489 using gl::GL_TEXTURE_INTERNAL_FORMAT;
490 using gl::GL_TEXTURE_BORDER_COLOR;
491 using gl::GL_TEXTURE_MAG_FILTER;
492 using gl::GL_TEXTURE_MIN_FILTER;
493 using gl::GL_TEXTURE_WRAP_S;
494 using gl::GL_TEXTURE_WRAP_T;
495 using gl::GL_TEXTURE_RED_SIZE;
496 using gl::GL_TEXTURE_GREEN_SIZE;
497 using gl::GL_TEXTURE_BLUE_SIZE;
498 using gl::GL_TEXTURE_ALPHA_SIZE;
499 
500 // GraphicsResetStatus
501 
502 // using gl::GL_NO_ERROR; // reuse ErrorCode
503 
504 // HintMode
505 
506 // using gl::GL_DONT_CARE; // reuse DebugSeverity
507 using gl::GL_FASTEST;
508 using gl::GL_NICEST;
509 
510 // HintTarget
511 
512 // using gl::GL_LINE_SMOOTH_HINT; // reuse GetPName
513 // using gl::GL_POLYGON_SMOOTH_HINT; // reuse GetPName
514 using gl::GL_TEXTURE_COMPRESSION_HINT;
515 using gl::GL_FRAGMENT_SHADER_DERIVATIVE_HINT;
516 
517 // IndexPointerType
518 
519 // using gl::GL_SHORT; // reuse ColorPointerType
520 // using gl::GL_INT; // reuse ColorPointerType
521 // using gl::GL_FLOAT; // reuse ColorPointerType
522 // using gl::GL_DOUBLE; // reuse ColorPointerType
523 
524 // InternalFormat
525 
526 using gl::GL_DEPTH_COMPONENT;
527 using gl::GL_RED;
528 using gl::GL_RGB;
529 using gl::GL_RGBA;
530 using gl::GL_R3_G3_B2;
531 using gl::GL_RGB4;
532 using gl::GL_RGB5;
533 using gl::GL_RGB8;
534 using gl::GL_RGB10;
535 using gl::GL_RGB12;
536 using gl::GL_RGB16;
537 using gl::GL_RGBA4;
538 using gl::GL_RGB5_A1;
539 using gl::GL_RGBA8;
540 using gl::GL_RGB10_A2;
541 using gl::GL_RGBA12;
542 using gl::GL_RGBA16;
543 using gl::GL_DEPTH_COMPONENT16;
544 using gl::GL_COMPRESSED_RED;
545 using gl::GL_COMPRESSED_RG;
546 using gl::GL_RG;
547 using gl::GL_R8;
548 using gl::GL_R16;
549 using gl::GL_RG8;
550 using gl::GL_RG16;
551 using gl::GL_R16F;
552 using gl::GL_R32F;
553 using gl::GL_RG16F;
554 using gl::GL_RG32F;
555 using gl::GL_R8I;
556 using gl::GL_R8UI;
557 using gl::GL_R16I;
558 using gl::GL_R16UI;
559 using gl::GL_R32I;
560 using gl::GL_R32UI;
561 using gl::GL_RG8I;
562 using gl::GL_RG8UI;
563 using gl::GL_RG16I;
564 using gl::GL_RG16UI;
565 using gl::GL_RG32I;
566 using gl::GL_RG32UI;
567 using gl::GL_COMPRESSED_RGB;
568 using gl::GL_COMPRESSED_RGBA;
569 using gl::GL_DEPTH_STENCIL;
570 using gl::GL_RGBA32F;
571 using gl::GL_RGBA16F;
572 using gl::GL_RGB16F;
573 using gl::GL_DEPTH24_STENCIL8;
574 using gl::GL_R11F_G11F_B10F;
575 using gl::GL_RGB9_E5;
576 using gl::GL_SRGB;
577 using gl::GL_SRGB8;
578 using gl::GL_SRGB_ALPHA;
579 using gl::GL_SRGB8_ALPHA8;
580 using gl::GL_COMPRESSED_SRGB;
581 using gl::GL_COMPRESSED_SRGB_ALPHA;
582 using gl::GL_DEPTH_COMPONENT32F;
583 using gl::GL_DEPTH32F_STENCIL8;
584 using gl::GL_RGBA32UI;
585 using gl::GL_RGB32UI;
586 using gl::GL_RGBA16UI;
587 using gl::GL_RGB16UI;
588 using gl::GL_RGBA8UI;
589 using gl::GL_RGB8UI;
590 using gl::GL_RGBA32I;
591 using gl::GL_RGB32I;
592 using gl::GL_RGBA16I;
593 using gl::GL_RGB16I;
594 using gl::GL_RGBA8I;
595 using gl::GL_RGB8I;
596 using gl::GL_COMPRESSED_RED_RGTC1;
597 using gl::GL_COMPRESSED_SIGNED_RED_RGTC1;
598 using gl::GL_COMPRESSED_RG_RGTC2;
599 using gl::GL_COMPRESSED_SIGNED_RG_RGTC2;
600 using gl::GL_R8_SNORM;
601 using gl::GL_RG8_SNORM;
602 using gl::GL_RGB8_SNORM;
603 using gl::GL_RGBA8_SNORM;
604 using gl::GL_R16_SNORM;
605 using gl::GL_RG16_SNORM;
606 using gl::GL_RGB16_SNORM;
607 
608 // InternalFormatPName
609 
610 // using gl::GL_SAMPLES; // reuse GetFramebufferParameter
611 using gl::GL_TEXTURE_COMPRESSED;
612 
613 // LightEnvModeSGIX
614 
615 using gl::GL_REPLACE;
616 
617 // ListNameType
618 
619 // using gl::GL_BYTE; // reuse ColorPointerType
620 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
621 // using gl::GL_SHORT; // reuse ColorPointerType
622 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
623 // using gl::GL_INT; // reuse ColorPointerType
624 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
625 // using gl::GL_FLOAT; // reuse ColorPointerType
626 
627 // LogicOp
628 
629 using gl::GL_CLEAR;
630 using gl::GL_AND;
631 using gl::GL_AND_REVERSE;
632 using gl::GL_COPY;
