glbinding  2.1.1.96dbfd46d679
A C++ binding for the OpenGL API, generated using the gl.xml specification.
gl32/enum.h
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1 #pragma once
2 
3 #include <glbinding/nogl.h>
4 
5 #include <glbinding/gl/enum.h>
6 
7 
8 namespace gl32
9 {
10 
11 
12 // import enums to namespace
13 
14 
15 // AccumOp
16 
17 using gl::GL_ACCUM;
18 using gl::GL_LOAD;
19 using gl::GL_RETURN;
20 using gl::GL_MULT;
21 using gl::GL_ADD;
22 
23 // AlphaFunction
24 
25 using gl::GL_NEVER;
26 using gl::GL_LESS;
27 using gl::GL_EQUAL;
28 using gl::GL_LEQUAL;
29 using gl::GL_GREATER;
30 using gl::GL_NOTEQUAL;
31 using gl::GL_GEQUAL;
32 using gl::GL_ALWAYS;
33 
34 // BlendEquationModeEXT
35 
36 using gl::GL_LOGIC_OP;
37 
38 // BlendingFactorDest
39 
40 using gl::GL_ZERO;
41 using gl::GL_SRC_COLOR;
42 using gl::GL_ONE_MINUS_SRC_COLOR;
43 using gl::GL_SRC_ALPHA;
44 using gl::GL_ONE_MINUS_SRC_ALPHA;
45 using gl::GL_DST_ALPHA;
46 using gl::GL_ONE_MINUS_DST_ALPHA;
47 using gl::GL_ONE;
48 
49 // BlendingFactorSrc
50 
51 // using gl::GL_ZERO; // reuse BlendingFactorDest
52 // using gl::GL_SRC_ALPHA; // reuse BlendingFactorDest
53 // using gl::GL_ONE_MINUS_SRC_ALPHA; // reuse BlendingFactorDest
54 // using gl::GL_DST_ALPHA; // reuse BlendingFactorDest
55 // using gl::GL_ONE_MINUS_DST_ALPHA; // reuse BlendingFactorDest
56 using gl::GL_DST_COLOR;
57 using gl::GL_ONE_MINUS_DST_COLOR;
58 using gl::GL_SRC_ALPHA_SATURATE;
59 // using gl::GL_ONE; // reuse BlendingFactorDest
60 
61 // ClipPlaneName
62 
63 using gl::GL_CLIP_DISTANCE0;
64 using gl::GL_CLIP_PLANE0;
65 using gl::GL_CLIP_DISTANCE1;
66 using gl::GL_CLIP_PLANE1;
67 using gl::GL_CLIP_DISTANCE2;
68 using gl::GL_CLIP_PLANE2;
69 using gl::GL_CLIP_DISTANCE3;
70 using gl::GL_CLIP_PLANE3;
71 using gl::GL_CLIP_DISTANCE4;
72 using gl::GL_CLIP_PLANE4;
73 using gl::GL_CLIP_DISTANCE5;
74 using gl::GL_CLIP_PLANE5;
75 using gl::GL_CLIP_DISTANCE6;
76 using gl::GL_CLIP_DISTANCE7;
77 
78 // ColorMaterialFace
79 
80 using gl::GL_FRONT;
81 using gl::GL_BACK;
82 using gl::GL_FRONT_AND_BACK;
83 
84 // ColorMaterialParameter
85 
86 using gl::GL_AMBIENT;
87 using gl::GL_DIFFUSE;
88 using gl::GL_SPECULAR;
89 using gl::GL_EMISSION;
90 using gl::GL_AMBIENT_AND_DIFFUSE;
91 
92 // ColorPointerType
93 
94 using gl::GL_BYTE;
95 using gl::GL_UNSIGNED_BYTE;
96 using gl::GL_SHORT;
97 using gl::GL_UNSIGNED_SHORT;
98 using gl::GL_INT;
99 using gl::GL_UNSIGNED_INT;
100 using gl::GL_FLOAT;
101 using gl::GL_DOUBLE;
102 
103 // CullFaceMode
104 
105 // using gl::GL_FRONT; // reuse ColorMaterialFace
106 // using gl::GL_BACK; // reuse ColorMaterialFace
107 // using gl::GL_FRONT_AND_BACK; // reuse ColorMaterialFace
108 
109 // DepthFunction
110 
111 // using gl::GL_NEVER; // reuse AlphaFunction
112 // using gl::GL_LESS; // reuse AlphaFunction
113 // using gl::GL_EQUAL; // reuse AlphaFunction
114 // using gl::GL_LEQUAL; // reuse AlphaFunction
115 // using gl::GL_GREATER; // reuse AlphaFunction
116 // using gl::GL_NOTEQUAL; // reuse AlphaFunction
117 // using gl::GL_GEQUAL; // reuse AlphaFunction
118 // using gl::GL_ALWAYS; // reuse AlphaFunction
119 
120 // DrawBufferMode
121 
122 using gl::GL_NONE;
123 using gl::GL_FRONT_LEFT;
124 using gl::GL_FRONT_RIGHT;
125 using gl::GL_BACK_LEFT;
126 using gl::GL_BACK_RIGHT;
127 // using gl::GL_FRONT; // reuse ColorMaterialFace
128 // using gl::GL_BACK; // reuse ColorMaterialFace
129 using gl::GL_LEFT;
130 using gl::GL_RIGHT;
131 // using gl::GL_FRONT_AND_BACK; // reuse ColorMaterialFace
132 using gl::GL_AUX0;
133 using gl::GL_AUX1;
134 using gl::GL_AUX2;
135 using gl::GL_AUX3;
136 
137 // EnableCap
138 
139 using gl::GL_POINT_SMOOTH;
140 using gl::GL_LINE_SMOOTH;
141 using gl::GL_LINE_STIPPLE;
142 using gl::GL_POLYGON_SMOOTH;
143 using gl::GL_POLYGON_STIPPLE;
144 using gl::GL_CULL_FACE;
145 using gl::GL_LIGHTING;
146 using gl::GL_COLOR_MATERIAL;
147 using gl::GL_FOG;
148 using gl::GL_DEPTH_TEST;
149 using gl::GL_STENCIL_TEST;
150 using gl::GL_NORMALIZE;
151 using gl::GL_ALPHA_TEST;
152 using gl::GL_DITHER;
153 using gl::GL_BLEND;
154 using gl::GL_INDEX_LOGIC_OP;
155 using gl::GL_COLOR_LOGIC_OP;
156 using gl::GL_SCISSOR_TEST;
157 using gl::GL_TEXTURE_GEN_S;
158 using gl::GL_TEXTURE_GEN_T;
159 using gl::GL_TEXTURE_GEN_R;
160 using gl::GL_TEXTURE_GEN_Q;
161 using gl::GL_AUTO_NORMAL;
162 using gl::GL_MAP1_COLOR_4;
163 using gl::GL_MAP1_INDEX;
164 using gl::GL_MAP1_NORMAL;
165 using gl::GL_MAP1_TEXTURE_COORD_1;
166 using gl::GL_MAP1_TEXTURE_COORD_2;
167 using gl::GL_MAP1_TEXTURE_COORD_3;
168 using gl::GL_MAP1_TEXTURE_COORD_4;
169 using gl::GL_MAP1_VERTEX_3;
170 using gl::GL_MAP1_VERTEX_4;
171 using gl::GL_MAP2_COLOR_4;
172 using gl::GL_MAP2_INDEX;
173 using gl::GL_MAP2_NORMAL;
174 using gl::GL_MAP2_TEXTURE_COORD_1;
175 using gl::GL_MAP2_TEXTURE_COORD_2;
176 using gl::GL_MAP2_TEXTURE_COORD_3;
177 using gl::GL_MAP2_TEXTURE_COORD_4;
178 using gl::GL_MAP2_VERTEX_3;
179 using gl::GL_MAP2_VERTEX_4;
180 using gl::GL_TEXTURE_1D;
181 using gl::GL_TEXTURE_2D;
182 using gl::GL_POLYGON_OFFSET_POINT;
183 using gl::GL_POLYGON_OFFSET_LINE;
184 // using gl::GL_CLIP_PLANE0; // reuse ClipPlaneName
185 // using gl::GL_CLIP_PLANE1; // reuse ClipPlaneName
186 // using gl::GL_CLIP_PLANE2; // reuse ClipPlaneName
187 // using gl::GL_CLIP_PLANE3; // reuse ClipPlaneName
188 // using gl::GL_CLIP_PLANE4; // reuse ClipPlaneName
189 // using gl::GL_CLIP_PLANE5; // reuse ClipPlaneName
190 using gl::GL_LIGHT0;
191 using gl::GL_LIGHT1;
192 using gl::GL_LIGHT2;
193 using gl::GL_LIGHT3;
194 using gl::GL_LIGHT4;
195 using gl::GL_LIGHT5;
196 using gl::GL_LIGHT6;
197 using gl::GL_LIGHT7;
198 using gl::GL_POLYGON_OFFSET_FILL;
199 using gl::GL_VERTEX_ARRAY;
200 using gl::GL_NORMAL_ARRAY;
201 using gl::GL_COLOR_ARRAY;
202 using gl::GL_INDEX_ARRAY;
203 using gl::GL_TEXTURE_COORD_ARRAY;
204 using gl::GL_EDGE_FLAG_ARRAY;
205 
206 // ErrorCode
207 
208 using gl::GL_NO_ERROR;
209 using gl::GL_INVALID_ENUM;
210 using gl::GL_INVALID_VALUE;
211 using gl::GL_INVALID_OPERATION;
212 using gl::GL_STACK_OVERFLOW;
213 using gl::GL_STACK_UNDERFLOW;
214 using gl::GL_OUT_OF_MEMORY;
215 using gl::GL_INVALID_FRAMEBUFFER_OPERATION;
216 
217 // FeedBackToken
218 
219 using gl::GL_PASS_THROUGH_TOKEN;
220 using gl::GL_POINT_TOKEN;
221 using gl::GL_LINE_TOKEN;
222 using gl::GL_POLYGON_TOKEN;
223 using gl::GL_BITMAP_TOKEN;
224 using gl::GL_DRAW_PIXEL_TOKEN;
225 using gl::GL_COPY_PIXEL_TOKEN;
226 using gl::GL_LINE_RESET_TOKEN;
227 
228 // FeedbackType
229 
230 using gl::GL_2D;
231 using gl::GL_3D;
232 using gl::GL_3D_COLOR;
233 using gl::GL_3D_COLOR_TEXTURE;
234 using gl::GL_4D_COLOR_TEXTURE;
235 
236 // FogCoordinatePointerType
237 
238 // using gl::GL_FLOAT; // reuse ColorPointerType
239 // using gl::GL_DOUBLE; // reuse ColorPointerType
240 
241 // FogMode
242 
243 using gl::GL_EXP;
244 using gl::GL_EXP2;
245 using gl::GL_LINEAR;
246 
247 // FogParameter
248 
249 using gl::GL_FOG_INDEX;
250 using gl::GL_FOG_DENSITY;
251 using gl::GL_FOG_START;
252 using gl::GL_FOG_END;
253 using gl::GL_FOG_MODE;
254 using gl::GL_FOG_COLOR;
255 
256 // FogPointerTypeEXT
257 
258 // using gl::GL_FLOAT; // reuse ColorPointerType
259 // using gl::GL_DOUBLE; // reuse ColorPointerType
260 
261 // FogPointerTypeIBM
262 
263 // using gl::GL_FLOAT; // reuse ColorPointerType
264 // using gl::GL_DOUBLE; // reuse ColorPointerType
265 
266 // FrontFaceDirection
267 
268 using gl::GL_CW;
269 using gl::GL_CCW;
270 
271 // GetMapQuery
272 
273 using gl::GL_COEFF;
274 using gl::GL_ORDER;
275 using gl::GL_DOMAIN;
276 
277 // GetPName
278 
279 using gl::GL_CURRENT_COLOR;
