glbinding  2.0.0.00e2ff521289
A C++ binding for the OpenGL API, generated using the gl.xml specification.
gl32core/functions.h
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1 #pragma once
2 
3 #include <glbinding/nogl.h>
4 #include <glbinding/gl/functions.h>
5 
6 
7 namespace gl32core
8 {
9 
10 
11 using gl::glActiveTexture;
12 using gl::glAttachShader;
13 using gl::glBeginConditionalRender;
14 using gl::glBeginQuery;
15 using gl::glBeginTransformFeedback;
16 using gl::glBindAttribLocation;
17 using gl::glBindBuffer;
18 using gl::glBindBufferBase;
19 using gl::glBindBufferRange;
20 using gl::glBindFragDataLocation;
21 using gl::glBindFramebuffer;
22 using gl::glBindRenderbuffer;
23 using gl::glBindTexture;
24 using gl::glBindVertexArray;
25 using gl::glBlendColor;
26 using gl::glBlendEquation;
27 using gl::glBlendEquationSeparate;
28 using gl::glBlendFunc;
29 using gl::glBlendFuncSeparate;
30 using gl::glBlitFramebuffer;
31 using gl::glBufferData;
32 using gl::glBufferSubData;
33 using gl::glCheckFramebufferStatus;
34 using gl::glClampColor;
35 using gl::glClear;
36 using gl::glClearBufferfi;
37 using gl::glClearBufferfv;
38 using gl::glClearBufferiv;
39 using gl::glClearBufferuiv;
40 using gl::glClearColor;
41 using gl::glClearDepth;
42 using gl::glClearStencil;
43 using gl::glClientWaitSync;
44 using gl::glColorMask;
45 using gl::glColorMaski;
46 using gl::glCompileShader;
47 using gl::glCompressedTexImage1D;
48 using gl::glCompressedTexImage2D;
49 using gl::glCompressedTexImage3D;
50 using gl::glCompressedTexSubImage1D;
51 using gl::glCompressedTexSubImage2D;
52 using gl::glCompressedTexSubImage3D;
53 using gl::glCopyBufferSubData;
54 using gl::glCopyTexImage1D;
55 using gl::glCopyTexImage2D;
56 using gl::glCopyTexSubImage1D;
57 using gl::glCopyTexSubImage2D;
58 using gl::glCopyTexSubImage3D;
59 using gl::glCreateProgram;
60 using gl::glCreateShader;
61 using gl::glCullFace;
62 using gl::glDeleteBuffers;
63 using gl::glDeleteFramebuffers;
64 using gl::glDeleteProgram;
65 using gl::glDeleteQueries;
66 using gl::glDeleteRenderbuffers;
67 using gl::glDeleteShader;
68 using gl::glDeleteSync;
69 using gl::glDeleteTextures;
70 using gl::glDeleteVertexArrays;
71 using gl::glDepthFunc;
72 using gl::glDepthMask;
73 using gl::glDepthRange;
74 using gl::glDetachShader;
75 using gl::glDisable;
76 using gl::glDisableVertexAttribArray;
77 using gl::glDisablei;
78 using gl::glDrawArrays;
79 using gl::glDrawArraysInstanced;
80 using gl::glDrawBuffer;
81 using gl::glDrawBuffers;
82 using gl::glDrawElements;
83 using gl::glDrawElementsBaseVertex;
84 using gl::glDrawElementsInstanced;
85 using gl::glDrawElementsInstancedBaseVertex;
86 using gl::glDrawRangeElements;
87 using gl::glDrawRangeElementsBaseVertex;
88 using gl::glEnable;
89 using gl::glEnableVertexAttribArray;
90 using gl::glEnablei;
91 using gl::glEndConditionalRender;
92 using gl::glEndQuery;
93 using gl::glEndTransformFeedback;
94 using gl::glFenceSync;
95 using gl::glFinish;
96 using gl::glFlush;
97 using gl::glFlushMappedBufferRange;
98 using gl::glFramebufferRenderbuffer;
99 using gl::glFramebufferTexture;
100 using gl::glFramebufferTexture1D;
101 using gl::glFramebufferTexture2D;
102 using gl::glFramebufferTexture3D;
103 using gl::glFramebufferTextureLayer;
104 using gl::glFrontFace;
105 using gl::glGenBuffers;
106 using gl::glGenFramebuffers;
107 using gl::glGenQueries;
108 using gl::glGenRenderbuffers;
109 using gl::glGenTextures;
110 using gl::glGenVertexArrays;
111 using gl::glGenerateMipmap;
