glbinding  3.0.2.58901078581f
A C++ binding for the OpenGL API, generated using the gl.xml specification.
gl40core/enum.h
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1 
2 #pragma once
3 
4 
5 #include <glbinding/nogl.h>
6 
7 #include <glbinding/gl/enum.h>
8 
9 
10 namespace gl40core
11 {
12 
13 
14 // import enums to namespace
15 
16 
17 // AlphaFunction
18 
19 using gl::GL_NEVER;
20 using gl::GL_LESS;
21 using gl::GL_EQUAL;
22 using gl::GL_LEQUAL;
23 using gl::GL_GREATER;
24 using gl::GL_NOTEQUAL;
25 using gl::GL_GEQUAL;
26 using gl::GL_ALWAYS;
27 
28 // AttributeType
29 
30 using gl::GL_FLOAT_VEC2;
31 using gl::GL_FLOAT_VEC3;
32 using gl::GL_FLOAT_VEC4;
33 using gl::GL_INT_VEC2;
34 using gl::GL_INT_VEC3;
35 using gl::GL_INT_VEC4;
36 using gl::GL_BOOL;
37 using gl::GL_BOOL_VEC2;
38 using gl::GL_BOOL_VEC3;
39 using gl::GL_BOOL_VEC4;
40 using gl::GL_FLOAT_MAT2;
41 using gl::GL_FLOAT_MAT3;
42 using gl::GL_FLOAT_MAT4;
43 using gl::GL_SAMPLER_1D;
44 using gl::GL_SAMPLER_2D;
45 using gl::GL_SAMPLER_3D;
46 using gl::GL_SAMPLER_CUBE;
47 using gl::GL_SAMPLER_1D_SHADOW;
48 using gl::GL_SAMPLER_2D_SHADOW;
49 using gl::GL_SAMPLER_2D_RECT;
50 using gl::GL_SAMPLER_2D_RECT_SHADOW;
51 using gl::GL_FLOAT_MAT2x3;
52 using gl::GL_FLOAT_MAT2x4;
53 using gl::GL_FLOAT_MAT3x2;
54 using gl::GL_FLOAT_MAT3x4;
55 using gl::GL_FLOAT_MAT4x2;
56 using gl::GL_FLOAT_MAT4x3;
57 
58 // BindTransformFeedbackTarget
59 
60 using gl::GL_TRANSFORM_FEEDBACK;
61 
62 // BlendEquationModeEXT
63 
64 using gl::GL_FUNC_ADD;
65 using gl::GL_FUNC_SUBTRACT;
66 using gl::GL_FUNC_REVERSE_SUBTRACT;
67 
68 // BlendingFactor
69 
70 using gl::GL_ZERO;
71 using gl::GL_SRC_COLOR;
72 using gl::GL_ONE_MINUS_SRC_COLOR;
73 using gl::GL_SRC_ALPHA;
74 using gl::GL_ONE_MINUS_SRC_ALPHA;
75 using gl::GL_DST_ALPHA;
76 using gl::GL_ONE_MINUS_DST_ALPHA;
77 using gl::GL_DST_COLOR;
78 using gl::GL_ONE_MINUS_DST_COLOR;
79 using gl::GL_SRC_ALPHA_SATURATE;
80 using gl::GL_CONSTANT_COLOR;
81 using gl::GL_ONE_MINUS_CONSTANT_COLOR;
82 using gl::GL_CONSTANT_ALPHA;
83 using gl::GL_ONE_MINUS_CONSTANT_ALPHA;
84 using gl::GL_SRC1_ALPHA;
85 using gl::GL_SRC1_COLOR;
86 using gl::GL_ONE_MINUS_SRC1_COLOR;
87 using gl::GL_ONE_MINUS_SRC1_ALPHA;
88 using gl::GL_ONE;
89 
90 // BlitFramebufferFilter
91 
92 using gl::GL_NEAREST;
93 using gl::GL_LINEAR;
94 
95 // Buffer
96 
97 using gl::GL_COLOR;
98 using gl::GL_DEPTH;
99 using gl::GL_STENCIL;
100 
101 // BufferAccessARB
102 
103 using gl::GL_READ_ONLY;
104 using gl::GL_WRITE_ONLY;
105 using gl::GL_READ_WRITE;
106 
107 // BufferStorageTarget
108 
109 using gl::GL_ARRAY_BUFFER;
110 using gl::GL_ELEMENT_ARRAY_BUFFER;
111 using gl::GL_PIXEL_PACK_BUFFER;
112 using gl::GL_PIXEL_UNPACK_BUFFER;
113 using gl::GL_UNIFORM_BUFFER;
114 using gl::GL_TEXTURE_BUFFER;
115 using gl::GL_TRANSFORM_FEEDBACK_BUFFER;
116 using gl::GL_COPY_READ_BUFFER;
117 using gl::GL_COPY_WRITE_BUFFER;
118 using gl::GL_DRAW_INDIRECT_BUFFER;
119 
120 // BufferTargetARB
121 
122 // using gl::GL_ARRAY_BUFFER; // reuse BufferStorageTarget
123 // using gl::GL_ELEMENT_ARRAY_BUFFER; // reuse BufferStorageTarget
124 // using gl::GL_PIXEL_PACK_BUFFER; // reuse BufferStorageTarget
125 // using gl::GL_PIXEL_UNPACK_BUFFER; // reuse BufferStorageTarget
126 // using gl::GL_UNIFORM_BUFFER; // reuse BufferStorageTarget
127 // using gl::GL_TEXTURE_BUFFER; // reuse BufferStorageTarget
128 // using gl::GL_TRANSFORM_FEEDBACK_BUFFER; // reuse BufferStorageTarget
129 // using gl::GL_COPY_READ_BUFFER; // reuse BufferStorageTarget
130 // using gl::GL_COPY_WRITE_BUFFER; // reuse BufferStorageTarget
131 // using gl::GL_DRAW_INDIRECT_BUFFER; // reuse BufferStorageTarget
132 
133 // BufferUsageARB
134 
135 using gl::GL_STREAM_DRAW;
136 using gl::GL_STREAM_READ;
137 using gl::GL_STREAM_COPY;
138 using gl::GL_STATIC_DRAW;
139 using gl::GL_STATIC_READ;
140 using gl::GL_STATIC_COPY;
141 using gl::GL_DYNAMIC_DRAW;
142 using gl::GL_DYNAMIC_READ;
143 using gl::GL_DYNAMIC_COPY;
144 
145 // CheckFramebufferStatusTarget
146 
147 using gl::GL_READ_FRAMEBUFFER;
148 using gl::GL_DRAW_FRAMEBUFFER;
149 using gl::GL_FRAMEBUFFER;
150 
151 // ClipControlOrigin
152 
153 using gl::GL_LOWER_LEFT;
154 using gl::GL_UPPER_LEFT;
155 
156 // ClipPlaneName
157 
158 using gl::GL_CLIP_DISTANCE0;
159 using gl::GL_CLIP_DISTANCE1;
160 using gl::GL_CLIP_DISTANCE2;
161 using gl::GL_CLIP_DISTANCE3;
162 using gl::GL_CLIP_DISTANCE4;
163 using gl::GL_CLIP_DISTANCE5;
164 using gl::GL_CLIP_DISTANCE6;
165 using gl::GL_CLIP_DISTANCE7;
166 
167 // ColorBuffer
168 
169 using gl::GL_NONE;
170 using gl::GL_FRONT_LEFT;
171 using gl::GL_FRONT_RIGHT;
172 using gl::GL_BACK_LEFT;
173 using gl::GL_BACK_RIGHT;
174 using gl::GL_FRONT;
175 using gl::GL_BACK;
176 using gl::GL_LEFT;
177 using gl::GL_RIGHT;
178 using gl::GL_FRONT_AND_BACK;
179 using gl::GL_COLOR_ATTACHMENT0;
180 using gl::GL_COLOR_ATTACHMENT1;
181 using gl::GL_COLOR_ATTACHMENT2;
182 using gl::GL_COLOR_ATTACHMENT3;
183 using gl::GL_COLOR_ATTACHMENT4;
184 using gl::GL_COLOR_ATTACHMENT5;
185 using gl::GL_COLOR_ATTACHMENT6;
186 using gl::GL_COLOR_ATTACHMENT7;
187 using gl::GL_COLOR_ATTACHMENT8;
188 using gl::GL_COLOR_ATTACHMENT9;
189 using gl::GL_COLOR_ATTACHMENT10;
190 using gl::GL_COLOR_ATTACHMENT11;
191 using gl::GL_COLOR_ATTACHMENT12;
192 using gl::GL_COLOR_ATTACHMENT13;
193 using gl::GL_COLOR_ATTACHMENT14;
194 using gl::GL_COLOR_ATTACHMENT15;
195 using gl::GL_COLOR_ATTACHMENT16;
196 using gl::GL_COLOR_ATTACHMENT17;
197 using gl::GL_COLOR_ATTACHMENT18;
198 using gl::GL_COLOR_ATTACHMENT19;
199 using gl::GL_COLOR_ATTACHMENT20;
200 using gl::GL_COLOR_ATTACHMENT21;
201 using gl::GL_COLOR_ATTACHMENT22;
202 using gl::GL_COLOR_ATTACHMENT23;
203 using gl::GL_COLOR_ATTACHMENT24;
204 using gl::GL_COLOR_ATTACHMENT25;
205 using gl::GL_COLOR_ATTACHMENT26;
206 using gl::GL_COLOR_ATTACHMENT27;
207 using gl::GL_COLOR_ATTACHMENT28;
208 using gl::GL_COLOR_ATTACHMENT29;
209 using gl::GL_COLOR_ATTACHMENT30;
210 using gl::GL_COLOR_ATTACHMENT31;
211 
212 // ColorMaterialFace
213 
214 // using gl::GL_FRONT; // reuse ColorBuffer
215 // using gl::GL_BACK; // reuse ColorBuffer
216 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
217 
218 // ColorPointerType
219 
220 using gl::GL_BYTE;
221 using gl::GL_UNSIGNED_BYTE;
222 using gl::GL_SHORT;
223 using gl::GL_UNSIGNED_SHORT;
224 using gl::GL_INT;
225 using gl::GL_UNSIGNED_INT;
226 using gl::GL_FLOAT;
227 using gl::GL_DOUBLE;
228 
229 // CopyBufferSubDataTarget
230 
231 // using gl::GL_ARRAY_BUFFER; // reuse BufferStorageTarget
232 // using gl::GL_ELEMENT_ARRAY_BUFFER; // reuse BufferStorageTarget
233 // using gl::GL_PIXEL_PACK_BUFFER; // reuse BufferStorageTarget
234 // using gl::GL_PIXEL_UNPACK_BUFFER; // reuse BufferStorageTarget
235 // using gl::GL_UNIFORM_BUFFER; // reuse BufferStorageTarget
