glbinding  3.0.2.58901078581f
A C++ binding for the OpenGL API, generated using the gl.xml specification.
gl43/enum.h
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1 
2 #pragma once
3 
4 
5 #include <glbinding/nogl.h>
6 
7 #include <glbinding/gl/enum.h>
8 
9 
10 namespace gl43
11 {
12 
13 
14 // import enums to namespace
15 
16 
17 // AccumOp
18 
19 using gl::GL_ACCUM;
20 using gl::GL_LOAD;
21 using gl::GL_RETURN;
22 using gl::GL_MULT;
23 using gl::GL_ADD;
24 
25 // AlphaFunction
26 
27 using gl::GL_NEVER;
28 using gl::GL_LESS;
29 using gl::GL_EQUAL;
30 using gl::GL_LEQUAL;
31 using gl::GL_GREATER;
32 using gl::GL_NOTEQUAL;
33 using gl::GL_GEQUAL;
34 using gl::GL_ALWAYS;
35 
36 // AtomicCounterBufferPName
37 
38 using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER;
39 using gl::GL_ATOMIC_COUNTER_BUFFER_BINDING;
40 using gl::GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE;
41 using gl::GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS;
42 using gl::GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES;
43 using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER;
44 using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER;
45 using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER;
46 using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER;
47 using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER;
48 
49 // AttributeType
50 
51 using gl::GL_FLOAT_VEC2;
52 using gl::GL_FLOAT_VEC3;
53 using gl::GL_FLOAT_VEC4;
54 using gl::GL_INT_VEC2;
55 using gl::GL_INT_VEC3;
56 using gl::GL_INT_VEC4;
57 using gl::GL_BOOL;
58 using gl::GL_BOOL_VEC2;
59 using gl::GL_BOOL_VEC3;
60 using gl::GL_BOOL_VEC4;
61 using gl::GL_FLOAT_MAT2;
62 using gl::GL_FLOAT_MAT3;
63 using gl::GL_FLOAT_MAT4;
64 using gl::GL_SAMPLER_1D;
65 using gl::GL_SAMPLER_2D;
66 using gl::GL_SAMPLER_3D;
67 using gl::GL_SAMPLER_CUBE;
68 using gl::GL_SAMPLER_1D_SHADOW;
69 using gl::GL_SAMPLER_2D_SHADOW;
70 using gl::GL_SAMPLER_2D_RECT;
71 using gl::GL_SAMPLER_2D_RECT_SHADOW;
72 using gl::GL_FLOAT_MAT2x3;
73 using gl::GL_FLOAT_MAT2x4;
74 using gl::GL_FLOAT_MAT3x2;
75 using gl::GL_FLOAT_MAT3x4;
76 using gl::GL_FLOAT_MAT4x2;
77 using gl::GL_FLOAT_MAT4x3;
78 
79 // BindTransformFeedbackTarget
80 
81 using gl::GL_TRANSFORM_FEEDBACK;
82 
83 // BlendEquationModeEXT
84 
85 using gl::GL_LOGIC_OP;
86 using gl::GL_FUNC_ADD;
87 using gl::GL_FUNC_SUBTRACT;
88 using gl::GL_FUNC_REVERSE_SUBTRACT;
89 
90 // BlendingFactor
91 
92 using gl::GL_ZERO;
93 using gl::GL_SRC_COLOR;
94 using gl::GL_ONE_MINUS_SRC_COLOR;
95 using gl::GL_SRC_ALPHA;
96 using gl::GL_ONE_MINUS_SRC_ALPHA;
97 using gl::GL_DST_ALPHA;
98 using gl::GL_ONE_MINUS_DST_ALPHA;
99 using gl::GL_DST_COLOR;
100 using gl::GL_ONE_MINUS_DST_COLOR;
101 using gl::GL_SRC_ALPHA_SATURATE;
102 using gl::GL_CONSTANT_COLOR;
103 using gl::GL_ONE_MINUS_CONSTANT_COLOR;
104 using gl::GL_CONSTANT_ALPHA;
105 using gl::GL_ONE_MINUS_CONSTANT_ALPHA;
106 using gl::GL_SRC1_ALPHA;
107 using gl::GL_SRC1_COLOR;
108 using gl::GL_ONE_MINUS_SRC1_COLOR;
109 using gl::GL_ONE_MINUS_SRC1_ALPHA;
110 using gl::GL_ONE;
111 
112 // BlitFramebufferFilter
113 
114 using gl::GL_NEAREST;
115 using gl::GL_LINEAR;
116 
117 // Buffer
118 
119 using gl::GL_COLOR;
120 using gl::GL_DEPTH;
121 using gl::GL_STENCIL;
122 
123 // BufferAccessARB
124 
125 using gl::GL_READ_ONLY;
126 using gl::GL_WRITE_ONLY;
127 using gl::GL_READ_WRITE;
128 
129 // BufferStorageTarget
130 
131 using gl::GL_ARRAY_BUFFER;
132 using gl::GL_ELEMENT_ARRAY_BUFFER;
133 using gl::GL_PIXEL_PACK_BUFFER;
134 using gl::GL_PIXEL_UNPACK_BUFFER;
135 using gl::GL_UNIFORM_BUFFER;
136 using gl::GL_TEXTURE_BUFFER;
137 using gl::GL_TRANSFORM_FEEDBACK_BUFFER;
138 using gl::GL_COPY_READ_BUFFER;
139 using gl::GL_COPY_WRITE_BUFFER;
140 using gl::GL_DRAW_INDIRECT_BUFFER;
141 using gl::GL_SHADER_STORAGE_BUFFER;
142 using gl::GL_DISPATCH_INDIRECT_BUFFER;
143 using gl::GL_ATOMIC_COUNTER_BUFFER;
144 
145 // BufferTargetARB
146 
147 // using gl::GL_ARRAY_BUFFER; // reuse BufferStorageTarget
148 // using gl::GL_ELEMENT_ARRAY_BUFFER; // reuse BufferStorageTarget
149 // using gl::GL_PIXEL_PACK_BUFFER; // reuse BufferStorageTarget
150 // using gl::GL_PIXEL_UNPACK_BUFFER; // reuse BufferStorageTarget
151 // using gl::GL_UNIFORM_BUFFER; // reuse BufferStorageTarget
152 // using gl::GL_TEXTURE_BUFFER; // reuse BufferStorageTarget
153 // using gl::GL_TRANSFORM_FEEDBACK_BUFFER; // reuse BufferStorageTarget
154 // using gl::GL_COPY_READ_BUFFER; // reuse BufferStorageTarget
155 // using gl::GL_COPY_WRITE_BUFFER; // reuse BufferStorageTarget
156 // using gl::GL_DRAW_INDIRECT_BUFFER; // reuse BufferStorageTarget
157 // using gl::GL_SHADER_STORAGE_BUFFER; // reuse BufferStorageTarget
158 // using gl::GL_DISPATCH_INDIRECT_BUFFER; // reuse BufferStorageTarget
159 // using gl::GL_ATOMIC_COUNTER_BUFFER; // reuse BufferStorageTarget
160 
161 // BufferUsageARB
162 
163 using gl::GL_STREAM_DRAW;
164 using gl::GL_STREAM_READ;
165 using gl::GL_STREAM_COPY;
166 using gl::GL_STATIC_DRAW;
167 using gl::GL_STATIC_READ;
168 using gl::GL_STATIC_COPY;
169 using gl::GL_DYNAMIC_DRAW;
170 using gl::GL_DYNAMIC_READ;
171 using gl::GL_DYNAMIC_COPY;
172 
173 // CheckFramebufferStatusTarget
174 
175 using gl::GL_READ_FRAMEBUFFER;
176 using gl::GL_DRAW_FRAMEBUFFER;
177 using gl::GL_FRAMEBUFFER;
178 
179 // ClipControlOrigin
180 
181 using gl::GL_LOWER_LEFT;
182 using gl::GL_UPPER_LEFT;
183 
184 // ClipPlaneName
185 
186 using gl::GL_CLIP_DISTANCE0;
187 using gl::GL_CLIP_PLANE0;
188 using gl::GL_CLIP_DISTANCE1;
189 using gl::GL_CLIP_PLANE1;
190 using gl::GL_CLIP_DISTANCE2;
191 using gl::GL_CLIP_PLANE2;
192 using gl::GL_CLIP_DISTANCE3;
193 using gl::GL_CLIP_PLANE3;
194 using gl::GL_CLIP_DISTANCE4;
195 using gl::GL_CLIP_PLANE4;
196 using gl::GL_CLIP_DISTANCE5;
197 using gl::GL_CLIP_PLANE5;
198 using gl::GL_CLIP_DISTANCE6;
199 using gl::GL_CLIP_DISTANCE7;
200 
201 // ColorBuffer
202 
203 using gl::GL_NONE;
204 using gl::GL_FRONT_LEFT;
205 using gl::GL_FRONT_RIGHT;
206 using gl::GL_BACK_LEFT;
207 using gl::GL_BACK_RIGHT;
208 using gl::GL_FRONT;
209 using gl::GL_BACK;
210 using gl::GL_LEFT;
211 using gl::GL_RIGHT;
212 using gl::GL_FRONT_AND_BACK;
213 using gl::GL_COLOR_ATTACHMENT0;
214 using gl::GL_COLOR_ATTACHMENT1;
215 using gl::GL_COLOR_ATTACHMENT2;
216 using gl::GL_COLOR_ATTACHMENT3;
217 using gl::GL_COLOR_ATTACHMENT4;
218 using gl::GL_COLOR_ATTACHMENT5;
219 using gl::GL_COLOR_ATTACHMENT6;
220 using gl::GL_COLOR_ATTACHMENT7;
221 using gl::GL_COLOR_ATTACHMENT8;
222 using gl::GL_COLOR_ATTACHMENT9;
223 using gl::GL_COLOR_ATTACHMENT10;
224 using gl::GL_COLOR_ATTACHMENT11;
225 using gl::GL_COLOR_ATTACHMENT12;
226 using gl::GL_COLOR_ATTACHMENT13;
227 using gl::GL_COLOR_ATTACHMENT14;
228 using gl::GL_COLOR_ATTACHMENT15;
229 using gl::GL_COLOR_ATTACHMENT16;
230 using gl::GL_COLOR_ATTACHMENT17;
231 using gl::GL_COLOR_ATTACHMENT18;
232 using gl::GL_COLOR_ATTACHMENT19;
233 using gl::GL_COLOR_ATTACHMENT20;
234 using gl::GL_COLOR_ATTACHMENT21;
235 using gl::GL_COLOR_ATTACHMENT22;
236 using gl::GL_COLOR_ATTACHMENT23;
237 using gl::GL_COLOR_ATTACHMENT24;
238 using gl::GL_COLOR_ATTACHMENT25;
239 using gl::GL_COLOR_ATTACHMENT26;
240 using gl::GL_COLOR_ATTACHMENT27;
241 using gl::GL_COLOR_ATTACHMENT28;
242 using gl::GL_COLOR_ATTACHMENT29;
243 using gl::GL_COLOR_ATTACHMENT30;
244 using gl::GL_COLOR_ATTACHMENT31;
245 
246 // ColorMaterialFace
247 
248 // using gl::GL_FRONT; // reuse ColorBuffer
249 // using gl::GL_BACK; // reuse ColorBuffer
250 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
251 
252 // ColorMaterialParameter
253 
254 using gl::GL_AMBIENT;
255 using gl::GL_DIFFUSE;
256 using gl::GL_SPECULAR;
257 using gl::GL_EMISSION;
258 using gl::GL_AMBIENT_AND_DIFFUSE;
259 
260 // ColorPointerType
261 
262 using gl::GL_BYTE;
263 using gl::GL_UNSIGNED_BYTE;
264 using gl::GL_SHORT;
265 using gl::GL_UNSIGNED_SHORT;
266 using gl::GL_INT;
267 using gl::GL_UNSIGNED_INT;
268 using gl::GL_FLOAT;
269 using gl::GL_DOUBLE;
270 
271 // CopyBufferSubDataTarget
272 
273 // using gl::GL_ARRAY_BUFFER; // reuse BufferStorageTarget
274 // using gl::GL_ELEMENT_ARRAY_BUFFER; // reuse BufferStorageTarget
275 // using gl::GL_PIXEL_PACK_BUFFER; // reuse BufferStorageTarget
276 // using gl::GL_PIXEL_UNPACK_BUFFER; // reuse BufferStorageTarget
277 // using gl::GL_UNIFORM_BUFFER; // reuse BufferStorageTarget
278 // using gl::GL_TEXTURE_BUFFER; // reuse BufferStorageTarget
279 // using gl::GL_TRANSFORM_FEEDBACK_BUFFER; // reuse BufferStorageTarget
280 // using gl::GL_COPY_READ_BUFFER; // reuse BufferStorageTarget
281 // using gl::GL_COPY_WRITE_BUFFER; // reuse BufferStorageTarget
282 // using gl::GL_DRAW_INDIRECT_BUFFER; // reuse BufferStorageTarget
283 // using gl::GL_SHADER_STORAGE_BUFFER; // reuse BufferStorageTarget
284 // using gl::GL_DISPATCH_INDIRECT_BUFFER; // reuse BufferStorageTarget
285 // using gl::GL_ATOMIC_COUNTER_BUFFER; // reuse BufferStorageTarget
286 
287 // CullFaceMode
288 
289 // using gl::GL_FRONT; // reuse ColorBuffer
290 // using gl::GL_BACK; // reuse ColorBuffer
291 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
292 
293 // DebugSeverity
294 
295 using gl::GL_DONT_CARE;
296 using gl::GL_DEBUG_SEVERITY_HIGH;
297 using gl::GL_DEBUG_SEVERITY_MEDIUM;
298 using gl::GL_DEBUG_SEVERITY_LOW;
299 
300 // DebugSource
301 
302 // using gl::GL_DONT_CARE; // reuse DebugSeverity
303 using gl::GL_DEBUG_SOURCE_API;
304 using gl::GL_DEBUG_SOURCE_WINDOW_SYSTEM;
305 using gl::GL_DEBUG_SOURCE_SHADER_COMPILER;
306 using gl::GL_DEBUG_SOURCE_THIRD_PARTY;
307 using gl::GL_DEBUG_SOURCE_APPLICATION;
308 using gl::GL_DEBUG_SOURCE_OTHER;
309 
310 // DebugType
311 
312 // using gl::GL_DONT_CARE; // reuse DebugSeverity
313 using gl::GL_DEBUG_TYPE_ERROR;
314 using gl::GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR;
315 using gl::GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR;
316 using gl::GL_DEBUG_TYPE_PORTABILITY;
317 using gl::GL_DEBUG_TYPE_PERFORMANCE;
318 using gl::GL_DEBUG_TYPE_OTHER;
319 using gl::GL_DEBUG_TYPE_MARKER;
320 using gl::GL_DEBUG_TYPE_PUSH_GROUP;
321 using gl::GL_DEBUG_TYPE_POP_GROUP;
322 
323 // DepthFunction
324 
325 // using gl::GL_NEVER; // reuse AlphaFunction
326 // using gl::GL_LESS; // reuse AlphaFunction
327 // using gl::GL_EQUAL; // reuse AlphaFunction
328 // using gl::GL_LEQUAL; // reuse AlphaFunction
329 // using gl::GL_GREATER; // reuse AlphaFunction
330 // using gl::GL_NOTEQUAL; // reuse AlphaFunction
331 // using gl::GL_GEQUAL; // reuse AlphaFunction
332 // using gl::GL_ALWAYS; // reuse AlphaFunction
333 
334 // DrawBufferMode
335 
336 // using gl::GL_NONE; // reuse ColorBuffer
337 // using gl::GL_FRONT_LEFT; // reuse ColorBuffer
338 // using gl::GL_FRONT_RIGHT; // reuse ColorBuffer
339 // using gl::GL_BACK_LEFT; // reuse ColorBuffer
340 // using gl::GL_BACK_RIGHT; // reuse ColorBuffer
341 // using gl::GL_FRONT; // reuse ColorBuffer
342 // using gl::GL_BACK; // reuse ColorBuffer
343 // using gl::GL_LEFT; // reuse ColorBuffer
344 // using gl::GL_RIGHT; // reuse ColorBuffer
345 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
346 using gl::GL_AUX0;
347 using gl::GL_AUX1;
348 using gl::GL_AUX2;
349 using gl::GL_AUX3;
350 
351 // DrawElementsType
352 
353 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
354 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
355 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
356 
357 // EnableCap
358 
359 using gl::GL_POINT_SMOOTH;
360 using gl::GL_LINE_SMOOTH;
361 using gl::GL_LINE_STIPPLE;
362 using gl::GL_POLYGON_SMOOTH;
363 using gl::GL_POLYGON_STIPPLE;
364 using gl::GL_CULL_FACE;
365 using gl::GL_LIGHTING;
366 using gl::GL_COLOR_MATERIAL;
367 using gl::GL_FOG;
368 using gl::GL_DEPTH_TEST;
369 using gl::GL_STENCIL_TEST;
370 using gl::GL_NORMALIZE;
371 using gl::GL_ALPHA_TEST;
372 using gl::GL_DITHER;
373 using gl::GL_BLEND;
374 using gl::GL_INDEX_LOGIC_OP;
375 using gl::GL_COLOR_LOGIC_OP;
376 using gl::GL_SCISSOR_TEST;
377 using gl::GL_TEXTURE_GEN_S;
378 using gl::GL_TEXTURE_GEN_T;
379 using gl::GL_TEXTURE_GEN_R;
380 using gl::GL_TEXTURE_GEN_Q;
381 using gl::GL_AUTO_NORMAL;
