glbinding  2.0.0.00e2ff521289
A C++ binding for the OpenGL API, generated using the gl.xml specification.
gl21/functions.h
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1 #pragma once
2 
3 #include <glbinding/nogl.h>
4 #include <glbinding/gl/functions.h>
5 
6 
7 namespace gl21
8 {
9 
10 
11 using gl::glAccum;
12 using gl::glActiveTexture;
13 using gl::glAlphaFunc;
14 using gl::glAreTexturesResident;
15 using gl::glArrayElement;
16 using gl::glAttachShader;
17 using gl::glBegin;
18 using gl::glBeginQuery;
19 using gl::glBindAttribLocation;
20 using gl::glBindBuffer;
21 using gl::glBindTexture;
22 using gl::glBitmap;
23 using gl::glBlendColor;
24 using gl::glBlendEquation;
25 using gl::glBlendEquationSeparate;
26 using gl::glBlendFunc;
27 using gl::glBlendFuncSeparate;
28 using gl::glBufferData;
29 using gl::glBufferSubData;
30 using gl::glCallList;
31 using gl::glCallLists;
32 using gl::glClear;
33 using gl::glClearAccum;
34 using gl::glClearColor;
35 using gl::glClearDepth;
36 using gl::glClearIndex;
37 using gl::glClearStencil;
38 using gl::glClientActiveTexture;
39 using gl::glClipPlane;
40 using gl::glColor3b;
41 using gl::glColor3bv;
42 using gl::glColor3d;
43 using gl::glColor3dv;
44 using gl::glColor3f;
45 using gl::glColor3fv;
46 using gl::glColor3i;
47 using gl::glColor3iv;
48 using gl::glColor3s;
49 using gl::glColor3sv;
50 using gl::glColor3ub;
51 using gl::glColor3ubv;
52 using gl::glColor3ui;
53 using gl::glColor3uiv;
54 using gl::glColor3us;
55 using gl::glColor3usv;
56 using gl::glColor4b;
57 using gl::glColor4bv;
58 using gl::glColor4d;
59 using gl::glColor4dv;
60 using gl::glColor4f;
61 using gl::glColor4fv;
62 using gl::glColor4i;
63 using gl::glColor4iv;
64 using gl::glColor4s;
65 using gl::glColor4sv;
66 using gl::glColor4ub;
67 using gl::glColor4ubv;
68 using gl::glColor4ui;
69 using gl::glColor4uiv;
70 using gl::glColor4us;
71 using gl::glColor4usv;
72 using gl::glColorMask;
73 using gl::glColorMaterial;
74 using gl::glColorPointer;
75 using gl::glCompileShader;
76 using gl::glCompressedTexImage1D;
77 using gl::glCompressedTexImage2D;
78 using gl::glCompressedTexImage3D;
79 using gl::glCompressedTexSubImage1D;
80 using gl::glCompressedTexSubImage2D;
81 using gl::glCompressedTexSubImage3D;
82 using gl::glCopyPixels;
83 using gl::glCopyTexImage1D;
84 using gl::glCopyTexImage2D;
85 using gl::glCopyTexSubImage1D;
86 using gl::glCopyTexSubImage2D;
87 using gl::glCopyTexSubImage3D;
88 using gl::glCreateProgram;
89 using gl::glCreateShader;
90 using gl::glCullFace;
91 using gl::glDeleteBuffers;
92 using gl::glDeleteLists;
93 using gl::glDeleteProgram;
94 using gl::glDeleteQueries;
95 using gl::glDeleteShader;
96 using gl::glDeleteTextures;
97 using gl::glDepthFunc;
98 using gl::glDepthMask;
99 using gl::glDepthRange;
100 using gl::glDetachShader;
101 using gl::glDisable;
102 using gl::glDisableClientState;
103 using gl::glDisableVertexAttribArray;
104 using gl::glDrawArrays;
105 using gl::glDrawBuffer;
106 using gl::glDrawBuffers;
107 using gl::glDrawElements;
108 using gl::glDrawPixels;
109 using gl::glDrawRangeElements;
110 using gl::glEdgeFlag;
111 using gl::glEdgeFlagPointer;
112 using gl::glEdgeFlagv;
113 using gl::glEnable;
114 using gl::glEnableClientState;
115 using gl::glEnableVertexAttribArray;
116 using gl::glEnd;