236 // using gl::GL_TEXTURE_BUFFER; // reuse BufferStorageTarget
237 // using gl::GL_TRANSFORM_FEEDBACK_BUFFER; // reuse BufferStorageTarget
238 // using gl::GL_COPY_READ_BUFFER; // reuse BufferStorageTarget
239 // using gl::GL_COPY_WRITE_BUFFER; // reuse BufferStorageTarget
240 // using gl::GL_DRAW_INDIRECT_BUFFER; // reuse BufferStorageTarget
241 
242 // CullFaceMode
243 
244 // using gl::GL_FRONT; // reuse ColorBuffer
245 // using gl::GL_BACK; // reuse ColorBuffer
246 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
247 
248 // DebugSeverity
249 
250 using gl::GL_DONT_CARE;
251 
252 // DebugSource
253 
254 // using gl::GL_DONT_CARE; // reuse DebugSeverity
255 
256 // DebugType
257 
258 // using gl::GL_DONT_CARE; // reuse DebugSeverity
259 
260 // DepthFunction
261 
262 // using gl::GL_NEVER; // reuse AlphaFunction
263 // using gl::GL_LESS; // reuse AlphaFunction
264 // using gl::GL_EQUAL; // reuse AlphaFunction
265 // using gl::GL_LEQUAL; // reuse AlphaFunction
266 // using gl::GL_GREATER; // reuse AlphaFunction
267 // using gl::GL_NOTEQUAL; // reuse AlphaFunction
268 // using gl::GL_GEQUAL; // reuse AlphaFunction
269 // using gl::GL_ALWAYS; // reuse AlphaFunction
270 
271 // DrawBufferMode
272 
273 // using gl::GL_NONE; // reuse ColorBuffer
274 // using gl::GL_FRONT_LEFT; // reuse ColorBuffer
275 // using gl::GL_FRONT_RIGHT; // reuse ColorBuffer
276 // using gl::GL_BACK_LEFT; // reuse ColorBuffer
277 // using gl::GL_BACK_RIGHT; // reuse ColorBuffer
278 // using gl::GL_FRONT; // reuse ColorBuffer
279 // using gl::GL_BACK; // reuse ColorBuffer
280 // using gl::GL_LEFT; // reuse ColorBuffer
281 // using gl::GL_RIGHT; // reuse ColorBuffer
282 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
283 
284 // DrawElementsType
285 
286 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
287 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
288 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
289 
290 // EnableCap
291 
292 using gl::GL_LINE_SMOOTH;
293 using gl::GL_POLYGON_SMOOTH;
294 using gl::GL_CULL_FACE;
295 using gl::GL_DEPTH_TEST;
296 using gl::GL_STENCIL_TEST;
297 using gl::GL_DITHER;
298 using gl::GL_BLEND;
299 using gl::GL_COLOR_LOGIC_OP;
300 using gl::GL_SCISSOR_TEST;
301 using gl::GL_TEXTURE_1D;
302 using gl::GL_TEXTURE_2D;
303 using gl::GL_POLYGON_OFFSET_POINT;
304 using gl::GL_POLYGON_OFFSET_LINE;
305 using gl::GL_POLYGON_OFFSET_FILL;
306 
307 // ErrorCode
308 
309 using gl::GL_NO_ERROR;
310 using gl::GL_INVALID_ENUM;
311 using gl::GL_INVALID_VALUE;
312 using gl::GL_INVALID_OPERATION;
313 using gl::GL_OUT_OF_MEMORY;
314 using gl::GL_INVALID_FRAMEBUFFER_OPERATION;
315 
316 // FogCoordinatePointerType
317 
318 // using gl::GL_FLOAT; // reuse ColorPointerType
319 // using gl::GL_DOUBLE; // reuse ColorPointerType
320 
321 // FogMode
322 
323 // using gl::GL_LINEAR; // reuse BlitFramebufferFilter
324 
325 // FogPointerTypeEXT
326 
327 // using gl::GL_FLOAT; // reuse ColorPointerType
328 // using gl::GL_DOUBLE; // reuse ColorPointerType
329 
330 // FogPointerTypeIBM
331 
332 // using gl::GL_FLOAT; // reuse ColorPointerType
333 // using gl::GL_DOUBLE; // reuse ColorPointerType
334 
335 // FramebufferAttachment
336 
337 using gl::GL_MAX_COLOR_ATTACHMENTS;
338 // using gl::GL_COLOR_ATTACHMENT0; // reuse ColorBuffer
339 // using gl::GL_COLOR_ATTACHMENT1; // reuse ColorBuffer
340 // using gl::GL_COLOR_ATTACHMENT2; // reuse ColorBuffer
341 // using gl::GL_COLOR_ATTACHMENT3; // reuse ColorBuffer
342 // using gl::GL_COLOR_ATTACHMENT4; // reuse ColorBuffer
343 // using gl::GL_COLOR_ATTACHMENT5; // reuse ColorBuffer
344 // using gl::GL_COLOR_ATTACHMENT6; // reuse ColorBuffer
345 // using gl::GL_COLOR_ATTACHMENT7; // reuse ColorBuffer
346 // using gl::GL_COLOR_ATTACHMENT8; // reuse ColorBuffer
347 // using gl::GL_COLOR_ATTACHMENT9; // reuse ColorBuffer
348 // using gl::GL_COLOR_ATTACHMENT10; // reuse ColorBuffer
349 // using gl::GL_COLOR_ATTACHMENT11; // reuse ColorBuffer
350 // using gl::GL_COLOR_ATTACHMENT12; // reuse ColorBuffer
351 // using gl::GL_COLOR_ATTACHMENT13; // reuse ColorBuffer
352 // using gl::GL_COLOR_ATTACHMENT14; // reuse ColorBuffer
353 // using gl::GL_COLOR_ATTACHMENT15; // reuse ColorBuffer
354 // using gl::GL_COLOR_ATTACHMENT16; // reuse ColorBuffer
355 // using gl::GL_COLOR_ATTACHMENT17; // reuse ColorBuffer
356 // using gl::GL_COLOR_ATTACHMENT18; // reuse ColorBuffer
357 // using gl::GL_COLOR_ATTACHMENT19; // reuse ColorBuffer
358 // using gl::GL_COLOR_ATTACHMENT20; // reuse ColorBuffer
359 // using gl::GL_COLOR_ATTACHMENT21; // reuse ColorBuffer
360 // using gl::GL_COLOR_ATTACHMENT22; // reuse ColorBuffer
361 // using gl::GL_COLOR_ATTACHMENT23; // reuse ColorBuffer
362 // using gl::GL_COLOR_ATTACHMENT24; // reuse ColorBuffer
363 // using gl::GL_COLOR_ATTACHMENT25; // reuse ColorBuffer
364 // using gl::GL_COLOR_ATTACHMENT26; // reuse ColorBuffer
365 // using gl::GL_COLOR_ATTACHMENT27; // reuse ColorBuffer
366 // using gl::GL_COLOR_ATTACHMENT28; // reuse ColorBuffer
367 // using gl::GL_COLOR_ATTACHMENT29; // reuse ColorBuffer
368 // using gl::GL_COLOR_ATTACHMENT30; // reuse ColorBuffer
369 // using gl::GL_COLOR_ATTACHMENT31; // reuse ColorBuffer
370 using gl::GL_DEPTH_ATTACHMENT;
371 
372 // FramebufferAttachmentParameterName
373 
374 using gl::GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING;
375 using gl::GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE;
376 using gl::GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE;
377 using gl::GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE;
378 using gl::GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE;
379 using gl::GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE;
380 using gl::GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE;
381 using gl::GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE;
382 using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
383 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
384 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
385 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER;
386 using gl::GL_FRAMEBUFFER_ATTACHMENT_LAYERED;
387 
388 // FramebufferStatus
389 
390 using gl::GL_FRAMEBUFFER_UNDEFINED;
391 using gl::GL_FRAMEBUFFER_COMPLETE;
392 using gl::GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
393 using gl::GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
394 using gl::GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER;
395 using gl::GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER;
396 using gl::GL_FRAMEBUFFER_UNSUPPORTED;
397 using gl::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
398 using gl::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
399 
400 // FramebufferTarget
401 
