glbinding  2.1.1.96dbfd46d679
A C++ binding for the OpenGL API, generated using the gl.xml specification.
gl33core/enum.h
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1 #pragma once
2 
3 #include <glbinding/nogl.h>
4 
5 #include <glbinding/gl/enum.h>
6 
7 
8 namespace gl33core
9 {
10 
11 
12 // import enums to namespace
13 
14 
15 // AlphaFunction
16 
17 using gl::GL_NEVER;
18 using gl::GL_LESS;
19 using gl::GL_EQUAL;
20 using gl::GL_LEQUAL;
21 using gl::GL_GREATER;
22 using gl::GL_NOTEQUAL;
23 using gl::GL_GEQUAL;
24 using gl::GL_ALWAYS;
25 
26 // BlendingFactorDest
27 
28 using gl::GL_ZERO;
29 using gl::GL_SRC_COLOR;
30 using gl::GL_ONE_MINUS_SRC_COLOR;
31 using gl::GL_SRC_ALPHA;
32 using gl::GL_ONE_MINUS_SRC_ALPHA;
33 using gl::GL_DST_ALPHA;
34 using gl::GL_ONE_MINUS_DST_ALPHA;
35 using gl::GL_ONE;
36 
37 // BlendingFactorSrc
38 
39 // using gl::GL_ZERO; // reuse BlendingFactorDest
40 // using gl::GL_SRC_ALPHA; // reuse BlendingFactorDest
41 // using gl::GL_ONE_MINUS_SRC_ALPHA; // reuse BlendingFactorDest
42 // using gl::GL_DST_ALPHA; // reuse BlendingFactorDest
43 // using gl::GL_ONE_MINUS_DST_ALPHA; // reuse BlendingFactorDest
44 using gl::GL_DST_COLOR;
45 using gl::GL_ONE_MINUS_DST_COLOR;
46 using gl::GL_SRC_ALPHA_SATURATE;
47 // using gl::GL_ONE; // reuse BlendingFactorDest
48 
49 // ClipPlaneName
50 
51 using gl::GL_CLIP_DISTANCE0;
52 using gl::GL_CLIP_DISTANCE1;
53 using gl::GL_CLIP_DISTANCE2;
54 using gl::GL_CLIP_DISTANCE3;
55 using gl::GL_CLIP_DISTANCE4;
56 using gl::GL_CLIP_DISTANCE5;
57 using gl::GL_CLIP_DISTANCE6;
58 using gl::GL_CLIP_DISTANCE7;
59 
60 // ColorMaterialFace
61 
62 using gl::GL_FRONT;
63 using gl::GL_BACK;
64 using gl::GL_FRONT_AND_BACK;
65 
66 // ColorPointerType
67 
68 using gl::GL_BYTE;
69 using gl::GL_UNSIGNED_BYTE;
70 using gl::GL_SHORT;
71 using gl::GL_UNSIGNED_SHORT;
72 using gl::GL_INT;
73 using gl::GL_UNSIGNED_INT;
74 using gl::GL_FLOAT;
75 using gl::GL_DOUBLE;
76 
77 // CullFaceMode
78 
79 // using gl::GL_FRONT; // reuse ColorMaterialFace
80 // using gl::GL_BACK; // reuse ColorMaterialFace
81 // using gl::GL_FRONT_AND_BACK; // reuse ColorMaterialFace
82 
83 // DepthFunction
84 
85 // using gl::GL_NEVER; // reuse AlphaFunction
86 // using gl::GL_LESS; // reuse AlphaFunction
87 // using gl::GL_EQUAL; // reuse AlphaFunction
88 // using gl::GL_LEQUAL; // reuse AlphaFunction
89 // using gl::GL_GREATER; // reuse AlphaFunction
90 // using gl::GL_NOTEQUAL; // reuse AlphaFunction
91 // using gl::GL_GEQUAL; // reuse AlphaFunction
92 // using gl::GL_ALWAYS; // reuse AlphaFunction
93 
94 // DrawBufferMode
95 
96 using gl::GL_NONE;
97 using gl::GL_FRONT_LEFT;
98 using gl::GL_FRONT_RIGHT;
99 using gl::GL_BACK_LEFT;
100 using gl::GL_BACK_RIGHT;
101 // using gl::GL_FRONT; // reuse ColorMaterialFace
102 // using gl::GL_BACK; // reuse ColorMaterialFace
103 using gl::GL_LEFT;
104 using gl::GL_RIGHT;
105 // using gl::GL_FRONT_AND_BACK; // reuse ColorMaterialFace
106 
107 // EnableCap
108 
109 using gl::GL_LINE_SMOOTH;
110 using gl::GL_POLYGON_SMOOTH;
111 using gl::GL_CULL_FACE;
112 using gl::GL_DEPTH_TEST;
113 using gl::GL_STENCIL_TEST;
114 using gl::GL_DITHER;
115 using gl::GL_BLEND;
116 using gl::GL_COLOR_LOGIC_OP;
117 using gl::GL_SCISSOR_TEST;
118 using gl::GL_TEXTURE_1D;
119 using gl::GL_TEXTURE_2D;
120 using gl::GL_POLYGON_OFFSET_POINT;
121 using gl::GL_POLYGON_OFFSET_LINE;
122 using gl::GL_POLYGON_OFFSET_FILL;
123 
124 // ErrorCode
125 
126 using gl::GL_NO_ERROR;
127 using gl::GL_INVALID_ENUM;
128 using gl::GL_INVALID_VALUE;
129 using gl::GL_INVALID_OPERATION;
130 using gl::GL_OUT_OF_MEMORY;
131 using gl::GL_INVALID_FRAMEBUFFER_OPERATION;
132 
133 // FogCoordinatePointerType
134 
135 // using gl::GL_FLOAT; // reuse ColorPointerType
136 // using gl::GL_DOUBLE; // reuse ColorPointerType
137 
138 // FogMode
139 
140 using gl::GL_LINEAR;
141 
142 // FogPointerTypeEXT
143 
144 // using gl::GL_FLOAT; // reuse ColorPointerType
145 // using gl::GL_DOUBLE; // reuse ColorPointerType
146 
147 // FogPointerTypeIBM
148 
149 // using gl::GL_FLOAT; // reuse ColorPointerType
150 // using gl::GL_DOUBLE; // reuse ColorPointerType
151 
152 // FrontFaceDirection
153 
154 using gl::GL_CW;
155 using gl::GL_CCW;
156 
157 // GetPName
158 
159 using gl::GL_POINT_SIZE;
160 using gl::GL_POINT_SIZE_RANGE;
161 using gl::GL_SMOOTH_POINT_SIZE_RANGE;
162 using gl::GL_POINT_SIZE_GRANULARITY;
163 using gl::GL_SMOOTH_POINT_SIZE_GRANULARITY;
164 // using gl::GL_LINE_SMOOTH; // reuse EnableCap
165 using gl::GL_LINE_WIDTH;
166 using gl::GL_LINE_WIDTH_RANGE;
167 using gl::GL_SMOOTH_LINE_WIDTH_RANGE;
168 using gl::GL_LINE_WIDTH_GRANULARITY;
169 using gl::GL_SMOOTH_LINE_WIDTH_GRANULARITY;
170 using gl::GL_POLYGON_MODE;
171 // using gl::GL_POLYGON_SMOOTH; // reuse EnableCap
