glbinding  3.0.2.58901078581f
A C++ binding for the OpenGL API, generated using the gl.xml specification.
gl43core/enum.h
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1 
2 #pragma once
3 
4 
5 #include <glbinding/nogl.h>
6 
7 #include <glbinding/gl/enum.h>
8 
9 
10 namespace gl43core
11 {
12 
13 
14 // import enums to namespace
15 
16 
17 // AlphaFunction
18 
19 using gl::GL_NEVER;
20 using gl::GL_LESS;
21 using gl::GL_EQUAL;
22 using gl::GL_LEQUAL;
23 using gl::GL_GREATER;
24 using gl::GL_NOTEQUAL;
25 using gl::GL_GEQUAL;
26 using gl::GL_ALWAYS;
27 
28 // AtomicCounterBufferPName
29 
30 using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER;
31 using gl::GL_ATOMIC_COUNTER_BUFFER_BINDING;
32 using gl::GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE;
33 using gl::GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS;
34 using gl::GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES;
35 using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER;
36 using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER;
37 using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER;
38 using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER;
39 using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER;
40 
41 // AttributeType
42 
43 using gl::GL_FLOAT_VEC2;
44 using gl::GL_FLOAT_VEC3;
45 using gl::GL_FLOAT_VEC4;
46 using gl::GL_INT_VEC2;
47 using gl::GL_INT_VEC3;
48 using gl::GL_INT_VEC4;
49 using gl::GL_BOOL;
50 using gl::GL_BOOL_VEC2;
51 using gl::GL_BOOL_VEC3;
52 using gl::GL_BOOL_VEC4;
53 using gl::GL_FLOAT_MAT2;
54 using gl::GL_FLOAT_MAT3;
55 using gl::GL_FLOAT_MAT4;
56 using gl::GL_SAMPLER_1D;
57 using gl::GL_SAMPLER_2D;
58 using gl::GL_SAMPLER_3D;
59 using gl::GL_SAMPLER_CUBE;
60 using gl::GL_SAMPLER_1D_SHADOW;
61 using gl::GL_SAMPLER_2D_SHADOW;
62 using gl::GL_SAMPLER_2D_RECT;
63 using gl::GL_SAMPLER_2D_RECT_SHADOW;
64 using gl::GL_FLOAT_MAT2x3;
65 using gl::GL_FLOAT_MAT2x4;
66 using gl::GL_FLOAT_MAT3x2;
67 using gl::GL_FLOAT_MAT3x4;
68 using gl::GL_FLOAT_MAT4x2;
69 using gl::GL_FLOAT_MAT4x3;
70 
71 // BindTransformFeedbackTarget
72 
73 using gl::GL_TRANSFORM_FEEDBACK;
74 
75 // BlendEquationModeEXT
76 
77 using gl::GL_FUNC_ADD;
78 using gl::GL_FUNC_SUBTRACT;
79 using gl::GL_FUNC_REVERSE_SUBTRACT;
80 
81 // BlendingFactor
82 
83 using gl::GL_ZERO;
84 using gl::GL_SRC_COLOR;
85 using gl::GL_ONE_MINUS_SRC_COLOR;
86 using gl::GL_SRC_ALPHA;
87 using gl::GL_ONE_MINUS_SRC_ALPHA;
88 using gl::GL_DST_ALPHA;
89 using gl::GL_ONE_MINUS_DST_ALPHA;
90 using gl::GL_DST_COLOR;
91 using gl::GL_ONE_MINUS_DST_COLOR;
92 using gl::GL_SRC_ALPHA_SATURATE;
93 using gl::GL_CONSTANT_COLOR;
94 using gl::GL_ONE_MINUS_CONSTANT_COLOR;
95 using gl::GL_CONSTANT_ALPHA;
96 using gl::GL_ONE_MINUS_CONSTANT_ALPHA;
97 using gl::GL_SRC1_ALPHA;
98 using gl::GL_SRC1_COLOR;
