glbinding  3.0.2.58901078581f
A C++ binding for the OpenGL API, generated using the gl.xml specification.
gl45core/enum.h
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1 
2 #pragma once
3 
4 
5 #include <glbinding/nogl.h>
6 
7 #include <glbinding/gl/enum.h>
8 
9 
10 namespace gl45core
11 {
12 
13 
14 // import enums to namespace
15 
16 
17 // AlphaFunction
18 
19 using gl::GL_NEVER;
20 using gl::GL_LESS;
21 using gl::GL_EQUAL;
22 using gl::GL_LEQUAL;
23 using gl::GL_GREATER;
24 using gl::GL_NOTEQUAL;
25 using gl::GL_GEQUAL;
26 using gl::GL_ALWAYS;
27 
28 // AtomicCounterBufferPName
29 
30 using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER;
31 using gl::GL_ATOMIC_COUNTER_BUFFER_BINDING;
32 using gl::GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE;
33 using gl::GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS;
34 using gl::GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES;
35 using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER;
36 using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER;
37 using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER;
38 using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER;
39 using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER;
40 
41 // AttributeType
42 
43 using gl::GL_FLOAT_VEC2;
44 using gl::GL_FLOAT_VEC3;
45 using gl::GL_FLOAT_VEC4;
46 using gl::GL_INT_VEC2;
47 using gl::GL_INT_VEC3;
48 using gl::GL_INT_VEC4;
49 using gl::GL_BOOL;
50 using gl::GL_BOOL_VEC2;
51 using gl::GL_BOOL_VEC3;
52 using gl::GL_BOOL_VEC4;
53 using gl::GL_FLOAT_MAT2;
54 using gl::GL_FLOAT_MAT3;
55 using gl::GL_FLOAT_MAT4;
56 using gl::GL_SAMPLER_1D;
57 using gl::GL_SAMPLER_2D;
58 using gl::GL_SAMPLER_3D;
59 using gl::GL_SAMPLER_CUBE;
60 using gl::GL_SAMPLER_1D_SHADOW;
61 using gl::GL_SAMPLER_2D_SHADOW;
62 using gl::GL_SAMPLER_2D_RECT;
63 using gl::GL_SAMPLER_2D_RECT_SHADOW;
64 using gl::GL_FLOAT_MAT2x3;
65 using gl::GL_FLOAT_MAT2x4;
66 using gl::GL_FLOAT_MAT3x2;
67 using gl::GL_FLOAT_MAT3x4;
68 using gl::GL_FLOAT_MAT4x2;
69 using gl::GL_FLOAT_MAT4x3;
70 
71 // BindTransformFeedbackTarget
72 
73 using gl::GL_TRANSFORM_FEEDBACK;
74 
75 // BlendEquationModeEXT
76 
77 using gl::GL_FUNC_ADD;
78 using gl::GL_FUNC_SUBTRACT;
79 using gl::GL_FUNC_REVERSE_SUBTRACT;
80 
81 // BlendingFactor
82 
83 using gl::GL_ZERO;
84 using gl::GL_SRC_COLOR;
85 using gl::GL_ONE_MINUS_SRC_COLOR;
86 using gl::GL_SRC_ALPHA;
87 using gl::GL_ONE_MINUS_SRC_ALPHA;
88 using gl::GL_DST_ALPHA;
89 using gl::GL_ONE_MINUS_DST_ALPHA;
90 using gl::GL_DST_COLOR;
91 using gl::GL_ONE_MINUS_DST_COLOR;
92 using gl::GL_SRC_ALPHA_SATURATE;
93 using gl::GL_CONSTANT_COLOR;
94 using gl::GL_ONE_MINUS_CONSTANT_COLOR;
95 using gl::GL_CONSTANT_ALPHA;
96 using gl::GL_ONE_MINUS_CONSTANT_ALPHA;
97 using gl::GL_SRC1_ALPHA;
98 using gl::GL_SRC1_COLOR;
99 using gl::GL_ONE_MINUS_SRC1_COLOR;
100 using gl::GL_ONE_MINUS_SRC1_ALPHA;
101 using gl::GL_ONE;
102 
103 // BlitFramebufferFilter
104 
105 using gl::GL_NEAREST;
106 using gl::GL_LINEAR;
107 
108 // Buffer
109 
110 using gl::GL_COLOR;
111 using gl::GL_DEPTH;
112 using gl::GL_STENCIL;
113 
114 // BufferAccessARB
115 
116 using gl::GL_READ_ONLY;
117 using gl::GL_WRITE_ONLY;
118 using gl::GL_READ_WRITE;
119 
120 // BufferStorageTarget
121 
122 using gl::GL_ARRAY_BUFFER;
123 using gl::GL_ELEMENT_ARRAY_BUFFER;
124 using gl::GL_PIXEL_PACK_BUFFER;
125 using gl::GL_PIXEL_UNPACK_BUFFER;
126 using gl::GL_UNIFORM_BUFFER;
127 using gl::GL_TEXTURE_BUFFER;
128 using gl::GL_TRANSFORM_FEEDBACK_BUFFER;
129 using gl::GL_COPY_READ_BUFFER;
130 using gl::GL_COPY_WRITE_BUFFER;
131 using gl::GL_DRAW_INDIRECT_BUFFER;
132 using gl::GL_SHADER_STORAGE_BUFFER;
133 using gl::GL_DISPATCH_INDIRECT_BUFFER;
134 using gl::GL_QUERY_BUFFER;
135 using gl::GL_ATOMIC_COUNTER_BUFFER;
136 
137 // BufferTargetARB
138 
139 // using gl::GL_ARRAY_BUFFER; // reuse BufferStorageTarget
140 // using gl::GL_ELEMENT_ARRAY_BUFFER; // reuse BufferStorageTarget
141 // using gl::GL_PIXEL_PACK_BUFFER; // reuse BufferStorageTarget
142 // using gl::GL_PIXEL_UNPACK_BUFFER; // reuse BufferStorageTarget
143 // using gl::GL_UNIFORM_BUFFER; // reuse BufferStorageTarget
144 // using gl::GL_TEXTURE_BUFFER; // reuse BufferStorageTarget
145 // using gl::GL_TRANSFORM_FEEDBACK_BUFFER; // reuse BufferStorageTarget
146 // using gl::GL_COPY_READ_BUFFER; // reuse BufferStorageTarget
147 // using gl::GL_COPY_WRITE_BUFFER; // reuse BufferStorageTarget
148 // using gl::GL_DRAW_INDIRECT_BUFFER; // reuse BufferStorageTarget
149 // using gl::GL_SHADER_STORAGE_BUFFER; // reuse BufferStorageTarget
150 // using gl::GL_DISPATCH_INDIRECT_BUFFER; // reuse BufferStorageTarget
151 // using gl::GL_QUERY_BUFFER; // reuse BufferStorageTarget
152 // using gl::GL_ATOMIC_COUNTER_BUFFER; // reuse BufferStorageTarget
153 
154 // BufferUsageARB
155 
156 using gl::GL_STREAM_DRAW;
157 using gl::GL_STREAM_READ;
158 using gl::GL_STREAM_COPY;
159 using gl::GL_STATIC_DRAW;
160 using gl::GL_STATIC_READ;
161 using gl::GL_STATIC_COPY;
162 using gl::GL_DYNAMIC_DRAW;
163 using gl::GL_DYNAMIC_READ;
164 using gl::GL_DYNAMIC_COPY;
165 
166 // CheckFramebufferStatusTarget
167 
168 using gl::GL_READ_FRAMEBUFFER;
169 using gl::GL_DRAW_FRAMEBUFFER;
170 using gl::GL_FRAMEBUFFER;
171 
172 // ClipControlDepth
173 
174 using gl::GL_NEGATIVE_ONE_TO_ONE;
175 using gl::GL_ZERO_TO_ONE;
176 
177 // ClipControlOrigin
178 
179 using gl::GL_LOWER_LEFT;
180 using gl::GL_UPPER_LEFT;
181 
182 // ClipPlaneName
183 
184 using gl::GL_CLIP_DISTANCE0;
185 using gl::GL_CLIP_DISTANCE1;
186 using gl::GL_CLIP_DISTANCE2;
187 using gl::GL_CLIP_DISTANCE3;
188 using gl::GL_CLIP_DISTANCE4;
189 using gl::GL_CLIP_DISTANCE5;
190 using gl::GL_CLIP_DISTANCE6;
191 using gl::GL_CLIP_DISTANCE7;
192 
193 // ColorBuffer
194 
195 using gl::GL_NONE;
196 using gl::GL_FRONT_LEFT;
197 using gl::GL_FRONT_RIGHT;
198 using gl::GL_BACK_LEFT;
199 using gl::GL_BACK_RIGHT;
200 using gl::GL_FRONT;
201 using gl::GL_BACK;
202 using gl::GL_LEFT;
203 using gl::GL_RIGHT;
204 using gl::GL_FRONT_AND_BACK;
205 using gl::GL_COLOR_ATTACHMENT0;
206 using gl::GL_COLOR_ATTACHMENT1;
207 using gl::GL_COLOR_ATTACHMENT2;
208 using gl::GL_COLOR_ATTACHMENT3;
209 using gl::GL_COLOR_ATTACHMENT4;
210 using gl::GL_COLOR_ATTACHMENT5;
211 using gl::GL_COLOR_ATTACHMENT6;
212 using gl::GL_COLOR_ATTACHMENT7;
213 using gl::GL_COLOR_ATTACHMENT8;
214 using gl::GL_COLOR_ATTACHMENT9;
215 using gl::GL_COLOR_ATTACHMENT10;
216 using gl::GL_COLOR_ATTACHMENT11;
217 using gl::GL_COLOR_ATTACHMENT12;
218 using gl::GL_COLOR_ATTACHMENT13;
219 using gl::GL_COLOR_ATTACHMENT14;
220 using gl::GL_COLOR_ATTACHMENT15;
221 using gl::GL_COLOR_ATTACHMENT16;
222 using gl::GL_COLOR_ATTACHMENT17;
223 using gl::GL_COLOR_ATTACHMENT18;
224 using gl::GL_COLOR_ATTACHMENT19;
225 using gl::GL_COLOR_ATTACHMENT20;
226 using gl::GL_COLOR_ATTACHMENT21;
227 using gl::GL_COLOR_ATTACHMENT22;
228 using gl::GL_COLOR_ATTACHMENT23;
229 using gl::GL_COLOR_ATTACHMENT24;
230 using gl::GL_COLOR_ATTACHMENT25;
231 using gl::GL_COLOR_ATTACHMENT26;
232 using gl::GL_COLOR_ATTACHMENT27;
233 using gl::GL_COLOR_ATTACHMENT28;
234 using gl::GL_COLOR_ATTACHMENT29;
235 using gl::GL_COLOR_ATTACHMENT30;
236 using gl::GL_COLOR_ATTACHMENT31;
237 
238 // ColorMaterialFace
239 
240 // using gl::GL_FRONT; // reuse ColorBuffer
241 // using gl::GL_BACK; // reuse ColorBuffer
242 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
243 
244 // ColorPointerType
245 
246 using gl::GL_BYTE;
247 using gl::GL_UNSIGNED_BYTE;
248 using gl::GL_SHORT;
249 using gl::GL_UNSIGNED_SHORT;
250 using gl::GL_INT;
251 using gl::GL_UNSIGNED_INT;
252 using gl::GL_FLOAT;
253 using gl::GL_DOUBLE;
254 
255 // CopyBufferSubDataTarget
256 
257 // using gl::GL_ARRAY_BUFFER; // reuse BufferStorageTarget
258 // using gl::GL_ELEMENT_ARRAY_BUFFER; // reuse BufferStorageTarget
259 // using gl::GL_PIXEL_PACK_BUFFER; // reuse BufferStorageTarget
260 // using gl::GL_PIXEL_UNPACK_BUFFER; // reuse BufferStorageTarget
261 // using gl::GL_UNIFORM_BUFFER; // reuse BufferStorageTarget
262 // using gl::GL_TEXTURE_BUFFER; // reuse BufferStorageTarget
263 // using gl::GL_TRANSFORM_FEEDBACK_BUFFER; // reuse BufferStorageTarget
264 // using gl::GL_COPY_READ_BUFFER; // reuse BufferStorageTarget
265 // using gl::GL_COPY_WRITE_BUFFER; // reuse BufferStorageTarget
266 // using gl::GL_DRAW_INDIRECT_BUFFER; // reuse BufferStorageTarget
267 // using gl::GL_SHADER_STORAGE_BUFFER; // reuse BufferStorageTarget
268 // using gl::GL_DISPATCH_INDIRECT_BUFFER; // reuse BufferStorageTarget
269 // using gl::GL_QUERY_BUFFER; // reuse BufferStorageTarget
270 // using gl::GL_ATOMIC_COUNTER_BUFFER; // reuse BufferStorageTarget
271 
272 // CullFaceMode
273 
274 // using gl::GL_FRONT; // reuse ColorBuffer
275 // using gl::GL_BACK; // reuse ColorBuffer
276 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
277 
278 // DebugSeverity
279 
280 using gl::GL_DONT_CARE;
281 using gl::GL_DEBUG_SEVERITY_HIGH;
282 using gl::GL_DEBUG_SEVERITY_MEDIUM;
283 using gl::GL_DEBUG_SEVERITY_LOW;
284 
285 // DebugSource
286 
287 // using gl::GL_DONT_CARE; // reuse DebugSeverity
288 using gl::GL_DEBUG_SOURCE_API;
289 using gl::GL_DEBUG_SOURCE_WINDOW_SYSTEM;
290 using gl::GL_DEBUG_SOURCE_SHADER_COMPILER;
291 using gl::GL_DEBUG_SOURCE_THIRD_PARTY;
292 using gl::GL_DEBUG_SOURCE_APPLICATION;
293 using gl::GL_DEBUG_SOURCE_OTHER;
