glbinding  3.0.2.58901078581f
A C++ binding for the OpenGL API, generated using the gl.xml specification.
gl40/enum.h
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1 
2 #pragma once
3 
4 
5 #include <glbinding/nogl.h>
6 
7 #include <glbinding/gl/enum.h>
8 
9 
10 namespace gl40
11 {
12 
13 
14 // import enums to namespace
15 
16 
17 // AccumOp
18 
19 using gl::GL_ACCUM;
20 using gl::GL_LOAD;
21 using gl::GL_RETURN;
22 using gl::GL_MULT;
23 using gl::GL_ADD;
24 
25 // AlphaFunction
26 
27 using gl::GL_NEVER;
28 using gl::GL_LESS;
29 using gl::GL_EQUAL;
30 using gl::GL_LEQUAL;
31 using gl::GL_GREATER;
32 using gl::GL_NOTEQUAL;
33 using gl::GL_GEQUAL;
34 using gl::GL_ALWAYS;
35 
36 // AttributeType
37 
38 using gl::GL_FLOAT_VEC2;
39 using gl::GL_FLOAT_VEC3;
40 using gl::GL_FLOAT_VEC4;
41 using gl::GL_INT_VEC2;
42 using gl::GL_INT_VEC3;
43 using gl::GL_INT_VEC4;
44 using gl::GL_BOOL;
45 using gl::GL_BOOL_VEC2;
46 using gl::GL_BOOL_VEC3;
47 using gl::GL_BOOL_VEC4;
48 using gl::GL_FLOAT_MAT2;
49 using gl::GL_FLOAT_MAT3;
50 using gl::GL_FLOAT_MAT4;
51 using gl::GL_SAMPLER_1D;
52 using gl::GL_SAMPLER_2D;
53 using gl::GL_SAMPLER_3D;
54 using gl::GL_SAMPLER_CUBE;
55 using gl::GL_SAMPLER_1D_SHADOW;
56 using gl::GL_SAMPLER_2D_SHADOW;
57 using gl::GL_SAMPLER_2D_RECT;
58 using gl::GL_SAMPLER_2D_RECT_SHADOW;
59 using gl::GL_FLOAT_MAT2x3;
60 using gl::GL_FLOAT_MAT2x4;
61 using gl::GL_FLOAT_MAT3x2;
62 using gl::GL_FLOAT_MAT3x4;
63 using gl::GL_FLOAT_MAT4x2;
64 using gl::GL_FLOAT_MAT4x3;
65 
66 // BindTransformFeedbackTarget
67 
68 using gl::GL_TRANSFORM_FEEDBACK;
69 
70 // BlendEquationModeEXT
71 
72 using gl::GL_LOGIC_OP;
73 using gl::GL_FUNC_ADD;
74 using gl::GL_FUNC_SUBTRACT;
75 using gl::GL_FUNC_REVERSE_SUBTRACT;
76 
77 // BlendingFactor
78 
79 using gl::GL_ZERO;
80 using gl::GL_SRC_COLOR;
81 using gl::GL_ONE_MINUS_SRC_COLOR;
82 using gl::GL_SRC_ALPHA;
83 using gl::GL_ONE_MINUS_SRC_ALPHA;
84 using gl::GL_DST_ALPHA;
85 using gl::GL_ONE_MINUS_DST_ALPHA;
86 using gl::GL_DST_COLOR;
87 using gl::GL_ONE_MINUS_DST_COLOR;
88 using gl::GL_SRC_ALPHA_SATURATE;
89 using gl::GL_CONSTANT_COLOR;
90 using gl::GL_ONE_MINUS_CONSTANT_COLOR;
91 using gl::GL_CONSTANT_ALPHA;
92 using gl::GL_ONE_MINUS_CONSTANT_ALPHA;
93 using gl::GL_SRC1_ALPHA;
94 using gl::GL_SRC1_COLOR;
95 using gl::GL_ONE_MINUS_SRC1_COLOR;
96 using gl::GL_ONE_MINUS_SRC1_ALPHA;
97 using gl::GL_ONE;
98 
99 // BlitFramebufferFilter
100 
101 using gl::GL_NEAREST;
102 using gl::GL_LINEAR;
103 
104 // Buffer
105 
106 using gl::GL_COLOR;
107 using gl::GL_DEPTH;
108 using gl::GL_STENCIL;
109 
110 // BufferAccessARB
111 
112 using gl::GL_READ_ONLY;
113 using gl::GL_WRITE_ONLY;
114 using gl::GL_READ_WRITE;
115 
116 // BufferStorageTarget
117 
118 using gl::GL_ARRAY_BUFFER;
119 using gl::GL_ELEMENT_ARRAY_BUFFER;
120 using gl::GL_PIXEL_PACK_BUFFER;
121 using gl::GL_PIXEL_UNPACK_BUFFER;
122 using gl::GL_UNIFORM_BUFFER;
123 using gl::GL_TEXTURE_BUFFER;
124 using gl::GL_TRANSFORM_FEEDBACK_BUFFER;
125 using gl::GL_COPY_READ_BUFFER;
126 using gl::GL_COPY_WRITE_BUFFER;
127 using gl::GL_DRAW_INDIRECT_BUFFER;
128 
129 // BufferTargetARB
130 
131 // using gl::GL_ARRAY_BUFFER; // reuse BufferStorageTarget
132 // using gl::GL_ELEMENT_ARRAY_BUFFER; // reuse BufferStorageTarget
133 // using gl::GL_PIXEL_PACK_BUFFER; // reuse BufferStorageTarget
134 // using gl::GL_PIXEL_UNPACK_BUFFER; // reuse BufferStorageTarget
135 // using gl::GL_UNIFORM_BUFFER; // reuse BufferStorageTarget
136 // using gl::GL_TEXTURE_BUFFER; // reuse BufferStorageTarget
137 // using gl::GL_TRANSFORM_FEEDBACK_BUFFER; // reuse BufferStorageTarget
138 // using gl::GL_COPY_READ_BUFFER; // reuse BufferStorageTarget
139 // using gl::GL_COPY_WRITE_BUFFER; // reuse BufferStorageTarget
140 // using gl::GL_DRAW_INDIRECT_BUFFER; // reuse BufferStorageTarget
141 
142 // BufferUsageARB
143 
144 using gl::GL_STREAM_DRAW;
145 using gl::GL_STREAM_READ;
146 using gl::GL_STREAM_COPY;
147 using gl::GL_STATIC_DRAW;
148 using gl::GL_STATIC_READ;
149 using gl::GL_STATIC_COPY;
150 using gl::GL_DYNAMIC_DRAW;
151 using gl::GL_DYNAMIC_READ;
152 using gl::GL_DYNAMIC_COPY;
153 
154 // CheckFramebufferStatusTarget
155 
156 using gl::GL_READ_FRAMEBUFFER;
157 using gl::GL_DRAW_FRAMEBUFFER;
158 using gl::GL_FRAMEBUFFER;
159 
160 // ClipControlOrigin
161 
162 using gl::GL_LOWER_LEFT;
163 using gl::GL_UPPER_LEFT;
164 
165 // ClipPlaneName
166 
167 using gl::GL_CLIP_DISTANCE0;
168 using gl::GL_CLIP_PLANE0;
169 using gl::GL_CLIP_DISTANCE1;
170 using gl::GL_CLIP_PLANE1;
171 using gl::GL_CLIP_DISTANCE2;
172 using gl::GL_CLIP_PLANE2;
173 using gl::GL_CLIP_DISTANCE3;
174 using gl::GL_CLIP_PLANE3;
175 using gl::GL_CLIP_DISTANCE4;
176 using gl::GL_CLIP_PLANE4;
177 using gl::GL_CLIP_DISTANCE5;
178 using gl::GL_CLIP_PLANE5;
179 using gl::GL_CLIP_DISTANCE6;
180 using gl::GL_CLIP_DISTANCE7;
181 
182 // ColorBuffer
183 
184 using gl::GL_NONE;
185 using gl::GL_FRONT_LEFT;
186 using gl::GL_FRONT_RIGHT;
187 using gl::GL_BACK_LEFT;
188 using gl::GL_BACK_RIGHT;
189 using gl::GL_FRONT;
190 using gl::GL_BACK;
191 using gl::GL_LEFT;
192 using gl::GL_RIGHT;
193 using gl::GL_FRONT_AND_BACK;
194 using gl::GL_COLOR_ATTACHMENT0;
195 using gl::GL_COLOR_ATTACHMENT1;
196 using gl::GL_COLOR_ATTACHMENT2;
197 using gl::GL_COLOR_ATTACHMENT3;
198 using gl::GL_COLOR_ATTACHMENT4;
199 using gl::GL_COLOR_ATTACHMENT5;
200 using gl::GL_COLOR_ATTACHMENT6;
201 using gl::GL_COLOR_ATTACHMENT7;
202 using gl::GL_COLOR_ATTACHMENT8;
203 using gl::GL_COLOR_ATTACHMENT9;
204 using gl::GL_COLOR_ATTACHMENT10;
205 using gl::GL_COLOR_ATTACHMENT11;
206 using gl::GL_COLOR_ATTACHMENT12;
207 using gl::GL_COLOR_ATTACHMENT13;
208 using gl::GL_COLOR_ATTACHMENT14;
209 using gl::GL_COLOR_ATTACHMENT15;
210 using gl::GL_COLOR_ATTACHMENT16;
211 using gl::GL_COLOR_ATTACHMENT17;
212 using gl::GL_COLOR_ATTACHMENT18;
213 using gl::GL_COLOR_ATTACHMENT19;
214 using gl::GL_COLOR_ATTACHMENT20;
215 using gl::GL_COLOR_ATTACHMENT21;
216 using gl::GL_COLOR_ATTACHMENT22;
217 using gl::GL_COLOR_ATTACHMENT23;
218 using gl::GL_COLOR_ATTACHMENT24;
219 using gl::GL_COLOR_ATTACHMENT25;
220 using gl::GL_COLOR_ATTACHMENT26;
221 using gl::GL_COLOR_ATTACHMENT27;
222 using gl::GL_COLOR_ATTACHMENT28;
223 using gl::GL_COLOR_ATTACHMENT29;
224 using gl::GL_COLOR_ATTACHMENT30;
225 using gl::GL_COLOR_ATTACHMENT31;
226 
227 // ColorMaterialFace
228 
229 // using gl::GL_FRONT; // reuse ColorBuffer
230 // using gl::GL_BACK; // reuse ColorBuffer
231 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
232 
233 // ColorMaterialParameter
234 
235 using gl::GL_AMBIENT;
236 using gl::GL_DIFFUSE;
237 using gl::GL_SPECULAR;
238 using gl::GL_EMISSION;
239 using gl::GL_AMBIENT_AND_DIFFUSE;
240 
241 // ColorPointerType
242 
243 using gl::GL_BYTE;
244 using gl::GL_UNSIGNED_BYTE;
245 using gl::GL_SHORT;
246 using gl::GL_UNSIGNED_SHORT;
247 using gl::GL_INT;
248 using gl::GL_UNSIGNED_INT;
249 using gl::GL_FLOAT;
250 using gl::GL_DOUBLE;
251 
252 // CopyBufferSubDataTarget
253 
254 // using gl::GL_ARRAY_BUFFER; // reuse BufferStorageTarget
255 // using gl::GL_ELEMENT_ARRAY_BUFFER; // reuse BufferStorageTarget
256 // using gl::GL_PIXEL_PACK_BUFFER; // reuse BufferStorageTarget
257 // using gl::GL_PIXEL_UNPACK_BUFFER; // reuse BufferStorageTarget
258 // using gl::GL_UNIFORM_BUFFER; // reuse BufferStorageTarget
259 // using gl::GL_TEXTURE_BUFFER; // reuse BufferStorageTarget
260 // using gl::GL_TRANSFORM_FEEDBACK_BUFFER; // reuse BufferStorageTarget
261 // using gl::GL_COPY_READ_BUFFER; // reuse BufferStorageTarget
262 // using gl::GL_COPY_WRITE_BUFFER; // reuse BufferStorageTarget
263 // using gl::GL_DRAW_INDIRECT_BUFFER; // reuse BufferStorageTarget
264 
265 // CullFaceMode
266 
267 // using gl::GL_FRONT; // reuse ColorBuffer
268 // using gl::GL_BACK; // reuse ColorBuffer
269 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
270 
271 // DebugSeverity
272 
273 using gl::GL_DONT_CARE;
274 
275 // DebugSource
276 
277 // using gl::GL_DONT_CARE; // reuse DebugSeverity
278 
279 // DebugType
280 
281 // using gl::GL_DONT_CARE; // reuse DebugSeverity
282 
283 // DepthFunction
284 
285 // using gl::GL_NEVER; // reuse AlphaFunction
286 // using gl::GL_LESS; // reuse AlphaFunction
287 // using gl::GL_EQUAL; // reuse AlphaFunction
288 // using gl::GL_LEQUAL; // reuse AlphaFunction
289 // using gl::GL_GREATER; // reuse AlphaFunction
290 // using gl::GL_NOTEQUAL; // reuse AlphaFunction
291 // using gl::GL_GEQUAL; // reuse AlphaFunction
292 // using gl::GL_ALWAYS; // reuse AlphaFunction
293 
294 // DrawBufferMode
295 
296 // using gl::GL_NONE; // reuse ColorBuffer
297 // using gl::GL_FRONT_LEFT; // reuse ColorBuffer
298 // using gl::GL_FRONT_RIGHT; // reuse ColorBuffer
299 // using gl::GL_BACK_LEFT; // reuse ColorBuffer
300 // using gl::GL_BACK_RIGHT; // reuse ColorBuffer
301 // using gl::GL_FRONT; // reuse ColorBuffer
302 // using gl::GL_BACK; // reuse ColorBuffer
303 // using gl::GL_LEFT; // reuse ColorBuffer
304 // using gl::GL_RIGHT; // reuse ColorBuffer
305 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
306 using gl::GL_AUX0;
307 using gl::GL_AUX1;
308 using gl::GL_AUX2;
309 using gl::GL_AUX3;
310 
311 // DrawElementsType
312 
313 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
314 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
315 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
316 
317 // EnableCap
318 
319 using gl::GL_POINT_SMOOTH;
320 using gl::GL_LINE_SMOOTH;
321 using gl::GL_LINE_STIPPLE;
322 using gl::GL_POLYGON_SMOOTH;
323 using gl::GL_POLYGON_STIPPLE;
324 using gl::GL_CULL_FACE;
325 using gl::GL_LIGHTING;
326 using gl::GL_COLOR_MATERIAL;
327 using gl::GL_FOG;
328 using gl::GL_DEPTH_TEST;
329 using gl::GL_STENCIL_TEST;
330 using gl::GL_NORMALIZE;
331 using gl::GL_ALPHA_TEST;