633 using gl::GL_AND_INVERTED;
634 using gl::GL_NOOP;
635 using gl::GL_XOR;
636 using gl::GL_OR;
637 using gl::GL_NOR;
638 using gl::GL_EQUIV;
639 using gl::GL_INVERT;
640 using gl::GL_OR_REVERSE;
641 using gl::GL_COPY_INVERTED;
642 using gl::GL_OR_INVERTED;
643 using gl::GL_NAND;
644 using gl::GL_SET;
645 
646 // MaterialFace
647 
648 // using gl::GL_FRONT; // reuse ColorBuffer
649 // using gl::GL_BACK; // reuse ColorBuffer
650 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
651 
652 // MatrixMode
653 
654 using gl::GL_TEXTURE;
655 
656 // MeshMode1
657 
658 using gl::GL_POINT;
659 using gl::GL_LINE;
660 
661 // MeshMode2
662 
663 // using gl::GL_POINT; // reuse MeshMode1
664 // using gl::GL_LINE; // reuse MeshMode1
665 using gl::GL_FILL;
666 
667 // NormalPointerType
668 
669 // using gl::GL_BYTE; // reuse ColorPointerType
670 // using gl::GL_SHORT; // reuse ColorPointerType
671 // using gl::GL_INT; // reuse ColorPointerType
672 // using gl::GL_FLOAT; // reuse ColorPointerType
673 // using gl::GL_DOUBLE; // reuse ColorPointerType
674 
675 // ObjectIdentifier
676 
677 // using gl::GL_TEXTURE; // reuse MatrixMode
678 // using gl::GL_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
679 using gl::GL_RENDERBUFFER;
680 
681 // PathFillMode
682 
683 // using gl::GL_INVERT; // reuse LogicOp
684 
685 // PathFontStyle
686 
687 // using gl::GL_NONE; // reuse ColorBuffer
688 
689 // PathGenMode
690 
691 // using gl::GL_NONE; // reuse ColorBuffer
692 
693 // PathTransformType
694 
695 // using gl::GL_NONE; // reuse ColorBuffer
696 
697 // PipelineParameterName
698 
699 using gl::GL_FRAGMENT_SHADER;
700 using gl::GL_VERTEX_SHADER;
701 using gl::GL_INFO_LOG_LENGTH;
702 using gl::GL_GEOMETRY_SHADER;
703 
704 // PixelCopyType
705 
706 // using gl::GL_COLOR; // reuse Buffer
707 // using gl::GL_DEPTH; // reuse Buffer
708 // using gl::GL_STENCIL; // reuse Buffer
709 
710 // PixelFormat
711 
712 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
713 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
714 using gl::GL_STENCIL_INDEX;
715 // using gl::GL_DEPTH_COMPONENT; // reuse InternalFormat
716 // using gl::GL_RED; // reuse InternalFormat
717 using gl::GL_GREEN;
718 using gl::GL_BLUE;
719 using gl::GL_ALPHA;
720 // using gl::GL_RGB; // reuse InternalFormat
721 // using gl::GL_RGBA; // reuse InternalFormat
722 
723 // PixelStoreParameter
724 
725 // using gl::GL_UNPACK_SWAP_BYTES; // reuse GetPName
726 // using gl::GL_UNPACK_LSB_FIRST; // reuse GetPName
727 // using gl::GL_UNPACK_ROW_LENGTH; // reuse GetPName
728 // using gl::GL_UNPACK_SKIP_ROWS; // reuse GetPName
729 // using gl::GL_UNPACK_SKIP_PIXELS; // reuse GetPName
730 // using gl::GL_UNPACK_ALIGNMENT; // reuse GetPName
731 // using gl::GL_PACK_SWAP_BYTES; // reuse GetPName
732 // using gl::GL_PACK_LSB_FIRST; // reuse GetPName
733 // using gl::GL_PACK_ROW_LENGTH; // reuse GetPName
734 // using gl::GL_PACK_SKIP_ROWS; // reuse GetPName
735 // using gl::GL_PACK_SKIP_PIXELS; // reuse GetPName
736 // using gl::GL_PACK_ALIGNMENT; // reuse GetPName
737 using gl::GL_PACK_SKIP_IMAGES;
738 using gl::GL_PACK_IMAGE_HEIGHT;
739 using gl::GL_UNPACK_SKIP_IMAGES;
740 using gl::GL_UNPACK_IMAGE_HEIGHT;
741 
742 // PixelTexGenMode
743 
744 // using gl::GL_NONE; // reuse ColorBuffer
745 // using gl::GL_RGB; // reuse InternalFormat
746 // using gl::GL_RGBA; // reuse InternalFormat
747 
748 // PixelType
749 
750 // using gl::GL_BYTE; // reuse ColorPointerType
751 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
752 // using gl::GL_SHORT; // reuse ColorPointerType
753 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
754 // using gl::GL_INT; // reuse ColorPointerType
755 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
756 // using gl::GL_FLOAT; // reuse ColorPointerType
757 using gl::GL_UNSIGNED_BYTE_3_3_2;
758 using gl::GL_UNSIGNED_SHORT_4_4_4_4;
759 using gl::GL_UNSIGNED_SHORT_5_5_5_1;
760 using gl::GL_UNSIGNED_INT_8_8_8_8;
761 using gl::GL_UNSIGNED_INT_10_10_10_2;
762 
763 // PointParameterNameSGIS
764 
