glbinding  3.0.2.58901078581f
A C++ binding for the OpenGL API, generated using the gl.xml specification.
gl45/enum.h
Go to the documentation of this file.
1 
2 #pragma once
3 
4 
5 #include <glbinding/nogl.h>
6 
7 #include <glbinding/gl/enum.h>
8 
9 
10 namespace gl45
11 {
12 
13 
14 // import enums to namespace
15 
16 
17 // AccumOp
18 
19 using gl::GL_ACCUM;
20 using gl::GL_LOAD;
21 using gl::GL_RETURN;
22 using gl::GL_MULT;
23 using gl::GL_ADD;
24 
25 // AlphaFunction
26 
27 using gl::GL_NEVER;
28 using gl::GL_LESS;
29 using gl::GL_EQUAL;
30 using gl::GL_LEQUAL;
31 using gl::GL_GREATER;
32 using gl::GL_NOTEQUAL;
33 using gl::GL_GEQUAL;
34 using gl::GL_ALWAYS;
35 
36 // AtomicCounterBufferPName
37 
38 using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER;
39 using gl::GL_ATOMIC_COUNTER_BUFFER_BINDING;
40 using gl::GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE;
41 using gl::GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS;
42 using gl::GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES;
43 using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER;
44 using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER;
45 using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER;
46 using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER;
47 using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER;
48 
49 // AttributeType
50 
51 using gl::GL_FLOAT_VEC2;
52 using gl::GL_FLOAT_VEC3;
53 using gl::GL_FLOAT_VEC4;
54 using gl::GL_INT_VEC2;
55 using gl::GL_INT_VEC3;
56 using gl::GL_INT_VEC4;
57 using gl::GL_BOOL;
58 using gl::GL_BOOL_VEC2;
59 using gl::GL_BOOL_VEC3;
60 using gl::GL_BOOL_VEC4;
61 using gl::GL_FLOAT_MAT2;
62 using gl::GL_FLOAT_MAT3;
63 using gl::GL_FLOAT_MAT4;
64 using gl::GL_SAMPLER_1D;
65 using gl::GL_SAMPLER_2D;
66 using gl::GL_SAMPLER_3D;
67 using gl::GL_SAMPLER_CUBE;
68 using gl::GL_SAMPLER_1D_SHADOW;
69 using gl::GL_SAMPLER_2D_SHADOW;
70 using gl::GL_SAMPLER_2D_RECT;
71 using gl::GL_SAMPLER_2D_RECT_SHADOW;
72 using gl::GL_FLOAT_MAT2x3;
73 using gl::GL_FLOAT_MAT2x4;
74 using gl::GL_FLOAT_MAT3x2;
75 using gl::GL_FLOAT_MAT3x4;
76 using gl::GL_FLOAT_MAT4x2;
77 using gl::GL_FLOAT_MAT4x3;
78 
79 // BindTransformFeedbackTarget
80 
81 using gl::GL_TRANSFORM_FEEDBACK;
82 
83 // BlendEquationModeEXT
84 
85 using gl::GL_LOGIC_OP;
86 using gl::GL_FUNC_ADD;
87 using gl::GL_FUNC_SUBTRACT;
88 using gl::GL_FUNC_REVERSE_SUBTRACT;
89 
90 // BlendingFactor
91 
92 using gl::GL_ZERO;
93 using gl::GL_SRC_COLOR;
94 using gl::GL_ONE_MINUS_SRC_COLOR;
95 using gl::GL_SRC_ALPHA;
96 using gl::GL_ONE_MINUS_SRC_ALPHA;
97 using gl::GL_DST_ALPHA;
98 using gl::GL_ONE_MINUS_DST_ALPHA;
99 using gl::GL_DST_COLOR;
100 using gl::GL_ONE_MINUS_DST_COLOR;
101 using gl::GL_SRC_ALPHA_SATURATE;
102 using gl::GL_CONSTANT_COLOR;
103 using gl::GL_ONE_MINUS_CONSTANT_COLOR;
104 using gl::GL_CONSTANT_ALPHA;
105 using gl::GL_ONE_MINUS_CONSTANT_ALPHA;
106 using gl::GL_SRC1_ALPHA;
107 using gl::GL_SRC1_COLOR;
108 using gl::GL_ONE_MINUS_SRC1_COLOR;
109 using gl::GL_ONE_MINUS_SRC1_ALPHA;
110 using gl::GL_ONE;
111 
112 // BlitFramebufferFilter
113 
114 using gl::GL_NEAREST;
115 using gl::GL_LINEAR;
116 
117 // Buffer
118 
119 using gl::GL_COLOR;
120 using gl::GL_DEPTH;
121 using gl::GL_STENCIL;
122 
123 // BufferAccessARB
124 
125 using gl::GL_READ_ONLY;
126 using gl::GL_WRITE_ONLY;
127 using gl::GL_READ_WRITE;
128 
129 // BufferStorageTarget
130 
131 using gl::GL_ARRAY_BUFFER;
132 using gl::GL_ELEMENT_ARRAY_BUFFER;
133 using gl::GL_PIXEL_PACK_BUFFER;
134 using gl::GL_PIXEL_UNPACK_BUFFER;
135 using gl::GL_UNIFORM_BUFFER;
136 using gl::GL_TEXTURE_BUFFER;
137 using gl::GL_TRANSFORM_FEEDBACK_BUFFER;
138 using gl::GL_COPY_READ_BUFFER;
139 using gl::GL_COPY_WRITE_BUFFER;
140 using gl::GL_DRAW_INDIRECT_BUFFER;
141 using gl::GL_SHADER_STORAGE_BUFFER;
142 using gl::GL_DISPATCH_INDIRECT_BUFFER;
143 using gl::GL_QUERY_BUFFER;
144 using gl::GL_ATOMIC_COUNTER_BUFFER;
145 
146 // BufferTargetARB
147 
148 // using gl::GL_ARRAY_BUFFER; // reuse BufferStorageTarget
149 // using gl::GL_ELEMENT_ARRAY_BUFFER; // reuse BufferStorageTarget
150 // using gl::GL_PIXEL_PACK_BUFFER; // reuse BufferStorageTarget
151 // using gl::GL_PIXEL_UNPACK_BUFFER; // reuse BufferStorageTarget
152 // using gl::GL_UNIFORM_BUFFER; // reuse BufferStorageTarget
153 // using gl::GL_TEXTURE_BUFFER; // reuse BufferStorageTarget
154 // using gl::GL_TRANSFORM_FEEDBACK_BUFFER; // reuse BufferStorageTarget
155 // using gl::GL_COPY_READ_BUFFER; // reuse BufferStorageTarget
156 // using gl::GL_COPY_WRITE_BUFFER; // reuse BufferStorageTarget
157 // using gl::GL_DRAW_INDIRECT_BUFFER; // reuse BufferStorageTarget
158 // using gl::GL_SHADER_STORAGE_BUFFER; // reuse BufferStorageTarget
159 // using gl::GL_DISPATCH_INDIRECT_BUFFER; // reuse BufferStorageTarget
160 // using gl::GL_QUERY_BUFFER; // reuse BufferStorageTarget
161 // using gl::GL_ATOMIC_COUNTER_BUFFER; // reuse BufferStorageTarget
162 
163 // BufferUsageARB
164 
165 using gl::GL_STREAM_DRAW;
166 using gl::GL_STREAM_READ;
167 using gl::GL_STREAM_COPY;
168 using gl::GL_STATIC_DRAW;
169 using gl::GL_STATIC_READ;
170 using gl::GL_STATIC_COPY;
171 using gl::GL_DYNAMIC_DRAW;
172 using gl::GL_DYNAMIC_READ;
173 using gl::GL_DYNAMIC_COPY;
174 
175 // CheckFramebufferStatusTarget
176 
177 using gl::GL_READ_FRAMEBUFFER;
178 using gl::GL_DRAW_FRAMEBUFFER;
179 using gl::GL_FRAMEBUFFER;
180 
181 // ClipControlDepth
182 
183 using gl::GL_NEGATIVE_ONE_TO_ONE;
184 using gl::GL_ZERO_TO_ONE;
185 
186 // ClipControlOrigin
187 
188 using gl::GL_LOWER_LEFT;
189 using gl::GL_UPPER_LEFT;
190 
191 // ClipPlaneName
192 
193 using gl::GL_CLIP_DISTANCE0;
194 using gl::GL_CLIP_PLANE0;
195 using gl::GL_CLIP_DISTANCE1;
196 using gl::GL_CLIP_PLANE1;
197 using gl::GL_CLIP_DISTANCE2;
198 using gl::GL_CLIP_PLANE2;
199 using gl::GL_CLIP_DISTANCE3;
200 using gl::GL_CLIP_PLANE3;
201 using gl::GL_CLIP_DISTANCE4;
202 using gl::GL_CLIP_PLANE4;
203 using gl::GL_CLIP_DISTANCE5;
204 using gl::GL_CLIP_PLANE5;
205 using gl::GL_CLIP_DISTANCE6;
206 using gl::GL_CLIP_DISTANCE7;
207 
208 // ColorBuffer
209 
210 using gl::GL_NONE;
211 using gl::GL_FRONT_LEFT;
212 using gl::GL_FRONT_RIGHT;
213 using gl::GL_BACK_LEFT;
214 using gl::GL_BACK_RIGHT;
215 using gl::GL_FRONT;
216 using gl::GL_BACK;
217 using gl::GL_LEFT;
218 using gl::GL_RIGHT;
219 using gl::GL_FRONT_AND_BACK;
220 using gl::GL_COLOR_ATTACHMENT0;
221 using gl::GL_COLOR_ATTACHMENT1;
222 using gl::GL_COLOR_ATTACHMENT2;
223 using gl::GL_COLOR_ATTACHMENT3;
224 using gl::GL_COLOR_ATTACHMENT4;
225 using gl::GL_COLOR_ATTACHMENT5;
226 using gl::GL_COLOR_ATTACHMENT6;
227 using gl::GL_COLOR_ATTACHMENT7;
228 using gl::GL_COLOR_ATTACHMENT8;
229 using gl::GL_COLOR_ATTACHMENT9;
230 using gl::GL_COLOR_ATTACHMENT10;
231 using gl::GL_COLOR_ATTACHMENT11;
232 using gl::GL_COLOR_ATTACHMENT12;
233 using gl::GL_COLOR_ATTACHMENT13;
234 using gl::GL_COLOR_ATTACHMENT14;
235 using gl::GL_COLOR_ATTACHMENT15;
236 using gl::GL_COLOR_ATTACHMENT16;
237 using gl::GL_COLOR_ATTACHMENT17;
238 using gl::GL_COLOR_ATTACHMENT18;
239 using gl::GL_COLOR_ATTACHMENT19;
240 using gl::GL_COLOR_ATTACHMENT20;
241 using gl::GL_COLOR_ATTACHMENT21;
242 using gl::GL_COLOR_ATTACHMENT22;
243 using gl::GL_COLOR_ATTACHMENT23;
244 using gl::GL_COLOR_ATTACHMENT24;
245 using gl::GL_COLOR_ATTACHMENT25;
246 using gl::GL_COLOR_ATTACHMENT26;
247 using gl::GL_COLOR_ATTACHMENT27;
248 using gl::GL_COLOR_ATTACHMENT28;
249 using gl::GL_COLOR_ATTACHMENT29;
250 using gl::GL_COLOR_ATTACHMENT30;
251 using gl::GL_COLOR_ATTACHMENT31;
252 
253 // ColorMaterialFace
254 
255 // using gl::GL_FRONT; // reuse ColorBuffer
256 // using gl::GL_BACK; // reuse ColorBuffer
257 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
258 
259 // ColorMaterialParameter
260 
261 using gl::GL_AMBIENT;
262 using gl::GL_DIFFUSE;
263 using gl::GL_SPECULAR;
264 using gl::GL_EMISSION;
265 using gl::GL_AMBIENT_AND_DIFFUSE;
266 
267 // ColorPointerType
268 
269 using gl::GL_BYTE;
270 using gl::GL_UNSIGNED_BYTE;
271 using gl::GL_SHORT;
272 using gl::GL_UNSIGNED_SHORT;
273 using gl::GL_INT;
274 using gl::GL_UNSIGNED_INT;
275 using gl::GL_FLOAT;
276 using gl::GL_DOUBLE;
277 
278 // CopyBufferSubDataTarget
279 
280 // using gl::GL_ARRAY_BUFFER; // reuse BufferStorageTarget
281 // using gl::GL_ELEMENT_ARRAY_BUFFER; // reuse BufferStorageTarget
282 // using gl::GL_PIXEL_PACK_BUFFER; // reuse BufferStorageTarget
283 // using gl::GL_PIXEL_UNPACK_BUFFER; // reuse BufferStorageTarget
284 // using gl::GL_UNIFORM_BUFFER; // reuse BufferStorageTarget
285 // using gl::GL_TEXTURE_BUFFER; // reuse BufferStorageTarget
286 // using gl::GL_TRANSFORM_FEEDBACK_BUFFER; // reuse BufferStorageTarget
287 // using gl::GL_COPY_READ_BUFFER; // reuse BufferStorageTarget
288 // using gl::GL_COPY_WRITE_BUFFER; // reuse BufferStorageTarget
289 // using gl::GL_DRAW_INDIRECT_BUFFER; // reuse BufferStorageTarget
290 // using gl::GL_SHADER_STORAGE_BUFFER; // reuse BufferStorageTarget
291 // using gl::GL_DISPATCH_INDIRECT_BUFFER; // reuse BufferStorageTarget
292 // using gl::GL_QUERY_BUFFER; // reuse BufferStorageTarget
293 // using gl::GL_ATOMIC_COUNTER_BUFFER; // reuse BufferStorageTarget
294 
295 // CullFaceMode
296 
297 // using gl::GL_FRONT; // reuse ColorBuffer
298 // using gl::GL_BACK; // reuse ColorBuffer
299 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
300 
301 // DebugSeverity
302 
303 using gl::GL_DONT_CARE;
304 using gl::GL_DEBUG_SEVERITY_HIGH;
305 using gl::GL_DEBUG_SEVERITY_MEDIUM;
306 using gl::GL_DEBUG_SEVERITY_LOW;
307 
308 // DebugSource
309 
310 // using gl::GL_DONT_CARE; // reuse DebugSeverity
311 using gl::GL_DEBUG_SOURCE_API;
312 using gl::GL_DEBUG_SOURCE_WINDOW_SYSTEM;
313 using gl::GL_DEBUG_SOURCE_SHADER_COMPILER;
314 using gl::GL_DEBUG_SOURCE_THIRD_PARTY;
315 using gl::GL_DEBUG_SOURCE_APPLICATION;
316 using gl::GL_DEBUG_SOURCE_OTHER;
317 
318 // DebugType
319 
320 // using gl::GL_DONT_CARE; // reuse DebugSeverity
321 using gl::GL_DEBUG_TYPE_ERROR;
322 using gl::GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR;
323 using gl::GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR;
324 using gl::GL_DEBUG_TYPE_PORTABILITY;
325 using gl::GL_DEBUG_TYPE_PERFORMANCE;
326 using gl::GL_DEBUG_TYPE_OTHER;
327 using gl::GL_DEBUG_TYPE_MARKER;
328 using gl::GL_DEBUG_TYPE_PUSH_GROUP;
329 using gl::GL_DEBUG_TYPE_POP_GROUP;
330 
331 // DepthFunction
332 
333 // using gl::GL_NEVER; // reuse AlphaFunction
334 // using gl::GL_LESS; // reuse AlphaFunction
335 // using gl::GL_EQUAL; // reuse AlphaFunction
336 // using gl::GL_LEQUAL; // reuse AlphaFunction
337 // using gl::GL_GREATER; // reuse AlphaFunction
338 // using gl::GL_NOTEQUAL; // reuse AlphaFunction
339 // using gl::GL_GEQUAL; // reuse AlphaFunction
340 // using gl::GL_ALWAYS; // reuse AlphaFunction
341 
342 // DrawBufferMode
343 
344 // using gl::GL_NONE; // reuse ColorBuffer
345 // using gl::GL_FRONT_LEFT; // reuse ColorBuffer
346 // using gl::GL_FRONT_RIGHT; // reuse ColorBuffer
347 // using gl::GL_BACK_LEFT; // reuse ColorBuffer
348 // using gl::GL_BACK_RIGHT; // reuse ColorBuffer
349 // using gl::GL_FRONT; // reuse ColorBuffer
350 // using gl::GL_BACK; // reuse ColorBuffer
351 // using gl::GL_LEFT; // reuse ColorBuffer
352 // using gl::GL_RIGHT; // reuse ColorBuffer
353 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
354 using gl::GL_AUX0;
355 using gl::GL_AUX1;
356 using gl::GL_AUX2;
357 using gl::GL_AUX3;
358 
359 // DrawElementsType
360 
361 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
362 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
363 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
364 
365 // EnableCap
366 
367 using gl::GL_POINT_SMOOTH;
368 using gl::GL_LINE_SMOOTH;
369 using gl::GL_LINE_STIPPLE;
370 using gl::GL_POLYGON_SMOOTH;
371 using gl::GL_POLYGON_STIPPLE;
372 using gl::GL_CULL_FACE;
373 using gl::GL_LIGHTING;
374 using gl::GL_COLOR_MATERIAL;
375 using gl::GL_FOG;
376 using gl::GL_DEPTH_TEST;
377 using gl::GL_STENCIL_TEST;
378 using gl::GL_NORMALIZE;
379 using gl::GL_ALPHA_TEST;
380 using gl::GL_DITHER;
381 using gl::GL_BLEND;
382 using gl::GL_INDEX_LOGIC_OP;
383 using gl::GL_COLOR_LOGIC_OP;
384 using gl::GL_SCISSOR_TEST;
385 using gl::GL_TEXTURE_GEN_S;
386 using gl::GL_TEXTURE_GEN_T;
387 using gl::GL_TEXTURE_GEN_R;