99 using gl::GL_ONE_MINUS_SRC1_COLOR;
100 using gl::GL_ONE_MINUS_SRC1_ALPHA;
101 using gl::GL_ONE;
102 
103 // BlitFramebufferFilter
104 
105 using gl::GL_NEAREST;
106 using gl::GL_LINEAR;
107 
108 // Buffer
109 
110 using gl::GL_COLOR;
111 using gl::GL_DEPTH;
112 using gl::GL_STENCIL;
113 
114 // BufferAccessARB
115 
116 using gl::GL_READ_ONLY;
117 using gl::GL_WRITE_ONLY;
118 using gl::GL_READ_WRITE;
119 
120 // BufferStorageTarget
121 
122 using gl::GL_ARRAY_BUFFER;
123 using gl::GL_ELEMENT_ARRAY_BUFFER;
124 using gl::GL_PIXEL_PACK_BUFFER;
125 using gl::GL_PIXEL_UNPACK_BUFFER;
126 using gl::GL_UNIFORM_BUFFER;
127 using gl::GL_TEXTURE_BUFFER;
128 using gl::GL_TRANSFORM_FEEDBACK_BUFFER;
129 using gl::GL_COPY_READ_BUFFER;
130 using gl::GL_COPY_WRITE_BUFFER;
131 using gl::GL_DRAW_INDIRECT_BUFFER;
132 using gl::GL_SHADER_STORAGE_BUFFER;
133 using gl::GL_DISPATCH_INDIRECT_BUFFER;
134 using gl::GL_ATOMIC_COUNTER_BUFFER;
135 
136 // BufferTargetARB
137 
138 // using gl::GL_ARRAY_BUFFER; // reuse BufferStorageTarget
139 // using gl::GL_ELEMENT_ARRAY_BUFFER; // reuse BufferStorageTarget
140 // using gl::GL_PIXEL_PACK_BUFFER; // reuse BufferStorageTarget
141 // using gl::GL_PIXEL_UNPACK_BUFFER; // reuse BufferStorageTarget
142 // using gl::GL_UNIFORM_BUFFER; // reuse BufferStorageTarget
143 // using gl::GL_TEXTURE_BUFFER; // reuse BufferStorageTarget
144 // using gl::GL_TRANSFORM_FEEDBACK_BUFFER; // reuse BufferStorageTarget
145 // using gl::GL_COPY_READ_BUFFER; // reuse BufferStorageTarget
146 // using gl::GL_COPY_WRITE_BUFFER; // reuse BufferStorageTarget
147 // using gl::GL_DRAW_INDIRECT_BUFFER; // reuse BufferStorageTarget
148 // using gl::GL_SHADER_STORAGE_BUFFER; // reuse BufferStorageTarget
149 // using gl::GL_DISPATCH_INDIRECT_BUFFER; // reuse BufferStorageTarget
150 // using gl::GL_ATOMIC_COUNTER_BUFFER; // reuse BufferStorageTarget
151 
152 // BufferUsageARB
153 
154 using gl::GL_STREAM_DRAW;
155 using gl::GL_STREAM_READ;
156 using gl::GL_STREAM_COPY;
157 using gl::GL_STATIC_DRAW;
158 using gl::GL_STATIC_READ;
159 using gl::GL_STATIC_COPY;
160 using gl::GL_DYNAMIC_DRAW;
161 using gl::GL_DYNAMIC_READ;
162 using gl::GL_DYNAMIC_COPY;
163 
164 // CheckFramebufferStatusTarget
165 
166 using gl::GL_READ_FRAMEBUFFER;
167 using gl::GL_DRAW_FRAMEBUFFER;
168 using gl::GL_FRAMEBUFFER;
169 
170 // ClipControlOrigin
171 
172 using gl::GL_LOWER_LEFT;
173 using gl::GL_UPPER_LEFT;
174 
175 // ClipPlaneName
176 
177 using gl::GL_CLIP_DISTANCE0;
178 using gl::GL_CLIP_DISTANCE1;
179 using gl::GL_CLIP_DISTANCE2;
180 using gl::GL_CLIP_DISTANCE3;
181 using gl::GL_CLIP_DISTANCE4;
182 using gl::GL_CLIP_DISTANCE5;
183 using gl::GL_CLIP_DISTANCE6;
184 using gl::GL_CLIP_DISTANCE7;
185 
186 // ColorBuffer
187 
188 using gl::GL_NONE;
189 using gl::GL_FRONT_LEFT;