382 using gl::GL_MAP1_COLOR_4;
383 using gl::GL_MAP1_INDEX;
384 using gl::GL_MAP1_NORMAL;
385 using gl::GL_MAP1_TEXTURE_COORD_1;
386 using gl::GL_MAP1_TEXTURE_COORD_2;
387 using gl::GL_MAP1_TEXTURE_COORD_3;
388 using gl::GL_MAP1_TEXTURE_COORD_4;
389 using gl::GL_MAP1_VERTEX_3;
390 using gl::GL_MAP1_VERTEX_4;
391 using gl::GL_MAP2_COLOR_4;
392 using gl::GL_MAP2_INDEX;
393 using gl::GL_MAP2_NORMAL;
394 using gl::GL_MAP2_TEXTURE_COORD_1;
395 using gl::GL_MAP2_TEXTURE_COORD_2;
396 using gl::GL_MAP2_TEXTURE_COORD_3;
397 using gl::GL_MAP2_TEXTURE_COORD_4;
398 using gl::GL_MAP2_VERTEX_3;
399 using gl::GL_MAP2_VERTEX_4;
400 using gl::GL_TEXTURE_1D;
401 using gl::GL_TEXTURE_2D;
402 using gl::GL_POLYGON_OFFSET_POINT;
403 using gl::GL_POLYGON_OFFSET_LINE;
404 // using gl::GL_CLIP_PLANE0; // reuse ClipPlaneName
405 // using gl::GL_CLIP_PLANE1; // reuse ClipPlaneName
406 // using gl::GL_CLIP_PLANE2; // reuse ClipPlaneName
407 // using gl::GL_CLIP_PLANE3; // reuse ClipPlaneName
408 // using gl::GL_CLIP_PLANE4; // reuse ClipPlaneName
409 // using gl::GL_CLIP_PLANE5; // reuse ClipPlaneName
410 using gl::GL_LIGHT0;
411 using gl::GL_LIGHT1;
412 using gl::GL_LIGHT2;
413 using gl::GL_LIGHT3;
414 using gl::GL_LIGHT4;
415 using gl::GL_LIGHT5;
416 using gl::GL_LIGHT6;
417 using gl::GL_LIGHT7;
418 using gl::GL_POLYGON_OFFSET_FILL;
419 using gl::GL_VERTEX_ARRAY;
420 using gl::GL_NORMAL_ARRAY;
421 using gl::GL_COLOR_ARRAY;
422 using gl::GL_INDEX_ARRAY;
423 using gl::GL_TEXTURE_COORD_ARRAY;
424 using gl::GL_EDGE_FLAG_ARRAY;
425 
426 // ErrorCode
427 
428 using gl::GL_NO_ERROR;
429 using gl::GL_INVALID_ENUM;
430 using gl::GL_INVALID_VALUE;
431 using gl::GL_INVALID_OPERATION;
432 using gl::GL_STACK_OVERFLOW;
433 using gl::GL_STACK_UNDERFLOW;
434 using gl::GL_OUT_OF_MEMORY;
435 using gl::GL_INVALID_FRAMEBUFFER_OPERATION;
436 
437 // FeedBackToken
438 
439 using gl::GL_PASS_THROUGH_TOKEN;
440 using gl::GL_POINT_TOKEN;
441 using gl::GL_LINE_TOKEN;
442 using gl::GL_POLYGON_TOKEN;
443 using gl::GL_BITMAP_TOKEN;
444 using gl::GL_DRAW_PIXEL_TOKEN;
445 using gl::GL_COPY_PIXEL_TOKEN;
446 using gl::GL_LINE_RESET_TOKEN;
447 
448 // FeedbackType
449 
450 using gl::GL_2D;
451 using gl::GL_3D;
452 using gl::GL_3D_COLOR;
453 using gl::GL_3D_COLOR_TEXTURE;
454 using gl::GL_4D_COLOR_TEXTURE;
455 
456 // FogCoordinatePointerType
457 
458 // using gl::GL_FLOAT; // reuse ColorPointerType
459 // using gl::GL_DOUBLE; // reuse ColorPointerType
460 
461 // FogMode
462 
463 using gl::GL_EXP;
464 using gl::GL_EXP2;
465 // using gl::GL_LINEAR; // reuse BlitFramebufferFilter
466 
467 // FogPName
468 
469 using gl::GL_FOG_INDEX;
470 using gl::GL_FOG_DENSITY;
471 using gl::GL_FOG_START;
472 using gl::GL_FOG_END;
473 using gl::GL_FOG_MODE;
474 using gl::GL_FOG_COORD_SRC;
475 
476 // FogParameter
477 
478 // using gl::GL_FOG_INDEX; // reuse FogPName
479 // using gl::GL_FOG_DENSITY; // reuse FogPName
480 // using gl::GL_FOG_START; // reuse FogPName
481 // using gl::GL_FOG_END; // reuse FogPName
482 // using gl::GL_FOG_MODE; // reuse FogPName
483 using gl::GL_FOG_COLOR;
484 
485 // FogPointerTypeEXT
486 
487 // using gl::GL_FLOAT; // reuse ColorPointerType
488 // using gl::GL_DOUBLE; // reuse ColorPointerType
489 
490 // FogPointerTypeIBM
491 
492 // using gl::GL_FLOAT; // reuse ColorPointerType
493 // using gl::GL_DOUBLE; // reuse ColorPointerType
494 
495 // FramebufferAttachment
496 
497 using gl::GL_MAX_COLOR_ATTACHMENTS;
498 // using gl::GL_COLOR_ATTACHMENT0; // reuse ColorBuffer
499 // using gl::GL_COLOR_ATTACHMENT1; // reuse ColorBuffer
500 // using gl::GL_COLOR_ATTACHMENT2; // reuse ColorBuffer
501 // using gl::GL_COLOR_ATTACHMENT3; // reuse ColorBuffer
502 // using gl::GL_COLOR_ATTACHMENT4; // reuse ColorBuffer
503 // using gl::GL_COLOR_ATTACHMENT5; // reuse ColorBuffer
504 // using gl::GL_COLOR_ATTACHMENT6; // reuse ColorBuffer
505 // using gl::GL_COLOR_ATTACHMENT7; // reuse ColorBuffer
506 // using gl::GL_COLOR_ATTACHMENT8; // reuse ColorBuffer
507 // using gl::GL_COLOR_ATTACHMENT9; // reuse ColorBuffer
508 // using gl::GL_COLOR_ATTACHMENT10; // reuse ColorBuffer
509 // using gl::GL_COLOR_ATTACHMENT11; // reuse ColorBuffer
510 // using gl::GL_COLOR_ATTACHMENT12; // reuse ColorBuffer
511 // using gl::GL_COLOR_ATTACHMENT13; // reuse ColorBuffer
512 // using gl::GL_COLOR_ATTACHMENT14; // reuse ColorBuffer
513 // using gl::GL_COLOR_ATTACHMENT15; // reuse ColorBuffer
514 // using gl::GL_COLOR_ATTACHMENT16; // reuse ColorBuffer
515 // using gl::GL_COLOR_ATTACHMENT17; // reuse ColorBuffer
516 // using gl::GL_COLOR_ATTACHMENT18; // reuse ColorBuffer
517 // using gl::GL_COLOR_ATTACHMENT19; // reuse ColorBuffer
518 // using gl::GL_COLOR_ATTACHMENT20; // reuse ColorBuffer
519 // using gl::GL_COLOR_ATTACHMENT21; // reuse ColorBuffer
520 // using gl::GL_COLOR_ATTACHMENT22; // reuse ColorBuffer
521 // using gl::GL_COLOR_ATTACHMENT23; // reuse ColorBuffer
522 // using gl::GL_COLOR_ATTACHMENT24; // reuse ColorBuffer
523 // using gl::GL_COLOR_ATTACHMENT25; // reuse ColorBuffer
524 // using gl::GL_COLOR_ATTACHMENT26; // reuse ColorBuffer
525 // using gl::GL_COLOR_ATTACHMENT27; // reuse ColorBuffer
526 // using gl::GL_COLOR_ATTACHMENT28; // reuse ColorBuffer
527 // using gl::GL_COLOR_ATTACHMENT29; // reuse ColorBuffer
528 // using gl::GL_COLOR_ATTACHMENT30; // reuse ColorBuffer
529 // using gl::GL_COLOR_ATTACHMENT31; // reuse ColorBuffer
530 using gl::GL_DEPTH_ATTACHMENT;
531 
532 // FramebufferAttachmentParameterName
533 
534 using gl::GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING;
535 using gl::GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE;
536 using gl::GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE;
537 using gl::GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE;
538 using gl::GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE;
539 using gl::GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE;
540 using gl::GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE;
541 using gl::GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE;
542 using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
543 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
544 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
545 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER;
546 using gl::GL_FRAMEBUFFER_ATTACHMENT_LAYERED;
547 
548 // FramebufferParameterName
549 
550 using gl::GL_FRAMEBUFFER_DEFAULT_WIDTH;
551 using gl::GL_FRAMEBUFFER_DEFAULT_HEIGHT;
552 using gl::GL_FRAMEBUFFER_DEFAULT_LAYERS;
553 using gl::GL_FRAMEBUFFER_DEFAULT_SAMPLES;
554 using gl::GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS;
555 
556 // FramebufferStatus
557 
558 using gl::GL_FRAMEBUFFER_UNDEFINED;
559 using gl::GL_FRAMEBUFFER_COMPLETE;
560 using gl::GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
561 using gl::GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
562 using gl::GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER;
563 using gl::GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER;
564 using gl::GL_FRAMEBUFFER_UNSUPPORTED;
565 using gl::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
566 using gl::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
567 
568 // FramebufferTarget
569 
570 // using gl::GL_READ_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
571 // using gl::GL_DRAW_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
572 // using gl::GL_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
573 
574 // FrontFaceDirection
575 
576 using gl::GL_CW;
577 using gl::GL_CCW;
578 
579 // GetFramebufferParameter
580 
581 using gl::GL_DOUBLEBUFFER;
582 using gl::GL_STEREO;
583 using gl::GL_SAMPLE_BUFFERS;
584 using gl::GL_SAMPLES;
585 using gl::GL_IMPLEMENTATION_COLOR_READ_TYPE;
586 using gl::GL_IMPLEMENTATION_COLOR_READ_FORMAT;
587 // using gl::GL_FRAMEBUFFER_DEFAULT_WIDTH; // reuse FramebufferParameterName
588 // using gl::GL_FRAMEBUFFER_DEFAULT_HEIGHT; // reuse FramebufferParameterName
589 // using gl::GL_FRAMEBUFFER_DEFAULT_LAYERS; // reuse FramebufferParameterName
590 // using gl::GL_FRAMEBUFFER_DEFAULT_SAMPLES; // reuse FramebufferParameterName
591 // using gl::GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS; // reuse FramebufferParameterName
592 
593 // GetMapQuery
594 
595 using gl::GL_COEFF;
596 using gl::GL_ORDER;
597 using gl::GL_DOMAIN;
598 
599 // GetPName
600 
601 using gl::GL_CURRENT_COLOR;
602 using gl::GL_CURRENT_INDEX;
603 using gl::GL_CURRENT_NORMAL;
604 using gl::GL_CURRENT_TEXTURE_COORDS;
605 using gl::GL_CURRENT_RASTER_COLOR;
606 using gl::GL_CURRENT_RASTER_INDEX;
607 using gl::GL_CURRENT_RASTER_TEXTURE_COORDS;
608 using gl::GL_CURRENT_RASTER_POSITION;
609 using gl::GL_CURRENT_RASTER_POSITION_VALID;
610 using gl::GL_CURRENT_RASTER_DISTANCE;
611 // using gl::GL_POINT_SMOOTH; // reuse EnableCap
612 using gl::GL_POINT_SIZE;
613 using gl::GL_POINT_SIZE_RANGE;
614 using gl::GL_SMOOTH_POINT_SIZE_RANGE;
615 using gl::GL_POINT_SIZE_GRANULARITY;
616 using gl::GL_SMOOTH_POINT_SIZE_GRANULARITY;
617 // using gl::GL_LINE_SMOOTH; // reuse EnableCap
618 using gl::GL_LINE_WIDTH;
619 using gl::GL_LINE_WIDTH_RANGE;
620 using gl::GL_SMOOTH_LINE_WIDTH_RANGE;
621 using gl::GL_LINE_WIDTH_GRANULARITY;
622 using gl::GL_SMOOTH_LINE_WIDTH_GRANULARITY;
623 // using gl::GL_LINE_STIPPLE; // reuse EnableCap
624 using gl::GL_LINE_STIPPLE_PATTERN;
625 using gl::GL_LINE_STIPPLE_REPEAT;
626 using gl::GL_LIST_MODE;
627 using gl::GL_MAX_LIST_NESTING;
628 using gl::GL_LIST_BASE;
629 using gl::GL_LIST_INDEX;
630 using gl::GL_POLYGON_MODE;
631 // using gl::GL_POLYGON_SMOOTH; // reuse EnableCap
632 // using gl::GL_POLYGON_STIPPLE; // reuse EnableCap
633 using gl::GL_EDGE_FLAG;
634 // using gl::GL_CULL_FACE; // reuse EnableCap
635 using gl::GL_CULL_FACE_MODE;
636 using gl::GL_FRONT_FACE;
637 // using gl::GL_LIGHTING; // reuse EnableCap
638 using gl::GL_LIGHT_MODEL_LOCAL_VIEWER;
639 using gl::GL_LIGHT_MODEL_TWO_SIDE;
640 using gl::GL_LIGHT_MODEL_AMBIENT;
641 using gl::GL_SHADE_MODEL;
642 using gl::GL_COLOR_MATERIAL_FACE;
643 using gl::GL_COLOR_MATERIAL_PARAMETER;
644 // using gl::GL_COLOR_MATERIAL; // reuse EnableCap
645 // using gl::GL_FOG; // reuse EnableCap
646 // using gl::GL_FOG_INDEX; // reuse FogPName
647 // using gl::GL_FOG_DENSITY; // reuse FogPName
648 // using gl::GL_FOG_START; // reuse FogPName
649 // using gl::GL_FOG_END; // reuse FogPName
650 // using gl::GL_FOG_MODE; // reuse FogPName
651 // using gl::GL_FOG_COLOR; // reuse FogParameter
652 using gl::GL_DEPTH_RANGE;
653 // using gl::GL_DEPTH_TEST; // reuse EnableCap
654 using gl::GL_DEPTH_WRITEMASK;
655 using gl::GL_DEPTH_CLEAR_VALUE;
656 using gl::GL_DEPTH_FUNC;
657 using gl::GL_ACCUM_CLEAR_VALUE;
658 // using gl::GL_STENCIL_TEST; // reuse EnableCap
659 using gl::GL_STENCIL_CLEAR_VALUE;
660 using gl::GL_STENCIL_FUNC;
661 using gl::GL_STENCIL_VALUE_MASK;
662 using gl::GL_STENCIL_FAIL;
663 using gl::GL_STENCIL_PASS_DEPTH_FAIL;
664 using gl::GL_STENCIL_PASS_DEPTH_PASS;
665 using gl::GL_STENCIL_REF;
666 using gl::GL_STENCIL_WRITEMASK;
667 using gl::GL_MATRIX_MODE;
668 // using gl::GL_NORMALIZE; // reuse EnableCap
669 using gl::GL_VIEWPORT;
670 using gl::GL_MODELVIEW_STACK_DEPTH;
671 using gl::GL_PROJECTION_STACK_DEPTH;
672 using gl::GL_TEXTURE_STACK_DEPTH;
673 using gl::GL_MODELVIEW_MATRIX;
674 using gl::GL_PROJECTION_MATRIX;
675 using gl::GL_TEXTURE_MATRIX;
676 using gl::GL_ATTRIB_STACK_DEPTH;
677 using gl::GL_CLIENT_ATTRIB_STACK_DEPTH;
678 // using gl::GL_ALPHA_TEST; // reuse EnableCap
679 using gl::GL_ALPHA_TEST_FUNC;
680 using gl::GL_ALPHA_TEST_REF;
681 // using gl::GL_DITHER; // reuse EnableCap
682 using gl::GL_BLEND_DST;
683 using gl::GL_BLEND_SRC;
684 // using gl::GL_BLEND; // reuse EnableCap
685 using gl::GL_LOGIC_OP_MODE;
686 // using gl::GL_INDEX_LOGIC_OP; // reuse EnableCap
687 // using gl::GL_LOGIC_OP; // reuse BlendEquationModeEXT
688 // using gl::GL_COLOR_LOGIC_OP; // reuse EnableCap
689 using gl::GL_AUX_BUFFERS;
690 using gl::GL_DRAW_BUFFER;
691 using gl::GL_READ_BUFFER;
692 using gl::GL_SCISSOR_BOX;
693 // using gl::GL_SCISSOR_TEST; // reuse EnableCap
