glbinding  3.0.2.58901078581f
A C++ binding for the OpenGL API, generated using the gl.xml specification.
gl45core/functions.h
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1 
2 #pragma once
3 
4 
5 #include <glbinding/nogl.h>
6 #include <glbinding/gl/functions.h>
7 
8 
9 namespace gl45core
10 {
11 
12 
13 using gl::glActiveShaderProgram;
14 using gl::glActiveTexture;
15 using gl::glAttachShader;
16 using gl::glBeginConditionalRender;
17 using gl::glBeginQuery;
18 using gl::glBeginQueryIndexed;
19 using gl::glBeginTransformFeedback;
20 using gl::glBindAttribLocation;
21 using gl::glBindBuffer;
22 using gl::glBindBufferBase;
23 using gl::glBindBufferRange;
24 using gl::glBindBuffersBase;
25 using gl::glBindBuffersRange;
26 using gl::glBindFragDataLocation;
27 using gl::glBindFragDataLocationIndexed;
28 using gl::glBindFramebuffer;
29 using gl::glBindImageTexture;
30 using gl::glBindImageTextures;
31 using gl::glBindProgramPipeline;
32 using gl::glBindRenderbuffer;
33 using gl::glBindSampler;
34 using gl::glBindSamplers;
35 using gl::glBindTexture;
36 using gl::glBindTextureUnit;
37 using gl::glBindTextures;
38 using gl::glBindTransformFeedback;
39 using gl::glBindVertexArray;
40 using gl::glBindVertexBuffer;
41 using gl::glBindVertexBuffers;
42 using gl::glBlendColor;
43 using gl::glBlendEquation;
44 using gl::glBlendEquationSeparate;
45 using gl::glBlendEquationSeparatei;
46 using gl::glBlendEquationi;
47 using gl::glBlendFunc;
48 using gl::glBlendFuncSeparate;
49 using gl::glBlendFuncSeparatei;
50 using gl::glBlendFunci;
51 using gl::glBlitFramebuffer;
52 using gl::glBlitNamedFramebuffer;
53 using gl::glBufferData;
54 using gl::glBufferStorage;
55 using gl::glBufferSubData;
56 using gl::glCheckFramebufferStatus;
57 using gl::glCheckNamedFramebufferStatus;
58 using gl::glClampColor;
59 using gl::glClear;
60 using gl::glClearBufferData;
61 using gl::glClearBufferSubData;
62 using gl::glClearBufferfi;
63 using gl::glClearBufferfv;
64 using gl::glClearBufferiv;
65 using gl::glClearBufferuiv;
66 using gl::glClearColor;
67 using gl::glClearDepth;
68 using gl::glClearDepthf;
69 using gl::glClearNamedBufferData;
70 using gl::glClearNamedBufferSubData;
71 using gl::glClearNamedFramebufferfi;
72 using gl::glClearNamedFramebufferfv;
73 using gl::glClearNamedFramebufferiv;
74 using gl::glClearNamedFramebufferuiv;
75 using gl::glClearStencil;
76 using gl::glClearTexImage;
77 using gl::glClearTexSubImage;
78 using gl::glClientWaitSync;
79 using gl::glClipControl;
80 using gl::glColorMask;
81 using gl::glColorMaski;
82 using gl::glColorP3ui;
83 using gl::glColorP3uiv;
84 using gl::glColorP4ui;
85 using gl::glColorP4uiv;
86 using gl::glCompileShader;
87 using gl::glCompressedTexImage1D;
88 using gl::glCompressedTexImage2D;
89 using gl::glCompressedTexImage3D;
90 using gl::glCompressedTexSubImage1D;
91 using gl::glCompressedTexSubImage2D;
92 using gl::glCompressedTexSubImage3D;
93 using gl::glCompressedTextureSubImage1D;
94 using gl::glCompressedTextureSubImage2D;
95 using gl::glCompressedTextureSubImage3D;