402 // using gl::GL_READ_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
403 // using gl::GL_DRAW_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
404 // using gl::GL_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
405 
406 // FrontFaceDirection
407 
408 using gl::GL_CW;
409 using gl::GL_CCW;
410 
411 // GetFramebufferParameter
412 
413 using gl::GL_DOUBLEBUFFER;
414 using gl::GL_STEREO;
415 using gl::GL_SAMPLE_BUFFERS;
416 using gl::GL_SAMPLES;
417 
418 // GetPName
419 
420 using gl::GL_POINT_SIZE;
421 using gl::GL_POINT_SIZE_RANGE;
422 using gl::GL_SMOOTH_POINT_SIZE_RANGE;
423 using gl::GL_POINT_SIZE_GRANULARITY;
424 using gl::GL_SMOOTH_POINT_SIZE_GRANULARITY;
425 // using gl::GL_LINE_SMOOTH; // reuse EnableCap
426 using gl::GL_LINE_WIDTH;
427 using gl::GL_LINE_WIDTH_RANGE;
428 using gl::GL_SMOOTH_LINE_WIDTH_RANGE;
429 using gl::GL_LINE_WIDTH_GRANULARITY;
430 using gl::GL_SMOOTH_LINE_WIDTH_GRANULARITY;
431 using gl::GL_POLYGON_MODE;
432 // using gl::GL_POLYGON_SMOOTH; // reuse EnableCap
433 // using gl::GL_CULL_FACE; // reuse EnableCap
434 using gl::GL_CULL_FACE_MODE;
435 using gl::GL_FRONT_FACE;
436 using gl::GL_DEPTH_RANGE;
437 // using gl::GL_DEPTH_TEST; // reuse EnableCap
438 using gl::GL_DEPTH_WRITEMASK;
439 using gl::GL_DEPTH_CLEAR_VALUE;
440 using gl::GL_DEPTH_FUNC;
441 // using gl::GL_STENCIL_TEST; // reuse EnableCap
442 using gl::GL_STENCIL_CLEAR_VALUE;
443 using gl::GL_STENCIL_FUNC;
444 using gl::GL_STENCIL_VALUE_MASK;
445 using gl::GL_STENCIL_FAIL;
446 using gl::GL_STENCIL_PASS_DEPTH_FAIL;
447 using gl::GL_STENCIL_PASS_DEPTH_PASS;
448 using gl::GL_STENCIL_REF;
449 using gl::GL_STENCIL_WRITEMASK;
450 using gl::GL_VIEWPORT;
451 // using gl::GL_DITHER; // reuse EnableCap
452 using gl::GL_BLEND_DST;
453 using gl::GL_BLEND_SRC;
454 // using gl::GL_BLEND; // reuse EnableCap
455 using gl::GL_LOGIC_OP_MODE;
456 // using gl::GL_COLOR_LOGIC_OP; // reuse EnableCap
457 using gl::GL_DRAW_BUFFER;
458 using gl::GL_READ_BUFFER;
459 using gl::GL_SCISSOR_BOX;
460 // using gl::GL_SCISSOR_TEST; // reuse EnableCap
461 using gl::GL_COLOR_CLEAR_VALUE;
462 using gl::GL_COLOR_WRITEMASK;
463 // using gl::GL_DOUBLEBUFFER; // reuse GetFramebufferParameter
464 // using gl::GL_STEREO; // reuse GetFramebufferParameter
465 using gl::GL_LINE_SMOOTH_HINT;
466 using gl::GL_POLYGON_SMOOTH_HINT;
467 using gl::GL_UNPACK_SWAP_BYTES;
468 using gl::GL_UNPACK_LSB_FIRST;
469 using gl::GL_UNPACK_ROW_LENGTH;
470 using gl::GL_UNPACK_SKIP_ROWS;
471 using gl::GL_UNPACK_SKIP_PIXELS;
472 using gl::GL_UNPACK_ALIGNMENT;
473 using gl::GL_PACK_SWAP_BYTES;
474 using gl::GL_PACK_LSB_FIRST;
475 using gl::GL_PACK_ROW_LENGTH;
476 using gl::GL_PACK_SKIP_ROWS;
477 using gl::GL_PACK_SKIP_PIXELS;
478 using gl::GL_PACK_ALIGNMENT;
479 using gl::GL_MAX_CLIP_DISTANCES;
480 using gl::GL_MAX_TEXTURE_SIZE;
481 using gl::GL_MAX_VIEWPORT_DIMS;
482 using gl::GL_SUBPIXEL_BITS;
483 // using gl::GL_TEXTURE_1D; // reuse EnableCap
484 // using gl::GL_TEXTURE_2D; // reuse EnableCap
485 using gl::GL_POLYGON_OFFSET_UNITS;
486 // using gl::GL_POLYGON_OFFSET_POINT; // reuse EnableCap
487 // using gl::GL_POLYGON_OFFSET_LINE; // reuse EnableCap
488 // using gl::GL_POLYGON_OFFSET_FILL; // reuse EnableCap
489 using gl::GL_POLYGON_OFFSET_FACTOR;
490 using gl::GL_TEXTURE_BINDING_1D;
491 using gl::GL_TEXTURE_BINDING_2D;
492 using gl::GL_TEXTURE_BINDING_3D;
493 using gl::GL_ALIASED_LINE_WIDTH_RANGE;
494 
495 // GetTextureParameter
496 
497 using gl::GL_TEXTURE_WIDTH;
498 using gl::GL_TEXTURE_HEIGHT;
499 using gl::GL_TEXTURE_INTERNAL_FORMAT;
500 using gl::GL_TEXTURE_BORDER_COLOR;
501 using gl::GL_TEXTURE_MAG_FILTER;
502 using gl::GL_TEXTURE_MIN_FILTER;
503 using gl::GL_TEXTURE_WRAP_S;
504 using gl::GL_TEXTURE_WRAP_T;
505 using gl::GL_TEXTURE_RED_SIZE;
506 using gl::GL_TEXTURE_GREEN_SIZE;
507 using gl::GL_TEXTURE_BLUE_SIZE;
508 using gl::GL_TEXTURE_ALPHA_SIZE;
509 
510 // GraphicsResetStatus
511 
512 // using gl::GL_NO_ERROR; // reuse ErrorCode
513 
514 // HintMode
515 
516 // using gl::GL_DONT_CARE; // reuse DebugSeverity
517 using gl::GL_FASTEST;
518 using gl::GL_NICEST;
519 
520 // HintTarget
521 
522 // using gl::GL_LINE_SMOOTH_HINT; // reuse GetPName
523 // using gl::GL_POLYGON_SMOOTH_HINT; // reuse GetPName
524 using gl::GL_TEXTURE_COMPRESSION_HINT;
525 using gl::GL_FRAGMENT_SHADER_DERIVATIVE_HINT;
526 
527 // IndexPointerType
528 
529 // using gl::GL_SHORT; // reuse ColorPointerType
530 // using gl::GL_INT; // reuse ColorPointerType
531 // using gl::GL_FLOAT; // reuse ColorPointerType
532 // using gl::GL_DOUBLE; // reuse ColorPointerType
533 
534 // InternalFormat
535 
536 using gl::GL_DEPTH_COMPONENT;
537 using gl::GL_RED;
538 using gl::GL_RGB;
539 using gl::GL_RGBA;
540 using gl::GL_R3_G3_B2;
541 using gl::GL_RGB4;
542 using gl::GL_RGB5;
543 using gl::GL_RGB8;
544 using gl::GL_RGB10;
545 using gl::GL_RGB12;
546 using gl::GL_RGB16;
547 using gl::GL_RGBA4;
548 using gl::GL_RGB5_A1;
549 using gl::GL_RGBA8;
550 using gl::GL_RGB10_A2;
551 using gl::GL_RGBA12;
552 using gl::GL_RGBA16;
553 using gl::GL_DEPTH_COMPONENT16;
554 using gl::GL_COMPRESSED_RED;
555 using gl::GL_COMPRESSED_RG;
556 using gl::GL_RG;
557 using gl::GL_R8;
558 using gl::GL_R16;
559 using gl::GL_RG8;
560 using gl::GL_RG16;
561 using gl::GL_R16F;
562 using gl::GL_R32F;
563 using gl::GL_RG16F;
564 using gl::GL_RG32F;
565 using gl::GL_R8I;
566 using gl::GL_R8UI;
567 using gl::GL_R16I;
568 using gl::GL_R16UI;
569 using gl::GL_R32I;
570 using gl::GL_R32UI;
571 using gl::GL_RG8I;
572 using gl::GL_RG8UI;
573 using gl::GL_RG16I;
574 using gl::GL_RG16UI;
575 using gl::GL_RG32I;
576 using gl::GL_RG32UI;
577 using gl::GL_COMPRESSED_RGB;
578 using gl::GL_COMPRESSED_RGBA;
579 using gl::GL_DEPTH_STENCIL;
580 using gl::GL_RGBA32F;
581 using gl::GL_RGBA16F;
582 using gl::GL_RGB16F;
583 using gl::GL_DEPTH24_STENCIL8;
584 using gl::GL_R11F_G11F_B10F;
585 using gl::GL_RGB9_E5;
586 using gl::GL_SRGB;
587 using gl::GL_SRGB8;
588 using gl::GL_SRGB_ALPHA;
589 using gl::GL_SRGB8_ALPHA8;
590 using gl::GL_COMPRESSED_SRGB;
591 using gl::GL_COMPRESSED_SRGB_ALPHA;
592 using gl::GL_DEPTH_COMPONENT32F;
593 using gl::GL_DEPTH32F_STENCIL8;
594 using gl::GL_RGBA32UI;
595 using gl::GL_RGB32UI;
596 using gl::GL_RGBA16UI;
597 using gl::GL_RGB16UI;
598 using gl::GL_RGBA8UI;
599 using gl::GL_RGB8UI;
600 using gl::GL_RGBA32I;
601 using gl::GL_RGB32I;
602 using gl::GL_RGBA16I;
603 using gl::GL_RGB16I;
604 using gl::GL_RGBA8I;
605 using gl::GL_RGB8I;
606 using gl::GL_COMPRESSED_RED_RGTC1;
607 using gl::GL_COMPRESSED_SIGNED_RED_RGTC1;
608 using gl::GL_COMPRESSED_RG_RGTC2;
609 using gl::GL_COMPRESSED_SIGNED_RG_RGTC2;
610 using gl::GL_R8_SNORM;
611 using gl::GL_RG8_SNORM;
612 using gl::GL_RGB8_SNORM;
613 using gl::GL_RGBA8_SNORM;
614 using gl::GL_R16_SNORM;
615 using gl::GL_RG16_SNORM;