765 using gl::GL_POINT_FADE_THRESHOLD_SIZE;
766 
767 // PolygonMode
768 
769 // using gl::GL_POINT; // reuse MeshMode1
770 // using gl::GL_LINE; // reuse MeshMode1
771 // using gl::GL_FILL; // reuse MeshMode2
772 
773 // PrimitiveType
774 
775 using gl::GL_POINTS;
776 using gl::GL_LINES;
777 using gl::GL_LINE_LOOP;
778 using gl::GL_LINE_STRIP;
779 using gl::GL_TRIANGLES;
780 using gl::GL_TRIANGLE_STRIP;
781 using gl::GL_TRIANGLE_FAN;
782 using gl::GL_LINES_ADJACENCY;
783 using gl::GL_LINE_STRIP_ADJACENCY;
784 using gl::GL_TRIANGLES_ADJACENCY;
785 using gl::GL_TRIANGLE_STRIP_ADJACENCY;
786 
787 // ProgramInterface
788 
789 // using gl::GL_TRANSFORM_FEEDBACK_BUFFER; // reuse BufferStorageTarget
790 
791 // ProgramPropertyARB
792 
793 using gl::GL_GEOMETRY_VERTICES_OUT;
794 using gl::GL_GEOMETRY_INPUT_TYPE;
795 using gl::GL_GEOMETRY_OUTPUT_TYPE;
796 using gl::GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH;
797 using gl::GL_ACTIVE_UNIFORM_BLOCKS;
798 using gl::GL_DELETE_STATUS;
799 using gl::GL_LINK_STATUS;
800 using gl::GL_VALIDATE_STATUS;
801 // using gl::GL_INFO_LOG_LENGTH; // reuse PipelineParameterName
802 using gl::GL_ATTACHED_SHADERS;
803 using gl::GL_ACTIVE_UNIFORMS;
804 using gl::GL_ACTIVE_UNIFORM_MAX_LENGTH;
805 using gl::GL_ACTIVE_ATTRIBUTES;
806 using gl::GL_ACTIVE_ATTRIBUTE_MAX_LENGTH;
807 using gl::GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH;
808 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_MODE;
809 using gl::GL_TRANSFORM_FEEDBACK_VARYINGS;
810 
811 // QueryObjectParameterName
812 
813 using gl::GL_QUERY_RESULT;
814 using gl::GL_QUERY_RESULT_AVAILABLE;
815 
816 // QueryParameterName
817 
818 using gl::GL_QUERY_COUNTER_BITS;
819 using gl::GL_CURRENT_QUERY;
820 
821 // QueryTarget
822 
823 using gl::GL_SAMPLES_PASSED;
824 using gl::GL_PRIMITIVES_GENERATED;
825 using gl::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN;
826 
827 // ReadBufferMode
828 
829 // using gl::GL_FRONT_LEFT; // reuse ColorBuffer
830 // using gl::GL_FRONT_RIGHT; // reuse ColorBuffer
831 // using gl::GL_BACK_LEFT; // reuse ColorBuffer
832 // using gl::GL_BACK_RIGHT; // reuse ColorBuffer
833 // using gl::GL_FRONT; // reuse ColorBuffer
834 // using gl::GL_BACK; // reuse ColorBuffer
835 // using gl::GL_LEFT; // reuse ColorBuffer
836 // using gl::GL_RIGHT; // reuse ColorBuffer
837 
838 // RenderbufferParameterName
839 
840 using gl::GL_RENDERBUFFER_SAMPLES;
841 using gl::GL_RENDERBUFFER_WIDTH;
842 using gl::GL_RENDERBUFFER_HEIGHT;
843 using gl::GL_RENDERBUFFER_INTERNAL_FORMAT;
844 using gl::GL_RENDERBUFFER_RED_SIZE;
845 using gl::GL_RENDERBUFFER_GREEN_SIZE;
846 using gl::GL_RENDERBUFFER_BLUE_SIZE;
847 using gl::GL_RENDERBUFFER_ALPHA_SIZE;
848 using gl::GL_RENDERBUFFER_DEPTH_SIZE;
849 using gl::GL_RENDERBUFFER_STENCIL_SIZE;
850 
851 // RenderbufferTarget
852 
853 // using gl::GL_RENDERBUFFER; // reuse ObjectIdentifier
854 
855 // SamplerParameterName
856 
857 // using gl::GL_TEXTURE_BORDER_COLOR; // reuse GetTextureParameter
858 // using gl::GL_TEXTURE_MAG_FILTER; // reuse GetTextureParameter
859 // using gl::GL_TEXTURE_MIN_FILTER; // reuse GetTextureParameter
860 // using gl::GL_TEXTURE_WRAP_S; // reuse GetTextureParameter
861 // using gl::GL_TEXTURE_WRAP_T; // reuse GetTextureParameter
862 using gl::GL_TEXTURE_WRAP_R;
863 using gl::GL_TEXTURE_MIN_LOD;
864 using gl::GL_TEXTURE_MAX_LOD;
865 using gl::GL_TEXTURE_COMPARE_MODE;
866 using gl::GL_TEXTURE_COMPARE_FUNC;
867 
868 // ShaderParameterName
869 
870 using gl::GL_SHADER_TYPE;
871 // using gl::GL_DELETE_STATUS; // reuse ProgramPropertyARB
872 using gl::GL_COMPILE_STATUS;
873 // using gl::GL_INFO_LOG_LENGTH; // reuse PipelineParameterName
874 using gl::GL_SHADER_SOURCE_LENGTH;
875 
876 // ShaderType
877 
878 // using gl::GL_FRAGMENT_SHADER; // reuse PipelineParameterName
879 // using gl::GL_VERTEX_SHADER; // reuse PipelineParameterName
880 // using gl::GL_GEOMETRY_SHADER; // reuse PipelineParameterName
881 
882 // StencilFaceDirection
883 
884 // using gl::GL_FRONT; // reuse ColorBuffer
885 // using gl::GL_BACK; // reuse ColorBuffer