332 using gl::GL_DITHER;
333 using gl::GL_BLEND;
334 using gl::GL_INDEX_LOGIC_OP;
335 using gl::GL_COLOR_LOGIC_OP;
336 using gl::GL_SCISSOR_TEST;
337 using gl::GL_TEXTURE_GEN_S;
338 using gl::GL_TEXTURE_GEN_T;
339 using gl::GL_TEXTURE_GEN_R;
340 using gl::GL_TEXTURE_GEN_Q;
341 using gl::GL_AUTO_NORMAL;
342 using gl::GL_MAP1_COLOR_4;
343 using gl::GL_MAP1_INDEX;
344 using gl::GL_MAP1_NORMAL;
345 using gl::GL_MAP1_TEXTURE_COORD_1;
346 using gl::GL_MAP1_TEXTURE_COORD_2;
347 using gl::GL_MAP1_TEXTURE_COORD_3;
348 using gl::GL_MAP1_TEXTURE_COORD_4;
349 using gl::GL_MAP1_VERTEX_3;
350 using gl::GL_MAP1_VERTEX_4;
351 using gl::GL_MAP2_COLOR_4;
352 using gl::GL_MAP2_INDEX;
353 using gl::GL_MAP2_NORMAL;
354 using gl::GL_MAP2_TEXTURE_COORD_1;
355 using gl::GL_MAP2_TEXTURE_COORD_2;
356 using gl::GL_MAP2_TEXTURE_COORD_3;
357 using gl::GL_MAP2_TEXTURE_COORD_4;
358 using gl::GL_MAP2_VERTEX_3;
359 using gl::GL_MAP2_VERTEX_4;
360 using gl::GL_TEXTURE_1D;
361 using gl::GL_TEXTURE_2D;
362 using gl::GL_POLYGON_OFFSET_POINT;
363 using gl::GL_POLYGON_OFFSET_LINE;
364 // using gl::GL_CLIP_PLANE0; // reuse ClipPlaneName
365 // using gl::GL_CLIP_PLANE1; // reuse ClipPlaneName
366 // using gl::GL_CLIP_PLANE2; // reuse ClipPlaneName
367 // using gl::GL_CLIP_PLANE3; // reuse ClipPlaneName
368 // using gl::GL_CLIP_PLANE4; // reuse ClipPlaneName
369 // using gl::GL_CLIP_PLANE5; // reuse ClipPlaneName
370 using gl::GL_LIGHT0;
371 using gl::GL_LIGHT1;
372 using gl::GL_LIGHT2;
373 using gl::GL_LIGHT3;
374 using gl::GL_LIGHT4;
375 using gl::GL_LIGHT5;
376 using gl::GL_LIGHT6;
377 using gl::GL_LIGHT7;
378 using gl::GL_POLYGON_OFFSET_FILL;
379 using gl::GL_VERTEX_ARRAY;
380 using gl::GL_NORMAL_ARRAY;
381 using gl::GL_COLOR_ARRAY;
382 using gl::GL_INDEX_ARRAY;
383 using gl::GL_TEXTURE_COORD_ARRAY;
384 using gl::GL_EDGE_FLAG_ARRAY;
385 
386 // ErrorCode
387 
388 using gl::GL_NO_ERROR;
389 using gl::GL_INVALID_ENUM;
390 using gl::GL_INVALID_VALUE;
391 using gl::GL_INVALID_OPERATION;
392 using gl::GL_STACK_OVERFLOW;
393 using gl::GL_STACK_UNDERFLOW;
394 using gl::GL_OUT_OF_MEMORY;
395 using gl::GL_INVALID_FRAMEBUFFER_OPERATION;
396 
397 // FeedBackToken
398 
399 using gl::GL_PASS_THROUGH_TOKEN;
400 using gl::GL_POINT_TOKEN;
401 using gl::GL_LINE_TOKEN;
402 using gl::GL_POLYGON_TOKEN;
403 using gl::GL_BITMAP_TOKEN;
404 using gl::GL_DRAW_PIXEL_TOKEN;
405 using gl::GL_COPY_PIXEL_TOKEN;
406 using gl::GL_LINE_RESET_TOKEN;
407 
408 // FeedbackType
409 
410 using gl::GL_2D;
411 using gl::GL_3D;
412 using gl::GL_3D_COLOR;
413 using gl::GL_3D_COLOR_TEXTURE;
414 using gl::GL_4D_COLOR_TEXTURE;
415 
416 // FogCoordinatePointerType
417 
418 // using gl::GL_FLOAT; // reuse ColorPointerType
419 // using gl::GL_DOUBLE; // reuse ColorPointerType
420 
421 // FogMode
422 
423 using gl::GL_EXP;
424 using gl::GL_EXP2;
425 // using gl::GL_LINEAR; // reuse BlitFramebufferFilter
426 
427 // FogPName
428 
429 using gl::GL_FOG_INDEX;
430 using gl::GL_FOG_DENSITY;
431 using gl::GL_FOG_START;
432 using gl::GL_FOG_END;
433 using gl::GL_FOG_MODE;
434 using gl::GL_FOG_COORD_SRC;
435 
436 // FogParameter
437 
438 // using gl::GL_FOG_INDEX; // reuse FogPName
439 // using gl::GL_FOG_DENSITY; // reuse FogPName
440 // using gl::GL_FOG_START; // reuse FogPName
441 // using gl::GL_FOG_END; // reuse FogPName
442 // using gl::GL_FOG_MODE; // reuse FogPName
443 using gl::GL_FOG_COLOR;
444 
445 // FogPointerTypeEXT
446 
447 // using gl::GL_FLOAT; // reuse ColorPointerType
448 // using gl::GL_DOUBLE; // reuse ColorPointerType
449 
450 // FogPointerTypeIBM
451 
452 // using gl::GL_FLOAT; // reuse ColorPointerType
453 // using gl::GL_DOUBLE; // reuse ColorPointerType
454 
455 // FramebufferAttachment
456 
457 using gl::GL_MAX_COLOR_ATTACHMENTS;
458 // using gl::GL_COLOR_ATTACHMENT0; // reuse ColorBuffer
459 // using gl::GL_COLOR_ATTACHMENT1; // reuse ColorBuffer
460 // using gl::GL_COLOR_ATTACHMENT2; // reuse ColorBuffer
461 // using gl::GL_COLOR_ATTACHMENT3; // reuse ColorBuffer
462 // using gl::GL_COLOR_ATTACHMENT4; // reuse ColorBuffer
463 // using gl::GL_COLOR_ATTACHMENT5; // reuse ColorBuffer
464 // using gl::GL_COLOR_ATTACHMENT6; // reuse ColorBuffer
465 // using gl::GL_COLOR_ATTACHMENT7; // reuse ColorBuffer
466 // using gl::GL_COLOR_ATTACHMENT8; // reuse ColorBuffer
467 // using gl::GL_COLOR_ATTACHMENT9; // reuse ColorBuffer
468 // using gl::GL_COLOR_ATTACHMENT10; // reuse ColorBuffer
469 // using gl::GL_COLOR_ATTACHMENT11; // reuse ColorBuffer
470 // using gl::GL_COLOR_ATTACHMENT12; // reuse ColorBuffer
471 // using gl::GL_COLOR_ATTACHMENT13; // reuse ColorBuffer
472 // using gl::GL_COLOR_ATTACHMENT14; // reuse ColorBuffer
473 // using gl::GL_COLOR_ATTACHMENT15; // reuse ColorBuffer
474 // using gl::GL_COLOR_ATTACHMENT16; // reuse ColorBuffer
475 // using gl::GL_COLOR_ATTACHMENT17; // reuse ColorBuffer
476 // using gl::GL_COLOR_ATTACHMENT18; // reuse ColorBuffer
477 // using gl::GL_COLOR_ATTACHMENT19; // reuse ColorBuffer
478 // using gl::GL_COLOR_ATTACHMENT20; // reuse ColorBuffer
479 // using gl::GL_COLOR_ATTACHMENT21; // reuse ColorBuffer
480 // using gl::GL_COLOR_ATTACHMENT22; // reuse ColorBuffer
481 // using gl::GL_COLOR_ATTACHMENT23; // reuse ColorBuffer
482 // using gl::GL_COLOR_ATTACHMENT24; // reuse ColorBuffer
483 // using gl::GL_COLOR_ATTACHMENT25; // reuse ColorBuffer
484 // using gl::GL_COLOR_ATTACHMENT26; // reuse ColorBuffer
485 // using gl::GL_COLOR_ATTACHMENT27; // reuse ColorBuffer
486 // using gl::GL_COLOR_ATTACHMENT28; // reuse ColorBuffer
487 // using gl::GL_COLOR_ATTACHMENT29; // reuse ColorBuffer
488 // using gl::GL_COLOR_ATTACHMENT30; // reuse ColorBuffer
489 // using gl::GL_COLOR_ATTACHMENT31; // reuse ColorBuffer
490 using gl::GL_DEPTH_ATTACHMENT;
491 
492 // FramebufferAttachmentParameterName
493 
494 using gl::GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING;
495 using gl::GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE;
496 using gl::GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE;
497 using gl::GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE;
498 using gl::GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE;
499 using gl::GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE;
500 using gl::GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE;
501 using gl::GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE;
502 using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
503 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
504 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
505 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER;
506 using gl::GL_FRAMEBUFFER_ATTACHMENT_LAYERED;
507 
508 // FramebufferStatus
509 
510 using gl::GL_FRAMEBUFFER_UNDEFINED;
511 using gl::GL_FRAMEBUFFER_COMPLETE;
512 using gl::GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
513 using gl::GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
514 using gl::GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER;
515 using gl::GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER;
516 using gl::GL_FRAMEBUFFER_UNSUPPORTED;
517 using gl::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
518 using gl::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
519 
520 // FramebufferTarget
521 
522 // using gl::GL_READ_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
523 // using gl::GL_DRAW_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
524 // using gl::GL_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
525 
526 // FrontFaceDirection
527 
528 using gl::GL_CW;
529 using gl::GL_CCW;
530 
531 // GetFramebufferParameter
532 
533 using gl::GL_DOUBLEBUFFER;
534 using gl::GL_STEREO;
535 using gl::GL_SAMPLE_BUFFERS;
536 using gl::GL_SAMPLES;
537 
538 // GetMapQuery
539 
540 using gl::GL_COEFF;
541 using gl::GL_ORDER;
542 using gl::GL_DOMAIN;
543 
544 // GetPName
545 
546 using gl::GL_CURRENT_COLOR;
547 using gl::GL_CURRENT_INDEX;
548 using gl::GL_CURRENT_NORMAL;
549 using gl::GL_CURRENT_TEXTURE_COORDS;
550 using gl::GL_CURRENT_RASTER_COLOR;
551 using gl::GL_CURRENT_RASTER_INDEX;
552 using gl::GL_CURRENT_RASTER_TEXTURE_COORDS;
553 using gl::GL_CURRENT_RASTER_POSITION;
554 using gl::GL_CURRENT_RASTER_POSITION_VALID;
555 using gl::GL_CURRENT_RASTER_DISTANCE;
556 // using gl::GL_POINT_SMOOTH; // reuse EnableCap
557 using gl::GL_POINT_SIZE;
558 using gl::GL_POINT_SIZE_RANGE;
559 using gl::GL_SMOOTH_POINT_SIZE_RANGE;
560 using gl::GL_POINT_SIZE_GRANULARITY;
561 using gl::GL_SMOOTH_POINT_SIZE_GRANULARITY;
562 // using gl::GL_LINE_SMOOTH; // reuse EnableCap
563 using gl::GL_LINE_WIDTH;
564 using gl::GL_LINE_WIDTH_RANGE;
565 using gl::GL_SMOOTH_LINE_WIDTH_RANGE;
566 using gl::GL_LINE_WIDTH_GRANULARITY;
567 using gl::GL_SMOOTH_LINE_WIDTH_GRANULARITY;
568 // using gl::GL_LINE_STIPPLE; // reuse EnableCap
569 using gl::GL_LINE_STIPPLE_PATTERN;
570 using gl::GL_LINE_STIPPLE_REPEAT;
571 using gl::GL_LIST_MODE;
572 using gl::GL_MAX_LIST_NESTING;
573 using gl::GL_LIST_BASE;
574 using gl::GL_LIST_INDEX;
575 using gl::GL_POLYGON_MODE;
576 // using gl::GL_POLYGON_SMOOTH; // reuse EnableCap
577 // using gl::GL_POLYGON_STIPPLE; // reuse EnableCap
578 using gl::GL_EDGE_FLAG;
579 // using gl::GL_CULL_FACE; // reuse EnableCap
580 using gl::GL_CULL_FACE_MODE;
581 using gl::GL_FRONT_FACE;
582 // using gl::GL_LIGHTING; // reuse EnableCap
583 using gl::GL_LIGHT_MODEL_LOCAL_VIEWER;
584 using gl::GL_LIGHT_MODEL_TWO_SIDE;
585 using gl::GL_LIGHT_MODEL_AMBIENT;
586 using gl::GL_SHADE_MODEL;
587 using gl::GL_COLOR_MATERIAL_FACE;
588 using gl::GL_COLOR_MATERIAL_PARAMETER;
589 // using gl::GL_COLOR_MATERIAL; // reuse EnableCap
590 // using gl::GL_FOG; // reuse EnableCap
591 // using gl::GL_FOG_INDEX; // reuse FogPName
592 // using gl::GL_FOG_DENSITY; // reuse FogPName