117 using gl::glEndList;
118 using gl::glEndQuery;
119 using gl::glEvalCoord1d;
120 using gl::glEvalCoord1dv;
121 using gl::glEvalCoord1f;
122 using gl::glEvalCoord1fv;
123 using gl::glEvalCoord2d;
124 using gl::glEvalCoord2dv;
125 using gl::glEvalCoord2f;
126 using gl::glEvalCoord2fv;
127 using gl::glEvalMesh1;
128 using gl::glEvalMesh2;
129 using gl::glEvalPoint1;
130 using gl::glEvalPoint2;
131 using gl::glFeedbackBuffer;
132 using gl::glFinish;
133 using gl::glFlush;
134 using gl::glFogCoordPointer;
135 using gl::glFogCoordd;
136 using gl::glFogCoorddv;
137 using gl::glFogCoordf;
138 using gl::glFogCoordfv;
139 using gl::glFogf;
140 using gl::glFogfv;
141 using gl::glFogi;
142 using gl::glFogiv;
143 using gl::glFrontFace;
144 using gl::glFrustum;
145 using gl::glGenBuffers;
146 using gl::glGenLists;
147 using gl::glGenQueries;
148 using gl::glGenTextures;
149 using gl::glGetActiveAttrib;
150 using gl::glGetActiveUniform;
151 using gl::glGetAttachedShaders;
152 using gl::glGetAttribLocation;
153 using gl::glGetBooleanv;
154 using gl::glGetBufferParameteriv;
155 using gl::glGetBufferPointerv;
156 using gl::glGetBufferSubData;
157 using gl::glGetClipPlane;
158 using gl::glGetCompressedTexImage;
159 using gl::glGetDoublev;
160 using gl::glGetError;
161 using gl::glGetFloatv;
162 using gl::glGetIntegerv;
163 using gl::glGetLightfv;
164 using gl::glGetLightiv;
165 using gl::glGetMapdv;
166 using gl::glGetMapfv;
167 using gl::glGetMapiv;
168 using gl::glGetMaterialfv;
169 using gl::glGetMaterialiv;
170 using gl::glGetPixelMapfv;
171 using gl::glGetPixelMapuiv;
172 using gl::glGetPixelMapusv;
173 using gl::glGetPointerv;
174 using gl::glGetPolygonStipple;
175 using gl::glGetProgramInfoLog;
176 using gl::glGetProgramiv;
177 using gl::glGetQueryObjectiv;
178 using gl::glGetQueryObjectuiv;
179 using gl::glGetQueryiv;
180 using gl::glGetShaderInfoLog;
181 using gl::glGetShaderSource;
182 using gl::glGetShaderiv;
183 using gl::glGetString;
184 using gl::glGetTexEnvfv;
185 using gl::glGetTexEnviv;
186 using gl::glGetTexGendv;
187 using gl::glGetTexGenfv;
188 using gl::glGetTexGeniv;
189 using gl::glGetTexImage;
190 using gl::glGetTexLevelParameterfv;
191 using gl::glGetTexLevelParameteriv;
192 using gl::glGetTexParameterfv;
193 using gl::glGetTexParameteriv;
194 using gl::glGetUniformLocation;
195 using gl::glGetUniformfv;
196 using gl::glGetUniformiv;
197 using gl::glGetVertexAttribPointerv;
198 using gl::glGetVertexAttribdv;
199 using gl::glGetVertexAttribfv;
200 using gl::glGetVertexAttribiv;
201 using gl::glHint;
202 using gl::glIndexMask;
203 using gl::glIndexPointer;
204 using gl::glIndexd;
205 using gl::glIndexdv;
206 using gl::glIndexf;
207 using gl::glIndexfv;
208 using gl::glIndexi;
209 using gl::glIndexiv;
210 using gl::glIndexs;
211 using gl::glIndexsv;
212 using gl::glIndexub;
213 using gl::glIndexubv;
214 using gl::glInitNames;
215 using gl::glInterleavedArrays;
216 using gl::glIsBuffer;
217 using gl::glIsEnabled;
218 using gl::glIsList;
219 using gl::glIsProgram;
220 using gl::glIsQuery;
221 using gl::glIsShader;
222 using gl::glIsTexture;
223 using gl::glLightModelf;
224 using gl::glLightModelfv;
225 using gl::glLightModeli;
226 using gl::glLightModeliv;
227 using gl::glLightf;
228 using gl::glLightfv;
229 using gl::glLighti;
230 using gl::glLightiv;