694 using gl::GL_INDEX_CLEAR_VALUE;
695 using gl::GL_INDEX_WRITEMASK;
696 using gl::GL_COLOR_CLEAR_VALUE;
697 using gl::GL_COLOR_WRITEMASK;
698 using gl::GL_INDEX_MODE;
699 using gl::GL_RGBA_MODE;
700 // using gl::GL_DOUBLEBUFFER; // reuse GetFramebufferParameter
701 // using gl::GL_STEREO; // reuse GetFramebufferParameter
702 using gl::GL_RENDER_MODE;
703 using gl::GL_PERSPECTIVE_CORRECTION_HINT;
704 using gl::GL_POINT_SMOOTH_HINT;
705 using gl::GL_LINE_SMOOTH_HINT;
706 using gl::GL_POLYGON_SMOOTH_HINT;
707 using gl::GL_FOG_HINT;
708 // using gl::GL_TEXTURE_GEN_S; // reuse EnableCap
709 // using gl::GL_TEXTURE_GEN_T; // reuse EnableCap
710 // using gl::GL_TEXTURE_GEN_R; // reuse EnableCap
711 // using gl::GL_TEXTURE_GEN_Q; // reuse EnableCap
712 using gl::GL_PIXEL_MAP_I_TO_I_SIZE;
713 using gl::GL_PIXEL_MAP_S_TO_S_SIZE;
714 using gl::GL_PIXEL_MAP_I_TO_R_SIZE;
715 using gl::GL_PIXEL_MAP_I_TO_G_SIZE;
716 using gl::GL_PIXEL_MAP_I_TO_B_SIZE;
717 using gl::GL_PIXEL_MAP_I_TO_A_SIZE;
718 using gl::GL_PIXEL_MAP_R_TO_R_SIZE;
719 using gl::GL_PIXEL_MAP_G_TO_G_SIZE;
720 using gl::GL_PIXEL_MAP_B_TO_B_SIZE;
721 using gl::GL_PIXEL_MAP_A_TO_A_SIZE;
722 using gl::GL_UNPACK_SWAP_BYTES;
723 using gl::GL_UNPACK_LSB_FIRST;
724 using gl::GL_UNPACK_ROW_LENGTH;
725 using gl::GL_UNPACK_SKIP_ROWS;
726 using gl::GL_UNPACK_SKIP_PIXELS;
727 using gl::GL_UNPACK_ALIGNMENT;
728 using gl::GL_PACK_SWAP_BYTES;
729 using gl::GL_PACK_LSB_FIRST;
730 using gl::GL_PACK_ROW_LENGTH;
731 using gl::GL_PACK_SKIP_ROWS;
732 using gl::GL_PACK_SKIP_PIXELS;
733 using gl::GL_PACK_ALIGNMENT;
734 using gl::GL_MAP_COLOR;
735 using gl::GL_MAP_STENCIL;
736 using gl::GL_INDEX_SHIFT;
737 using gl::GL_INDEX_OFFSET;
738 using gl::GL_RED_SCALE;
739 using gl::GL_RED_BIAS;
740 using gl::GL_ZOOM_X;
741 using gl::GL_ZOOM_Y;
742 using gl::GL_GREEN_SCALE;
743 using gl::GL_GREEN_BIAS;
744 using gl::GL_BLUE_SCALE;
745 using gl::GL_BLUE_BIAS;
746 using gl::GL_ALPHA_SCALE;
747 using gl::GL_ALPHA_BIAS;
748 using gl::GL_DEPTH_SCALE;
749 using gl::GL_DEPTH_BIAS;
750 using gl::GL_MAX_EVAL_ORDER;
751 using gl::GL_MAX_LIGHTS;
752 using gl::GL_MAX_CLIP_DISTANCES;
753 using gl::GL_MAX_CLIP_PLANES;
754 using gl::GL_MAX_TEXTURE_SIZE;
755 using gl::GL_MAX_PIXEL_MAP_TABLE;
756 using gl::GL_MAX_ATTRIB_STACK_DEPTH;
757 using gl::GL_MAX_MODELVIEW_STACK_DEPTH;
758 using gl::GL_MAX_NAME_STACK_DEPTH;
759 using gl::GL_MAX_PROJECTION_STACK_DEPTH;
760 using gl::GL_MAX_TEXTURE_STACK_DEPTH;
761 using gl::GL_MAX_VIEWPORT_DIMS;
762 using gl::GL_MAX_CLIENT_ATTRIB_STACK_DEPTH;
763 using gl::GL_SUBPIXEL_BITS;
764 using gl::GL_INDEX_BITS;
765 using gl::GL_RED_BITS;
766 using gl::GL_GREEN_BITS;
767 using gl::GL_BLUE_BITS;
768 using gl::GL_ALPHA_BITS;
769 using gl::GL_DEPTH_BITS;
770 using gl::GL_STENCIL_BITS;
771 using gl::GL_ACCUM_RED_BITS;
772 using gl::GL_ACCUM_GREEN_BITS;
773 using gl::GL_ACCUM_BLUE_BITS;
774 using gl::GL_ACCUM_ALPHA_BITS;
775 using gl::GL_NAME_STACK_DEPTH;
776 // using gl::GL_AUTO_NORMAL; // reuse EnableCap
777 // using gl::GL_MAP1_COLOR_4; // reuse EnableCap
778 // using gl::GL_MAP1_INDEX; // reuse EnableCap
779 // using gl::GL_MAP1_NORMAL; // reuse EnableCap
780 // using gl::GL_MAP1_TEXTURE_COORD_1; // reuse EnableCap
781 // using gl::GL_MAP1_TEXTURE_COORD_2; // reuse EnableCap
782 // using gl::GL_MAP1_TEXTURE_COORD_3; // reuse EnableCap
783 // using gl::GL_MAP1_TEXTURE_COORD_4; // reuse EnableCap
784 // using gl::GL_MAP1_VERTEX_3; // reuse EnableCap
785 // using gl::GL_MAP1_VERTEX_4; // reuse EnableCap
786 // using gl::GL_MAP2_COLOR_4; // reuse EnableCap
787 // using gl::GL_MAP2_INDEX; // reuse EnableCap
788 // using gl::GL_MAP2_NORMAL; // reuse EnableCap
789 // using gl::GL_MAP2_TEXTURE_COORD_1; // reuse EnableCap
790 // using gl::GL_MAP2_TEXTURE_COORD_2; // reuse EnableCap
791 // using gl::GL_MAP2_TEXTURE_COORD_3; // reuse EnableCap
792 // using gl::GL_MAP2_TEXTURE_COORD_4; // reuse EnableCap
793 // using gl::GL_MAP2_VERTEX_3; // reuse EnableCap
794 // using gl::GL_MAP2_VERTEX_4; // reuse EnableCap
795 using gl::GL_MAP1_GRID_DOMAIN;
796 using gl::GL_MAP1_GRID_SEGMENTS;
797 using gl::GL_MAP2_GRID_DOMAIN;
798 using gl::GL_MAP2_GRID_SEGMENTS;
799 // using gl::GL_TEXTURE_1D; // reuse EnableCap
800 // using gl::GL_TEXTURE_2D; // reuse EnableCap
801 using gl::GL_FEEDBACK_BUFFER_SIZE;
802 using gl::GL_FEEDBACK_BUFFER_TYPE;
803 using gl::GL_SELECTION_BUFFER_SIZE;
804 using gl::GL_POLYGON_OFFSET_UNITS;
805 // using gl::GL_POLYGON_OFFSET_POINT; // reuse EnableCap
806 // using gl::GL_POLYGON_OFFSET_LINE; // reuse EnableCap
807 // using gl::GL_CLIP_PLANE0; // reuse ClipPlaneName
808 // using gl::GL_CLIP_PLANE1; // reuse ClipPlaneName
809 // using gl::GL_CLIP_PLANE2; // reuse ClipPlaneName
810 // using gl::GL_CLIP_PLANE3; // reuse ClipPlaneName
811 // using gl::GL_CLIP_PLANE4; // reuse ClipPlaneName
812 // using gl::GL_CLIP_PLANE5; // reuse ClipPlaneName
813 // using gl::GL_LIGHT0; // reuse EnableCap
814 // using gl::GL_LIGHT1; // reuse EnableCap
815 // using gl::GL_LIGHT2; // reuse EnableCap
816 // using gl::GL_LIGHT3; // reuse EnableCap
817 // using gl::GL_LIGHT4; // reuse EnableCap
818 // using gl::GL_LIGHT5; // reuse EnableCap
819 // using gl::GL_LIGHT6; // reuse EnableCap
820 // using gl::GL_LIGHT7; // reuse EnableCap
821 // using gl::GL_POLYGON_OFFSET_FILL; // reuse EnableCap
822 using gl::GL_POLYGON_OFFSET_FACTOR;
823 using gl::GL_TEXTURE_BINDING_1D;
824 using gl::GL_TEXTURE_BINDING_2D;
825 using gl::GL_TEXTURE_BINDING_3D;
826 // using gl::GL_VERTEX_ARRAY; // reuse EnableCap
827 // using gl::GL_NORMAL_ARRAY; // reuse EnableCap
828 // using gl::GL_COLOR_ARRAY; // reuse EnableCap
829 // using gl::GL_INDEX_ARRAY; // reuse EnableCap
830 // using gl::GL_TEXTURE_COORD_ARRAY; // reuse EnableCap
831 // using gl::GL_EDGE_FLAG_ARRAY; // reuse EnableCap
832 using gl::GL_VERTEX_ARRAY_SIZE;
833 using gl::GL_VERTEX_ARRAY_TYPE;
834 using gl::GL_VERTEX_ARRAY_STRIDE;
835 using gl::GL_NORMAL_ARRAY_TYPE;
836 using gl::GL_NORMAL_ARRAY_STRIDE;
837 using gl::GL_COLOR_ARRAY_SIZE;
838 using gl::GL_COLOR_ARRAY_TYPE;
839 using gl::GL_COLOR_ARRAY_STRIDE;
840 using gl::GL_INDEX_ARRAY_TYPE;
841 using gl::GL_INDEX_ARRAY_STRIDE;
842 using gl::GL_TEXTURE_COORD_ARRAY_SIZE;
843 using gl::GL_TEXTURE_COORD_ARRAY_TYPE;
844 using gl::GL_TEXTURE_COORD_ARRAY_STRIDE;
845 using gl::GL_EDGE_FLAG_ARRAY_STRIDE;
846 using gl::GL_LIGHT_MODEL_COLOR_CONTROL;
847 using gl::GL_ALIASED_POINT_SIZE_RANGE;
848 using gl::GL_ALIASED_LINE_WIDTH_RANGE;
849 
850 // GetPixelMap
851 
852 using gl::GL_PIXEL_MAP_I_TO_I;
853 using gl::GL_PIXEL_MAP_S_TO_S;
854 using gl::GL_PIXEL_MAP_I_TO_R;
855 using gl::GL_PIXEL_MAP_I_TO_G;
856 using gl::GL_PIXEL_MAP_I_TO_B;
857 using gl::GL_PIXEL_MAP_I_TO_A;
858 using gl::GL_PIXEL_MAP_R_TO_R;
859 using gl::GL_PIXEL_MAP_G_TO_G;
860 using gl::GL_PIXEL_MAP_B_TO_B;
861 using gl::GL_PIXEL_MAP_A_TO_A;
862 
863 // GetPointervPName
864 
865 using gl::GL_FEEDBACK_BUFFER_POINTER;
866 using gl::GL_SELECTION_BUFFER_POINTER;
867 using gl::GL_VERTEX_ARRAY_POINTER;
868 using gl::GL_NORMAL_ARRAY_POINTER;
869 using gl::GL_COLOR_ARRAY_POINTER;
870 using gl::GL_INDEX_ARRAY_POINTER;
871 using gl::GL_TEXTURE_COORD_ARRAY_POINTER;
872 using gl::GL_EDGE_FLAG_ARRAY_POINTER;
873 using gl::GL_DEBUG_CALLBACK_FUNCTION;
874 using gl::GL_DEBUG_CALLBACK_USER_PARAM;
875 
876 // GetTextureParameter
877 
878 using gl::GL_TEXTURE_WIDTH;
879 using gl::GL_TEXTURE_HEIGHT;
880 using gl::GL_TEXTURE_COMPONENTS;
881 using gl::GL_TEXTURE_INTERNAL_FORMAT;
882 using gl::GL_TEXTURE_BORDER_COLOR;
883 using gl::GL_TEXTURE_BORDER;
884 using gl::GL_TEXTURE_MAG_FILTER;
885 using gl::GL_TEXTURE_MIN_FILTER;
886 using gl::GL_TEXTURE_WRAP_S;
887 using gl::GL_TEXTURE_WRAP_T;
888 using gl::GL_TEXTURE_RED_SIZE;
889 using gl::GL_TEXTURE_GREEN_SIZE;
890 using gl::GL_TEXTURE_BLUE_SIZE;
891 using gl::GL_TEXTURE_ALPHA_SIZE;
892 using gl::GL_TEXTURE_LUMINANCE_SIZE;
893 using gl::GL_TEXTURE_INTENSITY_SIZE;
894 using gl::GL_TEXTURE_PRIORITY;
895 using gl::GL_TEXTURE_RESIDENT;
896 
897 // GraphicsResetStatus
898 
899 // using gl::GL_NO_ERROR; // reuse ErrorCode
900 
901 // HintMode
902 
903 // using gl::GL_DONT_CARE; // reuse DebugSeverity
904 using gl::GL_FASTEST;
905 using gl::GL_NICEST;
906 
907 // HintTarget
908 
909 // using gl::GL_PERSPECTIVE_CORRECTION_HINT; // reuse GetPName
910 // using gl::GL_POINT_SMOOTH_HINT; // reuse GetPName
911 // using gl::GL_LINE_SMOOTH_HINT; // reuse GetPName
912 // using gl::GL_POLYGON_SMOOTH_HINT; // reuse GetPName
913 // using gl::GL_FOG_HINT; // reuse GetPName
914 using gl::GL_GENERATE_MIPMAP_HINT;
915 using gl::GL_PROGRAM_BINARY_RETRIEVABLE_HINT;
916 using gl::GL_TEXTURE_COMPRESSION_HINT;
917 using gl::GL_FRAGMENT_SHADER_DERIVATIVE_HINT;
918 
919 // IndexPointerType
920 
921 // using gl::GL_SHORT; // reuse ColorPointerType
922 // using gl::GL_INT; // reuse ColorPointerType
923 // using gl::GL_FLOAT; // reuse ColorPointerType
924 // using gl::GL_DOUBLE; // reuse ColorPointerType
925 
926 // InterleavedArrayFormat
927 
928 using gl::GL_V2F;
929 using gl::GL_V3F;
930 using gl::GL_C4UB_V2F;
931 using gl::GL_C4UB_V3F;
932 using gl::GL_C3F_V3F;
933 using gl::GL_N3F_V3F;
934 using gl::GL_C4F_N3F_V3F;
935 using gl::GL_T2F_V3F;
936 using gl::GL_T4F_V4F;
937 using gl::GL_T2F_C4UB_V3F;
938 using gl::GL_T2F_C3F_V3F;
939 using gl::GL_T2F_N3F_V3F;
940 using gl::GL_T2F_C4F_N3F_V3F;
941 using gl::GL_T4F_C4F_N3F_V4F;
942 
943 // InternalFormat
944 
945 using gl::GL_DEPTH_COMPONENT;
946 using gl::GL_RED;
947 using gl::GL_RGB;
948 using gl::GL_RGBA;
949 using gl::GL_R3_G3_B2;
950 using gl::GL_ALPHA4;
951 using gl::GL_ALPHA8;
952 using gl::GL_ALPHA12;
953 using gl::GL_ALPHA16;
954 using gl::GL_LUMINANCE4;
955 using gl::GL_LUMINANCE8;
956 using gl::GL_LUMINANCE12;
957 using gl::GL_LUMINANCE16;
958 using gl::GL_LUMINANCE4_ALPHA4;
959 using gl::GL_LUMINANCE6_ALPHA2;
960 using gl::GL_LUMINANCE8_ALPHA8;
961 using gl::GL_LUMINANCE12_ALPHA4;
962 using gl::GL_LUMINANCE12_ALPHA12;
963 using gl::GL_LUMINANCE16_ALPHA16;
964 using gl::GL_INTENSITY;
965 using gl::GL_INTENSITY4;
966 using gl::GL_INTENSITY8;
967 using gl::GL_INTENSITY12;
968 using gl::GL_INTENSITY16;
969 using gl::GL_RGB4;
970 using gl::GL_RGB5;
971 using gl::GL_RGB8;
972 using gl::GL_RGB10;
973 using gl::GL_RGB12;
974 using gl::GL_RGB16;
975 using gl::GL_RGBA4;
976 using gl::GL_RGB5_A1;
977 using gl::GL_RGBA8;
978 using gl::GL_RGB10_A2;
979 using gl::GL_RGBA12;
980 using gl::GL_RGBA16;
981 using gl::GL_DEPTH_COMPONENT16;
982 using gl::GL_COMPRESSED_RED;
983 using gl::GL_COMPRESSED_RG;
984 using gl::GL_RG;
985 using gl::GL_R8;
986 using gl::GL_R16;
987 using gl::GL_RG8;
988 using gl::GL_RG16;
989 using gl::GL_R16F;
990 using gl::GL_R32F;
991 using gl::GL_RG16F;
992 using gl::GL_RG32F;
993 using gl::GL_R8I;
994 using gl::GL_R8UI;
995 using gl::GL_R16I;
996 using gl::GL_R16UI;
997 using gl::GL_R32I;
998 using gl::GL_R32UI;
999 using gl::GL_RG8I;
1000 using gl::GL_RG8UI;
1001 using gl::GL_RG16I;
1002 using gl::GL_RG16UI;
1003 using gl::GL_RG32I;
1004 using gl::GL_RG32UI;
1005 using gl::GL_COMPRESSED_RGB;
1006 using gl::GL_COMPRESSED_RGBA;
1007 using gl::GL_DEPTH_STENCIL;
1008 using gl::GL_RGBA32F;
1009 using gl::GL_RGBA16F;
1010 using gl::GL_RGB16F;
1011 using gl::GL_DEPTH24_STENCIL8;
1012 using gl::GL_R11F_G11F_B10F;
1013 using gl::GL_RGB9_E5;
1014 using gl::GL_SRGB;
1015 using gl::GL_SRGB8;
1016 using gl::GL_SRGB_ALPHA;
1017 using gl::GL_SRGB8_ALPHA8;
1018 using gl::GL_COMPRESSED_SRGB;
1019 using gl::GL_COMPRESSED_SRGB_ALPHA;
1020 using gl::GL_DEPTH_COMPONENT32F;
1021 using gl::GL_DEPTH32F_STENCIL8;
1022 using gl::GL_RGBA32UI;
1023 using gl::GL_RGB32UI;
1024 using gl::GL_RGBA16UI;
1025 using gl::GL_RGB16UI;
1026 using gl::GL_RGBA8UI;
1027 using gl::GL_RGB8UI;
1028 using gl::GL_RGBA32I;
1029 using gl::GL_RGB32I;
1030 using gl::GL_RGBA16I;
1031 using gl::GL_RGB16I;
1032 using gl::GL_RGBA8I;
1033 using gl::GL_RGB8I;
1034 using gl::GL_COMPRESSED_RED_RGTC1;
1035 using gl::GL_COMPRESSED_SIGNED_RED_RGTC1;
1036 using gl::GL_COMPRESSED_RG_RGTC2;
1037 using gl::GL_COMPRESSED_SIGNED_RG_RGTC2;
1038 using gl::GL_COMPRESSED_RGBA_BPTC_UNORM;
