glbinding  2.0.0.00e2ff521289
A C++ binding for the OpenGL API, generated using the gl.xml specification.
gl45/functions.h
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1 #pragma once
2 
3 #include <glbinding/nogl.h>
4 #include <glbinding/gl/functions.h>
5 
6 
7 namespace gl45
8 {
9 
10 
11 using gl::glAccum;
12 using gl::glActiveShaderProgram;
13 using gl::glActiveTexture;
14 using gl::glAlphaFunc;
15 using gl::glAreTexturesResident;
16 using gl::glArrayElement;
17 using gl::glAttachShader;
18 using gl::glBegin;
19 using gl::glBeginConditionalRender;
20 using gl::glBeginQuery;
21 using gl::glBeginQueryIndexed;
22 using gl::glBeginTransformFeedback;
23 using gl::glBindAttribLocation;
24 using gl::glBindBuffer;
25 using gl::glBindBufferBase;
26 using gl::glBindBufferRange;
27 using gl::glBindBuffersBase;
28 using gl::glBindBuffersRange;
29 using gl::glBindFragDataLocation;
30 using gl::glBindFragDataLocationIndexed;
31 using gl::glBindFramebuffer;
32 using gl::glBindImageTexture;
33 using gl::glBindImageTextures;
34 using gl::glBindProgramPipeline;
35 using gl::glBindRenderbuffer;
36 using gl::glBindSampler;
37 using gl::glBindSamplers;
38 using gl::glBindTexture;
39 using gl::glBindTextureUnit;
40 using gl::glBindTextures;
41 using gl::glBindTransformFeedback;
42 using gl::glBindVertexArray;
43 using gl::glBindVertexBuffer;
44 using gl::glBindVertexBuffers;
45 using gl::glBitmap;
46 using gl::glBlendColor;
47 using gl::glBlendEquation;
48 using gl::glBlendEquationSeparate;
49 using gl::glBlendEquationSeparatei;
50 using gl::glBlendEquationi;
51 using gl::glBlendFunc;
52 using gl::glBlendFuncSeparate;
53 using gl::glBlendFuncSeparatei;
54 using gl::glBlendFunci;
55 using gl::glBlitFramebuffer;
56 using gl::glBlitNamedFramebuffer;
57 using gl::glBufferData;
58 using gl::glBufferStorage;
59 using gl::glBufferSubData;
60 using gl::glCallList;
61 using gl::glCallLists;
62 using gl::glCheckFramebufferStatus;
63 using gl::glCheckNamedFramebufferStatus;
64 using gl::glClampColor;
65 using gl::glClear;
66 using gl::glClearAccum;
67 using gl::glClearBufferData;
68 using gl::glClearBufferSubData;
69 using gl::glClearBufferfi;
70 using gl::glClearBufferfv;
71 using gl::glClearBufferiv;
72 using gl::glClearBufferuiv;
73 using gl::glClearColor;
74 using gl::glClearDepth;
75 using gl::glClearDepthf;
76 using gl::glClearIndex;
77 using gl::glClearNamedBufferData;
78 using gl::glClearNamedBufferSubData;
79 using gl::glClearNamedFramebufferfi;
80 using gl::glClearNamedFramebufferfv;
81 using gl::glClearNamedFramebufferiv;
82 using gl::glClearNamedFramebufferuiv;
83 using gl::glClearStencil;
84 using gl::glClearTexImage;
85 using gl::glClearTexSubImage;
86 using gl::glClientActiveTexture;
87 using gl::glClientWaitSync;
88 using gl::glClipControl;
89 using gl::glClipPlane;
90 using gl::glColor3b;
91 using gl::glColor3bv;
92 using gl::glColor3d;
93 using gl::glColor3dv;
94 using gl::glColor3f;
95 using gl::glColor3fv;
96 using gl::glColor3i;
97 using gl::glColor3iv;
98 using gl::glColor3s;
99 using gl::glColor3sv;
100 using gl::glColor3ub;
101 using gl::glColor3ubv;
102 using gl::glColor3ui;
103 using gl::glColor3uiv;
104 using gl::glColor3us;
105 using gl::glColor3usv;
106 using gl::glColor4b;
107 using gl::glColor4bv;
108 using gl::glColor4d;
109 using gl::glColor4dv;
110 using gl::glColor4f;
111 using gl::glColor4fv;
112 using gl::glColor4i;
113 using gl::glColor4iv;
114 using gl::glColor4s;
115 using gl::glColor4sv;
116 using gl::glColor4ub;
117 using gl::glColor4ubv;
118 using gl::glColor4ui;
119 using gl::glColor4uiv;
120 using gl::glColor4us;
121 using gl::glColor4usv;
122 using gl::glColorMask;
123 using gl::glColorMaski;
124 using gl::glColorMaterial;
125 using gl::glColorP3ui;
126 using gl::glColorP3uiv;
127 using gl::glColorP4ui;
128 using gl::glColorP4uiv;
129 using gl::glColorPointer;
130 using gl::glCompileShader;
131 using gl::glCompressedTexImage1D;
132 using gl::glCompressedTexImage2D;
133 using gl::glCompressedTexImage3D;
134 using gl::glCompressedTexSubImage1D;
135 using gl::glCompressedTexSubImage2D;
136 using gl::glCompressedTexSubImage3D;
137 using gl::glCompressedTextureSubImage1D;
138 using gl::glCompressedTextureSubImage2D;
139 using gl::glCompressedTextureSubImage3D;
140 using gl::glCopyBufferSubData;
141 using gl::glCopyImageSubData;
