glbinding  3.0.2.58901078581f
A C++ binding for the OpenGL API, generated using the gl.xml specification.
gl32core/functions.h
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1 
2 #pragma once
3 
4 
5 #include <glbinding/nogl.h>
6 #include <glbinding/gl/functions.h>
7 
8 
9 namespace gl32core
10 {
11 
12 
13 using gl::glActiveTexture;
14 using gl::glAttachShader;
15 using gl::glBeginConditionalRender;
16 using gl::glBeginQuery;
17 using gl::glBeginTransformFeedback;
18 using gl::glBindAttribLocation;
19 using gl::glBindBuffer;
20 using gl::glBindBufferBase;
21 using gl::glBindBufferRange;
22 using gl::glBindFragDataLocation;
23 using gl::glBindFramebuffer;
24 using gl::glBindRenderbuffer;
25 using gl::glBindTexture;
26 using gl::glBindVertexArray;
27 using gl::glBlendColor;
28 using gl::glBlendEquation;
29 using gl::glBlendEquationSeparate;
30 using gl::glBlendFunc;
31 using gl::glBlendFuncSeparate;
32 using gl::glBlitFramebuffer;
33 using gl::glBufferData;
34 using gl::glBufferSubData;
35 using gl::glCheckFramebufferStatus;
36 using gl::glClampColor;
37 using gl::glClear;
38 using gl::glClearBufferfi;
39 using gl::glClearBufferfv;
40 using gl::glClearBufferiv;
41 using gl::glClearBufferuiv;
42 using gl::glClearColor;
43 using gl::glClearDepth;
44 using gl::glClearStencil;
45 using gl::glClientWaitSync;
46 using gl::glColorMask;
47 using gl::glColorMaski;
48 using gl::glCompileShader;
49 using gl::glCompressedTexImage1D;
50 using gl::glCompressedTexImage2D;
51 using gl::glCompressedTexImage3D;
52 using gl::glCompressedTexSubImage1D;
53 using gl::glCompressedTexSubImage2D;
54 using gl::glCompressedTexSubImage3D;
55 using gl::glCopyBufferSubData;
56 using gl::glCopyTexImage1D;
57 using gl::glCopyTexImage2D;
58 using gl::glCopyTexSubImage1D;
59 using gl::glCopyTexSubImage2D;
60 using gl::glCopyTexSubImage3D;
61 using gl::glCreateProgram;
62 using gl::glCreateShader;
63 using gl::glCullFace;
64 using gl::glDeleteBuffers;
65 using gl::glDeleteFramebuffers;
66 using gl::glDeleteProgram;
67 using gl::glDeleteQueries;
68 using gl::glDeleteRenderbuffers;
69 using gl::glDeleteShader;
70 using gl::glDeleteSync;
71 using gl::glDeleteTextures;
72 using gl::glDeleteVertexArrays;
73 using gl::glDepthFunc;
74 using gl::glDepthMask;
75 using gl::glDepthRange;
76 using gl::glDetachShader;
77 using gl::glDisable;
78 using gl::glDisableVertexAttribArray;
79 using gl::glDisablei;
80 using gl::glDrawArrays;
81 using gl::glDrawArraysInstanced;
82 using gl::glDrawBuffer;
83 using gl::glDrawBuffers;
84 using gl::glDrawElements;
85 using gl::glDrawElementsBaseVertex;
86 using gl::glDrawElementsInstanced;
87 using gl::glDrawElementsInstancedBaseVertex;
88 using gl::glDrawRangeElements;
89 using gl::glDrawRangeElementsBaseVertex;
90 using gl::glEnable;
91 using gl::glEnableVertexAttribArray;
92 using gl::glEnablei;
93 using gl::glEndConditionalRender;
94 using gl::glEndQuery;
95 using gl::glEndTransformFeedback;
96 using gl::glFenceSync;
97 using gl::glFinish;
98 using gl::glFlush;
99 using gl::glFlushMappedBufferRange;
100 using gl::glFramebufferRenderbuffer;
101 using gl::glFramebufferTexture;
102 using gl::glFramebufferTexture1D;
103 using gl::glFramebufferTexture2D;
104 using gl::glFramebufferTexture3D;
105 using gl::glFramebufferTextureLayer;
106 using gl::glFrontFace;
107 using gl::glGenBuffers;
108 using gl::glGenFramebuffers;
109 using gl::glGenQueries;
110 using gl::glGenRenderbuffers;
111 using gl::glGenTextures;
112 using gl::glGenVertexArrays;
113 using gl::glGenerateMipmap;