1039 using gl::GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM;
1040 using gl::GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT;
1041 using gl::GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT;
1042 using gl::GL_R8_SNORM;
1043 using gl::GL_RG8_SNORM;
1044 using gl::GL_RGB8_SNORM;
1045 using gl::GL_RGBA8_SNORM;
1046 using gl::GL_R16_SNORM;
1047 using gl::GL_RG16_SNORM;
1048 using gl::GL_RGB16_SNORM;
1049 using gl::GL_RGB10_A2UI;
1050 using gl::GL_COMPRESSED_R11_EAC;
1051 using gl::GL_COMPRESSED_SIGNED_R11_EAC;
1052 using gl::GL_COMPRESSED_RG11_EAC;
1053 using gl::GL_COMPRESSED_SIGNED_RG11_EAC;
1054 using gl::GL_COMPRESSED_RGB8_ETC2;
1055 using gl::GL_COMPRESSED_SRGB8_ETC2;
1056 using gl::GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
1057 using gl::GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
1058 using gl::GL_COMPRESSED_RGBA8_ETC2_EAC;
1059 using gl::GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC;
1060 
1061 // InternalFormatPName
1062 
1063 // using gl::GL_SAMPLES; // reuse GetFramebufferParameter
1064 using gl::GL_GENERATE_MIPMAP;
1065 using gl::GL_INTERNALFORMAT_SUPPORTED;
1066 using gl::GL_INTERNALFORMAT_PREFERRED;
1067 using gl::GL_INTERNALFORMAT_RED_SIZE;
1068 using gl::GL_INTERNALFORMAT_GREEN_SIZE;
1069 using gl::GL_INTERNALFORMAT_BLUE_SIZE;
1070 using gl::GL_INTERNALFORMAT_ALPHA_SIZE;
1071 using gl::GL_INTERNALFORMAT_DEPTH_SIZE;
1072 using gl::GL_INTERNALFORMAT_STENCIL_SIZE;
1073 using gl::GL_INTERNALFORMAT_SHARED_SIZE;
1074 using gl::GL_INTERNALFORMAT_RED_TYPE;
1075 using gl::GL_INTERNALFORMAT_GREEN_TYPE;
1076 using gl::GL_INTERNALFORMAT_BLUE_TYPE;
1077 using gl::GL_INTERNALFORMAT_ALPHA_TYPE;
1078 using gl::GL_INTERNALFORMAT_DEPTH_TYPE;
1079 using gl::GL_INTERNALFORMAT_STENCIL_TYPE;
1080 using gl::GL_MAX_WIDTH;
1081 using gl::GL_MAX_HEIGHT;
1082 using gl::GL_MAX_DEPTH;
1083 using gl::GL_MAX_LAYERS;
1084 using gl::GL_COLOR_COMPONENTS;
1085 using gl::GL_COLOR_RENDERABLE;
1086 using gl::GL_DEPTH_RENDERABLE;
1087 using gl::GL_STENCIL_RENDERABLE;
1088 using gl::GL_FRAMEBUFFER_RENDERABLE;
1089 using gl::GL_FRAMEBUFFER_RENDERABLE_LAYERED;
1090 using gl::GL_FRAMEBUFFER_BLEND;
1091 using gl::GL_READ_PIXELS;
1092 using gl::GL_READ_PIXELS_FORMAT;
1093 using gl::GL_READ_PIXELS_TYPE;
1094 using gl::GL_TEXTURE_IMAGE_FORMAT;
1095 using gl::GL_TEXTURE_IMAGE_TYPE;
1096 using gl::GL_GET_TEXTURE_IMAGE_FORMAT;
1097 using gl::GL_GET_TEXTURE_IMAGE_TYPE;
1098 using gl::GL_MIPMAP;
1099 using gl::GL_AUTO_GENERATE_MIPMAP;
1100 using gl::GL_COLOR_ENCODING;
1101 using gl::GL_SRGB_READ;
1102 using gl::GL_SRGB_WRITE;
1103 using gl::GL_FILTER;
1104 using gl::GL_VERTEX_TEXTURE;
1105 using gl::GL_TESS_CONTROL_TEXTURE;
1106 using gl::GL_TESS_EVALUATION_TEXTURE;
1107 using gl::GL_GEOMETRY_TEXTURE;
1108 using gl::GL_FRAGMENT_TEXTURE;
1109 using gl::GL_COMPUTE_TEXTURE;
1110 using gl::GL_TEXTURE_SHADOW;
1111 using gl::GL_TEXTURE_GATHER;
1112 using gl::GL_TEXTURE_GATHER_SHADOW;
1113 using gl::GL_SHADER_IMAGE_LOAD;
1114 using gl::GL_SHADER_IMAGE_STORE;
1115 using gl::GL_SHADER_IMAGE_ATOMIC;
1116 using gl::GL_IMAGE_TEXEL_SIZE;
1117 using gl::GL_IMAGE_COMPATIBILITY_CLASS;
1118 using gl::GL_IMAGE_PIXEL_FORMAT;
1119 using gl::GL_IMAGE_PIXEL_TYPE;
1120 using gl::GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST;
1121 using gl::GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST;
1122 using gl::GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE;
1123 using gl::GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE;
1124 using gl::GL_TEXTURE_COMPRESSED_BLOCK_WIDTH;
1125 using gl::GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT;
1126 using gl::GL_TEXTURE_COMPRESSED_BLOCK_SIZE;
1127 using gl::GL_CLEAR_BUFFER;
1128 using gl::GL_TEXTURE_VIEW;
1129 using gl::GL_VIEW_COMPATIBILITY_CLASS;
1130 using gl::GL_TEXTURE_COMPRESSED;
1131 using gl::GL_IMAGE_FORMAT_COMPATIBILITY_TYPE;
1132 using gl::GL_NUM_SAMPLE_COUNTS;
1133 
1134 // LightEnvModeSGIX
1135 
1136 // using gl::GL_ADD; // reuse AccumOp
1137 using gl::GL_REPLACE;
1138 using gl::GL_MODULATE;
1139 
1140 // LightModelColorControl
1141 
1142 using gl::GL_SINGLE_COLOR;
1143 using gl::GL_SEPARATE_SPECULAR_COLOR;
1144 
1145 // LightModelParameter
1146 
1147 // using gl::GL_LIGHT_MODEL_LOCAL_VIEWER; // reuse GetPName
1148 // using gl::GL_LIGHT_MODEL_TWO_SIDE; // reuse GetPName
1149 // using gl::GL_LIGHT_MODEL_AMBIENT; // reuse GetPName
1150 // using gl::GL_LIGHT_MODEL_COLOR_CONTROL; // reuse GetPName
1151 
1152 // LightName
1153 
1154 // using gl::GL_LIGHT0; // reuse EnableCap
1155 // using gl::GL_LIGHT1; // reuse EnableCap
1156 // using gl::GL_LIGHT2; // reuse EnableCap
1157 // using gl::GL_LIGHT3; // reuse EnableCap
1158 // using gl::GL_LIGHT4; // reuse EnableCap
1159 // using gl::GL_LIGHT5; // reuse EnableCap
1160 // using gl::GL_LIGHT6; // reuse EnableCap
1161 // using gl::GL_LIGHT7; // reuse EnableCap
1162 
1163 // LightParameter
1164 
1165 // using gl::GL_AMBIENT; // reuse ColorMaterialParameter
1166 // using gl::GL_DIFFUSE; // reuse ColorMaterialParameter
1167 // using gl::GL_SPECULAR; // reuse ColorMaterialParameter
1168 using gl::GL_POSITION;
1169 using gl::GL_SPOT_DIRECTION;
1170 using gl::GL_SPOT_EXPONENT;
1171 using gl::GL_SPOT_CUTOFF;
1172 using gl::GL_CONSTANT_ATTENUATION;
1173 using gl::GL_LINEAR_ATTENUATION;
1174 using gl::GL_QUADRATIC_ATTENUATION;
1175 
1176 // ListMode
1177 
1178 using gl::GL_COMPILE;
1179 using gl::GL_COMPILE_AND_EXECUTE;
1180 
1181 // ListNameType
1182 
1183 // using gl::GL_BYTE; // reuse ColorPointerType
1184 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
1185 // using gl::GL_SHORT; // reuse ColorPointerType
1186 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1187 // using gl::GL_INT; // reuse ColorPointerType
1188 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1189 // using gl::GL_FLOAT; // reuse ColorPointerType
1190 using gl::GL_2_BYTES;
1191 using gl::GL_3_BYTES;
1192 using gl::GL_4_BYTES;
1193 
1194 // LogicOp
1195 
1196 using gl::GL_CLEAR;
1197 using gl::GL_AND;
1198 using gl::GL_AND_REVERSE;
1199 using gl::GL_COPY;
1200 using gl::GL_AND_INVERTED;
1201 using gl::GL_NOOP;
1202 using gl::GL_XOR;
1203 using gl::GL_OR;
1204 using gl::GL_NOR;
1205 using gl::GL_EQUIV;
1206 using gl::GL_INVERT;
1207 using gl::GL_OR_REVERSE;
1208 using gl::GL_COPY_INVERTED;
1209 using gl::GL_OR_INVERTED;
1210 using gl::GL_NAND;
1211 using gl::GL_SET;
1212 
1213 // MapQuery
1214 
1215 // using gl::GL_COEFF; // reuse GetMapQuery
1216 // using gl::GL_ORDER; // reuse GetMapQuery
1217 // using gl::GL_DOMAIN; // reuse GetMapQuery
1218 
1219 // MapTarget
1220 
1221 // using gl::GL_MAP1_COLOR_4; // reuse EnableCap
1222 // using gl::GL_MAP1_INDEX; // reuse EnableCap
1223 // using gl::GL_MAP1_NORMAL; // reuse EnableCap
1224 // using gl::GL_MAP1_TEXTURE_COORD_1; // reuse EnableCap
1225 // using gl::GL_MAP1_TEXTURE_COORD_2; // reuse EnableCap
1226 // using gl::GL_MAP1_TEXTURE_COORD_3; // reuse EnableCap
1227 // using gl::GL_MAP1_TEXTURE_COORD_4; // reuse EnableCap
1228 // using gl::GL_MAP1_VERTEX_3; // reuse EnableCap
1229 // using gl::GL_MAP1_VERTEX_4; // reuse EnableCap
1230 // using gl::GL_MAP2_COLOR_4; // reuse EnableCap
1231 // using gl::GL_MAP2_INDEX; // reuse EnableCap
1232 // using gl::GL_MAP2_NORMAL; // reuse EnableCap
1233 // using gl::GL_MAP2_TEXTURE_COORD_1; // reuse EnableCap
1234 // using gl::GL_MAP2_TEXTURE_COORD_2; // reuse EnableCap
1235 // using gl::GL_MAP2_TEXTURE_COORD_3; // reuse EnableCap
1236 // using gl::GL_MAP2_TEXTURE_COORD_4; // reuse EnableCap
1237 // using gl::GL_MAP2_VERTEX_3; // reuse EnableCap
1238 // using gl::GL_MAP2_VERTEX_4; // reuse EnableCap
1239 
1240 // MaterialFace
1241 
1242 // using gl::GL_FRONT; // reuse ColorBuffer
1243 // using gl::GL_BACK; // reuse ColorBuffer
1244 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
1245 
1246 // MaterialParameter
1247 
1248 // using gl::GL_AMBIENT; // reuse ColorMaterialParameter
1249 // using gl::GL_DIFFUSE; // reuse ColorMaterialParameter
1250 // using gl::GL_SPECULAR; // reuse ColorMaterialParameter
1251 // using gl::GL_EMISSION; // reuse ColorMaterialParameter
1252 using gl::GL_SHININESS;
1253 // using gl::GL_AMBIENT_AND_DIFFUSE; // reuse ColorMaterialParameter
1254 using gl::GL_COLOR_INDEXES;
1255 
1256 // MatrixMode
1257 
1258 using gl::GL_MODELVIEW;
1259 using gl::GL_PROJECTION;
1260 using gl::GL_TEXTURE;
1261 
1262 // MeshMode1
1263 
1264 using gl::GL_POINT;
1265 using gl::GL_LINE;
1266 
1267 // MeshMode2
1268 
1269 // using gl::GL_POINT; // reuse MeshMode1
1270 // using gl::GL_LINE; // reuse MeshMode1
1271 using gl::GL_FILL;
1272 
1273 // NormalPointerType
1274 
1275 // using gl::GL_BYTE; // reuse ColorPointerType
1276 // using gl::GL_SHORT; // reuse ColorPointerType
1277 // using gl::GL_INT; // reuse ColorPointerType
1278 // using gl::GL_FLOAT; // reuse ColorPointerType
1279 // using gl::GL_DOUBLE; // reuse ColorPointerType
1280 
1281 // ObjectIdentifier
1282 
1283 // using gl::GL_TEXTURE; // reuse MatrixMode
1284 // using gl::GL_VERTEX_ARRAY; // reuse EnableCap
1285 using gl::GL_BUFFER;
1286 using gl::GL_SHADER;
1287 using gl::GL_PROGRAM;
1288 using gl::GL_QUERY;
1289 using gl::GL_PROGRAM_PIPELINE;
1290 using gl::GL_SAMPLER;
1291 // using gl::GL_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
1292 using gl::GL_RENDERBUFFER;
1293 // using gl::GL_TRANSFORM_FEEDBACK; // reuse BindTransformFeedbackTarget
1294 
1295 // PatchParameterName
1296 
1297 using gl::GL_PATCH_VERTICES;
1298 using gl::GL_PATCH_DEFAULT_INNER_LEVEL;
1299 using gl::GL_PATCH_DEFAULT_OUTER_LEVEL;
1300 
1301 // PathColor
1302 
1303 using gl::GL_PRIMARY_COLOR;
1304 
1305 // PathFillMode
1306 
1307 // using gl::GL_INVERT; // reuse LogicOp
1308 
1309 // PathFontStyle
1310 
1311 // using gl::GL_NONE; // reuse ColorBuffer
1312 
1313 // PathGenMode
1314 
1315 // using gl::GL_NONE; // reuse ColorBuffer
1316 using gl::GL_EYE_LINEAR;
1317 using gl::GL_OBJECT_LINEAR;
1318 using gl::GL_CONSTANT;
1319 
1320 // PathTransformType
1321 
1322 // using gl::GL_NONE; // reuse ColorBuffer
1323 
1324 // PipelineParameterName
1325 
1326 using gl::GL_ACTIVE_PROGRAM;
1327 using gl::GL_FRAGMENT_SHADER;
1328 using gl::GL_VERTEX_SHADER;
1329 using gl::GL_INFO_LOG_LENGTH;
1330 using gl::GL_GEOMETRY_SHADER;
1331 using gl::GL_TESS_EVALUATION_SHADER;
1332 using gl::GL_TESS_CONTROL_SHADER;
1333 
1334 // PixelCopyType
1335 
1336 // using gl::GL_COLOR; // reuse Buffer
1337 // using gl::GL_DEPTH; // reuse Buffer
1338 // using gl::GL_STENCIL; // reuse Buffer
1339 
1340 // PixelFormat
1341 
1342 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1343 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1344 using gl::GL_COLOR_INDEX;
1345 using gl::GL_STENCIL_INDEX;
1346 // using gl::GL_DEPTH_COMPONENT; // reuse InternalFormat
1347 // using gl::GL_RED; // reuse InternalFormat
1348 using gl::GL_GREEN;
1349 using gl::GL_BLUE;
1350 using gl::GL_ALPHA;
1351 // using gl::GL_RGB; // reuse InternalFormat
1352 // using gl::GL_RGBA; // reuse InternalFormat
1353 using gl::GL_LUMINANCE;
1354 using gl::GL_LUMINANCE_ALPHA;
1355 
1356 // PixelMap
1357 
1358 // using gl::GL_PIXEL_MAP_I_TO_I; // reuse GetPixelMap
1359 // using gl::GL_PIXEL_MAP_S_TO_S; // reuse GetPixelMap
1360 // using gl::GL_PIXEL_MAP_I_TO_R; // reuse GetPixelMap
1361 // using gl::GL_PIXEL_MAP_I_TO_G; // reuse GetPixelMap
1362 // using gl::GL_PIXEL_MAP_I_TO_B; // reuse GetPixelMap
1363 // using gl::GL_PIXEL_MAP_I_TO_A; // reuse GetPixelMap
1364 // using gl::GL_PIXEL_MAP_R_TO_R; // reuse GetPixelMap
1365 // using gl::GL_PIXEL_MAP_G_TO_G; // reuse GetPixelMap
1366 // using gl::GL_PIXEL_MAP_B_TO_B; // reuse GetPixelMap
1367 // using gl::GL_PIXEL_MAP_A_TO_A; // reuse GetPixelMap
1368 
1369 // PixelStoreParameter
1370 
1371 // using gl::GL_UNPACK_SWAP_BYTES; // reuse GetPName
1372 // using gl::GL_UNPACK_LSB_FIRST; // reuse GetPName
1373 // using gl::GL_UNPACK_ROW_LENGTH; // reuse GetPName
1374 // using gl::GL_UNPACK_SKIP_ROWS; // reuse GetPName
1375 // using gl::GL_UNPACK_SKIP_PIXELS; // reuse GetPName
1376 // using gl::GL_UNPACK_ALIGNMENT; // reuse GetPName