96 using gl::glCopyBufferSubData;
97 using gl::glCopyImageSubData;
98 using gl::glCopyNamedBufferSubData;
99 using gl::glCopyTexImage1D;
100 using gl::glCopyTexImage2D;
101 using gl::glCopyTexSubImage1D;
102 using gl::glCopyTexSubImage2D;
103 using gl::glCopyTexSubImage3D;
104 using gl::glCopyTextureSubImage1D;
105 using gl::glCopyTextureSubImage2D;
106 using gl::glCopyTextureSubImage3D;
107 using gl::glCreateBuffers;
108 using gl::glCreateFramebuffers;
109 using gl::glCreateProgram;
110 using gl::glCreateProgramPipelines;
111 using gl::glCreateQueries;
112 using gl::glCreateRenderbuffers;
113 using gl::glCreateSamplers;
114 using gl::glCreateShader;
115 using gl::glCreateShaderProgramv;
116 using gl::glCreateTextures;
117 using gl::glCreateTransformFeedbacks;
118 using gl::glCreateVertexArrays;
119 using gl::glCullFace;
120 using gl::glDebugMessageCallback;
121 using gl::glDebugMessageControl;
122 using gl::glDebugMessageInsert;
123 using gl::glDeleteBuffers;
124 using gl::glDeleteFramebuffers;
125 using gl::glDeleteProgram;
126 using gl::glDeleteProgramPipelines;
127 using gl::glDeleteQueries;
128 using gl::glDeleteRenderbuffers;
129 using gl::glDeleteSamplers;
130 using gl::glDeleteShader;
131 using gl::glDeleteSync;
132 using gl::glDeleteTextures;
133 using gl::glDeleteTransformFeedbacks;
134 using gl::glDeleteVertexArrays;
135 using gl::glDepthFunc;
136 using gl::glDepthMask;
137 using gl::glDepthRange;
138 using gl::glDepthRangeArrayv;
139 using gl::glDepthRangeIndexed;
140 using gl::glDepthRangef;
141 using gl::glDetachShader;
142 using gl::glDisable;
143 using gl::glDisableVertexArrayAttrib;
144 using gl::glDisableVertexAttribArray;
145 using gl::glDisablei;
146 using gl::glDispatchCompute;
147 using gl::glDispatchComputeIndirect;
148 using gl::glDrawArrays;
149 using gl::glDrawArraysIndirect;
150 using gl::glDrawArraysInstanced;
151 using gl::glDrawArraysInstancedBaseInstance;
152 using gl::glDrawBuffer;
153 using gl::glDrawBuffers;
154 using gl::glDrawElements;
155 using gl::glDrawElementsBaseVertex;
156 using gl::glDrawElementsIndirect;
157 using gl::glDrawElementsInstanced;
158 using gl::glDrawElementsInstancedBaseInstance;
159 using gl::glDrawElementsInstancedBaseVertex;
160 using gl::glDrawElementsInstancedBaseVertexBaseInstance;
161 using gl::glDrawRangeElements;
162 using gl::glDrawRangeElementsBaseVertex;
163 using gl::glDrawTransformFeedback;
164 using gl::glDrawTransformFeedbackInstanced;
165 using gl::glDrawTransformFeedbackStream;
166 using gl::glDrawTransformFeedbackStreamInstanced;
167 using gl::glEnable;
168 using gl::glEnableVertexArrayAttrib;
169 using gl::glEnableVertexAttribArray;
170 using gl::glEnablei;
171 using gl::glEndConditionalRender;
172 using gl::glEndQuery;
173 using gl::glEndQueryIndexed;
174 using gl::glEndTransformFeedback;
175 using gl::glFenceSync;
176 using gl::glFinish;
177 using gl::glFlush;
178 using gl::glFlushMappedBufferRange;
179 using gl::glFlushMappedNamedBufferRange;
180 using gl::glFramebufferParameteri;
181 using gl::glFramebufferRenderbuffer;