280 using gl::GL_CURRENT_INDEX;
281 using gl::GL_CURRENT_NORMAL;
282 using gl::GL_CURRENT_TEXTURE_COORDS;
283 using gl::GL_CURRENT_RASTER_COLOR;
284 using gl::GL_CURRENT_RASTER_INDEX;
285 using gl::GL_CURRENT_RASTER_TEXTURE_COORDS;
286 using gl::GL_CURRENT_RASTER_POSITION;
287 using gl::GL_CURRENT_RASTER_POSITION_VALID;
288 using gl::GL_CURRENT_RASTER_DISTANCE;
289 // using gl::GL_POINT_SMOOTH; // reuse EnableCap
290 using gl::GL_POINT_SIZE;
291 using gl::GL_POINT_SIZE_RANGE;
292 using gl::GL_SMOOTH_POINT_SIZE_RANGE;
293 using gl::GL_POINT_SIZE_GRANULARITY;
294 using gl::GL_SMOOTH_POINT_SIZE_GRANULARITY;
295 // using gl::GL_LINE_SMOOTH; // reuse EnableCap
296 using gl::GL_LINE_WIDTH;
297 using gl::GL_LINE_WIDTH_RANGE;
298 using gl::GL_SMOOTH_LINE_WIDTH_RANGE;
299 using gl::GL_LINE_WIDTH_GRANULARITY;
300 using gl::GL_SMOOTH_LINE_WIDTH_GRANULARITY;
301 // using gl::GL_LINE_STIPPLE; // reuse EnableCap
302 using gl::GL_LINE_STIPPLE_PATTERN;
303 using gl::GL_LINE_STIPPLE_REPEAT;
304 using gl::GL_LIST_MODE;
305 using gl::GL_MAX_LIST_NESTING;
306 using gl::GL_LIST_BASE;
307 using gl::GL_LIST_INDEX;
308 using gl::GL_POLYGON_MODE;
309 // using gl::GL_POLYGON_SMOOTH; // reuse EnableCap
310 // using gl::GL_POLYGON_STIPPLE; // reuse EnableCap
311 using gl::GL_EDGE_FLAG;
312 // using gl::GL_CULL_FACE; // reuse EnableCap
313 using gl::GL_CULL_FACE_MODE;
314 using gl::GL_FRONT_FACE;
315 // using gl::GL_LIGHTING; // reuse EnableCap
316 using gl::GL_LIGHT_MODEL_LOCAL_VIEWER;
317 using gl::GL_LIGHT_MODEL_TWO_SIDE;
318 using gl::GL_LIGHT_MODEL_AMBIENT;
319 using gl::GL_SHADE_MODEL;
320 using gl::GL_COLOR_MATERIAL_FACE;
321 using gl::GL_COLOR_MATERIAL_PARAMETER;
322 // using gl::GL_COLOR_MATERIAL; // reuse EnableCap
323 // using gl::GL_FOG; // reuse EnableCap
324 // using gl::GL_FOG_INDEX; // reuse FogParameter
325 // using gl::GL_FOG_DENSITY; // reuse FogParameter
326 // using gl::GL_FOG_START; // reuse FogParameter
327 // using gl::GL_FOG_END; // reuse FogParameter
328 // using gl::GL_FOG_MODE; // reuse FogParameter
329 // using gl::GL_FOG_COLOR; // reuse FogParameter
330 using gl::GL_DEPTH_RANGE;
331 // using gl::GL_DEPTH_TEST; // reuse EnableCap
332 using gl::GL_DEPTH_WRITEMASK;
333 using gl::GL_DEPTH_CLEAR_VALUE;
334 using gl::GL_DEPTH_FUNC;
335 using gl::GL_ACCUM_CLEAR_VALUE;
336 // using gl::GL_STENCIL_TEST; // reuse EnableCap
337 using gl::GL_STENCIL_CLEAR_VALUE;
338 using gl::GL_STENCIL_FUNC;
339 using gl::GL_STENCIL_VALUE_MASK;
340 using gl::GL_STENCIL_FAIL;
341 using gl::GL_STENCIL_PASS_DEPTH_FAIL;
342 using gl::GL_STENCIL_PASS_DEPTH_PASS;
343 using gl::GL_STENCIL_REF;
344 using gl::GL_STENCIL_WRITEMASK;
345 using gl::GL_MATRIX_MODE;
346 // using gl::GL_NORMALIZE; // reuse EnableCap
347 using gl::GL_VIEWPORT;
348 using gl::GL_MODELVIEW_STACK_DEPTH;
349 using gl::GL_PROJECTION_STACK_DEPTH;
350 using gl::GL_TEXTURE_STACK_DEPTH;
351 using gl::GL_MODELVIEW_MATRIX;
352 using gl::GL_PROJECTION_MATRIX;
353 using gl::GL_TEXTURE_MATRIX;
354 using gl::GL_ATTRIB_STACK_DEPTH;
355 using gl::GL_CLIENT_ATTRIB_STACK_DEPTH;
356 // using gl::GL_ALPHA_TEST; // reuse EnableCap
357 using gl::GL_ALPHA_TEST_FUNC;
358 using gl::GL_ALPHA_TEST_REF;
359 // using gl::GL_DITHER; // reuse EnableCap
360 using gl::GL_BLEND_DST;
361 using gl::GL_BLEND_SRC;
362 // using gl::GL_BLEND; // reuse EnableCap
363 using gl::GL_LOGIC_OP_MODE;
364 // using gl::GL_INDEX_LOGIC_OP; // reuse EnableCap
365 // using gl::GL_LOGIC_OP; // reuse BlendEquationModeEXT
366 // using gl::GL_COLOR_LOGIC_OP; // reuse EnableCap
367 using gl::GL_AUX_BUFFERS;
368 using gl::GL_DRAW_BUFFER;
369 using gl::GL_READ_BUFFER;
370 using gl::GL_SCISSOR_BOX;
371 // using gl::GL_SCISSOR_TEST; // reuse EnableCap
372 using gl::GL_INDEX_CLEAR_VALUE;
373 using gl::GL_INDEX_WRITEMASK;
374 using gl::GL_COLOR_CLEAR_VALUE;
375 using gl::GL_COLOR_WRITEMASK;
376 using gl::GL_INDEX_MODE;
377 using gl::GL_RGBA_MODE;
378 using gl::GL_DOUBLEBUFFER;
379 using gl::GL_STEREO;
380 using gl::GL_RENDER_MODE;
381 using gl::GL_PERSPECTIVE_CORRECTION_HINT;
382 using gl::GL_POINT_SMOOTH_HINT;
383 using gl::GL_LINE_SMOOTH_HINT;
384 using gl::GL_POLYGON_SMOOTH_HINT;
385 using gl::GL_FOG_HINT;
386 // using gl::GL_TEXTURE_GEN_S; // reuse EnableCap
387 // using gl::GL_TEXTURE_GEN_T; // reuse EnableCap
388 // using gl::GL_TEXTURE_GEN_R; // reuse EnableCap
389 // using gl::GL_TEXTURE_GEN_Q; // reuse EnableCap
390 using gl::GL_PIXEL_MAP_I_TO_I_SIZE;
391 using gl::GL_PIXEL_MAP_S_TO_S_SIZE;
392 using gl::GL_PIXEL_MAP_I_TO_R_SIZE;
393 using gl::GL_PIXEL_MAP_I_TO_G_SIZE;
394 using gl::GL_PIXEL_MAP_I_TO_B_SIZE;
395 using gl::GL_PIXEL_MAP_I_TO_A_SIZE;
396 using gl::GL_PIXEL_MAP_R_TO_R_SIZE;
397 using gl::GL_PIXEL_MAP_G_TO_G_SIZE;
398 using gl::GL_PIXEL_MAP_B_TO_B_SIZE;
399 using gl::GL_PIXEL_MAP_A_TO_A_SIZE;
400 using gl::GL_UNPACK_SWAP_BYTES;
401 using gl::GL_UNPACK_LSB_FIRST;
402 using gl::GL_UNPACK_ROW_LENGTH;
403 using gl::GL_UNPACK_SKIP_ROWS;
404 using gl::GL_UNPACK_SKIP_PIXELS;
405 using gl::GL_UNPACK_ALIGNMENT;
406 using gl::GL_PACK_SWAP_BYTES;
407 using gl::GL_PACK_LSB_FIRST;
408 using gl::GL_PACK_ROW_LENGTH;
409 using gl::GL_PACK_SKIP_ROWS;
410 using gl::GL_PACK_SKIP_PIXELS;
411 using gl::GL_PACK_ALIGNMENT;
412 using gl::GL_MAP_COLOR;
413 using gl::GL_MAP_STENCIL;
414 using gl::GL_INDEX_SHIFT;
415 using gl::GL_INDEX_OFFSET;
416 using gl::GL_RED_SCALE;
417 using gl::GL_RED_BIAS;
418 using gl::GL_ZOOM_X;
419 using gl::GL_ZOOM_Y;
420 using gl::GL_GREEN_SCALE;
421 using gl::GL_GREEN_BIAS;
422 using gl::GL_BLUE_SCALE;
423 using gl::GL_BLUE_BIAS;
424 using gl::GL_ALPHA_SCALE;
425 using gl::GL_ALPHA_BIAS;
426 using gl::GL_DEPTH_SCALE;
427 using gl::GL_DEPTH_BIAS;
428 using gl::GL_MAX_EVAL_ORDER;
429 using gl::GL_MAX_LIGHTS;
430 using gl::GL_MAX_CLIP_DISTANCES;
431 using gl::GL_MAX_CLIP_PLANES;
432 using gl::GL_MAX_TEXTURE_SIZE;
433 using gl::GL_MAX_PIXEL_MAP_TABLE;
434 using gl::GL_MAX_ATTRIB_STACK_DEPTH;
435 using gl::GL_MAX_MODELVIEW_STACK_DEPTH;
436 using gl::GL_MAX_NAME_STACK_DEPTH;
437 using gl::GL_MAX_PROJECTION_STACK_DEPTH;
438 using gl::GL_MAX_TEXTURE_STACK_DEPTH;
439 using gl::GL_MAX_VIEWPORT_DIMS;
440 using gl::GL_MAX_CLIENT_ATTRIB_STACK_DEPTH;
441 using gl::GL_SUBPIXEL_BITS;
442 using gl::GL_INDEX_BITS;
443 using gl::GL_RED_BITS;
444 using gl::GL_GREEN_BITS;
445 using gl::GL_BLUE_BITS;
446 using gl::GL_ALPHA_BITS;
447 using gl::GL_DEPTH_BITS;
448 using gl::GL_STENCIL_BITS;
449 using gl::GL_ACCUM_RED_BITS;
450 using gl::GL_ACCUM_GREEN_BITS;
451 using gl::GL_ACCUM_BLUE_BITS;
452 using gl::GL_ACCUM_ALPHA_BITS;
453 using gl::GL_NAME_STACK_DEPTH;
454 // using gl::GL_AUTO_NORMAL; // reuse EnableCap
455 // using gl::GL_MAP1_COLOR_4; // reuse EnableCap
456 // using gl::GL_MAP1_INDEX; // reuse EnableCap
457 // using gl::GL_MAP1_NORMAL; // reuse EnableCap
458 // using gl::GL_MAP1_TEXTURE_COORD_1; // reuse EnableCap
459 // using gl::GL_MAP1_TEXTURE_COORD_2; // reuse EnableCap
460 // using gl::GL_MAP1_TEXTURE_COORD_3; // reuse EnableCap
461 // using gl::GL_MAP1_TEXTURE_COORD_4; // reuse EnableCap
462 // using gl::GL_MAP1_VERTEX_3; // reuse EnableCap
463 // using gl::GL_MAP1_VERTEX_4; // reuse EnableCap
464 // using gl::GL_MAP2_COLOR_4; // reuse EnableCap
465 // using gl::GL_MAP2_INDEX; // reuse EnableCap
466 // using gl::GL_MAP2_NORMAL; // reuse EnableCap
467 // using gl::GL_MAP2_TEXTURE_COORD_1; // reuse EnableCap
468 // using gl::GL_MAP2_TEXTURE_COORD_2; // reuse EnableCap
469 // using gl::GL_MAP2_TEXTURE_COORD_3; // reuse EnableCap
470 // using gl::GL_MAP2_TEXTURE_COORD_4; // reuse EnableCap
471 // using gl::GL_MAP2_VERTEX_3; // reuse EnableCap