1377 // using gl::GL_PACK_SWAP_BYTES; // reuse GetPName
1378 // using gl::GL_PACK_LSB_FIRST; // reuse GetPName
1379 // using gl::GL_PACK_ROW_LENGTH; // reuse GetPName
1380 // using gl::GL_PACK_SKIP_ROWS; // reuse GetPName
1381 // using gl::GL_PACK_SKIP_PIXELS; // reuse GetPName
1382 // using gl::GL_PACK_ALIGNMENT; // reuse GetPName
1383 using gl::GL_PACK_SKIP_IMAGES;
1384 using gl::GL_PACK_IMAGE_HEIGHT;
1385 using gl::GL_UNPACK_SKIP_IMAGES;
1386 using gl::GL_UNPACK_IMAGE_HEIGHT;
1387 
1388 // PixelTexGenMode
1389 
1390 // using gl::GL_NONE; // reuse ColorBuffer
1391 // using gl::GL_RGB; // reuse InternalFormat
1392 // using gl::GL_RGBA; // reuse InternalFormat
1393 // using gl::GL_LUMINANCE; // reuse PixelFormat
1394 // using gl::GL_LUMINANCE_ALPHA; // reuse PixelFormat
1395 
1396 // PixelTransferParameter
1397 
1398 // using gl::GL_MAP_COLOR; // reuse GetPName
1399 // using gl::GL_MAP_STENCIL; // reuse GetPName
1400 // using gl::GL_INDEX_SHIFT; // reuse GetPName
1401 // using gl::GL_INDEX_OFFSET; // reuse GetPName
1402 // using gl::GL_RED_SCALE; // reuse GetPName
1403 // using gl::GL_RED_BIAS; // reuse GetPName
1404 // using gl::GL_GREEN_SCALE; // reuse GetPName
1405 // using gl::GL_GREEN_BIAS; // reuse GetPName
1406 // using gl::GL_BLUE_SCALE; // reuse GetPName
1407 // using gl::GL_BLUE_BIAS; // reuse GetPName
1408 // using gl::GL_ALPHA_SCALE; // reuse GetPName
1409 // using gl::GL_ALPHA_BIAS; // reuse GetPName
1410 // using gl::GL_DEPTH_SCALE; // reuse GetPName
1411 // using gl::GL_DEPTH_BIAS; // reuse GetPName
1412 
1413 // PixelType
1414 
1415 // using gl::GL_BYTE; // reuse ColorPointerType
1416 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
1417 // using gl::GL_SHORT; // reuse ColorPointerType
1418 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1419 // using gl::GL_INT; // reuse ColorPointerType
1420 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1421 // using gl::GL_FLOAT; // reuse ColorPointerType
1422 using gl::GL_BITMAP;
1423 using gl::GL_UNSIGNED_BYTE_3_3_2;
1424 using gl::GL_UNSIGNED_SHORT_4_4_4_4;
1425 using gl::GL_UNSIGNED_SHORT_5_5_5_1;
1426 using gl::GL_UNSIGNED_INT_8_8_8_8;
1427 using gl::GL_UNSIGNED_INT_10_10_10_2;
1428 
1429 // PointParameterNameSGIS
1430 
1431 using gl::GL_POINT_SIZE_MIN;
1432 using gl::GL_POINT_SIZE_MAX;
1433 using gl::GL_POINT_FADE_THRESHOLD_SIZE;
1434 using gl::GL_POINT_DISTANCE_ATTENUATION;
1435 
1436 // PolygonMode
1437 
1438 // using gl::GL_POINT; // reuse MeshMode1
1439 // using gl::GL_LINE; // reuse MeshMode1
1440 // using gl::GL_FILL; // reuse MeshMode2
1441 
1442 // PrecisionType
1443 
1444 using gl::GL_LOW_FLOAT;
1445 using gl::GL_MEDIUM_FLOAT;
1446 using gl::GL_HIGH_FLOAT;
1447 using gl::GL_LOW_INT;
1448 using gl::GL_MEDIUM_INT;
1449 using gl::GL_HIGH_INT;
1450 
1451 // PrimitiveType
1452 
1453 using gl::GL_POINTS;
1454 using gl::GL_LINES;
1455 using gl::GL_LINE_LOOP;
1456 using gl::GL_LINE_STRIP;
1457 using gl::GL_TRIANGLES;
1458 using gl::GL_TRIANGLE_STRIP;
1459 using gl::GL_TRIANGLE_FAN;
1460 using gl::GL_QUADS;
1461 using gl::GL_QUAD_STRIP;
1462 using gl::GL_POLYGON;
1463 using gl::GL_LINES_ADJACENCY;
1464 using gl::GL_LINE_STRIP_ADJACENCY;
1465 using gl::GL_TRIANGLES_ADJACENCY;
1466 using gl::GL_TRIANGLE_STRIP_ADJACENCY;
1467 using gl::GL_PATCHES;
1468 
1469 // ProgramInterface
1470 
1471 // using gl::GL_TRANSFORM_FEEDBACK_BUFFER; // reuse BufferStorageTarget
1472 using gl::GL_UNIFORM;
1473 using gl::GL_UNIFORM_BLOCK;
1474 using gl::GL_PROGRAM_INPUT;
1475 using gl::GL_PROGRAM_OUTPUT;
1476 using gl::GL_BUFFER_VARIABLE;
1477 using gl::GL_SHADER_STORAGE_BLOCK;
1478 using gl::GL_VERTEX_SUBROUTINE;
1479 using gl::GL_TESS_CONTROL_SUBROUTINE;
1480 using gl::GL_TESS_EVALUATION_SUBROUTINE;
1481 using gl::GL_GEOMETRY_SUBROUTINE;
1482 using gl::GL_FRAGMENT_SUBROUTINE;
1483 using gl::GL_COMPUTE_SUBROUTINE;
1484 using gl::GL_VERTEX_SUBROUTINE_UNIFORM;
1485 using gl::GL_TESS_CONTROL_SUBROUTINE_UNIFORM;
1486 using gl::GL_TESS_EVALUATION_SUBROUTINE_UNIFORM;
1487 using gl::GL_GEOMETRY_SUBROUTINE_UNIFORM;
1488 using gl::GL_FRAGMENT_SUBROUTINE_UNIFORM;
1489 using gl::GL_COMPUTE_SUBROUTINE_UNIFORM;
1490 using gl::GL_TRANSFORM_FEEDBACK_VARYING;
1491 
1492 // ProgramInterfacePName
1493 
1494 using gl::GL_ACTIVE_RESOURCES;
1495 using gl::GL_MAX_NAME_LENGTH;
1496 using gl::GL_MAX_NUM_ACTIVE_VARIABLES;
1497 using gl::GL_MAX_NUM_COMPATIBLE_SUBROUTINES;
1498 
1499 // ProgramParameterPName
1500 
1501 // using gl::GL_PROGRAM_BINARY_RETRIEVABLE_HINT; // reuse HintTarget
1502 using gl::GL_PROGRAM_SEPARABLE;
1503 
1504 // ProgramPropertyARB
1505 
1506 using gl::GL_COMPUTE_WORK_GROUP_SIZE;
1507 using gl::GL_PROGRAM_BINARY_LENGTH;
1508 using gl::GL_GEOMETRY_VERTICES_OUT;
1509 using gl::GL_GEOMETRY_INPUT_TYPE;
1510 using gl::GL_GEOMETRY_OUTPUT_TYPE;
1511 using gl::GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH;
1512 using gl::GL_ACTIVE_UNIFORM_BLOCKS;
1513 using gl::GL_DELETE_STATUS;
1514 using gl::GL_LINK_STATUS;
1515 using gl::GL_VALIDATE_STATUS;
1516 // using gl::GL_INFO_LOG_LENGTH; // reuse PipelineParameterName
1517 using gl::GL_ATTACHED_SHADERS;
1518 using gl::GL_ACTIVE_UNIFORMS;
1519 using gl::GL_ACTIVE_UNIFORM_MAX_LENGTH;
1520 using gl::GL_ACTIVE_ATTRIBUTES;
1521 using gl::GL_ACTIVE_ATTRIBUTE_MAX_LENGTH;
1522 using gl::GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH;
1523 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_MODE;
1524 using gl::GL_TRANSFORM_FEEDBACK_VARYINGS;
1525 using gl::GL_ACTIVE_ATOMIC_COUNTER_BUFFERS;
1526 
1527 // ProgramStagePName
1528 
1529 using gl::GL_ACTIVE_SUBROUTINES;
1530 using gl::GL_ACTIVE_SUBROUTINE_UNIFORMS;
1531 using gl::GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS;
1532 using gl::GL_ACTIVE_SUBROUTINE_MAX_LENGTH;
1533 using gl::GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH;
1534 
1535 // QueryObjectParameterName
1536 
1537 using gl::GL_QUERY_RESULT;
1538 using gl::GL_QUERY_RESULT_AVAILABLE;
1539 
1540 // QueryParameterName
1541 
1542 using gl::GL_QUERY_COUNTER_BITS;
1543 using gl::GL_CURRENT_QUERY;
1544 
1545 // QueryTarget
1546 
1547 using gl::GL_TIME_ELAPSED;
1548 using gl::GL_SAMPLES_PASSED;
1549 using gl::GL_ANY_SAMPLES_PASSED;
1550 using gl::GL_PRIMITIVES_GENERATED;
1551 using gl::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN;
1552 using gl::GL_ANY_SAMPLES_PASSED_CONSERVATIVE;
1553 
1554 // ReadBufferMode
1555 
1556 // using gl::GL_FRONT_LEFT; // reuse ColorBuffer
1557 // using gl::GL_FRONT_RIGHT; // reuse ColorBuffer
1558 // using gl::GL_BACK_LEFT; // reuse ColorBuffer
1559 // using gl::GL_BACK_RIGHT; // reuse ColorBuffer
1560 // using gl::GL_FRONT; // reuse ColorBuffer
1561 // using gl::GL_BACK; // reuse ColorBuffer
1562 // using gl::GL_LEFT; // reuse ColorBuffer
1563 // using gl::GL_RIGHT; // reuse ColorBuffer
1564 // using gl::GL_AUX0; // reuse DrawBufferMode
1565 // using gl::GL_AUX1; // reuse DrawBufferMode
1566 // using gl::GL_AUX2; // reuse DrawBufferMode
1567 // using gl::GL_AUX3; // reuse DrawBufferMode
1568 
1569 // RenderbufferParameterName
1570 
1571 using gl::GL_RENDERBUFFER_SAMPLES;
1572 using gl::GL_RENDERBUFFER_WIDTH;
1573 using gl::GL_RENDERBUFFER_HEIGHT;
1574 using gl::GL_RENDERBUFFER_INTERNAL_FORMAT;
1575 using gl::GL_RENDERBUFFER_RED_SIZE;
1576 using gl::GL_RENDERBUFFER_GREEN_SIZE;
1577 using gl::GL_RENDERBUFFER_BLUE_SIZE;
1578 using gl::GL_RENDERBUFFER_ALPHA_SIZE;
1579 using gl::GL_RENDERBUFFER_DEPTH_SIZE;
1580 using gl::GL_RENDERBUFFER_STENCIL_SIZE;
1581 
1582 // RenderbufferTarget
1583 
1584 // using gl::GL_RENDERBUFFER; // reuse ObjectIdentifier
1585 
1586 // RenderingMode
1587 
1588 using gl::GL_RENDER;
1589 using gl::GL_FEEDBACK;
1590 using gl::GL_SELECT;
1591 
1592 // SamplerParameterName
1593 
1594 // using gl::GL_TEXTURE_BORDER_COLOR; // reuse GetTextureParameter
1595 // using gl::GL_TEXTURE_MAG_FILTER; // reuse GetTextureParameter
1596 // using gl::GL_TEXTURE_MIN_FILTER; // reuse GetTextureParameter
1597 // using gl::GL_TEXTURE_WRAP_S; // reuse GetTextureParameter
1598 // using gl::GL_TEXTURE_WRAP_T; // reuse GetTextureParameter
1599 using gl::GL_TEXTURE_WRAP_R;
1600 using gl::GL_TEXTURE_MIN_LOD;
1601 using gl::GL_TEXTURE_MAX_LOD;
1602 using gl::GL_TEXTURE_COMPARE_MODE;
1603 using gl::GL_TEXTURE_COMPARE_FUNC;
1604 
1605 // ShaderParameterName
1606 
1607 using gl::GL_SHADER_TYPE;
1608 // using gl::GL_DELETE_STATUS; // reuse ProgramPropertyARB
1609 using gl::GL_COMPILE_STATUS;
1610 // using gl::GL_INFO_LOG_LENGTH; // reuse PipelineParameterName
1611 using gl::GL_SHADER_SOURCE_LENGTH;
1612 
1613 // ShaderType
1614 
1615 // using gl::GL_FRAGMENT_SHADER; // reuse PipelineParameterName
1616 // using gl::GL_VERTEX_SHADER; // reuse PipelineParameterName
1617 // using gl::GL_GEOMETRY_SHADER; // reuse PipelineParameterName
1618 // using gl::GL_TESS_EVALUATION_SHADER; // reuse PipelineParameterName
1619 // using gl::GL_TESS_CONTROL_SHADER; // reuse PipelineParameterName
1620 using gl::GL_COMPUTE_SHADER;
1621 
1622 // ShadingModel
1623 
1624 using gl::GL_FLAT;
1625 using gl::GL_SMOOTH;
1626 
1627 // StencilFaceDirection
1628 
1629 // using gl::GL_FRONT; // reuse ColorBuffer
1630 // using gl::GL_BACK; // reuse ColorBuffer
1631 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
1632 
1633 // StencilFunction
1634 
1635 // using gl::GL_NEVER; // reuse AlphaFunction
1636 // using gl::GL_LESS; // reuse AlphaFunction
1637 // using gl::GL_EQUAL; // reuse AlphaFunction
1638 // using gl::GL_LEQUAL; // reuse AlphaFunction
1639 // using gl::GL_GREATER; // reuse AlphaFunction
1640 // using gl::GL_NOTEQUAL; // reuse AlphaFunction
1641 // using gl::GL_GEQUAL; // reuse AlphaFunction
1642 // using gl::GL_ALWAYS; // reuse AlphaFunction
1643 
1644 // StencilOp
1645 
1646 // using gl::GL_ZERO; // reuse BlendingFactor
1647 // using gl::GL_INVERT; // reuse LogicOp
1648 using gl::GL_KEEP;
1649 // using gl::GL_REPLACE; // reuse LightEnvModeSGIX
1650 using gl::GL_INCR;
1651 using gl::GL_DECR;
1652 
1653 // StringName
1654 
1655 using gl::GL_VENDOR;
1656 using gl::GL_RENDERER;
1657 using gl::GL_VERSION;
1658 using gl::GL_EXTENSIONS;
1659 using gl::GL_SHADING_LANGUAGE_VERSION;
1660 
1661 // SubroutineParameterName
1662 
1663 using gl::GL_UNIFORM_SIZE;
1664 using gl::GL_UNIFORM_NAME_LENGTH;
1665 using gl::GL_NUM_COMPATIBLE_SUBROUTINES;
1666 using gl::GL_COMPATIBLE_SUBROUTINES;
1667 
1668 // SyncCondition
1669 
1670 using gl::GL_SYNC_GPU_COMMANDS_COMPLETE;
1671 
1672 // SyncParameterName
1673 
1674 using gl::GL_OBJECT_TYPE;
1675 using gl::GL_SYNC_CONDITION;
1676 using gl::GL_SYNC_STATUS;
1677 using gl::GL_SYNC_FLAGS;
1678 
1679 // SyncStatus
1680 
1681 using gl::GL_ALREADY_SIGNALED;
1682 using gl::GL_TIMEOUT_EXPIRED;
1683 using gl::GL_CONDITION_SATISFIED;
1684 using gl::GL_WAIT_FAILED;
1685 
1686 // TexCoordPointerType
1687 
1688 // using gl::GL_SHORT; // reuse ColorPointerType
1689 // using gl::GL_INT; // reuse ColorPointerType
1690 // using gl::GL_FLOAT; // reuse ColorPointerType
1691 // using gl::GL_DOUBLE; // reuse ColorPointerType
1692 
1693 // TextureCoordName
1694 
1695 using gl::GL_S;
1696 using gl::GL_T;
1697 using gl::GL_R;
1698 using gl::GL_Q;
1699 
1700 // TextureEnvMode
1701 
1702 // using gl::GL_ADD; // reuse AccumOp
1703 // using gl::GL_BLEND; // reuse EnableCap
1704 // using gl::GL_MODULATE; // reuse LightEnvModeSGIX
1705 using gl::GL_DECAL;
1706 
1707 // TextureEnvParameter
1708 
1709 using gl::GL_TEXTURE_ENV_MODE;
1710 using gl::GL_TEXTURE_ENV_COLOR;
1711 
1712 // TextureEnvTarget
1713 
1714 using gl::GL_TEXTURE_ENV;
1715 
1716 // TextureGenMode
1717 
1718 // using gl::GL_EYE_LINEAR; // reuse PathGenMode
1719 // using gl::GL_OBJECT_LINEAR; // reuse PathGenMode
1720 using gl::GL_SPHERE_MAP;
1721 
1722 // TextureGenParameter
1723 
1724 using gl::GL_TEXTURE_GEN_MODE;
1725 using gl::GL_OBJECT_PLANE;
1726 using gl::GL_EYE_PLANE;
1727 
1728 // TextureMagFilter
1729 
1730 // using gl::GL_NEAREST; // reuse BlitFramebufferFilter
1731 // using gl::GL_LINEAR; // reuse BlitFramebufferFilter
1732 
1733 // TextureMinFilter
1734 
1735 // using gl::GL_NEAREST; // reuse BlitFramebufferFilter