190 using gl::GL_FRONT_RIGHT;
191 using gl::GL_BACK_LEFT;
192 using gl::GL_BACK_RIGHT;
193 using gl::GL_FRONT;
194 using gl::GL_BACK;
195 using gl::GL_LEFT;
196 using gl::GL_RIGHT;
197 using gl::GL_FRONT_AND_BACK;
198 using gl::GL_COLOR_ATTACHMENT0;
199 using gl::GL_COLOR_ATTACHMENT1;
200 using gl::GL_COLOR_ATTACHMENT2;
201 using gl::GL_COLOR_ATTACHMENT3;
202 using gl::GL_COLOR_ATTACHMENT4;
203 using gl::GL_COLOR_ATTACHMENT5;
204 using gl::GL_COLOR_ATTACHMENT6;
205 using gl::GL_COLOR_ATTACHMENT7;
206 using gl::GL_COLOR_ATTACHMENT8;
207 using gl::GL_COLOR_ATTACHMENT9;
208 using gl::GL_COLOR_ATTACHMENT10;
209 using gl::GL_COLOR_ATTACHMENT11;
210 using gl::GL_COLOR_ATTACHMENT12;
211 using gl::GL_COLOR_ATTACHMENT13;
212 using gl::GL_COLOR_ATTACHMENT14;
213 using gl::GL_COLOR_ATTACHMENT15;
214 using gl::GL_COLOR_ATTACHMENT16;
215 using gl::GL_COLOR_ATTACHMENT17;
216 using gl::GL_COLOR_ATTACHMENT18;
217 using gl::GL_COLOR_ATTACHMENT19;
218 using gl::GL_COLOR_ATTACHMENT20;
219 using gl::GL_COLOR_ATTACHMENT21;
220 using gl::GL_COLOR_ATTACHMENT22;
221 using gl::GL_COLOR_ATTACHMENT23;
222 using gl::GL_COLOR_ATTACHMENT24;
223 using gl::GL_COLOR_ATTACHMENT25;
224 using gl::GL_COLOR_ATTACHMENT26;
225 using gl::GL_COLOR_ATTACHMENT27;
226 using gl::GL_COLOR_ATTACHMENT28;
227 using gl::GL_COLOR_ATTACHMENT29;
228 using gl::GL_COLOR_ATTACHMENT30;
229 using gl::GL_COLOR_ATTACHMENT31;
230 
231 // ColorMaterialFace
232 
233 // using gl::GL_FRONT; // reuse ColorBuffer
234 // using gl::GL_BACK; // reuse ColorBuffer
235 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
236 
237 // ColorPointerType
238 
239 using gl::GL_BYTE;
240 using gl::GL_UNSIGNED_BYTE;
241 using gl::GL_SHORT;
242 using gl::GL_UNSIGNED_SHORT;
243 using gl::GL_INT;
244 using gl::GL_UNSIGNED_INT;
245 using gl::GL_FLOAT;
246 using gl::GL_DOUBLE;
247 
248 // CopyBufferSubDataTarget
249 
250 // using gl::GL_ARRAY_BUFFER; // reuse BufferStorageTarget
251 // using gl::GL_ELEMENT_ARRAY_BUFFER; // reuse BufferStorageTarget
252 // using gl::GL_PIXEL_PACK_BUFFER; // reuse BufferStorageTarget
253 // using gl::GL_PIXEL_UNPACK_BUFFER; // reuse BufferStorageTarget
254 // using gl::GL_UNIFORM_BUFFER; // reuse BufferStorageTarget
255 // using gl::GL_TEXTURE_BUFFER; // reuse BufferStorageTarget
256 // using gl::GL_TRANSFORM_FEEDBACK_BUFFER; // reuse BufferStorageTarget
257 // using gl::GL_COPY_READ_BUFFER; // reuse BufferStorageTarget
258 // using gl::GL_COPY_WRITE_BUFFER; // reuse BufferStorageTarget
259 // using gl::GL_DRAW_INDIRECT_BUFFER; // reuse BufferStorageTarget
260 // using gl::GL_SHADER_STORAGE_BUFFER; // reuse BufferStorageTarget
261 // using gl::GL_DISPATCH_INDIRECT_BUFFER; // reuse BufferStorageTarget
262 // using gl::GL_ATOMIC_COUNTER_BUFFER; // reuse BufferStorageTarget
263 
264 // CullFaceMode
265 