294 
295 // DebugType
296 
297 // using gl::GL_DONT_CARE; // reuse DebugSeverity
298 using gl::GL_DEBUG_TYPE_ERROR;
299 using gl::GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR;
300 using gl::GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR;
301 using gl::GL_DEBUG_TYPE_PORTABILITY;
302 using gl::GL_DEBUG_TYPE_PERFORMANCE;
303 using gl::GL_DEBUG_TYPE_OTHER;
304 using gl::GL_DEBUG_TYPE_MARKER;
305 using gl::GL_DEBUG_TYPE_PUSH_GROUP;
306 using gl::GL_DEBUG_TYPE_POP_GROUP;
307 
308 // DepthFunction
309 
310 // using gl::GL_NEVER; // reuse AlphaFunction
311 // using gl::GL_LESS; // reuse AlphaFunction
312 // using gl::GL_EQUAL; // reuse AlphaFunction
313 // using gl::GL_LEQUAL; // reuse AlphaFunction
314 // using gl::GL_GREATER; // reuse AlphaFunction
315 // using gl::GL_NOTEQUAL; // reuse AlphaFunction
316 // using gl::GL_GEQUAL; // reuse AlphaFunction
317 // using gl::GL_ALWAYS; // reuse AlphaFunction
318 
319 // DrawBufferMode
320 
321 // using gl::GL_NONE; // reuse ColorBuffer
322 // using gl::GL_FRONT_LEFT; // reuse ColorBuffer
323 // using gl::GL_FRONT_RIGHT; // reuse ColorBuffer
324 // using gl::GL_BACK_LEFT; // reuse ColorBuffer
325 // using gl::GL_BACK_RIGHT; // reuse ColorBuffer
326 // using gl::GL_FRONT; // reuse ColorBuffer
327 // using gl::GL_BACK; // reuse ColorBuffer
328 // using gl::GL_LEFT; // reuse ColorBuffer
329 // using gl::GL_RIGHT; // reuse ColorBuffer
330 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
331 
332 // DrawElementsType
333 
334 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
335 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
336 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
337 
338 // EnableCap
339 
340 using gl::GL_LINE_SMOOTH;
341 using gl::GL_POLYGON_SMOOTH;
342 using gl::GL_CULL_FACE;
343 using gl::GL_DEPTH_TEST;
344 using gl::GL_STENCIL_TEST;
345 using gl::GL_DITHER;
346 using gl::GL_BLEND;
347 using gl::GL_COLOR_LOGIC_OP;
348 using gl::GL_SCISSOR_TEST;
349 using gl::GL_TEXTURE_1D;
350 using gl::GL_TEXTURE_2D;
351 using gl::GL_POLYGON_OFFSET_POINT;
352 using gl::GL_POLYGON_OFFSET_LINE;
353 using gl::GL_POLYGON_OFFSET_FILL;
354 using gl::GL_VERTEX_ARRAY;
355 
356 // ErrorCode
357 
358 using gl::GL_NO_ERROR;
359 using gl::GL_INVALID_ENUM;
360 using gl::GL_INVALID_VALUE;
361 using gl::GL_INVALID_OPERATION;
362 using gl::GL_STACK_OVERFLOW;
363 using gl::GL_STACK_UNDERFLOW;
364 using gl::GL_OUT_OF_MEMORY;
365 using gl::GL_INVALID_FRAMEBUFFER_OPERATION;
366 
367 // FogCoordinatePointerType
368 
369 // using gl::GL_FLOAT; // reuse ColorPointerType
370 // using gl::GL_DOUBLE; // reuse ColorPointerType
371 
372 // FogMode
373 
374 // using gl::GL_LINEAR; // reuse BlitFramebufferFilter
375 
376 // FogPointerTypeEXT
377 
378 // using gl::GL_FLOAT; // reuse ColorPointerType
379 // using gl::GL_DOUBLE; // reuse ColorPointerType
380 
381 // FogPointerTypeIBM
382 
383 // using gl::GL_FLOAT; // reuse ColorPointerType
384 // using gl::GL_DOUBLE; // reuse ColorPointerType
385 
386 // FramebufferAttachment
387 
388 using gl::GL_MAX_COLOR_ATTACHMENTS;
389 // using gl::GL_COLOR_ATTACHMENT0; // reuse ColorBuffer
390 // using gl::GL_COLOR_ATTACHMENT1; // reuse ColorBuffer
391 // using gl::GL_COLOR_ATTACHMENT2; // reuse ColorBuffer
392 // using gl::GL_COLOR_ATTACHMENT3; // reuse ColorBuffer
393 // using gl::GL_COLOR_ATTACHMENT4; // reuse ColorBuffer
394 // using gl::GL_COLOR_ATTACHMENT5; // reuse ColorBuffer
395 // using gl::GL_COLOR_ATTACHMENT6; // reuse ColorBuffer
396 // using gl::GL_COLOR_ATTACHMENT7; // reuse ColorBuffer
397 // using gl::GL_COLOR_ATTACHMENT8; // reuse ColorBuffer
398 // using gl::GL_COLOR_ATTACHMENT9; // reuse ColorBuffer
399 // using gl::GL_COLOR_ATTACHMENT10; // reuse ColorBuffer
400 // using gl::GL_COLOR_ATTACHMENT11; // reuse ColorBuffer
401 // using gl::GL_COLOR_ATTACHMENT12; // reuse ColorBuffer
402 // using gl::GL_COLOR_ATTACHMENT13; // reuse ColorBuffer
403 // using gl::GL_COLOR_ATTACHMENT14; // reuse ColorBuffer
404 // using gl::GL_COLOR_ATTACHMENT15; // reuse ColorBuffer
405 // using gl::GL_COLOR_ATTACHMENT16; // reuse ColorBuffer
406 // using gl::GL_COLOR_ATTACHMENT17; // reuse ColorBuffer
407 // using gl::GL_COLOR_ATTACHMENT18; // reuse ColorBuffer
408 // using gl::GL_COLOR_ATTACHMENT19; // reuse ColorBuffer
409 // using gl::GL_COLOR_ATTACHMENT20; // reuse ColorBuffer
410 // using gl::GL_COLOR_ATTACHMENT21; // reuse ColorBuffer
411 // using gl::GL_COLOR_ATTACHMENT22; // reuse ColorBuffer
412 // using gl::GL_COLOR_ATTACHMENT23; // reuse ColorBuffer
413 // using gl::GL_COLOR_ATTACHMENT24; // reuse ColorBuffer
414 // using gl::GL_COLOR_ATTACHMENT25; // reuse ColorBuffer
415 // using gl::GL_COLOR_ATTACHMENT26; // reuse ColorBuffer
416 // using gl::GL_COLOR_ATTACHMENT27; // reuse ColorBuffer
417 // using gl::GL_COLOR_ATTACHMENT28; // reuse ColorBuffer
418 // using gl::GL_COLOR_ATTACHMENT29; // reuse ColorBuffer
419 // using gl::GL_COLOR_ATTACHMENT30; // reuse ColorBuffer
420 // using gl::GL_COLOR_ATTACHMENT31; // reuse ColorBuffer
421 using gl::GL_DEPTH_ATTACHMENT;
422 
423 // FramebufferAttachmentParameterName
424 
425 using gl::GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING;
426 using gl::GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE;
427 using gl::GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE;
428 using gl::GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE;
429 using gl::GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE;
430 using gl::GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE;
431 using gl::GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE;
432 using gl::GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE;
433 using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
434 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
435 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
436 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER;
437 using gl::GL_FRAMEBUFFER_ATTACHMENT_LAYERED;
438 
439 // FramebufferParameterName
440 
441 using gl::GL_FRAMEBUFFER_DEFAULT_WIDTH;
442 using gl::GL_FRAMEBUFFER_DEFAULT_HEIGHT;
443 using gl::GL_FRAMEBUFFER_DEFAULT_LAYERS;
444 using gl::GL_FRAMEBUFFER_DEFAULT_SAMPLES;
445 using gl::GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS;
446 
447 // FramebufferStatus
448 
449 using gl::GL_FRAMEBUFFER_UNDEFINED;
450 using gl::GL_FRAMEBUFFER_COMPLETE;
451 using gl::GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
452 using gl::GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
453 using gl::GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER;
454 using gl::GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER;
455 using gl::GL_FRAMEBUFFER_UNSUPPORTED;
456 using gl::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
457 using gl::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
458 
459 // FramebufferTarget
460 
461 // using gl::GL_READ_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
462 // using gl::GL_DRAW_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
463 // using gl::GL_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
464 
465 // FrontFaceDirection
466 
467 using gl::GL_CW;
468 using gl::GL_CCW;
469 
470 // GetFramebufferParameter
471 
472 using gl::GL_DOUBLEBUFFER;
473 using gl::GL_STEREO;
474 using gl::GL_SAMPLE_BUFFERS;
475 using gl::GL_SAMPLES;
476 using gl::GL_IMPLEMENTATION_COLOR_READ_TYPE;
477 using gl::GL_IMPLEMENTATION_COLOR_READ_FORMAT;
478 // using gl::GL_FRAMEBUFFER_DEFAULT_WIDTH; // reuse FramebufferParameterName
479 // using gl::GL_FRAMEBUFFER_DEFAULT_HEIGHT; // reuse FramebufferParameterName
480 // using gl::GL_FRAMEBUFFER_DEFAULT_LAYERS; // reuse FramebufferParameterName
481 // using gl::GL_FRAMEBUFFER_DEFAULT_SAMPLES; // reuse FramebufferParameterName
482 // using gl::GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS; // reuse FramebufferParameterName
483 
484 // GetPName
485 
486 using gl::GL_POINT_SIZE;
487 using gl::GL_POINT_SIZE_RANGE;
488 using gl::GL_SMOOTH_POINT_SIZE_RANGE;
489 using gl::GL_POINT_SIZE_GRANULARITY;
490 using gl::GL_SMOOTH_POINT_SIZE_GRANULARITY;
491 // using gl::GL_LINE_SMOOTH; // reuse EnableCap
492 using gl::GL_LINE_WIDTH;
493 using gl::GL_LINE_WIDTH_RANGE;
494 using gl::GL_SMOOTH_LINE_WIDTH_RANGE;
495 using gl::GL_LINE_WIDTH_GRANULARITY;
496 using gl::GL_SMOOTH_LINE_WIDTH_GRANULARITY;
497 using gl::GL_POLYGON_MODE;
498 // using gl::GL_POLYGON_SMOOTH; // reuse EnableCap
499 // using gl::GL_CULL_FACE; // reuse EnableCap
500 using gl::GL_CULL_FACE_MODE;
501 using gl::GL_FRONT_FACE;
502 using gl::GL_DEPTH_RANGE;
503 // using gl::GL_DEPTH_TEST; // reuse EnableCap
504 using gl::GL_DEPTH_WRITEMASK;
505 using gl::GL_DEPTH_CLEAR_VALUE;
506 using gl::GL_DEPTH_FUNC;
507 // using gl::GL_STENCIL_TEST; // reuse EnableCap
508 using gl::GL_STENCIL_CLEAR_VALUE;
509 using gl::GL_STENCIL_FUNC;
510 using gl::GL_STENCIL_VALUE_MASK;
511 using gl::GL_STENCIL_FAIL;
512 using gl::GL_STENCIL_PASS_DEPTH_FAIL;
513 using gl::GL_STENCIL_PASS_DEPTH_PASS;
514 using gl::GL_STENCIL_REF;
515 using gl::GL_STENCIL_WRITEMASK;
516 using gl::GL_VIEWPORT;
517 // using gl::GL_DITHER; // reuse EnableCap
518 using gl::GL_BLEND_DST;
519 using gl::GL_BLEND_SRC;
520 // using gl::GL_BLEND; // reuse EnableCap
521 using gl::GL_LOGIC_OP_MODE;
522 // using gl::GL_COLOR_LOGIC_OP; // reuse EnableCap