172 // using gl::GL_CULL_FACE; // reuse EnableCap
173 using gl::GL_CULL_FACE_MODE;
174 using gl::GL_FRONT_FACE;
175 using gl::GL_DEPTH_RANGE;
176 // using gl::GL_DEPTH_TEST; // reuse EnableCap
177 using gl::GL_DEPTH_WRITEMASK;
178 using gl::GL_DEPTH_CLEAR_VALUE;
179 using gl::GL_DEPTH_FUNC;
180 // using gl::GL_STENCIL_TEST; // reuse EnableCap
181 using gl::GL_STENCIL_CLEAR_VALUE;
182 using gl::GL_STENCIL_FUNC;
183 using gl::GL_STENCIL_VALUE_MASK;
184 using gl::GL_STENCIL_FAIL;
185 using gl::GL_STENCIL_PASS_DEPTH_FAIL;
186 using gl::GL_STENCIL_PASS_DEPTH_PASS;
187 using gl::GL_STENCIL_REF;
188 using gl::GL_STENCIL_WRITEMASK;
189 using gl::GL_VIEWPORT;
190 // using gl::GL_DITHER; // reuse EnableCap
191 using gl::GL_BLEND_DST;
192 using gl::GL_BLEND_SRC;
193 // using gl::GL_BLEND; // reuse EnableCap
194 using gl::GL_LOGIC_OP_MODE;
195 // using gl::GL_COLOR_LOGIC_OP; // reuse EnableCap
196 using gl::GL_DRAW_BUFFER;
197 using gl::GL_READ_BUFFER;
198 using gl::GL_SCISSOR_BOX;
199 // using gl::GL_SCISSOR_TEST; // reuse EnableCap
200 using gl::GL_COLOR_CLEAR_VALUE;
201 using gl::GL_COLOR_WRITEMASK;
202 using gl::GL_DOUBLEBUFFER;
203 using gl::GL_STEREO;
204 using gl::GL_LINE_SMOOTH_HINT;
205 using gl::GL_POLYGON_SMOOTH_HINT;
206 using gl::GL_UNPACK_SWAP_BYTES;
207 using gl::GL_UNPACK_LSB_FIRST;
208 using gl::GL_UNPACK_ROW_LENGTH;
209 using gl::GL_UNPACK_SKIP_ROWS;
210 using gl::GL_UNPACK_SKIP_PIXELS;
211 using gl::GL_UNPACK_ALIGNMENT;
212 using gl::GL_PACK_SWAP_BYTES;
213 using gl::GL_PACK_LSB_FIRST;
214 using gl::GL_PACK_ROW_LENGTH;
215 using gl::GL_PACK_SKIP_ROWS;
216 using gl::GL_PACK_SKIP_PIXELS;
217 using gl::GL_PACK_ALIGNMENT;
218 using gl::GL_MAX_CLIP_DISTANCES;
219 using gl::GL_MAX_TEXTURE_SIZE;
220 using gl::GL_MAX_VIEWPORT_DIMS;
221 using gl::GL_SUBPIXEL_BITS;
222 // using gl::GL_TEXTURE_1D; // reuse EnableCap
223 // using gl::GL_TEXTURE_2D; // reuse EnableCap
224 using gl::GL_POLYGON_OFFSET_UNITS;
225 // using gl::GL_POLYGON_OFFSET_POINT; // reuse EnableCap
226 // using gl::GL_POLYGON_OFFSET_LINE; // reuse EnableCap
227 // using gl::GL_POLYGON_OFFSET_FILL; // reuse EnableCap
228 using gl::GL_POLYGON_OFFSET_FACTOR;
229 using gl::GL_TEXTURE_BINDING_1D;
230 using gl::GL_TEXTURE_BINDING_2D;
231 using gl::GL_TEXTURE_BINDING_3D;
232 using gl::GL_ALIASED_LINE_WIDTH_RANGE;
233 
234 // GetTextureParameter
235 
236 using gl::GL_TEXTURE_WIDTH;
237 using gl::GL_TEXTURE_HEIGHT;
238 using gl::GL_TEXTURE_INTERNAL_FORMAT;
239 using gl::GL_TEXTURE_BORDER_COLOR;
240 using gl::GL_TEXTURE_MAG_FILTER;
241 using gl::GL_TEXTURE_MIN_FILTER;
242 using gl::GL_TEXTURE_WRAP_S;
243 using gl::GL_TEXTURE_WRAP_T;
244 using gl::GL_TEXTURE_RED_SIZE;
245 using gl::GL_TEXTURE_GREEN_SIZE;
246 using gl::GL_TEXTURE_BLUE_SIZE;
247 using gl::GL_TEXTURE_ALPHA_SIZE;
248 
249 // HintMode
250 
251 using gl::GL_DONT_CARE;
252 using gl::GL_FASTEST;
253 using gl::GL_NICEST;
254 
255 // HintTarget
256 
257 // using gl::GL_LINE_SMOOTH_HINT; // reuse GetPName
258 // using gl::GL_POLYGON_SMOOTH_HINT; // reuse GetPName
259 using gl::GL_TEXTURE_COMPRESSION_HINT;
260 using gl::GL_FRAGMENT_SHADER_DERIVATIVE_HINT;
261 
262 // IndexPointerType
263 
264 // using gl::GL_SHORT; // reuse ColorPointerType
265 // using gl::GL_INT; // reuse ColorPointerType
266 // using gl::GL_FLOAT; // reuse ColorPointerType
267 // using gl::GL_DOUBLE; // reuse ColorPointerType
268 
269 // InternalFormat
270 
271 using gl::GL_R3_G3_B2;
272 using gl::GL_RGB4;
273 using gl::GL_RGB5;
274 using gl::GL_RGB8;
275 using gl::GL_RGB10;
276 using gl::GL_RGB12;
277 using gl::GL_RGB16;
278 using gl::GL_RGBA2;
279 using gl::GL_RGBA4;
280 using gl::GL_RGB5_A1;
281 using gl::GL_RGBA8;
282 using gl::GL_RGB10_A2;
283 using gl::GL_RGBA12;
284 using gl::GL_RGBA16;
285 
286 // LightEnvModeSGIX
287 
288 using gl::GL_REPLACE;
289 
290 // ListNameType
291 
292 // using gl::GL_BYTE; // reuse ColorPointerType
293 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
294 // using gl::GL_SHORT; // reuse ColorPointerType
295 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
296 // using gl::GL_INT; // reuse ColorPointerType
297 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
298 // using gl::GL_FLOAT; // reuse ColorPointerType
299 
300 // LogicOp
301 
302 using gl::GL_CLEAR;
303 using gl::GL_AND;
304 using gl::GL_AND_REVERSE;
305 using gl::GL_COPY;
306 using gl::GL_AND_INVERTED;
307 using gl::GL_NOOP;
308 using gl::GL_XOR;
309 using gl::GL_OR;
310 using gl::GL_NOR;
311 using gl::GL_EQUIV;
312 using gl::GL_INVERT;
313 using gl::GL_OR_REVERSE;
314 using gl::GL_COPY_INVERTED;
315 using gl::GL_OR_INVERTED;
316 using gl::GL_NAND;
317 using gl::GL_SET;
318 
319 // MaterialFace
320 
321 // using gl::GL_FRONT; // reuse ColorMaterialFace
322 // using gl::GL_BACK; // reuse ColorMaterialFace