593 // using gl::GL_FOG_START; // reuse FogPName
594 // using gl::GL_FOG_END; // reuse FogPName
595 // using gl::GL_FOG_MODE; // reuse FogPName
596 // using gl::GL_FOG_COLOR; // reuse FogParameter
597 using gl::GL_DEPTH_RANGE;
598 // using gl::GL_DEPTH_TEST; // reuse EnableCap
599 using gl::GL_DEPTH_WRITEMASK;
600 using gl::GL_DEPTH_CLEAR_VALUE;
601 using gl::GL_DEPTH_FUNC;
602 using gl::GL_ACCUM_CLEAR_VALUE;
603 // using gl::GL_STENCIL_TEST; // reuse EnableCap
604 using gl::GL_STENCIL_CLEAR_VALUE;
605 using gl::GL_STENCIL_FUNC;
606 using gl::GL_STENCIL_VALUE_MASK;
607 using gl::GL_STENCIL_FAIL;
608 using gl::GL_STENCIL_PASS_DEPTH_FAIL;
609 using gl::GL_STENCIL_PASS_DEPTH_PASS;
610 using gl::GL_STENCIL_REF;
611 using gl::GL_STENCIL_WRITEMASK;
612 using gl::GL_MATRIX_MODE;
613 // using gl::GL_NORMALIZE; // reuse EnableCap
614 using gl::GL_VIEWPORT;
615 using gl::GL_MODELVIEW_STACK_DEPTH;
616 using gl::GL_PROJECTION_STACK_DEPTH;
617 using gl::GL_TEXTURE_STACK_DEPTH;
618 using gl::GL_MODELVIEW_MATRIX;
619 using gl::GL_PROJECTION_MATRIX;
620 using gl::GL_TEXTURE_MATRIX;
621 using gl::GL_ATTRIB_STACK_DEPTH;
622 using gl::GL_CLIENT_ATTRIB_STACK_DEPTH;
623 // using gl::GL_ALPHA_TEST; // reuse EnableCap
624 using gl::GL_ALPHA_TEST_FUNC;
625 using gl::GL_ALPHA_TEST_REF;
626 // using gl::GL_DITHER; // reuse EnableCap
627 using gl::GL_BLEND_DST;
628 using gl::GL_BLEND_SRC;
629 // using gl::GL_BLEND; // reuse EnableCap
630 using gl::GL_LOGIC_OP_MODE;
631 // using gl::GL_INDEX_LOGIC_OP; // reuse EnableCap
632 // using gl::GL_LOGIC_OP; // reuse BlendEquationModeEXT
633 // using gl::GL_COLOR_LOGIC_OP; // reuse EnableCap
634 using gl::GL_AUX_BUFFERS;
635 using gl::GL_DRAW_BUFFER;
636 using gl::GL_READ_BUFFER;
637 using gl::GL_SCISSOR_BOX;
638 // using gl::GL_SCISSOR_TEST; // reuse EnableCap
639 using gl::GL_INDEX_CLEAR_VALUE;
640 using gl::GL_INDEX_WRITEMASK;
641 using gl::GL_COLOR_CLEAR_VALUE;
642 using gl::GL_COLOR_WRITEMASK;
643 using gl::GL_INDEX_MODE;
644 using gl::GL_RGBA_MODE;
645 // using gl::GL_DOUBLEBUFFER; // reuse GetFramebufferParameter
646 // using gl::GL_STEREO; // reuse GetFramebufferParameter
647 using gl::GL_RENDER_MODE;
648 using gl::GL_PERSPECTIVE_CORRECTION_HINT;
649 using gl::GL_POINT_SMOOTH_HINT;
650 using gl::GL_LINE_SMOOTH_HINT;
651 using gl::GL_POLYGON_SMOOTH_HINT;
652 using gl::GL_FOG_HINT;
653 // using gl::GL_TEXTURE_GEN_S; // reuse EnableCap
654 // using gl::GL_TEXTURE_GEN_T; // reuse EnableCap
655 // using gl::GL_TEXTURE_GEN_R; // reuse EnableCap
656 // using gl::GL_TEXTURE_GEN_Q; // reuse EnableCap
657 using gl::GL_PIXEL_MAP_I_TO_I_SIZE;
658 using gl::GL_PIXEL_MAP_S_TO_S_SIZE;
659 using gl::GL_PIXEL_MAP_I_TO_R_SIZE;
660 using gl::GL_PIXEL_MAP_I_TO_G_SIZE;
661 using gl::GL_PIXEL_MAP_I_TO_B_SIZE;
662 using gl::GL_PIXEL_MAP_I_TO_A_SIZE;
663 using gl::GL_PIXEL_MAP_R_TO_R_SIZE;
664 using gl::GL_PIXEL_MAP_G_TO_G_SIZE;
665 using gl::GL_PIXEL_MAP_B_TO_B_SIZE;
666 using gl::GL_PIXEL_MAP_A_TO_A_SIZE;
667 using gl::GL_UNPACK_SWAP_BYTES;
668 using gl::GL_UNPACK_LSB_FIRST;
669 using gl::GL_UNPACK_ROW_LENGTH;
670 using gl::GL_UNPACK_SKIP_ROWS;
671 using gl::GL_UNPACK_SKIP_PIXELS;
672 using gl::GL_UNPACK_ALIGNMENT;
673 using gl::GL_PACK_SWAP_BYTES;
674 using gl::GL_PACK_LSB_FIRST;
675 using gl::GL_PACK_ROW_LENGTH;
676 using gl::GL_PACK_SKIP_ROWS;
677 using gl::GL_PACK_SKIP_PIXELS;
678 using gl::GL_PACK_ALIGNMENT;
679 using gl::GL_MAP_COLOR;
680 using gl::GL_MAP_STENCIL;
681 using gl::GL_INDEX_SHIFT;
682 using gl::GL_INDEX_OFFSET;
683 using gl::GL_RED_SCALE;
684 using gl::GL_RED_BIAS;
685 using gl::GL_ZOOM_X;
686 using gl::GL_ZOOM_Y;
687 using gl::GL_GREEN_SCALE;
688 using gl::GL_GREEN_BIAS;
689 using gl::GL_BLUE_SCALE;
690 using gl::GL_BLUE_BIAS;
691 using gl::GL_ALPHA_SCALE;
692 using gl::GL_ALPHA_BIAS;
693 using gl::GL_DEPTH_SCALE;
694 using gl::GL_DEPTH_BIAS;
695 using gl::GL_MAX_EVAL_ORDER;
696 using gl::GL_MAX_LIGHTS;
697 using gl::GL_MAX_CLIP_DISTANCES;
698 using gl::GL_MAX_CLIP_PLANES;
699 using gl::GL_MAX_TEXTURE_SIZE;
700 using gl::GL_MAX_PIXEL_MAP_TABLE;
701 using gl::GL_MAX_ATTRIB_STACK_DEPTH;
702 using gl::GL_MAX_MODELVIEW_STACK_DEPTH;
703 using gl::GL_MAX_NAME_STACK_DEPTH;
704 using gl::GL_MAX_PROJECTION_STACK_DEPTH;
705 using gl::GL_MAX_TEXTURE_STACK_DEPTH;
706 using gl::GL_MAX_VIEWPORT_DIMS;
707 using gl::GL_MAX_CLIENT_ATTRIB_STACK_DEPTH;
708 using gl::GL_SUBPIXEL_BITS;
709 using gl::GL_INDEX_BITS;
710 using gl::GL_RED_BITS;
711 using gl::GL_GREEN_BITS;
712 using gl::GL_BLUE_BITS;
713 using gl::GL_ALPHA_BITS;
714 using gl::GL_DEPTH_BITS;
715 using gl::GL_STENCIL_BITS;
716 using gl::GL_ACCUM_RED_BITS;
717 using gl::GL_ACCUM_GREEN_BITS;
718 using gl::GL_ACCUM_BLUE_BITS;
719 using gl::GL_ACCUM_ALPHA_BITS;
720 using gl::GL_NAME_STACK_DEPTH;
721 // using gl::GL_AUTO_NORMAL; // reuse EnableCap
722 // using gl::GL_MAP1_COLOR_4; // reuse EnableCap
723 // using gl::GL_MAP1_INDEX; // reuse EnableCap
724 // using gl::GL_MAP1_NORMAL; // reuse EnableCap
725 // using gl::GL_MAP1_TEXTURE_COORD_1; // reuse EnableCap
726 // using gl::GL_MAP1_TEXTURE_COORD_2; // reuse EnableCap
727 // using gl::GL_MAP1_TEXTURE_COORD_3; // reuse EnableCap
728 // using gl::GL_MAP1_TEXTURE_COORD_4; // reuse EnableCap
729 // using gl::GL_MAP1_VERTEX_3; // reuse EnableCap
730 // using gl::GL_MAP1_VERTEX_4; // reuse EnableCap
731 // using gl::GL_MAP2_COLOR_4; // reuse EnableCap
732 // using gl::GL_MAP2_INDEX; // reuse EnableCap
733 // using gl::GL_MAP2_NORMAL; // reuse EnableCap
734 // using gl::GL_MAP2_TEXTURE_COORD_1; // reuse EnableCap
735 // using gl::GL_MAP2_TEXTURE_COORD_2; // reuse EnableCap
736 // using gl::GL_MAP2_TEXTURE_COORD_3; // reuse EnableCap
737 // using gl::GL_MAP2_TEXTURE_COORD_4; // reuse EnableCap
738 // using gl::GL_MAP2_VERTEX_3; // reuse EnableCap
739 // using gl::GL_MAP2_VERTEX_4; // reuse EnableCap
740 using gl::GL_MAP1_GRID_DOMAIN;
741 using gl::GL_MAP1_GRID_SEGMENTS;
742 using gl::GL_MAP2_GRID_DOMAIN;
743 using gl::GL_MAP2_GRID_SEGMENTS;
744 // using gl::GL_TEXTURE_1D; // reuse EnableCap
745 // using gl::GL_TEXTURE_2D; // reuse EnableCap
746 using gl::GL_FEEDBACK_BUFFER_SIZE;
747 using gl::GL_FEEDBACK_BUFFER_TYPE;
748 using gl::GL_SELECTION_BUFFER_SIZE;
749 using gl::GL_POLYGON_OFFSET_UNITS;
750 // using gl::GL_POLYGON_OFFSET_POINT; // reuse EnableCap
751 // using gl::GL_POLYGON_OFFSET_LINE; // reuse EnableCap
752 // using gl::GL_CLIP_PLANE0; // reuse ClipPlaneName
753 // using gl::GL_CLIP_PLANE1; // reuse ClipPlaneName
754 // using gl::GL_CLIP_PLANE2; // reuse ClipPlaneName
755 // using gl::GL_CLIP_PLANE3; // reuse ClipPlaneName
756 // using gl::GL_CLIP_PLANE4; // reuse ClipPlaneName
757 // using gl::GL_CLIP_PLANE5; // reuse ClipPlaneName
758 // using gl::GL_LIGHT0; // reuse EnableCap
759 // using gl::GL_LIGHT1; // reuse EnableCap
760 // using gl::GL_LIGHT2; // reuse EnableCap
761 // using gl::GL_LIGHT3; // reuse EnableCap
762 // using gl::GL_LIGHT4; // reuse EnableCap
763 // using gl::GL_LIGHT5; // reuse EnableCap
764 // using gl::GL_LIGHT6; // reuse EnableCap
765 // using gl::GL_LIGHT7; // reuse EnableCap
766 // using gl::GL_POLYGON_OFFSET_FILL; // reuse EnableCap
767 using gl::GL_POLYGON_OFFSET_FACTOR;
768 using gl::GL_TEXTURE_BINDING_1D;
769 using gl::GL_TEXTURE_BINDING_2D;
770 using gl::GL_TEXTURE_BINDING_3D;
771 // using gl::GL_VERTEX_ARRAY; // reuse EnableCap
772 // using gl::GL_NORMAL_ARRAY; // reuse EnableCap
773 // using gl::GL_COLOR_ARRAY; // reuse EnableCap
774 // using gl::GL_INDEX_ARRAY; // reuse EnableCap
775 // using gl::GL_TEXTURE_COORD_ARRAY; // reuse EnableCap
776 // using gl::GL_EDGE_FLAG_ARRAY; // reuse EnableCap
777 using gl::GL_VERTEX_ARRAY_SIZE;
778 using gl::GL_VERTEX_ARRAY_TYPE;
779 using gl::GL_VERTEX_ARRAY_STRIDE;
780 using gl::GL_NORMAL_ARRAY_TYPE;
781 using gl::GL_NORMAL_ARRAY_STRIDE;
782 using gl::GL_COLOR_ARRAY_SIZE;
783 using gl::GL_COLOR_ARRAY_TYPE;
784 using gl::GL_COLOR_ARRAY_STRIDE;
785 using gl::GL_INDEX_ARRAY_TYPE;
786 using gl::GL_INDEX_ARRAY_STRIDE;
787 using gl::GL_TEXTURE_COORD_ARRAY_SIZE;
788 using gl::GL_TEXTURE_COORD_ARRAY_TYPE;
789 using gl::GL_TEXTURE_COORD_ARRAY_STRIDE;
790 using gl::GL_EDGE_FLAG_ARRAY_STRIDE;
791 using gl::GL_LIGHT_MODEL_COLOR_CONTROL;
792 using gl::GL_ALIASED_POINT_SIZE_RANGE;
793 using gl::GL_ALIASED_LINE_WIDTH_RANGE;
794 
795 // GetPixelMap
796 
797 using gl::GL_PIXEL_MAP_I_TO_I;
798 using gl::GL_PIXEL_MAP_S_TO_S;
799 using gl::GL_PIXEL_MAP_I_TO_R;
800 using gl::GL_PIXEL_MAP_I_TO_G;
801 using gl::GL_PIXEL_MAP_I_TO_B;
802 using gl::GL_PIXEL_MAP_I_TO_A;
803 using gl::GL_PIXEL_MAP_R_TO_R;
804 using gl::GL_PIXEL_MAP_G_TO_G;
805 using gl::GL_PIXEL_MAP_B_TO_B;
806 using gl::GL_PIXEL_MAP_A_TO_A;
807 
808 // GetPointervPName
809 
810 using gl::GL_FEEDBACK_BUFFER_POINTER;
811 using gl::GL_SELECTION_BUFFER_POINTER;
812 using gl::GL_VERTEX_ARRAY_POINTER;
813 using gl::GL_NORMAL_ARRAY_POINTER;
814 using gl::GL_COLOR_ARRAY_POINTER;
815 using gl::GL_INDEX_ARRAY_POINTER;
816 using gl::GL_TEXTURE_COORD_ARRAY_POINTER;
817 using gl::GL_EDGE_FLAG_ARRAY_POINTER;
818 
819 // GetTextureParameter
820 
821 using gl::GL_TEXTURE_WIDTH;
822 using gl::GL_TEXTURE_HEIGHT;
823 using gl::GL_TEXTURE_COMPONENTS;
824 using gl::GL_TEXTURE_INTERNAL_FORMAT;
825 using gl::GL_TEXTURE_BORDER_COLOR;
826 using gl::GL_TEXTURE_BORDER;
827 using gl::GL_TEXTURE_MAG_FILTER;
828 using gl::GL_TEXTURE_MIN_FILTER;
829 using gl::GL_TEXTURE_WRAP_S;
830 using gl::GL_TEXTURE_WRAP_T;
831 using gl::GL_TEXTURE_RED_SIZE;
832 using gl::GL_TEXTURE_GREEN_SIZE;
833 using gl::GL_TEXTURE_BLUE_SIZE;
834 using gl::GL_TEXTURE_ALPHA_SIZE;
835 using gl::GL_TEXTURE_LUMINANCE_SIZE;
836 using gl::GL_TEXTURE_INTENSITY_SIZE;
837 using gl::GL_TEXTURE_PRIORITY;
838 using gl::GL_TEXTURE_RESIDENT;
839 
840 // GraphicsResetStatus
841 
842 // using gl::GL_NO_ERROR; // reuse ErrorCode