523 using gl::GL_DRAW_BUFFER;
524 using gl::GL_READ_BUFFER;
525 using gl::GL_SCISSOR_BOX;
526 // using gl::GL_SCISSOR_TEST; // reuse EnableCap
527 using gl::GL_COLOR_CLEAR_VALUE;
528 using gl::GL_COLOR_WRITEMASK;
529 // using gl::GL_DOUBLEBUFFER; // reuse GetFramebufferParameter
530 // using gl::GL_STEREO; // reuse GetFramebufferParameter
531 using gl::GL_LINE_SMOOTH_HINT;
532 using gl::GL_POLYGON_SMOOTH_HINT;
533 using gl::GL_UNPACK_SWAP_BYTES;
534 using gl::GL_UNPACK_LSB_FIRST;
535 using gl::GL_UNPACK_ROW_LENGTH;
536 using gl::GL_UNPACK_SKIP_ROWS;
537 using gl::GL_UNPACK_SKIP_PIXELS;
538 using gl::GL_UNPACK_ALIGNMENT;
539 using gl::GL_PACK_SWAP_BYTES;
540 using gl::GL_PACK_LSB_FIRST;
541 using gl::GL_PACK_ROW_LENGTH;
542 using gl::GL_PACK_SKIP_ROWS;
543 using gl::GL_PACK_SKIP_PIXELS;
544 using gl::GL_PACK_ALIGNMENT;
545 using gl::GL_MAX_CLIP_DISTANCES;
546 using gl::GL_MAX_TEXTURE_SIZE;
547 using gl::GL_MAX_VIEWPORT_DIMS;
548 using gl::GL_SUBPIXEL_BITS;
549 // using gl::GL_TEXTURE_1D; // reuse EnableCap
550 // using gl::GL_TEXTURE_2D; // reuse EnableCap
551 using gl::GL_POLYGON_OFFSET_UNITS;
552 // using gl::GL_POLYGON_OFFSET_POINT; // reuse EnableCap
553 // using gl::GL_POLYGON_OFFSET_LINE; // reuse EnableCap
554 // using gl::GL_POLYGON_OFFSET_FILL; // reuse EnableCap
555 using gl::GL_POLYGON_OFFSET_FACTOR;
556 using gl::GL_TEXTURE_BINDING_1D;
557 using gl::GL_TEXTURE_BINDING_2D;
558 using gl::GL_TEXTURE_BINDING_3D;
559 // using gl::GL_VERTEX_ARRAY; // reuse EnableCap
560 using gl::GL_ALIASED_LINE_WIDTH_RANGE;
561 
562 // GetPointervPName
563 
564 using gl::GL_DEBUG_CALLBACK_FUNCTION;
565 using gl::GL_DEBUG_CALLBACK_USER_PARAM;
566 
567 // GetTextureParameter
568 
569 using gl::GL_TEXTURE_WIDTH;
570 using gl::GL_TEXTURE_HEIGHT;
571 using gl::GL_TEXTURE_INTERNAL_FORMAT;
572 using gl::GL_TEXTURE_BORDER_COLOR;
573 using gl::GL_TEXTURE_MAG_FILTER;
574 using gl::GL_TEXTURE_MIN_FILTER;
575 using gl::GL_TEXTURE_WRAP_S;
576 using gl::GL_TEXTURE_WRAP_T;
577 using gl::GL_TEXTURE_RED_SIZE;
578 using gl::GL_TEXTURE_GREEN_SIZE;
579 using gl::GL_TEXTURE_BLUE_SIZE;
580 using gl::GL_TEXTURE_ALPHA_SIZE;
581 
582 // GraphicsResetStatus
583 
584 // using gl::GL_NO_ERROR; // reuse ErrorCode
585 using gl::GL_GUILTY_CONTEXT_RESET;
586 using gl::GL_INNOCENT_CONTEXT_RESET;
587 using gl::GL_UNKNOWN_CONTEXT_RESET;
588 
589 // HintMode
590 
591 // using gl::GL_DONT_CARE; // reuse DebugSeverity
592 using gl::GL_FASTEST;
593 using gl::GL_NICEST;
594 
595 // HintTarget
596 
597 // using gl::GL_LINE_SMOOTH_HINT; // reuse GetPName
598 // using gl::GL_POLYGON_SMOOTH_HINT; // reuse GetPName
599 using gl::GL_PROGRAM_BINARY_RETRIEVABLE_HINT;
600 using gl::GL_TEXTURE_COMPRESSION_HINT;
601 using gl::GL_FRAGMENT_SHADER_DERIVATIVE_HINT;
602 
603 // IndexPointerType
604 
605 // using gl::GL_SHORT; // reuse ColorPointerType
606 // using gl::GL_INT; // reuse ColorPointerType
607 // using gl::GL_FLOAT; // reuse ColorPointerType
608 // using gl::GL_DOUBLE; // reuse ColorPointerType
609 
610 // InternalFormat
611 
612 using gl::GL_DEPTH_COMPONENT;
613 using gl::GL_RED;
614 using gl::GL_RGB;
615 using gl::GL_RGBA;
616 using gl::GL_R3_G3_B2;
617 using gl::GL_RGB4;
618 using gl::GL_RGB5;
619 using gl::GL_RGB8;
620 using gl::GL_RGB10;
621 using gl::GL_RGB12;
622 using gl::GL_RGB16;
623 using gl::GL_RGBA4;
624 using gl::GL_RGB5_A1;
625 using gl::GL_RGBA8;
626 using gl::GL_RGB10_A2;
627 using gl::GL_RGBA12;
628 using gl::GL_RGBA16;
629 using gl::GL_DEPTH_COMPONENT16;
630 using gl::GL_COMPRESSED_RED;
631 using gl::GL_COMPRESSED_RG;
632 using gl::GL_RG;
633 using gl::GL_R8;
634 using gl::GL_R16;
635 using gl::GL_RG8;
636 using gl::GL_RG16;
637 using gl::GL_R16F;
638 using gl::GL_R32F;
639 using gl::GL_RG16F;
640 using gl::GL_RG32F;
641 using gl::GL_R8I;
642 using gl::GL_R8UI;
643 using gl::GL_R16I;
644 using gl::GL_R16UI;
645 using gl::GL_R32I;
646 using gl::GL_R32UI;
647 using gl::GL_RG8I;
648 using gl::GL_RG8UI;
649 using gl::GL_RG16I;
650 using gl::GL_RG16UI;
651 using gl::GL_RG32I;
652 using gl::GL_RG32UI;
653 using gl::GL_COMPRESSED_RGB;
654 using gl::GL_COMPRESSED_RGBA;
655 using gl::GL_DEPTH_STENCIL;
656 using gl::GL_RGBA32F;
657 using gl::GL_RGBA16F;
658 using gl::GL_RGB16F;
659 using gl::GL_DEPTH24_STENCIL8;
660 using gl::GL_R11F_G11F_B10F;
661 using gl::GL_RGB9_E5;
662 using gl::GL_SRGB;
663 using gl::GL_SRGB8;
664 using gl::GL_SRGB_ALPHA;
665 using gl::GL_SRGB8_ALPHA8;
666 using gl::GL_COMPRESSED_SRGB;
667 using gl::GL_COMPRESSED_SRGB_ALPHA;
668 using gl::GL_DEPTH_COMPONENT32F;
669 using gl::GL_DEPTH32F_STENCIL8;
670 using gl::GL_RGBA32UI;
671 using gl::GL_RGB32UI;
672 using gl::GL_RGBA16UI;
673 using gl::GL_RGB16UI;
674 using gl::GL_RGBA8UI;
675 using gl::GL_RGB8UI;
676 using gl::GL_RGBA32I;
677 using gl::GL_RGB32I;
678 using gl::GL_RGBA16I;
679 using gl::GL_RGB16I;
680 using gl::GL_RGBA8I;
681 using gl::GL_RGB8I;
682 using gl::GL_COMPRESSED_RED_RGTC1;
683 using gl::GL_COMPRESSED_SIGNED_RED_RGTC1;
684 using gl::GL_COMPRESSED_RG_RGTC2;
685 using gl::GL_COMPRESSED_SIGNED_RG_RGTC2;
686 using gl::GL_COMPRESSED_RGBA_BPTC_UNORM;
687 using gl::GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM;
688 using gl::GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT;
689 using gl::GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT;
690 using gl::GL_R8_SNORM;
691 using gl::GL_RG8_SNORM;
692 using gl::GL_RGB8_SNORM;
693 using gl::GL_RGBA8_SNORM;
694 using gl::GL_R16_SNORM;
695 using gl::GL_RG16_SNORM;
696 using gl::GL_RGB16_SNORM;
697 using gl::GL_RGB10_A2UI;
698 using gl::GL_COMPRESSED_R11_EAC;
699 using gl::GL_COMPRESSED_SIGNED_R11_EAC;
700 using gl::GL_COMPRESSED_RG11_EAC;
701 using gl::GL_COMPRESSED_SIGNED_RG11_EAC;
702 using gl::GL_COMPRESSED_RGB8_ETC2;
703 using gl::GL_COMPRESSED_SRGB8_ETC2;
704 using gl::GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
705 using gl::GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
706 using gl::GL_COMPRESSED_RGBA8_ETC2_EAC;
707 using gl::GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC;
708 
709 // InternalFormatPName
710 
711 // using gl::GL_SAMPLES; // reuse GetFramebufferParameter
712 using gl::GL_INTERNALFORMAT_SUPPORTED;
713 using gl::GL_INTERNALFORMAT_PREFERRED;
714 using gl::GL_INTERNALFORMAT_RED_SIZE;
715 using gl::GL_INTERNALFORMAT_GREEN_SIZE;
716 using gl::GL_INTERNALFORMAT_BLUE_SIZE;
717 using gl::GL_INTERNALFORMAT_ALPHA_SIZE;
718 using gl::GL_INTERNALFORMAT_DEPTH_SIZE;
719 using gl::GL_INTERNALFORMAT_STENCIL_SIZE;
720 using gl::GL_INTERNALFORMAT_SHARED_SIZE;
721 using gl::GL_INTERNALFORMAT_RED_TYPE;
722 using gl::GL_INTERNALFORMAT_GREEN_TYPE;
723 using gl::GL_INTERNALFORMAT_BLUE_TYPE;
724 using gl::GL_INTERNALFORMAT_ALPHA_TYPE;
725 using gl::GL_INTERNALFORMAT_DEPTH_TYPE;
726 using gl::GL_INTERNALFORMAT_STENCIL_TYPE;
727 using gl::GL_MAX_WIDTH;
728 using gl::GL_MAX_HEIGHT;
729 using gl::GL_MAX_DEPTH;
730 using gl::GL_MAX_LAYERS;
731 using gl::GL_COLOR_COMPONENTS;
732 using gl::GL_COLOR_RENDERABLE;
733 using gl::GL_DEPTH_RENDERABLE;
734 using gl::GL_STENCIL_RENDERABLE;
735 using gl::GL_FRAMEBUFFER_RENDERABLE;
736 using gl::GL_FRAMEBUFFER_RENDERABLE_LAYERED;
737 using gl::GL_FRAMEBUFFER_BLEND;
738 using gl::GL_READ_PIXELS;
739 using gl::GL_READ_PIXELS_FORMAT;
740 using gl::GL_READ_PIXELS_TYPE;
741 using gl::GL_TEXTURE_IMAGE_FORMAT;
742 using gl::GL_TEXTURE_IMAGE_TYPE;
743 using gl::GL_GET_TEXTURE_IMAGE_FORMAT;
744 using gl::GL_GET_TEXTURE_IMAGE_TYPE;
745 using gl::GL_MIPMAP;
746 using gl::GL_AUTO_GENERATE_MIPMAP;
747 using gl::GL_COLOR_ENCODING;
748 using gl::GL_SRGB_READ;
749 using gl::GL_SRGB_WRITE;
750 using gl::GL_FILTER;
751 using gl::GL_VERTEX_TEXTURE;
752 using gl::GL_TESS_CONTROL_TEXTURE;
753 using gl::GL_TESS_EVALUATION_TEXTURE;
754 using gl::GL_GEOMETRY_TEXTURE;
755 using gl::GL_FRAGMENT_TEXTURE;
756 using gl::GL_COMPUTE_TEXTURE;
757 using gl::GL_TEXTURE_SHADOW;
758 using gl::GL_TEXTURE_GATHER;
759 using gl::GL_TEXTURE_GATHER_SHADOW;
760 using gl::GL_SHADER_IMAGE_LOAD;
761 using gl::GL_SHADER_IMAGE_STORE;
762 using gl::GL_SHADER_IMAGE_ATOMIC;
763 using gl::GL_IMAGE_TEXEL_SIZE;
764 using gl::GL_IMAGE_COMPATIBILITY_CLASS;
765 using gl::GL_IMAGE_PIXEL_FORMAT;
766 using gl::GL_IMAGE_PIXEL_TYPE;
767 using gl::GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST;
768 using gl::GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST;
769 using gl::GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE;
770 using gl::GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE;
771 using gl::GL_TEXTURE_COMPRESSED_BLOCK_WIDTH;
772 using gl::GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT;
773 using gl::GL_TEXTURE_COMPRESSED_BLOCK_SIZE;
774 using gl::GL_CLEAR_BUFFER;
775 using gl::GL_TEXTURE_VIEW;
776 using gl::GL_VIEW_COMPATIBILITY_CLASS;
777 using gl::GL_TEXTURE_COMPRESSED;
778 using gl::GL_IMAGE_FORMAT_COMPATIBILITY_TYPE;
779 using gl::GL_CLEAR_TEXTURE;
780 using gl::GL_NUM_SAMPLE_COUNTS;
781 
782 // LightEnvModeSGIX
783 
784 using gl::GL_REPLACE;
785 
786 // ListNameType
787 
788 // using gl::GL_BYTE; // reuse ColorPointerType
789 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
790 // using gl::GL_SHORT; // reuse ColorPointerType
791 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
792 // using gl::GL_INT; // reuse ColorPointerType
793 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