323 // using gl::GL_FRONT_AND_BACK; // reuse ColorMaterialFace
324 
325 // MatrixMode
326 
327 using gl::GL_TEXTURE;
328 
329 // MeshMode1
330 
331 using gl::GL_POINT;
332 using gl::GL_LINE;
333 
334 // MeshMode2
335 
336 // using gl::GL_POINT; // reuse MeshMode1
337 // using gl::GL_LINE; // reuse MeshMode1
338 using gl::GL_FILL;
339 
340 // NormalPointerType
341 
342 // using gl::GL_BYTE; // reuse ColorPointerType
343 // using gl::GL_SHORT; // reuse ColorPointerType
344 // using gl::GL_INT; // reuse ColorPointerType
345 // using gl::GL_FLOAT; // reuse ColorPointerType
346 // using gl::GL_DOUBLE; // reuse ColorPointerType
347 
348 // PixelCopyType
349 
350 using gl::GL_COLOR;
351 using gl::GL_DEPTH;
352 using gl::GL_STENCIL;
353 
354 // PixelFormat
355 
356 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
357 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
358 using gl::GL_STENCIL_INDEX;
359 using gl::GL_DEPTH_COMPONENT;
360 using gl::GL_RED;
361 using gl::GL_GREEN;
362 using gl::GL_BLUE;
363 using gl::GL_ALPHA;
364 using gl::GL_RGB;
365 using gl::GL_RGBA;
366 
367 // PixelStoreParameter
368 
369 // using gl::GL_UNPACK_SWAP_BYTES; // reuse GetPName
370 // using gl::GL_UNPACK_LSB_FIRST; // reuse GetPName
371 // using gl::GL_UNPACK_ROW_LENGTH; // reuse GetPName
372 // using gl::GL_UNPACK_SKIP_ROWS; // reuse GetPName
373 // using gl::GL_UNPACK_SKIP_PIXELS; // reuse GetPName
374 // using gl::GL_UNPACK_ALIGNMENT; // reuse GetPName
375 // using gl::GL_PACK_SWAP_BYTES; // reuse GetPName
376 // using gl::GL_PACK_LSB_FIRST; // reuse GetPName
377 // using gl::GL_PACK_ROW_LENGTH; // reuse GetPName
378 // using gl::GL_PACK_SKIP_ROWS; // reuse GetPName
379 // using gl::GL_PACK_SKIP_PIXELS; // reuse GetPName
380 // using gl::GL_PACK_ALIGNMENT; // reuse GetPName
381 using gl::GL_PACK_SKIP_IMAGES;
382 using gl::GL_PACK_IMAGE_HEIGHT;
383 using gl::GL_UNPACK_SKIP_IMAGES;
384 using gl::GL_UNPACK_IMAGE_HEIGHT;
385 
386 // PixelTexGenMode
387 
388 // using gl::GL_NONE; // reuse DrawBufferMode
389 // using gl::GL_RGB; // reuse PixelFormat
390 // using gl::GL_RGBA; // reuse PixelFormat
391 
392 // PixelType
393 
394 // using gl::GL_BYTE; // reuse ColorPointerType
395 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
396 // using gl::GL_SHORT; // reuse ColorPointerType
397 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
398 // using gl::GL_INT; // reuse ColorPointerType
399 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
400 // using gl::GL_FLOAT; // reuse ColorPointerType
401 using gl::GL_UNSIGNED_BYTE_3_3_2;
402 using gl::GL_UNSIGNED_SHORT_4_4_4_4;
403 using gl::GL_UNSIGNED_SHORT_5_5_5_1;
404 using gl::GL_UNSIGNED_INT_8_8_8_8;
405 using gl::GL_UNSIGNED_INT_10_10_10_2;
406 
407 // PointParameterNameSGIS
408 
409 using gl::GL_POINT_FADE_THRESHOLD_SIZE;
410 
411 // PolygonMode
412 
413 // using gl::GL_POINT; // reuse MeshMode1
414 // using gl::GL_LINE; // reuse MeshMode1
415 // using gl::GL_FILL; // reuse MeshMode2
416 
417 // PrimitiveType
418 
419 using gl::GL_POINTS;
420 using gl::GL_LINES;
421 using gl::GL_LINE_LOOP;
422 using gl::GL_LINE_STRIP;
423 using gl::GL_TRIANGLES;
424 using gl::GL_TRIANGLE_STRIP;
425 using gl::GL_TRIANGLE_FAN;
426 using gl::GL_LINES_ADJACENCY;
427 using gl::GL_LINE_STRIP_ADJACENCY;
428 using gl::GL_TRIANGLES_ADJACENCY;
429 using gl::GL_TRIANGLE_STRIP_ADJACENCY;
430 
431 // ReadBufferMode
432 
433 // using gl::GL_FRONT_LEFT; // reuse DrawBufferMode
434 // using gl::GL_FRONT_RIGHT; // reuse DrawBufferMode
435 // using gl::GL_BACK_LEFT; // reuse DrawBufferMode
436 // using gl::GL_BACK_RIGHT; // reuse DrawBufferMode
437 // using gl::GL_FRONT; // reuse ColorMaterialFace
438 // using gl::GL_BACK; // reuse ColorMaterialFace
439 // using gl::GL_LEFT; // reuse DrawBufferMode
440 // using gl::GL_RIGHT; // reuse DrawBufferMode
441 
442 // StencilFunction
443 
444 // using gl::GL_NEVER; // reuse AlphaFunction
445 // using gl::GL_LESS; // reuse AlphaFunction
446 // using gl::GL_EQUAL; // reuse AlphaFunction
447 // using gl::GL_LEQUAL; // reuse AlphaFunction
448 // using gl::GL_GREATER; // reuse AlphaFunction
449 // using gl::GL_NOTEQUAL; // reuse AlphaFunction
450 // using gl::GL_GEQUAL; // reuse AlphaFunction
451 // using gl::GL_ALWAYS; // reuse AlphaFunction
452 
453 // StencilOp
454 
455 // using gl::GL_ZERO; // reuse BlendingFactorDest
456 // using gl::GL_INVERT; // reuse LogicOp
457 using gl::GL_KEEP;
458 // using gl::GL_REPLACE; // reuse LightEnvModeSGIX
459 using gl::GL_INCR;
460 using gl::GL_DECR;
461 
462 // StringName
463 
464 using gl::GL_VENDOR;
465 using gl::GL_RENDERER;
466 using gl::GL_VERSION;
467 using gl::GL_EXTENSIONS;
468 
469 // TexCoordPointerType
470 
471 // using gl::GL_SHORT; // reuse ColorPointerType
472 // using gl::GL_INT; // reuse ColorPointerType