182 using gl::glFramebufferTexture;
183 using gl::glFramebufferTexture1D;
184 using gl::glFramebufferTexture2D;
185 using gl::glFramebufferTexture3D;
186 using gl::glFramebufferTextureLayer;
187 using gl::glFrontFace;
188 using gl::glGenBuffers;
189 using gl::glGenFramebuffers;
190 using gl::glGenProgramPipelines;
191 using gl::glGenQueries;
192 using gl::glGenRenderbuffers;
193 using gl::glGenSamplers;
194 using gl::glGenTextures;
195 using gl::glGenTransformFeedbacks;
196 using gl::glGenVertexArrays;
197 using gl::glGenerateMipmap;
198 using gl::glGenerateTextureMipmap;
199 using gl::glGetActiveAtomicCounterBufferiv;
200 using gl::glGetActiveAttrib;
201 using gl::glGetActiveSubroutineName;
202 using gl::glGetActiveSubroutineUniformName;
203 using gl::glGetActiveSubroutineUniformiv;
204 using gl::glGetActiveUniform;
205 using gl::glGetActiveUniformBlockName;
206 using gl::glGetActiveUniformBlockiv;
207 using gl::glGetActiveUniformName;
208 using gl::glGetActiveUniformsiv;
209 using gl::glGetAttachedShaders;
210 using gl::glGetAttribLocation;
211 using gl::glGetBooleani_v;
212 using gl::glGetBooleanv;
213 using gl::glGetBufferParameteri64v;
214 using gl::glGetBufferParameteriv;
215 using gl::glGetBufferPointerv;
216 using gl::glGetBufferSubData;
217 using gl::glGetCompressedTexImage;
218 using gl::glGetCompressedTextureImage;
219 using gl::glGetCompressedTextureSubImage;
220 using gl::glGetDebugMessageLog;
221 using gl::glGetDoublei_v;
222 using gl::glGetDoublev;
223 using gl::glGetError;
224 using gl::glGetFloati_v;
225 using gl::glGetFloatv;
226 using gl::glGetFragDataIndex;
227 using gl::glGetFragDataLocation;
228 using gl::glGetFramebufferAttachmentParameteriv;
229 using gl::glGetFramebufferParameteriv;
230 using gl::glGetGraphicsResetStatus;
231 using gl::glGetInteger64i_v;
232 using gl::glGetInteger64v;
233 using gl::glGetIntegeri_v;
234 using gl::glGetIntegerv;
235 using gl::glGetInternalformati64v;
236 using gl::glGetInternalformativ;
237 using gl::glGetMultisamplefv;
238 using gl::glGetNamedBufferParameteri64v;
239 using gl::glGetNamedBufferParameteriv;
240 using gl::glGetNamedBufferPointerv;
241 using gl::glGetNamedBufferSubData;
242 using gl::glGetNamedFramebufferAttachmentParameteriv;
243 using gl::glGetNamedFramebufferParameteriv;
244 using gl::glGetNamedRenderbufferParameteriv;
245 using gl::glGetObjectLabel;
246 using gl::glGetObjectPtrLabel;
247 using gl::glGetPointerv;
248 using gl::glGetProgramBinary;
249 using gl::glGetProgramInfoLog;
250 using gl::glGetProgramInterfaceiv;
251 using gl::glGetProgramPipelineInfoLog;
252 using gl::glGetProgramPipelineiv;
253 using gl::glGetProgramResourceIndex;
254 using gl::glGetProgramResourceLocation;
255 using gl::glGetProgramResourceLocationIndex;
256 using gl::glGetProgramResourceName;
257 using gl::glGetProgramResourceiv;
258 using gl::glGetProgramStageiv;
259 using gl::glGetProgramiv;
260 using gl::glGetQueryBufferObjecti64v;
261 using gl::glGetQueryBufferObjectiv;
262 using gl::glGetQueryBufferObjectui64v;
263 using gl::glGetQueryBufferObjectuiv;
264 using gl::glGetQueryIndexediv;