142 using gl::glCopyNamedBufferSubData;
143 using gl::glCopyPixels;
144 using gl::glCopyTexImage1D;
145 using gl::glCopyTexImage2D;
146 using gl::glCopyTexSubImage1D;
147 using gl::glCopyTexSubImage2D;
148 using gl::glCopyTexSubImage3D;
149 using gl::glCopyTextureSubImage1D;
150 using gl::glCopyTextureSubImage2D;
151 using gl::glCopyTextureSubImage3D;
152 using gl::glCreateBuffers;
153 using gl::glCreateFramebuffers;
154 using gl::glCreateProgram;
155 using gl::glCreateProgramPipelines;
156 using gl::glCreateQueries;
157 using gl::glCreateRenderbuffers;
158 using gl::glCreateSamplers;
159 using gl::glCreateShader;
160 using gl::glCreateShaderProgramv;
161 using gl::glCreateTextures;
162 using gl::glCreateTransformFeedbacks;
163 using gl::glCreateVertexArrays;
164 using gl::glCullFace;
165 using gl::glDebugMessageCallback;
166 using gl::glDebugMessageControl;
167 using gl::glDebugMessageInsert;
168 using gl::glDeleteBuffers;
169 using gl::glDeleteFramebuffers;
170 using gl::glDeleteLists;
171 using gl::glDeleteProgram;
172 using gl::glDeleteProgramPipelines;
173 using gl::glDeleteQueries;
174 using gl::glDeleteRenderbuffers;
175 using gl::glDeleteSamplers;
176 using gl::glDeleteShader;
177 using gl::glDeleteSync;
178 using gl::glDeleteTextures;
179 using gl::glDeleteTransformFeedbacks;
180 using gl::glDeleteVertexArrays;
181 using gl::glDepthFunc;
182 using gl::glDepthMask;
183 using gl::glDepthRange;
184 using gl::glDepthRangeArrayv;
185 using gl::glDepthRangeIndexed;
186 using gl::glDepthRangef;
187 using gl::glDetachShader;
188 using gl::glDisable;
189 using gl::glDisableClientState;
190 using gl::glDisableVertexArrayAttrib;
191 using gl::glDisableVertexAttribArray;
192 using gl::glDisablei;
193 using gl::glDispatchCompute;
194 using gl::glDispatchComputeIndirect;
195 using gl::glDrawArrays;
196 using gl::glDrawArraysIndirect;
197 using gl::glDrawArraysInstanced;
198 using gl::glDrawArraysInstancedBaseInstance;
199 using gl::glDrawBuffer;
200 using gl::glDrawBuffers;
201 using gl::glDrawElements;
202 using gl::glDrawElementsBaseVertex;
203 using gl::glDrawElementsIndirect;
204 using gl::glDrawElementsInstanced;
205 using gl::glDrawElementsInstancedBaseInstance;
206 using gl::glDrawElementsInstancedBaseVertex;
207 using gl::glDrawElementsInstancedBaseVertexBaseInstance;
208 using gl::glDrawPixels;
209 using gl::glDrawRangeElements;
210 using gl::glDrawRangeElementsBaseVertex;
211 using gl::glDrawTransformFeedback;
212 using gl::glDrawTransformFeedbackInstanced;
213 using gl::glDrawTransformFeedbackStream;
214 using gl::glDrawTransformFeedbackStreamInstanced;
215 using gl::glEdgeFlag;
216 using gl::glEdgeFlagPointer;
217 using gl::glEdgeFlagv;
218 using gl::glEnable;
219 using gl::glEnableClientState;
220 using gl::glEnableVertexArrayAttrib;
221 using gl::glEnableVertexAttribArray;
222 using gl::glEnablei;
223 using gl::glEnd;
224 using gl::glEndConditionalRender;
225 using gl::glEndList;
226 using gl::glEndQuery;
227 using gl::glEndQueryIndexed;
228 using gl::glEndTransformFeedback;
229 using gl::glEvalCoord1d;
230 using gl::glEvalCoord1dv;
231 using gl::glEvalCoord1f;
232 using gl::glEvalCoord1fv;
233 using gl::glEvalCoord2d;
234 using gl::glEvalCoord2dv;
235 using gl::glEvalCoord2f;
236 using gl::glEvalCoord2fv;
237 using gl::glEvalMesh1;
238 using gl::glEvalMesh2;
239 using gl::glEvalPoint1;
240 using gl::glEvalPoint2;
241 using gl::glFeedbackBuffer;
242 using gl::glFenceSync;
243 using gl::glFinish;
244 using gl::glFlush;
245 using gl::glFlushMappedBufferRange;
246 using gl::glFlushMappedNamedBufferRange;
247 using gl::glFogCoordPointer;
248 using gl::glFogCoordd;
249 using gl::glFogCoorddv;
250 using gl::glFogCoordf;
251 using gl::glFogCoordfv;
252 using gl::glFogf;
253 using gl::glFogfv;
254 using gl::glFogi;
255 using gl::glFogiv;
256 using gl::glFramebufferParameteri;
257 using gl::glFramebufferRenderbuffer;
258 using gl::glFramebufferTexture;
259 using gl::glFramebufferTexture1D;
260 using gl::glFramebufferTexture2D;
261 using gl::glFramebufferTexture3D;
262 using gl::glFramebufferTextureLayer;
263 using gl::glFrontFace;
264 using gl::glFrustum;
265 using gl::glGenBuffers;
266 using gl::glGenFramebuffers;
267 using gl::glGenLists;
268 using gl::glGenProgramPipelines;
269 using gl::glGenQueries;
270 using gl::glGenRenderbuffers;