472 // using gl::GL_MAP2_VERTEX_4; // reuse EnableCap
473 using gl::GL_MAP1_GRID_DOMAIN;
474 using gl::GL_MAP1_GRID_SEGMENTS;
475 using gl::GL_MAP2_GRID_DOMAIN;
476 using gl::GL_MAP2_GRID_SEGMENTS;
477 // using gl::GL_TEXTURE_1D; // reuse EnableCap
478 // using gl::GL_TEXTURE_2D; // reuse EnableCap
479 using gl::GL_FEEDBACK_BUFFER_SIZE;
480 using gl::GL_FEEDBACK_BUFFER_TYPE;
481 using gl::GL_SELECTION_BUFFER_SIZE;
482 using gl::GL_POLYGON_OFFSET_UNITS;
483 // using gl::GL_POLYGON_OFFSET_POINT; // reuse EnableCap
484 // using gl::GL_POLYGON_OFFSET_LINE; // reuse EnableCap
485 // using gl::GL_CLIP_PLANE0; // reuse ClipPlaneName
486 // using gl::GL_CLIP_PLANE1; // reuse ClipPlaneName
487 // using gl::GL_CLIP_PLANE2; // reuse ClipPlaneName
488 // using gl::GL_CLIP_PLANE3; // reuse ClipPlaneName
489 // using gl::GL_CLIP_PLANE4; // reuse ClipPlaneName
490 // using gl::GL_CLIP_PLANE5; // reuse ClipPlaneName
491 // using gl::GL_LIGHT0; // reuse EnableCap
492 // using gl::GL_LIGHT1; // reuse EnableCap
493 // using gl::GL_LIGHT2; // reuse EnableCap
494 // using gl::GL_LIGHT3; // reuse EnableCap
495 // using gl::GL_LIGHT4; // reuse EnableCap
496 // using gl::GL_LIGHT5; // reuse EnableCap
497 // using gl::GL_LIGHT6; // reuse EnableCap
498 // using gl::GL_LIGHT7; // reuse EnableCap
499 // using gl::GL_POLYGON_OFFSET_FILL; // reuse EnableCap
500 using gl::GL_POLYGON_OFFSET_FACTOR;
501 using gl::GL_TEXTURE_BINDING_1D;
502 using gl::GL_TEXTURE_BINDING_2D;
503 using gl::GL_TEXTURE_BINDING_3D;
504 // using gl::GL_VERTEX_ARRAY; // reuse EnableCap
505 // using gl::GL_NORMAL_ARRAY; // reuse EnableCap
506 // using gl::GL_COLOR_ARRAY; // reuse EnableCap
507 // using gl::GL_INDEX_ARRAY; // reuse EnableCap
508 // using gl::GL_TEXTURE_COORD_ARRAY; // reuse EnableCap
509 // using gl::GL_EDGE_FLAG_ARRAY; // reuse EnableCap
510 using gl::GL_VERTEX_ARRAY_SIZE;
511 using gl::GL_VERTEX_ARRAY_TYPE;
512 using gl::GL_VERTEX_ARRAY_STRIDE;
513 using gl::GL_NORMAL_ARRAY_TYPE;
514 using gl::GL_NORMAL_ARRAY_STRIDE;
515 using gl::GL_COLOR_ARRAY_SIZE;
516 using gl::GL_COLOR_ARRAY_TYPE;
517 using gl::GL_COLOR_ARRAY_STRIDE;
518 using gl::GL_INDEX_ARRAY_TYPE;
519 using gl::GL_INDEX_ARRAY_STRIDE;
520 using gl::GL_TEXTURE_COORD_ARRAY_SIZE;
521 using gl::GL_TEXTURE_COORD_ARRAY_TYPE;
522 using gl::GL_TEXTURE_COORD_ARRAY_STRIDE;
523 using gl::GL_EDGE_FLAG_ARRAY_STRIDE;
524 using gl::GL_LIGHT_MODEL_COLOR_CONTROL;
525 using gl::GL_ALIASED_POINT_SIZE_RANGE;
526 using gl::GL_ALIASED_LINE_WIDTH_RANGE;
527 
528 // GetPixelMap
529 
530 using gl::GL_PIXEL_MAP_I_TO_I;
531 using gl::GL_PIXEL_MAP_S_TO_S;
532 using gl::GL_PIXEL_MAP_I_TO_R;
533 using gl::GL_PIXEL_MAP_I_TO_G;
534 using gl::GL_PIXEL_MAP_I_TO_B;
535 using gl::GL_PIXEL_MAP_I_TO_A;
536 using gl::GL_PIXEL_MAP_R_TO_R;
537 using gl::GL_PIXEL_MAP_G_TO_G;
538 using gl::GL_PIXEL_MAP_B_TO_B;
539 using gl::GL_PIXEL_MAP_A_TO_A;
540 
541 // GetPointervPName
542 
543 using gl::GL_FEEDBACK_BUFFER_POINTER;
544 using gl::GL_SELECTION_BUFFER_POINTER;
545 using gl::GL_VERTEX_ARRAY_POINTER;
546 using gl::GL_NORMAL_ARRAY_POINTER;
547 using gl::GL_COLOR_ARRAY_POINTER;
548 using gl::GL_INDEX_ARRAY_POINTER;
549 using gl::GL_TEXTURE_COORD_ARRAY_POINTER;
550 using gl::GL_EDGE_FLAG_ARRAY_POINTER;
551 
552 // GetTextureParameter
553 
554 using gl::GL_TEXTURE_WIDTH;
555 using gl::GL_TEXTURE_HEIGHT;
556 using gl::GL_TEXTURE_COMPONENTS;
557 using gl::GL_TEXTURE_INTERNAL_FORMAT;
558 using gl::GL_TEXTURE_BORDER_COLOR;
559 using gl::GL_TEXTURE_BORDER;
560 using gl::GL_TEXTURE_MAG_FILTER;
561 using gl::GL_TEXTURE_MIN_FILTER;
562 using gl::GL_TEXTURE_WRAP_S;
563 using gl::GL_TEXTURE_WRAP_T;
564 using gl::GL_TEXTURE_RED_SIZE;
565 using gl::GL_TEXTURE_GREEN_SIZE;
566 using gl::GL_TEXTURE_BLUE_SIZE;
567 using gl::GL_TEXTURE_ALPHA_SIZE;
568 using gl::GL_TEXTURE_LUMINANCE_SIZE;
569 using gl::GL_TEXTURE_INTENSITY_SIZE;
570 using gl::GL_TEXTURE_PRIORITY;
571 using gl::GL_TEXTURE_RESIDENT;
572 
573 // HintMode
574 
575 using gl::GL_DONT_CARE;
576 using gl::GL_FASTEST;
577 using gl::GL_NICEST;
578 
579 // HintTarget
580 
581 // using gl::GL_PERSPECTIVE_CORRECTION_HINT; // reuse GetPName
582 // using gl::GL_POINT_SMOOTH_HINT; // reuse GetPName
583 // using gl::GL_LINE_SMOOTH_HINT; // reuse GetPName
584 // using gl::GL_POLYGON_SMOOTH_HINT; // reuse GetPName
585 // using gl::GL_FOG_HINT; // reuse GetPName
586 using gl::GL_GENERATE_MIPMAP_HINT;
587 using gl::GL_TEXTURE_COMPRESSION_HINT;
588 using gl::GL_FRAGMENT_SHADER_DERIVATIVE_HINT;
589 
590 // IndexPointerType
591 
592 // using gl::GL_SHORT; // reuse ColorPointerType
593 // using gl::GL_INT; // reuse ColorPointerType
594 // using gl::GL_FLOAT; // reuse ColorPointerType
595 // using gl::GL_DOUBLE; // reuse ColorPointerType
596 
597 // InterleavedArrayFormat
598 
599 using gl::GL_V2F;
600 using gl::GL_V3F;
601 using gl::GL_C4UB_V2F;
602 using gl::GL_C4UB_V3F;
603 using gl::GL_C3F_V3F;
604 using gl::GL_N3F_V3F;
605 using gl::GL_C4F_N3F_V3F;
606 using gl::GL_T2F_V3F;
607 using gl::GL_T4F_V4F;
608 using gl::GL_T2F_C4UB_V3F;
609 using gl::GL_T2F_C3F_V3F;
610 using gl::GL_T2F_N3F_V3F;
611 using gl::GL_T2F_C4F_N3F_V3F;
612 using gl::GL_T4F_C4F_N3F_V4F;
613 
614 // InternalFormat
615 
616 using gl::GL_R3_G3_B2;
617 using gl::GL_ALPHA4;
618 using gl::GL_ALPHA8;
619 using gl::GL_ALPHA12;
620 using gl::GL_ALPHA16;
621 using gl::GL_LUMINANCE4;
622 using gl::GL_LUMINANCE8;
623 using gl::GL_LUMINANCE12;
624 using gl::GL_LUMINANCE16;
625 using gl::GL_LUMINANCE4_ALPHA4;
626 using gl::GL_LUMINANCE6_ALPHA2;
627 using gl::GL_LUMINANCE8_ALPHA8;
628 using gl::GL_LUMINANCE12_ALPHA4;
629 using gl::GL_LUMINANCE12_ALPHA12;
630 using gl::GL_LUMINANCE16_ALPHA16;
631 using gl::GL_INTENSITY;
632 using gl::GL_INTENSITY4;
633 using gl::GL_INTENSITY8;
634 using gl::GL_INTENSITY12;
635 using gl::GL_INTENSITY16;
636 using gl::GL_RGB4;
637 using gl::GL_RGB5;
638 using gl::GL_RGB8;
639 using gl::GL_RGB10;
640 using gl::GL_RGB12;
641 using gl::GL_RGB16;
642 using gl::GL_RGBA2;
643 using gl::GL_RGBA4;
644 using gl::GL_RGB5_A1;
645 using gl::GL_RGBA8;
646 using gl::GL_RGB10_A2;
647 using gl::GL_RGBA12;
648 using gl::GL_RGBA16;
649 
650 // LightEnvModeSGIX
651 
652 // using gl::GL_ADD; // reuse AccumOp
653 using gl::GL_REPLACE;
654 using gl::GL_MODULATE;
655 
656 // LightModelColorControl
657 
658 using gl::GL_SINGLE_COLOR;
659 using gl::GL_SEPARATE_SPECULAR_COLOR;
660 
661 // LightModelParameter
662 
663 // using gl::GL_LIGHT_MODEL_LOCAL_VIEWER; // reuse GetPName
664 // using gl::GL_LIGHT_MODEL_TWO_SIDE; // reuse GetPName
665 // using gl::GL_LIGHT_MODEL_AMBIENT; // reuse GetPName
666 // using gl::GL_LIGHT_MODEL_COLOR_CONTROL; // reuse GetPName
667 
668 // LightName
669 
670 // using gl::GL_LIGHT0; // reuse EnableCap
671 // using gl::GL_LIGHT1; // reuse EnableCap
672 // using gl::GL_LIGHT2; // reuse EnableCap
673 // using gl::GL_LIGHT3; // reuse EnableCap
674 // using gl::GL_LIGHT4; // reuse EnableCap
675 // using gl::GL_LIGHT5; // reuse EnableCap
676 // using gl::GL_LIGHT6; // reuse EnableCap
677 // using gl::GL_LIGHT7; // reuse EnableCap
678 
679 // LightParameter
680 
681 // using gl::GL_AMBIENT; // reuse ColorMaterialParameter
682 // using gl::GL_DIFFUSE; // reuse ColorMaterialParameter
683 // using gl::GL_SPECULAR; // reuse ColorMaterialParameter
684 using gl::GL_POSITION;
685 using gl::GL_SPOT_DIRECTION;
686 using gl::GL_SPOT_EXPONENT;
687 using gl::GL_SPOT_CUTOFF;
688 using gl::GL_CONSTANT_ATTENUATION;
689 using gl::GL_LINEAR_ATTENUATION;
690 using gl::GL_QUADRATIC_ATTENUATION;
691 
692 // ListMode
693 