794 // using gl::GL_FLOAT; // reuse ColorPointerType
795 
796 // LogicOp
797 
798 using gl::GL_CLEAR;
799 using gl::GL_AND;
800 using gl::GL_AND_REVERSE;
801 using gl::GL_COPY;
802 using gl::GL_AND_INVERTED;
803 using gl::GL_NOOP;
804 using gl::GL_XOR;
805 using gl::GL_OR;
806 using gl::GL_NOR;
807 using gl::GL_EQUIV;
808 using gl::GL_INVERT;
809 using gl::GL_OR_REVERSE;
810 using gl::GL_COPY_INVERTED;
811 using gl::GL_OR_INVERTED;
812 using gl::GL_NAND;
813 using gl::GL_SET;
814 
815 // MaterialFace
816 
817 // using gl::GL_FRONT; // reuse ColorBuffer
818 // using gl::GL_BACK; // reuse ColorBuffer
819 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
820 
821 // MatrixMode
822 
823 using gl::GL_TEXTURE;
824 
825 // MeshMode1
826 
827 using gl::GL_POINT;
828 using gl::GL_LINE;
829 
830 // MeshMode2
831 
832 // using gl::GL_POINT; // reuse MeshMode1
833 // using gl::GL_LINE; // reuse MeshMode1
834 using gl::GL_FILL;
835 
836 // NormalPointerType
837 
838 // using gl::GL_BYTE; // reuse ColorPointerType
839 // using gl::GL_SHORT; // reuse ColorPointerType
840 // using gl::GL_INT; // reuse ColorPointerType
841 // using gl::GL_FLOAT; // reuse ColorPointerType
842 // using gl::GL_DOUBLE; // reuse ColorPointerType
843 
844 // ObjectIdentifier
845 
846 // using gl::GL_TEXTURE; // reuse MatrixMode
847 // using gl::GL_VERTEX_ARRAY; // reuse EnableCap
848 using gl::GL_BUFFER;
849 using gl::GL_SHADER;
850 using gl::GL_PROGRAM;
851 using gl::GL_QUERY;
852 using gl::GL_PROGRAM_PIPELINE;
853 using gl::GL_SAMPLER;
854 // using gl::GL_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
855 using gl::GL_RENDERBUFFER;
856 // using gl::GL_TRANSFORM_FEEDBACK; // reuse BindTransformFeedbackTarget
857 
858 // PatchParameterName
859 
860 using gl::GL_PATCH_VERTICES;
861 using gl::GL_PATCH_DEFAULT_INNER_LEVEL;
862 using gl::GL_PATCH_DEFAULT_OUTER_LEVEL;
863 
864 // PathFillMode
865 
866 // using gl::GL_INVERT; // reuse LogicOp
867 
868 // PathFontStyle
869 
870 // using gl::GL_NONE; // reuse ColorBuffer
871 
872 // PathGenMode
873 
874 // using gl::GL_NONE; // reuse ColorBuffer
875 
876 // PathTransformType
877 
878 // using gl::GL_NONE; // reuse ColorBuffer
879 
880 // PipelineParameterName
881 
882 using gl::GL_ACTIVE_PROGRAM;
883 using gl::GL_FRAGMENT_SHADER;
884 using gl::GL_VERTEX_SHADER;
885 using gl::GL_INFO_LOG_LENGTH;
886 using gl::GL_GEOMETRY_SHADER;
887 using gl::GL_TESS_EVALUATION_SHADER;
888 using gl::GL_TESS_CONTROL_SHADER;
889 
890 // PixelCopyType
891 
892 // using gl::GL_COLOR; // reuse Buffer
893 // using gl::GL_DEPTH; // reuse Buffer
894 // using gl::GL_STENCIL; // reuse Buffer
895 
896 // PixelFormat
897 
898 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
899 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
900 using gl::GL_STENCIL_INDEX;
901 // using gl::GL_DEPTH_COMPONENT; // reuse InternalFormat
902 // using gl::GL_RED; // reuse InternalFormat
903 using gl::GL_GREEN;
904 using gl::GL_BLUE;
905 using gl::GL_ALPHA;
906 // using gl::GL_RGB; // reuse InternalFormat
907 // using gl::GL_RGBA; // reuse InternalFormat
908 
909 // PixelStoreParameter
910 
911 // using gl::GL_UNPACK_SWAP_BYTES; // reuse GetPName
912 // using gl::GL_UNPACK_LSB_FIRST; // reuse GetPName
913 // using gl::GL_UNPACK_ROW_LENGTH; // reuse GetPName
914 // using gl::GL_UNPACK_SKIP_ROWS; // reuse GetPName
915 // using gl::GL_UNPACK_SKIP_PIXELS; // reuse GetPName
916 // using gl::GL_UNPACK_ALIGNMENT; // reuse GetPName
917 // using gl::GL_PACK_SWAP_BYTES; // reuse GetPName
918 // using gl::GL_PACK_LSB_FIRST; // reuse GetPName
919 // using gl::GL_PACK_ROW_LENGTH; // reuse GetPName
920 // using gl::GL_PACK_SKIP_ROWS; // reuse GetPName
921 // using gl::GL_PACK_SKIP_PIXELS; // reuse GetPName
922 // using gl::GL_PACK_ALIGNMENT; // reuse GetPName
923 using gl::GL_PACK_SKIP_IMAGES;
924 using gl::GL_PACK_IMAGE_HEIGHT;
925 using gl::GL_UNPACK_SKIP_IMAGES;
926 using gl::GL_UNPACK_IMAGE_HEIGHT;
927 
928 // PixelTexGenMode
929 
930 // using gl::GL_NONE; // reuse ColorBuffer
931 // using gl::GL_RGB; // reuse InternalFormat
932 // using gl::GL_RGBA; // reuse InternalFormat
933 
934 // PixelType
935 
936 // using gl::GL_BYTE; // reuse ColorPointerType
937 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
938 // using gl::GL_SHORT; // reuse ColorPointerType
939 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
940 // using gl::GL_INT; // reuse ColorPointerType
941 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
942 // using gl::GL_FLOAT; // reuse ColorPointerType
943 using gl::GL_UNSIGNED_BYTE_3_3_2;
944 using gl::GL_UNSIGNED_SHORT_4_4_4_4;
945 using gl::GL_UNSIGNED_SHORT_5_5_5_1;
946 using gl::GL_UNSIGNED_INT_8_8_8_8;
947 using gl::GL_UNSIGNED_INT_10_10_10_2;
948 
949 // PointParameterNameSGIS
950 
951 using gl::GL_POINT_FADE_THRESHOLD_SIZE;
952 
953 // PolygonMode
954 
955 // using gl::GL_POINT; // reuse MeshMode1
956 // using gl::GL_LINE; // reuse MeshMode1
957 // using gl::GL_FILL; // reuse MeshMode2
958 
959 // PrecisionType
960 
961 using gl::GL_LOW_FLOAT;
962 using gl::GL_MEDIUM_FLOAT;
963 using gl::GL_HIGH_FLOAT;
964 using gl::GL_LOW_INT;
965 using gl::GL_MEDIUM_INT;
966 using gl::GL_HIGH_INT;
967 
968 // PrimitiveType
969 
970 using gl::GL_POINTS;
971 using gl::GL_LINES;
972 using gl::GL_LINE_LOOP;
973 using gl::GL_LINE_STRIP;
974 using gl::GL_TRIANGLES;
975 using gl::GL_TRIANGLE_STRIP;
976 using gl::GL_TRIANGLE_FAN;
977 using gl::GL_QUADS;
978 using gl::GL_LINES_ADJACENCY;
979 using gl::GL_LINE_STRIP_ADJACENCY;
980 using gl::GL_TRIANGLES_ADJACENCY;
981 using gl::GL_TRIANGLE_STRIP_ADJACENCY;
982 using gl::GL_PATCHES;
983 
984 // ProgramInterface
985 
986 // using gl::GL_TRANSFORM_FEEDBACK_BUFFER; // reuse BufferStorageTarget
987 using gl::GL_UNIFORM;
988 using gl::GL_UNIFORM_BLOCK;
989 using gl::GL_PROGRAM_INPUT;
990 using gl::GL_PROGRAM_OUTPUT;
991 using gl::GL_BUFFER_VARIABLE;
992 using gl::GL_SHADER_STORAGE_BLOCK;
993 using gl::GL_VERTEX_SUBROUTINE;
994 using gl::GL_TESS_CONTROL_SUBROUTINE;
995 using gl::GL_TESS_EVALUATION_SUBROUTINE;
996 using gl::GL_GEOMETRY_SUBROUTINE;
997 using gl::GL_FRAGMENT_SUBROUTINE;
998 using gl::GL_COMPUTE_SUBROUTINE;
999 using gl::GL_VERTEX_SUBROUTINE_UNIFORM;
1000 using gl::GL_TESS_CONTROL_SUBROUTINE_UNIFORM;
1001 using gl::GL_TESS_EVALUATION_SUBROUTINE_UNIFORM;
1002 using gl::GL_GEOMETRY_SUBROUTINE_UNIFORM;
1003 using gl::GL_FRAGMENT_SUBROUTINE_UNIFORM;
1004 using gl::GL_COMPUTE_SUBROUTINE_UNIFORM;
1005 using gl::GL_TRANSFORM_FEEDBACK_VARYING;
1006 
1007 // ProgramInterfacePName
1008 
1009 using gl::GL_ACTIVE_RESOURCES;
1010 using gl::GL_MAX_NAME_LENGTH;
1011 using gl::GL_MAX_NUM_ACTIVE_VARIABLES;
1012 using gl::GL_MAX_NUM_COMPATIBLE_SUBROUTINES;
1013 
1014 // ProgramParameterPName
1015 
1016 // using gl::GL_PROGRAM_BINARY_RETRIEVABLE_HINT; // reuse HintTarget
1017 using gl::GL_PROGRAM_SEPARABLE;
1018 
1019 // ProgramPropertyARB
1020 
1021 using gl::GL_COMPUTE_WORK_GROUP_SIZE;
1022 using gl::GL_PROGRAM_BINARY_LENGTH;
1023 using gl::GL_GEOMETRY_VERTICES_OUT;
1024 using gl::GL_GEOMETRY_INPUT_TYPE;
1025 using gl::GL_GEOMETRY_OUTPUT_TYPE;
1026 using gl::GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH;
1027 using gl::GL_ACTIVE_UNIFORM_BLOCKS;
1028 using gl::GL_DELETE_STATUS;
1029 using gl::GL_LINK_STATUS;
1030 using gl::GL_VALIDATE_STATUS;
1031 // using gl::GL_INFO_LOG_LENGTH; // reuse PipelineParameterName
1032 using gl::GL_ATTACHED_SHADERS;
1033 using gl::GL_ACTIVE_UNIFORMS;
1034 using gl::GL_ACTIVE_UNIFORM_MAX_LENGTH;
1035 using gl::GL_ACTIVE_ATTRIBUTES;
1036 using gl::GL_ACTIVE_ATTRIBUTE_MAX_LENGTH;
1037 using gl::GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH;
1038 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_MODE;
1039 using gl::GL_TRANSFORM_FEEDBACK_VARYINGS;
1040 using gl::GL_ACTIVE_ATOMIC_COUNTER_BUFFERS;
1041 
1042 // ProgramStagePName
1043 
1044 using gl::GL_ACTIVE_SUBROUTINES;
1045 using gl::GL_ACTIVE_SUBROUTINE_UNIFORMS;
1046 using gl::GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS;
1047 using gl::GL_ACTIVE_SUBROUTINE_MAX_LENGTH;
1048 using gl::GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH;
1049 
1050 // QueryObjectParameterName
1051 
1052 using gl::GL_QUERY_TARGET;
1053 using gl::GL_QUERY_RESULT;
1054 using gl::GL_QUERY_RESULT_AVAILABLE;
1055 using gl::GL_QUERY_RESULT_NO_WAIT;
1056 
1057 // QueryParameterName
1058 
1059 using gl::GL_QUERY_COUNTER_BITS;
1060 using gl::GL_CURRENT_QUERY;
1061 
1062 // QueryTarget
1063 
1064 using gl::GL_TIME_ELAPSED;
1065 using gl::GL_SAMPLES_PASSED;
1066 using gl::GL_ANY_SAMPLES_PASSED;
1067 using gl::GL_PRIMITIVES_GENERATED;
1068 using gl::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN;
1069 using gl::GL_ANY_SAMPLES_PASSED_CONSERVATIVE;
1070 
1071 // ReadBufferMode
1072 
1073 // using gl::GL_FRONT_LEFT; // reuse ColorBuffer
1074 // using gl::GL_FRONT_RIGHT; // reuse ColorBuffer
1075 // using gl::GL_BACK_LEFT; // reuse ColorBuffer
1076 // using gl::GL_BACK_RIGHT; // reuse ColorBuffer
1077 // using gl::GL_FRONT; // reuse ColorBuffer
1078 // using gl::GL_BACK; // reuse ColorBuffer
1079 // using gl::GL_LEFT; // reuse ColorBuffer
1080 // using gl::GL_RIGHT; // reuse ColorBuffer
1081 
1082 // RenderbufferParameterName
1083 
1084 using gl::GL_RENDERBUFFER_SAMPLES;
1085 using gl::GL_RENDERBUFFER_WIDTH;
1086 using gl::GL_RENDERBUFFER_HEIGHT;