271 using gl::glGenSamplers;
272 using gl::glGenTextures;
273 using gl::glGenTransformFeedbacks;
274 using gl::glGenVertexArrays;
275 using gl::glGenerateMipmap;
276 using gl::glGenerateTextureMipmap;
277 using gl::glGetActiveAtomicCounterBufferiv;
278 using gl::glGetActiveAttrib;
279 using gl::glGetActiveSubroutineName;
280 using gl::glGetActiveSubroutineUniformName;
281 using gl::glGetActiveSubroutineUniformiv;
282 using gl::glGetActiveUniform;
283 using gl::glGetActiveUniformBlockName;
284 using gl::glGetActiveUniformBlockiv;
285 using gl::glGetActiveUniformName;
286 using gl::glGetActiveUniformsiv;
287 using gl::glGetAttachedShaders;
288 using gl::glGetAttribLocation;
289 using gl::glGetBooleani_v;
290 using gl::glGetBooleanv;
291 using gl::glGetBufferParameteri64v;
292 using gl::glGetBufferParameteriv;
293 using gl::glGetBufferPointerv;
294 using gl::glGetBufferSubData;
295 using gl::glGetClipPlane;
296 using gl::glGetCompressedTexImage;
297 using gl::glGetCompressedTextureImage;
298 using gl::glGetCompressedTextureSubImage;
299 using gl::glGetDebugMessageLog;
300 using gl::glGetDoublei_v;
301 using gl::glGetDoublev;
302 using gl::glGetError;
303 using gl::glGetFloati_v;
304 using gl::glGetFloatv;
305 using gl::glGetFragDataIndex;
306 using gl::glGetFragDataLocation;
307 using gl::glGetFramebufferAttachmentParameteriv;
308 using gl::glGetFramebufferParameteriv;
309 using gl::glGetGraphicsResetStatus;
310 using gl::glGetInteger64i_v;
311 using gl::glGetInteger64v;
312 using gl::glGetIntegeri_v;
313 using gl::glGetIntegerv;
314 using gl::glGetInternalformati64v;
315 using gl::glGetInternalformativ;
316 using gl::glGetLightfv;
317 using gl::glGetLightiv;
318 using gl::glGetMapdv;
319 using gl::glGetMapfv;
320 using gl::glGetMapiv;
321 using gl::glGetMaterialfv;
322 using gl::glGetMaterialiv;
323 using gl::glGetMultisamplefv;
324 using gl::glGetNamedBufferParameteri64v;
325 using gl::glGetNamedBufferParameteriv;
326 using gl::glGetNamedBufferPointerv;
327 using gl::glGetNamedBufferSubData;
328 using gl::glGetNamedFramebufferAttachmentParameteriv;
329 using gl::glGetNamedFramebufferParameteriv;
330 using gl::glGetNamedRenderbufferParameteriv;
331 using gl::glGetObjectLabel;
332 using gl::glGetObjectPtrLabel;
333 using gl::glGetPixelMapfv;
334 using gl::glGetPixelMapuiv;
335 using gl::glGetPixelMapusv;
336 using gl::glGetPointerv;
337 using gl::glGetPolygonStipple;
338 using gl::glGetProgramBinary;
339 using gl::glGetProgramInfoLog;
340 using gl::glGetProgramInterfaceiv;
341 using gl::glGetProgramPipelineInfoLog;
342 using gl::glGetProgramPipelineiv;
343 using gl::glGetProgramResourceIndex;
344 using gl::glGetProgramResourceLocation;
345 using gl::glGetProgramResourceLocationIndex;
346 using gl::glGetProgramResourceName;
347 using gl::glGetProgramResourceiv;
348 using gl::glGetProgramStageiv;
349 using gl::glGetProgramiv;
350 using gl::glGetQueryBufferObjecti64v;
351 using gl::glGetQueryBufferObjectiv;
352 using gl::glGetQueryBufferObjectui64v;
353 using gl::glGetQueryBufferObjectuiv;
354 using gl::glGetQueryIndexediv;
355 using gl::glGetQueryObjecti64v;
356 using gl::glGetQueryObjectiv;
357 using gl::glGetQueryObjectui64v;
358 using gl::glGetQueryObjectuiv;
359 using gl::glGetQueryiv;
360 using gl::glGetRenderbufferParameteriv;
361 using gl::glGetSamplerParameterIiv;
362 using gl::glGetSamplerParameterIuiv;
363 using gl::glGetSamplerParameterfv;
364 using gl::glGetSamplerParameteriv;
365 using gl::glGetShaderInfoLog;
366 using gl::glGetShaderPrecisionFormat;
367 using gl::glGetShaderSource;
368 using gl::glGetShaderiv;
369 using gl::glGetString;
370 using gl::glGetStringi;
371 using gl::glGetSubroutineIndex;
372 using gl::glGetSubroutineUniformLocation;
373 using gl::glGetSynciv;
374 using gl::glGetTexEnvfv;
375 using gl::glGetTexEnviv;
376 using gl::glGetTexGendv;
377 using gl::glGetTexGenfv;
378 using gl::glGetTexGeniv;
379 using gl::glGetTexImage;
380 using gl::glGetTexLevelParameterfv;
381 using gl::glGetTexLevelParameteriv;
382 using gl::glGetTexParameterIiv;
383 using gl::glGetTexParameterIuiv;
384 using gl::glGetTexParameterfv;
385 using gl::glGetTexParameteriv;
386 using gl::glGetTextureImage;
387 using gl::glGetTextureLevelParameterfv;
388 using gl::glGetTextureLevelParameteriv;
389 using gl::glGetTextureParameterIiv;