231 using gl::glLineStipple;
232 using gl::glLineWidth;
233 using gl::glLinkProgram;
234 using gl::glListBase;
235 using gl::glLoadIdentity;
236 using gl::glLoadMatrixd;
237 using gl::glLoadMatrixf;
238 using gl::glLoadName;
239 using gl::glLoadTransposeMatrixd;
240 using gl::glLoadTransposeMatrixf;
241 using gl::glLogicOp;
242 using gl::glMap1d;
243 using gl::glMap1f;
244 using gl::glMap2d;
245 using gl::glMap2f;
246 using gl::glMapBuffer;
247 using gl::glMapGrid1d;
248 using gl::glMapGrid1f;
249 using gl::glMapGrid2d;
250 using gl::glMapGrid2f;
251 using gl::glMaterialf;
252 using gl::glMaterialfv;
253 using gl::glMateriali;
254 using gl::glMaterialiv;
255 using gl::glMatrixMode;
256 using gl::glMultMatrixd;
257 using gl::glMultMatrixf;
258 using gl::glMultTransposeMatrixd;
259 using gl::glMultTransposeMatrixf;
260 using gl::glMultiDrawArrays;
261 using gl::glMultiDrawElements;
262 using gl::glMultiTexCoord1d;
263 using gl::glMultiTexCoord1dv;
264 using gl::glMultiTexCoord1f;
265 using gl::glMultiTexCoord1fv;
266 using gl::glMultiTexCoord1i;
267 using gl::glMultiTexCoord1iv;
268 using gl::glMultiTexCoord1s;
269 using gl::glMultiTexCoord1sv;
270 using gl::glMultiTexCoord2d;
271 using gl::glMultiTexCoord2dv;
272 using gl::glMultiTexCoord2f;
273 using gl::glMultiTexCoord2fv;
274 using gl::glMultiTexCoord2i;
275 using gl::glMultiTexCoord2iv;
276 using gl::glMultiTexCoord2s;
277 using gl::glMultiTexCoord2sv;
278 using gl::glMultiTexCoord3d;
279 using gl::glMultiTexCoord3dv;
280 using gl::glMultiTexCoord3f;
281 using gl::glMultiTexCoord3fv;
282 using gl::glMultiTexCoord3i;
283 using gl::glMultiTexCoord3iv;
284 using gl::glMultiTexCoord3s;
285 using gl::glMultiTexCoord3sv;
286 using gl::glMultiTexCoord4d;
287 using gl::glMultiTexCoord4dv;
288 using gl::glMultiTexCoord4f;
289 using gl::glMultiTexCoord4fv;
290 using gl::glMultiTexCoord4i;
291 using gl::glMultiTexCoord4iv;
292 using gl::glMultiTexCoord4s;
293 using gl::glMultiTexCoord4sv;
294 using gl::glNewList;
295 using gl::glNormal3b;
296 using gl::glNormal3bv;
297 using gl::glNormal3d;
298 using gl::glNormal3dv;
299 using gl::glNormal3f;
300 using gl::glNormal3fv;
301 using gl::glNormal3i;
302 using gl::glNormal3iv;
303 using gl::glNormal3s;
304 using gl::glNormal3sv;
305 using gl::glNormalPointer;
306 using gl::glOrtho;
307 using gl::glPassThrough;
308 using gl::glPixelMapfv;
309 using gl::glPixelMapuiv;
310 using gl::glPixelMapusv;
311 using gl::glPixelStoref;
312 using gl::glPixelStorei;
313 using gl::glPixelTransferf;
314 using gl::glPixelTransferi;
315 using gl::glPixelZoom;
316 using gl::glPointParameterf;
317 using gl::glPointParameterfv;
318 using gl::glPointParameteri;
319 using gl::glPointParameteriv;
320 using gl::glPointSize;
321 using gl::glPolygonMode;
322 using gl::glPolygonOffset;
323 using gl::glPolygonStipple;
324 using gl::glPopAttrib;
325 using gl::glPopClientAttrib;
326 using gl::glPopMatrix;
327 using gl::glPopName;
328 using gl::glPrioritizeTextures;
329 using gl::glPushAttrib;
330 using gl::glPushClientAttrib;
331 using gl::glPushMatrix;
332 using gl::glPushName;
333 using gl::glRasterPos2d;
334 using gl::glRasterPos2dv;
335 using gl::glRasterPos2f;
336 using gl::glRasterPos2fv;
337 using gl::glRasterPos2i;
338 using gl::glRasterPos2iv;
339 using gl::glRasterPos2s;
340 using gl::glRasterPos2sv;