843 
844 // HintMode
845 
846 // using gl::GL_DONT_CARE; // reuse DebugSeverity
847 using gl::GL_FASTEST;
848 using gl::GL_NICEST;
849 
850 // HintTarget
851 
852 // using gl::GL_PERSPECTIVE_CORRECTION_HINT; // reuse GetPName
853 // using gl::GL_POINT_SMOOTH_HINT; // reuse GetPName
854 // using gl::GL_LINE_SMOOTH_HINT; // reuse GetPName
855 // using gl::GL_POLYGON_SMOOTH_HINT; // reuse GetPName
856 // using gl::GL_FOG_HINT; // reuse GetPName
857 using gl::GL_GENERATE_MIPMAP_HINT;
858 using gl::GL_TEXTURE_COMPRESSION_HINT;
859 using gl::GL_FRAGMENT_SHADER_DERIVATIVE_HINT;
860 
861 // IndexPointerType
862 
863 // using gl::GL_SHORT; // reuse ColorPointerType
864 // using gl::GL_INT; // reuse ColorPointerType
865 // using gl::GL_FLOAT; // reuse ColorPointerType
866 // using gl::GL_DOUBLE; // reuse ColorPointerType
867 
868 // InterleavedArrayFormat
869 
870 using gl::GL_V2F;
871 using gl::GL_V3F;
872 using gl::GL_C4UB_V2F;
873 using gl::GL_C4UB_V3F;
874 using gl::GL_C3F_V3F;
875 using gl::GL_N3F_V3F;
876 using gl::GL_C4F_N3F_V3F;
877 using gl::GL_T2F_V3F;
878 using gl::GL_T4F_V4F;
879 using gl::GL_T2F_C4UB_V3F;
880 using gl::GL_T2F_C3F_V3F;
881 using gl::GL_T2F_N3F_V3F;
882 using gl::GL_T2F_C4F_N3F_V3F;
883 using gl::GL_T4F_C4F_N3F_V4F;
884 
885 // InternalFormat
886 
887 using gl::GL_DEPTH_COMPONENT;
888 using gl::GL_RED;
889 using gl::GL_RGB;
890 using gl::GL_RGBA;
891 using gl::GL_R3_G3_B2;
892 using gl::GL_ALPHA4;
893 using gl::GL_ALPHA8;
894 using gl::GL_ALPHA12;
895 using gl::GL_ALPHA16;
896 using gl::GL_LUMINANCE4;
897 using gl::GL_LUMINANCE8;
898 using gl::GL_LUMINANCE12;
899 using gl::GL_LUMINANCE16;
900 using gl::GL_LUMINANCE4_ALPHA4;
901 using gl::GL_LUMINANCE6_ALPHA2;
902 using gl::GL_LUMINANCE8_ALPHA8;
903 using gl::GL_LUMINANCE12_ALPHA4;
904 using gl::GL_LUMINANCE12_ALPHA12;
905 using gl::GL_LUMINANCE16_ALPHA16;
906 using gl::GL_INTENSITY;
907 using gl::GL_INTENSITY4;
908 using gl::GL_INTENSITY8;
909 using gl::GL_INTENSITY12;
910 using gl::GL_INTENSITY16;
911 using gl::GL_RGB4;
912 using gl::GL_RGB5;
913 using gl::GL_RGB8;
914 using gl::GL_RGB10;
915 using gl::GL_RGB12;
916 using gl::GL_RGB16;
917 using gl::GL_RGBA4;
918 using gl::GL_RGB5_A1;
919 using gl::GL_RGBA8;
920 using gl::GL_RGB10_A2;
921 using gl::GL_RGBA12;
922 using gl::GL_RGBA16;
923 using gl::GL_DEPTH_COMPONENT16;
924 using gl::GL_COMPRESSED_RED;
925 using gl::GL_COMPRESSED_RG;
926 using gl::GL_RG;
927 using gl::GL_R8;
928 using gl::GL_R16;
929 using gl::GL_RG8;
930 using gl::GL_RG16;
931 using gl::GL_R16F;
932 using gl::GL_R32F;
933 using gl::GL_RG16F;
934 using gl::GL_RG32F;
935 using gl::GL_R8I;
936 using gl::GL_R8UI;
937 using gl::GL_R16I;
938 using gl::GL_R16UI;
939 using gl::GL_R32I;
940 using gl::GL_R32UI;
941 using gl::GL_RG8I;
942 using gl::GL_RG8UI;
943 using gl::GL_RG16I;
944 using gl::GL_RG16UI;
945 using gl::GL_RG32I;
946 using gl::GL_RG32UI;
947 using gl::GL_COMPRESSED_RGB;
948 using gl::GL_COMPRESSED_RGBA;
949 using gl::GL_DEPTH_STENCIL;
950 using gl::GL_RGBA32F;
951 using gl::GL_RGBA16F;
952 using gl::GL_RGB16F;
953 using gl::GL_DEPTH24_STENCIL8;
954 using gl::GL_R11F_G11F_B10F;
955 using gl::GL_RGB9_E5;
956 using gl::GL_SRGB;
957 using gl::GL_SRGB8;
958 using gl::GL_SRGB_ALPHA;
959 using gl::GL_SRGB8_ALPHA8;
960 using gl::GL_COMPRESSED_SRGB;
961 using gl::GL_COMPRESSED_SRGB_ALPHA;
962 using gl::GL_DEPTH_COMPONENT32F;
963 using gl::GL_DEPTH32F_STENCIL8;
964 using gl::GL_RGBA32UI;
965 using gl::GL_RGB32UI;
966 using gl::GL_RGBA16UI;
967 using gl::GL_RGB16UI;
968 using gl::GL_RGBA8UI;
969 using gl::GL_RGB8UI;
970 using gl::GL_RGBA32I;
971 using gl::GL_RGB32I;
972 using gl::GL_RGBA16I;
973 using gl::GL_RGB16I;
974 using gl::GL_RGBA8I;
975 using gl::GL_RGB8I;
976 using gl::GL_COMPRESSED_RED_RGTC1;
977 using gl::GL_COMPRESSED_SIGNED_RED_RGTC1;
978 using gl::GL_COMPRESSED_RG_RGTC2;
979 using gl::GL_COMPRESSED_SIGNED_RG_RGTC2;
980 using gl::GL_R8_SNORM;
981 using gl::GL_RG8_SNORM;
982 using gl::GL_RGB8_SNORM;
983 using gl::GL_RGBA8_SNORM;
984 using gl::GL_R16_SNORM;
985 using gl::GL_RG16_SNORM;
986 using gl::GL_RGB16_SNORM;
987 using gl::GL_RGB10_A2UI;
988 
989 // InternalFormatPName
990 
991 // using gl::GL_SAMPLES; // reuse GetFramebufferParameter
992 using gl::GL_GENERATE_MIPMAP;
993 using gl::GL_TEXTURE_COMPRESSED;
994 
995 // LightEnvModeSGIX
996 
997 // using gl::GL_ADD; // reuse AccumOp
998 using gl::GL_REPLACE;
999 using gl::GL_MODULATE;
1000 
1001 // LightModelColorControl
1002 
1003 using gl::GL_SINGLE_COLOR;
1004 using gl::GL_SEPARATE_SPECULAR_COLOR;
1005 
1006 // LightModelParameter
1007 
1008 // using gl::GL_LIGHT_MODEL_LOCAL_VIEWER; // reuse GetPName
1009 // using gl::GL_LIGHT_MODEL_TWO_SIDE; // reuse GetPName
1010 // using gl::GL_LIGHT_MODEL_AMBIENT; // reuse GetPName
1011 // using gl::GL_LIGHT_MODEL_COLOR_CONTROL; // reuse GetPName
1012 
1013 // LightName
1014 
1015 // using gl::GL_LIGHT0; // reuse EnableCap
1016 // using gl::GL_LIGHT1; // reuse EnableCap
1017 // using gl::GL_LIGHT2; // reuse EnableCap
1018 // using gl::GL_LIGHT3; // reuse EnableCap
1019 // using gl::GL_LIGHT4; // reuse EnableCap
1020 // using gl::GL_LIGHT5; // reuse EnableCap
1021 // using gl::GL_LIGHT6; // reuse EnableCap
1022 // using gl::GL_LIGHT7; // reuse EnableCap
1023 
1024 // LightParameter
1025 
1026 // using gl::GL_AMBIENT; // reuse ColorMaterialParameter
1027 // using gl::GL_DIFFUSE; // reuse ColorMaterialParameter
1028 // using gl::GL_SPECULAR; // reuse ColorMaterialParameter
1029 using gl::GL_POSITION;
1030 using gl::GL_SPOT_DIRECTION;
1031 using gl::GL_SPOT_EXPONENT;
1032 using gl::GL_SPOT_CUTOFF;
1033 using gl::GL_CONSTANT_ATTENUATION;
1034 using gl::GL_LINEAR_ATTENUATION;
1035 using gl::GL_QUADRATIC_ATTENUATION;
1036 
1037 // ListMode
1038 
1039 using gl::GL_COMPILE;
1040 using gl::GL_COMPILE_AND_EXECUTE;
1041 
1042 // ListNameType
1043 
1044 // using gl::GL_BYTE; // reuse ColorPointerType
1045 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
1046 // using gl::GL_SHORT; // reuse ColorPointerType
1047 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1048 // using gl::GL_INT; // reuse ColorPointerType
1049 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1050 // using gl::GL_FLOAT; // reuse ColorPointerType
1051 using gl::GL_2_BYTES;
1052 using gl::GL_3_BYTES;
1053 using gl::GL_4_BYTES;
1054 
1055 // LogicOp
1056 
1057 using gl::GL_CLEAR;
1058 using gl::GL_AND;
1059 using gl::GL_AND_REVERSE;
1060 using gl::GL_COPY;
1061 using gl::GL_AND_INVERTED;
1062 using gl::GL_NOOP;
1063 using gl::GL_XOR;
1064 using gl::GL_OR;
1065 using gl::GL_NOR;
1066 using gl::GL_EQUIV;
1067 using gl::GL_INVERT;
1068 using gl::GL_OR_REVERSE;
1069 using gl::GL_COPY_INVERTED;
1070 using gl::GL_OR_INVERTED;
1071 using gl::GL_NAND;
1072 using gl::GL_SET;
1073 
1074 // MapQuery
1075 
1076 // using gl::GL_COEFF; // reuse GetMapQuery
1077 // using gl::GL_ORDER; // reuse GetMapQuery
1078 // using gl::GL_DOMAIN; // reuse GetMapQuery
1079 
1080 // MapTarget
1081 
1082 // using gl::GL_MAP1_COLOR_4; // reuse EnableCap
1083 // using gl::GL_MAP1_INDEX; // reuse EnableCap
1084 // using gl::GL_MAP1_NORMAL; // reuse EnableCap
1085 // using gl::GL_MAP1_TEXTURE_COORD_1; // reuse EnableCap
1086 // using gl::GL_MAP1_TEXTURE_COORD_2; // reuse EnableCap
1087 // using gl::GL_MAP1_TEXTURE_COORD_3; // reuse EnableCap
1088 // using gl::GL_MAP1_TEXTURE_COORD_4; // reuse EnableCap
1089 // using gl::GL_MAP1_VERTEX_3; // reuse EnableCap
1090 // using gl::GL_MAP1_VERTEX_4; // reuse EnableCap
1091 // using gl::GL_MAP2_COLOR_4; // reuse EnableCap
1092 // using gl::GL_MAP2_INDEX; // reuse EnableCap
1093 // using gl::GL_MAP2_NORMAL; // reuse EnableCap
1094 // using gl::GL_MAP2_TEXTURE_COORD_1; // reuse EnableCap
1095 // using gl::GL_MAP2_TEXTURE_COORD_2; // reuse EnableCap
1096 // using gl::GL_MAP2_TEXTURE_COORD_3; // reuse EnableCap
1097 // using gl::GL_MAP2_TEXTURE_COORD_4; // reuse EnableCap
1098 // using gl::GL_MAP2_VERTEX_3; // reuse EnableCap
1099 // using gl::GL_MAP2_VERTEX_4; // reuse EnableCap
1100 
1101 // MaterialFace
1102 
1103 // using gl::GL_FRONT; // reuse ColorBuffer
1104 // using gl::GL_BACK; // reuse ColorBuffer
1105 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
1106 
1107 // MaterialParameter
1108 
1109 // using gl::GL_AMBIENT; // reuse ColorMaterialParameter
1110 // using gl::GL_DIFFUSE; // reuse ColorMaterialParameter
1111 // using gl::GL_SPECULAR; // reuse ColorMaterialParameter
1112 // using gl::GL_EMISSION; // reuse ColorMaterialParameter
1113 using gl::GL_SHININESS;
1114 // using gl::GL_AMBIENT_AND_DIFFUSE; // reuse ColorMaterialParameter
1115 using gl::GL_COLOR_INDEXES;
1116 
1117 // MatrixMode
1118 
1119 using gl::GL_MODELVIEW;
1120 using gl::GL_PROJECTION;
1121 using gl::GL_TEXTURE;
1122 
1123 // MeshMode1
1124 
1125 using gl::GL_POINT;
1126 using gl::GL_LINE;
1127 
1128 // MeshMode2
1129 
1130 // using gl::GL_POINT; // reuse MeshMode1
1131 // using gl::GL_LINE; // reuse MeshMode1
1132 using gl::GL_FILL;
1133 
1134 // NormalPointerType
1135 
1136 // using gl::GL_BYTE; // reuse ColorPointerType
1137 // using gl::GL_SHORT; // reuse ColorPointerType
1138 // using gl::GL_INT; // reuse ColorPointerType
1139 // using gl::GL_FLOAT; // reuse ColorPointerType
1140 // using gl::GL_DOUBLE; // reuse ColorPointerType
1141 
1142 // ObjectIdentifier
1143 
1144 // using gl::GL_TEXTURE; // reuse MatrixMode
1145 // using gl::GL_VERTEX_ARRAY; // reuse EnableCap
1146 // using gl::GL_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
1147 using gl::GL_RENDERBUFFER;
1148 // using gl::GL_TRANSFORM_FEEDBACK; // reuse BindTransformFeedbackTarget
1149 
1150 // PatchParameterName
1151 
1152 using gl::GL_PATCH_VERTICES;
1153 using gl::GL_PATCH_DEFAULT_INNER_LEVEL;
1154 using gl::GL_PATCH_DEFAULT_OUTER_LEVEL;