265 using gl::glGetQueryObjecti64v;
266 using gl::glGetQueryObjectiv;
267 using gl::glGetQueryObjectui64v;
268 using gl::glGetQueryObjectuiv;
269 using gl::glGetQueryiv;
270 using gl::glGetRenderbufferParameteriv;
271 using gl::glGetSamplerParameterIiv;
272 using gl::glGetSamplerParameterIuiv;
273 using gl::glGetSamplerParameterfv;
274 using gl::glGetSamplerParameteriv;
275 using gl::glGetShaderInfoLog;
276 using gl::glGetShaderPrecisionFormat;
277 using gl::glGetShaderSource;
278 using gl::glGetShaderiv;
279 using gl::glGetString;
280 using gl::glGetStringi;
281 using gl::glGetSubroutineIndex;
282 using gl::glGetSubroutineUniformLocation;
283 using gl::glGetSynciv;
284 using gl::glGetTexImage;
285 using gl::glGetTexLevelParameterfv;
286 using gl::glGetTexLevelParameteriv;
287 using gl::glGetTexParameterIiv;
288 using gl::glGetTexParameterIuiv;
289 using gl::glGetTexParameterfv;
290 using gl::glGetTexParameteriv;
291 using gl::glGetTextureImage;
292 using gl::glGetTextureLevelParameterfv;
293 using gl::glGetTextureLevelParameteriv;
294 using gl::glGetTextureParameterIiv;
295 using gl::glGetTextureParameterIuiv;
296 using gl::glGetTextureParameterfv;
297 using gl::glGetTextureParameteriv;
298 using gl::glGetTextureSubImage;
299 using gl::glGetTransformFeedbackVarying;
300 using gl::glGetTransformFeedbacki64_v;
301 using gl::glGetTransformFeedbacki_v;
302 using gl::glGetTransformFeedbackiv;
303 using gl::glGetUniformBlockIndex;
304 using gl::glGetUniformIndices;
305 using gl::glGetUniformLocation;
306 using gl::glGetUniformSubroutineuiv;
307 using gl::glGetUniformdv;
308 using gl::glGetUniformfv;
309 using gl::glGetUniformiv;
310 using gl::glGetUniformuiv;
311 using gl::glGetVertexArrayIndexed64iv;
312 using gl::glGetVertexArrayIndexediv;
313 using gl::glGetVertexArrayiv;
314 using gl::glGetVertexAttribIiv;
315 using gl::glGetVertexAttribIuiv;
316 using gl::glGetVertexAttribLdv;
317 using gl::glGetVertexAttribPointerv;
318 using gl::glGetVertexAttribdv;
319 using gl::glGetVertexAttribfv;
320 using gl::glGetVertexAttribiv;
321 using gl::glGetnColorTable;
322 using gl::glGetnCompressedTexImage;
323 using gl::glGetnConvolutionFilter;
324 using gl::glGetnHistogram;
325 using gl::glGetnMapdv;
326 using gl::glGetnMapfv;
327 using gl::glGetnMapiv;
328 using gl::glGetnMinmax;
329 using gl::glGetnPixelMapfv;
330 using gl::glGetnPixelMapuiv;
331 using gl::glGetnPixelMapusv;
332 using gl::glGetnPolygonStipple;
333 using gl::glGetnSeparableFilter;
334 using gl::glGetnTexImage;
335 using gl::glGetnUniformdv;
336 using gl::glGetnUniformfv;
337 using gl::glGetnUniformiv;
338 using gl::glGetnUniformuiv;
339 using gl::glHint;
340 using gl::glInvalidateBufferData;
341 using gl::glInvalidateBufferSubData;
342 using gl::glInvalidateFramebuffer;
343 using gl::glInvalidateNamedFramebufferData;
344 using gl::glInvalidateNamedFramebufferSubData;
345 using gl::glInvalidateSubFramebuffer;
346 using gl::glInvalidateTexImage;
347 using gl::glInvalidateTexSubImage;
348 using gl::glIsBuffer;
349 using gl::glIsEnabled;