886 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
887 
888 // StencilFunction
889 
890 // using gl::GL_NEVER; // reuse AlphaFunction
891 // using gl::GL_LESS; // reuse AlphaFunction
892 // using gl::GL_EQUAL; // reuse AlphaFunction
893 // using gl::GL_LEQUAL; // reuse AlphaFunction
894 // using gl::GL_GREATER; // reuse AlphaFunction
895 // using gl::GL_NOTEQUAL; // reuse AlphaFunction
896 // using gl::GL_GEQUAL; // reuse AlphaFunction
897 // using gl::GL_ALWAYS; // reuse AlphaFunction
898 
899 // StencilOp
900 
901 // using gl::GL_ZERO; // reuse BlendingFactor
902 // using gl::GL_INVERT; // reuse LogicOp
903 using gl::GL_KEEP;
904 // using gl::GL_REPLACE; // reuse LightEnvModeSGIX
905 using gl::GL_INCR;
906 using gl::GL_DECR;
907 
908 // StringName
909 
910 using gl::GL_VENDOR;
911 using gl::GL_RENDERER;
912 using gl::GL_VERSION;
913 using gl::GL_EXTENSIONS;
914 using gl::GL_SHADING_LANGUAGE_VERSION;
915 
916 // SubroutineParameterName
917 
918 using gl::GL_UNIFORM_SIZE;
919 using gl::GL_UNIFORM_NAME_LENGTH;
920 
921 // SyncCondition
922 
923 using gl::GL_SYNC_GPU_COMMANDS_COMPLETE;
924 
925 // SyncParameterName
926 
927 using gl::GL_OBJECT_TYPE;
928 using gl::GL_SYNC_CONDITION;
929 using gl::GL_SYNC_STATUS;
930 using gl::GL_SYNC_FLAGS;
931 
932 // SyncStatus
933 
934 using gl::GL_ALREADY_SIGNALED;
935 using gl::GL_TIMEOUT_EXPIRED;
936 using gl::GL_CONDITION_SATISFIED;
937 using gl::GL_WAIT_FAILED;
938 
939 // TexCoordPointerType
940 
941 // using gl::GL_SHORT; // reuse ColorPointerType
942 // using gl::GL_INT; // reuse ColorPointerType
943 // using gl::GL_FLOAT; // reuse ColorPointerType
944 // using gl::GL_DOUBLE; // reuse ColorPointerType
945 
946 // TextureEnvMode
947 
948 // using gl::GL_BLEND; // reuse EnableCap
949 
950 // TextureMagFilter
951 
952 // using gl::GL_NEAREST; // reuse BlitFramebufferFilter
953 // using gl::GL_LINEAR; // reuse BlitFramebufferFilter
954 
955 // TextureMinFilter
956 
957 // using gl::GL_NEAREST; // reuse BlitFramebufferFilter
958 // using gl::GL_LINEAR; // reuse BlitFramebufferFilter
959 using gl::GL_NEAREST_MIPMAP_NEAREST;
960 using gl::GL_LINEAR_MIPMAP_NEAREST;
961 using gl::GL_NEAREST_MIPMAP_LINEAR;
962 using gl::GL_LINEAR_MIPMAP_LINEAR;
963 
964 // TextureParameterName
965 
966 // using gl::GL_TEXTURE_WIDTH; // reuse GetTextureParameter
967 // using gl::GL_TEXTURE_HEIGHT; // reuse GetTextureParameter
968 // using gl::GL_TEXTURE_INTERNAL_FORMAT; // reuse GetTextureParameter
969 // using gl::GL_TEXTURE_BORDER_COLOR; // reuse GetTextureParameter
970 // using gl::GL_TEXTURE_MAG_FILTER; // reuse GetTextureParameter
971 // using gl::GL_TEXTURE_MIN_FILTER; // reuse GetTextureParameter
972 // using gl::GL_TEXTURE_WRAP_S; // reuse GetTextureParameter
973 // using gl::GL_TEXTURE_WRAP_T; // reuse GetTextureParameter
974 // using gl::GL_TEXTURE_RED_SIZE; // reuse GetTextureParameter
975 // using gl::GL_TEXTURE_GREEN_SIZE; // reuse GetTextureParameter
976 // using gl::GL_TEXTURE_BLUE_SIZE; // reuse GetTextureParameter
977 // using gl::GL_TEXTURE_ALPHA_SIZE; // reuse GetTextureParameter
978 // using gl::GL_TEXTURE_WRAP_R; // reuse SamplerParameterName
979 // using gl::GL_TEXTURE_MIN_LOD; // reuse SamplerParameterName
980 // using gl::GL_TEXTURE_MAX_LOD; // reuse SamplerParameterName
981 using gl::GL_TEXTURE_BASE_LEVEL;
982 using gl::GL_TEXTURE_MAX_LEVEL;
983 using gl::GL_TEXTURE_LOD_BIAS;
984 // using gl::GL_TEXTURE_COMPARE_MODE; // reuse SamplerParameterName
985 // using gl::GL_TEXTURE_COMPARE_FUNC; // reuse SamplerParameterName
986 
987 // TextureTarget
988 
989 // using gl::GL_TEXTURE_1D; // reuse EnableCap
990 // using gl::GL_TEXTURE_2D; // reuse EnableCap
991 using gl::GL_PROXY_TEXTURE_1D;
992 using gl::GL_PROXY_TEXTURE_2D;
993 using gl::GL_TEXTURE_3D;
994 using gl::GL_PROXY_TEXTURE_3D;
995 using gl::GL_TEXTURE_RECTANGLE;
996 using gl::GL_PROXY_TEXTURE_RECTANGLE;
997 using gl::GL_TEXTURE_CUBE_MAP;
998 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X;
999 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