341 using gl::glRasterPos3d;
342 using gl::glRasterPos3dv;
343 using gl::glRasterPos3f;
344 using gl::glRasterPos3fv;
345 using gl::glRasterPos3i;
346 using gl::glRasterPos3iv;
347 using gl::glRasterPos3s;
348 using gl::glRasterPos3sv;
349 using gl::glRasterPos4d;
350 using gl::glRasterPos4dv;
351 using gl::glRasterPos4f;
352 using gl::glRasterPos4fv;
353 using gl::glRasterPos4i;
354 using gl::glRasterPos4iv;
355 using gl::glRasterPos4s;
356 using gl::glRasterPos4sv;
357 using gl::glReadBuffer;
358 using gl::glReadPixels;
359 using gl::glRectd;
360 using gl::glRectdv;
361 using gl::glRectf;
362 using gl::glRectfv;
363 using gl::glRecti;
364 using gl::glRectiv;
365 using gl::glRects;
366 using gl::glRectsv;
367 using gl::glRenderMode;
368 using gl::glRotated;
369 using gl::glRotatef;
370 using gl::glSampleCoverage;
371 using gl::glScaled;
372 using gl::glScalef;
373 using gl::glScissor;
374 using gl::glSecondaryColor3b;
375 using gl::glSecondaryColor3bv;
376 using gl::glSecondaryColor3d;
377 using gl::glSecondaryColor3dv;
378 using gl::glSecondaryColor3f;
379 using gl::glSecondaryColor3fv;
380 using gl::glSecondaryColor3i;
381 using gl::glSecondaryColor3iv;
382 using gl::glSecondaryColor3s;
383 using gl::glSecondaryColor3sv;
384 using gl::glSecondaryColor3ub;
385 using gl::glSecondaryColor3ubv;
386 using gl::glSecondaryColor3ui;
387 using gl::glSecondaryColor3uiv;
388 using gl::glSecondaryColor3us;
389 using gl::glSecondaryColor3usv;
390 using gl::glSecondaryColorPointer;
391 using gl::glSelectBuffer;
392 using gl::glShadeModel;
393 using gl::glShaderSource;
394 using gl::glStencilFunc;
395 using gl::glStencilFuncSeparate;
396 using gl::glStencilMask;
397 using gl::glStencilMaskSeparate;
398 using gl::glStencilOp;
399 using gl::glStencilOpSeparate;
400 using gl::glTexCoord1d;
401 using gl::glTexCoord1dv;
402 using gl::glTexCoord1f;
403 using gl::glTexCoord1fv;
404 using gl::glTexCoord1i;
405 using gl::glTexCoord1iv;
406 using gl::glTexCoord1s;
407 using gl::glTexCoord1sv;
408 using gl::glTexCoord2d;
409 using gl::glTexCoord2dv;
410 using gl::glTexCoord2f;
411 using gl::glTexCoord2fv;
412 using gl::glTexCoord2i;
413 using gl::glTexCoord2iv;
414 using gl::glTexCoord2s;
415 using gl::glTexCoord2sv;
416 using gl::glTexCoord3d;
417 using gl::glTexCoord3dv;
418 using gl::glTexCoord3f;
419 using gl::glTexCoord3fv;
420 using gl::glTexCoord3i;
421 using gl::glTexCoord3iv;
422 using gl::glTexCoord3s;
423 using gl::glTexCoord3sv;
424 using gl::glTexCoord4d;
425 using gl::glTexCoord4dv;
426 using gl::glTexCoord4f;
427 using gl::glTexCoord4fv;
428 using gl::glTexCoord4i;
429 using gl::glTexCoord4iv;
430 using gl::glTexCoord4s;
431 using gl::glTexCoord4sv;
432 using gl::glTexCoordPointer;
433 using gl::glTexEnvf;
434 using gl::glTexEnvfv;
435 using gl::glTexEnvi;
436 using gl::glTexEnviv;
437 using gl::glTexGend;
438 using gl::glTexGendv;
439 using gl::glTexGenf;
440 using gl::glTexGenfv;
441 using gl::glTexGeni;
442 using gl::glTexGeniv;
443 using gl::glTexImage1D;
444 using gl::glTexImage2D;
445 using gl::glTexImage3D;
446 using gl::glTexParameterf;
447 using gl::glTexParameterfv;
448 using gl::glTexParameteri;
449 using gl::glTexParameteriv;
450 using gl::glTexSubImage1D;
451 using gl::glTexSubImage2D;
452 using gl::glTexSubImage3D;
453 using gl::glTranslated;