388 using gl::GL_TEXTURE_GEN_Q;
389 using gl::GL_AUTO_NORMAL;
390 using gl::GL_MAP1_COLOR_4;
391 using gl::GL_MAP1_INDEX;
392 using gl::GL_MAP1_NORMAL;
393 using gl::GL_MAP1_TEXTURE_COORD_1;
394 using gl::GL_MAP1_TEXTURE_COORD_2;
395 using gl::GL_MAP1_TEXTURE_COORD_3;
396 using gl::GL_MAP1_TEXTURE_COORD_4;
397 using gl::GL_MAP1_VERTEX_3;
398 using gl::GL_MAP1_VERTEX_4;
399 using gl::GL_MAP2_COLOR_4;
400 using gl::GL_MAP2_INDEX;
401 using gl::GL_MAP2_NORMAL;
402 using gl::GL_MAP2_TEXTURE_COORD_1;
403 using gl::GL_MAP2_TEXTURE_COORD_2;
404 using gl::GL_MAP2_TEXTURE_COORD_3;
405 using gl::GL_MAP2_TEXTURE_COORD_4;
406 using gl::GL_MAP2_VERTEX_3;
407 using gl::GL_MAP2_VERTEX_4;
408 using gl::GL_TEXTURE_1D;
409 using gl::GL_TEXTURE_2D;
410 using gl::GL_POLYGON_OFFSET_POINT;
411 using gl::GL_POLYGON_OFFSET_LINE;
412 // using gl::GL_CLIP_PLANE0; // reuse ClipPlaneName
413 // using gl::GL_CLIP_PLANE1; // reuse ClipPlaneName
414 // using gl::GL_CLIP_PLANE2; // reuse ClipPlaneName
415 // using gl::GL_CLIP_PLANE3; // reuse ClipPlaneName
416 // using gl::GL_CLIP_PLANE4; // reuse ClipPlaneName
417 // using gl::GL_CLIP_PLANE5; // reuse ClipPlaneName
418 using gl::GL_LIGHT0;
419 using gl::GL_LIGHT1;
420 using gl::GL_LIGHT2;
421 using gl::GL_LIGHT3;
422 using gl::GL_LIGHT4;
423 using gl::GL_LIGHT5;
424 using gl::GL_LIGHT6;
425 using gl::GL_LIGHT7;
426 using gl::GL_POLYGON_OFFSET_FILL;
427 using gl::GL_VERTEX_ARRAY;
428 using gl::GL_NORMAL_ARRAY;
429 using gl::GL_COLOR_ARRAY;
430 using gl::GL_INDEX_ARRAY;
431 using gl::GL_TEXTURE_COORD_ARRAY;
432 using gl::GL_EDGE_FLAG_ARRAY;
433 
434 // ErrorCode
435 
436 using gl::GL_NO_ERROR;
437 using gl::GL_INVALID_ENUM;
438 using gl::GL_INVALID_VALUE;
439 using gl::GL_INVALID_OPERATION;
440 using gl::GL_STACK_OVERFLOW;
441 using gl::GL_STACK_UNDERFLOW;
442 using gl::GL_OUT_OF_MEMORY;
443 using gl::GL_INVALID_FRAMEBUFFER_OPERATION;
444 
445 // FeedBackToken
446 
447 using gl::GL_PASS_THROUGH_TOKEN;
448 using gl::GL_POINT_TOKEN;
449 using gl::GL_LINE_TOKEN;
450 using gl::GL_POLYGON_TOKEN;
451 using gl::GL_BITMAP_TOKEN;
452 using gl::GL_DRAW_PIXEL_TOKEN;
453 using gl::GL_COPY_PIXEL_TOKEN;
454 using gl::GL_LINE_RESET_TOKEN;
455 
456 // FeedbackType
457 
458 using gl::GL_2D;
459 using gl::GL_3D;
460 using gl::GL_3D_COLOR;
461 using gl::GL_3D_COLOR_TEXTURE;
462 using gl::GL_4D_COLOR_TEXTURE;
463 
464 // FogCoordinatePointerType
465 
466 // using gl::GL_FLOAT; // reuse ColorPointerType
467 // using gl::GL_DOUBLE; // reuse ColorPointerType
468 
469 // FogMode
470 
471 using gl::GL_EXP;
472 using gl::GL_EXP2;
473 // using gl::GL_LINEAR; // reuse BlitFramebufferFilter
474 
475 // FogPName
476 
477 using gl::GL_FOG_INDEX;
478 using gl::GL_FOG_DENSITY;
479 using gl::GL_FOG_START;
480 using gl::GL_FOG_END;
481 using gl::GL_FOG_MODE;
482 using gl::GL_FOG_COORD_SRC;
483 
484 // FogParameter
485 
486 // using gl::GL_FOG_INDEX; // reuse FogPName
487 // using gl::GL_FOG_DENSITY; // reuse FogPName
488 // using gl::GL_FOG_START; // reuse FogPName
489 // using gl::GL_FOG_END; // reuse FogPName
490 // using gl::GL_FOG_MODE; // reuse FogPName
491 using gl::GL_FOG_COLOR;
492 
493 // FogPointerTypeEXT
494 
495 // using gl::GL_FLOAT; // reuse ColorPointerType
496 // using gl::GL_DOUBLE; // reuse ColorPointerType
497 
498 // FogPointerTypeIBM
499 
500 // using gl::GL_FLOAT; // reuse ColorPointerType
501 // using gl::GL_DOUBLE; // reuse ColorPointerType
502 
503 // FramebufferAttachment
504 
505 using gl::GL_MAX_COLOR_ATTACHMENTS;
506 // using gl::GL_COLOR_ATTACHMENT0; // reuse ColorBuffer
507 // using gl::GL_COLOR_ATTACHMENT1; // reuse ColorBuffer
508 // using gl::GL_COLOR_ATTACHMENT2; // reuse ColorBuffer
509 // using gl::GL_COLOR_ATTACHMENT3; // reuse ColorBuffer
510 // using gl::GL_COLOR_ATTACHMENT4; // reuse ColorBuffer
511 // using gl::GL_COLOR_ATTACHMENT5; // reuse ColorBuffer
512 // using gl::GL_COLOR_ATTACHMENT6; // reuse ColorBuffer
513 // using gl::GL_COLOR_ATTACHMENT7; // reuse ColorBuffer
514 // using gl::GL_COLOR_ATTACHMENT8; // reuse ColorBuffer
515 // using gl::GL_COLOR_ATTACHMENT9; // reuse ColorBuffer
516 // using gl::GL_COLOR_ATTACHMENT10; // reuse ColorBuffer
517 // using gl::GL_COLOR_ATTACHMENT11; // reuse ColorBuffer
518 // using gl::GL_COLOR_ATTACHMENT12; // reuse ColorBuffer
519 // using gl::GL_COLOR_ATTACHMENT13; // reuse ColorBuffer
520 // using gl::GL_COLOR_ATTACHMENT14; // reuse ColorBuffer
521 // using gl::GL_COLOR_ATTACHMENT15; // reuse ColorBuffer
522 // using gl::GL_COLOR_ATTACHMENT16; // reuse ColorBuffer
523 // using gl::GL_COLOR_ATTACHMENT17; // reuse ColorBuffer
524 // using gl::GL_COLOR_ATTACHMENT18; // reuse ColorBuffer
525 // using gl::GL_COLOR_ATTACHMENT19; // reuse ColorBuffer
526 // using gl::GL_COLOR_ATTACHMENT20; // reuse ColorBuffer
527 // using gl::GL_COLOR_ATTACHMENT21; // reuse ColorBuffer
528 // using gl::GL_COLOR_ATTACHMENT22; // reuse ColorBuffer
529 // using gl::GL_COLOR_ATTACHMENT23; // reuse ColorBuffer
530 // using gl::GL_COLOR_ATTACHMENT24; // reuse ColorBuffer
531 // using gl::GL_COLOR_ATTACHMENT25; // reuse ColorBuffer
532 // using gl::GL_COLOR_ATTACHMENT26; // reuse ColorBuffer
533 // using gl::GL_COLOR_ATTACHMENT27; // reuse ColorBuffer
534 // using gl::GL_COLOR_ATTACHMENT28; // reuse ColorBuffer
535 // using gl::GL_COLOR_ATTACHMENT29; // reuse ColorBuffer
536 // using gl::GL_COLOR_ATTACHMENT30; // reuse ColorBuffer
537 // using gl::GL_COLOR_ATTACHMENT31; // reuse ColorBuffer
538 using gl::GL_DEPTH_ATTACHMENT;
539 
540 // FramebufferAttachmentParameterName
541 
542 using gl::GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING;
543 using gl::GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE;
544 using gl::GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE;
545 using gl::GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE;
546 using gl::GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE;
547 using gl::GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE;
548 using gl::GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE;
549 using gl::GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE;
550 using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
551 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
552 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
553 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER;
554 using gl::GL_FRAMEBUFFER_ATTACHMENT_LAYERED;
555 
556 // FramebufferParameterName
557 
558 using gl::GL_FRAMEBUFFER_DEFAULT_WIDTH;
559 using gl::GL_FRAMEBUFFER_DEFAULT_HEIGHT;
560 using gl::GL_FRAMEBUFFER_DEFAULT_LAYERS;
561 using gl::GL_FRAMEBUFFER_DEFAULT_SAMPLES;
562 using gl::GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS;
563 
564 // FramebufferStatus
565 
566 using gl::GL_FRAMEBUFFER_UNDEFINED;
567 using gl::GL_FRAMEBUFFER_COMPLETE;
568 using gl::GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
569 using gl::GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
570 using gl::GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER;
571 using gl::GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER;
572 using gl::GL_FRAMEBUFFER_UNSUPPORTED;
573 using gl::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
574 using gl::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
575 
576 // FramebufferTarget
577 
578 // using gl::GL_READ_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
579 // using gl::GL_DRAW_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
580 // using gl::GL_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
581 
582 // FrontFaceDirection
583 
584 using gl::GL_CW;
585 using gl::GL_CCW;
586 
587 // GetFramebufferParameter
588 
589 using gl::GL_DOUBLEBUFFER;
590 using gl::GL_STEREO;
591 using gl::GL_SAMPLE_BUFFERS;
592 using gl::GL_SAMPLES;
593 using gl::GL_IMPLEMENTATION_COLOR_READ_TYPE;
594 using gl::GL_IMPLEMENTATION_COLOR_READ_FORMAT;
595 // using gl::GL_FRAMEBUFFER_DEFAULT_WIDTH; // reuse FramebufferParameterName
596 // using gl::GL_FRAMEBUFFER_DEFAULT_HEIGHT; // reuse FramebufferParameterName
597 // using gl::GL_FRAMEBUFFER_DEFAULT_LAYERS; // reuse FramebufferParameterName
598 // using gl::GL_FRAMEBUFFER_DEFAULT_SAMPLES; // reuse FramebufferParameterName
599 // using gl::GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS; // reuse FramebufferParameterName
600 
601 // GetMapQuery
602 
603 using gl::GL_COEFF;
604 using gl::GL_ORDER;
605 using gl::GL_DOMAIN;
606 
607 // GetPName
608 
609 using gl::GL_CURRENT_COLOR;
610 using gl::GL_CURRENT_INDEX;
611 using gl::GL_CURRENT_NORMAL;
612 using gl::GL_CURRENT_TEXTURE_COORDS;
613 using gl::GL_CURRENT_RASTER_COLOR;
614 using gl::GL_CURRENT_RASTER_INDEX;
615 using gl::GL_CURRENT_RASTER_TEXTURE_COORDS;
616 using gl::GL_CURRENT_RASTER_POSITION;
617 using gl::GL_CURRENT_RASTER_POSITION_VALID;
618 using gl::GL_CURRENT_RASTER_DISTANCE;
619 // using gl::GL_POINT_SMOOTH; // reuse EnableCap
620 using gl::GL_POINT_SIZE;
621 using gl::GL_POINT_SIZE_RANGE;
622 using gl::GL_SMOOTH_POINT_SIZE_RANGE;
623 using gl::GL_POINT_SIZE_GRANULARITY;
624 using gl::GL_SMOOTH_POINT_SIZE_GRANULARITY;
625 // using gl::GL_LINE_SMOOTH; // reuse EnableCap
626 using gl::GL_LINE_WIDTH;
627 using gl::GL_LINE_WIDTH_RANGE;
628 using gl::GL_SMOOTH_LINE_WIDTH_RANGE;
629 using gl::GL_LINE_WIDTH_GRANULARITY;
630 using gl::GL_SMOOTH_LINE_WIDTH_GRANULARITY;
631 // using gl::GL_LINE_STIPPLE; // reuse EnableCap
632 using gl::GL_LINE_STIPPLE_PATTERN;
633 using gl::GL_LINE_STIPPLE_REPEAT;
634 using gl::GL_LIST_MODE;
635 using gl::GL_MAX_LIST_NESTING;
636 using gl::GL_LIST_BASE;
637 using gl::GL_LIST_INDEX;
638 using gl::GL_POLYGON_MODE;
639 // using gl::GL_POLYGON_SMOOTH; // reuse EnableCap
640 // using gl::GL_POLYGON_STIPPLE; // reuse EnableCap
641 using gl::GL_EDGE_FLAG;
642 // using gl::GL_CULL_FACE; // reuse EnableCap
643 using gl::GL_CULL_FACE_MODE;
644 using gl::GL_FRONT_FACE;
645 // using gl::GL_LIGHTING; // reuse EnableCap
646 using gl::GL_LIGHT_MODEL_LOCAL_VIEWER;
647 using gl::GL_LIGHT_MODEL_TWO_SIDE;
648 using gl::GL_LIGHT_MODEL_AMBIENT;
649 using gl::GL_SHADE_MODEL;
650 using gl::GL_COLOR_MATERIAL_FACE;
651 using gl::GL_COLOR_MATERIAL_PARAMETER;
652 // using gl::GL_COLOR_MATERIAL; // reuse EnableCap
653 // using gl::GL_FOG; // reuse EnableCap
654 // using gl::GL_FOG_INDEX; // reuse FogPName
655 // using gl::GL_FOG_DENSITY; // reuse FogPName
656 // using gl::GL_FOG_START; // reuse FogPName
657 // using gl::GL_FOG_END; // reuse FogPName
658 // using gl::GL_FOG_MODE; // reuse FogPName
659 // using gl::GL_FOG_COLOR; // reuse FogParameter
660 using gl::GL_DEPTH_RANGE;
661 // using gl::GL_DEPTH_TEST; // reuse EnableCap
662 using gl::GL_DEPTH_WRITEMASK;
663 using gl::GL_DEPTH_CLEAR_VALUE;
664 using gl::GL_DEPTH_FUNC;
665 using gl::GL_ACCUM_CLEAR_VALUE;
666 // using gl::GL_STENCIL_TEST; // reuse EnableCap
667 using gl::GL_STENCIL_CLEAR_VALUE;
668 using gl::GL_STENCIL_FUNC;
669 using gl::GL_STENCIL_VALUE_MASK;
670 using gl::GL_STENCIL_FAIL;
671 using gl::GL_STENCIL_PASS_DEPTH_FAIL;
672 using gl::GL_STENCIL_PASS_DEPTH_PASS;
673 using gl::GL_STENCIL_REF;
674 using gl::GL_STENCIL_WRITEMASK;
675 using gl::GL_MATRIX_MODE;
676 // using gl::GL_NORMALIZE; // reuse EnableCap
677 using gl::GL_VIEWPORT;
678 using gl::GL_MODELVIEW_STACK_DEPTH;
679 using gl::GL_PROJECTION_STACK_DEPTH;
680 using gl::GL_TEXTURE_STACK_DEPTH;
681 using gl::GL_MODELVIEW_MATRIX;
682 using gl::GL_PROJECTION_MATRIX;
683 using gl::GL_TEXTURE_MATRIX;
684 using gl::GL_ATTRIB_STACK_DEPTH;
685 using gl::GL_CLIENT_ATTRIB_STACK_DEPTH;
686 // using gl::GL_ALPHA_TEST; // reuse EnableCap
687 using gl::GL_ALPHA_TEST_FUNC;
688 using gl::GL_ALPHA_TEST_REF;
689 // using gl::GL_DITHER; // reuse EnableCap
690 using gl::GL_BLEND_DST;
691 using gl::GL_BLEND_SRC;
692 // using gl::GL_BLEND; // reuse EnableCap
693 using gl::GL_LOGIC_OP_MODE;
694 // using gl::GL_INDEX_LOGIC_OP; // reuse EnableCap
695 // using gl::GL_LOGIC_OP; // reuse BlendEquationModeEXT
696 // using gl::GL_COLOR_LOGIC_OP; // reuse EnableCap
697 using gl::GL_AUX_BUFFERS;
698 using gl::GL_DRAW_BUFFER;
699 using gl::GL_READ_BUFFER;
700 using gl::GL_SCISSOR_BOX;
701 // using gl::GL_SCISSOR_TEST; // reuse EnableCap
702 using gl::GL_INDEX_CLEAR_VALUE;
703 using gl::GL_INDEX_WRITEMASK;
704 using gl::GL_COLOR_CLEAR_VALUE;
705 using gl::GL_COLOR_WRITEMASK;
706 using gl::GL_INDEX_MODE;