1000 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
1001 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
1002 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
1003 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
1004 using gl::GL_PROXY_TEXTURE_CUBE_MAP;
1005 using gl::GL_TEXTURE_1D_ARRAY;
1006 using gl::GL_PROXY_TEXTURE_1D_ARRAY;
1007 using gl::GL_TEXTURE_2D_ARRAY;
1008 using gl::GL_PROXY_TEXTURE_2D_ARRAY;
1009 using gl::GL_TEXTURE_2D_MULTISAMPLE;
1010 using gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE;
1011 using gl::GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
1012 using gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
1013 
1014 // TextureUnit
1015 
1016 using gl::GL_TEXTURE0;
1017 using gl::GL_TEXTURE1;
1018 using gl::GL_TEXTURE2;
1019 using gl::GL_TEXTURE3;
1020 using gl::GL_TEXTURE4;
1021 using gl::GL_TEXTURE5;
1022 using gl::GL_TEXTURE6;
1023 using gl::GL_TEXTURE7;
1024 using gl::GL_TEXTURE8;
1025 using gl::GL_TEXTURE9;
1026 using gl::GL_TEXTURE10;
1027 using gl::GL_TEXTURE11;
1028 using gl::GL_TEXTURE12;
1029 using gl::GL_TEXTURE13;
1030 using gl::GL_TEXTURE14;
1031 using gl::GL_TEXTURE15;
1032 using gl::GL_TEXTURE16;
1033 using gl::GL_TEXTURE17;
1034 using gl::GL_TEXTURE18;
1035 using gl::GL_TEXTURE19;
1036 using gl::GL_TEXTURE20;
1037 using gl::GL_TEXTURE21;
1038 using gl::GL_TEXTURE22;
1039 using gl::GL_TEXTURE23;
1040 using gl::GL_TEXTURE24;
1041 using gl::GL_TEXTURE25;
1042 using gl::GL_TEXTURE26;
1043 using gl::GL_TEXTURE27;
1044 using gl::GL_TEXTURE28;
1045 using gl::GL_TEXTURE29;
1046 using gl::GL_TEXTURE30;
1047 using gl::GL_TEXTURE31;
1048 
1049 // TextureWrapMode
1050 
1051 using gl::GL_REPEAT;
1052 using gl::GL_CLAMP_TO_BORDER;
1053 using gl::GL_CLAMP_TO_EDGE;
1054 
1055 // TransformFeedbackPName
1056 
1057 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_START;
1058 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE;
1059 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING;
1060 
1061 // TypeEnum
1062 
1063 using gl::GL_QUERY_WAIT;
1064 using gl::GL_QUERY_NO_WAIT;
1065 using gl::GL_QUERY_BY_REGION_WAIT;
1066 using gl::GL_QUERY_BY_REGION_NO_WAIT;
1067 
1068 // UniformBlockPName
1069 
1070 using gl::GL_UNIFORM_BLOCK_BINDING;
1071 using gl::GL_UNIFORM_BLOCK_DATA_SIZE;
1072 using gl::GL_UNIFORM_BLOCK_NAME_LENGTH;
1073 using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS;
1074 using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES;
1075 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER;
1076 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER;
1077 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER;
1078 
1079 // UniformPName
1080 
1081 using gl::GL_UNIFORM_TYPE;
1082 // using gl::GL_UNIFORM_SIZE; // reuse SubroutineParameterName
1083 // using gl::GL_UNIFORM_NAME_LENGTH; // reuse SubroutineParameterName
1084 using gl::GL_UNIFORM_BLOCK_INDEX;
1085 using gl::GL_UNIFORM_OFFSET;
1086 using gl::GL_UNIFORM_ARRAY_STRIDE;
1087 using gl::GL_UNIFORM_MATRIX_STRIDE;
1088 using gl::GL_UNIFORM_IS_ROW_MAJOR;
1089 
1090 // VertexArrayPName
1091 
1092 using gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED;
1093 using gl::GL_VERTEX_ATTRIB_ARRAY_SIZE;
1094 using gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE;
1095 using gl::GL_VERTEX_ATTRIB_ARRAY_TYPE;
1096 using gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED;
1097 using gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER;
1098 
1099 // VertexAttribEnum
1100 
1101 // using gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED; // reuse VertexArrayPName
1102 // using gl::GL_VERTEX_ATTRIB_ARRAY_SIZE; // reuse VertexArrayPName
1103 // using gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE; // reuse VertexArrayPName
1104 // using gl::GL_VERTEX_ATTRIB_ARRAY_TYPE; // reuse VertexArrayPName
1105 using gl::GL_CURRENT_VERTEX_ATTRIB;
1106 // using gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED; // reuse VertexArrayPName
1107 using gl::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