1155 
1156 // PathColor
1157 
1158 using gl::GL_PRIMARY_COLOR;
1159 
1160 // PathFillMode
1161 
1162 // using gl::GL_INVERT; // reuse LogicOp
1163 
1164 // PathFontStyle
1165 
1166 // using gl::GL_NONE; // reuse ColorBuffer
1167 
1168 // PathGenMode
1169 
1170 // using gl::GL_NONE; // reuse ColorBuffer
1171 using gl::GL_EYE_LINEAR;
1172 using gl::GL_OBJECT_LINEAR;
1173 using gl::GL_CONSTANT;
1174 
1175 // PathTransformType
1176 
1177 // using gl::GL_NONE; // reuse ColorBuffer
1178 
1179 // PipelineParameterName
1180 
1181 using gl::GL_FRAGMENT_SHADER;
1182 using gl::GL_VERTEX_SHADER;
1183 using gl::GL_INFO_LOG_LENGTH;
1184 using gl::GL_GEOMETRY_SHADER;
1185 using gl::GL_TESS_EVALUATION_SHADER;
1186 using gl::GL_TESS_CONTROL_SHADER;
1187 
1188 // PixelCopyType
1189 
1190 // using gl::GL_COLOR; // reuse Buffer
1191 // using gl::GL_DEPTH; // reuse Buffer
1192 // using gl::GL_STENCIL; // reuse Buffer
1193 
1194 // PixelFormat
1195 
1196 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1197 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1198 using gl::GL_COLOR_INDEX;
1199 using gl::GL_STENCIL_INDEX;
1200 // using gl::GL_DEPTH_COMPONENT; // reuse InternalFormat
1201 // using gl::GL_RED; // reuse InternalFormat
1202 using gl::GL_GREEN;
1203 using gl::GL_BLUE;
1204 using gl::GL_ALPHA;
1205 // using gl::GL_RGB; // reuse InternalFormat
1206 // using gl::GL_RGBA; // reuse InternalFormat
1207 using gl::GL_LUMINANCE;
1208 using gl::GL_LUMINANCE_ALPHA;
1209 
1210 // PixelMap
1211 
1212 // using gl::GL_PIXEL_MAP_I_TO_I; // reuse GetPixelMap
1213 // using gl::GL_PIXEL_MAP_S_TO_S; // reuse GetPixelMap
1214 // using gl::GL_PIXEL_MAP_I_TO_R; // reuse GetPixelMap
1215 // using gl::GL_PIXEL_MAP_I_TO_G; // reuse GetPixelMap
1216 // using gl::GL_PIXEL_MAP_I_TO_B; // reuse GetPixelMap
1217 // using gl::GL_PIXEL_MAP_I_TO_A; // reuse GetPixelMap
1218 // using gl::GL_PIXEL_MAP_R_TO_R; // reuse GetPixelMap
1219 // using gl::GL_PIXEL_MAP_G_TO_G; // reuse GetPixelMap
1220 // using gl::GL_PIXEL_MAP_B_TO_B; // reuse GetPixelMap
1221 // using gl::GL_PIXEL_MAP_A_TO_A; // reuse GetPixelMap
1222 
1223 // PixelStoreParameter
1224 
1225 // using gl::GL_UNPACK_SWAP_BYTES; // reuse GetPName
1226 // using gl::GL_UNPACK_LSB_FIRST; // reuse GetPName
1227 // using gl::GL_UNPACK_ROW_LENGTH; // reuse GetPName
1228 // using gl::GL_UNPACK_SKIP_ROWS; // reuse GetPName
1229 // using gl::GL_UNPACK_SKIP_PIXELS; // reuse GetPName
1230 // using gl::GL_UNPACK_ALIGNMENT; // reuse GetPName
1231 // using gl::GL_PACK_SWAP_BYTES; // reuse GetPName
1232 // using gl::GL_PACK_LSB_FIRST; // reuse GetPName
1233 // using gl::GL_PACK_ROW_LENGTH; // reuse GetPName
1234 // using gl::GL_PACK_SKIP_ROWS; // reuse GetPName
1235 // using gl::GL_PACK_SKIP_PIXELS; // reuse GetPName
1236 // using gl::GL_PACK_ALIGNMENT; // reuse GetPName
1237 using gl::GL_PACK_SKIP_IMAGES;
1238 using gl::GL_PACK_IMAGE_HEIGHT;
1239 using gl::GL_UNPACK_SKIP_IMAGES;
1240 using gl::GL_UNPACK_IMAGE_HEIGHT;
1241 
1242 // PixelTexGenMode
1243 
1244 // using gl::GL_NONE; // reuse ColorBuffer
1245 // using gl::GL_RGB; // reuse InternalFormat
1246 // using gl::GL_RGBA; // reuse InternalFormat
1247 // using gl::GL_LUMINANCE; // reuse PixelFormat
1248 // using gl::GL_LUMINANCE_ALPHA; // reuse PixelFormat
1249 
1250 // PixelTransferParameter
1251 
1252 // using gl::GL_MAP_COLOR; // reuse GetPName
1253 // using gl::GL_MAP_STENCIL; // reuse GetPName
1254 // using gl::GL_INDEX_SHIFT; // reuse GetPName
1255 // using gl::GL_INDEX_OFFSET; // reuse GetPName
1256 // using gl::GL_RED_SCALE; // reuse GetPName
1257 // using gl::GL_RED_BIAS; // reuse GetPName
1258 // using gl::GL_GREEN_SCALE; // reuse GetPName
1259 // using gl::GL_GREEN_BIAS; // reuse GetPName
1260 // using gl::GL_BLUE_SCALE; // reuse GetPName
1261 // using gl::GL_BLUE_BIAS; // reuse GetPName
1262 // using gl::GL_ALPHA_SCALE; // reuse GetPName
1263 // using gl::GL_ALPHA_BIAS; // reuse GetPName
1264 // using gl::GL_DEPTH_SCALE; // reuse GetPName
1265 // using gl::GL_DEPTH_BIAS; // reuse GetPName
1266 
1267 // PixelType
1268 
1269 // using gl::GL_BYTE; // reuse ColorPointerType
1270 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
1271 // using gl::GL_SHORT; // reuse ColorPointerType
1272 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1273 // using gl::GL_INT; // reuse ColorPointerType
1274 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1275 // using gl::GL_FLOAT; // reuse ColorPointerType
1276 using gl::GL_BITMAP;
1277 using gl::GL_UNSIGNED_BYTE_3_3_2;
1278 using gl::GL_UNSIGNED_SHORT_4_4_4_4;
1279 using gl::GL_UNSIGNED_SHORT_5_5_5_1;
1280 using gl::GL_UNSIGNED_INT_8_8_8_8;
1281 using gl::GL_UNSIGNED_INT_10_10_10_2;
1282 
1283 // PointParameterNameSGIS
1284 
1285 using gl::GL_POINT_SIZE_MIN;
1286 using gl::GL_POINT_SIZE_MAX;
1287 using gl::GL_POINT_FADE_THRESHOLD_SIZE;
1288 using gl::GL_POINT_DISTANCE_ATTENUATION;
1289 
1290 // PolygonMode
1291 
1292 // using gl::GL_POINT; // reuse MeshMode1
1293 // using gl::GL_LINE; // reuse MeshMode1
1294 // using gl::GL_FILL; // reuse MeshMode2
1295 
1296 // PrimitiveType
1297 
1298 using gl::GL_POINTS;
1299 using gl::GL_LINES;
1300 using gl::GL_LINE_LOOP;
1301 using gl::GL_LINE_STRIP;
1302 using gl::GL_TRIANGLES;
1303 using gl::GL_TRIANGLE_STRIP;
1304 using gl::GL_TRIANGLE_FAN;
1305 using gl::GL_QUADS;
1306 using gl::GL_QUAD_STRIP;
1307 using gl::GL_POLYGON;
1308 using gl::GL_LINES_ADJACENCY;
1309 using gl::GL_LINE_STRIP_ADJACENCY;
1310 using gl::GL_TRIANGLES_ADJACENCY;
1311 using gl::GL_TRIANGLE_STRIP_ADJACENCY;
1312 using gl::GL_PATCHES;
1313 
1314 // ProgramInterface
1315 
1316 // using gl::GL_TRANSFORM_FEEDBACK_BUFFER; // reuse BufferStorageTarget
1317 
1318 // ProgramPropertyARB
1319 
1320 using gl::GL_GEOMETRY_VERTICES_OUT;
1321 using gl::GL_GEOMETRY_INPUT_TYPE;
1322 using gl::GL_GEOMETRY_OUTPUT_TYPE;
1323 using gl::GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH;
1324 using gl::GL_ACTIVE_UNIFORM_BLOCKS;
1325 using gl::GL_DELETE_STATUS;
1326 using gl::GL_LINK_STATUS;
1327 using gl::GL_VALIDATE_STATUS;
1328 // using gl::GL_INFO_LOG_LENGTH; // reuse PipelineParameterName
1329 using gl::GL_ATTACHED_SHADERS;
1330 using gl::GL_ACTIVE_UNIFORMS;
1331 using gl::GL_ACTIVE_UNIFORM_MAX_LENGTH;
1332 using gl::GL_ACTIVE_ATTRIBUTES;
1333 using gl::GL_ACTIVE_ATTRIBUTE_MAX_LENGTH;
1334 using gl::GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH;
1335 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_MODE;
1336 using gl::GL_TRANSFORM_FEEDBACK_VARYINGS;
1337 
1338 // ProgramStagePName
1339 
1340 using gl::GL_ACTIVE_SUBROUTINES;
1341 using gl::GL_ACTIVE_SUBROUTINE_UNIFORMS;
1342 using gl::GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS;
1343 using gl::GL_ACTIVE_SUBROUTINE_MAX_LENGTH;
1344 using gl::GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH;
1345 
1346 // QueryObjectParameterName
1347 
1348 using gl::GL_QUERY_RESULT;
1349 using gl::GL_QUERY_RESULT_AVAILABLE;
1350 
1351 // QueryParameterName
1352 
1353 using gl::GL_QUERY_COUNTER_BITS;
1354 using gl::GL_CURRENT_QUERY;
1355 
1356 // QueryTarget
1357 
1358 using gl::GL_TIME_ELAPSED;
1359 using gl::GL_SAMPLES_PASSED;
1360 using gl::GL_ANY_SAMPLES_PASSED;
1361 using gl::GL_PRIMITIVES_GENERATED;
1362 using gl::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN;
1363 
1364 // ReadBufferMode
1365 
1366 // using gl::GL_FRONT_LEFT; // reuse ColorBuffer
1367 // using gl::GL_FRONT_RIGHT; // reuse ColorBuffer
1368 // using gl::GL_BACK_LEFT; // reuse ColorBuffer
1369 // using gl::GL_BACK_RIGHT; // reuse ColorBuffer
1370 // using gl::GL_FRONT; // reuse ColorBuffer
1371 // using gl::GL_BACK; // reuse ColorBuffer
1372 // using gl::GL_LEFT; // reuse ColorBuffer
1373 // using gl::GL_RIGHT; // reuse ColorBuffer
1374 // using gl::GL_AUX0; // reuse DrawBufferMode
1375 // using gl::GL_AUX1; // reuse DrawBufferMode
1376 // using gl::GL_AUX2; // reuse DrawBufferMode
1377 // using gl::GL_AUX3; // reuse DrawBufferMode
1378 
1379 // RenderbufferParameterName
1380 
1381 using gl::GL_RENDERBUFFER_SAMPLES;
1382 using gl::GL_RENDERBUFFER_WIDTH;
1383 using gl::GL_RENDERBUFFER_HEIGHT;
1384 using gl::GL_RENDERBUFFER_INTERNAL_FORMAT;
1385 using gl::GL_RENDERBUFFER_RED_SIZE;
1386 using gl::GL_RENDERBUFFER_GREEN_SIZE;
1387 using gl::GL_RENDERBUFFER_BLUE_SIZE;
1388 using gl::GL_RENDERBUFFER_ALPHA_SIZE;
1389 using gl::GL_RENDERBUFFER_DEPTH_SIZE;
1390 using gl::GL_RENDERBUFFER_STENCIL_SIZE;
1391 
1392 // RenderbufferTarget
1393 
1394 // using gl::GL_RENDERBUFFER; // reuse ObjectIdentifier
1395 
1396 // RenderingMode
1397 
1398 using gl::GL_RENDER;
1399 using gl::GL_FEEDBACK;
1400 using gl::GL_SELECT;
1401 
1402 // SamplerParameterName
1403 
1404 // using gl::GL_TEXTURE_BORDER_COLOR; // reuse GetTextureParameter
1405 // using gl::GL_TEXTURE_MAG_FILTER; // reuse GetTextureParameter
1406 // using gl::GL_TEXTURE_MIN_FILTER; // reuse GetTextureParameter
1407 // using gl::GL_TEXTURE_WRAP_S; // reuse GetTextureParameter
1408 // using gl::GL_TEXTURE_WRAP_T; // reuse GetTextureParameter
1409 using gl::GL_TEXTURE_WRAP_R;
1410 using gl::GL_TEXTURE_MIN_LOD;
1411 using gl::GL_TEXTURE_MAX_LOD;
1412 using gl::GL_TEXTURE_COMPARE_MODE;
1413 using gl::GL_TEXTURE_COMPARE_FUNC;
1414 
1415 // ShaderParameterName
1416 
1417 using gl::GL_SHADER_TYPE;
1418 // using gl::GL_DELETE_STATUS; // reuse ProgramPropertyARB
1419 using gl::GL_COMPILE_STATUS;
1420 // using gl::GL_INFO_LOG_LENGTH; // reuse PipelineParameterName
1421 using gl::GL_SHADER_SOURCE_LENGTH;
1422 
1423 // ShaderType
1424 
1425 // using gl::GL_FRAGMENT_SHADER; // reuse PipelineParameterName
1426 // using gl::GL_VERTEX_SHADER; // reuse PipelineParameterName
1427 // using gl::GL_GEOMETRY_SHADER; // reuse PipelineParameterName