616 using gl::GL_RGB16_SNORM;
617 using gl::GL_RGB10_A2UI;
618 
619 // InternalFormatPName
620 
621 // using gl::GL_SAMPLES; // reuse GetFramebufferParameter
622 using gl::GL_TEXTURE_COMPRESSED;
623 
624 // LightEnvModeSGIX
625 
626 using gl::GL_REPLACE;
627 
628 // ListNameType
629 
630 // using gl::GL_BYTE; // reuse ColorPointerType
631 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
632 // using gl::GL_SHORT; // reuse ColorPointerType
633 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
634 // using gl::GL_INT; // reuse ColorPointerType
635 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
636 // using gl::GL_FLOAT; // reuse ColorPointerType
637 
638 // LogicOp
639 
640 using gl::GL_CLEAR;
641 using gl::GL_AND;
642 using gl::GL_AND_REVERSE;
643 using gl::GL_COPY;
644 using gl::GL_AND_INVERTED;
645 using gl::GL_NOOP;
646 using gl::GL_XOR;
647 using gl::GL_OR;
648 using gl::GL_NOR;
649 using gl::GL_EQUIV;
650 using gl::GL_INVERT;
651 using gl::GL_OR_REVERSE;
652 using gl::GL_COPY_INVERTED;
653 using gl::GL_OR_INVERTED;
654 using gl::GL_NAND;
655 using gl::GL_SET;
656 
657 // MaterialFace
658 
659 // using gl::GL_FRONT; // reuse ColorBuffer
660 // using gl::GL_BACK; // reuse ColorBuffer
661 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
662 
663 // MatrixMode
664 
665 using gl::GL_TEXTURE;
666 
667 // MeshMode1
668 
669 using gl::GL_POINT;
670 using gl::GL_LINE;
671 
672 // MeshMode2
673 
674 // using gl::GL_POINT; // reuse MeshMode1
675 // using gl::GL_LINE; // reuse MeshMode1
676 using gl::GL_FILL;
677 
678 // NormalPointerType
679 
680 // using gl::GL_BYTE; // reuse ColorPointerType
681 // using gl::GL_SHORT; // reuse ColorPointerType
682 // using gl::GL_INT; // reuse ColorPointerType
683 // using gl::GL_FLOAT; // reuse ColorPointerType
684 // using gl::GL_DOUBLE; // reuse ColorPointerType
685 
686 // ObjectIdentifier
687 
688 // using gl::GL_TEXTURE; // reuse MatrixMode
689 // using gl::GL_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
690 using gl::GL_RENDERBUFFER;
691 // using gl::GL_TRANSFORM_FEEDBACK; // reuse BindTransformFeedbackTarget
692 
693 // PatchParameterName
694 
695 using gl::GL_PATCH_VERTICES;
696 using gl::GL_PATCH_DEFAULT_INNER_LEVEL;
697 using gl::GL_PATCH_DEFAULT_OUTER_LEVEL;
698 
699 // PathFillMode
700 
701 // using gl::GL_INVERT; // reuse LogicOp
702 
703 // PathFontStyle
704 
705 // using gl::GL_NONE; // reuse ColorBuffer
706 
707 // PathGenMode
708 
709 // using gl::GL_NONE; // reuse ColorBuffer
710 
711 // PathTransformType
712 
713 // using gl::GL_NONE; // reuse ColorBuffer
714 
715 // PipelineParameterName
716 
717 using gl::GL_FRAGMENT_SHADER;
718 using gl::GL_VERTEX_SHADER;
719 using gl::GL_INFO_LOG_LENGTH;
720 using gl::GL_GEOMETRY_SHADER;
721 using gl::GL_TESS_EVALUATION_SHADER;
722 using gl::GL_TESS_CONTROL_SHADER;
723 
724 // PixelCopyType
725 
726 // using gl::GL_COLOR; // reuse Buffer
727 // using gl::GL_DEPTH; // reuse Buffer
728 // using gl::GL_STENCIL; // reuse Buffer
729 
730 // PixelFormat
731 
732 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
733 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
734 using gl::GL_STENCIL_INDEX;
735 // using gl::GL_DEPTH_COMPONENT; // reuse InternalFormat
736 // using gl::GL_RED; // reuse InternalFormat
737 using gl::GL_GREEN;
738 using gl::GL_BLUE;
739 using gl::GL_ALPHA;
740 // using gl::GL_RGB; // reuse InternalFormat
741 // using gl::GL_RGBA; // reuse InternalFormat
742 
743 // PixelStoreParameter
744 
745 // using gl::GL_UNPACK_SWAP_BYTES; // reuse GetPName
746 // using gl::GL_UNPACK_LSB_FIRST; // reuse GetPName
747 // using gl::GL_UNPACK_ROW_LENGTH; // reuse GetPName
748 // using gl::GL_UNPACK_SKIP_ROWS; // reuse GetPName
749 // using gl::GL_UNPACK_SKIP_PIXELS; // reuse GetPName
750 // using gl::GL_UNPACK_ALIGNMENT; // reuse GetPName
751 // using gl::GL_PACK_SWAP_BYTES; // reuse GetPName
752 // using gl::GL_PACK_LSB_FIRST; // reuse GetPName
753 // using gl::GL_PACK_ROW_LENGTH; // reuse GetPName
754 // using gl::GL_PACK_SKIP_ROWS; // reuse GetPName
755 // using gl::GL_PACK_SKIP_PIXELS; // reuse GetPName
756 // using gl::GL_PACK_ALIGNMENT; // reuse GetPName
757 using gl::GL_PACK_SKIP_IMAGES;
758 using gl::GL_PACK_IMAGE_HEIGHT;
759 using gl::GL_UNPACK_SKIP_IMAGES;
760 using gl::GL_UNPACK_IMAGE_HEIGHT;
761 
762 // PixelTexGenMode
763 
764 // using gl::GL_NONE; // reuse ColorBuffer
765 // using gl::GL_RGB; // reuse InternalFormat
766 // using gl::GL_RGBA; // reuse InternalFormat
767 
768 // PixelType
769 
770 // using gl::GL_BYTE; // reuse ColorPointerType
771 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
772 // using gl::GL_SHORT; // reuse ColorPointerType
773 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
774 // using gl::GL_INT; // reuse ColorPointerType
775 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
776 // using gl::GL_FLOAT; // reuse ColorPointerType
777 using gl::GL_UNSIGNED_BYTE_3_3_2;
778 using gl::GL_UNSIGNED_SHORT_4_4_4_4;
779 using gl::GL_UNSIGNED_SHORT_5_5_5_1;
780 using gl::GL_UNSIGNED_INT_8_8_8_8;
781 using gl::GL_UNSIGNED_INT_10_10_10_2;
782 
783 // PointParameterNameSGIS
784 
785 using gl::GL_POINT_FADE_THRESHOLD_SIZE;
786 
787 // PolygonMode
788 
789 // using gl::GL_POINT; // reuse MeshMode1
790 // using gl::GL_LINE; // reuse MeshMode1
791 // using gl::GL_FILL; // reuse MeshMode2
792 
793 // PrimitiveType
794 
795 using gl::GL_POINTS;
796 using gl::GL_LINES;
797 using gl::GL_LINE_LOOP;
798 using gl::GL_LINE_STRIP;
799 using gl::GL_TRIANGLES;
800 using gl::GL_TRIANGLE_STRIP;
801 using gl::GL_TRIANGLE_FAN;
802 using gl::GL_QUADS;
803 using gl::GL_LINES_ADJACENCY;
804 using gl::GL_LINE_STRIP_ADJACENCY;
805 using gl::GL_TRIANGLES_ADJACENCY;
806 using gl::GL_TRIANGLE_STRIP_ADJACENCY;
807 using gl::GL_PATCHES;
808 
809 // ProgramInterface
810 
811 // using gl::GL_TRANSFORM_FEEDBACK_BUFFER; // reuse BufferStorageTarget
812 
813 // ProgramPropertyARB
814 
815 using gl::GL_GEOMETRY_VERTICES_OUT;
816 using gl::GL_GEOMETRY_INPUT_TYPE;
817 using gl::GL_GEOMETRY_OUTPUT_TYPE;
818 using gl::GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH;
819 using gl::GL_ACTIVE_UNIFORM_BLOCKS;
820 using gl::GL_DELETE_STATUS;
821 using gl::GL_LINK_STATUS;
822 using gl::GL_VALIDATE_STATUS;
823 // using gl::GL_INFO_LOG_LENGTH; // reuse PipelineParameterName
824 using gl::GL_ATTACHED_SHADERS;
825 using gl::GL_ACTIVE_UNIFORMS;
826 using gl::GL_ACTIVE_UNIFORM_MAX_LENGTH;
827 using gl::GL_ACTIVE_ATTRIBUTES;
828 using gl::GL_ACTIVE_ATTRIBUTE_MAX_LENGTH;
829 using gl::GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH;
830 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_MODE;
831 using gl::GL_TRANSFORM_FEEDBACK_VARYINGS;
832 
833 // ProgramStagePName
834 
835 using gl::GL_ACTIVE_SUBROUTINES;