1108 // using gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER; // reuse VertexArrayPName
1109 
1110 // VertexAttribPointerType
1111 
1112 // using gl::GL_BYTE; // reuse ColorPointerType
1113 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
1114 // using gl::GL_SHORT; // reuse ColorPointerType
1115 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1116 // using gl::GL_INT; // reuse ColorPointerType
1117 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1118 // using gl::GL_FLOAT; // reuse ColorPointerType
1119 // using gl::GL_DOUBLE; // reuse ColorPointerType
1120 using gl::GL_HALF_FLOAT;
1121 using gl::GL_UNSIGNED_INT_2_10_10_10_REV;
1122 using gl::GL_UNSIGNED_INT_10F_11F_11F_REV;
1123 
1124 // VertexAttribType
1125 
1126 // using gl::GL_BYTE; // reuse ColorPointerType
1127 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
1128 // using gl::GL_SHORT; // reuse ColorPointerType
1129 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1130 // using gl::GL_INT; // reuse ColorPointerType
1131 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1132 // using gl::GL_FLOAT; // reuse ColorPointerType
1133 // using gl::GL_DOUBLE; // reuse ColorPointerType
1134 // using gl::GL_HALF_FLOAT; // reuse VertexAttribPointerType
1135 // using gl::GL_UNSIGNED_INT_2_10_10_10_REV; // reuse VertexAttribPointerType
1136 // using gl::GL_UNSIGNED_INT_10F_11F_11F_REV; // reuse VertexAttribPointerType
1137 
1138 // VertexBufferObjectParameter
1139 
1140 using gl::GL_BUFFER_SIZE;
1141 using gl::GL_BUFFER_USAGE;
1142 using gl::GL_BUFFER_ACCESS;
1143 using gl::GL_BUFFER_MAPPED;
1144 using gl::GL_BUFFER_ACCESS_FLAGS;
1145 using gl::GL_BUFFER_MAP_LENGTH;
1146 using gl::GL_BUFFER_MAP_OFFSET;
1147 
1148 // VertexBufferObjectUsage
1149 
1150 // using gl::GL_STREAM_DRAW; // reuse BufferUsageARB
1151 // using gl::GL_STREAM_READ; // reuse BufferUsageARB
1152 // using gl::GL_STREAM_COPY; // reuse BufferUsageARB
1153 // using gl::GL_STATIC_DRAW; // reuse BufferUsageARB
1154 // using gl::GL_STATIC_READ; // reuse BufferUsageARB
1155 // using gl::GL_STATIC_COPY; // reuse BufferUsageARB
1156 // using gl::GL_DYNAMIC_DRAW; // reuse BufferUsageARB
1157 // using gl::GL_DYNAMIC_READ; // reuse BufferUsageARB
1158 // using gl::GL_DYNAMIC_COPY; // reuse BufferUsageARB
1159 
1160 // VertexPointerType
1161 
1162 // using gl::GL_SHORT; // reuse ColorPointerType
1163 // using gl::GL_INT; // reuse ColorPointerType
1164 // using gl::GL_FLOAT; // reuse ColorPointerType
1165 // using gl::GL_DOUBLE; // reuse ColorPointerType
1166 
1167 // VertexProvokingMode
1168 
1169 using gl::GL_FIRST_VERTEX_CONVENTION;
1170 using gl::GL_LAST_VERTEX_CONVENTION;
1171 
1172 // __UNGROUPED__
1173 
1174 using gl::GL_BLEND_COLOR;
1175 using gl::GL_MIN;
1176 using gl::GL_MAX;
1177 using gl::GL_BLEND_EQUATION;
1178 using gl::GL_BLEND_EQUATION_RGB;
1179 using gl::GL_RGBA2;
1180 using gl::GL_TEXTURE_DEPTH;
1181 using gl::GL_MAX_3D_TEXTURE_SIZE;
1182 using gl::GL_MULTISAMPLE;
1183 using gl::GL_SAMPLE_ALPHA_TO_COVERAGE;
1184 using gl::GL_SAMPLE_ALPHA_TO_ONE;
1185 using gl::GL_SAMPLE_COVERAGE;
1186 using gl::GL_SAMPLE_COVERAGE_VALUE;
1187 using gl::GL_SAMPLE_COVERAGE_INVERT;
1188 using gl::GL_BLEND_DST_RGB;
1189 using gl::GL_BLEND_SRC_RGB;
1190 using gl::GL_BLEND_DST_ALPHA;
1191 using gl::GL_BLEND_SRC_ALPHA;
1192 using gl::GL_BGR;
1193 using gl::GL_BGRA;
1194 using gl::GL_MAX_ELEMENTS_VERTICES;
1195 using gl::GL_MAX_ELEMENTS_INDICES;
1196 using gl::GL_DEPTH_COMPONENT24;
1197 using gl::GL_DEPTH_COMPONENT32;
1198 using gl::GL_FRAMEBUFFER_DEFAULT;
1199 using gl::GL_DEPTH_STENCIL_ATTACHMENT;
1200 using gl::GL_MAJOR_VERSION;
1201 using gl::GL_MINOR_VERSION;
1202 using gl::GL_NUM_EXTENSIONS;
1203 using gl::GL_CONTEXT_FLAGS;
1204 using gl::GL_INDEX;
1205 using gl::GL_RG_INTEGER;
1206 using gl::GL_UNSIGNED_BYTE_2_3_3_REV;
1207 using gl::GL_UNSIGNED_SHORT_5_6_5;
1208 using gl::GL_UNSIGNED_SHORT_5_6_5_REV;
1209 using gl::GL_UNSIGNED_SHORT_4_4_4_4_REV;
1210 using gl::GL_UNSIGNED_SHORT_1_5_5_5_REV;
1211 using gl::GL_UNSIGNED_INT_8_8_8_8_REV;