694 using gl::GL_COMPILE;
695 using gl::GL_COMPILE_AND_EXECUTE;
696 
697 // ListNameType
698 
699 // using gl::GL_BYTE; // reuse ColorPointerType
700 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
701 // using gl::GL_SHORT; // reuse ColorPointerType
702 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
703 // using gl::GL_INT; // reuse ColorPointerType
704 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
705 // using gl::GL_FLOAT; // reuse ColorPointerType
706 using gl::GL_2_BYTES;
707 using gl::GL_3_BYTES;
708 using gl::GL_4_BYTES;
709 
710 // LogicOp
711 
712 using gl::GL_CLEAR;
713 using gl::GL_AND;
714 using gl::GL_AND_REVERSE;
715 using gl::GL_COPY;
716 using gl::GL_AND_INVERTED;
717 using gl::GL_NOOP;
718 using gl::GL_XOR;
719 using gl::GL_OR;
720 using gl::GL_NOR;
721 using gl::GL_EQUIV;
722 using gl::GL_INVERT;
723 using gl::GL_OR_REVERSE;
724 using gl::GL_COPY_INVERTED;
725 using gl::GL_OR_INVERTED;
726 using gl::GL_NAND;
727 using gl::GL_SET;
728 
729 // MapTarget
730 
731 // using gl::GL_MAP1_COLOR_4; // reuse EnableCap
732 // using gl::GL_MAP1_INDEX; // reuse EnableCap
733 // using gl::GL_MAP1_NORMAL; // reuse EnableCap
734 // using gl::GL_MAP1_TEXTURE_COORD_1; // reuse EnableCap
735 // using gl::GL_MAP1_TEXTURE_COORD_2; // reuse EnableCap
736 // using gl::GL_MAP1_TEXTURE_COORD_3; // reuse EnableCap
737 // using gl::GL_MAP1_TEXTURE_COORD_4; // reuse EnableCap
738 // using gl::GL_MAP1_VERTEX_3; // reuse EnableCap
739 // using gl::GL_MAP1_VERTEX_4; // reuse EnableCap
740 // using gl::GL_MAP2_COLOR_4; // reuse EnableCap
741 // using gl::GL_MAP2_INDEX; // reuse EnableCap
742 // using gl::GL_MAP2_NORMAL; // reuse EnableCap
743 // using gl::GL_MAP2_TEXTURE_COORD_1; // reuse EnableCap
744 // using gl::GL_MAP2_TEXTURE_COORD_2; // reuse EnableCap
745 // using gl::GL_MAP2_TEXTURE_COORD_3; // reuse EnableCap
746 // using gl::GL_MAP2_TEXTURE_COORD_4; // reuse EnableCap
747 // using gl::GL_MAP2_VERTEX_3; // reuse EnableCap
748 // using gl::GL_MAP2_VERTEX_4; // reuse EnableCap
749 
750 // MaterialFace
751 
752 // using gl::GL_FRONT; // reuse ColorMaterialFace
753 // using gl::GL_BACK; // reuse ColorMaterialFace
754 // using gl::GL_FRONT_AND_BACK; // reuse ColorMaterialFace
755 
756 // MaterialParameter
757 
758 // using gl::GL_AMBIENT; // reuse ColorMaterialParameter
759 // using gl::GL_DIFFUSE; // reuse ColorMaterialParameter
760 // using gl::GL_SPECULAR; // reuse ColorMaterialParameter
761 // using gl::GL_EMISSION; // reuse ColorMaterialParameter
762 using gl::GL_SHININESS;
763 // using gl::GL_AMBIENT_AND_DIFFUSE; // reuse ColorMaterialParameter
764 using gl::GL_COLOR_INDEXES;
765 
766 // MatrixMode
767 
768 using gl::GL_MODELVIEW;
769 using gl::GL_PROJECTION;
770 using gl::GL_TEXTURE;
771 
772 // MeshMode1
773 
774 using gl::GL_POINT;
775 using gl::GL_LINE;
776 
777 // MeshMode2
778 
779 // using gl::GL_POINT; // reuse MeshMode1
780 // using gl::GL_LINE; // reuse MeshMode1
781 using gl::GL_FILL;
782 
783 // NormalPointerType
784 
785 // using gl::GL_BYTE; // reuse ColorPointerType
786 // using gl::GL_SHORT; // reuse ColorPointerType
787 // using gl::GL_INT; // reuse ColorPointerType
788 // using gl::GL_FLOAT; // reuse ColorPointerType
789 // using gl::GL_DOUBLE; // reuse ColorPointerType
790 
791 // PixelCopyType
792 
793 using gl::GL_COLOR;
794 using gl::GL_DEPTH;
795 using gl::GL_STENCIL;
796 
797 // PixelFormat
798 
799 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
800 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
801 using gl::GL_COLOR_INDEX;
802 using gl::GL_STENCIL_INDEX;
803 using gl::GL_DEPTH_COMPONENT;
804 using gl::GL_RED;
805 using gl::GL_GREEN;
806 using gl::GL_BLUE;
807 using gl::GL_ALPHA;
808 using gl::GL_RGB;
809 using gl::GL_RGBA;
810 using gl::GL_LUMINANCE;
811 using gl::GL_LUMINANCE_ALPHA;
812 
813 // PixelMap
814 
815 // using gl::GL_PIXEL_MAP_I_TO_I; // reuse GetPixelMap
816 // using gl::GL_PIXEL_MAP_S_TO_S; // reuse GetPixelMap
817 // using gl::GL_PIXEL_MAP_I_TO_R; // reuse GetPixelMap
818 // using gl::GL_PIXEL_MAP_I_TO_G; // reuse GetPixelMap
819 // using gl::GL_PIXEL_MAP_I_TO_B; // reuse GetPixelMap
820 // using gl::GL_PIXEL_MAP_I_TO_A; // reuse GetPixelMap
821 // using gl::GL_PIXEL_MAP_R_TO_R; // reuse GetPixelMap
822 // using gl::GL_PIXEL_MAP_G_TO_G; // reuse GetPixelMap
823 // using gl::GL_PIXEL_MAP_B_TO_B; // reuse GetPixelMap
824 // using gl::GL_PIXEL_MAP_A_TO_A; // reuse GetPixelMap
825 
826 // PixelStoreParameter
827 
828 // using gl::GL_UNPACK_SWAP_BYTES; // reuse GetPName
829 // using gl::GL_UNPACK_LSB_FIRST; // reuse GetPName
830 // using gl::GL_UNPACK_ROW_LENGTH; // reuse GetPName
831 // using gl::GL_UNPACK_SKIP_ROWS; // reuse GetPName
832 // using gl::GL_UNPACK_SKIP_PIXELS; // reuse GetPName
833 // using gl::GL_UNPACK_ALIGNMENT; // reuse GetPName
834 // using gl::GL_PACK_SWAP_BYTES; // reuse GetPName
835 // using gl::GL_PACK_LSB_FIRST; // reuse GetPName
836 // using gl::GL_PACK_ROW_LENGTH; // reuse GetPName
837 // using gl::GL_PACK_SKIP_ROWS; // reuse GetPName
838 // using gl::GL_PACK_SKIP_PIXELS; // reuse GetPName
839 // using gl::GL_PACK_ALIGNMENT; // reuse GetPName
840 using gl::GL_PACK_SKIP_IMAGES;
841 using gl::GL_PACK_IMAGE_HEIGHT;
842 using gl::GL_UNPACK_SKIP_IMAGES;
843 using gl::GL_UNPACK_IMAGE_HEIGHT;
844 
845 // PixelTexGenMode
846 
847 // using gl::GL_NONE; // reuse DrawBufferMode
848 // using gl::GL_RGB; // reuse PixelFormat
849 // using gl::GL_RGBA; // reuse PixelFormat
850 // using gl::GL_LUMINANCE; // reuse PixelFormat
851 // using gl::GL_LUMINANCE_ALPHA; // reuse PixelFormat
852 
853 // PixelTransferParameter
854 
855 // using gl::GL_MAP_COLOR; // reuse GetPName
856 // using gl::GL_MAP_STENCIL; // reuse GetPName
857 // using gl::GL_INDEX_SHIFT; // reuse GetPName
858 // using gl::GL_INDEX_OFFSET; // reuse GetPName
859 // using gl::GL_RED_SCALE; // reuse GetPName
860 // using gl::GL_RED_BIAS; // reuse GetPName
861 // using gl::GL_GREEN_SCALE; // reuse GetPName
862 // using gl::GL_GREEN_BIAS; // reuse GetPName
863 // using gl::GL_BLUE_SCALE; // reuse GetPName
864 // using gl::GL_BLUE_BIAS; // reuse GetPName
865 // using gl::GL_ALPHA_SCALE; // reuse GetPName
866 // using gl::GL_ALPHA_BIAS; // reuse GetPName
867 // using gl::GL_DEPTH_SCALE; // reuse GetPName
868 // using gl::GL_DEPTH_BIAS; // reuse GetPName
869 
870 // PixelType
871 
872 // using gl::GL_BYTE; // reuse ColorPointerType
873 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
874 // using gl::GL_SHORT; // reuse ColorPointerType
875 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
876 // using gl::GL_INT; // reuse ColorPointerType
877 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
878 // using gl::GL_FLOAT; // reuse ColorPointerType
879 using gl::GL_BITMAP;
880 using gl::GL_UNSIGNED_BYTE_3_3_2;
881 using gl::GL_UNSIGNED_SHORT_4_4_4_4;
882 using gl::GL_UNSIGNED_SHORT_5_5_5_1;
883 using gl::GL_UNSIGNED_INT_8_8_8_8;
884 using gl::GL_UNSIGNED_INT_10_10_10_2;
885 
886 // PointParameterNameSGIS
887 
888 using gl::GL_POINT_SIZE_MIN;
889 using gl::GL_POINT_SIZE_MAX;
890 using gl::GL_POINT_FADE_THRESHOLD_SIZE;
891 using gl::GL_POINT_DISTANCE_ATTENUATION;
892 
893 // PolygonMode
894 
895 // using gl::GL_POINT; // reuse MeshMode1
896 // using gl::GL_LINE; // reuse MeshMode1
897 // using gl::GL_FILL; // reuse MeshMode2
898 
899 // PrimitiveType
900 
901 using gl::GL_POINTS;
902 using gl::GL_LINES;
903 using gl::GL_LINE_LOOP;
904 using gl::GL_LINE_STRIP;
905 using gl::GL_TRIANGLES;
906 using gl::GL_TRIANGLE_STRIP;
907 using gl::GL_TRIANGLE_FAN;
908 using gl::GL_QUADS;