350 using gl::glIsEnabledi;
351 using gl::glIsFramebuffer;
352 using gl::glIsProgram;
353 using gl::glIsProgramPipeline;
354 using gl::glIsQuery;
355 using gl::glIsRenderbuffer;
356 using gl::glIsSampler;
357 using gl::glIsShader;
358 using gl::glIsSync;
359 using gl::glIsTexture;
360 using gl::glIsTransformFeedback;
361 using gl::glIsVertexArray;
362 using gl::glLineWidth;
363 using gl::glLinkProgram;
364 using gl::glLogicOp;
365 using gl::glMapBuffer;
366 using gl::glMapBufferRange;
367 using gl::glMapNamedBuffer;
368 using gl::glMapNamedBufferRange;
369 using gl::glMemoryBarrier;
370 using gl::glMemoryBarrierByRegion;
371 using gl::glMinSampleShading;
372 using gl::glMultiDrawArrays;
373 using gl::glMultiDrawArraysIndirect;
374 using gl::glMultiDrawElements;
375 using gl::glMultiDrawElementsBaseVertex;
376 using gl::glMultiDrawElementsIndirect;
377 using gl::glMultiTexCoordP1ui;
378 using gl::glMultiTexCoordP1uiv;
379 using gl::glMultiTexCoordP2ui;
380 using gl::glMultiTexCoordP2uiv;
381 using gl::glMultiTexCoordP3ui;
382 using gl::glMultiTexCoordP3uiv;
383 using gl::glMultiTexCoordP4ui;
384 using gl::glMultiTexCoordP4uiv;
385 using gl::glNamedBufferData;
386 using gl::glNamedBufferStorage;
387 using gl::glNamedBufferSubData;
388 using gl::glNamedFramebufferDrawBuffer;
389 using gl::glNamedFramebufferDrawBuffers;
390 using gl::glNamedFramebufferParameteri;
391 using gl::glNamedFramebufferReadBuffer;
392 using gl::glNamedFramebufferRenderbuffer;
393 using gl::glNamedFramebufferTexture;
394 using gl::glNamedFramebufferTextureLayer;
395 using gl::glNamedRenderbufferStorage;
396 using gl::glNamedRenderbufferStorageMultisample;
397 using gl::glNormalP3ui;
398 using gl::glNormalP3uiv;
399 using gl::glObjectLabel;
400 using gl::glObjectPtrLabel;
401 using gl::glPatchParameterfv;
402 using gl::glPatchParameteri;
403 using gl::glPauseTransformFeedback;
404 using gl::glPixelStoref;
405 using gl::glPixelStorei;
406 using gl::glPointParameterf;
407 using gl::glPointParameterfv;
408 using gl::glPointParameteri;
409 using gl::glPointParameteriv;
410 using gl::glPointSize;
411 using gl::glPolygonMode;
412 using gl::glPolygonOffset;
413 using gl::glPopDebugGroup;
414 using gl::glPrimitiveRestartIndex;
415 using gl::glProgramBinary;
416 using gl::glProgramParameteri;
417 using gl::glProgramUniform1d;
418 using gl::glProgramUniform1dv;
419 using gl::glProgramUniform1f;
420 using gl::glProgramUniform1fv;
421 using gl::glProgramUniform1i;
422 using gl::glProgramUniform1iv;
423 using gl::glProgramUniform1ui;
424 using gl::glProgramUniform1uiv;
425 using gl::glProgramUniform2d;
426 using gl::glProgramUniform2dv;
427 using gl::glProgramUniform2f;
428 using gl::glProgramUniform2fv;
429 using gl::glProgramUniform2i;
430 using gl::glProgramUniform2iv;
431 using gl::glProgramUniform2ui;
432 using gl::glProgramUniform2uiv;
433 using gl::glProgramUniform3d;
434 using gl::glProgramUniform3dv;
435 using gl::glProgramUniform3f;
436 using gl::glProgramUniform3fv;
437 using gl::glProgramUniform3i;
438 using gl::glProgramUniform3iv;