390 using gl::glGetTextureParameterIuiv;
391 using gl::glGetTextureParameterfv;
392 using gl::glGetTextureParameteriv;
393 using gl::glGetTextureSubImage;
394 using gl::glGetTransformFeedbackVarying;
395 using gl::glGetTransformFeedbacki64_v;
396 using gl::glGetTransformFeedbacki_v;
397 using gl::glGetTransformFeedbackiv;
398 using gl::glGetUniformBlockIndex;
399 using gl::glGetUniformIndices;
400 using gl::glGetUniformLocation;
401 using gl::glGetUniformSubroutineuiv;
402 using gl::glGetUniformdv;
403 using gl::glGetUniformfv;
404 using gl::glGetUniformiv;
405 using gl::glGetUniformuiv;
406 using gl::glGetVertexArrayIndexed64iv;
407 using gl::glGetVertexArrayIndexediv;
408 using gl::glGetVertexArrayiv;
409 using gl::glGetVertexAttribIiv;
410 using gl::glGetVertexAttribIuiv;
411 using gl::glGetVertexAttribLdv;
412 using gl::glGetVertexAttribPointerv;
413 using gl::glGetVertexAttribdv;
414 using gl::glGetVertexAttribfv;
415 using gl::glGetVertexAttribiv;
416 using gl::glGetnColorTable;
417 using gl::glGetnCompressedTexImage;
418 using gl::glGetnConvolutionFilter;
419 using gl::glGetnHistogram;
420 using gl::glGetnMapdv;
421 using gl::glGetnMapfv;
422 using gl::glGetnMapiv;
423 using gl::glGetnMinmax;
424 using gl::glGetnPixelMapfv;
425 using gl::glGetnPixelMapuiv;
426 using gl::glGetnPixelMapusv;
427 using gl::glGetnPolygonStipple;
428 using gl::glGetnSeparableFilter;
429 using gl::glGetnTexImage;
430 using gl::glGetnUniformdv;
431 using gl::glGetnUniformfv;
432 using gl::glGetnUniformiv;
433 using gl::glGetnUniformuiv;
434 using gl::glHint;
435 using gl::glIndexMask;
436 using gl::glIndexPointer;
437 using gl::glIndexd;
438 using gl::glIndexdv;
439 using gl::glIndexf;
440 using gl::glIndexfv;
441 using gl::glIndexi;
442 using gl::glIndexiv;
443 using gl::glIndexs;
444 using gl::glIndexsv;
445 using gl::glIndexub;
446 using gl::glIndexubv;
447 using gl::glInitNames;
448 using gl::glInterleavedArrays;
449 using gl::glInvalidateBufferData;
450 using gl::glInvalidateBufferSubData;
451 using gl::glInvalidateFramebuffer;
452 using gl::glInvalidateNamedFramebufferData;
453 using gl::glInvalidateNamedFramebufferSubData;
454 using gl::glInvalidateSubFramebuffer;
455 using gl::glInvalidateTexImage;
456 using gl::glInvalidateTexSubImage;
457 using gl::glIsBuffer;
458 using gl::glIsEnabled;
459 using gl::glIsEnabledi;
460 using gl::glIsFramebuffer;
461 using gl::glIsList;
462 using gl::glIsProgram;
463 using gl::glIsProgramPipeline;
464 using gl::glIsQuery;
465 using gl::glIsRenderbuffer;
466 using gl::glIsSampler;
467 using gl::glIsShader;
468 using gl::glIsSync;
469 using gl::glIsTexture;
470 using gl::glIsTransformFeedback;
471 using gl::glIsVertexArray;
472 using gl::glLightModelf;
473 using gl::glLightModelfv;
474 using gl::glLightModeli;
475 using gl::glLightModeliv;
476 using gl::glLightf;
477 using gl::glLightfv;
478 using gl::glLighti;
479 using gl::glLightiv;
480 using gl::glLineStipple;
481 using gl::glLineWidth;
482 using gl::glLinkProgram;
483 using gl::glListBase;
484 using gl::glLoadIdentity;
485 using gl::glLoadMatrixd;
486 using gl::glLoadMatrixf;
487 using gl::glLoadName;
488 using gl::glLoadTransposeMatrixd;
489 using gl::glLoadTransposeMatrixf;
490 using gl::glLogicOp;
491 using gl::glMap1d;
492 using gl::glMap1f;
493 using gl::glMap2d;
494 using gl::glMap2f;
495 using gl::glMapBuffer;
496 using gl::glMapBufferRange;
497 using gl::glMapGrid1d;
498 using gl::glMapGrid1f;
499 using gl::glMapGrid2d;
500 using gl::glMapGrid2f;
501 using gl::glMapNamedBuffer;
502 using gl::glMapNamedBufferRange;
503 using gl::glMaterialf;
504 using gl::glMaterialfv;
505 using gl::glMateriali;
506 using gl::glMaterialiv;
507 using gl::glMatrixMode;
508 using gl::glMemoryBarrier;
509 using gl::glMemoryBarrierByRegion;
510 using gl::glMinSampleShading;
511 using gl::glMultMatrixd;
512 using gl::glMultMatrixf;
513 using gl::glMultTransposeMatrixd;
514 using gl::glMultTransposeMatrixf;
515 using gl::glMultiDrawArrays;
516 using gl::glMultiDrawArraysIndirect;
517 using gl::glMultiDrawElements;
518 using gl::glMultiDrawElementsBaseVertex;
519 using gl::glMultiDrawElementsIndirect;
520 using gl::glMultiTexCoord1d;
521 using gl::glMultiTexCoord1dv;
522 using gl::glMultiTexCoord1f;
523 using gl::glMultiTexCoord1fv;
524 using gl::glMultiTexCoord1i;