707 using gl::GL_RGBA_MODE;
708 // using gl::GL_DOUBLEBUFFER; // reuse GetFramebufferParameter
709 // using gl::GL_STEREO; // reuse GetFramebufferParameter
710 using gl::GL_RENDER_MODE;
711 using gl::GL_PERSPECTIVE_CORRECTION_HINT;
712 using gl::GL_POINT_SMOOTH_HINT;
713 using gl::GL_LINE_SMOOTH_HINT;
714 using gl::GL_POLYGON_SMOOTH_HINT;
715 using gl::GL_FOG_HINT;
716 // using gl::GL_TEXTURE_GEN_S; // reuse EnableCap
717 // using gl::GL_TEXTURE_GEN_T; // reuse EnableCap
718 // using gl::GL_TEXTURE_GEN_R; // reuse EnableCap
719 // using gl::GL_TEXTURE_GEN_Q; // reuse EnableCap
720 using gl::GL_PIXEL_MAP_I_TO_I_SIZE;
721 using gl::GL_PIXEL_MAP_S_TO_S_SIZE;
722 using gl::GL_PIXEL_MAP_I_TO_R_SIZE;
723 using gl::GL_PIXEL_MAP_I_TO_G_SIZE;
724 using gl::GL_PIXEL_MAP_I_TO_B_SIZE;
725 using gl::GL_PIXEL_MAP_I_TO_A_SIZE;
726 using gl::GL_PIXEL_MAP_R_TO_R_SIZE;
727 using gl::GL_PIXEL_MAP_G_TO_G_SIZE;
728 using gl::GL_PIXEL_MAP_B_TO_B_SIZE;
729 using gl::GL_PIXEL_MAP_A_TO_A_SIZE;
730 using gl::GL_UNPACK_SWAP_BYTES;
731 using gl::GL_UNPACK_LSB_FIRST;
732 using gl::GL_UNPACK_ROW_LENGTH;
733 using gl::GL_UNPACK_SKIP_ROWS;
734 using gl::GL_UNPACK_SKIP_PIXELS;
735 using gl::GL_UNPACK_ALIGNMENT;
736 using gl::GL_PACK_SWAP_BYTES;
737 using gl::GL_PACK_LSB_FIRST;
738 using gl::GL_PACK_ROW_LENGTH;
739 using gl::GL_PACK_SKIP_ROWS;
740 using gl::GL_PACK_SKIP_PIXELS;
741 using gl::GL_PACK_ALIGNMENT;
742 using gl::GL_MAP_COLOR;
743 using gl::GL_MAP_STENCIL;
744 using gl::GL_INDEX_SHIFT;
745 using gl::GL_INDEX_OFFSET;
746 using gl::GL_RED_SCALE;
747 using gl::GL_RED_BIAS;
748 using gl::GL_ZOOM_X;
749 using gl::GL_ZOOM_Y;
750 using gl::GL_GREEN_SCALE;
751 using gl::GL_GREEN_BIAS;
752 using gl::GL_BLUE_SCALE;
753 using gl::GL_BLUE_BIAS;
754 using gl::GL_ALPHA_SCALE;
755 using gl::GL_ALPHA_BIAS;
756 using gl::GL_DEPTH_SCALE;
757 using gl::GL_DEPTH_BIAS;
758 using gl::GL_MAX_EVAL_ORDER;
759 using gl::GL_MAX_LIGHTS;
760 using gl::GL_MAX_CLIP_DISTANCES;
761 using gl::GL_MAX_CLIP_PLANES;
762 using gl::GL_MAX_TEXTURE_SIZE;
763 using gl::GL_MAX_PIXEL_MAP_TABLE;
764 using gl::GL_MAX_ATTRIB_STACK_DEPTH;
765 using gl::GL_MAX_MODELVIEW_STACK_DEPTH;
766 using gl::GL_MAX_NAME_STACK_DEPTH;
767 using gl::GL_MAX_PROJECTION_STACK_DEPTH;
768 using gl::GL_MAX_TEXTURE_STACK_DEPTH;
769 using gl::GL_MAX_VIEWPORT_DIMS;
770 using gl::GL_MAX_CLIENT_ATTRIB_STACK_DEPTH;
771 using gl::GL_SUBPIXEL_BITS;
772 using gl::GL_INDEX_BITS;
773 using gl::GL_RED_BITS;
774 using gl::GL_GREEN_BITS;
775 using gl::GL_BLUE_BITS;
776 using gl::GL_ALPHA_BITS;
777 using gl::GL_DEPTH_BITS;
778 using gl::GL_STENCIL_BITS;
779 using gl::GL_ACCUM_RED_BITS;
780 using gl::GL_ACCUM_GREEN_BITS;
781 using gl::GL_ACCUM_BLUE_BITS;
782 using gl::GL_ACCUM_ALPHA_BITS;
783 using gl::GL_NAME_STACK_DEPTH;
784 // using gl::GL_AUTO_NORMAL; // reuse EnableCap
785 // using gl::GL_MAP1_COLOR_4; // reuse EnableCap
786 // using gl::GL_MAP1_INDEX; // reuse EnableCap
787 // using gl::GL_MAP1_NORMAL; // reuse EnableCap
788 // using gl::GL_MAP1_TEXTURE_COORD_1; // reuse EnableCap
789 // using gl::GL_MAP1_TEXTURE_COORD_2; // reuse EnableCap
790 // using gl::GL_MAP1_TEXTURE_COORD_3; // reuse EnableCap
791 // using gl::GL_MAP1_TEXTURE_COORD_4; // reuse EnableCap
792 // using gl::GL_MAP1_VERTEX_3; // reuse EnableCap
793 // using gl::GL_MAP1_VERTEX_4; // reuse EnableCap
794 // using gl::GL_MAP2_COLOR_4; // reuse EnableCap
795 // using gl::GL_MAP2_INDEX; // reuse EnableCap
796 // using gl::GL_MAP2_NORMAL; // reuse EnableCap
797 // using gl::GL_MAP2_TEXTURE_COORD_1; // reuse EnableCap
798 // using gl::GL_MAP2_TEXTURE_COORD_2; // reuse EnableCap
799 // using gl::GL_MAP2_TEXTURE_COORD_3; // reuse EnableCap
800 // using gl::GL_MAP2_TEXTURE_COORD_4; // reuse EnableCap
801 // using gl::GL_MAP2_VERTEX_3; // reuse EnableCap
802 // using gl::GL_MAP2_VERTEX_4; // reuse EnableCap
803 using gl::GL_MAP1_GRID_DOMAIN;
804 using gl::GL_MAP1_GRID_SEGMENTS;
805 using gl::GL_MAP2_GRID_DOMAIN;
806 using gl::GL_MAP2_GRID_SEGMENTS;
807 // using gl::GL_TEXTURE_1D; // reuse EnableCap
808 // using gl::GL_TEXTURE_2D; // reuse EnableCap
809 using gl::GL_FEEDBACK_BUFFER_SIZE;
810 using gl::GL_FEEDBACK_BUFFER_TYPE;
811 using gl::GL_SELECTION_BUFFER_SIZE;
812 using gl::GL_POLYGON_OFFSET_UNITS;
813 // using gl::GL_POLYGON_OFFSET_POINT; // reuse EnableCap
814 // using gl::GL_POLYGON_OFFSET_LINE; // reuse EnableCap
815 // using gl::GL_CLIP_PLANE0; // reuse ClipPlaneName
816 // using gl::GL_CLIP_PLANE1; // reuse ClipPlaneName
817 // using gl::GL_CLIP_PLANE2; // reuse ClipPlaneName
818 // using gl::GL_CLIP_PLANE3; // reuse ClipPlaneName
819 // using gl::GL_CLIP_PLANE4; // reuse ClipPlaneName
820 // using gl::GL_CLIP_PLANE5; // reuse ClipPlaneName
821 // using gl::GL_LIGHT0; // reuse EnableCap
822 // using gl::GL_LIGHT1; // reuse EnableCap
823 // using gl::GL_LIGHT2; // reuse EnableCap
824 // using gl::GL_LIGHT3; // reuse EnableCap
825 // using gl::GL_LIGHT4; // reuse EnableCap
826 // using gl::GL_LIGHT5; // reuse EnableCap
827 // using gl::GL_LIGHT6; // reuse EnableCap
828 // using gl::GL_LIGHT7; // reuse EnableCap
829 // using gl::GL_POLYGON_OFFSET_FILL; // reuse EnableCap
830 using gl::GL_POLYGON_OFFSET_FACTOR;
831 using gl::GL_TEXTURE_BINDING_1D;
832 using gl::GL_TEXTURE_BINDING_2D;
833 using gl::GL_TEXTURE_BINDING_3D;
834 // using gl::GL_VERTEX_ARRAY; // reuse EnableCap
835 // using gl::GL_NORMAL_ARRAY; // reuse EnableCap
836 // using gl::GL_COLOR_ARRAY; // reuse EnableCap
837 // using gl::GL_INDEX_ARRAY; // reuse EnableCap
838 // using gl::GL_TEXTURE_COORD_ARRAY; // reuse EnableCap
839 // using gl::GL_EDGE_FLAG_ARRAY; // reuse EnableCap
840 using gl::GL_VERTEX_ARRAY_SIZE;
841 using gl::GL_VERTEX_ARRAY_TYPE;
842 using gl::GL_VERTEX_ARRAY_STRIDE;
843 using gl::GL_NORMAL_ARRAY_TYPE;
844 using gl::GL_NORMAL_ARRAY_STRIDE;
845 using gl::GL_COLOR_ARRAY_SIZE;
846 using gl::GL_COLOR_ARRAY_TYPE;
847 using gl::GL_COLOR_ARRAY_STRIDE;
848 using gl::GL_INDEX_ARRAY_TYPE;
849 using gl::GL_INDEX_ARRAY_STRIDE;
850 using gl::GL_TEXTURE_COORD_ARRAY_SIZE;
851 using gl::GL_TEXTURE_COORD_ARRAY_TYPE;
852 using gl::GL_TEXTURE_COORD_ARRAY_STRIDE;
853 using gl::GL_EDGE_FLAG_ARRAY_STRIDE;
854 using gl::GL_LIGHT_MODEL_COLOR_CONTROL;
855 using gl::GL_ALIASED_POINT_SIZE_RANGE;
856 using gl::GL_ALIASED_LINE_WIDTH_RANGE;
857 
858 // GetPixelMap
859 
860 using gl::GL_PIXEL_MAP_I_TO_I;
861 using gl::GL_PIXEL_MAP_S_TO_S;
862 using gl::GL_PIXEL_MAP_I_TO_R;
863 using gl::GL_PIXEL_MAP_I_TO_G;
864 using gl::GL_PIXEL_MAP_I_TO_B;
865 using gl::GL_PIXEL_MAP_I_TO_A;
866 using gl::GL_PIXEL_MAP_R_TO_R;
867 using gl::GL_PIXEL_MAP_G_TO_G;
868 using gl::GL_PIXEL_MAP_B_TO_B;
869 using gl::GL_PIXEL_MAP_A_TO_A;
870 
871 // GetPointervPName
872 
873 using gl::GL_FEEDBACK_BUFFER_POINTER;
874 using gl::GL_SELECTION_BUFFER_POINTER;
875 using gl::GL_VERTEX_ARRAY_POINTER;
876 using gl::GL_NORMAL_ARRAY_POINTER;
877 using gl::GL_COLOR_ARRAY_POINTER;
878 using gl::GL_INDEX_ARRAY_POINTER;
879 using gl::GL_TEXTURE_COORD_ARRAY_POINTER;
880 using gl::GL_EDGE_FLAG_ARRAY_POINTER;
881 using gl::GL_DEBUG_CALLBACK_FUNCTION;
882 using gl::GL_DEBUG_CALLBACK_USER_PARAM;
883 
884 // GetTextureParameter
885 
886 using gl::GL_TEXTURE_WIDTH;
887 using gl::GL_TEXTURE_HEIGHT;
888 using gl::GL_TEXTURE_COMPONENTS;
889 using gl::GL_TEXTURE_INTERNAL_FORMAT;
890 using gl::GL_TEXTURE_BORDER_COLOR;
891 using gl::GL_TEXTURE_BORDER;
892 using gl::GL_TEXTURE_MAG_FILTER;
893 using gl::GL_TEXTURE_MIN_FILTER;
894 using gl::GL_TEXTURE_WRAP_S;
895 using gl::GL_TEXTURE_WRAP_T;
896 using gl::GL_TEXTURE_RED_SIZE;
897 using gl::GL_TEXTURE_GREEN_SIZE;
898 using gl::GL_TEXTURE_BLUE_SIZE;
899 using gl::GL_TEXTURE_ALPHA_SIZE;
900 using gl::GL_TEXTURE_LUMINANCE_SIZE;
901 using gl::GL_TEXTURE_INTENSITY_SIZE;
902 using gl::GL_TEXTURE_PRIORITY;
903 using gl::GL_TEXTURE_RESIDENT;
904 
905 // GraphicsResetStatus
906 
907 // using gl::GL_NO_ERROR; // reuse ErrorCode
908 using gl::GL_GUILTY_CONTEXT_RESET;
909 using gl::GL_INNOCENT_CONTEXT_RESET;
910 using gl::GL_UNKNOWN_CONTEXT_RESET;
911 
912 // HintMode
913 
914 // using gl::GL_DONT_CARE; // reuse DebugSeverity
915 using gl::GL_FASTEST;
916 using gl::GL_NICEST;
917 
918 // HintTarget
919 
920 // using gl::GL_PERSPECTIVE_CORRECTION_HINT; // reuse GetPName
921 // using gl::GL_POINT_SMOOTH_HINT; // reuse GetPName
922 // using gl::GL_LINE_SMOOTH_HINT; // reuse GetPName
923 // using gl::GL_POLYGON_SMOOTH_HINT; // reuse GetPName
924 // using gl::GL_FOG_HINT; // reuse GetPName
925 using gl::GL_GENERATE_MIPMAP_HINT;
926 using gl::GL_PROGRAM_BINARY_RETRIEVABLE_HINT;
927 using gl::GL_TEXTURE_COMPRESSION_HINT;
928 using gl::GL_FRAGMENT_SHADER_DERIVATIVE_HINT;
929 
930 // IndexPointerType
931 
932 // using gl::GL_SHORT; // reuse ColorPointerType
933 // using gl::GL_INT; // reuse ColorPointerType
934 // using gl::GL_FLOAT; // reuse ColorPointerType
935 // using gl::GL_DOUBLE; // reuse ColorPointerType
936 
937 // InterleavedArrayFormat
938 
939 using gl::GL_V2F;
940 using gl::GL_V3F;
941 using gl::GL_C4UB_V2F;
942 using gl::GL_C4UB_V3F;
943 using gl::GL_C3F_V3F;
944 using gl::GL_N3F_V3F;
945 using gl::GL_C4F_N3F_V3F;
946 using gl::GL_T2F_V3F;
947 using gl::GL_T4F_V4F;
948 using gl::GL_T2F_C4UB_V3F;
949 using gl::GL_T2F_C3F_V3F;
950 using gl::GL_T2F_N3F_V3F;
951 using gl::GL_T2F_C4F_N3F_V3F;
952 using gl::GL_T4F_C4F_N3F_V4F;
953 
954 // InternalFormat
955 
956 using gl::GL_DEPTH_COMPONENT;
957 using gl::GL_RED;
958 using gl::GL_RGB;
959 using gl::GL_RGBA;
960 using gl::GL_R3_G3_B2;
961 using gl::GL_ALPHA4;
962 using gl::GL_ALPHA8;
963 using gl::GL_ALPHA12;
964 using gl::GL_ALPHA16;
965 using gl::GL_LUMINANCE4;
966 using gl::GL_LUMINANCE8;
967 using gl::GL_LUMINANCE12;
968 using gl::GL_LUMINANCE16;
969 using gl::GL_LUMINANCE4_ALPHA4;
970 using gl::GL_LUMINANCE6_ALPHA2;
971 using gl::GL_LUMINANCE8_ALPHA8;
972 using gl::GL_LUMINANCE12_ALPHA4;
973 using gl::GL_LUMINANCE12_ALPHA12;
974 using gl::GL_LUMINANCE16_ALPHA16;
975 using gl::GL_INTENSITY;
976 using gl::GL_INTENSITY4;
977 using gl::GL_INTENSITY8;
978 using gl::GL_INTENSITY12;
979 using gl::GL_INTENSITY16;
980 using gl::GL_RGB4;
981 using gl::GL_RGB5;
982 using gl::GL_RGB8;
983 using gl::GL_RGB10;
984 using gl::GL_RGB12;
985 using gl::GL_RGB16;
986 using gl::GL_RGBA4;
987 using gl::GL_RGB5_A1;
988 using gl::GL_RGBA8;
989 using gl::GL_RGB10_A2;
990 using gl::GL_RGBA12;
991 using gl::GL_RGBA16;
992 using gl::GL_DEPTH_COMPONENT16;
993 using gl::GL_COMPRESSED_RED;
994 using gl::GL_COMPRESSED_RG;
995 using gl::GL_RG;
996 using gl::GL_R8;
997 using gl::GL_R16;
998 using gl::GL_RG8;
999 using gl::GL_RG16;
1000 using gl::GL_R16F;
1001 using gl::GL_R32F;
1002 using gl::GL_RG16F;
1003 using gl::GL_RG32F;
1004 using gl::GL_R8I;
1005 using gl::GL_R8UI;
1006 using gl::GL_R16I;
1007 using gl::GL_R16UI;
1008 using gl::GL_R32I;
1009 using gl::GL_R32UI;
1010 using gl::GL_RG8I;
1011 using gl::GL_RG8UI;
1012 using gl::GL_RG16I;
1013 using gl::GL_RG16UI;
1014 using gl::GL_RG32I;
1015 using gl::GL_RG32UI;
1016 using gl::GL_COMPRESSED_RGB;
1017 using gl::GL_COMPRESSED_RGBA;
1018 using gl::GL_DEPTH_STENCIL;
1019 using gl::GL_RGBA32F;
1020 using gl::GL_RGBA16F;
1021 using gl::GL_RGB16F;
1022 using gl::GL_DEPTH24_STENCIL8;
1023 using gl::GL_R11F_G11F_B10F;
1024 using gl::GL_RGB9_E5;
1025 using gl::GL_SRGB;
1026 using gl::GL_SRGB8;
1027 using gl::GL_SRGB_ALPHA;
1028 using gl::GL_SRGB8_ALPHA8;
1029 using gl::GL_COMPRESSED_SRGB;
1030 using gl::GL_COMPRESSED_SRGB_ALPHA;
1031 using gl::GL_DEPTH_COMPONENT32F;
1032 using gl::GL_DEPTH32F_STENCIL8;
1033 using gl::GL_RGBA32UI;
1034 using gl::GL_RGB32UI;
1035 using gl::GL_RGBA16UI;
1036 using gl::GL_RGB16UI;
1037 using gl::GL_RGBA8UI;
1038 using gl::GL_RGB8UI;
1039 using gl::GL_RGBA32I;
1040 using gl::GL_RGB32I;
1041 using gl::GL_RGBA16I;
1042 using gl::GL_RGB16I;
1043 using gl::GL_RGBA8I;
1044 using gl::GL_RGB8I;
1045 using gl::GL_COMPRESSED_RED_RGTC1;
1046 using gl::GL_COMPRESSED_SIGNED_RED_RGTC1;
1047 using gl::GL_COMPRESSED_RG_RGTC2;
1048 using gl::GL_COMPRESSED_SIGNED_RG_RGTC2;
1049 using gl::GL_COMPRESSED_RGBA_BPTC_UNORM;
1050 using gl::GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM;
1051 using gl::GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT;
1052 using gl::GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT;
1053 using gl::GL_R8_SNORM;