473 // using gl::GL_FLOAT; // reuse ColorPointerType
474 // using gl::GL_DOUBLE; // reuse ColorPointerType
475 
476 // TextureEnvMode
477 
478 // using gl::GL_BLEND; // reuse EnableCap
479 
480 // TextureMagFilter
481 
482 using gl::GL_NEAREST;
483 // using gl::GL_LINEAR; // reuse FogMode
484 
485 // TextureMinFilter
486 
487 // using gl::GL_NEAREST; // reuse TextureMagFilter
488 // using gl::GL_LINEAR; // reuse FogMode
489 using gl::GL_NEAREST_MIPMAP_NEAREST;
490 using gl::GL_LINEAR_MIPMAP_NEAREST;
491 using gl::GL_NEAREST_MIPMAP_LINEAR;
492 using gl::GL_LINEAR_MIPMAP_LINEAR;
493 
494 // TextureParameterName
495 
496 // using gl::GL_TEXTURE_BORDER_COLOR; // reuse GetTextureParameter
497 // using gl::GL_TEXTURE_MAG_FILTER; // reuse GetTextureParameter
498 // using gl::GL_TEXTURE_MIN_FILTER; // reuse GetTextureParameter
499 // using gl::GL_TEXTURE_WRAP_S; // reuse GetTextureParameter
500 // using gl::GL_TEXTURE_WRAP_T; // reuse GetTextureParameter
501 using gl::GL_TEXTURE_WRAP_R;
502 
503 // TextureTarget
504 
505 // using gl::GL_TEXTURE_1D; // reuse EnableCap
506 // using gl::GL_TEXTURE_2D; // reuse EnableCap
507 using gl::GL_PROXY_TEXTURE_1D;
508 using gl::GL_PROXY_TEXTURE_2D;
509 using gl::GL_TEXTURE_3D;
510 using gl::GL_PROXY_TEXTURE_3D;
511 using gl::GL_TEXTURE_MIN_LOD;
512 using gl::GL_TEXTURE_MAX_LOD;
513 using gl::GL_TEXTURE_BASE_LEVEL;
514 using gl::GL_TEXTURE_MAX_LEVEL;
515 
516 // TextureWrapMode
517 
518 using gl::GL_REPEAT;
519 using gl::GL_CLAMP_TO_BORDER;
520 using gl::GL_CLAMP_TO_EDGE;
521 
522 // VertexPointerType
523 
524 // using gl::GL_SHORT; // reuse ColorPointerType
525 // using gl::GL_INT; // reuse ColorPointerType
526 // using gl::GL_FLOAT; // reuse ColorPointerType
527 // using gl::GL_DOUBLE; // reuse ColorPointerType
528 
529 // __UNGROUPED__
530 
531 using gl::GL_HALF_FLOAT;
532 using gl::GL_CONSTANT_COLOR;
533 using gl::GL_ONE_MINUS_CONSTANT_COLOR;
534 using gl::GL_CONSTANT_ALPHA;
535 using gl::GL_ONE_MINUS_CONSTANT_ALPHA;
536 using gl::GL_FUNC_ADD;
537 using gl::GL_MIN;
538 using gl::GL_MAX;
539 using gl::GL_BLEND_EQUATION_RGB;
540 using gl::GL_FUNC_SUBTRACT;
541 using gl::GL_FUNC_REVERSE_SUBTRACT;
542 using gl::GL_TEXTURE_DEPTH;
543 using gl::GL_MAX_3D_TEXTURE_SIZE;
544 using gl::GL_MULTISAMPLE;
545 using gl::GL_SAMPLE_ALPHA_TO_COVERAGE;
546 using gl::GL_SAMPLE_ALPHA_TO_ONE;
547 using gl::GL_SAMPLE_COVERAGE;
548 using gl::GL_SAMPLE_BUFFERS;
549 using gl::GL_SAMPLES;
550 using gl::GL_SAMPLE_COVERAGE_VALUE;
551 using gl::GL_SAMPLE_COVERAGE_INVERT;
552 using gl::GL_BLEND_DST_RGB;
553 using gl::GL_BLEND_SRC_RGB;
554 using gl::GL_BLEND_DST_ALPHA;
555 using gl::GL_BLEND_SRC_ALPHA;
556 using gl::GL_BGR;
557 using gl::GL_BGRA;
558 using gl::GL_MAX_ELEMENTS_VERTICES;
559 using gl::GL_MAX_ELEMENTS_INDICES;
560 using gl::GL_DEPTH_COMPONENT16;
561 using gl::GL_DEPTH_COMPONENT24;
562 using gl::GL_DEPTH_COMPONENT32;
563 using gl::GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING;
564 using gl::GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE;
565 using gl::GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE;
566 using gl::GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE;
567 using gl::GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE;
568 using gl::GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE;
569 using gl::GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE;
570 using gl::GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE;
571 using gl::GL_FRAMEBUFFER_DEFAULT;
572 using gl::GL_FRAMEBUFFER_UNDEFINED;
573 using gl::GL_DEPTH_STENCIL_ATTACHMENT;
574 using gl::GL_MAJOR_VERSION;
575 using gl::GL_MINOR_VERSION;
576 using gl::GL_NUM_EXTENSIONS;
577 using gl::GL_CONTEXT_FLAGS;
578 using gl::GL_INDEX;
579 using gl::GL_COMPRESSED_RED;
580 using gl::GL_COMPRESSED_RG;
581 using gl::GL_RG;
582 using gl::GL_RG_INTEGER;
583 using gl::GL_R8;
584 using gl::GL_R16;
585 using gl::GL_RG8;
586 using gl::GL_RG16;
587 using gl::GL_R16F;
588 using gl::GL_R32F;
589 using gl::GL_RG16F;
590 using gl::GL_RG32F;
591 using gl::GL_R8I;
592 using gl::GL_R8UI;
593 using gl::GL_R16I;
594 using gl::GL_R16UI;
595 using gl::GL_R32I;
596 using gl::GL_R32UI;
597 using gl::GL_RG8I;
598 using gl::GL_RG8UI;
599 using gl::GL_RG16I;
600 using gl::GL_RG16UI;
601 using gl::GL_RG32I;
602 using gl::GL_RG32UI;
603 using gl::GL_UNSIGNED_BYTE_2_3_3_REV;
604 using gl::GL_UNSIGNED_SHORT_5_6_5;
605 using gl::GL_UNSIGNED_SHORT_5_6_5_REV;
606 using gl::GL_UNSIGNED_SHORT_4_4_4_4_REV;
607 using gl::GL_UNSIGNED_SHORT_1_5_5_5_REV;
608 using gl::GL_UNSIGNED_INT_8_8_8_8_REV;
609 using gl::GL_UNSIGNED_INT_2_10_10_10_REV;
610 using gl::GL_MIRRORED_REPEAT;
611 using gl::GL_TEXTURE0;
612 using gl::GL_TEXTURE1;
613 using gl::GL_TEXTURE2;
614 using gl::GL_TEXTURE3;
615 using gl::GL_TEXTURE4;
616 using gl::GL_TEXTURE5;