525 using gl::glMultiTexCoord1iv;
526 using gl::glMultiTexCoord1s;
527 using gl::glMultiTexCoord1sv;
528 using gl::glMultiTexCoord2d;
529 using gl::glMultiTexCoord2dv;
530 using gl::glMultiTexCoord2f;
531 using gl::glMultiTexCoord2fv;
532 using gl::glMultiTexCoord2i;
533 using gl::glMultiTexCoord2iv;
534 using gl::glMultiTexCoord2s;
535 using gl::glMultiTexCoord2sv;
536 using gl::glMultiTexCoord3d;
537 using gl::glMultiTexCoord3dv;
538 using gl::glMultiTexCoord3f;
539 using gl::glMultiTexCoord3fv;
540 using gl::glMultiTexCoord3i;
541 using gl::glMultiTexCoord3iv;
542 using gl::glMultiTexCoord3s;
543 using gl::glMultiTexCoord3sv;
544 using gl::glMultiTexCoord4d;
545 using gl::glMultiTexCoord4dv;
546 using gl::glMultiTexCoord4f;
547 using gl::glMultiTexCoord4fv;
548 using gl::glMultiTexCoord4i;
549 using gl::glMultiTexCoord4iv;
550 using gl::glMultiTexCoord4s;
551 using gl::glMultiTexCoord4sv;
552 using gl::glMultiTexCoordP1ui;
553 using gl::glMultiTexCoordP1uiv;
554 using gl::glMultiTexCoordP2ui;
555 using gl::glMultiTexCoordP2uiv;
556 using gl::glMultiTexCoordP3ui;
557 using gl::glMultiTexCoordP3uiv;
558 using gl::glMultiTexCoordP4ui;
559 using gl::glMultiTexCoordP4uiv;
560 using gl::glNamedBufferData;
561 using gl::glNamedBufferStorage;
562 using gl::glNamedBufferSubData;
563 using gl::glNamedFramebufferDrawBuffer;
564 using gl::glNamedFramebufferDrawBuffers;
565 using gl::glNamedFramebufferParameteri;
566 using gl::glNamedFramebufferReadBuffer;
567 using gl::glNamedFramebufferRenderbuffer;
568 using gl::glNamedFramebufferTexture;
569 using gl::glNamedFramebufferTextureLayer;
570 using gl::glNamedRenderbufferStorage;
571 using gl::glNamedRenderbufferStorageMultisample;
572 using gl::glNewList;
573 using gl::glNormal3b;
574 using gl::glNormal3bv;
575 using gl::glNormal3d;
576 using gl::glNormal3dv;
577 using gl::glNormal3f;
578 using gl::glNormal3fv;
579 using gl::glNormal3i;
580 using gl::glNormal3iv;
581 using gl::glNormal3s;
582 using gl::glNormal3sv;
583 using gl::glNormalP3ui;
584 using gl::glNormalP3uiv;
585 using gl::glNormalPointer;
586 using gl::glObjectLabel;
587 using gl::glObjectPtrLabel;
588 using gl::glOrtho;
589 using gl::glPassThrough;
590 using gl::glPatchParameterfv;
591 using gl::glPatchParameteri;
592 using gl::glPauseTransformFeedback;
593 using gl::glPixelMapfv;
594 using gl::glPixelMapuiv;
595 using gl::glPixelMapusv;
596 using gl::glPixelStoref;
597 using gl::glPixelStorei;
598 using gl::glPixelTransferf;
599 using gl::glPixelTransferi;
600 using gl::glPixelZoom;
601 using gl::glPointParameterf;
602 using gl::glPointParameterfv;
603 using gl::glPointParameteri;
604 using gl::glPointParameteriv;
605 using gl::glPointSize;
606 using gl::glPolygonMode;
607 using gl::glPolygonOffset;
608 using gl::glPolygonStipple;
609 using gl::glPopAttrib;
610 using gl::glPopClientAttrib;
611 using gl::glPopDebugGroup;
612 using gl::glPopMatrix;
613 using gl::glPopName;
614 using gl::glPrimitiveRestartIndex;
615 using gl::glPrioritizeTextures;
616 using gl::glProgramBinary;
617 using gl::glProgramParameteri;
618 using gl::glProgramUniform1d;
619 using gl::glProgramUniform1dv;
620 using gl::glProgramUniform1f;
621 using gl::glProgramUniform1fv;
622 using gl::glProgramUniform1i;
623 using gl::glProgramUniform1iv;
624 using gl::glProgramUniform1ui;
625 using gl::glProgramUniform1uiv;
626 using gl::glProgramUniform2d;
627 using gl::glProgramUniform2dv;
628 using gl::glProgramUniform2f;
629 using gl::glProgramUniform2fv;
630 using gl::glProgramUniform2i;
631 using gl::glProgramUniform2iv;
632 using gl::glProgramUniform2ui;
633 using gl::glProgramUniform2uiv;
634 using gl::glProgramUniform3d;
635 using gl::glProgramUniform3dv;
636 using gl::glProgramUniform3f;
637 using gl::glProgramUniform3fv;
638 using gl::glProgramUniform3i;
639 using gl::glProgramUniform3iv;
640 using gl::glProgramUniform3ui;
641 using gl::glProgramUniform3uiv;
642 using gl::glProgramUniform4d;
643 using gl::glProgramUniform4dv;
644 using gl::glProgramUniform4f;
645 using gl::glProgramUniform4fv;
646 using gl::glProgramUniform4i;
647 using gl::glProgramUniform4iv;
648 using gl::glProgramUniform4ui;
649 using gl::glProgramUniform4uiv;
650 using gl::glProgramUniformMatrix2dv;
651 using gl::glProgramUniformMatrix2fv;
652 using gl::glProgramUniformMatrix2x3dv;