112 using gl::glGetActiveAttrib;
113 using gl::glGetActiveUniform;
114 using gl::glGetActiveUniformBlockName;
115 using gl::glGetActiveUniformBlockiv;
116 using gl::glGetActiveUniformName;
117 using gl::glGetActiveUniformsiv;
118 using gl::glGetAttachedShaders;
119 using gl::glGetAttribLocation;
120 using gl::glGetBooleani_v;
121 using gl::glGetBooleanv;
122 using gl::glGetBufferParameteri64v;
123 using gl::glGetBufferParameteriv;
124 using gl::glGetBufferPointerv;
125 using gl::glGetBufferSubData;
126 using gl::glGetCompressedTexImage;
127 using gl::glGetDoublev;
128 using gl::glGetError;
129 using gl::glGetFloatv;
130 using gl::glGetFragDataLocation;
131 using gl::glGetFramebufferAttachmentParameteriv;
132 using gl::glGetInteger64i_v;
133 using gl::glGetInteger64v;
134 using gl::glGetIntegeri_v;
135 using gl::glGetIntegerv;
136 using gl::glGetMultisamplefv;
137 using gl::glGetProgramInfoLog;
138 using gl::glGetProgramiv;
139 using gl::glGetQueryObjectiv;
140 using gl::glGetQueryObjectuiv;
141 using gl::glGetQueryiv;
142 using gl::glGetRenderbufferParameteriv;
143 using gl::glGetShaderInfoLog;
144 using gl::glGetShaderSource;
145 using gl::glGetShaderiv;
146 using gl::glGetString;
147 using gl::glGetStringi;
148 using gl::glGetSynciv;
149 using gl::glGetTexImage;
150 using gl::glGetTexLevelParameterfv;
151 using gl::glGetTexLevelParameteriv;
152 using gl::glGetTexParameterIiv;
153 using gl::glGetTexParameterIuiv;
154 using gl::glGetTexParameterfv;
155 using gl::glGetTexParameteriv;
156 using gl::glGetTransformFeedbackVarying;
157 using gl::glGetUniformBlockIndex;
158 using gl::glGetUniformIndices;
159 using gl::glGetUniformLocation;
160 using gl::glGetUniformfv;
161 using gl::glGetUniformiv;
162 using gl::glGetUniformuiv;
163 using gl::glGetVertexAttribIiv;
164 using gl::glGetVertexAttribIuiv;
165 using gl::glGetVertexAttribPointerv;
166 using gl::glGetVertexAttribdv;
167 using gl::glGetVertexAttribfv;
168 using gl::glGetVertexAttribiv;
169 using gl::glHint;
170 using gl::glIsBuffer;
171 using gl::glIsEnabled;
172 using gl::glIsEnabledi;
173 using gl::glIsFramebuffer;
174 using gl::glIsProgram;
175 using gl::glIsQuery;
176 using gl::glIsRenderbuffer;
177 using gl::glIsShader;
178 using gl::glIsSync;
179 using gl::glIsTexture;
180 using gl::glIsVertexArray;
181 using gl::glLineWidth;
182 using gl::glLinkProgram;
183 using gl::glLogicOp;
184 using gl::glMapBuffer;
185 using gl::glMapBufferRange;
186 using gl::glMultiDrawArrays;
187 using gl::glMultiDrawElements;
188 using gl::glMultiDrawElementsBaseVertex;
189 using gl::glPixelStoref;
190 using gl::glPixelStorei;
191 using gl::glPointParameterf;
192 using gl::glPointParameterfv;
193 using gl::glPointParameteri;
194 using gl::glPointParameteriv;
195 using gl::glPointSize;
196 using gl::glPolygonMode;
197 using gl::glPolygonOffset;
198 using gl::glPrimitiveRestartIndex;
199 using gl::glProvokingVertex;
200 using gl::glReadBuffer;
201 using gl::glReadPixels;
202 using gl::glRenderbufferStorage;
203 using gl::glRenderbufferStorageMultisample;
204 using gl::glSampleCoverage;
205 using gl::glSampleMaski;
206 using gl::glScissor;
207 using gl::glShaderSource;
208 using gl::glStencilFunc;
209 using gl::glStencilFuncSeparate;
210 using gl::glStencilMask;
211 using gl::glStencilMaskSeparate;
212 using gl::glStencilOp;
213 using gl::glStencilOpSeparate;
214 using gl::glTexBuffer;
215 using gl::glTexImage1D;
216 using gl::glTexImage2D;
217 using gl::glTexImage2DMultisample;
218 using gl::glTexImage3D;
219 using gl::glTexImage3DMultisample;