909 using gl::GL_QUAD_STRIP;
910 using gl::GL_POLYGON;
911 using gl::GL_LINES_ADJACENCY;
912 using gl::GL_LINE_STRIP_ADJACENCY;
913 using gl::GL_TRIANGLES_ADJACENCY;
914 using gl::GL_TRIANGLE_STRIP_ADJACENCY;
915 
916 // ReadBufferMode
917 
918 // using gl::GL_FRONT_LEFT; // reuse DrawBufferMode
919 // using gl::GL_FRONT_RIGHT; // reuse DrawBufferMode
920 // using gl::GL_BACK_LEFT; // reuse DrawBufferMode
921 // using gl::GL_BACK_RIGHT; // reuse DrawBufferMode
922 // using gl::GL_FRONT; // reuse ColorMaterialFace
923 // using gl::GL_BACK; // reuse ColorMaterialFace
924 // using gl::GL_LEFT; // reuse DrawBufferMode
925 // using gl::GL_RIGHT; // reuse DrawBufferMode
926 // using gl::GL_AUX0; // reuse DrawBufferMode
927 // using gl::GL_AUX1; // reuse DrawBufferMode
928 // using gl::GL_AUX2; // reuse DrawBufferMode
929 // using gl::GL_AUX3; // reuse DrawBufferMode
930 
931 // RenderingMode
932 
933 using gl::GL_RENDER;
934 using gl::GL_FEEDBACK;
935 using gl::GL_SELECT;
936 
937 // ShadingModel
938 
939 using gl::GL_FLAT;
940 using gl::GL_SMOOTH;
941 
942 // StencilFunction
943 
944 // using gl::GL_NEVER; // reuse AlphaFunction
945 // using gl::GL_LESS; // reuse AlphaFunction
946 // using gl::GL_EQUAL; // reuse AlphaFunction
947 // using gl::GL_LEQUAL; // reuse AlphaFunction
948 // using gl::GL_GREATER; // reuse AlphaFunction
949 // using gl::GL_NOTEQUAL; // reuse AlphaFunction
950 // using gl::GL_GEQUAL; // reuse AlphaFunction
951 // using gl::GL_ALWAYS; // reuse AlphaFunction
952 
953 // StencilOp
954 
955 // using gl::GL_ZERO; // reuse BlendingFactorDest
956 // using gl::GL_INVERT; // reuse LogicOp
957 using gl::GL_KEEP;
958 // using gl::GL_REPLACE; // reuse LightEnvModeSGIX
959 using gl::GL_INCR;
960 using gl::GL_DECR;
961 
962 // StringName
963 
964 using gl::GL_VENDOR;
965 using gl::GL_RENDERER;
966 using gl::GL_VERSION;
967 using gl::GL_EXTENSIONS;
968 
969 // TexCoordPointerType
970 
971 // using gl::GL_SHORT; // reuse ColorPointerType
972 // using gl::GL_INT; // reuse ColorPointerType
973 // using gl::GL_FLOAT; // reuse ColorPointerType
974 // using gl::GL_DOUBLE; // reuse ColorPointerType
975 
976 // TextureCoordName
977 
978 using gl::GL_S;
979 using gl::GL_T;
980 using gl::GL_R;
981 using gl::GL_Q;
982 
983 // TextureEnvMode
984 
985 // using gl::GL_ADD; // reuse AccumOp
986 // using gl::GL_BLEND; // reuse EnableCap
987 // using gl::GL_MODULATE; // reuse LightEnvModeSGIX
988 using gl::GL_DECAL;
989 
990 // TextureEnvParameter
991 
992 using gl::GL_TEXTURE_ENV_MODE;
993 using gl::GL_TEXTURE_ENV_COLOR;
994 
995 // TextureEnvTarget
996 
997 using gl::GL_TEXTURE_ENV;
998 
999 // TextureGenMode
1000 
1001 using gl::GL_EYE_LINEAR;
1002 using gl::GL_OBJECT_LINEAR;
1003 using gl::GL_SPHERE_MAP;
1004 
1005 // TextureGenParameter
1006 
1007 using gl::GL_TEXTURE_GEN_MODE;
1008 using gl::GL_OBJECT_PLANE;
1009 using gl::GL_EYE_PLANE;
1010 
1011 // TextureMagFilter
1012 
1013 using gl::GL_NEAREST;
1014 // using gl::GL_LINEAR; // reuse FogMode
1015 
1016 // TextureMinFilter
1017 
1018 // using gl::GL_NEAREST; // reuse TextureMagFilter
1019 // using gl::GL_LINEAR; // reuse FogMode
1020 using gl::GL_NEAREST_MIPMAP_NEAREST;
1021 using gl::GL_LINEAR_MIPMAP_NEAREST;
1022 using gl::GL_NEAREST_MIPMAP_LINEAR;
1023 using gl::GL_LINEAR_MIPMAP_LINEAR;
1024 
1025 // TextureParameterName
1026 
1027 // using gl::GL_TEXTURE_BORDER_COLOR; // reuse GetTextureParameter
1028 // using gl::GL_TEXTURE_MAG_FILTER; // reuse GetTextureParameter
1029 // using gl::GL_TEXTURE_MIN_FILTER; // reuse GetTextureParameter
1030 // using gl::GL_TEXTURE_WRAP_S; // reuse GetTextureParameter
1031 // using gl::GL_TEXTURE_WRAP_T; // reuse GetTextureParameter
1032 // using gl::GL_TEXTURE_PRIORITY; // reuse GetTextureParameter
1033 using gl::GL_TEXTURE_WRAP_R;
1034 using gl::GL_GENERATE_MIPMAP;
1035 
1036 // TextureTarget
1037 
1038 // using gl::GL_TEXTURE_1D; // reuse EnableCap
1039 // using gl::GL_TEXTURE_2D; // reuse EnableCap
1040 using gl::GL_PROXY_TEXTURE_1D;
1041 using gl::GL_PROXY_TEXTURE_2D;
1042 using gl::GL_TEXTURE_3D;
1043 using gl::GL_PROXY_TEXTURE_3D;
1044 using gl::GL_TEXTURE_MIN_LOD;
1045 using gl::GL_TEXTURE_MAX_LOD;
1046 using gl::GL_TEXTURE_BASE_LEVEL;
1047 using gl::GL_TEXTURE_MAX_LEVEL;
1048 
1049 // TextureWrapMode
1050 
1051 using gl::GL_CLAMP;
1052 using gl::GL_REPEAT;
1053 using gl::GL_CLAMP_TO_BORDER;
1054 using gl::GL_CLAMP_TO_EDGE;
1055 
1056 // VertexPointerType
1057 
1058 // using gl::GL_SHORT; // reuse ColorPointerType
1059 // using gl::GL_INT; // reuse ColorPointerType
1060 // using gl::GL_FLOAT; // reuse ColorPointerType
1061 // using gl::GL_DOUBLE; // reuse ColorPointerType
1062 
1063 // __UNGROUPED__
1064 
1065 using gl::GL_HALF_FLOAT;
1066 using gl::GL_CONSTANT_COLOR;
1067 using gl::GL_ONE_MINUS_CONSTANT_COLOR;
1068 using gl::GL_CONSTANT_ALPHA;
1069 using gl::GL_ONE_MINUS_CONSTANT_ALPHA;
1070 using gl::GL_FUNC_ADD;
1071 using gl::GL_MIN;
1072 using gl::GL_MAX;
1073 using gl::GL_BLEND_EQUATION_RGB;
1074 using gl::GL_FUNC_SUBTRACT;
1075 using gl::GL_FUNC_REVERSE_SUBTRACT;
1076 using gl::GL_RESCALE_NORMAL;
1077 using gl::GL_TEXTURE_DEPTH;
1078 using gl::GL_MAX_3D_TEXTURE_SIZE;
1079 using gl::GL_MULTISAMPLE;
1080 using gl::GL_SAMPLE_ALPHA_TO_COVERAGE;
1081 using gl::GL_SAMPLE_ALPHA_TO_ONE;
1082 using gl::GL_SAMPLE_COVERAGE;
1083 using gl::GL_SAMPLE_BUFFERS;
1084 using gl::GL_SAMPLES;
1085 using gl::GL_SAMPLE_COVERAGE_VALUE;
1086 using gl::GL_SAMPLE_COVERAGE_INVERT;
1087 using gl::GL_BLEND_DST_RGB;
1088 using gl::GL_BLEND_SRC_RGB;
1089 using gl::GL_BLEND_DST_ALPHA;
1090 using gl::GL_BLEND_SRC_ALPHA;
1091 using gl::GL_BGR;
1092 using gl::GL_BGRA;
1093 using gl::GL_MAX_ELEMENTS_VERTICES;
1094 using gl::GL_MAX_ELEMENTS_INDICES;
1095 using gl::GL_DEPTH_COMPONENT16;
1096 using gl::GL_DEPTH_COMPONENT24;
1097 using gl::GL_DEPTH_COMPONENT32;
1098 using gl::GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING;
1099 using gl::GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE;
1100 using gl::GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE;
1101 using gl::GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE;
1102 using gl::GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE;
1103 using gl::GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE;
1104 using gl::GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE;
1105 using gl::GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE;
1106 using gl::GL_FRAMEBUFFER_DEFAULT;
1107 using gl::GL_FRAMEBUFFER_UNDEFINED;
1108 using gl::GL_DEPTH_STENCIL_ATTACHMENT;
1109 using gl::GL_MAJOR_VERSION;
1110 using gl::GL_MINOR_VERSION;
1111 using gl::GL_NUM_EXTENSIONS;
1112 using gl::GL_CONTEXT_FLAGS;
1113 using gl::GL_INDEX;
1114 using gl::GL_COMPRESSED_RED;
1115 using gl::GL_COMPRESSED_RG;
1116 using gl::GL_RG;
1117 using gl::GL_RG_INTEGER;
1118 using gl::GL_R8;
1119 using gl::GL_R16;
1120 using gl::GL_RG8;
1121 using gl::GL_RG16;
1122 using gl::GL_R16F;
1123 using gl::GL_R32F;
1124 using gl::GL_RG16F;
1125 using gl::GL_RG32F;
1126 using gl::GL_R8I;
1127 using gl::GL_R8UI;
1128 using gl::GL_R16I;
1129 using gl::GL_R16UI;
1130 using gl::GL_R32I;
1131 using gl::GL_R32UI;
1132 using gl::GL_RG8I;
1133 using gl::GL_RG8UI;
1134 using gl::GL_RG16I;
1135 using gl::GL_RG16UI;
1136 using gl::GL_RG32I;
1137 using gl::GL_RG32UI;
1138 using gl::GL_UNSIGNED_BYTE_2_3_3_REV;
1139 using gl::GL_UNSIGNED_SHORT_5_6_5;
1140 using gl::GL_UNSIGNED_SHORT_5_6_5_REV;
1141 using gl::GL_UNSIGNED_SHORT_4_4_4_4_REV;
1142 using gl::GL_UNSIGNED_SHORT_1_5_5_5_REV;
1143 using gl::GL_UNSIGNED_INT_8_8_8_8_REV;