1736 // using gl::GL_LINEAR; // reuse BlitFramebufferFilter
1737 using gl::GL_NEAREST_MIPMAP_NEAREST;
1738 using gl::GL_LINEAR_MIPMAP_NEAREST;
1739 using gl::GL_NEAREST_MIPMAP_LINEAR;
1740 using gl::GL_LINEAR_MIPMAP_LINEAR;
1741 
1742 // TextureParameterName
1743 
1744 // using gl::GL_TEXTURE_WIDTH; // reuse GetTextureParameter
1745 // using gl::GL_TEXTURE_HEIGHT; // reuse GetTextureParameter
1746 // using gl::GL_TEXTURE_COMPONENTS; // reuse GetTextureParameter
1747 // using gl::GL_TEXTURE_INTERNAL_FORMAT; // reuse GetTextureParameter
1748 // using gl::GL_TEXTURE_BORDER_COLOR; // reuse GetTextureParameter
1749 // using gl::GL_TEXTURE_BORDER; // reuse GetTextureParameter
1750 // using gl::GL_TEXTURE_MAG_FILTER; // reuse GetTextureParameter
1751 // using gl::GL_TEXTURE_MIN_FILTER; // reuse GetTextureParameter
1752 // using gl::GL_TEXTURE_WRAP_S; // reuse GetTextureParameter
1753 // using gl::GL_TEXTURE_WRAP_T; // reuse GetTextureParameter
1754 // using gl::GL_TEXTURE_RED_SIZE; // reuse GetTextureParameter
1755 // using gl::GL_TEXTURE_GREEN_SIZE; // reuse GetTextureParameter
1756 // using gl::GL_TEXTURE_BLUE_SIZE; // reuse GetTextureParameter
1757 // using gl::GL_TEXTURE_ALPHA_SIZE; // reuse GetTextureParameter
1758 // using gl::GL_TEXTURE_LUMINANCE_SIZE; // reuse GetTextureParameter
1759 // using gl::GL_TEXTURE_INTENSITY_SIZE; // reuse GetTextureParameter
1760 // using gl::GL_TEXTURE_PRIORITY; // reuse GetTextureParameter
1761 // using gl::GL_TEXTURE_RESIDENT; // reuse GetTextureParameter
1762 // using gl::GL_TEXTURE_WRAP_R; // reuse SamplerParameterName
1763 // using gl::GL_TEXTURE_MIN_LOD; // reuse SamplerParameterName
1764 // using gl::GL_TEXTURE_MAX_LOD; // reuse SamplerParameterName
1765 using gl::GL_TEXTURE_BASE_LEVEL;
1766 using gl::GL_TEXTURE_MAX_LEVEL;
1767 // using gl::GL_GENERATE_MIPMAP; // reuse InternalFormatPName
1768 using gl::GL_TEXTURE_LOD_BIAS;
1769 // using gl::GL_TEXTURE_COMPARE_MODE; // reuse SamplerParameterName
1770 // using gl::GL_TEXTURE_COMPARE_FUNC; // reuse SamplerParameterName
1771 using gl::GL_TEXTURE_SWIZZLE_R;
1772 using gl::GL_TEXTURE_SWIZZLE_G;
1773 using gl::GL_TEXTURE_SWIZZLE_B;
1774 using gl::GL_TEXTURE_SWIZZLE_A;
1775 using gl::GL_TEXTURE_SWIZZLE_RGBA;
1776 using gl::GL_DEPTH_STENCIL_TEXTURE_MODE;
1777 
1778 // TextureTarget
1779 
1780 // using gl::GL_TEXTURE_1D; // reuse EnableCap
1781 // using gl::GL_TEXTURE_2D; // reuse EnableCap
1782 using gl::GL_PROXY_TEXTURE_1D;
1783 using gl::GL_PROXY_TEXTURE_2D;
1784 using gl::GL_TEXTURE_3D;
1785 using gl::GL_PROXY_TEXTURE_3D;
1786 using gl::GL_TEXTURE_RECTANGLE;
1787 using gl::GL_PROXY_TEXTURE_RECTANGLE;
1788 using gl::GL_TEXTURE_CUBE_MAP;
1789 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X;
1790 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
1791 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
1792 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
1793 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
1794 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
1795 using gl::GL_PROXY_TEXTURE_CUBE_MAP;
1796 using gl::GL_TEXTURE_1D_ARRAY;
1797 using gl::GL_PROXY_TEXTURE_1D_ARRAY;
1798 using gl::GL_TEXTURE_2D_ARRAY;
1799 using gl::GL_PROXY_TEXTURE_2D_ARRAY;
1800 using gl::GL_TEXTURE_CUBE_MAP_ARRAY;
1801 using gl::GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
1802 using gl::GL_TEXTURE_2D_MULTISAMPLE;
1803 using gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE;
1804 using gl::GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
1805 using gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
1806 
1807 // TextureUnit
1808 
1809 using gl::GL_TEXTURE0;
1810 using gl::GL_TEXTURE1;
1811 using gl::GL_TEXTURE2;
1812 using gl::GL_TEXTURE3;
1813 using gl::GL_TEXTURE4;
1814 using gl::GL_TEXTURE5;
1815 using gl::GL_TEXTURE6;
1816 using gl::GL_TEXTURE7;
1817 using gl::GL_TEXTURE8;
1818 using gl::GL_TEXTURE9;
1819 using gl::GL_TEXTURE10;
1820 using gl::GL_TEXTURE11;
1821 using gl::GL_TEXTURE12;
1822 using gl::GL_TEXTURE13;
1823 using gl::GL_TEXTURE14;
1824 using gl::GL_TEXTURE15;
1825 using gl::GL_TEXTURE16;
1826 using gl::GL_TEXTURE17;
1827 using gl::GL_TEXTURE18;
1828 using gl::GL_TEXTURE19;
1829 using gl::GL_TEXTURE20;
1830 using gl::GL_TEXTURE21;
1831 using gl::GL_TEXTURE22;
1832 using gl::GL_TEXTURE23;
1833 using gl::GL_TEXTURE24;
1834 using gl::GL_TEXTURE25;
1835 using gl::GL_TEXTURE26;
1836 using gl::GL_TEXTURE27;
1837 using gl::GL_TEXTURE28;
1838 using gl::GL_TEXTURE29;
1839 using gl::GL_TEXTURE30;
1840 using gl::GL_TEXTURE31;
1841 
1842 // TextureWrapMode
1843 
1844 using gl::GL_CLAMP;
1845 using gl::GL_REPEAT;
1846 using gl::GL_CLAMP_TO_BORDER;
1847 using gl::GL_CLAMP_TO_EDGE;
1848 
1849 // TransformFeedbackPName
1850 
1851 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_START;
1852 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE;
1853 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING;
1854 using gl::GL_TRANSFORM_FEEDBACK_PAUSED;
1855 using gl::GL_TRANSFORM_FEEDBACK_ACTIVE;
1856 
1857 // TypeEnum
1858 
1859 using gl::GL_QUERY_WAIT;
1860 using gl::GL_QUERY_NO_WAIT;
1861 using gl::GL_QUERY_BY_REGION_WAIT;
1862 using gl::GL_QUERY_BY_REGION_NO_WAIT;
1863 
1864 // UniformBlockPName
1865 
1866 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER;
1867 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER;
1868 using gl::GL_UNIFORM_BLOCK_BINDING;
1869 using gl::GL_UNIFORM_BLOCK_DATA_SIZE;
1870 using gl::GL_UNIFORM_BLOCK_NAME_LENGTH;
1871 using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS;
1872 using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES;
1873 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER;
1874 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER;
1875 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER;
1876 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER;
1877 
1878 // UniformPName
1879 
1880 using gl::GL_UNIFORM_TYPE;
1881 // using gl::GL_UNIFORM_SIZE; // reuse SubroutineParameterName
1882 // using gl::GL_UNIFORM_NAME_LENGTH; // reuse SubroutineParameterName
1883 using gl::GL_UNIFORM_BLOCK_INDEX;
1884 using gl::GL_UNIFORM_OFFSET;
1885 using gl::GL_UNIFORM_ARRAY_STRIDE;
1886 using gl::GL_UNIFORM_MATRIX_STRIDE;
1887 using gl::GL_UNIFORM_IS_ROW_MAJOR;
1888 using gl::GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX;
1889 
1890 // VertexArrayPName
1891 
1892 using gl::GL_VERTEX_ATTRIB_RELATIVE_OFFSET;
1893 using gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED;
1894 using gl::GL_VERTEX_ATTRIB_ARRAY_SIZE;
1895 using gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE;
1896 using gl::GL_VERTEX_ATTRIB_ARRAY_TYPE;
1897 using gl::GL_VERTEX_ATTRIB_ARRAY_LONG;
1898 using gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED;
1899 using gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER;
1900 using gl::GL_VERTEX_ATTRIB_ARRAY_DIVISOR;
1901 
1902 // VertexAttribEnum
1903 
1904 // using gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED; // reuse VertexArrayPName
1905 // using gl::GL_VERTEX_ATTRIB_ARRAY_SIZE; // reuse VertexArrayPName
1906 // using gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE; // reuse VertexArrayPName
1907 // using gl::GL_VERTEX_ATTRIB_ARRAY_TYPE; // reuse VertexArrayPName
1908 using gl::GL_CURRENT_VERTEX_ATTRIB;
1909 // using gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED; // reuse VertexArrayPName
1910 using gl::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
1911 // using gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER; // reuse VertexArrayPName
1912 // using gl::GL_VERTEX_ATTRIB_ARRAY_DIVISOR; // reuse VertexArrayPName
1913 
1914 // VertexAttribPointerType
1915 
1916 // using gl::GL_BYTE; // reuse ColorPointerType
1917 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
1918 // using gl::GL_SHORT; // reuse ColorPointerType
1919 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1920 // using gl::GL_INT; // reuse ColorPointerType
1921 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1922 // using gl::GL_FLOAT; // reuse ColorPointerType
1923 // using gl::GL_DOUBLE; // reuse ColorPointerType
1924 using gl::GL_HALF_FLOAT;
1925 using gl::GL_FIXED;
1926 using gl::GL_UNSIGNED_INT_2_10_10_10_REV;
1927 using gl::GL_UNSIGNED_INT_10F_11F_11F_REV;
1928 using gl::GL_INT_2_10_10_10_REV;
1929 
1930 // VertexAttribType
1931 
1932 // using gl::GL_BYTE; // reuse ColorPointerType
1933 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
1934 // using gl::GL_SHORT; // reuse ColorPointerType
1935 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1936 // using gl::GL_INT; // reuse ColorPointerType
1937 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1938 // using gl::GL_FLOAT; // reuse ColorPointerType
1939 // using gl::GL_DOUBLE; // reuse ColorPointerType
1940 // using gl::GL_HALF_FLOAT; // reuse VertexAttribPointerType
1941 // using gl::GL_FIXED; // reuse VertexAttribPointerType
1942 // using gl::GL_UNSIGNED_INT_2_10_10_10_REV; // reuse VertexAttribPointerType
1943 // using gl::GL_UNSIGNED_INT_10F_11F_11F_REV; // reuse VertexAttribPointerType
1944 // using gl::GL_INT_2_10_10_10_REV; // reuse VertexAttribPointerType
1945 
1946 // VertexBufferObjectParameter
1947 
1948 using gl::GL_BUFFER_SIZE;
1949 using gl::GL_BUFFER_USAGE;
1950 using gl::GL_BUFFER_ACCESS;
1951 using gl::GL_BUFFER_MAPPED;
1952 using gl::GL_BUFFER_ACCESS_FLAGS;
1953 using gl::GL_BUFFER_MAP_LENGTH;
1954 using gl::GL_BUFFER_MAP_OFFSET;
1955 
1956 // VertexBufferObjectUsage
1957 
1958 // using gl::GL_STREAM_DRAW; // reuse BufferUsageARB
1959 // using gl::GL_STREAM_READ; // reuse BufferUsageARB
1960 // using gl::GL_STREAM_COPY; // reuse BufferUsageARB
1961 // using gl::GL_STATIC_DRAW; // reuse BufferUsageARB
1962 // using gl::GL_STATIC_READ; // reuse BufferUsageARB
1963 // using gl::GL_STATIC_COPY; // reuse BufferUsageARB
1964 // using gl::GL_DYNAMIC_DRAW; // reuse BufferUsageARB
1965 // using gl::GL_DYNAMIC_READ; // reuse BufferUsageARB
1966 // using gl::GL_DYNAMIC_COPY; // reuse BufferUsageARB
1967 
1968 // VertexPointerType
1969 
1970 // using gl::GL_SHORT; // reuse ColorPointerType
1971 // using gl::GL_INT; // reuse ColorPointerType
1972 // using gl::GL_FLOAT; // reuse ColorPointerType
1973 // using gl::GL_DOUBLE; // reuse ColorPointerType
1974 
1975 // VertexProvokingMode
1976 
1977 using gl::GL_FIRST_VERTEX_CONVENTION;
1978 using gl::GL_LAST_VERTEX_CONVENTION;
1979 
1980 // __UNGROUPED__
1981 
1982 using gl::GL_BLEND_COLOR;
1983 using gl::GL_MIN;
1984 using gl::GL_MAX;
1985 using gl::GL_BLEND_EQUATION;
1986 using gl::GL_BLEND_EQUATION_RGB;
1987 using gl::GL_RESCALE_NORMAL;
1988 using gl::GL_RGBA2;
1989 using gl::GL_TEXTURE_DEPTH;
1990 using gl::GL_MAX_3D_TEXTURE_SIZE;
1991 using gl::GL_MULTISAMPLE;
1992 using gl::GL_SAMPLE_ALPHA_TO_COVERAGE;
1993 using gl::GL_SAMPLE_ALPHA_TO_ONE;
1994 using gl::GL_SAMPLE_COVERAGE;
1995 using gl::GL_SAMPLE_COVERAGE_VALUE;
1996 using gl::GL_SAMPLE_COVERAGE_INVERT;
1997 using gl::GL_BLEND_DST_RGB;
1998 using gl::GL_BLEND_SRC_RGB;
1999 using gl::GL_BLEND_DST_ALPHA;
2000 using gl::GL_BLEND_SRC_ALPHA;
2001 using gl::GL_BGR;
2002 using gl::GL_BGRA;
2003 using gl::GL_MAX_ELEMENTS_VERTICES;
2004 using gl::GL_MAX_ELEMENTS_INDICES;
2005 using gl::GL_DEPTH_COMPONENT24;
2006 using gl::GL_DEPTH_COMPONENT32;
2007 using gl::GL_FRAMEBUFFER_DEFAULT;
2008 using gl::GL_DEPTH_STENCIL_ATTACHMENT;
2009 using gl::GL_MAJOR_VERSION;
2010 using gl::GL_MINOR_VERSION;
2011 using gl::GL_NUM_EXTENSIONS;
2012 using gl::GL_CONTEXT_FLAGS;
2013 using gl::GL_INDEX;
2014 using gl::GL_RG_INTEGER;
2015 using gl::GL_DEBUG_OUTPUT_SYNCHRONOUS;
2016 using gl::GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH;
2017 using gl::GL_PROGRAM_PIPELINE_BINDING;
2018 using gl::GL_MAX_VIEWPORTS;
2019 using gl::GL_VIEWPORT_SUBPIXEL_BITS;
2020 using gl::GL_VIEWPORT_BOUNDS_RANGE;
2021 using gl::GL_LAYER_PROVOKING_VERTEX;
2022 using gl::GL_VIEWPORT_INDEX_PROVOKING_VERTEX;
2023 using gl::GL_UNDEFINED_VERTEX;
2024 using gl::GL_MAX_COMPUTE_SHARED_MEMORY_SIZE;
2025 using gl::GL_MAX_COMPUTE_UNIFORM_COMPONENTS;