1087 using gl::GL_RENDERBUFFER_INTERNAL_FORMAT;
1088 using gl::GL_RENDERBUFFER_RED_SIZE;
1089 using gl::GL_RENDERBUFFER_GREEN_SIZE;
1090 using gl::GL_RENDERBUFFER_BLUE_SIZE;
1091 using gl::GL_RENDERBUFFER_ALPHA_SIZE;
1092 using gl::GL_RENDERBUFFER_DEPTH_SIZE;
1093 using gl::GL_RENDERBUFFER_STENCIL_SIZE;
1094 
1095 // RenderbufferTarget
1096 
1097 // using gl::GL_RENDERBUFFER; // reuse ObjectIdentifier
1098 
1099 // SamplerParameterName
1100 
1101 // using gl::GL_TEXTURE_BORDER_COLOR; // reuse GetTextureParameter
1102 // using gl::GL_TEXTURE_MAG_FILTER; // reuse GetTextureParameter
1103 // using gl::GL_TEXTURE_MIN_FILTER; // reuse GetTextureParameter
1104 // using gl::GL_TEXTURE_WRAP_S; // reuse GetTextureParameter
1105 // using gl::GL_TEXTURE_WRAP_T; // reuse GetTextureParameter
1106 using gl::GL_TEXTURE_WRAP_R;
1107 using gl::GL_TEXTURE_MIN_LOD;
1108 using gl::GL_TEXTURE_MAX_LOD;
1109 using gl::GL_TEXTURE_COMPARE_MODE;
1110 using gl::GL_TEXTURE_COMPARE_FUNC;
1111 
1112 // ShaderParameterName
1113 
1114 using gl::GL_SHADER_TYPE;
1115 // using gl::GL_DELETE_STATUS; // reuse ProgramPropertyARB
1116 using gl::GL_COMPILE_STATUS;
1117 // using gl::GL_INFO_LOG_LENGTH; // reuse PipelineParameterName
1118 using gl::GL_SHADER_SOURCE_LENGTH;
1119 
1120 // ShaderType
1121 
1122 // using gl::GL_FRAGMENT_SHADER; // reuse PipelineParameterName
1123 // using gl::GL_VERTEX_SHADER; // reuse PipelineParameterName
1124 // using gl::GL_GEOMETRY_SHADER; // reuse PipelineParameterName
1125 // using gl::GL_TESS_EVALUATION_SHADER; // reuse PipelineParameterName
1126 // using gl::GL_TESS_CONTROL_SHADER; // reuse PipelineParameterName
1127 using gl::GL_COMPUTE_SHADER;
1128 
1129 // StencilFaceDirection
1130 
1131 // using gl::GL_FRONT; // reuse ColorBuffer
1132 // using gl::GL_BACK; // reuse ColorBuffer
1133 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
1134 
1135 // StencilFunction
1136 
1137 // using gl::GL_NEVER; // reuse AlphaFunction
1138 // using gl::GL_LESS; // reuse AlphaFunction
1139 // using gl::GL_EQUAL; // reuse AlphaFunction
1140 // using gl::GL_LEQUAL; // reuse AlphaFunction
1141 // using gl::GL_GREATER; // reuse AlphaFunction
1142 // using gl::GL_NOTEQUAL; // reuse AlphaFunction
1143 // using gl::GL_GEQUAL; // reuse AlphaFunction
1144 // using gl::GL_ALWAYS; // reuse AlphaFunction
1145 
1146 // StencilOp
1147 
1148 // using gl::GL_ZERO; // reuse BlendingFactor
1149 // using gl::GL_INVERT; // reuse LogicOp
1150 using gl::GL_KEEP;
1151 // using gl::GL_REPLACE; // reuse LightEnvModeSGIX
1152 using gl::GL_INCR;
1153 using gl::GL_DECR;
1154 
1155 // StringName
1156 
1157 using gl::GL_VENDOR;
1158 using gl::GL_RENDERER;
1159 using gl::GL_VERSION;
1160 using gl::GL_EXTENSIONS;
1161 using gl::GL_SHADING_LANGUAGE_VERSION;
1162 
1163 // SubroutineParameterName
1164 
1165 using gl::GL_UNIFORM_SIZE;
1166 using gl::GL_UNIFORM_NAME_LENGTH;
1167 using gl::GL_NUM_COMPATIBLE_SUBROUTINES;
1168 using gl::GL_COMPATIBLE_SUBROUTINES;
1169 
1170 // SyncCondition
1171 
1172 using gl::GL_SYNC_GPU_COMMANDS_COMPLETE;
1173 
1174 // SyncParameterName
1175 
1176 using gl::GL_OBJECT_TYPE;
1177 using gl::GL_SYNC_CONDITION;
1178 using gl::GL_SYNC_STATUS;
1179 using gl::GL_SYNC_FLAGS;
1180 
1181 // SyncStatus
1182 
1183 using gl::GL_ALREADY_SIGNALED;
1184 using gl::GL_TIMEOUT_EXPIRED;
1185 using gl::GL_CONDITION_SATISFIED;
1186 using gl::GL_WAIT_FAILED;
1187 
1188 // TexCoordPointerType
1189 
1190 // using gl::GL_SHORT; // reuse ColorPointerType
1191 // using gl::GL_INT; // reuse ColorPointerType
1192 // using gl::GL_FLOAT; // reuse ColorPointerType
1193 // using gl::GL_DOUBLE; // reuse ColorPointerType
1194 
1195 // TextureEnvMode
1196 
1197 // using gl::GL_BLEND; // reuse EnableCap
1198 
1199 // TextureMagFilter
1200 
1201 // using gl::GL_NEAREST; // reuse BlitFramebufferFilter
1202 // using gl::GL_LINEAR; // reuse BlitFramebufferFilter
1203 
1204 // TextureMinFilter
1205 
1206 // using gl::GL_NEAREST; // reuse BlitFramebufferFilter
1207 // using gl::GL_LINEAR; // reuse BlitFramebufferFilter
1208 using gl::GL_NEAREST_MIPMAP_NEAREST;
1209 using gl::GL_LINEAR_MIPMAP_NEAREST;
1210 using gl::GL_NEAREST_MIPMAP_LINEAR;
1211 using gl::GL_LINEAR_MIPMAP_LINEAR;
1212 
1213 // TextureParameterName
1214 
1215 // using gl::GL_TEXTURE_WIDTH; // reuse GetTextureParameter
1216 // using gl::GL_TEXTURE_HEIGHT; // reuse GetTextureParameter
1217 // using gl::GL_TEXTURE_INTERNAL_FORMAT; // reuse GetTextureParameter
1218 // using gl::GL_TEXTURE_BORDER_COLOR; // reuse GetTextureParameter
1219 // using gl::GL_TEXTURE_MAG_FILTER; // reuse GetTextureParameter
1220 // using gl::GL_TEXTURE_MIN_FILTER; // reuse GetTextureParameter
1221 // using gl::GL_TEXTURE_WRAP_S; // reuse GetTextureParameter
1222 // using gl::GL_TEXTURE_WRAP_T; // reuse GetTextureParameter
1223 // using gl::GL_TEXTURE_RED_SIZE; // reuse GetTextureParameter
1224 // using gl::GL_TEXTURE_GREEN_SIZE; // reuse GetTextureParameter
1225 // using gl::GL_TEXTURE_BLUE_SIZE; // reuse GetTextureParameter
1226 // using gl::GL_TEXTURE_ALPHA_SIZE; // reuse GetTextureParameter
1227 // using gl::GL_TEXTURE_WRAP_R; // reuse SamplerParameterName
1228 // using gl::GL_TEXTURE_MIN_LOD; // reuse SamplerParameterName
1229 // using gl::GL_TEXTURE_MAX_LOD; // reuse SamplerParameterName
1230 using gl::GL_TEXTURE_BASE_LEVEL;
1231 using gl::GL_TEXTURE_MAX_LEVEL;
1232 using gl::GL_TEXTURE_LOD_BIAS;
1233 // using gl::GL_TEXTURE_COMPARE_MODE; // reuse SamplerParameterName
1234 // using gl::GL_TEXTURE_COMPARE_FUNC; // reuse SamplerParameterName
1235 using gl::GL_TEXTURE_SWIZZLE_R;
1236 using gl::GL_TEXTURE_SWIZZLE_G;
1237 using gl::GL_TEXTURE_SWIZZLE_B;
1238 using gl::GL_TEXTURE_SWIZZLE_A;
1239 using gl::GL_TEXTURE_SWIZZLE_RGBA;
1240 using gl::GL_DEPTH_STENCIL_TEXTURE_MODE;
1241 
1242 // TextureTarget
1243 
1244 // using gl::GL_TEXTURE_1D; // reuse EnableCap
1245 // using gl::GL_TEXTURE_2D; // reuse EnableCap
1246 using gl::GL_PROXY_TEXTURE_1D;
1247 using gl::GL_PROXY_TEXTURE_2D;
1248 using gl::GL_TEXTURE_3D;
1249 using gl::GL_PROXY_TEXTURE_3D;
1250 using gl::GL_TEXTURE_RECTANGLE;
1251 using gl::GL_PROXY_TEXTURE_RECTANGLE;
1252 using gl::GL_TEXTURE_CUBE_MAP;
1253 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X;
1254 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
1255 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
1256 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
1257 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
1258 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
1259 using gl::GL_PROXY_TEXTURE_CUBE_MAP;
1260 using gl::GL_TEXTURE_1D_ARRAY;
1261 using gl::GL_PROXY_TEXTURE_1D_ARRAY;
1262 using gl::GL_TEXTURE_2D_ARRAY;
1263 using gl::GL_PROXY_TEXTURE_2D_ARRAY;
1264 using gl::GL_TEXTURE_CUBE_MAP_ARRAY;
1265 using gl::GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
1266 using gl::GL_TEXTURE_2D_MULTISAMPLE;
1267 using gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE;
1268 using gl::GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
1269 using gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
1270 
1271 // TextureUnit
1272 
1273 using gl::GL_TEXTURE0;
1274 using gl::GL_TEXTURE1;
1275 using gl::GL_TEXTURE2;
1276 using gl::GL_TEXTURE3;
1277 using gl::GL_TEXTURE4;
1278 using gl::GL_TEXTURE5;
1279 using gl::GL_TEXTURE6;
1280 using gl::GL_TEXTURE7;
1281 using gl::GL_TEXTURE8;
1282 using gl::GL_TEXTURE9;
1283 using gl::GL_TEXTURE10;
1284 using gl::GL_TEXTURE11;
1285 using gl::GL_TEXTURE12;
1286 using gl::GL_TEXTURE13;
1287 using gl::GL_TEXTURE14;
1288 using gl::GL_TEXTURE15;
1289 using gl::GL_TEXTURE16;
1290 using gl::GL_TEXTURE17;
1291 using gl::GL_TEXTURE18;
1292 using gl::GL_TEXTURE19;
1293 using gl::GL_TEXTURE20;
1294 using gl::GL_TEXTURE21;
1295 using gl::GL_TEXTURE22;
1296 using gl::GL_TEXTURE23;
1297 using gl::GL_TEXTURE24;
1298 using gl::GL_TEXTURE25;
1299 using gl::GL_TEXTURE26;
1300 using gl::GL_TEXTURE27;
1301 using gl::GL_TEXTURE28;
1302 using gl::GL_TEXTURE29;
1303 using gl::GL_TEXTURE30;
1304 using gl::GL_TEXTURE31;
1305 
1306 // TextureWrapMode
1307 
1308 using gl::GL_REPEAT;
1309 using gl::GL_CLAMP_TO_BORDER;
1310 using gl::GL_CLAMP_TO_EDGE;
1311 
1312 // TransformFeedbackPName
1313 
1314 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_START;
1315 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE;
1316 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING;
1317 using gl::GL_TRANSFORM_FEEDBACK_PAUSED;
1318 using gl::GL_TRANSFORM_FEEDBACK_ACTIVE;
1319 
1320 // TypeEnum
1321 
1322 using gl::GL_QUERY_WAIT;
1323 using gl::GL_QUERY_NO_WAIT;
1324 using gl::GL_QUERY_BY_REGION_WAIT;
1325 using gl::GL_QUERY_BY_REGION_NO_WAIT;
1326 
1327 // UniformBlockPName
1328 
1329 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER;
1330 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER;
1331 using gl::GL_UNIFORM_BLOCK_BINDING;
1332 using gl::GL_UNIFORM_BLOCK_DATA_SIZE;
1333 using gl::GL_UNIFORM_BLOCK_NAME_LENGTH;
1334 using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS;
1335 using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES;
1336 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER;
1337 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER;
1338 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER;
1339 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER;
1340 
1341 // UniformPName