114 using gl::glGetActiveAttrib;
115 using gl::glGetActiveUniform;
116 using gl::glGetActiveUniformBlockName;
117 using gl::glGetActiveUniformBlockiv;
118 using gl::glGetActiveUniformName;
119 using gl::glGetActiveUniformsiv;
120 using gl::glGetAttachedShaders;
121 using gl::glGetAttribLocation;
122 using gl::glGetBooleani_v;
123 using gl::glGetBooleanv;
124 using gl::glGetBufferParameteri64v;
125 using gl::glGetBufferParameteriv;
126 using gl::glGetBufferPointerv;
127 using gl::glGetBufferSubData;
128 using gl::glGetCompressedTexImage;
129 using gl::glGetDoublev;
130 using gl::glGetError;
131 using gl::glGetFloatv;
132 using gl::glGetFragDataLocation;
133 using gl::glGetFramebufferAttachmentParameteriv;
134 using gl::glGetInteger64i_v;
135 using gl::glGetInteger64v;
136 using gl::glGetIntegeri_v;
137 using gl::glGetIntegerv;
138 using gl::glGetMultisamplefv;
139 using gl::glGetProgramInfoLog;
140 using gl::glGetProgramiv;
141 using gl::glGetQueryObjectiv;
142 using gl::glGetQueryObjectuiv;
143 using gl::glGetQueryiv;
144 using gl::glGetRenderbufferParameteriv;
145 using gl::glGetShaderInfoLog;
146 using gl::glGetShaderSource;
147 using gl::glGetShaderiv;
148 using gl::glGetString;
149 using gl::glGetStringi;
150 using gl::glGetSynciv;
151 using gl::glGetTexImage;
152 using gl::glGetTexLevelParameterfv;
153 using gl::glGetTexLevelParameteriv;
154 using gl::glGetTexParameterIiv;
155 using gl::glGetTexParameterIuiv;
156 using gl::glGetTexParameterfv;
157 using gl::glGetTexParameteriv;
158 using gl::glGetTransformFeedbackVarying;
159 using gl::glGetUniformBlockIndex;
160 using gl::glGetUniformIndices;
161 using gl::glGetUniformLocation;
162 using gl::glGetUniformfv;
163 using gl::glGetUniformiv;
164 using gl::glGetUniformuiv;
165 using gl::glGetVertexAttribIiv;
166 using gl::glGetVertexAttribIuiv;
167 using gl::glGetVertexAttribPointerv;
168 using gl::glGetVertexAttribdv;
169 using gl::glGetVertexAttribfv;
170 using gl::glGetVertexAttribiv;
171 using gl::glHint;
172 using gl::glIsBuffer;
173 using gl::glIsEnabled;
174 using gl::glIsEnabledi;
175 using gl::glIsFramebuffer;
176 using gl::glIsProgram;
177 using gl::glIsQuery;
178 using gl::glIsRenderbuffer;
179 using gl::glIsShader;
180 using gl::glIsSync;
181 using gl::glIsTexture;
182 using gl::glIsVertexArray;
183 using gl::glLineWidth;
184 using gl::glLinkProgram;
185 using gl::glLogicOp;
186 using gl::glMapBuffer;
187 using gl::glMapBufferRange;
188 using gl::glMultiDrawArrays;
189 using gl::glMultiDrawElements;
190 using gl::glMultiDrawElementsBaseVertex;
191 using gl::glPixelStoref;
192 using gl::glPixelStorei;
193 using gl::glPointParameterf;
194 using gl::glPointParameterfv;
195 using gl::glPointParameteri;
196 using gl::glPointParameteriv;
197 using gl::glPointSize;
198 using gl::glPolygonMode;
199 using gl::glPolygonOffset;
200 using gl::glPrimitiveRestartIndex;
201 using gl::glProvokingVertex;
202 using gl::glReadBuffer;
203 using gl::glReadPixels;
204 using gl::glRenderbufferStorage;
205 using gl::glRenderbufferStorageMultisample;
206 using gl::glSampleCoverage;
207 using gl::glSampleMaski;
208 using gl::glScissor;
209 using gl::glShaderSource;
210 using gl::glStencilFunc;
211 using gl::glStencilFuncSeparate;
212 using gl::glStencilMask;
213 using gl::glStencilMaskSeparate;
214 using gl::glStencilOp;
215 using gl::glStencilOpSeparate;
216 using gl::glTexBuffer;
217 using gl::glTexImage1D;
218 using gl::glTexImage2D;
219 using gl::glTexImage2DMultisample;
220 using gl::glTexImage3D;
221 using gl::glTexImage3DMultisample;