1054 using gl::GL_RG8_SNORM;
1055 using gl::GL_RGB8_SNORM;
1056 using gl::GL_RGBA8_SNORM;
1057 using gl::GL_R16_SNORM;
1058 using gl::GL_RG16_SNORM;
1059 using gl::GL_RGB16_SNORM;
1060 using gl::GL_RGB10_A2UI;
1061 using gl::GL_COMPRESSED_R11_EAC;
1062 using gl::GL_COMPRESSED_SIGNED_R11_EAC;
1063 using gl::GL_COMPRESSED_RG11_EAC;
1064 using gl::GL_COMPRESSED_SIGNED_RG11_EAC;
1065 using gl::GL_COMPRESSED_RGB8_ETC2;
1066 using gl::GL_COMPRESSED_SRGB8_ETC2;
1067 using gl::GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
1068 using gl::GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
1069 using gl::GL_COMPRESSED_RGBA8_ETC2_EAC;
1070 using gl::GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC;
1071 
1072 // InternalFormatPName
1073 
1074 // using gl::GL_SAMPLES; // reuse GetFramebufferParameter
1075 using gl::GL_GENERATE_MIPMAP;
1076 using gl::GL_INTERNALFORMAT_SUPPORTED;
1077 using gl::GL_INTERNALFORMAT_PREFERRED;
1078 using gl::GL_INTERNALFORMAT_RED_SIZE;
1079 using gl::GL_INTERNALFORMAT_GREEN_SIZE;
1080 using gl::GL_INTERNALFORMAT_BLUE_SIZE;
1081 using gl::GL_INTERNALFORMAT_ALPHA_SIZE;
1082 using gl::GL_INTERNALFORMAT_DEPTH_SIZE;
1083 using gl::GL_INTERNALFORMAT_STENCIL_SIZE;
1084 using gl::GL_INTERNALFORMAT_SHARED_SIZE;
1085 using gl::GL_INTERNALFORMAT_RED_TYPE;
1086 using gl::GL_INTERNALFORMAT_GREEN_TYPE;
1087 using gl::GL_INTERNALFORMAT_BLUE_TYPE;
1088 using gl::GL_INTERNALFORMAT_ALPHA_TYPE;
1089 using gl::GL_INTERNALFORMAT_DEPTH_TYPE;
1090 using gl::GL_INTERNALFORMAT_STENCIL_TYPE;
1091 using gl::GL_MAX_WIDTH;
1092 using gl::GL_MAX_HEIGHT;
1093 using gl::GL_MAX_DEPTH;
1094 using gl::GL_MAX_LAYERS;
1095 using gl::GL_COLOR_COMPONENTS;
1096 using gl::GL_COLOR_RENDERABLE;
1097 using gl::GL_DEPTH_RENDERABLE;
1098 using gl::GL_STENCIL_RENDERABLE;
1099 using gl::GL_FRAMEBUFFER_RENDERABLE;
1100 using gl::GL_FRAMEBUFFER_RENDERABLE_LAYERED;
1101 using gl::GL_FRAMEBUFFER_BLEND;
1102 using gl::GL_READ_PIXELS;
1103 using gl::GL_READ_PIXELS_FORMAT;
1104 using gl::GL_READ_PIXELS_TYPE;
1105 using gl::GL_TEXTURE_IMAGE_FORMAT;
1106 using gl::GL_TEXTURE_IMAGE_TYPE;
1107 using gl::GL_GET_TEXTURE_IMAGE_FORMAT;
1108 using gl::GL_GET_TEXTURE_IMAGE_TYPE;
1109 using gl::GL_MIPMAP;
1110 using gl::GL_AUTO_GENERATE_MIPMAP;
1111 using gl::GL_COLOR_ENCODING;
1112 using gl::GL_SRGB_READ;
1113 using gl::GL_SRGB_WRITE;
1114 using gl::GL_FILTER;
1115 using gl::GL_VERTEX_TEXTURE;
1116 using gl::GL_TESS_CONTROL_TEXTURE;
1117 using gl::GL_TESS_EVALUATION_TEXTURE;
1118 using gl::GL_GEOMETRY_TEXTURE;
1119 using gl::GL_FRAGMENT_TEXTURE;
1120 using gl::GL_COMPUTE_TEXTURE;
1121 using gl::GL_TEXTURE_SHADOW;
1122 using gl::GL_TEXTURE_GATHER;
1123 using gl::GL_TEXTURE_GATHER_SHADOW;
1124 using gl::GL_SHADER_IMAGE_LOAD;
1125 using gl::GL_SHADER_IMAGE_STORE;
1126 using gl::GL_SHADER_IMAGE_ATOMIC;
1127 using gl::GL_IMAGE_TEXEL_SIZE;
1128 using gl::GL_IMAGE_COMPATIBILITY_CLASS;
1129 using gl::GL_IMAGE_PIXEL_FORMAT;
1130 using gl::GL_IMAGE_PIXEL_TYPE;
1131 using gl::GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST;
1132 using gl::GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST;
1133 using gl::GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE;
1134 using gl::GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE;
1135 using gl::GL_TEXTURE_COMPRESSED_BLOCK_WIDTH;
1136 using gl::GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT;
1137 using gl::GL_TEXTURE_COMPRESSED_BLOCK_SIZE;
1138 using gl::GL_CLEAR_BUFFER;
1139 using gl::GL_TEXTURE_VIEW;
1140 using gl::GL_VIEW_COMPATIBILITY_CLASS;
1141 using gl::GL_TEXTURE_COMPRESSED;
1142 using gl::GL_IMAGE_FORMAT_COMPATIBILITY_TYPE;
1143 using gl::GL_CLEAR_TEXTURE;
1144 using gl::GL_NUM_SAMPLE_COUNTS;
1145 
1146 // LightEnvModeSGIX
1147 
1148 // using gl::GL_ADD; // reuse AccumOp
1149 using gl::GL_REPLACE;
1150 using gl::GL_MODULATE;
1151 
1152 // LightModelColorControl
1153 
1154 using gl::GL_SINGLE_COLOR;
1155 using gl::GL_SEPARATE_SPECULAR_COLOR;
1156 
1157 // LightModelParameter
1158 
1159 // using gl::GL_LIGHT_MODEL_LOCAL_VIEWER; // reuse GetPName
1160 // using gl::GL_LIGHT_MODEL_TWO_SIDE; // reuse GetPName
1161 // using gl::GL_LIGHT_MODEL_AMBIENT; // reuse GetPName
1162 // using gl::GL_LIGHT_MODEL_COLOR_CONTROL; // reuse GetPName
1163 
1164 // LightName
1165 
1166 // using gl::GL_LIGHT0; // reuse EnableCap
1167 // using gl::GL_LIGHT1; // reuse EnableCap
1168 // using gl::GL_LIGHT2; // reuse EnableCap
1169 // using gl::GL_LIGHT3; // reuse EnableCap
1170 // using gl::GL_LIGHT4; // reuse EnableCap
1171 // using gl::GL_LIGHT5; // reuse EnableCap
1172 // using gl::GL_LIGHT6; // reuse EnableCap
1173 // using gl::GL_LIGHT7; // reuse EnableCap
1174 
1175 // LightParameter
1176 
1177 // using gl::GL_AMBIENT; // reuse ColorMaterialParameter
1178 // using gl::GL_DIFFUSE; // reuse ColorMaterialParameter
1179 // using gl::GL_SPECULAR; // reuse ColorMaterialParameter
1180 using gl::GL_POSITION;
1181 using gl::GL_SPOT_DIRECTION;
1182 using gl::GL_SPOT_EXPONENT;
1183 using gl::GL_SPOT_CUTOFF;
1184 using gl::GL_CONSTANT_ATTENUATION;
1185 using gl::GL_LINEAR_ATTENUATION;
1186 using gl::GL_QUADRATIC_ATTENUATION;
1187 
1188 // ListMode
1189 
1190 using gl::GL_COMPILE;
1191 using gl::GL_COMPILE_AND_EXECUTE;
1192 
1193 // ListNameType
1194 
1195 // using gl::GL_BYTE; // reuse ColorPointerType
1196 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
1197 // using gl::GL_SHORT; // reuse ColorPointerType
1198 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1199 // using gl::GL_INT; // reuse ColorPointerType
1200 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1201 // using gl::GL_FLOAT; // reuse ColorPointerType
1202 using gl::GL_2_BYTES;
1203 using gl::GL_3_BYTES;
1204 using gl::GL_4_BYTES;
1205 
1206 // LogicOp
1207 
1208 using gl::GL_CLEAR;
1209 using gl::GL_AND;
1210 using gl::GL_AND_REVERSE;
1211 using gl::GL_COPY;
1212 using gl::GL_AND_INVERTED;
1213 using gl::GL_NOOP;
1214 using gl::GL_XOR;
1215 using gl::GL_OR;
1216 using gl::GL_NOR;
1217 using gl::GL_EQUIV;
1218 using gl::GL_INVERT;
1219 using gl::GL_OR_REVERSE;
1220 using gl::GL_COPY_INVERTED;
1221 using gl::GL_OR_INVERTED;
1222 using gl::GL_NAND;
1223 using gl::GL_SET;
1224 
1225 // MapQuery
1226 
1227 // using gl::GL_COEFF; // reuse GetMapQuery
1228 // using gl::GL_ORDER; // reuse GetMapQuery
1229 // using gl::GL_DOMAIN; // reuse GetMapQuery
1230 
1231 // MapTarget
1232 
1233 // using gl::GL_MAP1_COLOR_4; // reuse EnableCap
1234 // using gl::GL_MAP1_INDEX; // reuse EnableCap
1235 // using gl::GL_MAP1_NORMAL; // reuse EnableCap
1236 // using gl::GL_MAP1_TEXTURE_COORD_1; // reuse EnableCap
1237 // using gl::GL_MAP1_TEXTURE_COORD_2; // reuse EnableCap
1238 // using gl::GL_MAP1_TEXTURE_COORD_3; // reuse EnableCap
1239 // using gl::GL_MAP1_TEXTURE_COORD_4; // reuse EnableCap
1240 // using gl::GL_MAP1_VERTEX_3; // reuse EnableCap
1241 // using gl::GL_MAP1_VERTEX_4; // reuse EnableCap
1242 // using gl::GL_MAP2_COLOR_4; // reuse EnableCap
1243 // using gl::GL_MAP2_INDEX; // reuse EnableCap
1244 // using gl::GL_MAP2_NORMAL; // reuse EnableCap
1245 // using gl::GL_MAP2_TEXTURE_COORD_1; // reuse EnableCap
1246 // using gl::GL_MAP2_TEXTURE_COORD_2; // reuse EnableCap
1247 // using gl::GL_MAP2_TEXTURE_COORD_3; // reuse EnableCap
1248 // using gl::GL_MAP2_TEXTURE_COORD_4; // reuse EnableCap
1249 // using gl::GL_MAP2_VERTEX_3; // reuse EnableCap
1250 // using gl::GL_MAP2_VERTEX_4; // reuse EnableCap
1251 
1252 // MaterialFace
1253 
1254 // using gl::GL_FRONT; // reuse ColorBuffer
1255 // using gl::GL_BACK; // reuse ColorBuffer
1256 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
1257 
1258 // MaterialParameter
1259 
1260 // using gl::GL_AMBIENT; // reuse ColorMaterialParameter
1261 // using gl::GL_DIFFUSE; // reuse ColorMaterialParameter
1262 // using gl::GL_SPECULAR; // reuse ColorMaterialParameter
1263 // using gl::GL_EMISSION; // reuse ColorMaterialParameter
1264 using gl::GL_SHININESS;
1265 // using gl::GL_AMBIENT_AND_DIFFUSE; // reuse ColorMaterialParameter
1266 using gl::GL_COLOR_INDEXES;
1267 
1268 // MatrixMode
1269 
1270 using gl::GL_MODELVIEW;
1271 using gl::GL_PROJECTION;
1272 using gl::GL_TEXTURE;
1273 
1274 // MeshMode1
1275 
1276 using gl::GL_POINT;
1277 using gl::GL_LINE;
1278 
1279 // MeshMode2
1280 
1281 // using gl::GL_POINT; // reuse MeshMode1
1282 // using gl::GL_LINE; // reuse MeshMode1
1283 using gl::GL_FILL;
1284 
1285 // NormalPointerType
1286 
1287 // using gl::GL_BYTE; // reuse ColorPointerType
1288 // using gl::GL_SHORT; // reuse ColorPointerType
1289 // using gl::GL_INT; // reuse ColorPointerType
1290 // using gl::GL_FLOAT; // reuse ColorPointerType
1291 // using gl::GL_DOUBLE; // reuse ColorPointerType
1292 
1293 // ObjectIdentifier
1294 
1295 // using gl::GL_TEXTURE; // reuse MatrixMode
1296 // using gl::GL_VERTEX_ARRAY; // reuse EnableCap
1297 using gl::GL_BUFFER;
1298 using gl::GL_SHADER;
1299 using gl::GL_PROGRAM;
1300 using gl::GL_QUERY;
1301 using gl::GL_PROGRAM_PIPELINE;
1302 using gl::GL_SAMPLER;
1303 // using gl::GL_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
1304 using gl::GL_RENDERBUFFER;
1305 // using gl::GL_TRANSFORM_FEEDBACK; // reuse BindTransformFeedbackTarget
1306 
1307 // PatchParameterName
1308 
1309 using gl::GL_PATCH_VERTICES;
1310 using gl::GL_PATCH_DEFAULT_INNER_LEVEL;
1311 using gl::GL_PATCH_DEFAULT_OUTER_LEVEL;
1312 
1313 // PathColor
1314 
1315 using gl::GL_PRIMARY_COLOR;
1316 
1317 // PathFillMode
1318 
1319 // using gl::GL_INVERT; // reuse LogicOp
1320 
1321 // PathFontStyle
1322 
1323 // using gl::GL_NONE; // reuse ColorBuffer
1324 
1325 // PathGenMode
1326 
1327 // using gl::GL_NONE; // reuse ColorBuffer
1328 using gl::GL_EYE_LINEAR;
1329 using gl::GL_OBJECT_LINEAR;
1330 using gl::GL_CONSTANT;
1331 
1332 // PathTransformType
1333 
1334 // using gl::GL_NONE; // reuse ColorBuffer
1335 
1336 // PipelineParameterName
1337 
1338 using gl::GL_ACTIVE_PROGRAM;
1339 using gl::GL_FRAGMENT_SHADER;
1340 using gl::GL_VERTEX_SHADER;
1341 using gl::GL_INFO_LOG_LENGTH;
1342 using gl::GL_GEOMETRY_SHADER;
1343 using gl::GL_TESS_EVALUATION_SHADER;
1344 using gl::GL_TESS_CONTROL_SHADER;
1345 
1346 // PixelCopyType
1347 
1348 // using gl::GL_COLOR; // reuse Buffer
1349 // using gl::GL_DEPTH; // reuse Buffer
1350 // using gl::GL_STENCIL; // reuse Buffer
1351 
1352 // PixelFormat
1353 
1354 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1355 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1356 using gl::GL_COLOR_INDEX;
1357 using gl::GL_STENCIL_INDEX;
1358 // using gl::GL_DEPTH_COMPONENT; // reuse InternalFormat
1359 // using gl::GL_RED; // reuse InternalFormat
1360 using gl::GL_GREEN;
1361 using gl::GL_BLUE;
1362 using gl::GL_ALPHA;
1363 // using gl::GL_RGB; // reuse InternalFormat
1364 // using gl::GL_RGBA; // reuse InternalFormat
1365 using gl::GL_LUMINANCE;
1366 using gl::GL_LUMINANCE_ALPHA;
1367 
1368 // PixelMap
1369 
1370 // using gl::GL_PIXEL_MAP_I_TO_I; // reuse GetPixelMap
1371 // using gl::GL_PIXEL_MAP_S_TO_S; // reuse GetPixelMap
1372 // using gl::GL_PIXEL_MAP_I_TO_R; // reuse GetPixelMap
1373 // using gl::GL_PIXEL_MAP_I_TO_G; // reuse GetPixelMap
1374 // using gl::GL_PIXEL_MAP_I_TO_B; // reuse GetPixelMap
1375 // using gl::GL_PIXEL_MAP_I_TO_A; // reuse GetPixelMap
1376 // using gl::GL_PIXEL_MAP_R_TO_R; // reuse GetPixelMap
1377 // using gl::GL_PIXEL_MAP_G_TO_G; // reuse GetPixelMap
1378 // using gl::GL_PIXEL_MAP_B_TO_B; // reuse GetPixelMap
1379 // using gl::GL_PIXEL_MAP_A_TO_A; // reuse GetPixelMap
1380 
1381 // PixelStoreParameter
1382 
1383 // using gl::GL_UNPACK_SWAP_BYTES; // reuse GetPName
1384 // using gl::GL_UNPACK_LSB_FIRST; // reuse GetPName
1385 // using gl::GL_UNPACK_ROW_LENGTH; // reuse GetPName
1386 // using gl::GL_UNPACK_SKIP_ROWS; // reuse GetPName
1387 // using gl::GL_UNPACK_SKIP_PIXELS; // reuse GetPName
1388 // using gl::GL_UNPACK_ALIGNMENT; // reuse GetPName
1389 // using gl::GL_PACK_SWAP_BYTES; // reuse GetPName
1390 // using gl::GL_PACK_LSB_FIRST; // reuse GetPName
1391 // using gl::GL_PACK_ROW_LENGTH; // reuse GetPName
1392 // using gl::GL_PACK_SKIP_ROWS; // reuse GetPName
1393 // using gl::GL_PACK_SKIP_PIXELS; // reuse GetPName
1394 // using gl::GL_PACK_ALIGNMENT; // reuse GetPName
1395 using gl::GL_PACK_SKIP_IMAGES;
1396 using gl::GL_PACK_IMAGE_HEIGHT;