653 using gl::glProgramUniformMatrix2x3fv;
654 using gl::glProgramUniformMatrix2x4dv;
655 using gl::glProgramUniformMatrix2x4fv;
656 using gl::glProgramUniformMatrix3dv;
657 using gl::glProgramUniformMatrix3fv;
658 using gl::glProgramUniformMatrix3x2dv;
659 using gl::glProgramUniformMatrix3x2fv;
660 using gl::glProgramUniformMatrix3x4dv;
661 using gl::glProgramUniformMatrix3x4fv;
662 using gl::glProgramUniformMatrix4dv;
663 using gl::glProgramUniformMatrix4fv;
664 using gl::glProgramUniformMatrix4x2dv;
665 using gl::glProgramUniformMatrix4x2fv;
666 using gl::glProgramUniformMatrix4x3dv;
667 using gl::glProgramUniformMatrix4x3fv;
668 using gl::glProvokingVertex;
669 using gl::glPushAttrib;
670 using gl::glPushClientAttrib;
671 using gl::glPushDebugGroup;
672 using gl::glPushMatrix;
673 using gl::glPushName;
674 using gl::glQueryCounter;
675 using gl::glRasterPos2d;
676 using gl::glRasterPos2dv;
677 using gl::glRasterPos2f;
678 using gl::glRasterPos2fv;
679 using gl::glRasterPos2i;
680 using gl::glRasterPos2iv;
681 using gl::glRasterPos2s;
682 using gl::glRasterPos2sv;
683 using gl::glRasterPos3d;
684 using gl::glRasterPos3dv;
685 using gl::glRasterPos3f;
686 using gl::glRasterPos3fv;
687 using gl::glRasterPos3i;
688 using gl::glRasterPos3iv;
689 using gl::glRasterPos3s;
690 using gl::glRasterPos3sv;
691 using gl::glRasterPos4d;
692 using gl::glRasterPos4dv;
693 using gl::glRasterPos4f;
694 using gl::glRasterPos4fv;
695 using gl::glRasterPos4i;
696 using gl::glRasterPos4iv;
697 using gl::glRasterPos4s;
698 using gl::glRasterPos4sv;
699 using gl::glReadBuffer;
700 using gl::glReadPixels;
701 using gl::glReadnPixels;
702 using gl::glRectd;
703 using gl::glRectdv;
704 using gl::glRectf;
705 using gl::glRectfv;
706 using gl::glRecti;
707 using gl::glRectiv;
708 using gl::glRects;
709 using gl::glRectsv;
710 using gl::glReleaseShaderCompiler;
711 using gl::glRenderMode;
712 using gl::glRenderbufferStorage;
713 using gl::glRenderbufferStorageMultisample;
714 using gl::glResumeTransformFeedback;
715 using gl::glRotated;
716 using gl::glRotatef;
717 using gl::glSampleCoverage;
718 using gl::glSampleMaski;
719 using gl::glSamplerParameterIiv;
720 using gl::glSamplerParameterIuiv;
721 using gl::glSamplerParameterf;
722 using gl::glSamplerParameterfv;
723 using gl::glSamplerParameteri;
724 using gl::glSamplerParameteriv;
725 using gl::glScaled;
726 using gl::glScalef;
727 using gl::glScissor;
728 using gl::glScissorArrayv;
729 using gl::glScissorIndexed;
730 using gl::glScissorIndexedv;
731 using gl::glSecondaryColor3b;
732 using gl::glSecondaryColor3bv;
733 using gl::glSecondaryColor3d;
734 using gl::glSecondaryColor3dv;
735 using gl::glSecondaryColor3f;
736 using gl::glSecondaryColor3fv;
737 using gl::glSecondaryColor3i;
738 using gl::glSecondaryColor3iv;
739 using gl::glSecondaryColor3s;
740 using gl::glSecondaryColor3sv;
741 using gl::glSecondaryColor3ub;
742 using gl::glSecondaryColor3ubv;
743 using gl::glSecondaryColor3ui;
744 using gl::glSecondaryColor3uiv;
745 using gl::glSecondaryColor3us;
746 using gl::glSecondaryColor3usv;
747 using gl::glSecondaryColorP3ui;
748 using gl::glSecondaryColorP3uiv;
749 using gl::glSecondaryColorPointer;
750 using gl::glSelectBuffer;
751 using gl::glShadeModel;
752 using gl::glShaderBinary;
753 using gl::glShaderSource;
754 using gl::glShaderStorageBlockBinding;
755 using gl::glStencilFunc;
756 using gl::glStencilFuncSeparate;
757 using gl::glStencilMask;
758 using gl::glStencilMaskSeparate;
759 using gl::glStencilOp;
760 using gl::glStencilOpSeparate;
761 using gl::glTexBuffer;
762 using gl::glTexBufferRange;
763 using gl::glTexCoord1d;
764 using gl::glTexCoord1dv;
765 using gl::glTexCoord1f;
766 using gl::glTexCoord1fv;
767 using gl::glTexCoord1i;
768 using gl::glTexCoord1iv;
769 using gl::glTexCoord1s;
770 using gl::glTexCoord1sv;
771 using gl::glTexCoord2d;
772 using gl::glTexCoord2dv;
773 using gl::glTexCoord2f;
774 using gl::glTexCoord2fv;
775 using gl::glTexCoord2i;
776 using gl::glTexCoord2iv;
777 using gl::glTexCoord2s;
778 using gl::glTexCoord2sv;
779 using gl::glTexCoord3d;
780 using gl::glTexCoord3dv;
781 using gl::glTexCoord3f;
782 using gl::glTexCoord3fv;
783 using gl::glTexCoord3i;
784 using gl::glTexCoord3iv;
785 using gl::glTexCoord3s;
786 using gl::glTexCoord3sv;
787 using gl::glTexCoord4d;
788 using gl::glTexCoord4dv;