617 using gl::GL_TEXTURE6;
618 using gl::GL_TEXTURE7;
619 using gl::GL_TEXTURE8;
620 using gl::GL_TEXTURE9;
621 using gl::GL_TEXTURE10;
622 using gl::GL_TEXTURE11;
623 using gl::GL_TEXTURE12;
624 using gl::GL_TEXTURE13;
625 using gl::GL_TEXTURE14;
626 using gl::GL_TEXTURE15;
627 using gl::GL_TEXTURE16;
628 using gl::GL_TEXTURE17;
629 using gl::GL_TEXTURE18;
630 using gl::GL_TEXTURE19;
631 using gl::GL_TEXTURE20;
632 using gl::GL_TEXTURE21;
633 using gl::GL_TEXTURE22;
634 using gl::GL_TEXTURE23;
635 using gl::GL_TEXTURE24;
636 using gl::GL_TEXTURE25;
637 using gl::GL_TEXTURE26;
638 using gl::GL_TEXTURE27;
639 using gl::GL_TEXTURE28;
640 using gl::GL_TEXTURE29;
641 using gl::GL_TEXTURE30;
642 using gl::GL_TEXTURE31;
643 using gl::GL_ACTIVE_TEXTURE;
644 using gl::GL_MAX_RENDERBUFFER_SIZE;
645 using gl::GL_COMPRESSED_RGB;
646 using gl::GL_COMPRESSED_RGBA;
647 using gl::GL_TEXTURE_RECTANGLE;
648 using gl::GL_TEXTURE_BINDING_RECTANGLE;
649 using gl::GL_PROXY_TEXTURE_RECTANGLE;
650 using gl::GL_MAX_RECTANGLE_TEXTURE_SIZE;
651 using gl::GL_DEPTH_STENCIL;
652 using gl::GL_UNSIGNED_INT_24_8;
653 using gl::GL_MAX_TEXTURE_LOD_BIAS;
654 using gl::GL_TEXTURE_LOD_BIAS;
655 using gl::GL_INCR_WRAP;
656 using gl::GL_DECR_WRAP;
657 using gl::GL_TEXTURE_CUBE_MAP;
658 using gl::GL_TEXTURE_BINDING_CUBE_MAP;
659 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X;
660 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
661 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
662 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
663 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
664 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
665 using gl::GL_PROXY_TEXTURE_CUBE_MAP;
666 using gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE;
667 using gl::GL_SRC1_ALPHA;
668 using gl::GL_VERTEX_ARRAY_BINDING;
669 using gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED;
670 using gl::GL_VERTEX_ATTRIB_ARRAY_SIZE;
671 using gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE;
672 using gl::GL_VERTEX_ATTRIB_ARRAY_TYPE;
673 using gl::GL_CURRENT_VERTEX_ATTRIB;
674 using gl::GL_PROGRAM_POINT_SIZE;
675 using gl::GL_VERTEX_PROGRAM_POINT_SIZE;
676 using gl::GL_VERTEX_ATTRIB_ARRAY_POINTER;
677 using gl::GL_DEPTH_CLAMP;
678 using gl::GL_TEXTURE_COMPRESSED_IMAGE_SIZE;
679 using gl::GL_TEXTURE_COMPRESSED;
680 using gl::GL_NUM_COMPRESSED_TEXTURE_FORMATS;
681 using gl::GL_COMPRESSED_TEXTURE_FORMATS;
682 using gl::GL_BUFFER_SIZE;
683 using gl::GL_BUFFER_USAGE;
684 using gl::GL_STENCIL_BACK_FUNC;
685 using gl::GL_STENCIL_BACK_FAIL;
686 using gl::GL_STENCIL_BACK_PASS_DEPTH_FAIL;
687 using gl::GL_STENCIL_BACK_PASS_DEPTH_PASS;
688 using gl::GL_RGBA32F;
689 using gl::GL_RGB32F;
690 using gl::GL_RGBA16F;
691 using gl::GL_RGB16F;
692 using gl::GL_MAX_DRAW_BUFFERS;
693 using gl::GL_DRAW_BUFFER0;
694 using gl::GL_DRAW_BUFFER1;
695 using gl::GL_DRAW_BUFFER2;
696 using gl::GL_DRAW_BUFFER3;
697 using gl::GL_DRAW_BUFFER4;
698 using gl::GL_DRAW_BUFFER5;
699 using gl::GL_DRAW_BUFFER6;
700 using gl::GL_DRAW_BUFFER7;
701 using gl::GL_DRAW_BUFFER8;
702 using gl::GL_DRAW_BUFFER9;
703 using gl::GL_DRAW_BUFFER10;
704 using gl::GL_DRAW_BUFFER11;
705 using gl::GL_DRAW_BUFFER12;
706 using gl::GL_DRAW_BUFFER13;
707 using gl::GL_DRAW_BUFFER14;
708 using gl::GL_DRAW_BUFFER15;
709 using gl::GL_BLEND_EQUATION_ALPHA;
710 using gl::GL_TEXTURE_DEPTH_SIZE;
711 using gl::GL_TEXTURE_COMPARE_MODE;
712 using gl::GL_TEXTURE_COMPARE_FUNC;
713 using gl::GL_COMPARE_REF_TO_TEXTURE;
714 using gl::GL_TEXTURE_CUBE_MAP_SEAMLESS;
715 using gl::GL_QUERY_COUNTER_BITS;
716 using gl::GL_CURRENT_QUERY;
717 using gl::GL_QUERY_RESULT;
718 using gl::GL_QUERY_RESULT_AVAILABLE;
719 using gl::GL_MAX_VERTEX_ATTRIBS;
720 using gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED;
721 using gl::GL_MAX_TEXTURE_IMAGE_UNITS;
722 using gl::GL_ARRAY_BUFFER;
723 using gl::GL_ELEMENT_ARRAY_BUFFER;
724 using gl::GL_ARRAY_BUFFER_BINDING;
725 using gl::GL_ELEMENT_ARRAY_BUFFER_BINDING;
726 using gl::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
727 using gl::GL_READ_ONLY;
728 using gl::GL_WRITE_ONLY;
729 using gl::GL_READ_WRITE;
730 using gl::GL_BUFFER_ACCESS;
731 using gl::GL_BUFFER_MAPPED;
732 using gl::GL_BUFFER_MAP_POINTER;
733 using gl::GL_TIME_ELAPSED;
734 using gl::GL_STREAM_DRAW;
735 using gl::GL_STREAM_READ;
736 using gl::GL_STREAM_COPY;
737 using gl::GL_STATIC_DRAW;
738 using gl::GL_STATIC_READ;
739 using gl::GL_STATIC_COPY;
740 using gl::GL_DYNAMIC_DRAW;
741 using gl::GL_DYNAMIC_READ;
742 using gl::GL_DYNAMIC_COPY;
743 using gl::GL_PIXEL_PACK_BUFFER;
744 using gl::GL_PIXEL_UNPACK_BUFFER;
745 using gl::GL_PIXEL_PACK_BUFFER_BINDING;
746 using gl::GL_PIXEL_UNPACK_BUFFER_BINDING;
747 using gl::GL_DEPTH24_STENCIL8;
748 using gl::GL_TEXTURE_STENCIL_SIZE;