1428 // using gl::GL_TESS_EVALUATION_SHADER; // reuse PipelineParameterName
1429 // using gl::GL_TESS_CONTROL_SHADER; // reuse PipelineParameterName
1430 
1431 // ShadingModel
1432 
1433 using gl::GL_FLAT;
1434 using gl::GL_SMOOTH;
1435 
1436 // StencilFaceDirection
1437 
1438 // using gl::GL_FRONT; // reuse ColorBuffer
1439 // using gl::GL_BACK; // reuse ColorBuffer
1440 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
1441 
1442 // StencilFunction
1443 
1444 // using gl::GL_NEVER; // reuse AlphaFunction
1445 // using gl::GL_LESS; // reuse AlphaFunction
1446 // using gl::GL_EQUAL; // reuse AlphaFunction
1447 // using gl::GL_LEQUAL; // reuse AlphaFunction
1448 // using gl::GL_GREATER; // reuse AlphaFunction
1449 // using gl::GL_NOTEQUAL; // reuse AlphaFunction
1450 // using gl::GL_GEQUAL; // reuse AlphaFunction
1451 // using gl::GL_ALWAYS; // reuse AlphaFunction
1452 
1453 // StencilOp
1454 
1455 // using gl::GL_ZERO; // reuse BlendingFactor
1456 // using gl::GL_INVERT; // reuse LogicOp
1457 using gl::GL_KEEP;
1458 // using gl::GL_REPLACE; // reuse LightEnvModeSGIX
1459 using gl::GL_INCR;
1460 using gl::GL_DECR;
1461 
1462 // StringName
1463 
1464 using gl::GL_VENDOR;
1465 using gl::GL_RENDERER;
1466 using gl::GL_VERSION;
1467 using gl::GL_EXTENSIONS;
1468 using gl::GL_SHADING_LANGUAGE_VERSION;
1469 
1470 // SubroutineParameterName
1471 
1472 using gl::GL_UNIFORM_SIZE;
1473 using gl::GL_UNIFORM_NAME_LENGTH;
1474 using gl::GL_NUM_COMPATIBLE_SUBROUTINES;
1475 using gl::GL_COMPATIBLE_SUBROUTINES;
1476 
1477 // SyncCondition
1478 
1479 using gl::GL_SYNC_GPU_COMMANDS_COMPLETE;
1480 
1481 // SyncParameterName
1482 
1483 using gl::GL_OBJECT_TYPE;
1484 using gl::GL_SYNC_CONDITION;
1485 using gl::GL_SYNC_STATUS;
1486 using gl::GL_SYNC_FLAGS;
1487 
1488 // SyncStatus
1489 
1490 using gl::GL_ALREADY_SIGNALED;
1491 using gl::GL_TIMEOUT_EXPIRED;
1492 using gl::GL_CONDITION_SATISFIED;
1493 using gl::GL_WAIT_FAILED;
1494 
1495 // TexCoordPointerType
1496 
1497 // using gl::GL_SHORT; // reuse ColorPointerType
1498 // using gl::GL_INT; // reuse ColorPointerType
1499 // using gl::GL_FLOAT; // reuse ColorPointerType
1500 // using gl::GL_DOUBLE; // reuse ColorPointerType
1501 
1502 // TextureCoordName
1503 
1504 using gl::GL_S;
1505 using gl::GL_T;
1506 using gl::GL_R;
1507 using gl::GL_Q;
1508 
1509 // TextureEnvMode
1510 
1511 // using gl::GL_ADD; // reuse AccumOp
1512 // using gl::GL_BLEND; // reuse EnableCap
1513 // using gl::GL_MODULATE; // reuse LightEnvModeSGIX
1514 using gl::GL_DECAL;
1515 
1516 // TextureEnvParameter
1517 
1518 using gl::GL_TEXTURE_ENV_MODE;
1519 using gl::GL_TEXTURE_ENV_COLOR;
1520 
1521 // TextureEnvTarget
1522 
1523 using gl::GL_TEXTURE_ENV;
1524 
1525 // TextureGenMode
1526 
1527 // using gl::GL_EYE_LINEAR; // reuse PathGenMode
1528 // using gl::GL_OBJECT_LINEAR; // reuse PathGenMode
1529 using gl::GL_SPHERE_MAP;
1530 
1531 // TextureGenParameter
1532 
1533 using gl::GL_TEXTURE_GEN_MODE;
1534 using gl::GL_OBJECT_PLANE;
1535 using gl::GL_EYE_PLANE;
1536 
1537 // TextureMagFilter
1538 
1539 // using gl::GL_NEAREST; // reuse BlitFramebufferFilter
1540 // using gl::GL_LINEAR; // reuse BlitFramebufferFilter
1541 
1542 // TextureMinFilter
1543 
1544 // using gl::GL_NEAREST; // reuse BlitFramebufferFilter
1545 // using gl::GL_LINEAR; // reuse BlitFramebufferFilter
1546 using gl::GL_NEAREST_MIPMAP_NEAREST;
1547 using gl::GL_LINEAR_MIPMAP_NEAREST;
1548 using gl::GL_NEAREST_MIPMAP_LINEAR;
1549 using gl::GL_LINEAR_MIPMAP_LINEAR;
1550 
1551 // TextureParameterName
1552 
1553 // using gl::GL_TEXTURE_WIDTH; // reuse GetTextureParameter
1554 // using gl::GL_TEXTURE_HEIGHT; // reuse GetTextureParameter
1555 // using gl::GL_TEXTURE_COMPONENTS; // reuse GetTextureParameter
1556 // using gl::GL_TEXTURE_INTERNAL_FORMAT; // reuse GetTextureParameter
1557 // using gl::GL_TEXTURE_BORDER_COLOR; // reuse GetTextureParameter
1558 // using gl::GL_TEXTURE_BORDER; // reuse GetTextureParameter
1559 // using gl::GL_TEXTURE_MAG_FILTER; // reuse GetTextureParameter
1560 // using gl::GL_TEXTURE_MIN_FILTER; // reuse GetTextureParameter
1561 // using gl::GL_TEXTURE_WRAP_S; // reuse GetTextureParameter
1562 // using gl::GL_TEXTURE_WRAP_T; // reuse GetTextureParameter
1563 // using gl::GL_TEXTURE_RED_SIZE; // reuse GetTextureParameter
1564 // using gl::GL_TEXTURE_GREEN_SIZE; // reuse GetTextureParameter
1565 // using gl::GL_TEXTURE_BLUE_SIZE; // reuse GetTextureParameter
1566 // using gl::GL_TEXTURE_ALPHA_SIZE; // reuse GetTextureParameter
1567 // using gl::GL_TEXTURE_LUMINANCE_SIZE; // reuse GetTextureParameter
1568 // using gl::GL_TEXTURE_INTENSITY_SIZE; // reuse GetTextureParameter
1569 // using gl::GL_TEXTURE_PRIORITY; // reuse GetTextureParameter
1570 // using gl::GL_TEXTURE_RESIDENT; // reuse GetTextureParameter
1571 // using gl::GL_TEXTURE_WRAP_R; // reuse SamplerParameterName
1572 // using gl::GL_TEXTURE_MIN_LOD; // reuse SamplerParameterName
1573 // using gl::GL_TEXTURE_MAX_LOD; // reuse SamplerParameterName
1574 using gl::GL_TEXTURE_BASE_LEVEL;
1575 using gl::GL_TEXTURE_MAX_LEVEL;
1576 // using gl::GL_GENERATE_MIPMAP; // reuse InternalFormatPName
1577 using gl::GL_TEXTURE_LOD_BIAS;
1578 // using gl::GL_TEXTURE_COMPARE_MODE; // reuse SamplerParameterName
1579 // using gl::GL_TEXTURE_COMPARE_FUNC; // reuse SamplerParameterName
1580 using gl::GL_TEXTURE_SWIZZLE_R;
1581 using gl::GL_TEXTURE_SWIZZLE_G;
1582 using gl::GL_TEXTURE_SWIZZLE_B;
1583 using gl::GL_TEXTURE_SWIZZLE_A;
1584 using gl::GL_TEXTURE_SWIZZLE_RGBA;
1585 
1586 // TextureTarget
1587 
1588 // using gl::GL_TEXTURE_1D; // reuse EnableCap
1589 // using gl::GL_TEXTURE_2D; // reuse EnableCap
1590 using gl::GL_PROXY_TEXTURE_1D;
1591 using gl::GL_PROXY_TEXTURE_2D;
1592 using gl::GL_TEXTURE_3D;
1593 using gl::GL_PROXY_TEXTURE_3D;
1594 using gl::GL_TEXTURE_RECTANGLE;
1595 using gl::GL_PROXY_TEXTURE_RECTANGLE;
1596 using gl::GL_TEXTURE_CUBE_MAP;
1597 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X;
1598 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
1599 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
1600 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
1601 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
1602 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
1603 using gl::GL_PROXY_TEXTURE_CUBE_MAP;
1604 using gl::GL_TEXTURE_1D_ARRAY;
1605 using gl::GL_PROXY_TEXTURE_1D_ARRAY;
1606 using gl::GL_TEXTURE_2D_ARRAY;
1607 using gl::GL_PROXY_TEXTURE_2D_ARRAY;
1608 using gl::GL_TEXTURE_CUBE_MAP_ARRAY;
1609 using gl::GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
1610 using gl::GL_TEXTURE_2D_MULTISAMPLE;
1611 using gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE;
1612 using gl::GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
1613 using gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
1614 
1615 // TextureUnit
1616 
1617 using gl::GL_TEXTURE0;
1618 using gl::GL_TEXTURE1;
1619 using gl::GL_TEXTURE2;
1620 using gl::GL_TEXTURE3;
1621 using gl::GL_TEXTURE4;
1622 using gl::GL_TEXTURE5;
1623 using gl::GL_TEXTURE6;
1624 using gl::GL_TEXTURE7;
1625 using gl::GL_TEXTURE8;
1626 using gl::GL_TEXTURE9;
1627 using gl::GL_TEXTURE10;
1628 using gl::GL_TEXTURE11;
1629 using gl::GL_TEXTURE12;
1630 using gl::GL_TEXTURE13;
1631 using gl::GL_TEXTURE14;
1632 using gl::GL_TEXTURE15;
1633 using gl::GL_TEXTURE16;
1634 using gl::GL_TEXTURE17;
1635 using gl::GL_TEXTURE18;
1636 using gl::GL_TEXTURE19;
1637 using gl::GL_TEXTURE20;
1638 using gl::GL_TEXTURE21;
1639 using gl::GL_TEXTURE22;
1640 using gl::GL_TEXTURE23;
1641 using gl::GL_TEXTURE24;
1642 using gl::GL_TEXTURE25;
1643 using gl::GL_TEXTURE26;
1644 using gl::GL_TEXTURE27;
1645 using gl::GL_TEXTURE28;
1646 using gl::GL_TEXTURE29;
1647 using gl::GL_TEXTURE30;
1648 using gl::GL_TEXTURE31;
1649 
1650 // TextureWrapMode
1651 
1652 using gl::GL_CLAMP;
1653 using gl::GL_REPEAT;
1654 using gl::GL_CLAMP_TO_BORDER;
1655 using gl::GL_CLAMP_TO_EDGE;
1656 
1657 // TransformFeedbackPName
1658 
1659 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_START;
1660 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE;
1661 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING;
1662 using gl::GL_TRANSFORM_FEEDBACK_PAUSED;
1663 using gl::GL_TRANSFORM_FEEDBACK_ACTIVE;
1664 
1665 // TypeEnum
1666 
1667 using gl::GL_QUERY_WAIT;
1668 using gl::GL_QUERY_NO_WAIT;
1669 using gl::GL_QUERY_BY_REGION_WAIT;
1670 using gl::GL_QUERY_BY_REGION_NO_WAIT;
1671 
1672 // UniformBlockPName
1673 
1674 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER;
1675 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER;
1676 using gl::GL_UNIFORM_BLOCK_BINDING;
1677 using gl::GL_UNIFORM_BLOCK_DATA_SIZE;
1678 using gl::GL_UNIFORM_BLOCK_NAME_LENGTH;
1679 using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS;
1680 using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES;
1681 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER;
1682 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER;
1683 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER;
1684 
1685 // UniformPName
1686 
1687 using gl::GL_UNIFORM_TYPE;
1688 // using gl::GL_UNIFORM_SIZE; // reuse SubroutineParameterName
1689 // using gl::GL_UNIFORM_NAME_LENGTH; // reuse SubroutineParameterName
1690 using gl::GL_UNIFORM_BLOCK_INDEX;
1691 using gl::GL_UNIFORM_OFFSET;
1692 using gl::GL_UNIFORM_ARRAY_STRIDE;
1693 using gl::GL_UNIFORM_MATRIX_STRIDE;
1694 using gl::GL_UNIFORM_IS_ROW_MAJOR;
1695 
1696 // VertexArrayPName
1697 
1698 using gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED;
1699 using gl::GL_VERTEX_ATTRIB_ARRAY_SIZE;
1700 using gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE;
1701 using gl::GL_VERTEX_ATTRIB_ARRAY_TYPE;
1702 using gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED;