1397 using gl::GL_UNPACK_SKIP_IMAGES;
1398 using gl::GL_UNPACK_IMAGE_HEIGHT;
1399 
1400 // PixelTexGenMode
1401 
1402 // using gl::GL_NONE; // reuse ColorBuffer
1403 // using gl::GL_RGB; // reuse InternalFormat
1404 // using gl::GL_RGBA; // reuse InternalFormat
1405 // using gl::GL_LUMINANCE; // reuse PixelFormat
1406 // using gl::GL_LUMINANCE_ALPHA; // reuse PixelFormat
1407 
1408 // PixelTransferParameter
1409 
1410 // using gl::GL_MAP_COLOR; // reuse GetPName
1411 // using gl::GL_MAP_STENCIL; // reuse GetPName
1412 // using gl::GL_INDEX_SHIFT; // reuse GetPName
1413 // using gl::GL_INDEX_OFFSET; // reuse GetPName
1414 // using gl::GL_RED_SCALE; // reuse GetPName
1415 // using gl::GL_RED_BIAS; // reuse GetPName
1416 // using gl::GL_GREEN_SCALE; // reuse GetPName
1417 // using gl::GL_GREEN_BIAS; // reuse GetPName
1418 // using gl::GL_BLUE_SCALE; // reuse GetPName
1419 // using gl::GL_BLUE_BIAS; // reuse GetPName
1420 // using gl::GL_ALPHA_SCALE; // reuse GetPName
1421 // using gl::GL_ALPHA_BIAS; // reuse GetPName
1422 // using gl::GL_DEPTH_SCALE; // reuse GetPName
1423 // using gl::GL_DEPTH_BIAS; // reuse GetPName
1424 
1425 // PixelType
1426 
1427 // using gl::GL_BYTE; // reuse ColorPointerType
1428 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
1429 // using gl::GL_SHORT; // reuse ColorPointerType
1430 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1431 // using gl::GL_INT; // reuse ColorPointerType
1432 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1433 // using gl::GL_FLOAT; // reuse ColorPointerType
1434 using gl::GL_BITMAP;
1435 using gl::GL_UNSIGNED_BYTE_3_3_2;
1436 using gl::GL_UNSIGNED_SHORT_4_4_4_4;
1437 using gl::GL_UNSIGNED_SHORT_5_5_5_1;
1438 using gl::GL_UNSIGNED_INT_8_8_8_8;
1439 using gl::GL_UNSIGNED_INT_10_10_10_2;
1440 
1441 // PointParameterNameSGIS
1442 
1443 using gl::GL_POINT_SIZE_MIN;
1444 using gl::GL_POINT_SIZE_MAX;
1445 using gl::GL_POINT_FADE_THRESHOLD_SIZE;
1446 using gl::GL_POINT_DISTANCE_ATTENUATION;
1447 
1448 // PolygonMode
1449 
1450 // using gl::GL_POINT; // reuse MeshMode1
1451 // using gl::GL_LINE; // reuse MeshMode1
1452 // using gl::GL_FILL; // reuse MeshMode2
1453 
1454 // PrecisionType
1455 
1456 using gl::GL_LOW_FLOAT;
1457 using gl::GL_MEDIUM_FLOAT;
1458 using gl::GL_HIGH_FLOAT;
1459 using gl::GL_LOW_INT;
1460 using gl::GL_MEDIUM_INT;
1461 using gl::GL_HIGH_INT;
1462 
1463 // PrimitiveType
1464 
1465 using gl::GL_POINTS;
1466 using gl::GL_LINES;
1467 using gl::GL_LINE_LOOP;
1468 using gl::GL_LINE_STRIP;
1469 using gl::GL_TRIANGLES;
1470 using gl::GL_TRIANGLE_STRIP;
1471 using gl::GL_TRIANGLE_FAN;
1472 using gl::GL_QUADS;
1473 using gl::GL_QUAD_STRIP;
1474 using gl::GL_POLYGON;
1475 using gl::GL_LINES_ADJACENCY;
1476 using gl::GL_LINE_STRIP_ADJACENCY;
1477 using gl::GL_TRIANGLES_ADJACENCY;
1478 using gl::GL_TRIANGLE_STRIP_ADJACENCY;
1479 using gl::GL_PATCHES;
1480 
1481 // ProgramInterface
1482 
1483 // using gl::GL_TRANSFORM_FEEDBACK_BUFFER; // reuse BufferStorageTarget
1484 using gl::GL_UNIFORM;
1485 using gl::GL_UNIFORM_BLOCK;
1486 using gl::GL_PROGRAM_INPUT;
1487 using gl::GL_PROGRAM_OUTPUT;
1488 using gl::GL_BUFFER_VARIABLE;
1489 using gl::GL_SHADER_STORAGE_BLOCK;
1490 using gl::GL_VERTEX_SUBROUTINE;
1491 using gl::GL_TESS_CONTROL_SUBROUTINE;
1492 using gl::GL_TESS_EVALUATION_SUBROUTINE;
1493 using gl::GL_GEOMETRY_SUBROUTINE;
1494 using gl::GL_FRAGMENT_SUBROUTINE;
1495 using gl::GL_COMPUTE_SUBROUTINE;
1496 using gl::GL_VERTEX_SUBROUTINE_UNIFORM;
1497 using gl::GL_TESS_CONTROL_SUBROUTINE_UNIFORM;
1498 using gl::GL_TESS_EVALUATION_SUBROUTINE_UNIFORM;
1499 using gl::GL_GEOMETRY_SUBROUTINE_UNIFORM;
1500 using gl::GL_FRAGMENT_SUBROUTINE_UNIFORM;
1501 using gl::GL_COMPUTE_SUBROUTINE_UNIFORM;
1502 using gl::GL_TRANSFORM_FEEDBACK_VARYING;
1503 
1504 // ProgramInterfacePName
1505 
1506 using gl::GL_ACTIVE_RESOURCES;
1507 using gl::GL_MAX_NAME_LENGTH;
1508 using gl::GL_MAX_NUM_ACTIVE_VARIABLES;
1509 using gl::GL_MAX_NUM_COMPATIBLE_SUBROUTINES;
1510 
1511 // ProgramParameterPName
1512 
1513 // using gl::GL_PROGRAM_BINARY_RETRIEVABLE_HINT; // reuse HintTarget
1514 using gl::GL_PROGRAM_SEPARABLE;
1515 
1516 // ProgramPropertyARB
1517 
1518 using gl::GL_COMPUTE_WORK_GROUP_SIZE;
1519 using gl::GL_PROGRAM_BINARY_LENGTH;
1520 using gl::GL_GEOMETRY_VERTICES_OUT;
1521 using gl::GL_GEOMETRY_INPUT_TYPE;
1522 using gl::GL_GEOMETRY_OUTPUT_TYPE;
1523 using gl::GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH;
1524 using gl::GL_ACTIVE_UNIFORM_BLOCKS;
1525 using gl::GL_DELETE_STATUS;
1526 using gl::GL_LINK_STATUS;
1527 using gl::GL_VALIDATE_STATUS;
1528 // using gl::GL_INFO_LOG_LENGTH; // reuse PipelineParameterName
1529 using gl::GL_ATTACHED_SHADERS;
1530 using gl::GL_ACTIVE_UNIFORMS;
1531 using gl::GL_ACTIVE_UNIFORM_MAX_LENGTH;
1532 using gl::GL_ACTIVE_ATTRIBUTES;
1533 using gl::GL_ACTIVE_ATTRIBUTE_MAX_LENGTH;
1534 using gl::GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH;
1535 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_MODE;
1536 using gl::GL_TRANSFORM_FEEDBACK_VARYINGS;
1537 using gl::GL_ACTIVE_ATOMIC_COUNTER_BUFFERS;
1538 
1539 // ProgramStagePName
1540 
1541 using gl::GL_ACTIVE_SUBROUTINES;
1542 using gl::GL_ACTIVE_SUBROUTINE_UNIFORMS;
1543 using gl::GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS;
1544 using gl::GL_ACTIVE_SUBROUTINE_MAX_LENGTH;
1545 using gl::GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH;
1546 
1547 // QueryObjectParameterName
1548 
1549 using gl::GL_QUERY_TARGET;
1550 using gl::GL_QUERY_RESULT;
1551 using gl::GL_QUERY_RESULT_AVAILABLE;
1552 using gl::GL_QUERY_RESULT_NO_WAIT;
1553 
1554 // QueryParameterName
1555 
1556 using gl::GL_QUERY_COUNTER_BITS;
1557 using gl::GL_CURRENT_QUERY;
1558 
1559 // QueryTarget
1560 
1561 using gl::GL_TIME_ELAPSED;
1562 using gl::GL_SAMPLES_PASSED;
1563 using gl::GL_ANY_SAMPLES_PASSED;
1564 using gl::GL_PRIMITIVES_GENERATED;
1565 using gl::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN;
1566 using gl::GL_ANY_SAMPLES_PASSED_CONSERVATIVE;
1567 
1568 // ReadBufferMode
1569 
1570 // using gl::GL_FRONT_LEFT; // reuse ColorBuffer
1571 // using gl::GL_FRONT_RIGHT; // reuse ColorBuffer
1572 // using gl::GL_BACK_LEFT; // reuse ColorBuffer
1573 // using gl::GL_BACK_RIGHT; // reuse ColorBuffer
1574 // using gl::GL_FRONT; // reuse ColorBuffer
1575 // using gl::GL_BACK; // reuse ColorBuffer
1576 // using gl::GL_LEFT; // reuse ColorBuffer
1577 // using gl::GL_RIGHT; // reuse ColorBuffer
1578 // using gl::GL_AUX0; // reuse DrawBufferMode
1579 // using gl::GL_AUX1; // reuse DrawBufferMode
1580 // using gl::GL_AUX2; // reuse DrawBufferMode
1581 // using gl::GL_AUX3; // reuse DrawBufferMode
1582 
1583 // RenderbufferParameterName
1584 
1585 using gl::GL_RENDERBUFFER_SAMPLES;
1586 using gl::GL_RENDERBUFFER_WIDTH;
1587 using gl::GL_RENDERBUFFER_HEIGHT;
1588 using gl::GL_RENDERBUFFER_INTERNAL_FORMAT;
1589 using gl::GL_RENDERBUFFER_RED_SIZE;
1590 using gl::GL_RENDERBUFFER_GREEN_SIZE;
1591 using gl::GL_RENDERBUFFER_BLUE_SIZE;
1592 using gl::GL_RENDERBUFFER_ALPHA_SIZE;
1593 using gl::GL_RENDERBUFFER_DEPTH_SIZE;
1594 using gl::GL_RENDERBUFFER_STENCIL_SIZE;
1595 
1596 // RenderbufferTarget
1597 
1598 // using gl::GL_RENDERBUFFER; // reuse ObjectIdentifier
1599 
1600 // RenderingMode
1601 
1602 using gl::GL_RENDER;
1603 using gl::GL_FEEDBACK;
1604 using gl::GL_SELECT;
1605 
1606 // SamplerParameterName
1607 
1608 // using gl::GL_TEXTURE_BORDER_COLOR; // reuse GetTextureParameter
1609 // using gl::GL_TEXTURE_MAG_FILTER; // reuse GetTextureParameter
1610 // using gl::GL_TEXTURE_MIN_FILTER; // reuse GetTextureParameter
1611 // using gl::GL_TEXTURE_WRAP_S; // reuse GetTextureParameter
1612 // using gl::GL_TEXTURE_WRAP_T; // reuse GetTextureParameter
1613 using gl::GL_TEXTURE_WRAP_R;
1614 using gl::GL_TEXTURE_MIN_LOD;
1615 using gl::GL_TEXTURE_MAX_LOD;
1616 using gl::GL_TEXTURE_COMPARE_MODE;
1617 using gl::GL_TEXTURE_COMPARE_FUNC;
1618 
1619 // ShaderParameterName
1620 
1621 using gl::GL_SHADER_TYPE;
1622 // using gl::GL_DELETE_STATUS; // reuse ProgramPropertyARB
1623 using gl::GL_COMPILE_STATUS;
1624 // using gl::GL_INFO_LOG_LENGTH; // reuse PipelineParameterName
1625 using gl::GL_SHADER_SOURCE_LENGTH;
1626 
1627 // ShaderType
1628 
1629 // using gl::GL_FRAGMENT_SHADER; // reuse PipelineParameterName
1630 // using gl::GL_VERTEX_SHADER; // reuse PipelineParameterName
1631 // using gl::GL_GEOMETRY_SHADER; // reuse PipelineParameterName
1632 // using gl::GL_TESS_EVALUATION_SHADER; // reuse PipelineParameterName
1633 // using gl::GL_TESS_CONTROL_SHADER; // reuse PipelineParameterName
1634 using gl::GL_COMPUTE_SHADER;
1635 
1636 // ShadingModel
1637 
1638 using gl::GL_FLAT;
1639 using gl::GL_SMOOTH;
1640 
1641 // StencilFaceDirection
1642 
1643 // using gl::GL_FRONT; // reuse ColorBuffer
1644 // using gl::GL_BACK; // reuse ColorBuffer
1645 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
1646 
1647 // StencilFunction
1648 
1649 // using gl::GL_NEVER; // reuse AlphaFunction
1650 // using gl::GL_LESS; // reuse AlphaFunction
1651 // using gl::GL_EQUAL; // reuse AlphaFunction
1652 // using gl::GL_LEQUAL; // reuse AlphaFunction
1653 // using gl::GL_GREATER; // reuse AlphaFunction
1654 // using gl::GL_NOTEQUAL; // reuse AlphaFunction
1655 // using gl::GL_GEQUAL; // reuse AlphaFunction
1656 // using gl::GL_ALWAYS; // reuse AlphaFunction
1657 
1658 // StencilOp
1659 
1660 // using gl::GL_ZERO; // reuse BlendingFactor
1661 // using gl::GL_INVERT; // reuse LogicOp
1662 using gl::GL_KEEP;
1663 // using gl::GL_REPLACE; // reuse LightEnvModeSGIX
1664 using gl::GL_INCR;
1665 using gl::GL_DECR;
1666 
1667 // StringName
1668 
1669 using gl::GL_VENDOR;
1670 using gl::GL_RENDERER;
1671 using gl::GL_VERSION;
1672 using gl::GL_EXTENSIONS;
1673 using gl::GL_SHADING_LANGUAGE_VERSION;
1674 
1675 // SubroutineParameterName
1676 
1677 using gl::GL_UNIFORM_SIZE;
1678 using gl::GL_UNIFORM_NAME_LENGTH;
1679 using gl::GL_NUM_COMPATIBLE_SUBROUTINES;
1680 using gl::GL_COMPATIBLE_SUBROUTINES;
1681 
1682 // SyncCondition
1683 
1684 using gl::GL_SYNC_GPU_COMMANDS_COMPLETE;
1685 
1686 // SyncParameterName
1687 
1688 using gl::GL_OBJECT_TYPE;
1689 using gl::GL_SYNC_CONDITION;
1690 using gl::GL_SYNC_STATUS;
1691 using gl::GL_SYNC_FLAGS;
1692 
1693 // SyncStatus
1694 
1695 using gl::GL_ALREADY_SIGNALED;
1696 using gl::GL_TIMEOUT_EXPIRED;
1697 using gl::GL_CONDITION_SATISFIED;
1698 using gl::GL_WAIT_FAILED;
1699 
1700 // TexCoordPointerType
1701 
1702 // using gl::GL_SHORT; // reuse ColorPointerType
1703 // using gl::GL_INT; // reuse ColorPointerType
1704 // using gl::GL_FLOAT; // reuse ColorPointerType
1705 // using gl::GL_DOUBLE; // reuse ColorPointerType
1706 
1707 // TextureCoordName
1708 
1709 using gl::GL_S;
1710 using gl::GL_T;
1711 using gl::GL_R;
1712 using gl::GL_Q;
1713 
1714 // TextureEnvMode
1715 
1716 // using gl::GL_ADD; // reuse AccumOp
1717 // using gl::GL_BLEND; // reuse EnableCap
1718 // using gl::GL_MODULATE; // reuse LightEnvModeSGIX
1719 using gl::GL_DECAL;
1720 
1721 // TextureEnvParameter
1722 
1723 using gl::GL_TEXTURE_ENV_MODE;
1724 using gl::GL_TEXTURE_ENV_COLOR;
1725 
1726 // TextureEnvTarget
1727 
1728 using gl::GL_TEXTURE_ENV;
1729 
1730 // TextureGenMode
1731 
1732 // using gl::GL_EYE_LINEAR; // reuse PathGenMode
1733 // using gl::GL_OBJECT_LINEAR; // reuse PathGenMode
1734 using gl::GL_SPHERE_MAP;
1735 
1736 // TextureGenParameter
1737 
1738 using gl::GL_TEXTURE_GEN_MODE;
1739 using gl::GL_OBJECT_PLANE;
1740 using gl::GL_EYE_PLANE;
1741 
1742 // TextureMagFilter
1743 
1744 // using gl::GL_NEAREST; // reuse BlitFramebufferFilter
1745 // using gl::GL_LINEAR; // reuse BlitFramebufferFilter
1746 
1747 // TextureMinFilter
1748 
1749 // using gl::GL_NEAREST; // reuse BlitFramebufferFilter
1750 // using gl::GL_LINEAR; // reuse BlitFramebufferFilter
1751 using gl::GL_NEAREST_MIPMAP_NEAREST;
1752 using gl::GL_LINEAR_MIPMAP_NEAREST;
1753 using gl::GL_NEAREST_MIPMAP_LINEAR;
1754 using gl::GL_LINEAR_MIPMAP_LINEAR;
1755 
1756 // TextureParameterName
1757 
1758 // using gl::GL_TEXTURE_WIDTH; // reuse GetTextureParameter
1759 // using gl::GL_TEXTURE_HEIGHT; // reuse GetTextureParameter
1760 // using gl::GL_TEXTURE_COMPONENTS; // reuse GetTextureParameter
1761 // using gl::GL_TEXTURE_INTERNAL_FORMAT; // reuse GetTextureParameter