1144 using gl::GL_UNSIGNED_INT_2_10_10_10_REV;
1145 using gl::GL_MIRRORED_REPEAT;
1146 using gl::GL_FOG_COORDINATE_SOURCE;
1147 using gl::GL_FOG_COORD_SRC;
1148 using gl::GL_FOG_COORD;
1149 using gl::GL_FOG_COORDINATE;
1150 using gl::GL_FRAGMENT_DEPTH;
1151 using gl::GL_CURRENT_FOG_COORD;
1152 using gl::GL_CURRENT_FOG_COORDINATE;
1153 using gl::GL_FOG_COORDINATE_ARRAY_TYPE;
1154 using gl::GL_FOG_COORD_ARRAY_TYPE;
1155 using gl::GL_FOG_COORDINATE_ARRAY_STRIDE;
1156 using gl::GL_FOG_COORD_ARRAY_STRIDE;
1157 using gl::GL_FOG_COORDINATE_ARRAY_POINTER;
1158 using gl::GL_FOG_COORD_ARRAY_POINTER;
1159 using gl::GL_FOG_COORDINATE_ARRAY;
1160 using gl::GL_FOG_COORD_ARRAY;
1161 using gl::GL_COLOR_SUM;
1162 using gl::GL_CURRENT_SECONDARY_COLOR;
1163 using gl::GL_SECONDARY_COLOR_ARRAY_SIZE;
1164 using gl::GL_SECONDARY_COLOR_ARRAY_TYPE;
1165 using gl::GL_SECONDARY_COLOR_ARRAY_STRIDE;
1166 using gl::GL_SECONDARY_COLOR_ARRAY_POINTER;
1167 using gl::GL_SECONDARY_COLOR_ARRAY;
1168 using gl::GL_CURRENT_RASTER_SECONDARY_COLOR;
1169 using gl::GL_TEXTURE0;
1170 using gl::GL_TEXTURE1;
1171 using gl::GL_TEXTURE2;
1172 using gl::GL_TEXTURE3;
1173 using gl::GL_TEXTURE4;
1174 using gl::GL_TEXTURE5;
1175 using gl::GL_TEXTURE6;
1176 using gl::GL_TEXTURE7;
1177 using gl::GL_TEXTURE8;
1178 using gl::GL_TEXTURE9;
1179 using gl::GL_TEXTURE10;
1180 using gl::GL_TEXTURE11;
1181 using gl::GL_TEXTURE12;
1182 using gl::GL_TEXTURE13;
1183 using gl::GL_TEXTURE14;
1184 using gl::GL_TEXTURE15;
1185 using gl::GL_TEXTURE16;
1186 using gl::GL_TEXTURE17;
1187 using gl::GL_TEXTURE18;
1188 using gl::GL_TEXTURE19;
1189 using gl::GL_TEXTURE20;
1190 using gl::GL_TEXTURE21;
1191 using gl::GL_TEXTURE22;
1192 using gl::GL_TEXTURE23;
1193 using gl::GL_TEXTURE24;
1194 using gl::GL_TEXTURE25;
1195 using gl::GL_TEXTURE26;
1196 using gl::GL_TEXTURE27;
1197 using gl::GL_TEXTURE28;
1198 using gl::GL_TEXTURE29;
1199 using gl::GL_TEXTURE30;
1200 using gl::GL_TEXTURE31;
1201 using gl::GL_ACTIVE_TEXTURE;
1202 using gl::GL_CLIENT_ACTIVE_TEXTURE;
1203 using gl::GL_MAX_TEXTURE_UNITS;
1204 using gl::GL_TRANSPOSE_MODELVIEW_MATRIX;
1205 using gl::GL_TRANSPOSE_PROJECTION_MATRIX;
1206 using gl::GL_TRANSPOSE_TEXTURE_MATRIX;
1207 using gl::GL_TRANSPOSE_COLOR_MATRIX;
1208 using gl::GL_SUBTRACT;
1209 using gl::GL_MAX_RENDERBUFFER_SIZE;
1210 using gl::GL_COMPRESSED_ALPHA;
1211 using gl::GL_COMPRESSED_LUMINANCE;
1212 using gl::GL_COMPRESSED_LUMINANCE_ALPHA;
1213 using gl::GL_COMPRESSED_INTENSITY;
1214 using gl::GL_COMPRESSED_RGB;
1215 using gl::GL_COMPRESSED_RGBA;
1216 using gl::GL_TEXTURE_RECTANGLE;
1217 using gl::GL_TEXTURE_BINDING_RECTANGLE;
1218 using gl::GL_PROXY_TEXTURE_RECTANGLE;
1219 using gl::GL_MAX_RECTANGLE_TEXTURE_SIZE;
1220 using gl::GL_DEPTH_STENCIL;
1221 using gl::GL_UNSIGNED_INT_24_8;
1222 using gl::GL_MAX_TEXTURE_LOD_BIAS;
1223 using gl::GL_TEXTURE_FILTER_CONTROL;
1224 using gl::GL_TEXTURE_LOD_BIAS;
1225 using gl::GL_INCR_WRAP;
1226 using gl::GL_DECR_WRAP;
1227 using gl::GL_NORMAL_MAP;
1228 using gl::GL_REFLECTION_MAP;
1229 using gl::GL_TEXTURE_CUBE_MAP;
1230 using gl::GL_TEXTURE_BINDING_CUBE_MAP;
1231 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X;
1232 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
1233 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
1234 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
1235 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
1236 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
1237 using gl::GL_PROXY_TEXTURE_CUBE_MAP;
1238 using gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE;
1239 using gl::GL_COMBINE;
1240 using gl::GL_COMBINE_RGB;
1241 using gl::GL_COMBINE_ALPHA;
1242 using gl::GL_RGB_SCALE;
1243 using gl::GL_ADD_SIGNED;
1244 using gl::GL_INTERPOLATE;
1245 using gl::GL_CONSTANT;
1246 using gl::GL_PRIMARY_COLOR;
1247 using gl::GL_PREVIOUS;
1248 using gl::GL_SOURCE0_RGB;
1249 using gl::GL_SRC0_RGB;
1250 using gl::GL_SOURCE1_RGB;
1251 using gl::GL_SRC1_RGB;
1252 using gl::GL_SOURCE2_RGB;
1253 using gl::GL_SRC2_RGB;
1254 using gl::GL_SOURCE0_ALPHA;
1255 using gl::GL_SRC0_ALPHA;
1256 using gl::GL_SOURCE1_ALPHA;
1257 using gl::GL_SRC1_ALPHA;
1258 using gl::GL_SOURCE2_ALPHA;
1259 using gl::GL_SRC2_ALPHA;
1260 using gl::GL_OPERAND0_RGB;
1261 using gl::GL_OPERAND1_RGB;
1262 using gl::GL_OPERAND2_RGB;
1263 using gl::GL_OPERAND0_ALPHA;
1264 using gl::GL_OPERAND1_ALPHA;
1265 using gl::GL_OPERAND2_ALPHA;
1266 using gl::GL_VERTEX_ARRAY_BINDING;
1267 using gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED;
1268 using gl::GL_VERTEX_ATTRIB_ARRAY_SIZE;
1269 using gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE;
1270 using gl::GL_VERTEX_ATTRIB_ARRAY_TYPE;
1271 using gl::GL_CURRENT_VERTEX_ATTRIB;
1272 using gl::GL_PROGRAM_POINT_SIZE;
1273 using gl::GL_VERTEX_PROGRAM_POINT_SIZE;
1274 using gl::GL_VERTEX_PROGRAM_TWO_SIDE;
1275 using gl::GL_VERTEX_ATTRIB_ARRAY_POINTER;
1276 using gl::GL_DEPTH_CLAMP;
1277 using gl::GL_TEXTURE_COMPRESSED_IMAGE_SIZE;
1278 using gl::GL_TEXTURE_COMPRESSED;
1279 using gl::GL_NUM_COMPRESSED_TEXTURE_FORMATS;
1280 using gl::GL_COMPRESSED_TEXTURE_FORMATS;
1281 using gl::GL_DOT3_RGB;
1282 using gl::GL_DOT3_RGBA;
1283 using gl::GL_BUFFER_SIZE;
1284 using gl::GL_BUFFER_USAGE;
1285 using gl::GL_STENCIL_BACK_FUNC;
1286 using gl::GL_STENCIL_BACK_FAIL;
1287 using gl::GL_STENCIL_BACK_PASS_DEPTH_FAIL;
1288 using gl::GL_STENCIL_BACK_PASS_DEPTH_PASS;
1289 using gl::GL_RGBA32F;
1290 using gl::GL_RGB32F;
1291 using gl::GL_RGBA16F;
1292 using gl::GL_RGB16F;
1293 using gl::GL_MAX_DRAW_BUFFERS;
1294 using gl::GL_DRAW_BUFFER0;
1295 using gl::GL_DRAW_BUFFER1;
1296 using gl::GL_DRAW_BUFFER2;
1297 using gl::GL_DRAW_BUFFER3;
1298 using gl::GL_DRAW_BUFFER4;
1299 using gl::GL_DRAW_BUFFER5;
1300 using gl::GL_DRAW_BUFFER6;
1301 using gl::GL_DRAW_BUFFER7;
1302 using gl::GL_DRAW_BUFFER8;
1303 using gl::GL_DRAW_BUFFER9;
1304 using gl::GL_DRAW_BUFFER10;
1305 using gl::GL_DRAW_BUFFER11;
1306 using gl::GL_DRAW_BUFFER12;
1307 using gl::GL_DRAW_BUFFER13;
1308 using gl::GL_DRAW_BUFFER14;
1309 using gl::GL_DRAW_BUFFER15;
1310 using gl::GL_BLEND_EQUATION_ALPHA;
1311 using gl::GL_TEXTURE_DEPTH_SIZE;
1312 using gl::GL_DEPTH_TEXTURE_MODE;
1313 using gl::GL_TEXTURE_COMPARE_MODE;
1314 using gl::GL_TEXTURE_COMPARE_FUNC;
1315 using gl::GL_COMPARE_REF_TO_TEXTURE;
1316 using gl::GL_COMPARE_R_TO_TEXTURE;
1317 using gl::GL_TEXTURE_CUBE_MAP_SEAMLESS;
1318 using gl::GL_POINT_SPRITE;
1319 using gl::GL_COORD_REPLACE;
1320 using gl::GL_QUERY_COUNTER_BITS;
1321 using gl::GL_CURRENT_QUERY;
1322 using gl::GL_QUERY_RESULT;
1323 using gl::GL_QUERY_RESULT_AVAILABLE;
1324 using gl::GL_MAX_VERTEX_ATTRIBS;
1325 using gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED;
1326 using gl::GL_MAX_TEXTURE_COORDS;
1327 using gl::GL_MAX_TEXTURE_IMAGE_UNITS;
1328 using gl::GL_ARRAY_BUFFER;
1329 using gl::GL_ELEMENT_ARRAY_BUFFER;
1330 using gl::GL_ARRAY_BUFFER_BINDING;
1331 using gl::GL_ELEMENT_ARRAY_BUFFER_BINDING;
1332 using gl::GL_VERTEX_ARRAY_BUFFER_BINDING;
1333 using gl::GL_NORMAL_ARRAY_BUFFER_BINDING;
1334 using gl::GL_COLOR_ARRAY_BUFFER_BINDING;
1335 using gl::GL_INDEX_ARRAY_BUFFER_BINDING;
1336 using gl::GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING;
1337 using gl::GL_EDGE_FLAG_ARRAY_BUFFER_BINDING;
1338 using gl::GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING;
1339 using gl::GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING;
1340 using gl::GL_FOG_COORD_ARRAY_BUFFER_BINDING;
1341 using gl::GL_WEIGHT_ARRAY_BUFFER_BINDING;
1342 using gl::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
1343 using gl::GL_READ_ONLY;