222 using gl::glTexParameterIiv;
223 using gl::glTexParameterIuiv;
224 using gl::glTexParameterf;
225 using gl::glTexParameterfv;
226 using gl::glTexParameteri;
227 using gl::glTexParameteriv;
228 using gl::glTexSubImage1D;
229 using gl::glTexSubImage2D;
230 using gl::glTexSubImage3D;
231 using gl::glTransformFeedbackVaryings;
232 using gl::glUniform1f;
233 using gl::glUniform1fv;
234 using gl::glUniform1i;
235 using gl::glUniform1iv;
236 using gl::glUniform1ui;
237 using gl::glUniform1uiv;
238 using gl::glUniform2f;
239 using gl::glUniform2fv;
240 using gl::glUniform2i;
241 using gl::glUniform2iv;
242 using gl::glUniform2ui;
243 using gl::glUniform2uiv;
244 using gl::glUniform3f;
245 using gl::glUniform3fv;
246 using gl::glUniform3i;
247 using gl::glUniform3iv;
248 using gl::glUniform3ui;
249 using gl::glUniform3uiv;
250 using gl::glUniform4f;
251 using gl::glUniform4fv;
252 using gl::glUniform4i;
253 using gl::glUniform4iv;
254 using gl::glUniform4ui;
255 using gl::glUniform4uiv;
256 using gl::glUniformBlockBinding;
257 using gl::glUniformMatrix2fv;
258 using gl::glUniformMatrix2x3fv;
259 using gl::glUniformMatrix2x4fv;
260 using gl::glUniformMatrix3fv;
261 using gl::glUniformMatrix3x2fv;
262 using gl::glUniformMatrix3x4fv;
263 using gl::glUniformMatrix4fv;
264 using gl::glUniformMatrix4x2fv;
265 using gl::glUniformMatrix4x3fv;
266 using gl::glUnmapBuffer;
267 using gl::glUseProgram;
268 using gl::glValidateProgram;
269 using gl::glVertexAttrib1d;
270 using gl::glVertexAttrib1dv;
271 using gl::glVertexAttrib1f;
272 using gl::glVertexAttrib1fv;
273 using gl::glVertexAttrib1s;
274 using gl::glVertexAttrib1sv;
275 using gl::glVertexAttrib2d;
276 using gl::glVertexAttrib2dv;
277 using gl::glVertexAttrib2f;
278 using gl::glVertexAttrib2fv;
279 using gl::glVertexAttrib2s;
280 using gl::glVertexAttrib2sv;
281 using gl::glVertexAttrib3d;
282 using gl::glVertexAttrib3dv;
283 using gl::glVertexAttrib3f;
284 using gl::glVertexAttrib3fv;
285 using gl::glVertexAttrib3s;
286 using gl::glVertexAttrib3sv;
287 using gl::glVertexAttrib4Nbv;
288 using gl::glVertexAttrib4Niv;
289 using gl::glVertexAttrib4Nsv;
290 using gl::glVertexAttrib4Nub;
291 using gl::glVertexAttrib4Nubv;
292 using gl::glVertexAttrib4Nuiv;
293 using gl::glVertexAttrib4Nusv;
294 using gl::glVertexAttrib4bv;
295 using gl::glVertexAttrib4d;
296 using gl::glVertexAttrib4dv;
297 using gl::glVertexAttrib4f;
298 using gl::glVertexAttrib4fv;
299 using gl::glVertexAttrib4iv;
300 using gl::glVertexAttrib4s;
301 using gl::glVertexAttrib4sv;
302 using gl::glVertexAttrib4ubv;
303 using gl::glVertexAttrib4uiv;
304 using gl::glVertexAttrib4usv;
305 using gl::glVertexAttribI1i;
306 using gl::glVertexAttribI1iv;
307 using gl::glVertexAttribI1ui;
308 using gl::glVertexAttribI1uiv;
309 using gl::glVertexAttribI2i;
310 using gl::glVertexAttribI2iv;
311 using gl::glVertexAttribI2ui;
312 using gl::glVertexAttribI2uiv;
313 using gl::glVertexAttribI3i;
314 using gl::glVertexAttribI3iv;
315 using gl::glVertexAttribI3ui;
316 using gl::glVertexAttribI3uiv;
317 using gl::glVertexAttribI4bv;
318 using gl::glVertexAttribI4i;
319 using gl::glVertexAttribI4iv;
320 using gl::glVertexAttribI4sv;
321 using gl::glVertexAttribI4ubv;
322 using gl::glVertexAttribI4ui;
323 using gl::glVertexAttribI4uiv;
324 using gl::glVertexAttribI4usv;
325 using gl::glVertexAttribIPointer;
326 using gl::glVertexAttribPointer;
327 using gl::glViewport;
328 using gl::glWaitSync;
329 
330 
331 } // namespace gl32core
Definition: gl32core/bitfield.h:10