836 using gl::GL_ACTIVE_SUBROUTINE_UNIFORMS;
837 using gl::GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS;
838 using gl::GL_ACTIVE_SUBROUTINE_MAX_LENGTH;
839 using gl::GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH;
840 
841 // QueryObjectParameterName
842 
843 using gl::GL_QUERY_RESULT;
844 using gl::GL_QUERY_RESULT_AVAILABLE;
845 
846 // QueryParameterName
847 
848 using gl::GL_QUERY_COUNTER_BITS;
849 using gl::GL_CURRENT_QUERY;
850 
851 // QueryTarget
852 
853 using gl::GL_TIME_ELAPSED;
854 using gl::GL_SAMPLES_PASSED;
855 using gl::GL_ANY_SAMPLES_PASSED;
856 using gl::GL_PRIMITIVES_GENERATED;
857 using gl::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN;
858 
859 // ReadBufferMode
860 
861 // using gl::GL_FRONT_LEFT; // reuse ColorBuffer
862 // using gl::GL_FRONT_RIGHT; // reuse ColorBuffer
863 // using gl::GL_BACK_LEFT; // reuse ColorBuffer
864 // using gl::GL_BACK_RIGHT; // reuse ColorBuffer
865 // using gl::GL_FRONT; // reuse ColorBuffer
866 // using gl::GL_BACK; // reuse ColorBuffer
867 // using gl::GL_LEFT; // reuse ColorBuffer
868 // using gl::GL_RIGHT; // reuse ColorBuffer
869 
870 // RenderbufferParameterName
871 
872 using gl::GL_RENDERBUFFER_SAMPLES;
873 using gl::GL_RENDERBUFFER_WIDTH;
874 using gl::GL_RENDERBUFFER_HEIGHT;
875 using gl::GL_RENDERBUFFER_INTERNAL_FORMAT;
876 using gl::GL_RENDERBUFFER_RED_SIZE;
877 using gl::GL_RENDERBUFFER_GREEN_SIZE;
878 using gl::GL_RENDERBUFFER_BLUE_SIZE;
879 using gl::GL_RENDERBUFFER_ALPHA_SIZE;
880 using gl::GL_RENDERBUFFER_DEPTH_SIZE;
881 using gl::GL_RENDERBUFFER_STENCIL_SIZE;
882 
883 // RenderbufferTarget
884 
885 // using gl::GL_RENDERBUFFER; // reuse ObjectIdentifier
886 
887 // SamplerParameterName
888 
889 // using gl::GL_TEXTURE_BORDER_COLOR; // reuse GetTextureParameter
890 // using gl::GL_TEXTURE_MAG_FILTER; // reuse GetTextureParameter
891 // using gl::GL_TEXTURE_MIN_FILTER; // reuse GetTextureParameter
892 // using gl::GL_TEXTURE_WRAP_S; // reuse GetTextureParameter
893 // using gl::GL_TEXTURE_WRAP_T; // reuse GetTextureParameter
894 using gl::GL_TEXTURE_WRAP_R;
895 using gl::GL_TEXTURE_MIN_LOD;
896 using gl::GL_TEXTURE_MAX_LOD;
897 using gl::GL_TEXTURE_COMPARE_MODE;
898 using gl::GL_TEXTURE_COMPARE_FUNC;
899 
900 // ShaderParameterName
901 
902 using gl::GL_SHADER_TYPE;
903 // using gl::GL_DELETE_STATUS; // reuse ProgramPropertyARB
904 using gl::GL_COMPILE_STATUS;
905 // using gl::GL_INFO_LOG_LENGTH; // reuse PipelineParameterName
906 using gl::GL_SHADER_SOURCE_LENGTH;
907 
908 // ShaderType
909 
910 // using gl::GL_FRAGMENT_SHADER; // reuse PipelineParameterName
911 // using gl::GL_VERTEX_SHADER; // reuse PipelineParameterName
912 // using gl::GL_GEOMETRY_SHADER; // reuse PipelineParameterName
913 // using gl::GL_TESS_EVALUATION_SHADER; // reuse PipelineParameterName
914 // using gl::GL_TESS_CONTROL_SHADER; // reuse PipelineParameterName
915 
916 // StencilFaceDirection
917 
918 // using gl::GL_FRONT; // reuse ColorBuffer
919 // using gl::GL_BACK; // reuse ColorBuffer
920 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
921 
922 // StencilFunction
923 
924 // using gl::GL_NEVER; // reuse AlphaFunction
925 // using gl::GL_LESS; // reuse AlphaFunction
926 // using gl::GL_EQUAL; // reuse AlphaFunction
927 // using gl::GL_LEQUAL; // reuse AlphaFunction
928 // using gl::GL_GREATER; // reuse AlphaFunction
929 // using gl::GL_NOTEQUAL; // reuse AlphaFunction
930 // using gl::GL_GEQUAL; // reuse AlphaFunction
931 // using gl::GL_ALWAYS; // reuse AlphaFunction
932 
933 // StencilOp
934 
935 // using gl::GL_ZERO; // reuse BlendingFactor
936 // using gl::GL_INVERT; // reuse LogicOp
937 using gl::GL_KEEP;
938 // using gl::GL_REPLACE; // reuse LightEnvModeSGIX
939 using gl::GL_INCR;
940 using gl::GL_DECR;
941 
942 // StringName
943 
944 using gl::GL_VENDOR;
945 using gl::GL_RENDERER;
946 using gl::GL_VERSION;
947 using gl::GL_EXTENSIONS;
948 using gl::GL_SHADING_LANGUAGE_VERSION;
949 
950 // SubroutineParameterName
951 
952 using gl::GL_UNIFORM_SIZE;
953 using gl::GL_UNIFORM_NAME_LENGTH;
954 using gl::GL_NUM_COMPATIBLE_SUBROUTINES;
955 using gl::GL_COMPATIBLE_SUBROUTINES;
956 
957 // SyncCondition
958 
959 using gl::GL_SYNC_GPU_COMMANDS_COMPLETE;
960 
961 // SyncParameterName
962 
963 using gl::GL_OBJECT_TYPE;
964 using gl::GL_SYNC_CONDITION;
965 using gl::GL_SYNC_STATUS;
966 using gl::GL_SYNC_FLAGS;
967 
968 // SyncStatus
969 
970 using gl::GL_ALREADY_SIGNALED;
971 using gl::GL_TIMEOUT_EXPIRED;
972 using gl::GL_CONDITION_SATISFIED;
973 using gl::GL_WAIT_FAILED;
974 
975 // TexCoordPointerType
976 
977 // using gl::GL_SHORT; // reuse ColorPointerType
978 // using gl::GL_INT; // reuse ColorPointerType
979 // using gl::GL_FLOAT; // reuse ColorPointerType
980 // using gl::GL_DOUBLE; // reuse ColorPointerType
981 
982 // TextureEnvMode
983 
984 // using gl::GL_BLEND; // reuse EnableCap
985 
986 // TextureMagFilter
987 
988 // using gl::GL_NEAREST; // reuse BlitFramebufferFilter
989 // using gl::GL_LINEAR; // reuse BlitFramebufferFilter
990 
991 // TextureMinFilter
992 
993 // using gl::GL_NEAREST; // reuse BlitFramebufferFilter
994 // using gl::GL_LINEAR; // reuse BlitFramebufferFilter
995 using gl::GL_NEAREST_MIPMAP_NEAREST;
996 using gl::GL_LINEAR_MIPMAP_NEAREST;
997 using gl::GL_NEAREST_MIPMAP_LINEAR;
998 using gl::GL_LINEAR_MIPMAP_LINEAR;
999 
1000 // TextureParameterName
1001 
1002 // using gl::GL_TEXTURE_WIDTH; // reuse GetTextureParameter
1003 // using gl::GL_TEXTURE_HEIGHT; // reuse GetTextureParameter
1004 // using gl::GL_TEXTURE_INTERNAL_FORMAT; // reuse GetTextureParameter
1005 // using gl::GL_TEXTURE_BORDER_COLOR; // reuse GetTextureParameter
1006 // using gl::GL_TEXTURE_MAG_FILTER; // reuse GetTextureParameter
1007 // using gl::GL_TEXTURE_MIN_FILTER; // reuse GetTextureParameter
1008 // using gl::GL_TEXTURE_WRAP_S; // reuse GetTextureParameter
1009 // using gl::GL_TEXTURE_WRAP_T; // reuse GetTextureParameter
1010 // using gl::GL_TEXTURE_RED_SIZE; // reuse GetTextureParameter
1011 // using gl::GL_TEXTURE_GREEN_SIZE; // reuse GetTextureParameter
1012 // using gl::GL_TEXTURE_BLUE_SIZE; // reuse GetTextureParameter
1013 // using gl::GL_TEXTURE_ALPHA_SIZE; // reuse GetTextureParameter
1014 // using gl::GL_TEXTURE_WRAP_R; // reuse SamplerParameterName
1015 // using gl::GL_TEXTURE_MIN_LOD; // reuse SamplerParameterName
1016 // using gl::GL_TEXTURE_MAX_LOD; // reuse SamplerParameterName
1017 using gl::GL_TEXTURE_BASE_LEVEL;
1018 using gl::GL_TEXTURE_MAX_LEVEL;
1019 using gl::GL_TEXTURE_LOD_BIAS;
1020 // using gl::GL_TEXTURE_COMPARE_MODE; // reuse SamplerParameterName
1021 // using gl::GL_TEXTURE_COMPARE_FUNC; // reuse SamplerParameterName
1022 using gl::GL_TEXTURE_SWIZZLE_R;
1023 using gl::GL_TEXTURE_SWIZZLE_G;
1024 using gl::GL_TEXTURE_SWIZZLE_B;