439 using gl::glProgramUniform3ui;
440 using gl::glProgramUniform3uiv;
441 using gl::glProgramUniform4d;
442 using gl::glProgramUniform4dv;
443 using gl::glProgramUniform4f;
444 using gl::glProgramUniform4fv;
445 using gl::glProgramUniform4i;
446 using gl::glProgramUniform4iv;
447 using gl::glProgramUniform4ui;
448 using gl::glProgramUniform4uiv;
449 using gl::glProgramUniformMatrix2dv;
450 using gl::glProgramUniformMatrix2fv;
451 using gl::glProgramUniformMatrix2x3dv;
452 using gl::glProgramUniformMatrix2x3fv;
453 using gl::glProgramUniformMatrix2x4dv;
454 using gl::glProgramUniformMatrix2x4fv;
455 using gl::glProgramUniformMatrix3dv;
456 using gl::glProgramUniformMatrix3fv;
457 using gl::glProgramUniformMatrix3x2dv;
458 using gl::glProgramUniformMatrix3x2fv;
459 using gl::glProgramUniformMatrix3x4dv;
460 using gl::glProgramUniformMatrix3x4fv;
461 using gl::glProgramUniformMatrix4dv;
462 using gl::glProgramUniformMatrix4fv;
463 using gl::glProgramUniformMatrix4x2dv;
464 using gl::glProgramUniformMatrix4x2fv;
465 using gl::glProgramUniformMatrix4x3dv;
466 using gl::glProgramUniformMatrix4x3fv;
467 using gl::glProvokingVertex;
468 using gl::glPushDebugGroup;
469 using gl::glQueryCounter;
470 using gl::glReadBuffer;
471 using gl::glReadPixels;
472 using gl::glReadnPixels;
473 using gl::glReleaseShaderCompiler;
474 using gl::glRenderbufferStorage;
475 using gl::glRenderbufferStorageMultisample;
476 using gl::glResumeTransformFeedback;
477 using gl::glSampleCoverage;
478 using gl::glSampleMaski;
479 using gl::glSamplerParameterIiv;
480 using gl::glSamplerParameterIuiv;
481 using gl::glSamplerParameterf;
482 using gl::glSamplerParameterfv;
483 using gl::glSamplerParameteri;
484 using gl::glSamplerParameteriv;
485 using gl::glScissor;
486 using gl::glScissorArrayv;
487 using gl::glScissorIndexed;
488 using gl::glScissorIndexedv;
489 using gl::glSecondaryColorP3ui;
490 using gl::glSecondaryColorP3uiv;
491 using gl::glShaderBinary;
492 using gl::glShaderSource;
493 using gl::glShaderStorageBlockBinding;
494 using gl::glStencilFunc;
495 using gl::glStencilFuncSeparate;
496 using gl::glStencilMask;
497 using gl::glStencilMaskSeparate;
498 using gl::glStencilOp;
499 using gl::glStencilOpSeparate;
500 using gl::glTexBuffer;
501 using gl::glTexBufferRange;
502 using gl::glTexCoordP1ui;
503 using gl::glTexCoordP1uiv;
504 using gl::glTexCoordP2ui;
505 using gl::glTexCoordP2uiv;
506 using gl::glTexCoordP3ui;
507 using gl::glTexCoordP3uiv;
508 using gl::glTexCoordP4ui;
509 using gl::glTexCoordP4uiv;
510 using gl::glTexImage1D;
511 using gl::glTexImage2D;
512 using gl::glTexImage2DMultisample;
513 using gl::glTexImage3D;
514 using gl::glTexImage3DMultisample;
515 using gl::glTexParameterIiv;
516 using gl::glTexParameterIuiv;
517 using gl::glTexParameterf;
518 using gl::glTexParameterfv;
519 using gl::glTexParameteri;
520 using gl::glTexParameteriv;
521 using gl::glTexStorage1D;
522 using gl::glTexStorage2D;
523 using gl::glTexStorage2DMultisample;
524 using gl::glTexStorage3D;
525 using gl::glTexStorage3DMultisample;
526 using gl::glTexSubImage1D;