1703 using gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER;
1704 using gl::GL_VERTEX_ATTRIB_ARRAY_DIVISOR;
1705 
1706 // VertexAttribEnum
1707 
1708 // using gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED; // reuse VertexArrayPName
1709 // using gl::GL_VERTEX_ATTRIB_ARRAY_SIZE; // reuse VertexArrayPName
1710 // using gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE; // reuse VertexArrayPName
1711 // using gl::GL_VERTEX_ATTRIB_ARRAY_TYPE; // reuse VertexArrayPName
1712 using gl::GL_CURRENT_VERTEX_ATTRIB;
1713 // using gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED; // reuse VertexArrayPName
1714 using gl::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
1715 // using gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER; // reuse VertexArrayPName
1716 // using gl::GL_VERTEX_ATTRIB_ARRAY_DIVISOR; // reuse VertexArrayPName
1717 
1718 // VertexAttribPointerType
1719 
1720 // using gl::GL_BYTE; // reuse ColorPointerType
1721 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
1722 // using gl::GL_SHORT; // reuse ColorPointerType
1723 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1724 // using gl::GL_INT; // reuse ColorPointerType
1725 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1726 // using gl::GL_FLOAT; // reuse ColorPointerType
1727 // using gl::GL_DOUBLE; // reuse ColorPointerType
1728 using gl::GL_HALF_FLOAT;
1729 using gl::GL_UNSIGNED_INT_2_10_10_10_REV;
1730 using gl::GL_UNSIGNED_INT_10F_11F_11F_REV;
1731 using gl::GL_INT_2_10_10_10_REV;
1732 
1733 // VertexAttribType
1734 
1735 // using gl::GL_BYTE; // reuse ColorPointerType
1736 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
1737 // using gl::GL_SHORT; // reuse ColorPointerType
1738 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1739 // using gl::GL_INT; // reuse ColorPointerType
1740 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1741 // using gl::GL_FLOAT; // reuse ColorPointerType
1742 // using gl::GL_DOUBLE; // reuse ColorPointerType
1743 // using gl::GL_HALF_FLOAT; // reuse VertexAttribPointerType
1744 // using gl::GL_UNSIGNED_INT_2_10_10_10_REV; // reuse VertexAttribPointerType
1745 // using gl::GL_UNSIGNED_INT_10F_11F_11F_REV; // reuse VertexAttribPointerType
1746 // using gl::GL_INT_2_10_10_10_REV; // reuse VertexAttribPointerType
1747 
1748 // VertexBufferObjectParameter
1749 
1750 using gl::GL_BUFFER_SIZE;
1751 using gl::GL_BUFFER_USAGE;
1752 using gl::GL_BUFFER_ACCESS;
1753 using gl::GL_BUFFER_MAPPED;
1754 using gl::GL_BUFFER_ACCESS_FLAGS;
1755 using gl::GL_BUFFER_MAP_LENGTH;
1756 using gl::GL_BUFFER_MAP_OFFSET;
1757 
1758 // VertexBufferObjectUsage
1759 
1760 // using gl::GL_STREAM_DRAW; // reuse BufferUsageARB
1761 // using gl::GL_STREAM_READ; // reuse BufferUsageARB
1762 // using gl::GL_STREAM_COPY; // reuse BufferUsageARB
1763 // using gl::GL_STATIC_DRAW; // reuse BufferUsageARB
1764 // using gl::GL_STATIC_READ; // reuse BufferUsageARB
1765 // using gl::GL_STATIC_COPY; // reuse BufferUsageARB
1766 // using gl::GL_DYNAMIC_DRAW; // reuse BufferUsageARB
1767 // using gl::GL_DYNAMIC_READ; // reuse BufferUsageARB
1768 // using gl::GL_DYNAMIC_COPY; // reuse BufferUsageARB
1769 
1770 // VertexPointerType
1771 
1772 // using gl::GL_SHORT; // reuse ColorPointerType
1773 // using gl::GL_INT; // reuse ColorPointerType
1774 // using gl::GL_FLOAT; // reuse ColorPointerType
1775 // using gl::GL_DOUBLE; // reuse ColorPointerType
1776 
1777 // VertexProvokingMode
1778 
1779 using gl::GL_FIRST_VERTEX_CONVENTION;
1780 using gl::GL_LAST_VERTEX_CONVENTION;
1781 
1782 // __UNGROUPED__
1783 
1784 using gl::GL_BLEND_COLOR;
1785 using gl::GL_MIN;
1786 using gl::GL_MAX;
1787 using gl::GL_BLEND_EQUATION;
1788 using gl::GL_BLEND_EQUATION_RGB;
1789 using gl::GL_RESCALE_NORMAL;
1790 using gl::GL_RGBA2;
1791 using gl::GL_TEXTURE_DEPTH;
1792 using gl::GL_MAX_3D_TEXTURE_SIZE;
1793 using gl::GL_MULTISAMPLE;
1794 using gl::GL_SAMPLE_ALPHA_TO_COVERAGE;
1795 using gl::GL_SAMPLE_ALPHA_TO_ONE;
1796 using gl::GL_SAMPLE_COVERAGE;
1797 using gl::GL_SAMPLE_COVERAGE_VALUE;
1798 using gl::GL_SAMPLE_COVERAGE_INVERT;
1799 using gl::GL_BLEND_DST_RGB;
1800 using gl::GL_BLEND_SRC_RGB;
1801 using gl::GL_BLEND_DST_ALPHA;
1802 using gl::GL_BLEND_SRC_ALPHA;
1803 using gl::GL_BGR;
1804 using gl::GL_BGRA;
1805 using gl::GL_MAX_ELEMENTS_VERTICES;
1806 using gl::GL_MAX_ELEMENTS_INDICES;
1807 using gl::GL_DEPTH_COMPONENT24;
1808 using gl::GL_DEPTH_COMPONENT32;
1809 using gl::GL_FRAMEBUFFER_DEFAULT;
1810 using gl::GL_DEPTH_STENCIL_ATTACHMENT;
1811 using gl::GL_MAJOR_VERSION;
1812 using gl::GL_MINOR_VERSION;
1813 using gl::GL_NUM_EXTENSIONS;
1814 using gl::GL_CONTEXT_FLAGS;
1815 using gl::GL_INDEX;
1816 using gl::GL_RG_INTEGER;
1817 using gl::GL_UNSIGNED_BYTE_2_3_3_REV;
1818 using gl::GL_UNSIGNED_SHORT_5_6_5;
1819 using gl::GL_UNSIGNED_SHORT_5_6_5_REV;
1820 using gl::GL_UNSIGNED_SHORT_4_4_4_4_REV;
1821 using gl::GL_UNSIGNED_SHORT_1_5_5_5_REV;
1822 using gl::GL_UNSIGNED_INT_8_8_8_8_REV;
1823 using gl::GL_MIRRORED_REPEAT;
1824 using gl::GL_FOG_COORDINATE_SOURCE;
1825 using gl::GL_FOG_COORD;
1826 using gl::GL_FOG_COORDINATE;
1827 using gl::GL_FRAGMENT_DEPTH;
1828 using gl::GL_CURRENT_FOG_COORD;
1829 using gl::GL_CURRENT_FOG_COORDINATE;
1830 using gl::GL_FOG_COORDINATE_ARRAY_TYPE;
1831 using gl::GL_FOG_COORD_ARRAY_TYPE;
1832 using gl::GL_FOG_COORDINATE_ARRAY_STRIDE;
1833 using gl::GL_FOG_COORD_ARRAY_STRIDE;
1834 using gl::GL_FOG_COORDINATE_ARRAY_POINTER;
1835 using gl::GL_FOG_COORD_ARRAY_POINTER;
1836 using gl::GL_FOG_COORDINATE_ARRAY;
1837 using gl::GL_FOG_COORD_ARRAY;
1838 using gl::GL_COLOR_SUM;
1839 using gl::GL_CURRENT_SECONDARY_COLOR;
1840 using gl::GL_SECONDARY_COLOR_ARRAY_SIZE;
1841 using gl::GL_SECONDARY_COLOR_ARRAY_TYPE;
1842 using gl::GL_SECONDARY_COLOR_ARRAY_STRIDE;
1843 using gl::GL_SECONDARY_COLOR_ARRAY_POINTER;
1844 using gl::GL_SECONDARY_COLOR_ARRAY;
1845 using gl::GL_CURRENT_RASTER_SECONDARY_COLOR;
1846 using gl::GL_ACTIVE_TEXTURE;
1847 using gl::GL_CLIENT_ACTIVE_TEXTURE;
1848 using gl::GL_MAX_TEXTURE_UNITS;
1849 using gl::GL_TRANSPOSE_MODELVIEW_MATRIX;
1850 using gl::GL_TRANSPOSE_PROJECTION_MATRIX;
1851 using gl::GL_TRANSPOSE_TEXTURE_MATRIX;
1852 using gl::GL_TRANSPOSE_COLOR_MATRIX;
1853 using gl::GL_SUBTRACT;
1854 using gl::GL_MAX_RENDERBUFFER_SIZE;
1855 using gl::GL_COMPRESSED_ALPHA;
1856 using gl::GL_COMPRESSED_LUMINANCE;
1857 using gl::GL_COMPRESSED_LUMINANCE_ALPHA;
1858 using gl::GL_COMPRESSED_INTENSITY;
1859 using gl::GL_TEXTURE_BINDING_RECTANGLE;
1860 using gl::GL_MAX_RECTANGLE_TEXTURE_SIZE;
1861 using gl::GL_UNSIGNED_INT_24_8;
1862 using gl::GL_MAX_TEXTURE_LOD_BIAS;
1863 using gl::GL_TEXTURE_FILTER_CONTROL;
1864 using gl::GL_INCR_WRAP;
1865 using gl::GL_DECR_WRAP;
1866 using gl::GL_NORMAL_MAP;
1867 using gl::GL_REFLECTION_MAP;
1868 using gl::GL_TEXTURE_BINDING_CUBE_MAP;
1869 using gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE;
1870 using gl::GL_COMBINE;
1871 using gl::GL_COMBINE_RGB;
1872 using gl::GL_COMBINE_ALPHA;
1873 using gl::GL_RGB_SCALE;
1874 using gl::GL_ADD_SIGNED;
1875 using gl::GL_INTERPOLATE;
1876 using gl::GL_PREVIOUS;
1877 using gl::GL_SOURCE0_RGB;
1878 using gl::GL_SRC0_RGB;
1879 using gl::GL_SOURCE1_RGB;
1880 using gl::GL_SRC1_RGB;
1881 using gl::GL_SOURCE2_RGB;
1882 using gl::GL_SRC2_RGB;
1883 using gl::GL_SOURCE0_ALPHA;
1884 using gl::GL_SRC0_ALPHA;
1885 using gl::GL_SOURCE1_ALPHA;
1886 using gl::GL_SOURCE2_ALPHA;
1887 using gl::GL_SRC2_ALPHA;
1888 using gl::GL_OPERAND0_RGB;
1889 using gl::GL_OPERAND1_RGB;
1890 using gl::GL_OPERAND2_RGB;
1891 using gl::GL_OPERAND0_ALPHA;
1892 using gl::GL_OPERAND1_ALPHA;
1893 using gl::GL_OPERAND2_ALPHA;
1894 using gl::GL_VERTEX_ARRAY_BINDING;
1895 using gl::GL_PROGRAM_POINT_SIZE;
1896 using gl::GL_VERTEX_PROGRAM_POINT_SIZE;
1897 using gl::GL_VERTEX_PROGRAM_TWO_SIDE;
1898 using gl::GL_VERTEX_ATTRIB_ARRAY_POINTER;
1899 using gl::GL_DEPTH_CLAMP;
1900 using gl::GL_TEXTURE_COMPRESSED_IMAGE_SIZE;
1901 using gl::GL_NUM_COMPRESSED_TEXTURE_FORMATS;
1902 using gl::GL_COMPRESSED_TEXTURE_FORMATS;
1903 using gl::GL_DOT3_RGB;
1904 using gl::GL_DOT3_RGBA;
1905 using gl::GL_STENCIL_BACK_FUNC;
1906 using gl::GL_STENCIL_BACK_FAIL;
1907 using gl::GL_STENCIL_BACK_PASS_DEPTH_FAIL;
1908 using gl::GL_STENCIL_BACK_PASS_DEPTH_PASS;
1909 using gl::GL_RGB32F;
1910 using gl::GL_MAX_DRAW_BUFFERS;
1911 using gl::GL_DRAW_BUFFER0;
1912 using gl::GL_DRAW_BUFFER1;
1913 using gl::GL_DRAW_BUFFER2;
1914 using gl::GL_DRAW_BUFFER3;
1915 using gl::GL_DRAW_BUFFER4;
1916 using gl::GL_DRAW_BUFFER5;
1917 using gl::GL_DRAW_BUFFER6;
1918 using gl::GL_DRAW_BUFFER7;
1919 using gl::GL_DRAW_BUFFER8;
1920 using gl::GL_DRAW_BUFFER9;
1921 using gl::GL_DRAW_BUFFER10;
1922 using gl::GL_DRAW_BUFFER11;
1923 using gl::GL_DRAW_BUFFER12;
1924 using gl::GL_DRAW_BUFFER13;
1925 using gl::GL_DRAW_BUFFER14;
1926 using gl::GL_DRAW_BUFFER15;
1927 using gl::GL_BLEND_EQUATION_ALPHA;
1928 using gl::GL_TEXTURE_DEPTH_SIZE;
1929 using gl::GL_DEPTH_TEXTURE_MODE;
1930 using gl::GL_COMPARE_REF_TO_TEXTURE;
1931 using gl::GL_COMPARE_R_TO_TEXTURE;
1932 using gl::GL_TEXTURE_CUBE_MAP_SEAMLESS;
1933 using gl::GL_POINT_SPRITE;
1934 using gl::GL_COORD_REPLACE;
1935 using gl::GL_MAX_VERTEX_ATTRIBS;
1936 using gl::GL_MAX_TESS_CONTROL_INPUT_COMPONENTS;
1937 using gl::GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS;
1938 using gl::GL_MAX_TEXTURE_COORDS;
1939 using gl::GL_MAX_TEXTURE_IMAGE_UNITS;
1940 using gl::GL_GEOMETRY_SHADER_INVOCATIONS;
1941 using gl::GL_ARRAY_BUFFER_BINDING;
1942 using gl::GL_ELEMENT_ARRAY_BUFFER_BINDING;
1943 using gl::GL_VERTEX_ARRAY_BUFFER_BINDING;
1944 using gl::GL_NORMAL_ARRAY_BUFFER_BINDING;
1945 using gl::GL_COLOR_ARRAY_BUFFER_BINDING;
1946 using gl::GL_INDEX_ARRAY_BUFFER_BINDING;
1947 using gl::GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING;