1025 using gl::GL_TEXTURE_SWIZZLE_A;
1026 using gl::GL_TEXTURE_SWIZZLE_RGBA;
1027 
1028 // TextureTarget
1029 
1030 // using gl::GL_TEXTURE_1D; // reuse EnableCap
1031 // using gl::GL_TEXTURE_2D; // reuse EnableCap
1032 using gl::GL_PROXY_TEXTURE_1D;
1033 using gl::GL_PROXY_TEXTURE_2D;
1034 using gl::GL_TEXTURE_3D;
1035 using gl::GL_PROXY_TEXTURE_3D;
1036 using gl::GL_TEXTURE_RECTANGLE;
1037 using gl::GL_PROXY_TEXTURE_RECTANGLE;
1038 using gl::GL_TEXTURE_CUBE_MAP;
1039 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X;
1040 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
1041 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
1042 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
1043 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
1044 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
1045 using gl::GL_PROXY_TEXTURE_CUBE_MAP;
1046 using gl::GL_TEXTURE_1D_ARRAY;
1047 using gl::GL_PROXY_TEXTURE_1D_ARRAY;
1048 using gl::GL_TEXTURE_2D_ARRAY;
1049 using gl::GL_PROXY_TEXTURE_2D_ARRAY;
1050 using gl::GL_TEXTURE_CUBE_MAP_ARRAY;
1051 using gl::GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
1052 using gl::GL_TEXTURE_2D_MULTISAMPLE;
1053 using gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE;
1054 using gl::GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
1055 using gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
1056 
1057 // TextureUnit
1058 
1059 using gl::GL_TEXTURE0;
1060 using gl::GL_TEXTURE1;
1061 using gl::GL_TEXTURE2;
1062 using gl::GL_TEXTURE3;
1063 using gl::GL_TEXTURE4;
1064 using gl::GL_TEXTURE5;
1065 using gl::GL_TEXTURE6;
1066 using gl::GL_TEXTURE7;
1067 using gl::GL_TEXTURE8;
1068 using gl::GL_TEXTURE9;
1069 using gl::GL_TEXTURE10;
1070 using gl::GL_TEXTURE11;
1071 using gl::GL_TEXTURE12;
1072 using gl::GL_TEXTURE13;
1073 using gl::GL_TEXTURE14;
1074 using gl::GL_TEXTURE15;
1075 using gl::GL_TEXTURE16;
1076 using gl::GL_TEXTURE17;
1077 using gl::GL_TEXTURE18;
1078 using gl::GL_TEXTURE19;
1079 using gl::GL_TEXTURE20;
1080 using gl::GL_TEXTURE21;
1081 using gl::GL_TEXTURE22;
1082 using gl::GL_TEXTURE23;
1083 using gl::GL_TEXTURE24;
1084 using gl::GL_TEXTURE25;
1085 using gl::GL_TEXTURE26;
1086 using gl::GL_TEXTURE27;
1087 using gl::GL_TEXTURE28;
1088 using gl::GL_TEXTURE29;
1089 using gl::GL_TEXTURE30;
1090 using gl::GL_TEXTURE31;
1091 
1092 // TextureWrapMode
1093 
1094 using gl::GL_REPEAT;
1095 using gl::GL_CLAMP_TO_BORDER;
1096 using gl::GL_CLAMP_TO_EDGE;
1097 
1098 // TransformFeedbackPName
1099 
1100 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_START;
1101 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE;
1102 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING;
1103 using gl::GL_TRANSFORM_FEEDBACK_PAUSED;
1104 using gl::GL_TRANSFORM_FEEDBACK_ACTIVE;
1105 
1106 // TypeEnum
1107 
1108 using gl::GL_QUERY_WAIT;
1109 using gl::GL_QUERY_NO_WAIT;
1110 using gl::GL_QUERY_BY_REGION_WAIT;
1111 using gl::GL_QUERY_BY_REGION_NO_WAIT;
1112 
1113 // UniformBlockPName
1114 
1115 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER;
1116 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER;
1117 using gl::GL_UNIFORM_BLOCK_BINDING;
1118 using gl::GL_UNIFORM_BLOCK_DATA_SIZE;
1119 using gl::GL_UNIFORM_BLOCK_NAME_LENGTH;
1120 using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS;
1121 using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES;
1122 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER;
1123 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER;
1124 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER;
1125 
1126 // UniformPName
1127 
1128 using gl::GL_UNIFORM_TYPE;
1129 // using gl::GL_UNIFORM_SIZE; // reuse SubroutineParameterName
1130 // using gl::GL_UNIFORM_NAME_LENGTH; // reuse SubroutineParameterName
1131 using gl::GL_UNIFORM_BLOCK_INDEX;
1132 using gl::GL_UNIFORM_OFFSET;
1133 using gl::GL_UNIFORM_ARRAY_STRIDE;
1134 using gl::GL_UNIFORM_MATRIX_STRIDE;
1135 using gl::GL_UNIFORM_IS_ROW_MAJOR;
1136 
1137 // VertexArrayPName
1138 
1139 using gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED;
1140 using gl::GL_VERTEX_ATTRIB_ARRAY_SIZE;
1141 using gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE;
1142 using gl::GL_VERTEX_ATTRIB_ARRAY_TYPE;
1143 using gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED;
1144 using gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER;
1145 using gl::GL_VERTEX_ATTRIB_ARRAY_DIVISOR;
1146 
1147 // VertexAttribEnum
1148 
1149 // using gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED; // reuse VertexArrayPName
1150 // using gl::GL_VERTEX_ATTRIB_ARRAY_SIZE; // reuse VertexArrayPName
1151 // using gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE; // reuse VertexArrayPName
1152 // using gl::GL_VERTEX_ATTRIB_ARRAY_TYPE; // reuse VertexArrayPName
1153 using gl::GL_CURRENT_VERTEX_ATTRIB;
1154 // using gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED; // reuse VertexArrayPName
1155 using gl::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
1156 // using gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER; // reuse VertexArrayPName
1157 // using gl::GL_VERTEX_ATTRIB_ARRAY_DIVISOR; // reuse VertexArrayPName
1158 
1159 // VertexAttribPointerType
1160 
1161 // using gl::GL_BYTE; // reuse ColorPointerType
1162 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
1163 // using gl::GL_SHORT; // reuse ColorPointerType
1164 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1165 // using gl::GL_INT; // reuse ColorPointerType
1166 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1167 // using gl::GL_FLOAT; // reuse ColorPointerType
1168 // using gl::GL_DOUBLE; // reuse ColorPointerType
1169 using gl::GL_HALF_FLOAT;
1170 using gl::GL_UNSIGNED_INT_2_10_10_10_REV;
1171 using gl::GL_UNSIGNED_INT_10F_11F_11F_REV;
1172 using gl::GL_INT_2_10_10_10_REV;
1173 
1174 // VertexAttribType
1175 
1176 // using gl::GL_BYTE; // reuse ColorPointerType
1177 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
1178 // using gl::GL_SHORT; // reuse ColorPointerType
1179 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1180 // using gl::GL_INT; // reuse ColorPointerType
1181 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1182 // using gl::GL_FLOAT; // reuse ColorPointerType
1183 // using gl::GL_DOUBLE; // reuse ColorPointerType
1184 // using gl::GL_HALF_FLOAT; // reuse VertexAttribPointerType
1185 // using gl::GL_UNSIGNED_INT_2_10_10_10_REV; // reuse VertexAttribPointerType
1186 // using gl::GL_UNSIGNED_INT_10F_11F_11F_REV; // reuse VertexAttribPointerType
1187 // using gl::GL_INT_2_10_10_10_REV; // reuse VertexAttribPointerType
1188 
1189 // VertexBufferObjectParameter
1190 
1191 using gl::GL_BUFFER_SIZE;
1192 using gl::GL_BUFFER_USAGE;
1193 using gl::GL_BUFFER_ACCESS;
1194 using gl::GL_BUFFER_MAPPED;