1344 using gl::GL_WRITE_ONLY;
1345 using gl::GL_READ_WRITE;
1346 using gl::GL_BUFFER_ACCESS;
1347 using gl::GL_BUFFER_MAPPED;
1348 using gl::GL_BUFFER_MAP_POINTER;
1349 using gl::GL_STREAM_DRAW;
1350 using gl::GL_STREAM_READ;
1351 using gl::GL_STREAM_COPY;
1352 using gl::GL_STATIC_DRAW;
1353 using gl::GL_STATIC_READ;
1354 using gl::GL_STATIC_COPY;
1355 using gl::GL_DYNAMIC_DRAW;
1356 using gl::GL_DYNAMIC_READ;
1357 using gl::GL_DYNAMIC_COPY;
1358 using gl::GL_PIXEL_PACK_BUFFER;
1359 using gl::GL_PIXEL_UNPACK_BUFFER;
1360 using gl::GL_PIXEL_PACK_BUFFER_BINDING;
1361 using gl::GL_PIXEL_UNPACK_BUFFER_BINDING;
1362 using gl::GL_DEPTH24_STENCIL8;
1363 using gl::GL_TEXTURE_STENCIL_SIZE;
1364 using gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER;
1365 using gl::GL_MAX_ARRAY_TEXTURE_LAYERS;
1366 using gl::GL_MIN_PROGRAM_TEXEL_OFFSET;
1367 using gl::GL_MAX_PROGRAM_TEXEL_OFFSET;
1368 using gl::GL_SAMPLES_PASSED;
1369 using gl::GL_GEOMETRY_VERTICES_OUT;
1370 using gl::GL_GEOMETRY_INPUT_TYPE;
1371 using gl::GL_GEOMETRY_OUTPUT_TYPE;
1372 using gl::GL_CLAMP_VERTEX_COLOR;
1373 using gl::GL_CLAMP_FRAGMENT_COLOR;
1374 using gl::GL_CLAMP_READ_COLOR;
1375 using gl::GL_FIXED_ONLY;
1376 using gl::GL_UNIFORM_BUFFER;
1377 using gl::GL_UNIFORM_BUFFER_BINDING;
1378 using gl::GL_UNIFORM_BUFFER_START;
1379 using gl::GL_UNIFORM_BUFFER_SIZE;
1380 using gl::GL_MAX_VERTEX_UNIFORM_BLOCKS;
1381 using gl::GL_MAX_GEOMETRY_UNIFORM_BLOCKS;
1382 using gl::GL_MAX_FRAGMENT_UNIFORM_BLOCKS;
1383 using gl::GL_MAX_COMBINED_UNIFORM_BLOCKS;
1384 using gl::GL_MAX_UNIFORM_BUFFER_BINDINGS;
1385 using gl::GL_MAX_UNIFORM_BLOCK_SIZE;
1386 using gl::GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS;
1387 using gl::GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS;
1388 using gl::GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS;
1389 using gl::GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT;
1390 using gl::GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH;
1391 using gl::GL_ACTIVE_UNIFORM_BLOCKS;
1392 using gl::GL_UNIFORM_TYPE;
1393 using gl::GL_UNIFORM_SIZE;
1394 using gl::GL_UNIFORM_NAME_LENGTH;
1395 using gl::GL_UNIFORM_BLOCK_INDEX;
1396 using gl::GL_UNIFORM_OFFSET;
1397 using gl::GL_UNIFORM_ARRAY_STRIDE;
1398 using gl::GL_UNIFORM_MATRIX_STRIDE;
1399 using gl::GL_UNIFORM_IS_ROW_MAJOR;
1400 using gl::GL_UNIFORM_BLOCK_BINDING;
1401 using gl::GL_UNIFORM_BLOCK_DATA_SIZE;
1402 using gl::GL_UNIFORM_BLOCK_NAME_LENGTH;
1403 using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS;
1404 using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES;
1405 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER;
1406 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER;
1407 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER;
1408 using gl::GL_FRAGMENT_SHADER;
1409 using gl::GL_VERTEX_SHADER;
1410 using gl::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS;
1411 using gl::GL_MAX_VERTEX_UNIFORM_COMPONENTS;
1412 using gl::GL_MAX_VARYING_COMPONENTS;
1413 using gl::GL_MAX_VARYING_FLOATS;
1414 using gl::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS;
1415 using gl::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS;
1416 using gl::GL_SHADER_TYPE;
1417 using gl::GL_FLOAT_VEC2;
1418 using gl::GL_FLOAT_VEC3;
1419 using gl::GL_FLOAT_VEC4;
1420 using gl::GL_INT_VEC2;
1421 using gl::GL_INT_VEC3;
1422 using gl::GL_INT_VEC4;
1423 using gl::GL_BOOL;
1424 using gl::GL_BOOL_VEC2;
1425 using gl::GL_BOOL_VEC3;
1426 using gl::GL_BOOL_VEC4;
1427 using gl::GL_FLOAT_MAT2;
1428 using gl::GL_FLOAT_MAT3;
1429 using gl::GL_FLOAT_MAT4;
1430 using gl::GL_SAMPLER_1D;
1431 using gl::GL_SAMPLER_2D;
1432 using gl::GL_SAMPLER_3D;
1433 using gl::GL_SAMPLER_CUBE;
1434 using gl::GL_SAMPLER_1D_SHADOW;
1435 using gl::GL_SAMPLER_2D_SHADOW;
1436 using gl::GL_SAMPLER_2D_RECT;
1437 using gl::GL_SAMPLER_2D_RECT_SHADOW;
1438 using gl::GL_FLOAT_MAT2x3;
1439 using gl::GL_FLOAT_MAT2x4;
1440 using gl::GL_FLOAT_MAT3x2;
1441 using gl::GL_FLOAT_MAT3x4;
1442 using gl::GL_FLOAT_MAT4x2;
1443 using gl::GL_FLOAT_MAT4x3;
1444 using gl::GL_DELETE_STATUS;
1445 using gl::GL_COMPILE_STATUS;
1446 using gl::GL_LINK_STATUS;
1447 using gl::GL_VALIDATE_STATUS;
1448 using gl::GL_INFO_LOG_LENGTH;
1449 using gl::GL_ATTACHED_SHADERS;
1450 using gl::GL_ACTIVE_UNIFORMS;
1451 using gl::GL_ACTIVE_UNIFORM_MAX_LENGTH;
1452 using gl::GL_SHADER_SOURCE_LENGTH;
1453 using gl::GL_ACTIVE_ATTRIBUTES;
1454 using gl::GL_ACTIVE_ATTRIBUTE_MAX_LENGTH;
1455 using gl::GL_SHADING_LANGUAGE_VERSION;
1456 using gl::GL_ACTIVE_PROGRAM_EXT;
1457 using gl::GL_CURRENT_PROGRAM;
1458 using gl::GL_TEXTURE_RED_TYPE;
1459 using gl::GL_TEXTURE_GREEN_TYPE;
1460 using gl::GL_TEXTURE_BLUE_TYPE;
1461 using gl::GL_TEXTURE_ALPHA_TYPE;
1462 using gl::GL_TEXTURE_LUMINANCE_TYPE;
1463 using gl::GL_TEXTURE_INTENSITY_TYPE;
1464 using gl::GL_TEXTURE_DEPTH_TYPE;
1465 using gl::GL_UNSIGNED_NORMALIZED;
1466 using gl::GL_TEXTURE_1D_ARRAY;
1467 using gl::GL_PROXY_TEXTURE_1D_ARRAY;
1468 using gl::GL_TEXTURE_2D_ARRAY;
1469 using gl::GL_PROXY_TEXTURE_2D_ARRAY;
1470 using gl::GL_TEXTURE_BINDING_1D_ARRAY;
1471 using gl::GL_TEXTURE_BINDING_2D_ARRAY;
1472 using gl::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS;
1473 using gl::GL_TEXTURE_BUFFER;
1474 using gl::GL_MAX_TEXTURE_BUFFER_SIZE;
1475 using gl::GL_TEXTURE_BINDING_BUFFER;
1476 using gl::GL_TEXTURE_BUFFER_DATA_STORE_BINDING;
1477 using gl::GL_R11F_G11F_B10F;
1478 using gl::GL_UNSIGNED_INT_10F_11F_11F_REV;
1479 using gl::GL_RGB9_E5;
1480 using gl::GL_UNSIGNED_INT_5_9_9_9_REV;
1481 using gl::GL_TEXTURE_SHARED_SIZE;
1482 using gl::GL_SRGB;
1483 using gl::GL_SRGB8;
1484 using gl::GL_SRGB_ALPHA;
1485 using gl::GL_SRGB8_ALPHA8;
1486 using gl::GL_SLUMINANCE_ALPHA;
1487 using gl::GL_SLUMINANCE8_ALPHA8;
1488 using gl::GL_SLUMINANCE;
1489 using gl::GL_SLUMINANCE8;
1490 using gl::GL_COMPRESSED_SRGB;
1491 using gl::GL_COMPRESSED_SRGB_ALPHA;
1492 using gl::GL_COMPRESSED_SLUMINANCE;
1493 using gl::GL_COMPRESSED_SLUMINANCE_ALPHA;
1494 using gl::GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH;
1495 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_MODE;
1496 using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS;
1497 using gl::GL_TRANSFORM_FEEDBACK_VARYINGS;
1498 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_START;
1499 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE;
1500 using gl::GL_PRIMITIVES_GENERATED;
1501 using gl::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN;
1502 using gl::GL_RASTERIZER_DISCARD;
1503 using gl::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS;
1504 using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS;
1505 using gl::GL_INTERLEAVED_ATTRIBS;
1506 using gl::GL_SEPARATE_ATTRIBS;
1507 using gl::GL_TRANSFORM_FEEDBACK_BUFFER;
1508 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING;
1509 using gl::GL_POINT_SPRITE_COORD_ORIGIN;
1510 using gl::GL_LOWER_LEFT;
1511 using gl::GL_UPPER_LEFT;
1512 using gl::GL_STENCIL_BACK_REF;
1513 using gl::GL_STENCIL_BACK_VALUE_MASK;
1514 using gl::GL_STENCIL_BACK_WRITEMASK;
1515 using gl::GL_DRAW_FRAMEBUFFER_BINDING;
1516 using gl::GL_FRAMEBUFFER_BINDING;
1517 using gl::GL_RENDERBUFFER_BINDING;
1518 using gl::GL_READ_FRAMEBUFFER;
1519 using gl::GL_DRAW_FRAMEBUFFER;
1520 using gl::GL_READ_FRAMEBUFFER_BINDING;
1521 using gl::GL_RENDERBUFFER_SAMPLES;
1522 using gl::GL_DEPTH_COMPONENT32F;
1523 using gl::GL_DEPTH32F_STENCIL8;
1524 using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
1525 using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
1526 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