454 using gl::glTranslatef;
455 using gl::glUniform1f;
456 using gl::glUniform1fv;
457 using gl::glUniform1i;
458 using gl::glUniform1iv;
459 using gl::glUniform2f;
460 using gl::glUniform2fv;
461 using gl::glUniform2i;
462 using gl::glUniform2iv;
463 using gl::glUniform3f;
464 using gl::glUniform3fv;
465 using gl::glUniform3i;
466 using gl::glUniform3iv;
467 using gl::glUniform4f;
468 using gl::glUniform4fv;
469 using gl::glUniform4i;
470 using gl::glUniform4iv;
471 using gl::glUniformMatrix2fv;
472 using gl::glUniformMatrix2x3fv;
473 using gl::glUniformMatrix2x4fv;
474 using gl::glUniformMatrix3fv;
475 using gl::glUniformMatrix3x2fv;
476 using gl::glUniformMatrix3x4fv;
477 using gl::glUniformMatrix4fv;
478 using gl::glUniformMatrix4x2fv;
479 using gl::glUniformMatrix4x3fv;
480 using gl::glUnmapBuffer;
481 using gl::glUseProgram;
482 using gl::glValidateProgram;
483 using gl::glVertex2d;
484 using gl::glVertex2dv;
485 using gl::glVertex2f;
486 using gl::glVertex2fv;
487 using gl::glVertex2i;
488 using gl::glVertex2iv;
489 using gl::glVertex2s;
490 using gl::glVertex2sv;
491 using gl::glVertex3d;
492 using gl::glVertex3dv;
493 using gl::glVertex3f;
494 using gl::glVertex3fv;
495 using gl::glVertex3i;
496 using gl::glVertex3iv;
497 using gl::glVertex3s;
498 using gl::glVertex3sv;
499 using gl::glVertex4d;
500 using gl::glVertex4dv;
501 using gl::glVertex4f;
502 using gl::glVertex4fv;
503 using gl::glVertex4i;
504 using gl::glVertex4iv;
505 using gl::glVertex4s;
506 using gl::glVertex4sv;
507 using gl::glVertexAttrib1d;
508 using gl::glVertexAttrib1dv;
509 using gl::glVertexAttrib1f;
510 using gl::glVertexAttrib1fv;
511 using gl::glVertexAttrib1s;
512 using gl::glVertexAttrib1sv;
513 using gl::glVertexAttrib2d;
514 using gl::glVertexAttrib2dv;
515 using gl::glVertexAttrib2f;
516 using gl::glVertexAttrib2fv;
517 using gl::glVertexAttrib2s;
518 using gl::glVertexAttrib2sv;
519 using gl::glVertexAttrib3d;
520 using gl::glVertexAttrib3dv;
521 using gl::glVertexAttrib3f;
522 using gl::glVertexAttrib3fv;
523 using gl::glVertexAttrib3s;
524 using gl::glVertexAttrib3sv;
525 using gl::glVertexAttrib4Nbv;
526 using gl::glVertexAttrib4Niv;
527 using gl::glVertexAttrib4Nsv;
528 using gl::glVertexAttrib4Nub;
529 using gl::glVertexAttrib4Nubv;
530 using gl::glVertexAttrib4Nuiv;
531 using gl::glVertexAttrib4Nusv;
532 using gl::glVertexAttrib4bv;
533 using gl::glVertexAttrib4d;
534 using gl::glVertexAttrib4dv;
535 using gl::glVertexAttrib4f;
536 using gl::glVertexAttrib4fv;
537 using gl::glVertexAttrib4iv;
538 using gl::glVertexAttrib4s;
539 using gl::glVertexAttrib4sv;
540 using gl::glVertexAttrib4ubv;
541 using gl::glVertexAttrib4uiv;
542 using gl::glVertexAttrib4usv;
543 using gl::glVertexAttribPointer;
544 using gl::glVertexPointer;
545 using gl::glViewport;
546 using gl::glWindowPos2d;
547 using gl::glWindowPos2dv;
548 using gl::glWindowPos2f;
549 using gl::glWindowPos2fv;
550 using gl::glWindowPos2i;
551 using gl::glWindowPos2iv;
552 using gl::glWindowPos2s;
553 using gl::glWindowPos2sv;
554 using gl::glWindowPos3d;
555 using gl::glWindowPos3dv;
556 using gl::glWindowPos3f;
557 using gl::glWindowPos3fv;
558 using gl::glWindowPos3i;
559 using gl::glWindowPos3iv;
560 using gl::glWindowPos3s;
561 using gl::glWindowPos3sv;
562 
563 
564 } // namespace gl21
Definition: gl21/bitfield.h:8