1762 // using gl::GL_TEXTURE_BORDER_COLOR; // reuse GetTextureParameter
1763 // using gl::GL_TEXTURE_BORDER; // reuse GetTextureParameter
1764 // using gl::GL_TEXTURE_MAG_FILTER; // reuse GetTextureParameter
1765 // using gl::GL_TEXTURE_MIN_FILTER; // reuse GetTextureParameter
1766 // using gl::GL_TEXTURE_WRAP_S; // reuse GetTextureParameter
1767 // using gl::GL_TEXTURE_WRAP_T; // reuse GetTextureParameter
1768 // using gl::GL_TEXTURE_RED_SIZE; // reuse GetTextureParameter
1769 // using gl::GL_TEXTURE_GREEN_SIZE; // reuse GetTextureParameter
1770 // using gl::GL_TEXTURE_BLUE_SIZE; // reuse GetTextureParameter
1771 // using gl::GL_TEXTURE_ALPHA_SIZE; // reuse GetTextureParameter
1772 // using gl::GL_TEXTURE_LUMINANCE_SIZE; // reuse GetTextureParameter
1773 // using gl::GL_TEXTURE_INTENSITY_SIZE; // reuse GetTextureParameter
1774 // using gl::GL_TEXTURE_PRIORITY; // reuse GetTextureParameter
1775 // using gl::GL_TEXTURE_RESIDENT; // reuse GetTextureParameter
1776 // using gl::GL_TEXTURE_WRAP_R; // reuse SamplerParameterName
1777 // using gl::GL_TEXTURE_MIN_LOD; // reuse SamplerParameterName
1778 // using gl::GL_TEXTURE_MAX_LOD; // reuse SamplerParameterName
1779 using gl::GL_TEXTURE_BASE_LEVEL;
1780 using gl::GL_TEXTURE_MAX_LEVEL;
1781 // using gl::GL_GENERATE_MIPMAP; // reuse InternalFormatPName
1782 using gl::GL_TEXTURE_LOD_BIAS;
1783 // using gl::GL_TEXTURE_COMPARE_MODE; // reuse SamplerParameterName
1784 // using gl::GL_TEXTURE_COMPARE_FUNC; // reuse SamplerParameterName
1785 using gl::GL_TEXTURE_SWIZZLE_R;
1786 using gl::GL_TEXTURE_SWIZZLE_G;
1787 using gl::GL_TEXTURE_SWIZZLE_B;
1788 using gl::GL_TEXTURE_SWIZZLE_A;
1789 using gl::GL_TEXTURE_SWIZZLE_RGBA;
1790 using gl::GL_DEPTH_STENCIL_TEXTURE_MODE;
1791 
1792 // TextureTarget
1793 
1794 // using gl::GL_TEXTURE_1D; // reuse EnableCap
1795 // using gl::GL_TEXTURE_2D; // reuse EnableCap
1796 using gl::GL_PROXY_TEXTURE_1D;
1797 using gl::GL_PROXY_TEXTURE_2D;
1798 using gl::GL_TEXTURE_3D;
1799 using gl::GL_PROXY_TEXTURE_3D;
1800 using gl::GL_TEXTURE_RECTANGLE;
1801 using gl::GL_PROXY_TEXTURE_RECTANGLE;
1802 using gl::GL_TEXTURE_CUBE_MAP;
1803 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X;
1804 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
1805 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
1806 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
1807 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
1808 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
1809 using gl::GL_PROXY_TEXTURE_CUBE_MAP;
1810 using gl::GL_TEXTURE_1D_ARRAY;
1811 using gl::GL_PROXY_TEXTURE_1D_ARRAY;
1812 using gl::GL_TEXTURE_2D_ARRAY;
1813 using gl::GL_PROXY_TEXTURE_2D_ARRAY;
1814 using gl::GL_TEXTURE_CUBE_MAP_ARRAY;
1815 using gl::GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
1816 using gl::GL_TEXTURE_2D_MULTISAMPLE;
1817 using gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE;
1818 using gl::GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
1819 using gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
1820 
1821 // TextureUnit
1822 
1823 using gl::GL_TEXTURE0;
1824 using gl::GL_TEXTURE1;
1825 using gl::GL_TEXTURE2;
1826 using gl::GL_TEXTURE3;
1827 using gl::GL_TEXTURE4;
1828 using gl::GL_TEXTURE5;
1829 using gl::GL_TEXTURE6;
1830 using gl::GL_TEXTURE7;
1831 using gl::GL_TEXTURE8;
1832 using gl::GL_TEXTURE9;
1833 using gl::GL_TEXTURE10;
1834 using gl::GL_TEXTURE11;
1835 using gl::GL_TEXTURE12;
1836 using gl::GL_TEXTURE13;
1837 using gl::GL_TEXTURE14;
1838 using gl::GL_TEXTURE15;
1839 using gl::GL_TEXTURE16;
1840 using gl::GL_TEXTURE17;
1841 using gl::GL_TEXTURE18;
1842 using gl::GL_TEXTURE19;
1843 using gl::GL_TEXTURE20;
1844 using gl::GL_TEXTURE21;
1845 using gl::GL_TEXTURE22;
1846 using gl::GL_TEXTURE23;
1847 using gl::GL_TEXTURE24;
1848 using gl::GL_TEXTURE25;
1849 using gl::GL_TEXTURE26;
1850 using gl::GL_TEXTURE27;
1851 using gl::GL_TEXTURE28;
1852 using gl::GL_TEXTURE29;
1853 using gl::GL_TEXTURE30;
1854 using gl::GL_TEXTURE31;
1855 
1856 // TextureWrapMode
1857 
1858 using gl::GL_CLAMP;
1859 using gl::GL_REPEAT;
1860 using gl::GL_CLAMP_TO_BORDER;
1861 using gl::GL_CLAMP_TO_EDGE;
1862 
1863 // TransformFeedbackPName
1864 
1865 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_START;
1866 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE;
1867 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING;
1868 using gl::GL_TRANSFORM_FEEDBACK_PAUSED;
1869 using gl::GL_TRANSFORM_FEEDBACK_ACTIVE;
1870 
1871 // TypeEnum
1872 
1873 using gl::GL_QUERY_WAIT;
1874 using gl::GL_QUERY_NO_WAIT;
1875 using gl::GL_QUERY_BY_REGION_WAIT;
1876 using gl::GL_QUERY_BY_REGION_NO_WAIT;
1877 
1878 // UniformBlockPName
1879 
1880 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER;
1881 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER;
1882 using gl::GL_UNIFORM_BLOCK_BINDING;
1883 using gl::GL_UNIFORM_BLOCK_DATA_SIZE;
1884 using gl::GL_UNIFORM_BLOCK_NAME_LENGTH;
1885 using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS;
1886 using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES;
1887 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER;
1888 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER;
1889 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER;
1890 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER;
1891 
1892 // UniformPName
1893 
1894 using gl::GL_UNIFORM_TYPE;
1895 // using gl::GL_UNIFORM_SIZE; // reuse SubroutineParameterName
1896 // using gl::GL_UNIFORM_NAME_LENGTH; // reuse SubroutineParameterName
1897 using gl::GL_UNIFORM_BLOCK_INDEX;
1898 using gl::GL_UNIFORM_OFFSET;
1899 using gl::GL_UNIFORM_ARRAY_STRIDE;
1900 using gl::GL_UNIFORM_MATRIX_STRIDE;
1901 using gl::GL_UNIFORM_IS_ROW_MAJOR;
1902 using gl::GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX;
1903 
1904 // VertexArrayPName
1905 
1906 using gl::GL_VERTEX_ATTRIB_RELATIVE_OFFSET;
1907 using gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED;
1908 using gl::GL_VERTEX_ATTRIB_ARRAY_SIZE;
1909 using gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE;
1910 using gl::GL_VERTEX_ATTRIB_ARRAY_TYPE;
1911 using gl::GL_VERTEX_ATTRIB_ARRAY_LONG;
1912 using gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED;
1913 using gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER;
1914 using gl::GL_VERTEX_ATTRIB_ARRAY_DIVISOR;
1915 
1916 // VertexAttribEnum
1917 
1918 // using gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED; // reuse VertexArrayPName
1919 // using gl::GL_VERTEX_ATTRIB_ARRAY_SIZE; // reuse VertexArrayPName
1920 // using gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE; // reuse VertexArrayPName
1921 // using gl::GL_VERTEX_ATTRIB_ARRAY_TYPE; // reuse VertexArrayPName
1922 using gl::GL_CURRENT_VERTEX_ATTRIB;
1923 // using gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED; // reuse VertexArrayPName
1924 using gl::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
1925 // using gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER; // reuse VertexArrayPName
1926 // using gl::GL_VERTEX_ATTRIB_ARRAY_DIVISOR; // reuse VertexArrayPName
1927 
1928 // VertexAttribPointerType
1929 
1930 // using gl::GL_BYTE; // reuse ColorPointerType
1931 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
1932 // using gl::GL_SHORT; // reuse ColorPointerType
1933 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1934 // using gl::GL_INT; // reuse ColorPointerType
1935 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1936 // using gl::GL_FLOAT; // reuse ColorPointerType
1937 // using gl::GL_DOUBLE; // reuse ColorPointerType
1938 using gl::GL_HALF_FLOAT;
1939 using gl::GL_FIXED;
1940 using gl::GL_UNSIGNED_INT_2_10_10_10_REV;
1941 using gl::GL_UNSIGNED_INT_10F_11F_11F_REV;
1942 using gl::GL_INT_2_10_10_10_REV;
1943 
1944 // VertexAttribType
1945 
1946 // using gl::GL_BYTE; // reuse ColorPointerType
1947 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
1948 // using gl::GL_SHORT; // reuse ColorPointerType
1949 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1950 // using gl::GL_INT; // reuse ColorPointerType
1951 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1952 // using gl::GL_FLOAT; // reuse ColorPointerType
1953 // using gl::GL_DOUBLE; // reuse ColorPointerType
1954 // using gl::GL_HALF_FLOAT; // reuse VertexAttribPointerType
1955 // using gl::GL_FIXED; // reuse VertexAttribPointerType
1956 // using gl::GL_UNSIGNED_INT_2_10_10_10_REV; // reuse VertexAttribPointerType
1957 // using gl::GL_UNSIGNED_INT_10F_11F_11F_REV; // reuse VertexAttribPointerType
1958 // using gl::GL_INT_2_10_10_10_REV; // reuse VertexAttribPointerType
1959 
1960 // VertexBufferObjectParameter
1961 
1962 using gl::GL_BUFFER_IMMUTABLE_STORAGE;
1963 using gl::GL_BUFFER_STORAGE_FLAGS;
1964 using gl::GL_BUFFER_SIZE;
1965 using gl::GL_BUFFER_USAGE;
1966 using gl::GL_BUFFER_ACCESS;
1967 using gl::GL_BUFFER_MAPPED;
1968 using gl::GL_BUFFER_ACCESS_FLAGS;
1969 using gl::GL_BUFFER_MAP_LENGTH;
1970 using gl::GL_BUFFER_MAP_OFFSET;
1971 
1972 // VertexBufferObjectUsage
1973 
1974 // using gl::GL_STREAM_DRAW; // reuse BufferUsageARB
1975 // using gl::GL_STREAM_READ; // reuse BufferUsageARB
1976 // using gl::GL_STREAM_COPY; // reuse BufferUsageARB
1977 // using gl::GL_STATIC_DRAW; // reuse BufferUsageARB
1978 // using gl::GL_STATIC_READ; // reuse BufferUsageARB
1979 // using gl::GL_STATIC_COPY; // reuse BufferUsageARB
1980 // using gl::GL_DYNAMIC_DRAW; // reuse BufferUsageARB
1981 // using gl::GL_DYNAMIC_READ; // reuse BufferUsageARB
1982 // using gl::GL_DYNAMIC_COPY; // reuse BufferUsageARB
1983 
1984 // VertexPointerType
1985 
1986 // using gl::GL_SHORT; // reuse ColorPointerType
1987 // using gl::GL_INT; // reuse ColorPointerType
1988 // using gl::GL_FLOAT; // reuse ColorPointerType
1989 // using gl::GL_DOUBLE; // reuse ColorPointerType
1990 
1991 // VertexProvokingMode
1992 
1993 using gl::GL_FIRST_VERTEX_CONVENTION;
1994 using gl::GL_LAST_VERTEX_CONVENTION;
1995 
1996 // __UNGROUPED__
1997 
1998 using gl::GL_CONTEXT_LOST;
1999 using gl::GL_TEXTURE_TARGET;
2000 using gl::GL_BLEND_COLOR;
2001 using gl::GL_MIN;
2002 using gl::GL_MAX;
2003 using gl::GL_BLEND_EQUATION;
2004 using gl::GL_BLEND_EQUATION_RGB;
2005 using gl::GL_RESCALE_NORMAL;
2006 using gl::GL_RGBA2;
2007 using gl::GL_TEXTURE_DEPTH;
2008 using gl::GL_MAX_3D_TEXTURE_SIZE;
2009 using gl::GL_MULTISAMPLE;
2010 using gl::GL_SAMPLE_ALPHA_TO_COVERAGE;
2011 using gl::GL_SAMPLE_ALPHA_TO_ONE;
2012 using gl::GL_SAMPLE_COVERAGE;
2013 using gl::GL_SAMPLE_COVERAGE_VALUE;
2014 using gl::GL_SAMPLE_COVERAGE_INVERT;
2015 using gl::GL_BLEND_DST_RGB;
2016 using gl::GL_BLEND_SRC_RGB;
2017 using gl::GL_BLEND_DST_ALPHA;
2018 using gl::GL_BLEND_SRC_ALPHA;
2019 using gl::GL_BGR;
2020 using gl::GL_BGRA;
2021 using gl::GL_MAX_ELEMENTS_VERTICES;
2022 using gl::GL_MAX_ELEMENTS_INDICES;
2023 using gl::GL_DEPTH_COMPONENT24;
2024 using gl::GL_DEPTH_COMPONENT32;
2025 using gl::GL_FRAMEBUFFER_DEFAULT;
2026 using gl::GL_DEPTH_STENCIL_ATTACHMENT;
2027 using gl::GL_MAJOR_VERSION;
2028 using gl::GL_MINOR_VERSION;
2029 using gl::GL_NUM_EXTENSIONS;
2030 using gl::GL_CONTEXT_FLAGS;
2031 using gl::GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED;
2032 using gl::GL_INDEX;
2033 using gl::GL_RG_INTEGER;
2034 using gl::GL_DEBUG_OUTPUT_SYNCHRONOUS;
2035 using gl::GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH;
2036 using gl::GL_LOSE_CONTEXT_ON_RESET;
2037 using gl::GL_RESET_NOTIFICATION_STRATEGY;
2038 using gl::GL_PROGRAM_PIPELINE_BINDING;
2039 using gl::GL_MAX_VIEWPORTS;
2040 using gl::GL_VIEWPORT_SUBPIXEL_BITS;
2041 using gl::GL_VIEWPORT_BOUNDS_RANGE;
2042 using gl::GL_LAYER_PROVOKING_VERTEX;
2043 using gl::GL_VIEWPORT_INDEX_PROVOKING_VERTEX;
2044 using gl::GL_UNDEFINED_VERTEX;
2045 using gl::GL_NO_RESET_NOTIFICATION;
2046 using gl::GL_MAX_COMPUTE_SHARED_MEMORY_SIZE;
2047 using gl::GL_MAX_COMPUTE_UNIFORM_COMPONENTS;
2048 using gl::GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS;
2049 using gl::GL_MAX_COMPUTE_ATOMIC_COUNTERS;
2050 using gl::GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS;
2051 using gl::GL_DEBUG_SEVERITY_NOTIFICATION;
2052 using gl::GL_MAX_DEBUG_GROUP_STACK_DEPTH;
2053 using gl::GL_DEBUG_GROUP_STACK_DEPTH;
2054 using gl::GL_MAX_UNIFORM_LOCATIONS;
2055 using gl::GL_MAX_COMBINED_DIMENSIONS;