1342 
1343 using gl::GL_UNIFORM_TYPE;
1344 // using gl::GL_UNIFORM_SIZE; // reuse SubroutineParameterName
1345 // using gl::GL_UNIFORM_NAME_LENGTH; // reuse SubroutineParameterName
1346 using gl::GL_UNIFORM_BLOCK_INDEX;
1347 using gl::GL_UNIFORM_OFFSET;
1348 using gl::GL_UNIFORM_ARRAY_STRIDE;
1349 using gl::GL_UNIFORM_MATRIX_STRIDE;
1350 using gl::GL_UNIFORM_IS_ROW_MAJOR;
1351 using gl::GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX;
1352 
1353 // VertexArrayPName
1354 
1355 using gl::GL_VERTEX_ATTRIB_RELATIVE_OFFSET;
1356 using gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED;
1357 using gl::GL_VERTEX_ATTRIB_ARRAY_SIZE;
1358 using gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE;
1359 using gl::GL_VERTEX_ATTRIB_ARRAY_TYPE;
1360 using gl::GL_VERTEX_ATTRIB_ARRAY_LONG;
1361 using gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED;
1362 using gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER;
1363 using gl::GL_VERTEX_ATTRIB_ARRAY_DIVISOR;
1364 
1365 // VertexAttribEnum
1366 
1367 // using gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED; // reuse VertexArrayPName
1368 // using gl::GL_VERTEX_ATTRIB_ARRAY_SIZE; // reuse VertexArrayPName
1369 // using gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE; // reuse VertexArrayPName
1370 // using gl::GL_VERTEX_ATTRIB_ARRAY_TYPE; // reuse VertexArrayPName
1371 using gl::GL_CURRENT_VERTEX_ATTRIB;
1372 // using gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED; // reuse VertexArrayPName
1373 using gl::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
1374 // using gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER; // reuse VertexArrayPName
1375 // using gl::GL_VERTEX_ATTRIB_ARRAY_DIVISOR; // reuse VertexArrayPName
1376 
1377 // VertexAttribPointerType
1378 
1379 // using gl::GL_BYTE; // reuse ColorPointerType
1380 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
1381 // using gl::GL_SHORT; // reuse ColorPointerType
1382 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1383 // using gl::GL_INT; // reuse ColorPointerType
1384 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1385 // using gl::GL_FLOAT; // reuse ColorPointerType
1386 // using gl::GL_DOUBLE; // reuse ColorPointerType
1387 using gl::GL_HALF_FLOAT;
1388 using gl::GL_FIXED;
1389 using gl::GL_UNSIGNED_INT_2_10_10_10_REV;
1390 using gl::GL_UNSIGNED_INT_10F_11F_11F_REV;
1391 using gl::GL_INT_2_10_10_10_REV;
1392 
1393 // VertexAttribType
1394 
1395 // using gl::GL_BYTE; // reuse ColorPointerType
1396 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
1397 // using gl::GL_SHORT; // reuse ColorPointerType
1398 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1399 // using gl::GL_INT; // reuse ColorPointerType
1400 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1401 // using gl::GL_FLOAT; // reuse ColorPointerType
1402 // using gl::GL_DOUBLE; // reuse ColorPointerType
1403 // using gl::GL_HALF_FLOAT; // reuse VertexAttribPointerType
1404 // using gl::GL_FIXED; // reuse VertexAttribPointerType
1405 // using gl::GL_UNSIGNED_INT_2_10_10_10_REV; // reuse VertexAttribPointerType
1406 // using gl::GL_UNSIGNED_INT_10F_11F_11F_REV; // reuse VertexAttribPointerType
1407 // using gl::GL_INT_2_10_10_10_REV; // reuse VertexAttribPointerType
1408 
1409 // VertexBufferObjectParameter
1410 
1411 using gl::GL_BUFFER_IMMUTABLE_STORAGE;
1412 using gl::GL_BUFFER_STORAGE_FLAGS;
1413 using gl::GL_BUFFER_SIZE;
1414 using gl::GL_BUFFER_USAGE;
1415 using gl::GL_BUFFER_ACCESS;
1416 using gl::GL_BUFFER_MAPPED;
1417 using gl::GL_BUFFER_ACCESS_FLAGS;
1418 using gl::GL_BUFFER_MAP_LENGTH;
1419 using gl::GL_BUFFER_MAP_OFFSET;
1420 
1421 // VertexBufferObjectUsage
1422 
1423 // using gl::GL_STREAM_DRAW; // reuse BufferUsageARB
1424 // using gl::GL_STREAM_READ; // reuse BufferUsageARB
1425 // using gl::GL_STREAM_COPY; // reuse BufferUsageARB
1426 // using gl::GL_STATIC_DRAW; // reuse BufferUsageARB
1427 // using gl::GL_STATIC_READ; // reuse BufferUsageARB
1428 // using gl::GL_STATIC_COPY; // reuse BufferUsageARB
1429 // using gl::GL_DYNAMIC_DRAW; // reuse BufferUsageARB
1430 // using gl::GL_DYNAMIC_READ; // reuse BufferUsageARB
1431 // using gl::GL_DYNAMIC_COPY; // reuse BufferUsageARB
1432 
1433 // VertexPointerType
1434 
1435 // using gl::GL_SHORT; // reuse ColorPointerType
1436 // using gl::GL_INT; // reuse ColorPointerType
1437 // using gl::GL_FLOAT; // reuse ColorPointerType
1438 // using gl::GL_DOUBLE; // reuse ColorPointerType
1439 
1440 // VertexProvokingMode
1441 
1442 using gl::GL_FIRST_VERTEX_CONVENTION;
1443 using gl::GL_LAST_VERTEX_CONVENTION;
1444 
1445 // __UNGROUPED__
1446 
1447 using gl::GL_CONTEXT_LOST;
1448 using gl::GL_TEXTURE_TARGET;
1449 using gl::GL_BLEND_COLOR;
1450 using gl::GL_MIN;
1451 using gl::GL_MAX;
1452 using gl::GL_BLEND_EQUATION;
1453 using gl::GL_BLEND_EQUATION_RGB;
1454 using gl::GL_RGBA2;
1455 using gl::GL_TEXTURE_DEPTH;
1456 using gl::GL_MAX_3D_TEXTURE_SIZE;
1457 using gl::GL_MULTISAMPLE;
1458 using gl::GL_SAMPLE_ALPHA_TO_COVERAGE;
1459 using gl::GL_SAMPLE_ALPHA_TO_ONE;
1460 using gl::GL_SAMPLE_COVERAGE;
1461 using gl::GL_SAMPLE_COVERAGE_VALUE;
1462 using gl::GL_SAMPLE_COVERAGE_INVERT;
1463 using gl::GL_BLEND_DST_RGB;
1464 using gl::GL_BLEND_SRC_RGB;
1465 using gl::GL_BLEND_DST_ALPHA;
1466 using gl::GL_BLEND_SRC_ALPHA;
1467 using gl::GL_BGR;
1468 using gl::GL_BGRA;
1469 using gl::GL_MAX_ELEMENTS_VERTICES;
1470 using gl::GL_MAX_ELEMENTS_INDICES;
1471 using gl::GL_DEPTH_COMPONENT24;
1472 using gl::GL_DEPTH_COMPONENT32;
1473 using gl::GL_FRAMEBUFFER_DEFAULT;
1474 using gl::GL_DEPTH_STENCIL_ATTACHMENT;
1475 using gl::GL_MAJOR_VERSION;
1476 using gl::GL_MINOR_VERSION;
1477 using gl::GL_NUM_EXTENSIONS;
1478 using gl::GL_CONTEXT_FLAGS;
1479 using gl::GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED;
1480 using gl::GL_INDEX;
1481 using gl::GL_RG_INTEGER;
1482 using gl::GL_DEBUG_OUTPUT_SYNCHRONOUS;
1483 using gl::GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH;
1484 using gl::GL_LOSE_CONTEXT_ON_RESET;
1485 using gl::GL_RESET_NOTIFICATION_STRATEGY;
1486 using gl::GL_PROGRAM_PIPELINE_BINDING;
1487 using gl::GL_MAX_VIEWPORTS;
1488 using gl::GL_VIEWPORT_SUBPIXEL_BITS;
1489 using gl::GL_VIEWPORT_BOUNDS_RANGE;
1490 using gl::GL_LAYER_PROVOKING_VERTEX;
1491 using gl::GL_VIEWPORT_INDEX_PROVOKING_VERTEX;
1492 using gl::GL_UNDEFINED_VERTEX;
1493 using gl::GL_NO_RESET_NOTIFICATION;
1494 using gl::GL_MAX_COMPUTE_SHARED_MEMORY_SIZE;
1495 using gl::GL_MAX_COMPUTE_UNIFORM_COMPONENTS;
1496 using gl::GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS;
1497 using gl::GL_MAX_COMPUTE_ATOMIC_COUNTERS;
1498 using gl::GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS;
1499 using gl::GL_DEBUG_SEVERITY_NOTIFICATION;
1500 using gl::GL_MAX_DEBUG_GROUP_STACK_DEPTH;
1501 using gl::GL_DEBUG_GROUP_STACK_DEPTH;
1502 using gl::GL_MAX_UNIFORM_LOCATIONS;
1503 using gl::GL_MAX_COMBINED_DIMENSIONS;
1504 using gl::GL_DEPTH_COMPONENTS;
1505 using gl::GL_STENCIL_COMPONENTS;
1506 using gl::GL_MANUAL_GENERATE_MIPMAP;
1507 using gl::GL_FULL_SUPPORT;
1508 using gl::GL_CAVEAT_SUPPORT;
1509 using gl::GL_IMAGE_CLASS_4_X_32;
1510 using gl::GL_IMAGE_CLASS_2_X_32;
1511 using gl::GL_IMAGE_CLASS_1_X_32;
1512 using gl::GL_IMAGE_CLASS_4_X_16;
1513 using gl::GL_IMAGE_CLASS_2_X_16;
1514 using gl::GL_IMAGE_CLASS_1_X_16;
1515 using gl::GL_IMAGE_CLASS_4_X_8;
1516 using gl::GL_IMAGE_CLASS_2_X_8;
1517 using gl::GL_IMAGE_CLASS_1_X_8;
1518 using gl::GL_IMAGE_CLASS_11_11_10;
1519 using gl::GL_IMAGE_CLASS_10_10_10_2;
1520 using gl::GL_VIEW_CLASS_128_BITS;
1521 using gl::GL_VIEW_CLASS_96_BITS;
1522 using gl::GL_VIEW_CLASS_64_BITS;
1523 using gl::GL_VIEW_CLASS_48_BITS;
1524 using gl::GL_VIEW_CLASS_32_BITS;
1525 using gl::GL_VIEW_CLASS_24_BITS;
1526 using gl::GL_VIEW_CLASS_16_BITS;
1527 using gl::GL_VIEW_CLASS_8_BITS;
1528 using gl::GL_VIEW_CLASS_S3TC_DXT1_RGB;
1529 using gl::GL_VIEW_CLASS_S3TC_DXT1_RGBA;
1530 using gl::GL_VIEW_CLASS_S3TC_DXT3_RGBA;
1531 using gl::GL_VIEW_CLASS_S3TC_DXT5_RGBA;
1532 using gl::GL_VIEW_CLASS_RGTC1_RED;
1533 using gl::GL_VIEW_CLASS_RGTC2_RG;
1534 using gl::GL_VIEW_CLASS_BPTC_UNORM;
1535 using gl::GL_VIEW_CLASS_BPTC_FLOAT;
1536 using gl::GL_VERTEX_ATTRIB_BINDING;
1537 using gl::GL_VERTEX_BINDING_DIVISOR;
1538 using gl::GL_VERTEX_BINDING_OFFSET;
1539 using gl::GL_VERTEX_BINDING_STRIDE;
1540 using gl::GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET;
1541 using gl::GL_MAX_VERTEX_ATTRIB_BINDINGS;
1542 using gl::GL_TEXTURE_VIEW_MIN_LEVEL;
1543 using gl::GL_TEXTURE_VIEW_NUM_LEVELS;
1544 using gl::GL_TEXTURE_VIEW_MIN_LAYER;
1545 using gl::GL_TEXTURE_VIEW_NUM_LAYERS;
1546 using gl::GL_TEXTURE_IMMUTABLE_LEVELS;
1547 using gl::GL_MAX_VERTEX_ATTRIB_STRIDE;
1548 using gl::GL_DISPLAY_LIST;
1549 using gl::GL_MAX_LABEL_LENGTH;
1550 using gl::GL_NUM_SHADING_LANGUAGE_VERSIONS;
1551 using gl::GL_MAX_CULL_DISTANCES;
1552 using gl::GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES;
1553 using gl::GL_CONTEXT_RELEASE_BEHAVIOR;
1554 using gl::GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH;
1555 using gl::GL_UNSIGNED_BYTE_2_3_3_REV;
1556 using gl::GL_UNSIGNED_SHORT_5_6_5;
1557 using gl::GL_UNSIGNED_SHORT_5_6_5_REV;
1558 using gl::GL_UNSIGNED_SHORT_4_4_4_4_REV;
1559 using gl::GL_UNSIGNED_SHORT_1_5_5_5_REV;
1560 using gl::GL_UNSIGNED_INT_8_8_8_8_REV;
1561 using gl::GL_MIRRORED_REPEAT;