527 using gl::glTexSubImage2D;
528 using gl::glTexSubImage3D;
529 using gl::glTextureBarrier;
530 using gl::glTextureBuffer;
531 using gl::glTextureBufferRange;
532 using gl::glTextureParameterIiv;
533 using gl::glTextureParameterIuiv;
534 using gl::glTextureParameterf;
535 using gl::glTextureParameterfv;
536 using gl::glTextureParameteri;
537 using gl::glTextureParameteriv;
538 using gl::glTextureStorage1D;
539 using gl::glTextureStorage2D;
540 using gl::glTextureStorage2DMultisample;
541 using gl::glTextureStorage3D;
542 using gl::glTextureStorage3DMultisample;
543 using gl::glTextureSubImage1D;
544 using gl::glTextureSubImage2D;
545 using gl::glTextureSubImage3D;
546 using gl::glTextureView;
547 using gl::glTransformFeedbackBufferBase;
548 using gl::glTransformFeedbackBufferRange;
549 using gl::glTransformFeedbackVaryings;
550 using gl::glUniform1d;
551 using gl::glUniform1dv;
552 using gl::glUniform1f;
553 using gl::glUniform1fv;
554 using gl::glUniform1i;
555 using gl::glUniform1iv;
556 using gl::glUniform1ui;
557 using gl::glUniform1uiv;
558 using gl::glUniform2d;
559 using gl::glUniform2dv;
560 using gl::glUniform2f;
561 using gl::glUniform2fv;
562 using gl::glUniform2i;
563 using gl::glUniform2iv;
564 using gl::glUniform2ui;
565 using gl::glUniform2uiv;
566 using gl::glUniform3d;
567 using gl::glUniform3dv;
568 using gl::glUniform3f;
569 using gl::glUniform3fv;
570 using gl::glUniform3i;
571 using gl::glUniform3iv;
572 using gl::glUniform3ui;
573 using gl::glUniform3uiv;
574 using gl::glUniform4d;
575 using gl::glUniform4dv;
576 using gl::glUniform4f;
577 using gl::glUniform4fv;
578 using gl::glUniform4i;
579 using gl::glUniform4iv;
580 using gl::glUniform4ui;
581 using gl::glUniform4uiv;
582 using gl::glUniformBlockBinding;
583 using gl::glUniformMatrix2dv;
584 using gl::glUniformMatrix2fv;
585 using gl::glUniformMatrix2x3dv;
586 using gl::glUniformMatrix2x3fv;
587 using gl::glUniformMatrix2x4dv;
588 using gl::glUniformMatrix2x4fv;
589 using gl::glUniformMatrix3dv;
590 using gl::glUniformMatrix3fv;
591 using gl::glUniformMatrix3x2dv;
592 using gl::glUniformMatrix3x2fv;
593 using gl::glUniformMatrix3x4dv;
594 using gl::glUniformMatrix3x4fv;
595 using gl::glUniformMatrix4dv;
596 using gl::glUniformMatrix4fv;
597 using gl::glUniformMatrix4x2dv;
598 using gl::glUniformMatrix4x2fv;
599 using gl::glUniformMatrix4x3dv;
600 using gl::glUniformMatrix4x3fv;
601 using gl::glUniformSubroutinesuiv;
602 using gl::glUnmapBuffer;
603 using gl::glUnmapNamedBuffer;
604 using gl::glUseProgram;
605 using gl::glUseProgramStages;
606 using gl::glValidateProgram;
607 using gl::glValidateProgramPipeline;
608 using gl::glVertexArrayAttribBinding;
609 using gl::glVertexArrayAttribFormat;
610 using gl::glVertexArrayAttribIFormat;
611 using gl::glVertexArrayAttribLFormat;
612 using gl::glVertexArrayBindingDivisor;
613 using gl::glVertexArrayElementBuffer;
614 using gl::glVertexArrayVertexBuffer;
615 using gl::glVertexArrayVertexBuffers;
616 using gl::glVertexAttrib1d;
617 using gl::glVertexAttrib1dv;
618 using gl::glVertexAttrib1f;