2056 using gl::GL_DEPTH_COMPONENTS;
2057 using gl::GL_STENCIL_COMPONENTS;
2058 using gl::GL_MANUAL_GENERATE_MIPMAP;
2059 using gl::GL_FULL_SUPPORT;
2060 using gl::GL_CAVEAT_SUPPORT;
2061 using gl::GL_IMAGE_CLASS_4_X_32;
2062 using gl::GL_IMAGE_CLASS_2_X_32;
2063 using gl::GL_IMAGE_CLASS_1_X_32;
2064 using gl::GL_IMAGE_CLASS_4_X_16;
2065 using gl::GL_IMAGE_CLASS_2_X_16;
2066 using gl::GL_IMAGE_CLASS_1_X_16;
2067 using gl::GL_IMAGE_CLASS_4_X_8;
2068 using gl::GL_IMAGE_CLASS_2_X_8;
2069 using gl::GL_IMAGE_CLASS_1_X_8;
2070 using gl::GL_IMAGE_CLASS_11_11_10;
2071 using gl::GL_IMAGE_CLASS_10_10_10_2;
2072 using gl::GL_VIEW_CLASS_128_BITS;
2073 using gl::GL_VIEW_CLASS_96_BITS;
2074 using gl::GL_VIEW_CLASS_64_BITS;
2075 using gl::GL_VIEW_CLASS_48_BITS;
2076 using gl::GL_VIEW_CLASS_32_BITS;
2077 using gl::GL_VIEW_CLASS_24_BITS;
2078 using gl::GL_VIEW_CLASS_16_BITS;
2079 using gl::GL_VIEW_CLASS_8_BITS;
2080 using gl::GL_VIEW_CLASS_S3TC_DXT1_RGB;
2081 using gl::GL_VIEW_CLASS_S3TC_DXT1_RGBA;
2082 using gl::GL_VIEW_CLASS_S3TC_DXT3_RGBA;
2083 using gl::GL_VIEW_CLASS_S3TC_DXT5_RGBA;
2084 using gl::GL_VIEW_CLASS_RGTC1_RED;
2085 using gl::GL_VIEW_CLASS_RGTC2_RG;
2086 using gl::GL_VIEW_CLASS_BPTC_UNORM;
2087 using gl::GL_VIEW_CLASS_BPTC_FLOAT;
2088 using gl::GL_VERTEX_ATTRIB_BINDING;
2089 using gl::GL_VERTEX_BINDING_DIVISOR;
2090 using gl::GL_VERTEX_BINDING_OFFSET;
2091 using gl::GL_VERTEX_BINDING_STRIDE;
2092 using gl::GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET;
2093 using gl::GL_MAX_VERTEX_ATTRIB_BINDINGS;
2094 using gl::GL_TEXTURE_VIEW_MIN_LEVEL;
2095 using gl::GL_TEXTURE_VIEW_NUM_LEVELS;
2096 using gl::GL_TEXTURE_VIEW_MIN_LAYER;
2097 using gl::GL_TEXTURE_VIEW_NUM_LAYERS;
2098 using gl::GL_TEXTURE_IMMUTABLE_LEVELS;
2099 using gl::GL_MAX_VERTEX_ATTRIB_STRIDE;
2100 using gl::GL_DISPLAY_LIST;
2101 using gl::GL_MAX_LABEL_LENGTH;
2102 using gl::GL_NUM_SHADING_LANGUAGE_VERSIONS;
2103 using gl::GL_MAX_CULL_DISTANCES;
2104 using gl::GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES;
2105 using gl::GL_CONTEXT_RELEASE_BEHAVIOR;
2106 using gl::GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH;
2107 using gl::GL_UNSIGNED_BYTE_2_3_3_REV;
2108 using gl::GL_UNSIGNED_SHORT_5_6_5;
2109 using gl::GL_UNSIGNED_SHORT_5_6_5_REV;
2110 using gl::GL_UNSIGNED_SHORT_4_4_4_4_REV;
2111 using gl::GL_UNSIGNED_SHORT_1_5_5_5_REV;
2112 using gl::GL_UNSIGNED_INT_8_8_8_8_REV;
2113 using gl::GL_MIRRORED_REPEAT;
2114 using gl::GL_FOG_COORDINATE_SOURCE;
2115 using gl::GL_FOG_COORD;
2116 using gl::GL_FOG_COORDINATE;
2117 using gl::GL_FRAGMENT_DEPTH;
2118 using gl::GL_CURRENT_FOG_COORD;
2119 using gl::GL_CURRENT_FOG_COORDINATE;
2120 using gl::GL_FOG_COORDINATE_ARRAY_TYPE;
2121 using gl::GL_FOG_COORD_ARRAY_TYPE;
2122 using gl::GL_FOG_COORDINATE_ARRAY_STRIDE;
2123 using gl::GL_FOG_COORD_ARRAY_STRIDE;
2124 using gl::GL_FOG_COORDINATE_ARRAY_POINTER;
2125 using gl::GL_FOG_COORD_ARRAY_POINTER;
2126 using gl::GL_FOG_COORDINATE_ARRAY;
2127 using gl::GL_FOG_COORD_ARRAY;
2128 using gl::GL_COLOR_SUM;
2129 using gl::GL_CURRENT_SECONDARY_COLOR;
2130 using gl::GL_SECONDARY_COLOR_ARRAY_SIZE;
2131 using gl::GL_SECONDARY_COLOR_ARRAY_TYPE;
2132 using gl::GL_SECONDARY_COLOR_ARRAY_STRIDE;
2133 using gl::GL_SECONDARY_COLOR_ARRAY_POINTER;
2134 using gl::GL_SECONDARY_COLOR_ARRAY;
2135 using gl::GL_CURRENT_RASTER_SECONDARY_COLOR;
2136 using gl::GL_ACTIVE_TEXTURE;
2137 using gl::GL_CLIENT_ACTIVE_TEXTURE;
2138 using gl::GL_MAX_TEXTURE_UNITS;
2139 using gl::GL_TRANSPOSE_MODELVIEW_MATRIX;
2140 using gl::GL_TRANSPOSE_PROJECTION_MATRIX;
2141 using gl::GL_TRANSPOSE_TEXTURE_MATRIX;
2142 using gl::GL_TRANSPOSE_COLOR_MATRIX;
2143 using gl::GL_SUBTRACT;
2144 using gl::GL_MAX_RENDERBUFFER_SIZE;
2145 using gl::GL_COMPRESSED_ALPHA;
2146 using gl::GL_COMPRESSED_LUMINANCE;
2147 using gl::GL_COMPRESSED_LUMINANCE_ALPHA;
2148 using gl::GL_COMPRESSED_INTENSITY;
2149 using gl::GL_TEXTURE_BINDING_RECTANGLE;
2150 using gl::GL_MAX_RECTANGLE_TEXTURE_SIZE;
2151 using gl::GL_UNSIGNED_INT_24_8;
2152 using gl::GL_MAX_TEXTURE_LOD_BIAS;
2153 using gl::GL_TEXTURE_FILTER_CONTROL;
2154 using gl::GL_INCR_WRAP;
2155 using gl::GL_DECR_WRAP;
2156 using gl::GL_NORMAL_MAP;
2157 using gl::GL_REFLECTION_MAP;
2158 using gl::GL_TEXTURE_BINDING_CUBE_MAP;
2159 using gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE;
2160 using gl::GL_COMBINE;
2161 using gl::GL_COMBINE_RGB;
2162 using gl::GL_COMBINE_ALPHA;
2163 using gl::GL_RGB_SCALE;
2164 using gl::GL_ADD_SIGNED;
2165 using gl::GL_INTERPOLATE;
2166 using gl::GL_PREVIOUS;
2167 using gl::GL_SOURCE0_RGB;
2168 using gl::GL_SRC0_RGB;
2169 using gl::GL_SOURCE1_RGB;
2170 using gl::GL_SRC1_RGB;
2171 using gl::GL_SOURCE2_RGB;
2172 using gl::GL_SRC2_RGB;
2173 using gl::GL_SOURCE0_ALPHA;
2174 using gl::GL_SRC0_ALPHA;
2175 using gl::GL_SOURCE1_ALPHA;
2176 using gl::GL_SOURCE2_ALPHA;
2177 using gl::GL_SRC2_ALPHA;
2178 using gl::GL_OPERAND0_RGB;
2179 using gl::GL_OPERAND1_RGB;
2180 using gl::GL_OPERAND2_RGB;
2181 using gl::GL_OPERAND0_ALPHA;
2182 using gl::GL_OPERAND1_ALPHA;
2183 using gl::GL_OPERAND2_ALPHA;
2184 using gl::GL_VERTEX_ARRAY_BINDING;
2185 using gl::GL_PROGRAM_POINT_SIZE;
2186 using gl::GL_VERTEX_PROGRAM_POINT_SIZE;
2187 using gl::GL_VERTEX_PROGRAM_TWO_SIDE;
2188 using gl::GL_VERTEX_ATTRIB_ARRAY_POINTER;
2189 using gl::GL_DEPTH_CLAMP;
2190 using gl::GL_TEXTURE_COMPRESSED_IMAGE_SIZE;
2191 using gl::GL_NUM_COMPRESSED_TEXTURE_FORMATS;
2192 using gl::GL_COMPRESSED_TEXTURE_FORMATS;
2193 using gl::GL_DOT3_RGB;
2194 using gl::GL_DOT3_RGBA;
2195 using gl::GL_MIRROR_CLAMP_TO_EDGE;
2196 using gl::GL_NUM_PROGRAM_BINARY_FORMATS;
2197 using gl::GL_PROGRAM_BINARY_FORMATS;
2198 using gl::GL_STENCIL_BACK_FUNC;
2199 using gl::GL_STENCIL_BACK_FAIL;
2200 using gl::GL_STENCIL_BACK_PASS_DEPTH_FAIL;
2201 using gl::GL_STENCIL_BACK_PASS_DEPTH_PASS;
2202 using gl::GL_RGB32F;
2203 using gl::GL_MAX_DRAW_BUFFERS;
2204 using gl::GL_DRAW_BUFFER0;
2205 using gl::GL_DRAW_BUFFER1;
2206 using gl::GL_DRAW_BUFFER2;
2207 using gl::GL_DRAW_BUFFER3;
2208 using gl::GL_DRAW_BUFFER4;
2209 using gl::GL_DRAW_BUFFER5;
2210 using gl::GL_DRAW_BUFFER6;
2211 using gl::GL_DRAW_BUFFER7;
2212 using gl::GL_DRAW_BUFFER8;
2213 using gl::GL_DRAW_BUFFER9;
2214 using gl::GL_DRAW_BUFFER10;
2215 using gl::GL_DRAW_BUFFER11;
2216 using gl::GL_DRAW_BUFFER12;
2217 using gl::GL_DRAW_BUFFER13;
2218 using gl::GL_DRAW_BUFFER14;
2219 using gl::GL_DRAW_BUFFER15;
2220 using gl::GL_BLEND_EQUATION_ALPHA;
2221 using gl::GL_TEXTURE_DEPTH_SIZE;
2222 using gl::GL_DEPTH_TEXTURE_MODE;
2223 using gl::GL_COMPARE_REF_TO_TEXTURE;
2224 using gl::GL_COMPARE_R_TO_TEXTURE;
2225 using gl::GL_TEXTURE_CUBE_MAP_SEAMLESS;
2226 using gl::GL_POINT_SPRITE;
2227 using gl::GL_COORD_REPLACE;
2228 using gl::GL_MAX_VERTEX_ATTRIBS;
2229 using gl::GL_MAX_TESS_CONTROL_INPUT_COMPONENTS;
2230 using gl::GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS;
2231 using gl::GL_MAX_TEXTURE_COORDS;
2232 using gl::GL_MAX_TEXTURE_IMAGE_UNITS;
2233 using gl::GL_GEOMETRY_SHADER_INVOCATIONS;
2234 using gl::GL_ARRAY_BUFFER_BINDING;
2235 using gl::GL_ELEMENT_ARRAY_BUFFER_BINDING;
2236 using gl::GL_VERTEX_ARRAY_BUFFER_BINDING;
2237 using gl::GL_NORMAL_ARRAY_BUFFER_BINDING;
2238 using gl::GL_COLOR_ARRAY_BUFFER_BINDING;
2239 using gl::GL_INDEX_ARRAY_BUFFER_BINDING;
2240 using gl::GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING;
2241 using gl::GL_EDGE_FLAG_ARRAY_BUFFER_BINDING;
2242 using gl::GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING;
2243 using gl::GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING;
2244 using gl::GL_FOG_COORD_ARRAY_BUFFER_BINDING;
2245 using gl::GL_WEIGHT_ARRAY_BUFFER_BINDING;
2246 using gl::GL_BUFFER_MAP_POINTER;
2247 using gl::GL_PIXEL_PACK_BUFFER_BINDING;
2248 using gl::GL_PIXEL_UNPACK_BUFFER_BINDING;
2249 using gl::GL_TEXTURE_STENCIL_SIZE;
2250 using gl::GL_MAX_DUAL_SOURCE_DRAW_BUFFERS;
2251 using gl::GL_MAX_ARRAY_TEXTURE_LAYERS;
2252 using gl::GL_MIN_PROGRAM_TEXEL_OFFSET;
2253 using gl::GL_MAX_PROGRAM_TEXEL_OFFSET;
2254 using gl::GL_SAMPLER_BINDING;
2255 using gl::GL_CLAMP_VERTEX_COLOR;
2256 using gl::GL_CLAMP_FRAGMENT_COLOR;
2257 using gl::GL_CLAMP_READ_COLOR;
2258 using gl::GL_FIXED_ONLY;
2259 using gl::GL_UNIFORM_BUFFER_BINDING;
2260 using gl::GL_UNIFORM_BUFFER_START;
2261 using gl::GL_UNIFORM_BUFFER_SIZE;
2262 using gl::GL_MAX_VERTEX_UNIFORM_BLOCKS;
2263 using gl::GL_MAX_GEOMETRY_UNIFORM_BLOCKS;
2264 using gl::GL_MAX_FRAGMENT_UNIFORM_BLOCKS;
2265 using gl::GL_MAX_COMBINED_UNIFORM_BLOCKS;
2266 using gl::GL_MAX_UNIFORM_BUFFER_BINDINGS;
2267 using gl::GL_MAX_UNIFORM_BLOCK_SIZE;
2268 using gl::GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS;
2269 using gl::GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS;
2270 using gl::GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS;
2271 using gl::GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT;
2272 using gl::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS;
2273 using gl::GL_MAX_VERTEX_UNIFORM_COMPONENTS;
2274 using gl::GL_MAX_VARYING_COMPONENTS;
2275 using gl::GL_MAX_VARYING_FLOATS;
2276 using gl::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS;
2277 using gl::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS;
2278 using gl::GL_ACTIVE_PROGRAM_EXT;
2279 using gl::GL_CURRENT_PROGRAM;
2280 using gl::GL_TEXTURE_RED_TYPE;
2281 using gl::GL_TEXTURE_GREEN_TYPE;
2282 using gl::GL_TEXTURE_BLUE_TYPE;
2283 using gl::GL_TEXTURE_ALPHA_TYPE;
2284 using gl::GL_TEXTURE_LUMINANCE_TYPE;
2285 using gl::GL_TEXTURE_INTENSITY_TYPE;
2286 using gl::GL_TEXTURE_DEPTH_TYPE;
2287 using gl::GL_UNSIGNED_NORMALIZED;
2288 using gl::GL_TEXTURE_BINDING_1D_ARRAY;
2289 using gl::GL_TEXTURE_BINDING_2D_ARRAY;
2290 using gl::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS;
2291 using gl::GL_TEXTURE_BUFFER_BINDING;
2292 using gl::GL_MAX_TEXTURE_BUFFER_SIZE;
2293 using gl::GL_TEXTURE_BINDING_BUFFER;
2294 using gl::GL_TEXTURE_BUFFER_DATA_STORE_BINDING;
2295 using gl::GL_SAMPLE_SHADING;
2296 using gl::GL_MIN_SAMPLE_SHADING_VALUE;
2297 using gl::GL_UNSIGNED_INT_5_9_9_9_REV;
2298 using gl::GL_TEXTURE_SHARED_SIZE;
2299 using gl::GL_SLUMINANCE_ALPHA;
2300 using gl::GL_SLUMINANCE8_ALPHA8;
2301 using gl::GL_SLUMINANCE;
2302 using gl::GL_SLUMINANCE8;
2303 using gl::GL_COMPRESSED_SLUMINANCE;
2304 using gl::GL_COMPRESSED_SLUMINANCE_ALPHA;
2305 using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS;
2306 using gl::GL_RASTERIZER_DISCARD;
2307 using gl::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS;
2308 using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS;
2309 using gl::GL_INTERLEAVED_ATTRIBS;
2310 using gl::GL_SEPARATE_ATTRIBS;
2311 using gl::GL_POINT_SPRITE_COORD_ORIGIN;
2312 using gl::GL_STENCIL_BACK_REF;
2313 using gl::GL_STENCIL_BACK_VALUE_MASK;
2314 using gl::GL_STENCIL_BACK_WRITEMASK;
2315 using gl::GL_DRAW_FRAMEBUFFER_BINDING;
2316 using gl::GL_FRAMEBUFFER_BINDING;
2317 using gl::GL_RENDERBUFFER_BINDING;
2318 using gl::GL_READ_FRAMEBUFFER_BINDING;
2319 using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
2320 using gl::GL_STENCIL_ATTACHMENT;
2321 using gl::GL_STENCIL_INDEX1;
2322 using gl::GL_STENCIL_INDEX4;
2323 using gl::GL_STENCIL_INDEX8;
2324 using gl::GL_STENCIL_INDEX16;
2325 using gl::GL_MAX_SAMPLES;
2326 using gl::GL_RGB565;
2327 using gl::GL_PRIMITIVE_RESTART_FIXED_INDEX;
2328 using gl::GL_MAX_ELEMENT_INDEX;
2329 using gl::GL_RED_INTEGER;
2330 using gl::GL_GREEN_INTEGER;
2331 using gl::GL_BLUE_INTEGER;
2332 using gl::GL_ALPHA_INTEGER;
2333 using gl::GL_RGB_INTEGER;
2334 using gl::GL_RGBA_INTEGER;
2335 using gl::GL_BGR_INTEGER;
2336 using gl::GL_BGRA_INTEGER;
2337 using gl::GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
2338 using gl::GL_FRAMEBUFFER_SRGB;
2339 using gl::GL_SAMPLER_1D_ARRAY;
2340 using gl::GL_SAMPLER_2D_ARRAY;
2341 using gl::GL_SAMPLER_BUFFER;
2342 using gl::GL_SAMPLER_1D_ARRAY_SHADOW;
2343 using gl::GL_SAMPLER_2D_ARRAY_SHADOW;
2344 using gl::GL_SAMPLER_CUBE_SHADOW;
2345 using gl::GL_UNSIGNED_INT_VEC2;
2346 using gl::GL_UNSIGNED_INT_VEC3;
2347 using gl::GL_UNSIGNED_INT_VEC4;
2348 using gl::GL_INT_SAMPLER_1D;
2349 using gl::GL_INT_SAMPLER_2D;
2350 using gl::GL_INT_SAMPLER_3D;
2351 using gl::GL_INT_SAMPLER_CUBE;
2352 using gl::GL_INT_SAMPLER_2D_RECT;
2353 using gl::GL_INT_SAMPLER_1D_ARRAY;
2354 using gl::GL_INT_SAMPLER_2D_ARRAY;