2026 using gl::GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS;
2027 using gl::GL_MAX_COMPUTE_ATOMIC_COUNTERS;
2028 using gl::GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS;
2029 using gl::GL_DEBUG_SEVERITY_NOTIFICATION;
2030 using gl::GL_MAX_DEBUG_GROUP_STACK_DEPTH;
2031 using gl::GL_DEBUG_GROUP_STACK_DEPTH;
2032 using gl::GL_MAX_UNIFORM_LOCATIONS;
2033 using gl::GL_MAX_COMBINED_DIMENSIONS;
2034 using gl::GL_DEPTH_COMPONENTS;
2035 using gl::GL_STENCIL_COMPONENTS;
2036 using gl::GL_MANUAL_GENERATE_MIPMAP;
2037 using gl::GL_FULL_SUPPORT;
2038 using gl::GL_CAVEAT_SUPPORT;
2039 using gl::GL_IMAGE_CLASS_4_X_32;
2040 using gl::GL_IMAGE_CLASS_2_X_32;
2041 using gl::GL_IMAGE_CLASS_1_X_32;
2042 using gl::GL_IMAGE_CLASS_4_X_16;
2043 using gl::GL_IMAGE_CLASS_2_X_16;
2044 using gl::GL_IMAGE_CLASS_1_X_16;
2045 using gl::GL_IMAGE_CLASS_4_X_8;
2046 using gl::GL_IMAGE_CLASS_2_X_8;
2047 using gl::GL_IMAGE_CLASS_1_X_8;
2048 using gl::GL_IMAGE_CLASS_11_11_10;
2049 using gl::GL_IMAGE_CLASS_10_10_10_2;
2050 using gl::GL_VIEW_CLASS_128_BITS;
2051 using gl::GL_VIEW_CLASS_96_BITS;
2052 using gl::GL_VIEW_CLASS_64_BITS;
2053 using gl::GL_VIEW_CLASS_48_BITS;
2054 using gl::GL_VIEW_CLASS_32_BITS;
2055 using gl::GL_VIEW_CLASS_24_BITS;
2056 using gl::GL_VIEW_CLASS_16_BITS;
2057 using gl::GL_VIEW_CLASS_8_BITS;
2058 using gl::GL_VIEW_CLASS_S3TC_DXT1_RGB;
2059 using gl::GL_VIEW_CLASS_S3TC_DXT1_RGBA;
2060 using gl::GL_VIEW_CLASS_S3TC_DXT3_RGBA;
2061 using gl::GL_VIEW_CLASS_S3TC_DXT5_RGBA;
2062 using gl::GL_VIEW_CLASS_RGTC1_RED;
2063 using gl::GL_VIEW_CLASS_RGTC2_RG;
2064 using gl::GL_VIEW_CLASS_BPTC_UNORM;
2065 using gl::GL_VIEW_CLASS_BPTC_FLOAT;
2066 using gl::GL_VERTEX_ATTRIB_BINDING;
2067 using gl::GL_VERTEX_BINDING_DIVISOR;
2068 using gl::GL_VERTEX_BINDING_OFFSET;
2069 using gl::GL_VERTEX_BINDING_STRIDE;
2070 using gl::GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET;
2071 using gl::GL_MAX_VERTEX_ATTRIB_BINDINGS;
2072 using gl::GL_TEXTURE_VIEW_MIN_LEVEL;
2073 using gl::GL_TEXTURE_VIEW_NUM_LEVELS;
2074 using gl::GL_TEXTURE_VIEW_MIN_LAYER;
2075 using gl::GL_TEXTURE_VIEW_NUM_LAYERS;
2076 using gl::GL_TEXTURE_IMMUTABLE_LEVELS;
2077 using gl::GL_DISPLAY_LIST;
2078 using gl::GL_MAX_LABEL_LENGTH;
2079 using gl::GL_NUM_SHADING_LANGUAGE_VERSIONS;
2080 using gl::GL_UNSIGNED_BYTE_2_3_3_REV;
2081 using gl::GL_UNSIGNED_SHORT_5_6_5;
2082 using gl::GL_UNSIGNED_SHORT_5_6_5_REV;
2083 using gl::GL_UNSIGNED_SHORT_4_4_4_4_REV;
2084 using gl::GL_UNSIGNED_SHORT_1_5_5_5_REV;
2085 using gl::GL_UNSIGNED_INT_8_8_8_8_REV;
2086 using gl::GL_MIRRORED_REPEAT;
2087 using gl::GL_FOG_COORDINATE_SOURCE;
2088 using gl::GL_FOG_COORD;
2089 using gl::GL_FOG_COORDINATE;
2090 using gl::GL_FRAGMENT_DEPTH;
2091 using gl::GL_CURRENT_FOG_COORD;
2092 using gl::GL_CURRENT_FOG_COORDINATE;
2093 using gl::GL_FOG_COORDINATE_ARRAY_TYPE;
2094 using gl::GL_FOG_COORD_ARRAY_TYPE;
2095 using gl::GL_FOG_COORDINATE_ARRAY_STRIDE;
2096 using gl::GL_FOG_COORD_ARRAY_STRIDE;
2097 using gl::GL_FOG_COORDINATE_ARRAY_POINTER;
2098 using gl::GL_FOG_COORD_ARRAY_POINTER;
2099 using gl::GL_FOG_COORDINATE_ARRAY;
2100 using gl::GL_FOG_COORD_ARRAY;
2101 using gl::GL_COLOR_SUM;
2102 using gl::GL_CURRENT_SECONDARY_COLOR;
2103 using gl::GL_SECONDARY_COLOR_ARRAY_SIZE;
2104 using gl::GL_SECONDARY_COLOR_ARRAY_TYPE;
2105 using gl::GL_SECONDARY_COLOR_ARRAY_STRIDE;
2106 using gl::GL_SECONDARY_COLOR_ARRAY_POINTER;
2107 using gl::GL_SECONDARY_COLOR_ARRAY;
2108 using gl::GL_CURRENT_RASTER_SECONDARY_COLOR;
2109 using gl::GL_ACTIVE_TEXTURE;
2110 using gl::GL_CLIENT_ACTIVE_TEXTURE;
2111 using gl::GL_MAX_TEXTURE_UNITS;
2112 using gl::GL_TRANSPOSE_MODELVIEW_MATRIX;
2113 using gl::GL_TRANSPOSE_PROJECTION_MATRIX;
2114 using gl::GL_TRANSPOSE_TEXTURE_MATRIX;
2115 using gl::GL_TRANSPOSE_COLOR_MATRIX;
2116 using gl::GL_SUBTRACT;
2117 using gl::GL_MAX_RENDERBUFFER_SIZE;
2118 using gl::GL_COMPRESSED_ALPHA;
2119 using gl::GL_COMPRESSED_LUMINANCE;
2120 using gl::GL_COMPRESSED_LUMINANCE_ALPHA;
2121 using gl::GL_COMPRESSED_INTENSITY;
2122 using gl::GL_TEXTURE_BINDING_RECTANGLE;
2123 using gl::GL_MAX_RECTANGLE_TEXTURE_SIZE;
2124 using gl::GL_UNSIGNED_INT_24_8;
2125 using gl::GL_MAX_TEXTURE_LOD_BIAS;
2126 using gl::GL_TEXTURE_FILTER_CONTROL;
2127 using gl::GL_INCR_WRAP;
2128 using gl::GL_DECR_WRAP;
2129 using gl::GL_NORMAL_MAP;
2130 using gl::GL_REFLECTION_MAP;
2131 using gl::GL_TEXTURE_BINDING_CUBE_MAP;
2132 using gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE;
2133 using gl::GL_COMBINE;
2134 using gl::GL_COMBINE_RGB;
2135 using gl::GL_COMBINE_ALPHA;
2136 using gl::GL_RGB_SCALE;
2137 using gl::GL_ADD_SIGNED;
2138 using gl::GL_INTERPOLATE;
2139 using gl::GL_PREVIOUS;
2140 using gl::GL_SOURCE0_RGB;
2141 using gl::GL_SRC0_RGB;
2142 using gl::GL_SOURCE1_RGB;
2143 using gl::GL_SRC1_RGB;
2144 using gl::GL_SOURCE2_RGB;
2145 using gl::GL_SRC2_RGB;
2146 using gl::GL_SOURCE0_ALPHA;
2147 using gl::GL_SRC0_ALPHA;
2148 using gl::GL_SOURCE1_ALPHA;
2149 using gl::GL_SOURCE2_ALPHA;
2150 using gl::GL_SRC2_ALPHA;
2151 using gl::GL_OPERAND0_RGB;
2152 using gl::GL_OPERAND1_RGB;
2153 using gl::GL_OPERAND2_RGB;
2154 using gl::GL_OPERAND0_ALPHA;
2155 using gl::GL_OPERAND1_ALPHA;
2156 using gl::GL_OPERAND2_ALPHA;
2157 using gl::GL_VERTEX_ARRAY_BINDING;
2158 using gl::GL_PROGRAM_POINT_SIZE;
2159 using gl::GL_VERTEX_PROGRAM_POINT_SIZE;
2160 using gl::GL_VERTEX_PROGRAM_TWO_SIDE;
2161 using gl::GL_VERTEX_ATTRIB_ARRAY_POINTER;
2162 using gl::GL_DEPTH_CLAMP;
2163 using gl::GL_TEXTURE_COMPRESSED_IMAGE_SIZE;
2164 using gl::GL_NUM_COMPRESSED_TEXTURE_FORMATS;
2165 using gl::GL_COMPRESSED_TEXTURE_FORMATS;
2166 using gl::GL_DOT3_RGB;
2167 using gl::GL_DOT3_RGBA;
2168 using gl::GL_NUM_PROGRAM_BINARY_FORMATS;
2169 using gl::GL_PROGRAM_BINARY_FORMATS;
2170 using gl::GL_STENCIL_BACK_FUNC;
2171 using gl::GL_STENCIL_BACK_FAIL;
2172 using gl::GL_STENCIL_BACK_PASS_DEPTH_FAIL;
2173 using gl::GL_STENCIL_BACK_PASS_DEPTH_PASS;
2174 using gl::GL_RGB32F;
2175 using gl::GL_MAX_DRAW_BUFFERS;
2176 using gl::GL_DRAW_BUFFER0;
2177 using gl::GL_DRAW_BUFFER1;
2178 using gl::GL_DRAW_BUFFER2;
2179 using gl::GL_DRAW_BUFFER3;
2180 using gl::GL_DRAW_BUFFER4;
2181 using gl::GL_DRAW_BUFFER5;
2182 using gl::GL_DRAW_BUFFER6;
2183 using gl::GL_DRAW_BUFFER7;
2184 using gl::GL_DRAW_BUFFER8;
2185 using gl::GL_DRAW_BUFFER9;
2186 using gl::GL_DRAW_BUFFER10;
2187 using gl::GL_DRAW_BUFFER11;
2188 using gl::GL_DRAW_BUFFER12;
2189 using gl::GL_DRAW_BUFFER13;
2190 using gl::GL_DRAW_BUFFER14;
2191 using gl::GL_DRAW_BUFFER15;
2192 using gl::GL_BLEND_EQUATION_ALPHA;
2193 using gl::GL_TEXTURE_DEPTH_SIZE;
2194 using gl::GL_DEPTH_TEXTURE_MODE;
2195 using gl::GL_COMPARE_REF_TO_TEXTURE;
2196 using gl::GL_COMPARE_R_TO_TEXTURE;
2197 using gl::GL_TEXTURE_CUBE_MAP_SEAMLESS;
2198 using gl::GL_POINT_SPRITE;
2199 using gl::GL_COORD_REPLACE;
2200 using gl::GL_MAX_VERTEX_ATTRIBS;
2201 using gl::GL_MAX_TESS_CONTROL_INPUT_COMPONENTS;
2202 using gl::GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS;
2203 using gl::GL_MAX_TEXTURE_COORDS;
2204 using gl::GL_MAX_TEXTURE_IMAGE_UNITS;
2205 using gl::GL_GEOMETRY_SHADER_INVOCATIONS;
2206 using gl::GL_ARRAY_BUFFER_BINDING;
2207 using gl::GL_ELEMENT_ARRAY_BUFFER_BINDING;
2208 using gl::GL_VERTEX_ARRAY_BUFFER_BINDING;
2209 using gl::GL_NORMAL_ARRAY_BUFFER_BINDING;
2210 using gl::GL_COLOR_ARRAY_BUFFER_BINDING;
2211 using gl::GL_INDEX_ARRAY_BUFFER_BINDING;
2212 using gl::GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING;
2213 using gl::GL_EDGE_FLAG_ARRAY_BUFFER_BINDING;
2214 using gl::GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING;
2215 using gl::GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING;
2216 using gl::GL_FOG_COORD_ARRAY_BUFFER_BINDING;
2217 using gl::GL_WEIGHT_ARRAY_BUFFER_BINDING;
2218 using gl::GL_BUFFER_MAP_POINTER;
2219 using gl::GL_PIXEL_PACK_BUFFER_BINDING;
2220 using gl::GL_PIXEL_UNPACK_BUFFER_BINDING;
2221 using gl::GL_TEXTURE_STENCIL_SIZE;
2222 using gl::GL_MAX_DUAL_SOURCE_DRAW_BUFFERS;
2223 using gl::GL_MAX_ARRAY_TEXTURE_LAYERS;
2224 using gl::GL_MIN_PROGRAM_TEXEL_OFFSET;
2225 using gl::GL_MAX_PROGRAM_TEXEL_OFFSET;
2226 using gl::GL_SAMPLER_BINDING;
2227 using gl::GL_CLAMP_VERTEX_COLOR;
2228 using gl::GL_CLAMP_FRAGMENT_COLOR;
2229 using gl::GL_CLAMP_READ_COLOR;
2230 using gl::GL_FIXED_ONLY;
2231 using gl::GL_UNIFORM_BUFFER_BINDING;
2232 using gl::GL_UNIFORM_BUFFER_START;
2233 using gl::GL_UNIFORM_BUFFER_SIZE;
2234 using gl::GL_MAX_VERTEX_UNIFORM_BLOCKS;
2235 using gl::GL_MAX_GEOMETRY_UNIFORM_BLOCKS;
2236 using gl::GL_MAX_FRAGMENT_UNIFORM_BLOCKS;
2237 using gl::GL_MAX_COMBINED_UNIFORM_BLOCKS;
2238 using gl::GL_MAX_UNIFORM_BUFFER_BINDINGS;
2239 using gl::GL_MAX_UNIFORM_BLOCK_SIZE;
2240 using gl::GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS;
2241 using gl::GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS;
2242 using gl::GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS;
2243 using gl::GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT;
2244 using gl::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS;
2245 using gl::GL_MAX_VERTEX_UNIFORM_COMPONENTS;
2246 using gl::GL_MAX_VARYING_COMPONENTS;
2247 using gl::GL_MAX_VARYING_FLOATS;
2248 using gl::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS;
2249 using gl::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS;
2250 using gl::GL_ACTIVE_PROGRAM_EXT;
2251 using gl::GL_CURRENT_PROGRAM;
2252 using gl::GL_TEXTURE_RED_TYPE;
2253 using gl::GL_TEXTURE_GREEN_TYPE;
2254 using gl::GL_TEXTURE_BLUE_TYPE;
2255 using gl::GL_TEXTURE_ALPHA_TYPE;
2256 using gl::GL_TEXTURE_LUMINANCE_TYPE;
2257 using gl::GL_TEXTURE_INTENSITY_TYPE;
2258 using gl::GL_TEXTURE_DEPTH_TYPE;
2259 using gl::GL_UNSIGNED_NORMALIZED;
2260 using gl::GL_TEXTURE_BINDING_1D_ARRAY;
2261 using gl::GL_TEXTURE_BINDING_2D_ARRAY;
2262 using gl::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS;
2263 using gl::GL_MAX_TEXTURE_BUFFER_SIZE;
2264 using gl::GL_TEXTURE_BINDING_BUFFER;
2265 using gl::GL_TEXTURE_BUFFER_DATA_STORE_BINDING;
2266 using gl::GL_SAMPLE_SHADING;
2267 using gl::GL_MIN_SAMPLE_SHADING_VALUE;
2268 using gl::GL_UNSIGNED_INT_5_9_9_9_REV;
2269 using gl::GL_TEXTURE_SHARED_SIZE;
2270 using gl::GL_SLUMINANCE_ALPHA;
2271 using gl::GL_SLUMINANCE8_ALPHA8;
2272 using gl::GL_SLUMINANCE;
2273 using gl::GL_SLUMINANCE8;
2274 using gl::GL_COMPRESSED_SLUMINANCE;
2275 using gl::GL_COMPRESSED_SLUMINANCE_ALPHA;
2276 using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS;
2277 using gl::GL_RASTERIZER_DISCARD;
2278 using gl::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS;
2279 using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS;
2280 using gl::GL_INTERLEAVED_ATTRIBS;
2281 using gl::GL_SEPARATE_ATTRIBS;
2282 using gl::GL_POINT_SPRITE_COORD_ORIGIN;
2283 using gl::GL_STENCIL_BACK_REF;
2284 using gl::GL_STENCIL_BACK_VALUE_MASK;
2285 using gl::GL_STENCIL_BACK_WRITEMASK;
2286 using gl::GL_DRAW_FRAMEBUFFER_BINDING;
2287 using gl::GL_FRAMEBUFFER_BINDING;
2288 using gl::GL_RENDERBUFFER_BINDING;
2289 using gl::GL_READ_FRAMEBUFFER_BINDING;
2290 using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
2291 using gl::GL_STENCIL_ATTACHMENT;
2292 using gl::GL_STENCIL_INDEX1;
2293 using gl::GL_STENCIL_INDEX4;
2294 using gl::GL_STENCIL_INDEX8;
2295 using gl::GL_STENCIL_INDEX16;
2296 using gl::GL_MAX_SAMPLES;
2297 using gl::GL_RGB565;
2298 using gl::GL_PRIMITIVE_RESTART_FIXED_INDEX;
2299 using gl::GL_MAX_ELEMENT_INDEX;
2300 using gl::GL_RED_INTEGER;
2301 using gl::GL_GREEN_INTEGER;
2302 using gl::GL_BLUE_INTEGER;
2303 using gl::GL_ALPHA_INTEGER;
2304 using gl::GL_RGB_INTEGER;
2305 using gl::GL_RGBA_INTEGER;
2306 using gl::GL_BGR_INTEGER;
2307 using gl::GL_BGRA_INTEGER;
2308 using gl::GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
2309 using gl::GL_FRAMEBUFFER_SRGB;
2310 using gl::GL_SAMPLER_1D_ARRAY;
2311 using gl::GL_SAMPLER_2D_ARRAY;
2312 using gl::GL_SAMPLER_BUFFER;
2313 using gl::GL_SAMPLER_1D_ARRAY_SHADOW;
2314 using gl::GL_SAMPLER_2D_ARRAY_SHADOW;
2315 using gl::GL_SAMPLER_CUBE_SHADOW;
2316 using gl::GL_UNSIGNED_INT_VEC2;
2317 using gl::GL_UNSIGNED_INT_VEC3;
2318 using gl::GL_UNSIGNED_INT_VEC4;