1562 using gl::GL_ACTIVE_TEXTURE;
1563 using gl::GL_MAX_RENDERBUFFER_SIZE;
1564 using gl::GL_TEXTURE_BINDING_RECTANGLE;
1565 using gl::GL_MAX_RECTANGLE_TEXTURE_SIZE;
1566 using gl::GL_UNSIGNED_INT_24_8;
1567 using gl::GL_MAX_TEXTURE_LOD_BIAS;
1568 using gl::GL_INCR_WRAP;
1569 using gl::GL_DECR_WRAP;
1570 using gl::GL_TEXTURE_BINDING_CUBE_MAP;
1571 using gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE;
1572 using gl::GL_VERTEX_ARRAY_BINDING;
1573 using gl::GL_PROGRAM_POINT_SIZE;
1574 using gl::GL_VERTEX_PROGRAM_POINT_SIZE;
1575 using gl::GL_VERTEX_ATTRIB_ARRAY_POINTER;
1576 using gl::GL_DEPTH_CLAMP;
1577 using gl::GL_TEXTURE_COMPRESSED_IMAGE_SIZE;
1578 using gl::GL_NUM_COMPRESSED_TEXTURE_FORMATS;
1579 using gl::GL_COMPRESSED_TEXTURE_FORMATS;
1580 using gl::GL_MIRROR_CLAMP_TO_EDGE;
1581 using gl::GL_NUM_PROGRAM_BINARY_FORMATS;
1582 using gl::GL_PROGRAM_BINARY_FORMATS;
1583 using gl::GL_STENCIL_BACK_FUNC;
1584 using gl::GL_STENCIL_BACK_FAIL;
1585 using gl::GL_STENCIL_BACK_PASS_DEPTH_FAIL;
1586 using gl::GL_STENCIL_BACK_PASS_DEPTH_PASS;
1587 using gl::GL_RGB32F;
1588 using gl::GL_MAX_DRAW_BUFFERS;
1589 using gl::GL_DRAW_BUFFER0;
1590 using gl::GL_DRAW_BUFFER1;
1591 using gl::GL_DRAW_BUFFER2;
1592 using gl::GL_DRAW_BUFFER3;
1593 using gl::GL_DRAW_BUFFER4;
1594 using gl::GL_DRAW_BUFFER5;
1595 using gl::GL_DRAW_BUFFER6;
1596 using gl::GL_DRAW_BUFFER7;
1597 using gl::GL_DRAW_BUFFER8;
1598 using gl::GL_DRAW_BUFFER9;
1599 using gl::GL_DRAW_BUFFER10;
1600 using gl::GL_DRAW_BUFFER11;
1601 using gl::GL_DRAW_BUFFER12;
1602 using gl::GL_DRAW_BUFFER13;
1603 using gl::GL_DRAW_BUFFER14;
1604 using gl::GL_DRAW_BUFFER15;
1605 using gl::GL_BLEND_EQUATION_ALPHA;
1606 using gl::GL_TEXTURE_DEPTH_SIZE;
1607 using gl::GL_COMPARE_REF_TO_TEXTURE;
1608 using gl::GL_TEXTURE_CUBE_MAP_SEAMLESS;
1609 using gl::GL_MAX_VERTEX_ATTRIBS;
1610 using gl::GL_MAX_TESS_CONTROL_INPUT_COMPONENTS;
1611 using gl::GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS;
1612 using gl::GL_MAX_TEXTURE_IMAGE_UNITS;
1613 using gl::GL_GEOMETRY_SHADER_INVOCATIONS;
1614 using gl::GL_ARRAY_BUFFER_BINDING;
1615 using gl::GL_ELEMENT_ARRAY_BUFFER_BINDING;
1616 using gl::GL_BUFFER_MAP_POINTER;
1617 using gl::GL_PIXEL_PACK_BUFFER_BINDING;
1618 using gl::GL_PIXEL_UNPACK_BUFFER_BINDING;
1619 using gl::GL_TEXTURE_STENCIL_SIZE;
1620 using gl::GL_MAX_DUAL_SOURCE_DRAW_BUFFERS;
1621 using gl::GL_MAX_ARRAY_TEXTURE_LAYERS;
1622 using gl::GL_MIN_PROGRAM_TEXEL_OFFSET;
1623 using gl::GL_MAX_PROGRAM_TEXEL_OFFSET;
1624 using gl::GL_SAMPLER_BINDING;
1625 using gl::GL_CLAMP_READ_COLOR;
1626 using gl::GL_FIXED_ONLY;
1627 using gl::GL_UNIFORM_BUFFER_BINDING;
1628 using gl::GL_UNIFORM_BUFFER_START;
1629 using gl::GL_UNIFORM_BUFFER_SIZE;
1630 using gl::GL_MAX_VERTEX_UNIFORM_BLOCKS;
1631 using gl::GL_MAX_GEOMETRY_UNIFORM_BLOCKS;
1632 using gl::GL_MAX_FRAGMENT_UNIFORM_BLOCKS;
1633 using gl::GL_MAX_COMBINED_UNIFORM_BLOCKS;
1634 using gl::GL_MAX_UNIFORM_BUFFER_BINDINGS;
1635 using gl::GL_MAX_UNIFORM_BLOCK_SIZE;
1636 using gl::GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS;
1637 using gl::GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS;
1638 using gl::GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS;
1639 using gl::GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT;
1640 using gl::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS;
1641 using gl::GL_MAX_VERTEX_UNIFORM_COMPONENTS;
1642 using gl::GL_MAX_VARYING_COMPONENTS;
1643 using gl::GL_MAX_VARYING_FLOATS;
1644 using gl::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS;
1645 using gl::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS;
1646 using gl::GL_ACTIVE_PROGRAM_EXT;
1647 using gl::GL_CURRENT_PROGRAM;
1648 using gl::GL_TEXTURE_RED_TYPE;
1649 using gl::GL_TEXTURE_GREEN_TYPE;
1650 using gl::GL_TEXTURE_BLUE_TYPE;
1651 using gl::GL_TEXTURE_ALPHA_TYPE;
1652 using gl::GL_TEXTURE_DEPTH_TYPE;
1653 using gl::GL_UNSIGNED_NORMALIZED;
1654 using gl::GL_TEXTURE_BINDING_1D_ARRAY;
1655 using gl::GL_TEXTURE_BINDING_2D_ARRAY;
1656 using gl::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS;
1657 using gl::GL_TEXTURE_BUFFER_BINDING;
1658 using gl::GL_MAX_TEXTURE_BUFFER_SIZE;
1659 using gl::GL_TEXTURE_BINDING_BUFFER;
1660 using gl::GL_TEXTURE_BUFFER_DATA_STORE_BINDING;
1661 using gl::GL_SAMPLE_SHADING;
1662 using gl::GL_MIN_SAMPLE_SHADING_VALUE;
1663 using gl::GL_UNSIGNED_INT_5_9_9_9_REV;
1664 using gl::GL_TEXTURE_SHARED_SIZE;
1665 using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS;
1666 using gl::GL_RASTERIZER_DISCARD;
1667 using gl::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS;
1668 using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS;
1669 using gl::GL_INTERLEAVED_ATTRIBS;
1670 using gl::GL_SEPARATE_ATTRIBS;
1671 using gl::GL_POINT_SPRITE_COORD_ORIGIN;
1672 using gl::GL_STENCIL_BACK_REF;
1673 using gl::GL_STENCIL_BACK_VALUE_MASK;
1674 using gl::GL_STENCIL_BACK_WRITEMASK;
1675 using gl::GL_DRAW_FRAMEBUFFER_BINDING;
1676 using gl::GL_FRAMEBUFFER_BINDING;
1677 using gl::GL_RENDERBUFFER_BINDING;
1678 using gl::GL_READ_FRAMEBUFFER_BINDING;
1679 using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
1680 using gl::GL_STENCIL_ATTACHMENT;
1681 using gl::GL_STENCIL_INDEX1;
1682 using gl::GL_STENCIL_INDEX4;
1683 using gl::GL_STENCIL_INDEX8;
1684 using gl::GL_STENCIL_INDEX16;
1685 using gl::GL_MAX_SAMPLES;
1686 using gl::GL_RGB565;
1687 using gl::GL_PRIMITIVE_RESTART_FIXED_INDEX;
1688 using gl::GL_MAX_ELEMENT_INDEX;
1689 using gl::GL_RED_INTEGER;
1690 using gl::GL_GREEN_INTEGER;
1691 using gl::GL_BLUE_INTEGER;
1692 using gl::GL_RGB_INTEGER;
1693 using gl::GL_RGBA_INTEGER;
1694 using gl::GL_BGR_INTEGER;
1695 using gl::GL_BGRA_INTEGER;
1696 using gl::GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
1697 using gl::GL_FRAMEBUFFER_SRGB;
1698 using gl::GL_SAMPLER_1D_ARRAY;
1699 using gl::GL_SAMPLER_2D_ARRAY;
1700 using gl::GL_SAMPLER_BUFFER;
1701 using gl::GL_SAMPLER_1D_ARRAY_SHADOW;
1702 using gl::GL_SAMPLER_2D_ARRAY_SHADOW;
1703 using gl::GL_SAMPLER_CUBE_SHADOW;
1704 using gl::GL_UNSIGNED_INT_VEC2;
1705 using gl::GL_UNSIGNED_INT_VEC3;
1706 using gl::GL_UNSIGNED_INT_VEC4;
1707 using gl::GL_INT_SAMPLER_1D;
1708 using gl::GL_INT_SAMPLER_2D;
1709 using gl::GL_INT_SAMPLER_3D;
1710 using gl::GL_INT_SAMPLER_CUBE;
1711 using gl::GL_INT_SAMPLER_2D_RECT;
1712 using gl::GL_INT_SAMPLER_1D_ARRAY;
1713 using gl::GL_INT_SAMPLER_2D_ARRAY;
1714 using gl::GL_INT_SAMPLER_BUFFER;
1715 using gl::GL_UNSIGNED_INT_SAMPLER_1D;
1716 using gl::GL_UNSIGNED_INT_SAMPLER_2D;
1717 using gl::GL_UNSIGNED_INT_SAMPLER_3D;
1718 using gl::GL_UNSIGNED_INT_SAMPLER_CUBE;
1719 using gl::GL_UNSIGNED_INT_SAMPLER_2D_RECT;
1720 using gl::GL_UNSIGNED_INT_SAMPLER_1D_ARRAY;
1721 using gl::GL_UNSIGNED_INT_SAMPLER_2D_ARRAY;
1722 using gl::GL_UNSIGNED_INT_SAMPLER_BUFFER;
1723 using gl::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS;
1724 using gl::GL_MAX_GEOMETRY_OUTPUT_VERTICES;
1725 using gl::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
1726 using gl::GL_MAX_SUBROUTINES;
1727 using gl::GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS;
1728 using gl::GL_SHADER_BINARY_FORMATS;
1729 using gl::GL_NUM_SHADER_BINARY_FORMATS;
1730 using gl::GL_SHADER_COMPILER;
1731 using gl::GL_MAX_VERTEX_UNIFORM_VECTORS;
1732 using gl::GL_MAX_VARYING_VECTORS;
1733 using gl::GL_MAX_FRAGMENT_UNIFORM_VECTORS;
1734 using gl::GL_QUERY_WAIT_INVERTED;
1735 using gl::GL_QUERY_NO_WAIT_INVERTED;
1736 using gl::GL_QUERY_BY_REGION_WAIT_INVERTED;
1737 using gl::GL_QUERY_BY_REGION_NO_WAIT_INVERTED;
1738 using gl::GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS;
1739 using gl::GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS;
1740 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED;
1741 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE;
1742 using gl::GL_TRANSFORM_FEEDBACK_BINDING;
1743 using gl::GL_TIMESTAMP;
1744 using gl::GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION;
1745 using gl::GL_PROVOKING_VERTEX;
1746 using gl::GL_SAMPLE_LOCATION_ARB;
1747 using gl::GL_SAMPLE_POSITION;
1748 using gl::GL_SAMPLE_MASK;
1749 using gl::GL_SAMPLE_MASK_VALUE;
1750 using gl::GL_MAX_SAMPLE_MASK_WORDS;
1751 using gl::GL_MAX_GEOMETRY_SHADER_INVOCATIONS;
1752 using gl::GL_MIN_FRAGMENT_INTERPOLATION_OFFSET;
1753 using gl::GL_MAX_FRAGMENT_INTERPOLATION_OFFSET;
1754 using gl::GL_FRAGMENT_INTERPOLATION_OFFSET_BITS;
1755 using gl::GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET;
1756 using gl::GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET;
1757 using gl::GL_MAX_TRANSFORM_FEEDBACK_BUFFERS;
1758 using gl::GL_MAX_VERTEX_STREAMS;
1759 using gl::GL_TESS_CONTROL_OUTPUT_VERTICES;
1760 using gl::GL_TESS_GEN_MODE;
1761 using gl::GL_TESS_GEN_SPACING;
1762 using gl::GL_TESS_GEN_VERTEX_ORDER;
1763 using gl::GL_TESS_GEN_POINT_MODE;
1764 using gl::GL_ISOLINES;
1765 using gl::GL_FRACTIONAL_ODD;
1766 using gl::GL_FRACTIONAL_EVEN;
1767 using gl::GL_MAX_PATCH_VERTICES;
1768 using gl::GL_MAX_TESS_GEN_LEVEL;
1769 using gl::GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS;
1770 using gl::GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS;
1771 using gl::GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS;
1772 using gl::GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS;
1773 using gl::GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS;