749 using gl::GL_SRC1_COLOR;
750 using gl::GL_ONE_MINUS_SRC1_COLOR;
751 using gl::GL_ONE_MINUS_SRC1_ALPHA;
752 using gl::GL_MAX_DUAL_SOURCE_DRAW_BUFFERS;
753 using gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER;
754 using gl::GL_VERTEX_ATTRIB_ARRAY_DIVISOR;
755 using gl::GL_MAX_ARRAY_TEXTURE_LAYERS;
756 using gl::GL_MIN_PROGRAM_TEXEL_OFFSET;
757 using gl::GL_MAX_PROGRAM_TEXEL_OFFSET;
758 using gl::GL_SAMPLES_PASSED;
759 using gl::GL_GEOMETRY_VERTICES_OUT;
760 using gl::GL_GEOMETRY_INPUT_TYPE;
761 using gl::GL_GEOMETRY_OUTPUT_TYPE;
762 using gl::GL_SAMPLER_BINDING;
763 using gl::GL_CLAMP_READ_COLOR;
764 using gl::GL_FIXED_ONLY;
765 using gl::GL_UNIFORM_BUFFER;
766 using gl::GL_UNIFORM_BUFFER_BINDING;
767 using gl::GL_UNIFORM_BUFFER_START;
768 using gl::GL_UNIFORM_BUFFER_SIZE;
769 using gl::GL_MAX_VERTEX_UNIFORM_BLOCKS;
770 using gl::GL_MAX_GEOMETRY_UNIFORM_BLOCKS;
771 using gl::GL_MAX_FRAGMENT_UNIFORM_BLOCKS;
772 using gl::GL_MAX_COMBINED_UNIFORM_BLOCKS;
773 using gl::GL_MAX_UNIFORM_BUFFER_BINDINGS;
774 using gl::GL_MAX_UNIFORM_BLOCK_SIZE;
775 using gl::GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS;
776 using gl::GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS;
777 using gl::GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS;
778 using gl::GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT;
779 using gl::GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH;
780 using gl::GL_ACTIVE_UNIFORM_BLOCKS;
781 using gl::GL_UNIFORM_TYPE;
782 using gl::GL_UNIFORM_SIZE;
783 using gl::GL_UNIFORM_NAME_LENGTH;
784 using gl::GL_UNIFORM_BLOCK_INDEX;
785 using gl::GL_UNIFORM_OFFSET;
786 using gl::GL_UNIFORM_ARRAY_STRIDE;
787 using gl::GL_UNIFORM_MATRIX_STRIDE;
788 using gl::GL_UNIFORM_IS_ROW_MAJOR;
789 using gl::GL_UNIFORM_BLOCK_BINDING;
790 using gl::GL_UNIFORM_BLOCK_DATA_SIZE;
791 using gl::GL_UNIFORM_BLOCK_NAME_LENGTH;
792 using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS;
793 using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES;
794 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER;
795 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER;
796 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER;
797 using gl::GL_FRAGMENT_SHADER;
798 using gl::GL_VERTEX_SHADER;
799 using gl::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS;
800 using gl::GL_MAX_VERTEX_UNIFORM_COMPONENTS;
801 using gl::GL_MAX_VARYING_COMPONENTS;
802 using gl::GL_MAX_VARYING_FLOATS;
803 using gl::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS;
804 using gl::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS;
805 using gl::GL_SHADER_TYPE;
806 using gl::GL_FLOAT_VEC2;
807 using gl::GL_FLOAT_VEC3;
808 using gl::GL_FLOAT_VEC4;
809 using gl::GL_INT_VEC2;
810 using gl::GL_INT_VEC3;
811 using gl::GL_INT_VEC4;
812 using gl::GL_BOOL;
813 using gl::GL_BOOL_VEC2;
814 using gl::GL_BOOL_VEC3;
815 using gl::GL_BOOL_VEC4;
816 using gl::GL_FLOAT_MAT2;
817 using gl::GL_FLOAT_MAT3;
818 using gl::GL_FLOAT_MAT4;
819 using gl::GL_SAMPLER_1D;
820 using gl::GL_SAMPLER_2D;
821 using gl::GL_SAMPLER_3D;
822 using gl::GL_SAMPLER_CUBE;
823 using gl::GL_SAMPLER_1D_SHADOW;
824 using gl::GL_SAMPLER_2D_SHADOW;
825 using gl::GL_SAMPLER_2D_RECT;
826 using gl::GL_SAMPLER_2D_RECT_SHADOW;
827 using gl::GL_FLOAT_MAT2x3;
828 using gl::GL_FLOAT_MAT2x4;
829 using gl::GL_FLOAT_MAT3x2;
830 using gl::GL_FLOAT_MAT3x4;
831 using gl::GL_FLOAT_MAT4x2;
832 using gl::GL_FLOAT_MAT4x3;
833 using gl::GL_DELETE_STATUS;
834 using gl::GL_COMPILE_STATUS;
835 using gl::GL_LINK_STATUS;
836 using gl::GL_VALIDATE_STATUS;
837 using gl::GL_INFO_LOG_LENGTH;
838 using gl::GL_ATTACHED_SHADERS;
839 using gl::GL_ACTIVE_UNIFORMS;
840 using gl::GL_ACTIVE_UNIFORM_MAX_LENGTH;
841 using gl::GL_SHADER_SOURCE_LENGTH;
842 using gl::GL_ACTIVE_ATTRIBUTES;
843 using gl::GL_ACTIVE_ATTRIBUTE_MAX_LENGTH;
844 using gl::GL_SHADING_LANGUAGE_VERSION;
845 using gl::GL_ACTIVE_PROGRAM_EXT;
846 using gl::GL_CURRENT_PROGRAM;
847 using gl::GL_TEXTURE_RED_TYPE;
848 using gl::GL_TEXTURE_GREEN_TYPE;
849 using gl::GL_TEXTURE_BLUE_TYPE;
850 using gl::GL_TEXTURE_ALPHA_TYPE;
851 using gl::GL_TEXTURE_DEPTH_TYPE;
852 using gl::GL_UNSIGNED_NORMALIZED;
853 using gl::GL_TEXTURE_1D_ARRAY;
854 using gl::GL_PROXY_TEXTURE_1D_ARRAY;
855 using gl::GL_TEXTURE_2D_ARRAY;
856 using gl::GL_PROXY_TEXTURE_2D_ARRAY;
857 using gl::GL_TEXTURE_BINDING_1D_ARRAY;
858 using gl::GL_TEXTURE_BINDING_2D_ARRAY;
859 using gl::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS;
860 using gl::GL_TEXTURE_BUFFER;
861 using gl::GL_MAX_TEXTURE_BUFFER_SIZE;
862 using gl::GL_TEXTURE_BINDING_BUFFER;
863 using gl::GL_TEXTURE_BUFFER_DATA_STORE_BINDING;
864 using gl::GL_ANY_SAMPLES_PASSED;
865 using gl::GL_R11F_G11F_B10F;
866 using gl::GL_UNSIGNED_INT_10F_11F_11F_REV;