789 using gl::glTexCoord4f;
790 using gl::glTexCoord4fv;
791 using gl::glTexCoord4i;
792 using gl::glTexCoord4iv;
793 using gl::glTexCoord4s;
794 using gl::glTexCoord4sv;
795 using gl::glTexCoordP1ui;
796 using gl::glTexCoordP1uiv;
797 using gl::glTexCoordP2ui;
798 using gl::glTexCoordP2uiv;
799 using gl::glTexCoordP3ui;
800 using gl::glTexCoordP3uiv;
801 using gl::glTexCoordP4ui;
802 using gl::glTexCoordP4uiv;
803 using gl::glTexCoordPointer;
804 using gl::glTexEnvf;
805 using gl::glTexEnvfv;
806 using gl::glTexEnvi;
807 using gl::glTexEnviv;
808 using gl::glTexGend;
809 using gl::glTexGendv;
810 using gl::glTexGenf;
811 using gl::glTexGenfv;
812 using gl::glTexGeni;
813 using gl::glTexGeniv;
814 using gl::glTexImage1D;
815 using gl::glTexImage2D;
816 using gl::glTexImage2DMultisample;
817 using gl::glTexImage3D;
818 using gl::glTexImage3DMultisample;
819 using gl::glTexParameterIiv;
820 using gl::glTexParameterIuiv;
821 using gl::glTexParameterf;
822 using gl::glTexParameterfv;
823 using gl::glTexParameteri;
824 using gl::glTexParameteriv;
825 using gl::glTexStorage1D;
826 using gl::glTexStorage2D;
827 using gl::glTexStorage2DMultisample;
828 using gl::glTexStorage3D;
829 using gl::glTexStorage3DMultisample;
830 using gl::glTexSubImage1D;
831 using gl::glTexSubImage2D;
832 using gl::glTexSubImage3D;
833 using gl::glTextureBarrier;
834 using gl::glTextureBuffer;
835 using gl::glTextureBufferRange;
836 using gl::glTextureParameterIiv;
837 using gl::glTextureParameterIuiv;
838 using gl::glTextureParameterf;
839 using gl::glTextureParameterfv;
840 using gl::glTextureParameteri;
841 using gl::glTextureParameteriv;
842 using gl::glTextureStorage1D;
843 using gl::glTextureStorage2D;
844 using gl::glTextureStorage2DMultisample;
845 using gl::glTextureStorage3D;
846 using gl::glTextureStorage3DMultisample;
847 using gl::glTextureSubImage1D;
848 using gl::glTextureSubImage2D;
849 using gl::glTextureSubImage3D;
850 using gl::glTextureView;
851 using gl::glTransformFeedbackBufferBase;
852 using gl::glTransformFeedbackBufferRange;
853 using gl::glTransformFeedbackVaryings;
854 using gl::glTranslated;
855 using gl::glTranslatef;
856 using gl::glUniform1d;
857 using gl::glUniform1dv;
858 using gl::glUniform1f;
859 using gl::glUniform1fv;
860 using gl::glUniform1i;
861 using gl::glUniform1iv;
862 using gl::glUniform1ui;
863 using gl::glUniform1uiv;
864 using gl::glUniform2d;
865 using gl::glUniform2dv;
866 using gl::glUniform2f;
867 using gl::glUniform2fv;
868 using gl::glUniform2i;
869 using gl::glUniform2iv;
870 using gl::glUniform2ui;
871 using gl::glUniform2uiv;
872 using gl::glUniform3d;
873 using gl::glUniform3dv;
874 using gl::glUniform3f;
875 using gl::glUniform3fv;
876 using gl::glUniform3i;
877 using gl::glUniform3iv;
878 using gl::glUniform3ui;
879 using gl::glUniform3uiv;
880 using gl::glUniform4d;
881 using gl::glUniform4dv;
882 using gl::glUniform4f;
883 using gl::glUniform4fv;
884 using gl::glUniform4i;
885 using gl::glUniform4iv;
886 using gl::glUniform4ui;
887 using gl::glUniform4uiv;
888 using gl::glUniformBlockBinding;
889 using gl::glUniformMatrix2dv;
890 using gl::glUniformMatrix2fv;
891 using gl::glUniformMatrix2x3dv;
892 using gl::glUniformMatrix2x3fv;
893 using gl::glUniformMatrix2x4dv;
894 using gl::glUniformMatrix2x4fv;
895 using gl::glUniformMatrix3dv;
896 using gl::glUniformMatrix3fv;
897 using gl::glUniformMatrix3x2dv;
898 using gl::glUniformMatrix3x2fv;
899 using gl::glUniformMatrix3x4dv;
900 using gl::glUniformMatrix3x4fv;
901 using gl::glUniformMatrix4dv;
902 using gl::glUniformMatrix4fv;
903 using gl::glUniformMatrix4x2dv;
904 using gl::glUniformMatrix4x2fv;
905 using gl::glUniformMatrix4x3dv;
906 using gl::glUniformMatrix4x3fv;
907 using gl::glUniformSubroutinesuiv;
908 using gl::glUnmapBuffer;
909 using gl::glUnmapNamedBuffer;
910 using gl::glUseProgram;
911 using gl::glUseProgramStages;
912 using gl::glValidateProgram;
913 using gl::glValidateProgramPipeline;
914 using gl::glVertex2d;
915 using gl::glVertex2dv;
916 using gl::glVertex2f;
917 using gl::glVertex2fv;
918 using gl::glVertex2i;
919 using gl::glVertex2iv;
920 using gl::glVertex2s;
921 using gl::glVertex2sv;
922 using gl::glVertex3d;
923 using gl::glVertex3dv;
924 using gl::glVertex3f;
925 using gl::glVertex3fv;
926 using gl::glVertex3i;