2319 using gl::GL_INT_SAMPLER_1D;
2320 using gl::GL_INT_SAMPLER_2D;
2321 using gl::GL_INT_SAMPLER_3D;
2322 using gl::GL_INT_SAMPLER_CUBE;
2323 using gl::GL_INT_SAMPLER_2D_RECT;
2324 using gl::GL_INT_SAMPLER_1D_ARRAY;
2325 using gl::GL_INT_SAMPLER_2D_ARRAY;
2326 using gl::GL_INT_SAMPLER_BUFFER;
2327 using gl::GL_UNSIGNED_INT_SAMPLER_1D;
2328 using gl::GL_UNSIGNED_INT_SAMPLER_2D;
2329 using gl::GL_UNSIGNED_INT_SAMPLER_3D;
2330 using gl::GL_UNSIGNED_INT_SAMPLER_CUBE;
2331 using gl::GL_UNSIGNED_INT_SAMPLER_2D_RECT;
2332 using gl::GL_UNSIGNED_INT_SAMPLER_1D_ARRAY;
2333 using gl::GL_UNSIGNED_INT_SAMPLER_2D_ARRAY;
2334 using gl::GL_UNSIGNED_INT_SAMPLER_BUFFER;
2335 using gl::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS;
2336 using gl::GL_MAX_GEOMETRY_OUTPUT_VERTICES;
2337 using gl::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
2338 using gl::GL_MAX_SUBROUTINES;
2339 using gl::GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS;
2340 using gl::GL_SHADER_BINARY_FORMATS;
2341 using gl::GL_NUM_SHADER_BINARY_FORMATS;
2342 using gl::GL_SHADER_COMPILER;
2343 using gl::GL_MAX_VERTEX_UNIFORM_VECTORS;
2344 using gl::GL_MAX_VARYING_VECTORS;
2345 using gl::GL_MAX_FRAGMENT_UNIFORM_VECTORS;
2346 using gl::GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS;
2347 using gl::GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS;
2348 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED;
2349 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE;
2350 using gl::GL_TRANSFORM_FEEDBACK_BINDING;
2351 using gl::GL_TIMESTAMP;
2352 using gl::GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION;
2353 using gl::GL_PROVOKING_VERTEX;
2354 using gl::GL_SAMPLE_LOCATION_ARB;
2355 using gl::GL_SAMPLE_POSITION;
2356 using gl::GL_SAMPLE_MASK;
2357 using gl::GL_SAMPLE_MASK_VALUE;
2358 using gl::GL_MAX_SAMPLE_MASK_WORDS;
2359 using gl::GL_MAX_GEOMETRY_SHADER_INVOCATIONS;
2360 using gl::GL_MIN_FRAGMENT_INTERPOLATION_OFFSET;
2361 using gl::GL_MAX_FRAGMENT_INTERPOLATION_OFFSET;
2362 using gl::GL_FRAGMENT_INTERPOLATION_OFFSET_BITS;
2363 using gl::GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET;
2364 using gl::GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET;
2365 using gl::GL_MAX_TRANSFORM_FEEDBACK_BUFFERS;
2366 using gl::GL_MAX_VERTEX_STREAMS;
2367 using gl::GL_TESS_CONTROL_OUTPUT_VERTICES;
2368 using gl::GL_TESS_GEN_MODE;
2369 using gl::GL_TESS_GEN_SPACING;
2370 using gl::GL_TESS_GEN_VERTEX_ORDER;
2371 using gl::GL_TESS_GEN_POINT_MODE;
2372 using gl::GL_ISOLINES;
2373 using gl::GL_FRACTIONAL_ODD;
2374 using gl::GL_FRACTIONAL_EVEN;
2375 using gl::GL_MAX_PATCH_VERTICES;
2376 using gl::GL_MAX_TESS_GEN_LEVEL;
2377 using gl::GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS;
2378 using gl::GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS;
2379 using gl::GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS;
2380 using gl::GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS;
2381 using gl::GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS;
2382 using gl::GL_MAX_TESS_PATCH_COMPONENTS;
2383 using gl::GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS;
2384 using gl::GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS;
2385 using gl::GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS;
2386 using gl::GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS;
2387 using gl::GL_COPY_READ_BUFFER_BINDING;
2388 using gl::GL_COPY_WRITE_BUFFER_BINDING;
2389 using gl::GL_MAX_IMAGE_UNITS;
2390 using gl::GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS;
2391 using gl::GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES;
2392 using gl::GL_IMAGE_BINDING_NAME;
2393 using gl::GL_IMAGE_BINDING_LEVEL;
2394 using gl::GL_IMAGE_BINDING_LAYERED;
2395 using gl::GL_IMAGE_BINDING_LAYER;
2396 using gl::GL_IMAGE_BINDING_ACCESS;
2397 using gl::GL_DRAW_INDIRECT_BUFFER_BINDING;
2398 using gl::GL_DOUBLE_MAT2;
2399 using gl::GL_DOUBLE_MAT3;
2400 using gl::GL_DOUBLE_MAT4;
2401 using gl::GL_DOUBLE_MAT2x3;
2402 using gl::GL_DOUBLE_MAT2x4;
2403 using gl::GL_DOUBLE_MAT3x2;
2404 using gl::GL_DOUBLE_MAT3x4;
2405 using gl::GL_DOUBLE_MAT4x2;
2406 using gl::GL_DOUBLE_MAT4x3;
2407 using gl::GL_VERTEX_BINDING_BUFFER;
2408 using gl::GL_RGBA16_SNORM;
2409 using gl::GL_SIGNED_NORMALIZED;
2410 using gl::GL_PRIMITIVE_RESTART;
2411 using gl::GL_PRIMITIVE_RESTART_INDEX;
2412 using gl::GL_DOUBLE_VEC2;
2413 using gl::GL_DOUBLE_VEC3;
2414 using gl::GL_DOUBLE_VEC4;
2415 using gl::GL_TEXTURE_BINDING_CUBE_MAP_ARRAY;
2416 using gl::GL_SAMPLER_CUBE_MAP_ARRAY;
2417 using gl::GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW;
2418 using gl::GL_INT_SAMPLER_CUBE_MAP_ARRAY;
2419 using gl::GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY;
2420 using gl::GL_IMAGE_1D;
2421 using gl::GL_IMAGE_2D;
2422 using gl::GL_IMAGE_3D;
2423 using gl::GL_IMAGE_2D_RECT;
2424 using gl::GL_IMAGE_CUBE;
2425 using gl::GL_IMAGE_BUFFER;
2426 using gl::GL_IMAGE_1D_ARRAY;
2427 using gl::GL_IMAGE_2D_ARRAY;
2428 using gl::GL_IMAGE_CUBE_MAP_ARRAY;
2429 using gl::GL_IMAGE_2D_MULTISAMPLE;
2430 using gl::GL_IMAGE_2D_MULTISAMPLE_ARRAY;
2431 using gl::GL_INT_IMAGE_1D;
2432 using gl::GL_INT_IMAGE_2D;
2433 using gl::GL_INT_IMAGE_3D;
2434 using gl::GL_INT_IMAGE_2D_RECT;
2435 using gl::GL_INT_IMAGE_CUBE;
2436 using gl::GL_INT_IMAGE_BUFFER;
2437 using gl::GL_INT_IMAGE_1D_ARRAY;
2438 using gl::GL_INT_IMAGE_2D_ARRAY;
2439 using gl::GL_INT_IMAGE_CUBE_MAP_ARRAY;
2440 using gl::GL_INT_IMAGE_2D_MULTISAMPLE;
2441 using gl::GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY;
2442 using gl::GL_UNSIGNED_INT_IMAGE_1D;
2443 using gl::GL_UNSIGNED_INT_IMAGE_2D;
2444 using gl::GL_UNSIGNED_INT_IMAGE_3D;
2445 using gl::GL_UNSIGNED_INT_IMAGE_2D_RECT;
2446 using gl::GL_UNSIGNED_INT_IMAGE_CUBE;
2447 using gl::GL_UNSIGNED_INT_IMAGE_BUFFER;
2448 using gl::GL_UNSIGNED_INT_IMAGE_1D_ARRAY;
2449 using gl::GL_UNSIGNED_INT_IMAGE_2D_ARRAY;
2450 using gl::GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY;
2451 using gl::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE;
2452 using gl::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY;
2453 using gl::GL_MAX_IMAGE_SAMPLES;
2454 using gl::GL_IMAGE_BINDING_FORMAT;
2455 using gl::GL_MIN_MAP_BUFFER_ALIGNMENT;
2456 using gl::GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE;
2457 using gl::GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS;
2458 using gl::GL_MAX_VERTEX_IMAGE_UNIFORMS;
2459 using gl::GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS;
2460 using gl::GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS;
2461 using gl::GL_MAX_GEOMETRY_IMAGE_UNIFORMS;
2462 using gl::GL_MAX_FRAGMENT_IMAGE_UNIFORMS;
2463 using gl::GL_MAX_COMBINED_IMAGE_UNIFORMS;
2464 using gl::GL_SHADER_STORAGE_BUFFER_BINDING;
2465 using gl::GL_SHADER_STORAGE_BUFFER_START;
2466 using gl::GL_SHADER_STORAGE_BUFFER_SIZE;
2467 using gl::GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS;
2468 using gl::GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS;
2469 using gl::GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS;
2470 using gl::GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS;
2471 using gl::GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS;
2472 using gl::GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS;
2473 using gl::GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS;
2474 using gl::GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS;
2475 using gl::GL_MAX_SHADER_STORAGE_BLOCK_SIZE;
2476 using gl::GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT;
2477 using gl::GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB;
2478 using gl::GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS;
2479 using gl::GL_DISPATCH_INDIRECT_BUFFER_BINDING;
2480 using gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE;
2481 using gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY;
2482 using gl::GL_TEXTURE_SAMPLES;
2483 using gl::GL_TEXTURE_FIXED_SAMPLE_LOCATIONS;
2484 using gl::GL_SAMPLER_2D_MULTISAMPLE;
2485 using gl::GL_INT_SAMPLER_2D_MULTISAMPLE;
2486 using gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE;
2487 using gl::GL_SAMPLER_2D_MULTISAMPLE_ARRAY;
2488 using gl::GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
2489 using gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
2490 using gl::GL_MAX_COLOR_TEXTURE_SAMPLES;
2491 using gl::GL_MAX_DEPTH_TEXTURE_SAMPLES;
2492 using gl::GL_MAX_INTEGER_SAMPLES;
2493 using gl::GL_MAX_SERVER_WAIT_TIMEOUT;
2494 using gl::GL_SYNC_FENCE;
2495 using gl::GL_UNSIGNALED;
2496 using gl::GL_SIGNALED;
2497 using gl::GL_MAX_VERTEX_OUTPUT_COMPONENTS;
2498 using gl::GL_MAX_GEOMETRY_INPUT_COMPONENTS;
2499 using gl::GL_MAX_GEOMETRY_OUTPUT_COMPONENTS;
2500 using gl::GL_MAX_FRAGMENT_INPUT_COMPONENTS;
2501 using gl::GL_CONTEXT_PROFILE_MASK;
2502 using gl::GL_UNPACK_COMPRESSED_BLOCK_WIDTH;
2503 using gl::GL_UNPACK_COMPRESSED_BLOCK_HEIGHT;
2504 using gl::GL_UNPACK_COMPRESSED_BLOCK_DEPTH;
2505 using gl::GL_UNPACK_COMPRESSED_BLOCK_SIZE;
2506 using gl::GL_PACK_COMPRESSED_BLOCK_WIDTH;
2507 using gl::GL_PACK_COMPRESSED_BLOCK_HEIGHT;
2508 using gl::GL_PACK_COMPRESSED_BLOCK_DEPTH;
2509 using gl::GL_PACK_COMPRESSED_BLOCK_SIZE;
2510 using gl::GL_TEXTURE_IMMUTABLE_FORMAT;
2511 using gl::GL_MAX_DEBUG_MESSAGE_LENGTH;
2512 using gl::GL_MAX_DEBUG_LOGGED_MESSAGES;
2513 using gl::GL_DEBUG_LOGGED_MESSAGES;
2514 using gl::GL_TEXTURE_BUFFER_OFFSET;
2515 using gl::GL_TEXTURE_BUFFER_SIZE;
2516 using gl::GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT;
2517 using gl::GL_MAX_COMPUTE_UNIFORM_BLOCKS;
2518 using gl::GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS;
2519 using gl::GL_MAX_COMPUTE_IMAGE_UNIFORMS;
2520 using gl::GL_MAX_COMPUTE_WORK_GROUP_COUNT;
2521 using gl::GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB;
2522 using gl::GL_MAX_COMPUTE_WORK_GROUP_SIZE;
2523 using gl::GL_ATOMIC_COUNTER_BUFFER_START;
2524 using gl::GL_ATOMIC_COUNTER_BUFFER_SIZE;
2525 using gl::GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS;
2526 using gl::GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS;
2527 using gl::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS;
2528 using gl::GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS;
2529 using gl::GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS;
2530 using gl::GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS;
2531 using gl::GL_MAX_VERTEX_ATOMIC_COUNTERS;
2532 using gl::GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS;
2533 using gl::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS;
2534 using gl::GL_MAX_GEOMETRY_ATOMIC_COUNTERS;
2535 using gl::GL_MAX_FRAGMENT_ATOMIC_COUNTERS;
2536 using gl::GL_MAX_COMBINED_ATOMIC_COUNTERS;
2537 using gl::GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE;
2538 using gl::GL_UNSIGNED_INT_ATOMIC_COUNTER;
2539 using gl::GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS;
2540 using gl::GL_DEBUG_OUTPUT;
2541 using gl::GL_IS_PER_PATCH;
2542 using gl::GL_NAME_LENGTH;
2543 using gl::GL_TYPE;
2544 using gl::GL_ARRAY_SIZE;
2545 using gl::GL_OFFSET;
2546 using gl::GL_BLOCK_INDEX;
2547 using gl::GL_ARRAY_STRIDE;
2548 using gl::GL_MATRIX_STRIDE;
2549 using gl::GL_IS_ROW_MAJOR;
2550 using gl::GL_ATOMIC_COUNTER_BUFFER_INDEX;
2551 using gl::GL_BUFFER_BINDING;
2552 using gl::GL_BUFFER_DATA_SIZE;
2553 using gl::GL_NUM_ACTIVE_VARIABLES;
2554 using gl::GL_ACTIVE_VARIABLES;
2555 using gl::GL_REFERENCED_BY_VERTEX_SHADER;
2556 using gl::GL_REFERENCED_BY_TESS_CONTROL_SHADER;
2557 using gl::GL_REFERENCED_BY_TESS_EVALUATION_SHADER;
2558 using gl::GL_REFERENCED_BY_GEOMETRY_SHADER;
2559 using gl::GL_REFERENCED_BY_FRAGMENT_SHADER;
2560 using gl::GL_REFERENCED_BY_COMPUTE_SHADER;
2561 using gl::GL_TOP_LEVEL_ARRAY_SIZE;
2562 using gl::GL_TOP_LEVEL_ARRAY_STRIDE;
2563 using gl::GL_LOCATION;
2564 using gl::GL_LOCATION_INDEX;
2565 using gl::GL_MAX_FRAMEBUFFER_WIDTH;
2566 using gl::GL_MAX_FRAMEBUFFER_HEIGHT;
2567 using gl::GL_MAX_FRAMEBUFFER_LAYERS;
2568 using gl::GL_MAX_FRAMEBUFFER_SAMPLES;
2569 
2570 
2571 
2572 } // namespace gl43
Definition: gl43/bitfield.h:10