1212 using gl::GL_MIRRORED_REPEAT;
1213 using gl::GL_ACTIVE_TEXTURE;
1214 using gl::GL_MAX_RENDERBUFFER_SIZE;
1215 using gl::GL_TEXTURE_BINDING_RECTANGLE;
1216 using gl::GL_MAX_RECTANGLE_TEXTURE_SIZE;
1217 using gl::GL_UNSIGNED_INT_24_8;
1218 using gl::GL_MAX_TEXTURE_LOD_BIAS;
1219 using gl::GL_INCR_WRAP;
1220 using gl::GL_DECR_WRAP;
1221 using gl::GL_TEXTURE_BINDING_CUBE_MAP;
1222 using gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE;
1223 using gl::GL_VERTEX_ARRAY_BINDING;
1224 using gl::GL_PROGRAM_POINT_SIZE;
1225 using gl::GL_VERTEX_PROGRAM_POINT_SIZE;
1226 using gl::GL_VERTEX_ATTRIB_ARRAY_POINTER;
1227 using gl::GL_DEPTH_CLAMP;
1228 using gl::GL_TEXTURE_COMPRESSED_IMAGE_SIZE;
1229 using gl::GL_NUM_COMPRESSED_TEXTURE_FORMATS;
1230 using gl::GL_COMPRESSED_TEXTURE_FORMATS;
1231 using gl::GL_STENCIL_BACK_FUNC;
1232 using gl::GL_STENCIL_BACK_FAIL;
1233 using gl::GL_STENCIL_BACK_PASS_DEPTH_FAIL;
1234 using gl::GL_STENCIL_BACK_PASS_DEPTH_PASS;
1235 using gl::GL_RGB32F;
1236 using gl::GL_MAX_DRAW_BUFFERS;
1237 using gl::GL_DRAW_BUFFER0;
1238 using gl::GL_DRAW_BUFFER1;
1239 using gl::GL_DRAW_BUFFER2;
1240 using gl::GL_DRAW_BUFFER3;
1241 using gl::GL_DRAW_BUFFER4;
1242 using gl::GL_DRAW_BUFFER5;
1243 using gl::GL_DRAW_BUFFER6;
1244 using gl::GL_DRAW_BUFFER7;
1245 using gl::GL_DRAW_BUFFER8;
1246 using gl::GL_DRAW_BUFFER9;
1247 using gl::GL_DRAW_BUFFER10;
1248 using gl::GL_DRAW_BUFFER11;
1249 using gl::GL_DRAW_BUFFER12;
1250 using gl::GL_DRAW_BUFFER13;
1251 using gl::GL_DRAW_BUFFER14;
1252 using gl::GL_DRAW_BUFFER15;
1253 using gl::GL_BLEND_EQUATION_ALPHA;
1254 using gl::GL_TEXTURE_DEPTH_SIZE;
1255 using gl::GL_COMPARE_REF_TO_TEXTURE;
1256 using gl::GL_TEXTURE_CUBE_MAP_SEAMLESS;
1257 using gl::GL_MAX_VERTEX_ATTRIBS;
1258 using gl::GL_MAX_TEXTURE_IMAGE_UNITS;
1259 using gl::GL_ARRAY_BUFFER_BINDING;
1260 using gl::GL_ELEMENT_ARRAY_BUFFER_BINDING;
1261 using gl::GL_BUFFER_MAP_POINTER;
1262 using gl::GL_PIXEL_PACK_BUFFER_BINDING;
1263 using gl::GL_PIXEL_UNPACK_BUFFER_BINDING;
1264 using gl::GL_TEXTURE_STENCIL_SIZE;
1265 using gl::GL_MAX_ARRAY_TEXTURE_LAYERS;
1266 using gl::GL_MIN_PROGRAM_TEXEL_OFFSET;
1267 using gl::GL_MAX_PROGRAM_TEXEL_OFFSET;
1268 using gl::GL_CLAMP_READ_COLOR;
1269 using gl::GL_FIXED_ONLY;
1270 using gl::GL_UNIFORM_BUFFER_BINDING;
1271 using gl::GL_UNIFORM_BUFFER_START;
1272 using gl::GL_UNIFORM_BUFFER_SIZE;
1273 using gl::GL_MAX_VERTEX_UNIFORM_BLOCKS;
1274 using gl::GL_MAX_GEOMETRY_UNIFORM_BLOCKS;
1275 using gl::GL_MAX_FRAGMENT_UNIFORM_BLOCKS;
1276 using gl::GL_MAX_COMBINED_UNIFORM_BLOCKS;
1277 using gl::GL_MAX_UNIFORM_BUFFER_BINDINGS;
1278 using gl::GL_MAX_UNIFORM_BLOCK_SIZE;
1279 using gl::GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS;
1280 using gl::GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS;
1281 using gl::GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS;
1282 using gl::GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT;
1283 using gl::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS;
1284 using gl::GL_MAX_VERTEX_UNIFORM_COMPONENTS;
1285 using gl::GL_MAX_VARYING_COMPONENTS;
1286 using gl::GL_MAX_VARYING_FLOATS;
1287 using gl::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS;
1288 using gl::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS;
1289 using gl::GL_ACTIVE_PROGRAM_EXT;
1290 using gl::GL_CURRENT_PROGRAM;
1291 using gl::GL_TEXTURE_RED_TYPE;
1292 using gl::GL_TEXTURE_GREEN_TYPE;
1293 using gl::GL_TEXTURE_BLUE_TYPE;
1294 using gl::GL_TEXTURE_ALPHA_TYPE;
1295 using gl::GL_TEXTURE_DEPTH_TYPE;
1296 using gl::GL_UNSIGNED_NORMALIZED;
1297 using gl::GL_TEXTURE_BINDING_1D_ARRAY;
1298 using gl::GL_TEXTURE_BINDING_2D_ARRAY;
1299 using gl::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS;
1300 using gl::GL_MAX_TEXTURE_BUFFER_SIZE;
1301 using gl::GL_TEXTURE_BINDING_BUFFER;
1302 using gl::GL_TEXTURE_BUFFER_DATA_STORE_BINDING;
1303 using gl::GL_UNSIGNED_INT_5_9_9_9_REV;
1304 using gl::GL_TEXTURE_SHARED_SIZE;
1305 using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS;