1948 using gl::GL_EDGE_FLAG_ARRAY_BUFFER_BINDING;
1949 using gl::GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING;
1950 using gl::GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING;
1951 using gl::GL_FOG_COORD_ARRAY_BUFFER_BINDING;
1952 using gl::GL_WEIGHT_ARRAY_BUFFER_BINDING;
1953 using gl::GL_BUFFER_MAP_POINTER;
1954 using gl::GL_PIXEL_PACK_BUFFER_BINDING;
1955 using gl::GL_PIXEL_UNPACK_BUFFER_BINDING;
1956 using gl::GL_TEXTURE_STENCIL_SIZE;
1957 using gl::GL_MAX_DUAL_SOURCE_DRAW_BUFFERS;
1958 using gl::GL_MAX_ARRAY_TEXTURE_LAYERS;
1959 using gl::GL_MIN_PROGRAM_TEXEL_OFFSET;
1960 using gl::GL_MAX_PROGRAM_TEXEL_OFFSET;
1961 using gl::GL_SAMPLER_BINDING;
1962 using gl::GL_CLAMP_VERTEX_COLOR;
1963 using gl::GL_CLAMP_FRAGMENT_COLOR;
1964 using gl::GL_CLAMP_READ_COLOR;
1965 using gl::GL_FIXED_ONLY;
1966 using gl::GL_UNIFORM_BUFFER_BINDING;
1967 using gl::GL_UNIFORM_BUFFER_START;
1968 using gl::GL_UNIFORM_BUFFER_SIZE;
1969 using gl::GL_MAX_VERTEX_UNIFORM_BLOCKS;
1970 using gl::GL_MAX_GEOMETRY_UNIFORM_BLOCKS;
1971 using gl::GL_MAX_FRAGMENT_UNIFORM_BLOCKS;
1972 using gl::GL_MAX_COMBINED_UNIFORM_BLOCKS;
1973 using gl::GL_MAX_UNIFORM_BUFFER_BINDINGS;
1974 using gl::GL_MAX_UNIFORM_BLOCK_SIZE;
1975 using gl::GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS;
1976 using gl::GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS;
1977 using gl::GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS;
1978 using gl::GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT;
1979 using gl::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS;
1980 using gl::GL_MAX_VERTEX_UNIFORM_COMPONENTS;
1981 using gl::GL_MAX_VARYING_COMPONENTS;
1982 using gl::GL_MAX_VARYING_FLOATS;
1983 using gl::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS;
1984 using gl::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS;
1985 using gl::GL_ACTIVE_PROGRAM_EXT;
1986 using gl::GL_CURRENT_PROGRAM;
1987 using gl::GL_TEXTURE_RED_TYPE;
1988 using gl::GL_TEXTURE_GREEN_TYPE;
1989 using gl::GL_TEXTURE_BLUE_TYPE;
1990 using gl::GL_TEXTURE_ALPHA_TYPE;
1991 using gl::GL_TEXTURE_LUMINANCE_TYPE;
1992 using gl::GL_TEXTURE_INTENSITY_TYPE;
1993 using gl::GL_TEXTURE_DEPTH_TYPE;
1994 using gl::GL_UNSIGNED_NORMALIZED;
1995 using gl::GL_TEXTURE_BINDING_1D_ARRAY;
1996 using gl::GL_TEXTURE_BINDING_2D_ARRAY;
1997 using gl::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS;
1998 using gl::GL_MAX_TEXTURE_BUFFER_SIZE;
1999 using gl::GL_TEXTURE_BINDING_BUFFER;
2000 using gl::GL_TEXTURE_BUFFER_DATA_STORE_BINDING;
2001 using gl::GL_SAMPLE_SHADING;
2002 using gl::GL_MIN_SAMPLE_SHADING_VALUE;
2003 using gl::GL_UNSIGNED_INT_5_9_9_9_REV;
2004 using gl::GL_TEXTURE_SHARED_SIZE;
2005 using gl::GL_SLUMINANCE_ALPHA;
2006 using gl::GL_SLUMINANCE8_ALPHA8;
2007 using gl::GL_SLUMINANCE;
2008 using gl::GL_SLUMINANCE8;
2009 using gl::GL_COMPRESSED_SLUMINANCE;
2010 using gl::GL_COMPRESSED_SLUMINANCE_ALPHA;
2011 using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS;
2012 using gl::GL_RASTERIZER_DISCARD;
2013 using gl::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS;
2014 using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS;
2015 using gl::GL_INTERLEAVED_ATTRIBS;
2016 using gl::GL_SEPARATE_ATTRIBS;
2017 using gl::GL_POINT_SPRITE_COORD_ORIGIN;
2018 using gl::GL_STENCIL_BACK_REF;
2019 using gl::GL_STENCIL_BACK_VALUE_MASK;
2020 using gl::GL_STENCIL_BACK_WRITEMASK;
2021 using gl::GL_DRAW_FRAMEBUFFER_BINDING;
2022 using gl::GL_FRAMEBUFFER_BINDING;
2023 using gl::GL_RENDERBUFFER_BINDING;
2024 using gl::GL_READ_FRAMEBUFFER_BINDING;
2025 using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
2026 using gl::GL_STENCIL_ATTACHMENT;
2027 using gl::GL_STENCIL_INDEX1;
2028 using gl::GL_STENCIL_INDEX4;
2029 using gl::GL_STENCIL_INDEX8;
2030 using gl::GL_STENCIL_INDEX16;
2031 using gl::GL_MAX_SAMPLES;
2032 using gl::GL_RED_INTEGER;
2033 using gl::GL_GREEN_INTEGER;
2034 using gl::GL_BLUE_INTEGER;
2035 using gl::GL_ALPHA_INTEGER;
2036 using gl::GL_RGB_INTEGER;
2037 using gl::GL_RGBA_INTEGER;
2038 using gl::GL_BGR_INTEGER;
2039 using gl::GL_BGRA_INTEGER;
2040 using gl::GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
2041 using gl::GL_FRAMEBUFFER_SRGB;
2042 using gl::GL_SAMPLER_1D_ARRAY;
2043 using gl::GL_SAMPLER_2D_ARRAY;
2044 using gl::GL_SAMPLER_BUFFER;
2045 using gl::GL_SAMPLER_1D_ARRAY_SHADOW;
2046 using gl::GL_SAMPLER_2D_ARRAY_SHADOW;
2047 using gl::GL_SAMPLER_CUBE_SHADOW;
2048 using gl::GL_UNSIGNED_INT_VEC2;
2049 using gl::GL_UNSIGNED_INT_VEC3;
2050 using gl::GL_UNSIGNED_INT_VEC4;
2051 using gl::GL_INT_SAMPLER_1D;
2052 using gl::GL_INT_SAMPLER_2D;
2053 using gl::GL_INT_SAMPLER_3D;
2054 using gl::GL_INT_SAMPLER_CUBE;
2055 using gl::GL_INT_SAMPLER_2D_RECT;
2056 using gl::GL_INT_SAMPLER_1D_ARRAY;
2057 using gl::GL_INT_SAMPLER_2D_ARRAY;
2058 using gl::GL_INT_SAMPLER_BUFFER;
2059 using gl::GL_UNSIGNED_INT_SAMPLER_1D;
2060 using gl::GL_UNSIGNED_INT_SAMPLER_2D;
2061 using gl::GL_UNSIGNED_INT_SAMPLER_3D;
2062 using gl::GL_UNSIGNED_INT_SAMPLER_CUBE;
2063 using gl::GL_UNSIGNED_INT_SAMPLER_2D_RECT;
2064 using gl::GL_UNSIGNED_INT_SAMPLER_1D_ARRAY;
2065 using gl::GL_UNSIGNED_INT_SAMPLER_2D_ARRAY;
2066 using gl::GL_UNSIGNED_INT_SAMPLER_BUFFER;
2067 using gl::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS;
2068 using gl::GL_MAX_GEOMETRY_OUTPUT_VERTICES;
2069 using gl::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
2070 using gl::GL_MAX_SUBROUTINES;
2071 using gl::GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS;
2072 using gl::GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS;
2073 using gl::GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS;
2074 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED;
2075 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE;
2076 using gl::GL_TRANSFORM_FEEDBACK_BINDING;
2077 using gl::GL_TIMESTAMP;
2078 using gl::GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION;
2079 using gl::GL_PROVOKING_VERTEX;
2080 using gl::GL_SAMPLE_LOCATION_ARB;
2081 using gl::GL_SAMPLE_POSITION;
2082 using gl::GL_SAMPLE_MASK;
2083 using gl::GL_SAMPLE_MASK_VALUE;
2084 using gl::GL_MAX_SAMPLE_MASK_WORDS;
2085 using gl::GL_MAX_GEOMETRY_SHADER_INVOCATIONS;
2086 using gl::GL_MIN_FRAGMENT_INTERPOLATION_OFFSET;
2087 using gl::GL_MAX_FRAGMENT_INTERPOLATION_OFFSET;
2088 using gl::GL_FRAGMENT_INTERPOLATION_OFFSET_BITS;
2089 using gl::GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET;
2090 using gl::GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET;
2091 using gl::GL_MAX_TRANSFORM_FEEDBACK_BUFFERS;
2092 using gl::GL_MAX_VERTEX_STREAMS;
2093 using gl::GL_TESS_CONTROL_OUTPUT_VERTICES;
2094 using gl::GL_TESS_GEN_MODE;
2095 using gl::GL_TESS_GEN_SPACING;
2096 using gl::GL_TESS_GEN_VERTEX_ORDER;
2097 using gl::GL_TESS_GEN_POINT_MODE;
2098 using gl::GL_ISOLINES;
2099 using gl::GL_FRACTIONAL_ODD;
2100 using gl::GL_FRACTIONAL_EVEN;
2101 using gl::GL_MAX_PATCH_VERTICES;
2102 using gl::GL_MAX_TESS_GEN_LEVEL;
2103 using gl::GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS;
2104 using gl::GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS;
2105 using gl::GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS;
2106 using gl::GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS;
2107 using gl::GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS;
2108 using gl::GL_MAX_TESS_PATCH_COMPONENTS;
2109 using gl::GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS;
2110 using gl::GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS;
2111 using gl::GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS;
2112 using gl::GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS;
2113 using gl::GL_COPY_READ_BUFFER_BINDING;
2114 using gl::GL_COPY_WRITE_BUFFER_BINDING;
2115 using gl::GL_DRAW_INDIRECT_BUFFER_BINDING;
2116 using gl::GL_DOUBLE_MAT2;
2117 using gl::GL_DOUBLE_MAT3;
2118 using gl::GL_DOUBLE_MAT4;
2119 using gl::GL_DOUBLE_MAT2x3;
2120 using gl::GL_DOUBLE_MAT2x4;
2121 using gl::GL_DOUBLE_MAT3x2;
2122 using gl::GL_DOUBLE_MAT3x4;
2123 using gl::GL_DOUBLE_MAT4x2;
2124 using gl::GL_DOUBLE_MAT4x3;
2125 using gl::GL_RGBA16_SNORM;
2126 using gl::GL_SIGNED_NORMALIZED;
2127 using gl::GL_PRIMITIVE_RESTART;
2128 using gl::GL_PRIMITIVE_RESTART_INDEX;
2129 using gl::GL_DOUBLE_VEC2;
2130 using gl::GL_DOUBLE_VEC3;
2131 using gl::GL_DOUBLE_VEC4;
2132 using gl::GL_TEXTURE_BINDING_CUBE_MAP_ARRAY;
2133 using gl::GL_SAMPLER_CUBE_MAP_ARRAY;
2134 using gl::GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW;
2135 using gl::GL_INT_SAMPLER_CUBE_MAP_ARRAY;
2136 using gl::GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY;
2137 using gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE;
2138 using gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY;
2139 using gl::GL_TEXTURE_SAMPLES;
2140 using gl::GL_TEXTURE_FIXED_SAMPLE_LOCATIONS;
2141 using gl::GL_SAMPLER_2D_MULTISAMPLE;
2142 using gl::GL_INT_SAMPLER_2D_MULTISAMPLE;
2143 using gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE;
2144 using gl::GL_SAMPLER_2D_MULTISAMPLE_ARRAY;
2145 using gl::GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
2146 using gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
2147 using gl::GL_MAX_COLOR_TEXTURE_SAMPLES;
2148 using gl::GL_MAX_DEPTH_TEXTURE_SAMPLES;
2149 using gl::GL_MAX_INTEGER_SAMPLES;
2150 using gl::GL_MAX_SERVER_WAIT_TIMEOUT;
2151 using gl::GL_SYNC_FENCE;
2152 using gl::GL_UNSIGNALED;
2153 using gl::GL_SIGNALED;
2154 using gl::GL_MAX_VERTEX_OUTPUT_COMPONENTS;
2155 using gl::GL_MAX_GEOMETRY_INPUT_COMPONENTS;
2156 using gl::GL_MAX_GEOMETRY_OUTPUT_COMPONENTS;
2157 using gl::GL_MAX_FRAGMENT_INPUT_COMPONENTS;
2158 using gl::GL_CONTEXT_PROFILE_MASK;
2159 
2160 
2161 
2162 } // namespace gl40
Definition: gl40/bitfield.h:10