220 using gl::glTexParameterIiv;
221 using gl::glTexParameterIuiv;
222 using gl::glTexParameterf;
223 using gl::glTexParameterfv;
224 using gl::glTexParameteri;
225 using gl::glTexParameteriv;
226 using gl::glTexSubImage1D;
227 using gl::glTexSubImage2D;
228 using gl::glTexSubImage3D;
229 using gl::glTransformFeedbackVaryings;
230 using gl::glUniform1f;
231 using gl::glUniform1fv;
232 using gl::glUniform1i;
233 using gl::glUniform1iv;
234 using gl::glUniform1ui;
235 using gl::glUniform1uiv;
236 using gl::glUniform2f;
237 using gl::glUniform2fv;
238 using gl::glUniform2i;
239 using gl::glUniform2iv;
240 using gl::glUniform2ui;
241 using gl::glUniform2uiv;
242 using gl::glUniform3f;
243 using gl::glUniform3fv;
244 using gl::glUniform3i;
245 using gl::glUniform3iv;
246 using gl::glUniform3ui;
247 using gl::glUniform3uiv;
248 using gl::glUniform4f;
249 using gl::glUniform4fv;
250 using gl::glUniform4i;
251 using gl::glUniform4iv;
252 using gl::glUniform4ui;
253 using gl::glUniform4uiv;
254 using gl::glUniformBlockBinding;
255 using gl::glUniformMatrix2fv;
256 using gl::glUniformMatrix2x3fv;
257 using gl::glUniformMatrix2x4fv;
258 using gl::glUniformMatrix3fv;
259 using gl::glUniformMatrix3x2fv;
260 using gl::glUniformMatrix3x4fv;
261 using gl::glUniformMatrix4fv;
262 using gl::glUniformMatrix4x2fv;
263 using gl::glUniformMatrix4x3fv;
264 using gl::glUnmapBuffer;
265 using gl::glUseProgram;
266 using gl::glValidateProgram;
267 using gl::glVertexAttrib1d;
268 using gl::glVertexAttrib1dv;
269 using gl::glVertexAttrib1f;
270 using gl::glVertexAttrib1fv;
271 using gl::glVertexAttrib1s;
272 using gl::glVertexAttrib1sv;
273 using gl::glVertexAttrib2d;
274 using gl::glVertexAttrib2dv;
275 using gl::glVertexAttrib2f;
276 using gl::glVertexAttrib2fv;
277 using gl::glVertexAttrib2s;
278 using gl::glVertexAttrib2sv;
279 using gl::glVertexAttrib3d;
280 using gl::glVertexAttrib3dv;
281 using gl::glVertexAttrib3f;
282 using gl::glVertexAttrib3fv;
283 using gl::glVertexAttrib3s;
284 using gl::glVertexAttrib3sv;
285 using gl::glVertexAttrib4Nbv;
286 using gl::glVertexAttrib4Niv;
287 using gl::glVertexAttrib4Nsv;
288 using gl::glVertexAttrib4Nub;
289 using gl::glVertexAttrib4Nubv;
290 using gl::glVertexAttrib4Nuiv;
291 using gl::glVertexAttrib4Nusv;
292 using gl::glVertexAttrib4bv;
293 using gl::glVertexAttrib4d;
294 using gl::glVertexAttrib4dv;
295 using gl::glVertexAttrib4f;
296 using gl::glVertexAttrib4fv;
297 using gl::glVertexAttrib4iv;
298 using gl::glVertexAttrib4s;
299 using gl::glVertexAttrib4sv;
300 using gl::glVertexAttrib4ubv;
301 using gl::glVertexAttrib4uiv;
302 using gl::glVertexAttrib4usv;
303 using gl::glVertexAttribI1i;
304 using gl::glVertexAttribI1iv;
305 using gl::glVertexAttribI1ui;
306 using gl::glVertexAttribI1uiv;
307 using gl::glVertexAttribI2i;
308 using gl::glVertexAttribI2iv;
309 using gl::glVertexAttribI2ui;
310 using gl::glVertexAttribI2uiv;
311 using gl::glVertexAttribI3i;
312 using gl::glVertexAttribI3iv;
313 using gl::glVertexAttribI3ui;
314 using gl::glVertexAttribI3uiv;
315 using gl::glVertexAttribI4bv;
316 using gl::glVertexAttribI4i;
317 using gl::glVertexAttribI4iv;
318 using gl::glVertexAttribI4sv;
319 using gl::glVertexAttribI4ubv;
320 using gl::glVertexAttribI4ui;
321 using gl::glVertexAttribI4uiv;
322 using gl::glVertexAttribI4usv;
323 using gl::glVertexAttribIPointer;
324 using gl::glVertexAttribPointer;
325 using gl::glViewport;
326 using gl::glWaitSync;
327 
328 
329 } // namespace gl32core
Definition: gl32core/bitfield.h:8