1527 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
1528 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER;
1529 using gl::GL_FRAMEBUFFER_COMPLETE;
1530 using gl::GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1531 using gl::GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
1532 using gl::GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER;
1533 using gl::GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER;
1534 using gl::GL_FRAMEBUFFER_UNSUPPORTED;
1535 using gl::GL_MAX_COLOR_ATTACHMENTS;
1536 using gl::GL_COLOR_ATTACHMENT0;
1537 using gl::GL_COLOR_ATTACHMENT1;
1538 using gl::GL_COLOR_ATTACHMENT2;
1539 using gl::GL_COLOR_ATTACHMENT3;
1540 using gl::GL_COLOR_ATTACHMENT4;
1541 using gl::GL_COLOR_ATTACHMENT5;
1542 using gl::GL_COLOR_ATTACHMENT6;
1543 using gl::GL_COLOR_ATTACHMENT7;
1544 using gl::GL_COLOR_ATTACHMENT8;
1545 using gl::GL_COLOR_ATTACHMENT9;
1546 using gl::GL_COLOR_ATTACHMENT10;
1547 using gl::GL_COLOR_ATTACHMENT11;
1548 using gl::GL_COLOR_ATTACHMENT12;
1549 using gl::GL_COLOR_ATTACHMENT13;
1550 using gl::GL_COLOR_ATTACHMENT14;
1551 using gl::GL_COLOR_ATTACHMENT15;
1552 using gl::GL_COLOR_ATTACHMENT16;
1553 using gl::GL_COLOR_ATTACHMENT17;
1554 using gl::GL_COLOR_ATTACHMENT18;
1555 using gl::GL_COLOR_ATTACHMENT19;
1556 using gl::GL_COLOR_ATTACHMENT20;
1557 using gl::GL_COLOR_ATTACHMENT21;
1558 using gl::GL_COLOR_ATTACHMENT22;
1559 using gl::GL_COLOR_ATTACHMENT23;
1560 using gl::GL_COLOR_ATTACHMENT24;
1561 using gl::GL_COLOR_ATTACHMENT25;
1562 using gl::GL_COLOR_ATTACHMENT26;
1563 using gl::GL_COLOR_ATTACHMENT27;
1564 using gl::GL_COLOR_ATTACHMENT28;
1565 using gl::GL_COLOR_ATTACHMENT29;
1566 using gl::GL_COLOR_ATTACHMENT30;
1567 using gl::GL_COLOR_ATTACHMENT31;
1568 using gl::GL_DEPTH_ATTACHMENT;
1569 using gl::GL_STENCIL_ATTACHMENT;
1570 using gl::GL_FRAMEBUFFER;
1571 using gl::GL_RENDERBUFFER;
1572 using gl::GL_RENDERBUFFER_WIDTH;
1573 using gl::GL_RENDERBUFFER_HEIGHT;
1574 using gl::GL_RENDERBUFFER_INTERNAL_FORMAT;
1575 using gl::GL_STENCIL_INDEX1;
1576 using gl::GL_STENCIL_INDEX4;
1577 using gl::GL_STENCIL_INDEX8;
1578 using gl::GL_STENCIL_INDEX16;
1579 using gl::GL_RENDERBUFFER_RED_SIZE;
1580 using gl::GL_RENDERBUFFER_GREEN_SIZE;
1581 using gl::GL_RENDERBUFFER_BLUE_SIZE;
1582 using gl::GL_RENDERBUFFER_ALPHA_SIZE;
1583 using gl::GL_RENDERBUFFER_DEPTH_SIZE;
1584 using gl::GL_RENDERBUFFER_STENCIL_SIZE;
1585 using gl::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1586 using gl::GL_MAX_SAMPLES;
1587 using gl::GL_RGBA32UI;
1588 using gl::GL_RGB32UI;
1589 using gl::GL_RGBA16UI;
1590 using gl::GL_RGB16UI;
1591 using gl::GL_RGBA8UI;
1592 using gl::GL_RGB8UI;
1593 using gl::GL_RGBA32I;
1594 using gl::GL_RGB32I;
1595 using gl::GL_RGBA16I;
1596 using gl::GL_RGB16I;
1597 using gl::GL_RGBA8I;
1598 using gl::GL_RGB8I;
1599 using gl::GL_RED_INTEGER;
1600 using gl::GL_GREEN_INTEGER;
1601 using gl::GL_BLUE_INTEGER;
1602 using gl::GL_ALPHA_INTEGER;
1603 using gl::GL_RGB_INTEGER;
1604 using gl::GL_RGBA_INTEGER;
1605 using gl::GL_BGR_INTEGER;
1606 using gl::GL_BGRA_INTEGER;
1607 using gl::GL_FRAMEBUFFER_ATTACHMENT_LAYERED;
1608 using gl::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1609 using gl::GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
1610 using gl::GL_FRAMEBUFFER_SRGB;
1611 using gl::GL_COMPRESSED_RED_RGTC1;
1612 using gl::GL_COMPRESSED_SIGNED_RED_RGTC1;
1613 using gl::GL_COMPRESSED_RG_RGTC2;
1614 using gl::GL_COMPRESSED_SIGNED_RG_RGTC2;
1615 using gl::GL_SAMPLER_1D_ARRAY;
1616 using gl::GL_SAMPLER_2D_ARRAY;
1617 using gl::GL_SAMPLER_BUFFER;
1618 using gl::GL_SAMPLER_1D_ARRAY_SHADOW;
1619 using gl::GL_SAMPLER_2D_ARRAY_SHADOW;
1620 using gl::GL_SAMPLER_CUBE_SHADOW;
1621 using gl::GL_UNSIGNED_INT_VEC2;
1622 using gl::GL_UNSIGNED_INT_VEC3;
1623 using gl::GL_UNSIGNED_INT_VEC4;
1624 using gl::GL_INT_SAMPLER_1D;
1625 using gl::GL_INT_SAMPLER_2D;
1626 using gl::GL_INT_SAMPLER_3D;
1627 using gl::GL_INT_SAMPLER_CUBE;
1628 using gl::GL_INT_SAMPLER_2D_RECT;
1629 using gl::GL_INT_SAMPLER_1D_ARRAY;
1630 using gl::GL_INT_SAMPLER_2D_ARRAY;
1631 using gl::GL_INT_SAMPLER_BUFFER;
1632 using gl::GL_UNSIGNED_INT_SAMPLER_1D;
1633 using gl::GL_UNSIGNED_INT_SAMPLER_2D;
1634 using gl::GL_UNSIGNED_INT_SAMPLER_3D;
1635 using gl::GL_UNSIGNED_INT_SAMPLER_CUBE;
1636 using gl::GL_UNSIGNED_INT_SAMPLER_2D_RECT;
1637 using gl::GL_UNSIGNED_INT_SAMPLER_1D_ARRAY;
1638 using gl::GL_UNSIGNED_INT_SAMPLER_2D_ARRAY;
1639 using gl::GL_UNSIGNED_INT_SAMPLER_BUFFER;
1640 using gl::GL_GEOMETRY_SHADER;
1641 using gl::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS;
1642 using gl::GL_MAX_GEOMETRY_OUTPUT_VERTICES;
1643 using gl::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
1644 using gl::GL_QUERY_WAIT;
1645 using gl::GL_QUERY_NO_WAIT;
1646 using gl::GL_QUERY_BY_REGION_WAIT;
1647 using gl::GL_QUERY_BY_REGION_NO_WAIT;
1648 using gl::GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION;
1649 using gl::GL_FIRST_VERTEX_CONVENTION;
1650 using gl::GL_LAST_VERTEX_CONVENTION;
1651 using gl::GL_PROVOKING_VERTEX;
1652 using gl::GL_SAMPLE_LOCATION_ARB;
1653 using gl::GL_SAMPLE_POSITION;
1654 using gl::GL_SAMPLE_MASK;
1655 using gl::GL_SAMPLE_MASK_VALUE;
1656 using gl::GL_MAX_SAMPLE_MASK_WORDS;
1657 using gl::GL_COPY_READ_BUFFER;
1658 using gl::GL_COPY_READ_BUFFER_BINDING;
1659 using gl::GL_COPY_WRITE_BUFFER;
1660 using gl::GL_COPY_WRITE_BUFFER_BINDING;
1661 using gl::GL_R8_SNORM;
1662 using gl::GL_RG8_SNORM;
1663 using gl::GL_RGB8_SNORM;
1664 using gl::GL_RGBA8_SNORM;
1665 using gl::GL_R16_SNORM;
1666 using gl::GL_RG16_SNORM;
1667 using gl::GL_RGB16_SNORM;
1668 using gl::GL_RGBA16_SNORM;
1669 using gl::GL_SIGNED_NORMALIZED;
1670 using gl::GL_PRIMITIVE_RESTART;
1671 using gl::GL_PRIMITIVE_RESTART_INDEX;
1672 using gl::GL_TEXTURE_2D_MULTISAMPLE;
1673 using gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE;
1674 using gl::GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
1675 using gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
1676 using gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE;
1677 using gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY;
1678 using gl::GL_TEXTURE_SAMPLES;
1679 using gl::GL_TEXTURE_FIXED_SAMPLE_LOCATIONS;
1680 using gl::GL_SAMPLER_2D_MULTISAMPLE;
1681 using gl::GL_INT_SAMPLER_2D_MULTISAMPLE;
1682 using gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE;
1683 using gl::GL_SAMPLER_2D_MULTISAMPLE_ARRAY;
1684 using gl::GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
1685 using gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
1686 using gl::GL_MAX_COLOR_TEXTURE_SAMPLES;
1687 using gl::GL_MAX_DEPTH_TEXTURE_SAMPLES;
1688 using gl::GL_MAX_INTEGER_SAMPLES;
1689 using gl::GL_MAX_SERVER_WAIT_TIMEOUT;
1690 using gl::GL_OBJECT_TYPE;
1691 using gl::GL_SYNC_CONDITION;
1692 using gl::GL_SYNC_STATUS;
1693 using gl::GL_SYNC_FLAGS;
1694 using gl::GL_SYNC_FENCE;
1695 using gl::GL_SYNC_GPU_COMMANDS_COMPLETE;
1696 using gl::GL_UNSIGNALED;
1697 using gl::GL_SIGNALED;
1698 using gl::GL_ALREADY_SIGNALED;
1699 using gl::GL_TIMEOUT_EXPIRED;
1700 using gl::GL_CONDITION_SATISFIED;
1701 using gl::GL_WAIT_FAILED;
1702 using gl::GL_BUFFER_ACCESS_FLAGS;
1703 using gl::GL_BUFFER_MAP_LENGTH;
1704 using gl::GL_BUFFER_MAP_OFFSET;
1705 using gl::GL_MAX_VERTEX_OUTPUT_COMPONENTS;
1706 using gl::GL_MAX_GEOMETRY_INPUT_COMPONENTS;
1707 using gl::GL_MAX_GEOMETRY_OUTPUT_COMPONENTS;
1708 using gl::GL_MAX_FRAGMENT_INPUT_COMPONENTS;
1709 using gl::GL_CONTEXT_PROFILE_MASK;
1710 
1711 
1712 } // namespace gl32
Definition: gl32/bitfield.h:8