867 using gl::GL_RGB9_E5;
868 using gl::GL_UNSIGNED_INT_5_9_9_9_REV;
869 using gl::GL_TEXTURE_SHARED_SIZE;
870 using gl::GL_SRGB;
871 using gl::GL_SRGB8;
872 using gl::GL_SRGB_ALPHA;
873 using gl::GL_SRGB8_ALPHA8;
874 using gl::GL_COMPRESSED_SRGB;
875 using gl::GL_COMPRESSED_SRGB_ALPHA;
876 using gl::GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH;
877 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_MODE;
878 using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS;
879 using gl::GL_TRANSFORM_FEEDBACK_VARYINGS;
880 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_START;
881 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE;
882 using gl::GL_PRIMITIVES_GENERATED;
883 using gl::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN;
884 using gl::GL_RASTERIZER_DISCARD;
885 using gl::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS;
886 using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS;
887 using gl::GL_INTERLEAVED_ATTRIBS;
888 using gl::GL_SEPARATE_ATTRIBS;
889 using gl::GL_TRANSFORM_FEEDBACK_BUFFER;
890 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING;
891 using gl::GL_POINT_SPRITE_COORD_ORIGIN;
892 using gl::GL_LOWER_LEFT;
893 using gl::GL_UPPER_LEFT;
894 using gl::GL_STENCIL_BACK_REF;
895 using gl::GL_STENCIL_BACK_VALUE_MASK;
896 using gl::GL_STENCIL_BACK_WRITEMASK;
897 using gl::GL_DRAW_FRAMEBUFFER_BINDING;
898 using gl::GL_FRAMEBUFFER_BINDING;
899 using gl::GL_RENDERBUFFER_BINDING;
900 using gl::GL_READ_FRAMEBUFFER;
901 using gl::GL_DRAW_FRAMEBUFFER;
902 using gl::GL_READ_FRAMEBUFFER_BINDING;
903 using gl::GL_RENDERBUFFER_SAMPLES;
904 using gl::GL_DEPTH_COMPONENT32F;
905 using gl::GL_DEPTH32F_STENCIL8;
906 using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
907 using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
908 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
909 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
910 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER;
911 using gl::GL_FRAMEBUFFER_COMPLETE;
912 using gl::GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
913 using gl::GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
914 using gl::GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER;
915 using gl::GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER;
916 using gl::GL_FRAMEBUFFER_UNSUPPORTED;
917 using gl::GL_MAX_COLOR_ATTACHMENTS;
918 using gl::GL_COLOR_ATTACHMENT0;
919 using gl::GL_COLOR_ATTACHMENT1;
920 using gl::GL_COLOR_ATTACHMENT2;
921 using gl::GL_COLOR_ATTACHMENT3;
922 using gl::GL_COLOR_ATTACHMENT4;
923 using gl::GL_COLOR_ATTACHMENT5;
924 using gl::GL_COLOR_ATTACHMENT6;
925 using gl::GL_COLOR_ATTACHMENT7;
926 using gl::GL_COLOR_ATTACHMENT8;
927 using gl::GL_COLOR_ATTACHMENT9;
928 using gl::GL_COLOR_ATTACHMENT10;
929 using gl::GL_COLOR_ATTACHMENT11;
930 using gl::GL_COLOR_ATTACHMENT12;
931 using gl::GL_COLOR_ATTACHMENT13;
932 using gl::GL_COLOR_ATTACHMENT14;
933 using gl::GL_COLOR_ATTACHMENT15;
934 using gl::GL_COLOR_ATTACHMENT16;
935 using gl::GL_COLOR_ATTACHMENT17;
936 using gl::GL_COLOR_ATTACHMENT18;
937 using gl::GL_COLOR_ATTACHMENT19;
938 using gl::GL_COLOR_ATTACHMENT20;
939 using gl::GL_COLOR_ATTACHMENT21;
940 using gl::GL_COLOR_ATTACHMENT22;
941 using gl::GL_COLOR_ATTACHMENT23;
942 using gl::GL_COLOR_ATTACHMENT24;
943 using gl::GL_COLOR_ATTACHMENT25;
944 using gl::GL_COLOR_ATTACHMENT26;
945 using gl::GL_COLOR_ATTACHMENT27;
946 using gl::GL_COLOR_ATTACHMENT28;
947 using gl::GL_COLOR_ATTACHMENT29;
948 using gl::GL_COLOR_ATTACHMENT30;
949 using gl::GL_COLOR_ATTACHMENT31;
950 using gl::GL_DEPTH_ATTACHMENT;
951 using gl::GL_STENCIL_ATTACHMENT;
952 using gl::GL_FRAMEBUFFER;
953 using gl::GL_RENDERBUFFER;
954 using gl::GL_RENDERBUFFER_WIDTH;
955 using gl::GL_RENDERBUFFER_HEIGHT;
956 using gl::GL_RENDERBUFFER_INTERNAL_FORMAT;
957 using gl::GL_STENCIL_INDEX1;
958 using gl::GL_STENCIL_INDEX4;
959 using gl::GL_STENCIL_INDEX8;
960 using gl::GL_STENCIL_INDEX16;
961 using gl::GL_RENDERBUFFER_RED_SIZE;
962 using gl::GL_RENDERBUFFER_GREEN_SIZE;
963 using gl::GL_RENDERBUFFER_BLUE_SIZE;
964 using gl::GL_RENDERBUFFER_ALPHA_SIZE;
965 using gl::GL_RENDERBUFFER_DEPTH_SIZE;
966 using gl::GL_RENDERBUFFER_STENCIL_SIZE;
967 using gl::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
968 using gl::GL_MAX_SAMPLES;
969 using gl::GL_RGBA32UI;
970 using gl::GL_RGB32UI;
971 using gl::GL_RGBA16UI;
972 using gl::GL_RGB16UI;
973 using gl::GL_RGBA8UI;
974 using gl::GL_RGB8UI;
975 using gl::GL_RGBA32I;
976 using gl::GL_RGB32I;
977 using gl::GL_RGBA16I;
978 using gl::GL_RGB16I;
979 using gl::GL_RGBA8I;
980 using gl::GL_RGB8I;
981 using gl::GL_RED_INTEGER;
982 using gl::GL_GREEN_INTEGER;
983 using gl::GL_BLUE_INTEGER;
984 using gl::GL_RGB_INTEGER;
985 using gl::GL_RGBA_INTEGER;
986 using gl::GL_BGR_INTEGER;