1195 using gl::GL_BUFFER_ACCESS_FLAGS;
1196 using gl::GL_BUFFER_MAP_LENGTH;
1197 using gl::GL_BUFFER_MAP_OFFSET;
1198 
1199 // VertexBufferObjectUsage
1200 
1201 // using gl::GL_STREAM_DRAW; // reuse BufferUsageARB
1202 // using gl::GL_STREAM_READ; // reuse BufferUsageARB
1203 // using gl::GL_STREAM_COPY; // reuse BufferUsageARB
1204 // using gl::GL_STATIC_DRAW; // reuse BufferUsageARB
1205 // using gl::GL_STATIC_READ; // reuse BufferUsageARB
1206 // using gl::GL_STATIC_COPY; // reuse BufferUsageARB
1207 // using gl::GL_DYNAMIC_DRAW; // reuse BufferUsageARB
1208 // using gl::GL_DYNAMIC_READ; // reuse BufferUsageARB
1209 // using gl::GL_DYNAMIC_COPY; // reuse BufferUsageARB
1210 
1211 // VertexPointerType
1212 
1213 // using gl::GL_SHORT; // reuse ColorPointerType
1214 // using gl::GL_INT; // reuse ColorPointerType
1215 // using gl::GL_FLOAT; // reuse ColorPointerType
1216 // using gl::GL_DOUBLE; // reuse ColorPointerType
1217 
1218 // VertexProvokingMode
1219 
1220 using gl::GL_FIRST_VERTEX_CONVENTION;
1221 using gl::GL_LAST_VERTEX_CONVENTION;
1222 
1223 // __UNGROUPED__
1224 
1225 using gl::GL_BLEND_COLOR;
1226 using gl::GL_MIN;
1227 using gl::GL_MAX;
1228 using gl::GL_BLEND_EQUATION;
1229 using gl::GL_BLEND_EQUATION_RGB;
1230 using gl::GL_RGBA2;
1231 using gl::GL_TEXTURE_DEPTH;
1232 using gl::GL_MAX_3D_TEXTURE_SIZE;
1233 using gl::GL_MULTISAMPLE;
1234 using gl::GL_SAMPLE_ALPHA_TO_COVERAGE;
1235 using gl::GL_SAMPLE_ALPHA_TO_ONE;
1236 using gl::GL_SAMPLE_COVERAGE;
1237 using gl::GL_SAMPLE_COVERAGE_VALUE;
1238 using gl::GL_SAMPLE_COVERAGE_INVERT;
1239 using gl::GL_BLEND_DST_RGB;
1240 using gl::GL_BLEND_SRC_RGB;
1241 using gl::GL_BLEND_DST_ALPHA;
1242 using gl::GL_BLEND_SRC_ALPHA;
1243 using gl::GL_BGR;
1244 using gl::GL_BGRA;
1245 using gl::GL_MAX_ELEMENTS_VERTICES;
1246 using gl::GL_MAX_ELEMENTS_INDICES;
1247 using gl::GL_DEPTH_COMPONENT24;
1248 using gl::GL_DEPTH_COMPONENT32;
1249 using gl::GL_FRAMEBUFFER_DEFAULT;
1250 using gl::GL_DEPTH_STENCIL_ATTACHMENT;
1251 using gl::GL_MAJOR_VERSION;
1252 using gl::GL_MINOR_VERSION;
1253 using gl::GL_NUM_EXTENSIONS;
1254 using gl::GL_CONTEXT_FLAGS;
1255 using gl::GL_INDEX;
1256 using gl::GL_RG_INTEGER;
1257 using gl::GL_UNSIGNED_BYTE_2_3_3_REV;
1258 using gl::GL_UNSIGNED_SHORT_5_6_5;
1259 using gl::GL_UNSIGNED_SHORT_5_6_5_REV;
1260 using gl::GL_UNSIGNED_SHORT_4_4_4_4_REV;
1261 using gl::GL_UNSIGNED_SHORT_1_5_5_5_REV;
1262 using gl::GL_UNSIGNED_INT_8_8_8_8_REV;
1263 using gl::GL_MIRRORED_REPEAT;
1264 using gl::GL_ACTIVE_TEXTURE;
1265 using gl::GL_MAX_RENDERBUFFER_SIZE;
1266 using gl::GL_TEXTURE_BINDING_RECTANGLE;
1267 using gl::GL_MAX_RECTANGLE_TEXTURE_SIZE;
1268 using gl::GL_UNSIGNED_INT_24_8;
1269 using gl::GL_MAX_TEXTURE_LOD_BIAS;
1270 using gl::GL_INCR_WRAP;
1271 using gl::GL_DECR_WRAP;
1272 using gl::GL_TEXTURE_BINDING_CUBE_MAP;
1273 using gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE;
1274 using gl::GL_VERTEX_ARRAY_BINDING;
1275 using gl::GL_PROGRAM_POINT_SIZE;
1276 using gl::GL_VERTEX_PROGRAM_POINT_SIZE;
1277 using gl::GL_VERTEX_ATTRIB_ARRAY_POINTER;
1278 using gl::GL_DEPTH_CLAMP;
1279 using gl::GL_TEXTURE_COMPRESSED_IMAGE_SIZE;
1280 using gl::GL_NUM_COMPRESSED_TEXTURE_FORMATS;
1281 using gl::GL_COMPRESSED_TEXTURE_FORMATS;
1282 using gl::GL_STENCIL_BACK_FUNC;
1283 using gl::GL_STENCIL_BACK_FAIL;
1284 using gl::GL_STENCIL_BACK_PASS_DEPTH_FAIL;
1285 using gl::GL_STENCIL_BACK_PASS_DEPTH_PASS;
1286 using gl::GL_RGB32F;
1287 using gl::GL_MAX_DRAW_BUFFERS;
1288 using gl::GL_DRAW_BUFFER0;
1289 using gl::GL_DRAW_BUFFER1;
1290 using gl::GL_DRAW_BUFFER2;
1291 using gl::GL_DRAW_BUFFER3;
1292 using gl::GL_DRAW_BUFFER4;
1293 using gl::GL_DRAW_BUFFER5;
1294 using gl::GL_DRAW_BUFFER6;
1295 using gl::GL_DRAW_BUFFER7;
1296 using gl::GL_DRAW_BUFFER8;
1297 using gl::GL_DRAW_BUFFER9;
1298 using gl::GL_DRAW_BUFFER10;
1299 using gl::GL_DRAW_BUFFER11;
1300 using gl::GL_DRAW_BUFFER12;
1301 using gl::GL_DRAW_BUFFER13;
1302 using gl::GL_DRAW_BUFFER14;
1303 using gl::GL_DRAW_BUFFER15;
1304 using gl::GL_BLEND_EQUATION_ALPHA;
1305 using gl::GL_TEXTURE_DEPTH_SIZE;
1306 using gl::GL_COMPARE_REF_TO_TEXTURE;
1307 using gl::GL_TEXTURE_CUBE_MAP_SEAMLESS;
1308 using gl::GL_MAX_VERTEX_ATTRIBS;
1309 using gl::GL_MAX_TESS_CONTROL_INPUT_COMPONENTS;
1310 using gl::GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS;
1311 using gl::GL_MAX_TEXTURE_IMAGE_UNITS;
1312 using gl::GL_GEOMETRY_SHADER_INVOCATIONS;
1313 using gl::GL_ARRAY_BUFFER_BINDING;
1314 using gl::GL_ELEMENT_ARRAY_BUFFER_BINDING;
1315 using gl::GL_BUFFER_MAP_POINTER;
1316 using gl::GL_PIXEL_PACK_BUFFER_BINDING;
1317 using gl::GL_PIXEL_UNPACK_BUFFER_BINDING;
1318 using gl::GL_TEXTURE_STENCIL_SIZE;
1319 using gl::GL_MAX_DUAL_SOURCE_DRAW_BUFFERS;
1320 using gl::GL_MAX_ARRAY_TEXTURE_LAYERS;
1321 using gl::GL_MIN_PROGRAM_TEXEL_OFFSET;
1322 using gl::GL_MAX_PROGRAM_TEXEL_OFFSET;
1323 using gl::GL_SAMPLER_BINDING;
1324 using gl::GL_CLAMP_READ_COLOR;
1325 using gl::GL_FIXED_ONLY;
1326 using gl::GL_UNIFORM_BUFFER_BINDING;
1327 using gl::GL_UNIFORM_BUFFER_START;
1328 using gl::GL_UNIFORM_BUFFER_SIZE;
1329 using gl::GL_MAX_VERTEX_UNIFORM_BLOCKS;
1330 using gl::GL_MAX_GEOMETRY_UNIFORM_BLOCKS;
1331 using gl::GL_MAX_FRAGMENT_UNIFORM_BLOCKS;
1332 using gl::GL_MAX_COMBINED_UNIFORM_BLOCKS;
1333 using gl::GL_MAX_UNIFORM_BUFFER_BINDINGS;
1334 using gl::GL_MAX_UNIFORM_BLOCK_SIZE;
1335 using gl::GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS;
1336 using gl::GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS;
1337 using gl::GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS;
1338 using gl::GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT;
1339 using gl::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS;
1340 using gl::GL_MAX_VERTEX_UNIFORM_COMPONENTS;
1341 using gl::GL_MAX_VARYING_COMPONENTS;
1342 using gl::GL_MAX_VARYING_FLOATS;
1343 using gl::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS;
1344 using gl::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS;
1345 using gl::GL_ACTIVE_PROGRAM_EXT;
1346 using gl::GL_CURRENT_PROGRAM;
1347 using gl::GL_TEXTURE_RED_TYPE;
1348 using gl::GL_TEXTURE_GREEN_TYPE;
1349 using gl::GL_TEXTURE_BLUE_TYPE;
1350 using gl::GL_TEXTURE_ALPHA_TYPE;
1351 using gl::GL_TEXTURE_DEPTH_TYPE;
1352 using gl::GL_UNSIGNED_NORMALIZED;
1353 using gl::GL_TEXTURE_BINDING_1D_ARRAY;
1354 using gl::GL_TEXTURE_BINDING_2D_ARRAY;
1355 using gl::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS;
1356 using gl::GL_MAX_TEXTURE_BUFFER_SIZE;
1357 using gl::GL_TEXTURE_BINDING_BUFFER;
1358 using gl::GL_TEXTURE_BUFFER_DATA_STORE_BINDING;
1359 using gl::GL_SAMPLE_SHADING;
1360 using gl::GL_MIN_SAMPLE_SHADING_VALUE;
1361 using gl::GL_UNSIGNED_INT_5_9_9_9_REV;
1362 using gl::GL_TEXTURE_SHARED_SIZE;