619 using gl::glVertexAttrib1fv;
620 using gl::glVertexAttrib1s;
621 using gl::glVertexAttrib1sv;
622 using gl::glVertexAttrib2d;
623 using gl::glVertexAttrib2dv;
624 using gl::glVertexAttrib2f;
625 using gl::glVertexAttrib2fv;
626 using gl::glVertexAttrib2s;
627 using gl::glVertexAttrib2sv;
628 using gl::glVertexAttrib3d;
629 using gl::glVertexAttrib3dv;
630 using gl::glVertexAttrib3f;
631 using gl::glVertexAttrib3fv;
632 using gl::glVertexAttrib3s;
633 using gl::glVertexAttrib3sv;
634 using gl::glVertexAttrib4Nbv;
635 using gl::glVertexAttrib4Niv;
636 using gl::glVertexAttrib4Nsv;
637 using gl::glVertexAttrib4Nub;
638 using gl::glVertexAttrib4Nubv;
639 using gl::glVertexAttrib4Nuiv;
640 using gl::glVertexAttrib4Nusv;
641 using gl::glVertexAttrib4bv;
642 using gl::glVertexAttrib4d;
643 using gl::glVertexAttrib4dv;
644 using gl::glVertexAttrib4f;
645 using gl::glVertexAttrib4fv;
646 using gl::glVertexAttrib4iv;
647 using gl::glVertexAttrib4s;
648 using gl::glVertexAttrib4sv;
649 using gl::glVertexAttrib4ubv;
650 using gl::glVertexAttrib4uiv;
651 using gl::glVertexAttrib4usv;
652 using gl::glVertexAttribBinding;
653 using gl::glVertexAttribDivisor;
654 using gl::glVertexAttribFormat;
655 using gl::glVertexAttribI1i;
656 using gl::glVertexAttribI1iv;
657 using gl::glVertexAttribI1ui;
658 using gl::glVertexAttribI1uiv;
659 using gl::glVertexAttribI2i;
660 using gl::glVertexAttribI2iv;
661 using gl::glVertexAttribI2ui;
662 using gl::glVertexAttribI2uiv;
663 using gl::glVertexAttribI3i;
664 using gl::glVertexAttribI3iv;
665 using gl::glVertexAttribI3ui;
666 using gl::glVertexAttribI3uiv;
667 using gl::glVertexAttribI4bv;
668 using gl::glVertexAttribI4i;
669 using gl::glVertexAttribI4iv;
670 using gl::glVertexAttribI4sv;
671 using gl::glVertexAttribI4ubv;
672 using gl::glVertexAttribI4ui;
673 using gl::glVertexAttribI4uiv;
674 using gl::glVertexAttribI4usv;
675 using gl::glVertexAttribIFormat;
676 using gl::glVertexAttribIPointer;
677 using gl::glVertexAttribL1d;
678 using gl::glVertexAttribL1dv;
679 using gl::glVertexAttribL2d;
680 using gl::glVertexAttribL2dv;
681 using gl::glVertexAttribL3d;
682 using gl::glVertexAttribL3dv;
683 using gl::glVertexAttribL4d;
684 using gl::glVertexAttribL4dv;
685 using gl::glVertexAttribLFormat;
686 using gl::glVertexAttribLPointer;
687 using gl::glVertexAttribP1ui;
688 using gl::glVertexAttribP1uiv;
689 using gl::glVertexAttribP2ui;
690 using gl::glVertexAttribP2uiv;
691 using gl::glVertexAttribP3ui;
692 using gl::glVertexAttribP3uiv;
693 using gl::glVertexAttribP4ui;
694 using gl::glVertexAttribP4uiv;
695 using gl::glVertexAttribPointer;
696 using gl::glVertexBindingDivisor;
697 using gl::glVertexP2ui;
698 using gl::glVertexP2uiv;
699 using gl::glVertexP3ui;
700 using gl::glVertexP3uiv;
701 using gl::glVertexP4ui;
702 using gl::glVertexP4uiv;
703 using gl::glViewport;
704 using gl::glViewportArrayv;
705 using gl::glViewportIndexedf;
706 using gl::glViewportIndexedfv;
707 using gl::glWaitSync;
708 
709 
710 } // namespace gl45core
Definition: gl45core/bitfield.h:10