987 using gl::GL_BGRA_INTEGER;
988 using gl::GL_INT_2_10_10_10_REV;
989 using gl::GL_FRAMEBUFFER_ATTACHMENT_LAYERED;
990 using gl::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
991 using gl::GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
992 using gl::GL_FRAMEBUFFER_SRGB;
993 using gl::GL_COMPRESSED_RED_RGTC1;
994 using gl::GL_COMPRESSED_SIGNED_RED_RGTC1;
995 using gl::GL_COMPRESSED_RG_RGTC2;
996 using gl::GL_COMPRESSED_SIGNED_RG_RGTC2;
997 using gl::GL_SAMPLER_1D_ARRAY;
998 using gl::GL_SAMPLER_2D_ARRAY;
999 using gl::GL_SAMPLER_BUFFER;
1000 using gl::GL_SAMPLER_1D_ARRAY_SHADOW;
1001 using gl::GL_SAMPLER_2D_ARRAY_SHADOW;
1002 using gl::GL_SAMPLER_CUBE_SHADOW;
1003 using gl::GL_UNSIGNED_INT_VEC2;
1004 using gl::GL_UNSIGNED_INT_VEC3;
1005 using gl::GL_UNSIGNED_INT_VEC4;
1006 using gl::GL_INT_SAMPLER_1D;
1007 using gl::GL_INT_SAMPLER_2D;
1008 using gl::GL_INT_SAMPLER_3D;
1009 using gl::GL_INT_SAMPLER_CUBE;
1010 using gl::GL_INT_SAMPLER_2D_RECT;
1011 using gl::GL_INT_SAMPLER_1D_ARRAY;
1012 using gl::GL_INT_SAMPLER_2D_ARRAY;
1013 using gl::GL_INT_SAMPLER_BUFFER;
1014 using gl::GL_UNSIGNED_INT_SAMPLER_1D;
1015 using gl::GL_UNSIGNED_INT_SAMPLER_2D;
1016 using gl::GL_UNSIGNED_INT_SAMPLER_3D;
1017 using gl::GL_UNSIGNED_INT_SAMPLER_CUBE;
1018 using gl::GL_UNSIGNED_INT_SAMPLER_2D_RECT;
1019 using gl::GL_UNSIGNED_INT_SAMPLER_1D_ARRAY;
1020 using gl::GL_UNSIGNED_INT_SAMPLER_2D_ARRAY;
1021 using gl::GL_UNSIGNED_INT_SAMPLER_BUFFER;
1022 using gl::GL_GEOMETRY_SHADER;
1023 using gl::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS;
1024 using gl::GL_MAX_GEOMETRY_OUTPUT_VERTICES;
1025 using gl::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
1026 using gl::GL_QUERY_WAIT;
1027 using gl::GL_QUERY_NO_WAIT;
1028 using gl::GL_QUERY_BY_REGION_WAIT;
1029 using gl::GL_QUERY_BY_REGION_NO_WAIT;
1030 using gl::GL_TIMESTAMP;
1031 using gl::GL_TEXTURE_SWIZZLE_R;
1032 using gl::GL_TEXTURE_SWIZZLE_G;
1033 using gl::GL_TEXTURE_SWIZZLE_B;
1034 using gl::GL_TEXTURE_SWIZZLE_A;
1035 using gl::GL_TEXTURE_SWIZZLE_RGBA;
1036 using gl::GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION;
1037 using gl::GL_FIRST_VERTEX_CONVENTION;
1038 using gl::GL_LAST_VERTEX_CONVENTION;
1039 using gl::GL_PROVOKING_VERTEX;
1040 using gl::GL_SAMPLE_LOCATION_ARB;
1041 using gl::GL_SAMPLE_POSITION;
1042 using gl::GL_SAMPLE_MASK;
1043 using gl::GL_SAMPLE_MASK_VALUE;
1044 using gl::GL_MAX_SAMPLE_MASK_WORDS;
1045 using gl::GL_COPY_READ_BUFFER;
1046 using gl::GL_COPY_READ_BUFFER_BINDING;
1047 using gl::GL_COPY_WRITE_BUFFER;
1048 using gl::GL_COPY_WRITE_BUFFER_BINDING;
1049 using gl::GL_R8_SNORM;
1050 using gl::GL_RG8_SNORM;
1051 using gl::GL_RGB8_SNORM;
1052 using gl::GL_RGBA8_SNORM;
1053 using gl::GL_R16_SNORM;
1054 using gl::GL_RG16_SNORM;
1055 using gl::GL_RGB16_SNORM;
1056 using gl::GL_RGBA16_SNORM;
1057 using gl::GL_SIGNED_NORMALIZED;
1058 using gl::GL_PRIMITIVE_RESTART;
1059 using gl::GL_PRIMITIVE_RESTART_INDEX;
1060 using gl::GL_RGB10_A2UI;
1061 using gl::GL_TEXTURE_2D_MULTISAMPLE;
1062 using gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE;
1063 using gl::GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
1064 using gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
1065 using gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE;
1066 using gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY;
1067 using gl::GL_TEXTURE_SAMPLES;
1068 using gl::GL_TEXTURE_FIXED_SAMPLE_LOCATIONS;
1069 using gl::GL_SAMPLER_2D_MULTISAMPLE;
1070 using gl::GL_INT_SAMPLER_2D_MULTISAMPLE;
1071 using gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE;
1072 using gl::GL_SAMPLER_2D_MULTISAMPLE_ARRAY;
1073 using gl::GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
1074 using gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
1075 using gl::GL_MAX_COLOR_TEXTURE_SAMPLES;
1076 using gl::GL_MAX_DEPTH_TEXTURE_SAMPLES;
1077 using gl::GL_MAX_INTEGER_SAMPLES;
1078 using gl::GL_MAX_SERVER_WAIT_TIMEOUT;
1079 using gl::GL_OBJECT_TYPE;
1080 using gl::GL_SYNC_CONDITION;
1081 using gl::GL_SYNC_STATUS;
1082 using gl::GL_SYNC_FLAGS;
1083 using gl::GL_SYNC_FENCE;
1084 using gl::GL_SYNC_GPU_COMMANDS_COMPLETE;
1085 using gl::GL_UNSIGNALED;
1086 using gl::GL_SIGNALED;
1087 using gl::GL_ALREADY_SIGNALED;
1088 using gl::GL_TIMEOUT_EXPIRED;
1089 using gl::GL_CONDITION_SATISFIED;
1090 using gl::GL_WAIT_FAILED;
1091 using gl::GL_BUFFER_ACCESS_FLAGS;
1092 using gl::GL_BUFFER_MAP_LENGTH;
1093 using gl::GL_BUFFER_MAP_OFFSET;
1094 using gl::GL_MAX_VERTEX_OUTPUT_COMPONENTS;
1095 using gl::GL_MAX_GEOMETRY_INPUT_COMPONENTS;
1096 using gl::GL_MAX_GEOMETRY_OUTPUT_COMPONENTS;
1097 using gl::GL_MAX_FRAGMENT_INPUT_COMPONENTS;
1098 using gl::GL_CONTEXT_PROFILE_MASK;
1099 
1100 
1101 } // namespace gl33core
Definition: gl33core/bitfield.h:8