1363 using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS;
1364 using gl::GL_RASTERIZER_DISCARD;
1365 using gl::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS;
1366 using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS;
1367 using gl::GL_INTERLEAVED_ATTRIBS;
1368 using gl::GL_SEPARATE_ATTRIBS;
1369 using gl::GL_POINT_SPRITE_COORD_ORIGIN;
1370 using gl::GL_STENCIL_BACK_REF;
1371 using gl::GL_STENCIL_BACK_VALUE_MASK;
1372 using gl::GL_STENCIL_BACK_WRITEMASK;
1373 using gl::GL_DRAW_FRAMEBUFFER_BINDING;
1374 using gl::GL_FRAMEBUFFER_BINDING;
1375 using gl::GL_RENDERBUFFER_BINDING;
1376 using gl::GL_READ_FRAMEBUFFER_BINDING;
1377 using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
1378 using gl::GL_STENCIL_ATTACHMENT;
1379 using gl::GL_STENCIL_INDEX1;
1380 using gl::GL_STENCIL_INDEX4;
1381 using gl::GL_STENCIL_INDEX8;
1382 using gl::GL_STENCIL_INDEX16;
1383 using gl::GL_MAX_SAMPLES;
1384 using gl::GL_RED_INTEGER;
1385 using gl::GL_GREEN_INTEGER;
1386 using gl::GL_BLUE_INTEGER;
1387 using gl::GL_RGB_INTEGER;
1388 using gl::GL_RGBA_INTEGER;
1389 using gl::GL_BGR_INTEGER;
1390 using gl::GL_BGRA_INTEGER;
1391 using gl::GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
1392 using gl::GL_FRAMEBUFFER_SRGB;
1393 using gl::GL_SAMPLER_1D_ARRAY;
1394 using gl::GL_SAMPLER_2D_ARRAY;
1395 using gl::GL_SAMPLER_BUFFER;
1396 using gl::GL_SAMPLER_1D_ARRAY_SHADOW;
1397 using gl::GL_SAMPLER_2D_ARRAY_SHADOW;
1398 using gl::GL_SAMPLER_CUBE_SHADOW;
1399 using gl::GL_UNSIGNED_INT_VEC2;
1400 using gl::GL_UNSIGNED_INT_VEC3;
1401 using gl::GL_UNSIGNED_INT_VEC4;
1402 using gl::GL_INT_SAMPLER_1D;
1403 using gl::GL_INT_SAMPLER_2D;
1404 using gl::GL_INT_SAMPLER_3D;
1405 using gl::GL_INT_SAMPLER_CUBE;
1406 using gl::GL_INT_SAMPLER_2D_RECT;
1407 using gl::GL_INT_SAMPLER_1D_ARRAY;
1408 using gl::GL_INT_SAMPLER_2D_ARRAY;
1409 using gl::GL_INT_SAMPLER_BUFFER;
1410 using gl::GL_UNSIGNED_INT_SAMPLER_1D;
1411 using gl::GL_UNSIGNED_INT_SAMPLER_2D;
1412 using gl::GL_UNSIGNED_INT_SAMPLER_3D;
1413 using gl::GL_UNSIGNED_INT_SAMPLER_CUBE;
1414 using gl::GL_UNSIGNED_INT_SAMPLER_2D_RECT;
1415 using gl::GL_UNSIGNED_INT_SAMPLER_1D_ARRAY;
1416 using gl::GL_UNSIGNED_INT_SAMPLER_2D_ARRAY;
1417 using gl::GL_UNSIGNED_INT_SAMPLER_BUFFER;
1418 using gl::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS;
1419 using gl::GL_MAX_GEOMETRY_OUTPUT_VERTICES;
1420 using gl::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
1421 using gl::GL_MAX_SUBROUTINES;
1422 using gl::GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS;
1423 using gl::GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS;
1424 using gl::GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS;
1425 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED;
1426 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE;
1427 using gl::GL_TRANSFORM_FEEDBACK_BINDING;
1428 using gl::GL_TIMESTAMP;
1429 using gl::GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION;
1430 using gl::GL_PROVOKING_VERTEX;
1431 using gl::GL_SAMPLE_LOCATION_ARB;
1432 using gl::GL_SAMPLE_POSITION;
1433 using gl::GL_SAMPLE_MASK;
1434 using gl::GL_SAMPLE_MASK_VALUE;
1435 using gl::GL_MAX_SAMPLE_MASK_WORDS;
1436 using gl::GL_MAX_GEOMETRY_SHADER_INVOCATIONS;
1437 using gl::GL_MIN_FRAGMENT_INTERPOLATION_OFFSET;
1438 using gl::GL_MAX_FRAGMENT_INTERPOLATION_OFFSET;
1439 using gl::GL_FRAGMENT_INTERPOLATION_OFFSET_BITS;
1440 using gl::GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET;
1441 using gl::GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET;
1442 using gl::GL_MAX_TRANSFORM_FEEDBACK_BUFFERS;
1443 using gl::GL_MAX_VERTEX_STREAMS;
1444 using gl::GL_TESS_CONTROL_OUTPUT_VERTICES;
1445 using gl::GL_TESS_GEN_MODE;
1446 using gl::GL_TESS_GEN_SPACING;
1447 using gl::GL_TESS_GEN_VERTEX_ORDER;
1448 using gl::GL_TESS_GEN_POINT_MODE;
1449 using gl::GL_ISOLINES;
1450 using gl::GL_FRACTIONAL_ODD;
1451 using gl::GL_FRACTIONAL_EVEN;
1452 using gl::GL_MAX_PATCH_VERTICES;
1453 using gl::GL_MAX_TESS_GEN_LEVEL;
1454 using gl::GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS;
1455 using gl::GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS;
1456 using gl::GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS;
1457 using gl::GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS;
1458 using gl::GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS;
1459 using gl::GL_MAX_TESS_PATCH_COMPONENTS;
1460 using gl::GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS;
1461 using gl::GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS;
1462 using gl::GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS;
1463 using gl::GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS;
1464 using gl::GL_COPY_READ_BUFFER_BINDING;
1465 using gl::GL_COPY_WRITE_BUFFER_BINDING;
1466 using gl::GL_DRAW_INDIRECT_BUFFER_BINDING;
1467 using gl::GL_DOUBLE_MAT2;
1468 using gl::GL_DOUBLE_MAT3;
1469 using gl::GL_DOUBLE_MAT4;
1470 using gl::GL_DOUBLE_MAT2x3;
1471 using gl::GL_DOUBLE_MAT2x4;
1472 using gl::GL_DOUBLE_MAT3x2;
1473 using gl::GL_DOUBLE_MAT3x4;
1474 using gl::GL_DOUBLE_MAT4x2;
1475 using gl::GL_DOUBLE_MAT4x3;
1476 using gl::GL_RGBA16_SNORM;
1477 using gl::GL_SIGNED_NORMALIZED;
1478 using gl::GL_PRIMITIVE_RESTART;
1479 using gl::GL_PRIMITIVE_RESTART_INDEX;
1480 using gl::GL_DOUBLE_VEC2;
1481 using gl::GL_DOUBLE_VEC3;
1482 using gl::GL_DOUBLE_VEC4;
1483 using gl::GL_TEXTURE_BINDING_CUBE_MAP_ARRAY;
1484 using gl::GL_SAMPLER_CUBE_MAP_ARRAY;
1485 using gl::GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW;
1486 using gl::GL_INT_SAMPLER_CUBE_MAP_ARRAY;
1487 using gl::GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY;
1488 using gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE;
1489 using gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY;
1490 using gl::GL_TEXTURE_SAMPLES;
1491 using gl::GL_TEXTURE_FIXED_SAMPLE_LOCATIONS;
1492 using gl::GL_SAMPLER_2D_MULTISAMPLE;
1493 using gl::GL_INT_SAMPLER_2D_MULTISAMPLE;
1494 using gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE;
1495 using gl::GL_SAMPLER_2D_MULTISAMPLE_ARRAY;
1496 using gl::GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
1497 using gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
1498 using gl::GL_MAX_COLOR_TEXTURE_SAMPLES;
1499 using gl::GL_MAX_DEPTH_TEXTURE_SAMPLES;
1500 using gl::GL_MAX_INTEGER_SAMPLES;
1501 using gl::GL_MAX_SERVER_WAIT_TIMEOUT;
1502 using gl::GL_SYNC_FENCE;
1503 using gl::GL_UNSIGNALED;
1504 using gl::GL_SIGNALED;
1505 using gl::GL_MAX_VERTEX_OUTPUT_COMPONENTS;
1506 using gl::GL_MAX_GEOMETRY_INPUT_COMPONENTS;
1507 using gl::GL_MAX_GEOMETRY_OUTPUT_COMPONENTS;
1508 using gl::GL_MAX_FRAGMENT_INPUT_COMPONENTS;
1509 using gl::GL_CONTEXT_PROFILE_MASK;
1510 
1511 
1512 
1513 } // namespace gl40core
Definition: gl40core/bitfield.h:10