2355 using gl::GL_INT_SAMPLER_BUFFER;
2356 using gl::GL_UNSIGNED_INT_SAMPLER_1D;
2357 using gl::GL_UNSIGNED_INT_SAMPLER_2D;
2358 using gl::GL_UNSIGNED_INT_SAMPLER_3D;
2359 using gl::GL_UNSIGNED_INT_SAMPLER_CUBE;
2360 using gl::GL_UNSIGNED_INT_SAMPLER_2D_RECT;
2361 using gl::GL_UNSIGNED_INT_SAMPLER_1D_ARRAY;
2362 using gl::GL_UNSIGNED_INT_SAMPLER_2D_ARRAY;
2363 using gl::GL_UNSIGNED_INT_SAMPLER_BUFFER;
2364 using gl::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS;
2365 using gl::GL_MAX_GEOMETRY_OUTPUT_VERTICES;
2366 using gl::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
2367 using gl::GL_MAX_SUBROUTINES;
2368 using gl::GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS;
2369 using gl::GL_SHADER_BINARY_FORMATS;
2370 using gl::GL_NUM_SHADER_BINARY_FORMATS;
2371 using gl::GL_SHADER_COMPILER;
2372 using gl::GL_MAX_VERTEX_UNIFORM_VECTORS;
2373 using gl::GL_MAX_VARYING_VECTORS;
2374 using gl::GL_MAX_FRAGMENT_UNIFORM_VECTORS;
2375 using gl::GL_QUERY_WAIT_INVERTED;
2376 using gl::GL_QUERY_NO_WAIT_INVERTED;
2377 using gl::GL_QUERY_BY_REGION_WAIT_INVERTED;
2378 using gl::GL_QUERY_BY_REGION_NO_WAIT_INVERTED;
2379 using gl::GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS;
2380 using gl::GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS;
2381 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED;
2382 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE;
2383 using gl::GL_TRANSFORM_FEEDBACK_BINDING;
2384 using gl::GL_TIMESTAMP;
2385 using gl::GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION;
2386 using gl::GL_PROVOKING_VERTEX;
2387 using gl::GL_SAMPLE_LOCATION_ARB;
2388 using gl::GL_SAMPLE_POSITION;
2389 using gl::GL_SAMPLE_MASK;
2390 using gl::GL_SAMPLE_MASK_VALUE;
2391 using gl::GL_MAX_SAMPLE_MASK_WORDS;
2392 using gl::GL_MAX_GEOMETRY_SHADER_INVOCATIONS;
2393 using gl::GL_MIN_FRAGMENT_INTERPOLATION_OFFSET;
2394 using gl::GL_MAX_FRAGMENT_INTERPOLATION_OFFSET;
2395 using gl::GL_FRAGMENT_INTERPOLATION_OFFSET_BITS;
2396 using gl::GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET;
2397 using gl::GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET;
2398 using gl::GL_MAX_TRANSFORM_FEEDBACK_BUFFERS;
2399 using gl::GL_MAX_VERTEX_STREAMS;
2400 using gl::GL_TESS_CONTROL_OUTPUT_VERTICES;
2401 using gl::GL_TESS_GEN_MODE;
2402 using gl::GL_TESS_GEN_SPACING;
2403 using gl::GL_TESS_GEN_VERTEX_ORDER;
2404 using gl::GL_TESS_GEN_POINT_MODE;
2405 using gl::GL_ISOLINES;
2406 using gl::GL_FRACTIONAL_ODD;
2407 using gl::GL_FRACTIONAL_EVEN;
2408 using gl::GL_MAX_PATCH_VERTICES;
2409 using gl::GL_MAX_TESS_GEN_LEVEL;
2410 using gl::GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS;
2411 using gl::GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS;
2412 using gl::GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS;
2413 using gl::GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS;
2414 using gl::GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS;
2415 using gl::GL_MAX_TESS_PATCH_COMPONENTS;
2416 using gl::GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS;
2417 using gl::GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS;
2418 using gl::GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS;
2419 using gl::GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS;
2420 using gl::GL_COPY_READ_BUFFER_BINDING;
2421 using gl::GL_COPY_WRITE_BUFFER_BINDING;
2422 using gl::GL_MAX_IMAGE_UNITS;
2423 using gl::GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS;
2424 using gl::GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES;
2425 using gl::GL_IMAGE_BINDING_NAME;
2426 using gl::GL_IMAGE_BINDING_LEVEL;
2427 using gl::GL_IMAGE_BINDING_LAYERED;
2428 using gl::GL_IMAGE_BINDING_LAYER;
2429 using gl::GL_IMAGE_BINDING_ACCESS;
2430 using gl::GL_DRAW_INDIRECT_BUFFER_BINDING;
2431 using gl::GL_DOUBLE_MAT2;
2432 using gl::GL_DOUBLE_MAT3;
2433 using gl::GL_DOUBLE_MAT4;
2434 using gl::GL_DOUBLE_MAT2x3;
2435 using gl::GL_DOUBLE_MAT2x4;
2436 using gl::GL_DOUBLE_MAT3x2;
2437 using gl::GL_DOUBLE_MAT3x4;
2438 using gl::GL_DOUBLE_MAT4x2;
2439 using gl::GL_DOUBLE_MAT4x3;
2440 using gl::GL_VERTEX_BINDING_BUFFER;
2441 using gl::GL_RGBA16_SNORM;
2442 using gl::GL_SIGNED_NORMALIZED;
2443 using gl::GL_PRIMITIVE_RESTART;
2444 using gl::GL_PRIMITIVE_RESTART_INDEX;
2445 using gl::GL_DOUBLE_VEC2;
2446 using gl::GL_DOUBLE_VEC3;
2447 using gl::GL_DOUBLE_VEC4;
2448 using gl::GL_TEXTURE_BINDING_CUBE_MAP_ARRAY;
2449 using gl::GL_SAMPLER_CUBE_MAP_ARRAY;
2450 using gl::GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW;
2451 using gl::GL_INT_SAMPLER_CUBE_MAP_ARRAY;
2452 using gl::GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY;
2453 using gl::GL_IMAGE_1D;
2454 using gl::GL_IMAGE_2D;
2455 using gl::GL_IMAGE_3D;
2456 using gl::GL_IMAGE_2D_RECT;
2457 using gl::GL_IMAGE_CUBE;
2458 using gl::GL_IMAGE_BUFFER;
2459 using gl::GL_IMAGE_1D_ARRAY;
2460 using gl::GL_IMAGE_2D_ARRAY;
2461 using gl::GL_IMAGE_CUBE_MAP_ARRAY;
2462 using gl::GL_IMAGE_2D_MULTISAMPLE;
2463 using gl::GL_IMAGE_2D_MULTISAMPLE_ARRAY;
2464 using gl::GL_INT_IMAGE_1D;
2465 using gl::GL_INT_IMAGE_2D;
2466 using gl::GL_INT_IMAGE_3D;
2467 using gl::GL_INT_IMAGE_2D_RECT;
2468 using gl::GL_INT_IMAGE_CUBE;
2469 using gl::GL_INT_IMAGE_BUFFER;
2470 using gl::GL_INT_IMAGE_1D_ARRAY;
2471 using gl::GL_INT_IMAGE_2D_ARRAY;
2472 using gl::GL_INT_IMAGE_CUBE_MAP_ARRAY;
2473 using gl::GL_INT_IMAGE_2D_MULTISAMPLE;
2474 using gl::GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY;
2475 using gl::GL_UNSIGNED_INT_IMAGE_1D;
2476 using gl::GL_UNSIGNED_INT_IMAGE_2D;
2477 using gl::GL_UNSIGNED_INT_IMAGE_3D;
2478 using gl::GL_UNSIGNED_INT_IMAGE_2D_RECT;
2479 using gl::GL_UNSIGNED_INT_IMAGE_CUBE;
2480 using gl::GL_UNSIGNED_INT_IMAGE_BUFFER;
2481 using gl::GL_UNSIGNED_INT_IMAGE_1D_ARRAY;
2482 using gl::GL_UNSIGNED_INT_IMAGE_2D_ARRAY;
2483 using gl::GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY;
2484 using gl::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE;
2485 using gl::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY;
2486 using gl::GL_MAX_IMAGE_SAMPLES;
2487 using gl::GL_IMAGE_BINDING_FORMAT;
2488 using gl::GL_MIN_MAP_BUFFER_ALIGNMENT;
2489 using gl::GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE;
2490 using gl::GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS;
2491 using gl::GL_MAX_VERTEX_IMAGE_UNIFORMS;
2492 using gl::GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS;
2493 using gl::GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS;
2494 using gl::GL_MAX_GEOMETRY_IMAGE_UNIFORMS;
2495 using gl::GL_MAX_FRAGMENT_IMAGE_UNIFORMS;
2496 using gl::GL_MAX_COMBINED_IMAGE_UNIFORMS;
2497 using gl::GL_SHADER_STORAGE_BUFFER_BINDING;
2498 using gl::GL_SHADER_STORAGE_BUFFER_START;
2499 using gl::GL_SHADER_STORAGE_BUFFER_SIZE;
2500 using gl::GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS;
2501 using gl::GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS;
2502 using gl::GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS;
2503 using gl::GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS;
2504 using gl::GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS;
2505 using gl::GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS;
2506 using gl::GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS;
2507 using gl::GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS;
2508 using gl::GL_MAX_SHADER_STORAGE_BLOCK_SIZE;
2509 using gl::GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT;
2510 using gl::GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB;
2511 using gl::GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS;
2512 using gl::GL_DISPATCH_INDIRECT_BUFFER_BINDING;
2513 using gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE;
2514 using gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY;
2515 using gl::GL_TEXTURE_SAMPLES;
2516 using gl::GL_TEXTURE_FIXED_SAMPLE_LOCATIONS;
2517 using gl::GL_SAMPLER_2D_MULTISAMPLE;
2518 using gl::GL_INT_SAMPLER_2D_MULTISAMPLE;
2519 using gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE;
2520 using gl::GL_SAMPLER_2D_MULTISAMPLE_ARRAY;
2521 using gl::GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
2522 using gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
2523 using gl::GL_MAX_COLOR_TEXTURE_SAMPLES;
2524 using gl::GL_MAX_DEPTH_TEXTURE_SAMPLES;
2525 using gl::GL_MAX_INTEGER_SAMPLES;
2526 using gl::GL_MAX_SERVER_WAIT_TIMEOUT;
2527 using gl::GL_SYNC_FENCE;
2528 using gl::GL_UNSIGNALED;
2529 using gl::GL_SIGNALED;
2530 using gl::GL_MAX_VERTEX_OUTPUT_COMPONENTS;
2531 using gl::GL_MAX_GEOMETRY_INPUT_COMPONENTS;
2532 using gl::GL_MAX_GEOMETRY_OUTPUT_COMPONENTS;
2533 using gl::GL_MAX_FRAGMENT_INPUT_COMPONENTS;
2534 using gl::GL_CONTEXT_PROFILE_MASK;
2535 using gl::GL_UNPACK_COMPRESSED_BLOCK_WIDTH;
2536 using gl::GL_UNPACK_COMPRESSED_BLOCK_HEIGHT;
2537 using gl::GL_UNPACK_COMPRESSED_BLOCK_DEPTH;
2538 using gl::GL_UNPACK_COMPRESSED_BLOCK_SIZE;
2539 using gl::GL_PACK_COMPRESSED_BLOCK_WIDTH;
2540 using gl::GL_PACK_COMPRESSED_BLOCK_HEIGHT;
2541 using gl::GL_PACK_COMPRESSED_BLOCK_DEPTH;
2542 using gl::GL_PACK_COMPRESSED_BLOCK_SIZE;
2543 using gl::GL_TEXTURE_IMMUTABLE_FORMAT;
2544 using gl::GL_MAX_DEBUG_MESSAGE_LENGTH;
2545 using gl::GL_MAX_DEBUG_LOGGED_MESSAGES;
2546 using gl::GL_DEBUG_LOGGED_MESSAGES;
2547 using gl::GL_QUERY_BUFFER_BINDING;
2548 using gl::GL_TEXTURE_BUFFER_OFFSET;
2549 using gl::GL_TEXTURE_BUFFER_SIZE;
2550 using gl::GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT;
2551 using gl::GL_MAX_COMPUTE_UNIFORM_BLOCKS;
2552 using gl::GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS;
2553 using gl::GL_MAX_COMPUTE_IMAGE_UNIFORMS;
2554 using gl::GL_MAX_COMPUTE_WORK_GROUP_COUNT;
2555 using gl::GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB;
2556 using gl::GL_MAX_COMPUTE_WORK_GROUP_SIZE;
2557 using gl::GL_ATOMIC_COUNTER_BUFFER_START;
2558 using gl::GL_ATOMIC_COUNTER_BUFFER_SIZE;
2559 using gl::GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS;
2560 using gl::GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS;
2561 using gl::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS;
2562 using gl::GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS;
2563 using gl::GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS;
2564 using gl::GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS;
2565 using gl::GL_MAX_VERTEX_ATOMIC_COUNTERS;
2566 using gl::GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS;
2567 using gl::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS;
2568 using gl::GL_MAX_GEOMETRY_ATOMIC_COUNTERS;
2569 using gl::GL_MAX_FRAGMENT_ATOMIC_COUNTERS;
2570 using gl::GL_MAX_COMBINED_ATOMIC_COUNTERS;
2571 using gl::GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE;
2572 using gl::GL_UNSIGNED_INT_ATOMIC_COUNTER;
2573 using gl::GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS;
2574 using gl::GL_DEBUG_OUTPUT;
2575 using gl::GL_IS_PER_PATCH;
2576 using gl::GL_NAME_LENGTH;
2577 using gl::GL_TYPE;
2578 using gl::GL_ARRAY_SIZE;
2579 using gl::GL_OFFSET;
2580 using gl::GL_BLOCK_INDEX;
2581 using gl::GL_ARRAY_STRIDE;
2582 using gl::GL_MATRIX_STRIDE;
2583 using gl::GL_IS_ROW_MAJOR;
2584 using gl::GL_ATOMIC_COUNTER_BUFFER_INDEX;
2585 using gl::GL_BUFFER_BINDING;
2586 using gl::GL_BUFFER_DATA_SIZE;
2587 using gl::GL_NUM_ACTIVE_VARIABLES;
2588 using gl::GL_ACTIVE_VARIABLES;
2589 using gl::GL_REFERENCED_BY_VERTEX_SHADER;
2590 using gl::GL_REFERENCED_BY_TESS_CONTROL_SHADER;
2591 using gl::GL_REFERENCED_BY_TESS_EVALUATION_SHADER;
2592 using gl::GL_REFERENCED_BY_GEOMETRY_SHADER;
2593 using gl::GL_REFERENCED_BY_FRAGMENT_SHADER;
2594 using gl::GL_REFERENCED_BY_COMPUTE_SHADER;
2595 using gl::GL_TOP_LEVEL_ARRAY_SIZE;
2596 using gl::GL_TOP_LEVEL_ARRAY_STRIDE;
2597 using gl::GL_LOCATION;
2598 using gl::GL_LOCATION_INDEX;
2599 using gl::GL_MAX_FRAMEBUFFER_WIDTH;
2600 using gl::GL_MAX_FRAMEBUFFER_HEIGHT;
2601 using gl::GL_MAX_FRAMEBUFFER_LAYERS;
2602 using gl::GL_MAX_FRAMEBUFFER_SAMPLES;
2603 using gl::GL_LOCATION_COMPONENT;
2604 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_INDEX;
2605 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE;
2606 using gl::GL_CLIP_ORIGIN;
2607 using gl::GL_CLIP_DEPTH_MODE;
2608 
2609 
2610 
2611 } // namespace gl45
Definition: gl45/bitfield.h:10