1774 using gl::GL_MAX_TESS_PATCH_COMPONENTS;
1775 using gl::GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS;
1776 using gl::GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS;
1777 using gl::GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS;
1778 using gl::GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS;
1779 using gl::GL_COPY_READ_BUFFER_BINDING;
1780 using gl::GL_COPY_WRITE_BUFFER_BINDING;
1781 using gl::GL_MAX_IMAGE_UNITS;
1782 using gl::GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS;
1783 using gl::GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES;
1784 using gl::GL_IMAGE_BINDING_NAME;
1785 using gl::GL_IMAGE_BINDING_LEVEL;
1786 using gl::GL_IMAGE_BINDING_LAYERED;
1787 using gl::GL_IMAGE_BINDING_LAYER;
1788 using gl::GL_IMAGE_BINDING_ACCESS;
1789 using gl::GL_DRAW_INDIRECT_BUFFER_BINDING;
1790 using gl::GL_DOUBLE_MAT2;
1791 using gl::GL_DOUBLE_MAT3;
1792 using gl::GL_DOUBLE_MAT4;
1793 using gl::GL_DOUBLE_MAT2x3;
1794 using gl::GL_DOUBLE_MAT2x4;
1795 using gl::GL_DOUBLE_MAT3x2;
1796 using gl::GL_DOUBLE_MAT3x4;
1797 using gl::GL_DOUBLE_MAT4x2;
1798 using gl::GL_DOUBLE_MAT4x3;
1799 using gl::GL_VERTEX_BINDING_BUFFER;
1800 using gl::GL_RGBA16_SNORM;
1801 using gl::GL_SIGNED_NORMALIZED;
1802 using gl::GL_PRIMITIVE_RESTART;
1803 using gl::GL_PRIMITIVE_RESTART_INDEX;
1804 using gl::GL_DOUBLE_VEC2;
1805 using gl::GL_DOUBLE_VEC3;
1806 using gl::GL_DOUBLE_VEC4;
1807 using gl::GL_TEXTURE_BINDING_CUBE_MAP_ARRAY;
1808 using gl::GL_SAMPLER_CUBE_MAP_ARRAY;
1809 using gl::GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW;
1810 using gl::GL_INT_SAMPLER_CUBE_MAP_ARRAY;
1811 using gl::GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY;
1812 using gl::GL_IMAGE_1D;
1813 using gl::GL_IMAGE_2D;
1814 using gl::GL_IMAGE_3D;
1815 using gl::GL_IMAGE_2D_RECT;
1816 using gl::GL_IMAGE_CUBE;
1817 using gl::GL_IMAGE_BUFFER;
1818 using gl::GL_IMAGE_1D_ARRAY;
1819 using gl::GL_IMAGE_2D_ARRAY;
1820 using gl::GL_IMAGE_CUBE_MAP_ARRAY;
1821 using gl::GL_IMAGE_2D_MULTISAMPLE;
1822 using gl::GL_IMAGE_2D_MULTISAMPLE_ARRAY;
1823 using gl::GL_INT_IMAGE_1D;
1824 using gl::GL_INT_IMAGE_2D;
1825 using gl::GL_INT_IMAGE_3D;
1826 using gl::GL_INT_IMAGE_2D_RECT;
1827 using gl::GL_INT_IMAGE_CUBE;
1828 using gl::GL_INT_IMAGE_BUFFER;
1829 using gl::GL_INT_IMAGE_1D_ARRAY;
1830 using gl::GL_INT_IMAGE_2D_ARRAY;
1831 using gl::GL_INT_IMAGE_CUBE_MAP_ARRAY;
1832 using gl::GL_INT_IMAGE_2D_MULTISAMPLE;
1833 using gl::GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY;
1834 using gl::GL_UNSIGNED_INT_IMAGE_1D;
1835 using gl::GL_UNSIGNED_INT_IMAGE_2D;
1836 using gl::GL_UNSIGNED_INT_IMAGE_3D;
1837 using gl::GL_UNSIGNED_INT_IMAGE_2D_RECT;
1838 using gl::GL_UNSIGNED_INT_IMAGE_CUBE;
1839 using gl::GL_UNSIGNED_INT_IMAGE_BUFFER;
1840 using gl::GL_UNSIGNED_INT_IMAGE_1D_ARRAY;
1841 using gl::GL_UNSIGNED_INT_IMAGE_2D_ARRAY;
1842 using gl::GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY;
1843 using gl::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE;
1844 using gl::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY;
1845 using gl::GL_MAX_IMAGE_SAMPLES;
1846 using gl::GL_IMAGE_BINDING_FORMAT;
1847 using gl::GL_MIN_MAP_BUFFER_ALIGNMENT;
1848 using gl::GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE;
1849 using gl::GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS;
1850 using gl::GL_MAX_VERTEX_IMAGE_UNIFORMS;
1851 using gl::GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS;
1852 using gl::GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS;
1853 using gl::GL_MAX_GEOMETRY_IMAGE_UNIFORMS;
1854 using gl::GL_MAX_FRAGMENT_IMAGE_UNIFORMS;
1855 using gl::GL_MAX_COMBINED_IMAGE_UNIFORMS;
1856 using gl::GL_SHADER_STORAGE_BUFFER_BINDING;
1857 using gl::GL_SHADER_STORAGE_BUFFER_START;
1858 using gl::GL_SHADER_STORAGE_BUFFER_SIZE;
1859 using gl::GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS;
1860 using gl::GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS;
1861 using gl::GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS;
1862 using gl::GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS;
1863 using gl::GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS;
1864 using gl::GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS;
1865 using gl::GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS;
1866 using gl::GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS;
1867 using gl::GL_MAX_SHADER_STORAGE_BLOCK_SIZE;
1868 using gl::GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT;
1869 using gl::GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB;
1870 using gl::GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS;
1871 using gl::GL_DISPATCH_INDIRECT_BUFFER_BINDING;
1872 using gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE;
1873 using gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY;
1874 using gl::GL_TEXTURE_SAMPLES;
1875 using gl::GL_TEXTURE_FIXED_SAMPLE_LOCATIONS;
1876 using gl::GL_SAMPLER_2D_MULTISAMPLE;
1877 using gl::GL_INT_SAMPLER_2D_MULTISAMPLE;
1878 using gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE;
1879 using gl::GL_SAMPLER_2D_MULTISAMPLE_ARRAY;
1880 using gl::GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
1881 using gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
1882 using gl::GL_MAX_COLOR_TEXTURE_SAMPLES;
1883 using gl::GL_MAX_DEPTH_TEXTURE_SAMPLES;
1884 using gl::GL_MAX_INTEGER_SAMPLES;
1885 using gl::GL_MAX_SERVER_WAIT_TIMEOUT;
1886 using gl::GL_SYNC_FENCE;
1887 using gl::GL_UNSIGNALED;
1888 using gl::GL_SIGNALED;
1889 using gl::GL_MAX_VERTEX_OUTPUT_COMPONENTS;
1890 using gl::GL_MAX_GEOMETRY_INPUT_COMPONENTS;
1891 using gl::GL_MAX_GEOMETRY_OUTPUT_COMPONENTS;
1892 using gl::GL_MAX_FRAGMENT_INPUT_COMPONENTS;
1893 using gl::GL_CONTEXT_PROFILE_MASK;
1894 using gl::GL_UNPACK_COMPRESSED_BLOCK_WIDTH;
1895 using gl::GL_UNPACK_COMPRESSED_BLOCK_HEIGHT;
1896 using gl::GL_UNPACK_COMPRESSED_BLOCK_DEPTH;
1897 using gl::GL_UNPACK_COMPRESSED_BLOCK_SIZE;
1898 using gl::GL_PACK_COMPRESSED_BLOCK_WIDTH;
1899 using gl::GL_PACK_COMPRESSED_BLOCK_HEIGHT;
1900 using gl::GL_PACK_COMPRESSED_BLOCK_DEPTH;
1901 using gl::GL_PACK_COMPRESSED_BLOCK_SIZE;
1902 using gl::GL_TEXTURE_IMMUTABLE_FORMAT;
1903 using gl::GL_MAX_DEBUG_MESSAGE_LENGTH;
1904 using gl::GL_MAX_DEBUG_LOGGED_MESSAGES;
1905 using gl::GL_DEBUG_LOGGED_MESSAGES;
1906 using gl::GL_QUERY_BUFFER_BINDING;
1907 using gl::GL_TEXTURE_BUFFER_OFFSET;
1908 using gl::GL_TEXTURE_BUFFER_SIZE;
1909 using gl::GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT;
1910 using gl::GL_MAX_COMPUTE_UNIFORM_BLOCKS;
1911 using gl::GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS;
1912 using gl::GL_MAX_COMPUTE_IMAGE_UNIFORMS;
1913 using gl::GL_MAX_COMPUTE_WORK_GROUP_COUNT;
1914 using gl::GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB;
1915 using gl::GL_MAX_COMPUTE_WORK_GROUP_SIZE;
1916 using gl::GL_ATOMIC_COUNTER_BUFFER_START;
1917 using gl::GL_ATOMIC_COUNTER_BUFFER_SIZE;
1918 using gl::GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS;
1919 using gl::GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS;
1920 using gl::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS;
1921 using gl::GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS;
1922 using gl::GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS;
1923 using gl::GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS;
1924 using gl::GL_MAX_VERTEX_ATOMIC_COUNTERS;
1925 using gl::GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS;
1926 using gl::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS;
1927 using gl::GL_MAX_GEOMETRY_ATOMIC_COUNTERS;
1928 using gl::GL_MAX_FRAGMENT_ATOMIC_COUNTERS;
1929 using gl::GL_MAX_COMBINED_ATOMIC_COUNTERS;
1930 using gl::GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE;
1931 using gl::GL_UNSIGNED_INT_ATOMIC_COUNTER;
1932 using gl::GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS;
1933 using gl::GL_DEBUG_OUTPUT;
1934 using gl::GL_IS_PER_PATCH;
1935 using gl::GL_NAME_LENGTH;
1936 using gl::GL_TYPE;
1937 using gl::GL_ARRAY_SIZE;
1938 using gl::GL_OFFSET;
1939 using gl::GL_BLOCK_INDEX;
1940 using gl::GL_ARRAY_STRIDE;
1941 using gl::GL_MATRIX_STRIDE;
1942 using gl::GL_IS_ROW_MAJOR;
1943 using gl::GL_ATOMIC_COUNTER_BUFFER_INDEX;
1944 using gl::GL_BUFFER_BINDING;
1945 using gl::GL_BUFFER_DATA_SIZE;
1946 using gl::GL_NUM_ACTIVE_VARIABLES;
1947 using gl::GL_ACTIVE_VARIABLES;
1948 using gl::GL_REFERENCED_BY_VERTEX_SHADER;
1949 using gl::GL_REFERENCED_BY_TESS_CONTROL_SHADER;
1950 using gl::GL_REFERENCED_BY_TESS_EVALUATION_SHADER;
1951 using gl::GL_REFERENCED_BY_GEOMETRY_SHADER;
1952 using gl::GL_REFERENCED_BY_FRAGMENT_SHADER;
1953 using gl::GL_REFERENCED_BY_COMPUTE_SHADER;
1954 using gl::GL_TOP_LEVEL_ARRAY_SIZE;
1955 using gl::GL_TOP_LEVEL_ARRAY_STRIDE;
1956 using gl::GL_LOCATION;
1957 using gl::GL_LOCATION_INDEX;
1958 using gl::GL_MAX_FRAMEBUFFER_WIDTH;
1959 using gl::GL_MAX_FRAMEBUFFER_HEIGHT;
1960 using gl::GL_MAX_FRAMEBUFFER_LAYERS;
1961 using gl::GL_MAX_FRAMEBUFFER_SAMPLES;
1962 using gl::GL_LOCATION_COMPONENT;
1963 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_INDEX;
1964 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE;
1965 using gl::GL_CLIP_ORIGIN;
1966 using gl::GL_CLIP_DEPTH_MODE;
1967 
1968 
1969 
1970 } // namespace gl45core
Definition: gl45core/bitfield.h:10