1306 using gl::GL_RASTERIZER_DISCARD;
1307 using gl::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS;
1308 using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS;
1309 using gl::GL_INTERLEAVED_ATTRIBS;
1310 using gl::GL_SEPARATE_ATTRIBS;
1311 using gl::GL_POINT_SPRITE_COORD_ORIGIN;
1312 using gl::GL_STENCIL_BACK_REF;
1313 using gl::GL_STENCIL_BACK_VALUE_MASK;
1314 using gl::GL_STENCIL_BACK_WRITEMASK;
1315 using gl::GL_DRAW_FRAMEBUFFER_BINDING;
1316 using gl::GL_FRAMEBUFFER_BINDING;
1317 using gl::GL_RENDERBUFFER_BINDING;
1318 using gl::GL_READ_FRAMEBUFFER_BINDING;
1319 using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
1320 using gl::GL_STENCIL_ATTACHMENT;
1321 using gl::GL_STENCIL_INDEX1;
1322 using gl::GL_STENCIL_INDEX4;
1323 using gl::GL_STENCIL_INDEX8;
1324 using gl::GL_STENCIL_INDEX16;
1325 using gl::GL_MAX_SAMPLES;
1326 using gl::GL_RED_INTEGER;
1327 using gl::GL_GREEN_INTEGER;
1328 using gl::GL_BLUE_INTEGER;
1329 using gl::GL_RGB_INTEGER;
1330 using gl::GL_RGBA_INTEGER;
1331 using gl::GL_BGR_INTEGER;
1332 using gl::GL_BGRA_INTEGER;
1333 using gl::GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
1334 using gl::GL_FRAMEBUFFER_SRGB;
1335 using gl::GL_SAMPLER_1D_ARRAY;
1336 using gl::GL_SAMPLER_2D_ARRAY;
1337 using gl::GL_SAMPLER_BUFFER;
1338 using gl::GL_SAMPLER_1D_ARRAY_SHADOW;
1339 using gl::GL_SAMPLER_2D_ARRAY_SHADOW;
1340 using gl::GL_SAMPLER_CUBE_SHADOW;
1341 using gl::GL_UNSIGNED_INT_VEC2;
1342 using gl::GL_UNSIGNED_INT_VEC3;
1343 using gl::GL_UNSIGNED_INT_VEC4;
1344 using gl::GL_INT_SAMPLER_1D;
1345 using gl::GL_INT_SAMPLER_2D;
1346 using gl::GL_INT_SAMPLER_3D;
1347 using gl::GL_INT_SAMPLER_CUBE;
1348 using gl::GL_INT_SAMPLER_2D_RECT;
1349 using gl::GL_INT_SAMPLER_1D_ARRAY;
1350 using gl::GL_INT_SAMPLER_2D_ARRAY;
1351 using gl::GL_INT_SAMPLER_BUFFER;
1352 using gl::GL_UNSIGNED_INT_SAMPLER_1D;
1353 using gl::GL_UNSIGNED_INT_SAMPLER_2D;
1354 using gl::GL_UNSIGNED_INT_SAMPLER_3D;
1355 using gl::GL_UNSIGNED_INT_SAMPLER_CUBE;
1356 using gl::GL_UNSIGNED_INT_SAMPLER_2D_RECT;
1357 using gl::GL_UNSIGNED_INT_SAMPLER_1D_ARRAY;
1358 using gl::GL_UNSIGNED_INT_SAMPLER_2D_ARRAY;
1359 using gl::GL_UNSIGNED_INT_SAMPLER_BUFFER;
1360 using gl::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS;
1361 using gl::GL_MAX_GEOMETRY_OUTPUT_VERTICES;
1362 using gl::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
1363 using gl::GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION;
1364 using gl::GL_PROVOKING_VERTEX;
1365 using gl::GL_SAMPLE_LOCATION_ARB;
1366 using gl::GL_SAMPLE_POSITION;
1367 using gl::GL_SAMPLE_MASK;
1368 using gl::GL_SAMPLE_MASK_VALUE;
1369 using gl::GL_MAX_SAMPLE_MASK_WORDS;
1370 using gl::GL_COPY_READ_BUFFER_BINDING;
1371 using gl::GL_COPY_WRITE_BUFFER_BINDING;
1372 using gl::GL_RGBA16_SNORM;
1373 using gl::GL_SIGNED_NORMALIZED;
1374 using gl::GL_PRIMITIVE_RESTART;
1375 using gl::GL_PRIMITIVE_RESTART_INDEX;
1376 using gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE;
1377 using gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY;
1378 using gl::GL_TEXTURE_SAMPLES;
1379 using gl::GL_TEXTURE_FIXED_SAMPLE_LOCATIONS;
1380 using gl::GL_SAMPLER_2D_MULTISAMPLE;
1381 using gl::GL_INT_SAMPLER_2D_MULTISAMPLE;
1382 using gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE;
1383 using gl::GL_SAMPLER_2D_MULTISAMPLE_ARRAY;
1384 using gl::GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
1385 using gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
1386 using gl::GL_MAX_COLOR_TEXTURE_SAMPLES;
1387 using gl::GL_MAX_DEPTH_TEXTURE_SAMPLES;
1388 using gl::GL_MAX_INTEGER_SAMPLES;
1389 using gl::GL_MAX_SERVER_WAIT_TIMEOUT;
1390 using gl::GL_SYNC_FENCE;
1391 using gl::GL_UNSIGNALED;
1392 using gl::GL_SIGNALED;
1393 using gl::GL_MAX_VERTEX_OUTPUT_COMPONENTS;
1394 using gl::GL_MAX_GEOMETRY_INPUT_COMPONENTS;
1395 using gl::GL_MAX_GEOMETRY_OUTPUT_COMPONENTS;
1396 using gl::GL_MAX_FRAGMENT_INPUT_COMPONENTS;
1397 using gl::GL_CONTEXT_PROFILE_MASK;
1398 
1399 
1400 
1401 } // namespace gl32core
Definition: gl32core/bitfield.h:10