927 using gl::glVertex3iv;
928 using gl::glVertex3s;
929 using gl::glVertex3sv;
930 using gl::glVertex4d;
931 using gl::glVertex4dv;
932 using gl::glVertex4f;
933 using gl::glVertex4fv;
934 using gl::glVertex4i;
935 using gl::glVertex4iv;
936 using gl::glVertex4s;
937 using gl::glVertex4sv;
938 using gl::glVertexArrayAttribBinding;
939 using gl::glVertexArrayAttribFormat;
940 using gl::glVertexArrayAttribIFormat;
941 using gl::glVertexArrayAttribLFormat;
942 using gl::glVertexArrayBindingDivisor;
943 using gl::glVertexArrayElementBuffer;
944 using gl::glVertexArrayVertexBuffer;
945 using gl::glVertexArrayVertexBuffers;
946 using gl::glVertexAttrib1d;
947 using gl::glVertexAttrib1dv;
948 using gl::glVertexAttrib1f;
949 using gl::glVertexAttrib1fv;
950 using gl::glVertexAttrib1s;
951 using gl::glVertexAttrib1sv;
952 using gl::glVertexAttrib2d;
953 using gl::glVertexAttrib2dv;
954 using gl::glVertexAttrib2f;
955 using gl::glVertexAttrib2fv;
956 using gl::glVertexAttrib2s;
957 using gl::glVertexAttrib2sv;
958 using gl::glVertexAttrib3d;
959 using gl::glVertexAttrib3dv;
960 using gl::glVertexAttrib3f;
961 using gl::glVertexAttrib3fv;
962 using gl::glVertexAttrib3s;
963 using gl::glVertexAttrib3sv;
964 using gl::glVertexAttrib4Nbv;
965 using gl::glVertexAttrib4Niv;
966 using gl::glVertexAttrib4Nsv;
967 using gl::glVertexAttrib4Nub;
968 using gl::glVertexAttrib4Nubv;
969 using gl::glVertexAttrib4Nuiv;
970 using gl::glVertexAttrib4Nusv;
971 using gl::glVertexAttrib4bv;
972 using gl::glVertexAttrib4d;
973 using gl::glVertexAttrib4dv;
974 using gl::glVertexAttrib4f;
975 using gl::glVertexAttrib4fv;
976 using gl::glVertexAttrib4iv;
977 using gl::glVertexAttrib4s;
978 using gl::glVertexAttrib4sv;
979 using gl::glVertexAttrib4ubv;
980 using gl::glVertexAttrib4uiv;
981 using gl::glVertexAttrib4usv;
982 using gl::glVertexAttribBinding;
983 using gl::glVertexAttribDivisor;
984 using gl::glVertexAttribFormat;
985 using gl::glVertexAttribI1i;
986 using gl::glVertexAttribI1iv;
987 using gl::glVertexAttribI1ui;
988 using gl::glVertexAttribI1uiv;
989 using gl::glVertexAttribI2i;
990 using gl::glVertexAttribI2iv;
991 using gl::glVertexAttribI2ui;
992 using gl::glVertexAttribI2uiv;
993 using gl::glVertexAttribI3i;
994 using gl::glVertexAttribI3iv;
995 using gl::glVertexAttribI3ui;
996 using gl::glVertexAttribI3uiv;
997 using gl::glVertexAttribI4bv;
998 using gl::glVertexAttribI4i;
999 using gl::glVertexAttribI4iv;
1000 using gl::glVertexAttribI4sv;
1001 using gl::glVertexAttribI4ubv;
1002 using gl::glVertexAttribI4ui;
1003 using gl::glVertexAttribI4uiv;
1004 using gl::glVertexAttribI4usv;
1005 using gl::glVertexAttribIFormat;
1006 using gl::glVertexAttribIPointer;
1007 using gl::glVertexAttribL1d;
1008 using gl::glVertexAttribL1dv;
1009 using gl::glVertexAttribL2d;
1010 using gl::glVertexAttribL2dv;
1011 using gl::glVertexAttribL3d;
1012 using gl::glVertexAttribL3dv;
1013 using gl::glVertexAttribL4d;
1014 using gl::glVertexAttribL4dv;
1015 using gl::glVertexAttribLFormat;
1016 using gl::glVertexAttribLPointer;
1017 using gl::glVertexAttribP1ui;
1018 using gl::glVertexAttribP1uiv;
1019 using gl::glVertexAttribP2ui;
1020 using gl::glVertexAttribP2uiv;
1021 using gl::glVertexAttribP3ui;
1022 using gl::glVertexAttribP3uiv;
1023 using gl::glVertexAttribP4ui;
1024 using gl::glVertexAttribP4uiv;
1025 using gl::glVertexAttribPointer;
1026 using gl::glVertexBindingDivisor;
1027 using gl::glVertexP2ui;
1028 using gl::glVertexP2uiv;
1029 using gl::glVertexP3ui;
1030 using gl::glVertexP3uiv;
1031 using gl::glVertexP4ui;
1032 using gl::glVertexP4uiv;
1033 using gl::glVertexPointer;
1034 using gl::glViewport;
1035 using gl::glViewportArrayv;
1036 using gl::glViewportIndexedf;
1037 using gl::glViewportIndexedfv;
1038 using gl::glWaitSync;
1039 using gl::glWindowPos2d;
1040 using gl::glWindowPos2dv;
1041 using gl::glWindowPos2f;
1042 using gl::glWindowPos2fv;
1043 using gl::glWindowPos2i;
1044 using gl::glWindowPos2iv;
1045 using gl::glWindowPos2s;
1046 using gl::glWindowPos2sv;
1047 using gl::glWindowPos3d;
1048 using gl::glWindowPos3dv;
1049 using gl::glWindowPos3f;
1050 using gl::glWindowPos3fv;
1051 using gl::glWindowPos3i;
1052 using gl::glWindowPos3iv;
1053 using gl::glWindowPos3s;
1054 using gl::glWindowPos3sv;
1055 
1056 
1057 } // namespace gl45
Definition: gl45/bitfield.h:8