266 // using gl::GL_FRONT; // reuse ColorBuffer
267 // using gl::GL_BACK; // reuse ColorBuffer
268 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
269 
270 // DebugSeverity
271 
272 using gl::GL_DONT_CARE;
273 using gl::GL_DEBUG_SEVERITY_HIGH;
274 using gl::GL_DEBUG_SEVERITY_MEDIUM;
275 using gl::GL_DEBUG_SEVERITY_LOW;
276 
277 // DebugSource
278 
279 // using gl::GL_DONT_CARE; // reuse DebugSeverity
280 using gl::GL_DEBUG_SOURCE_API;
281 using gl::GL_DEBUG_SOURCE_WINDOW_SYSTEM;
282 using gl::GL_DEBUG_SOURCE_SHADER_COMPILER;
283 using gl::GL_DEBUG_SOURCE_THIRD_PARTY;
284 using gl::GL_DEBUG_SOURCE_APPLICATION;
285 using gl::GL_DEBUG_SOURCE_OTHER;
286 
287 // DebugType
288 
289 // using gl::GL_DONT_CARE; // reuse DebugSeverity
290 using gl::GL_DEBUG_TYPE_ERROR;
291 using gl::GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR;
292 using gl::GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR;
293 using gl::GL_DEBUG_TYPE_PORTABILITY;
294 using gl::GL_DEBUG_TYPE_PERFORMANCE;
295 using gl::GL_DEBUG_TYPE_OTHER;
296 using gl::GL_DEBUG_TYPE_MARKER;
297 using gl::GL_DEBUG_TYPE_PUSH_GROUP;
298 using gl::GL_DEBUG_TYPE_POP_GROUP;
299 
300 // DepthFunction
301 
302 // using gl::GL_NEVER; // reuse AlphaFunction
303 // using gl::GL_LESS; // reuse AlphaFunction
304 // using gl::GL_EQUAL; // reuse AlphaFunction
305 // using gl::GL_LEQUAL; // reuse AlphaFunction
306 // using gl::GL_GREATER; // reuse AlphaFunction
307 // using gl::GL_NOTEQUAL; // reuse AlphaFunction
308 // using gl::GL_GEQUAL; // reuse AlphaFunction
309 // using gl::GL_ALWAYS; // reuse AlphaFunction
310 
311 // DrawBufferMode
312 
313 // using gl::GL_NONE; // reuse ColorBuffer
314 // using gl::GL_FRONT_LEFT; // reuse ColorBuffer
315 // using gl::GL_FRONT_RIGHT; // reuse ColorBuffer
316 // using gl::GL_BACK_LEFT; // reuse ColorBuffer
317 // using gl::GL_BACK_RIGHT; // reuse ColorBuffer
318 // using gl::GL_FRONT; // reuse ColorBuffer
319 // using gl::GL_BACK; // reuse ColorBuffer
320 // using gl::GL_LEFT; // reuse ColorBuffer
321 // using gl::GL_RIGHT; // reuse ColorBuffer
322 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
323 
324 // DrawElementsType
325 
326 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
327 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
328 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
329 
330 // EnableCap
331 
332 using gl::GL_LINE_SMOOTH;
333 using gl::GL_POLYGON_SMOOTH;
334 using gl::GL_CULL_FACE;
335 using gl::GL_DEPTH_TEST;
336 using gl::GL_STENCIL_TEST;
337 using gl::GL_DITHER;
338 using gl::GL_BLEND;
339 using gl::GL_COLOR_LOGIC_OP;
340 using gl::GL_SCISSOR_TEST;
341 using gl::GL_TEXTURE_1D;
342 using gl::GL_TEXTURE_2D;
343 using gl::GL_POLYGON_OFFSET_POINT;
344 using gl::GL_POLYGON_OFFSET_LINE;
345 using gl::GL_POLYGON_OFFSET_FILL;
346 using gl::GL_VERTEX_ARRAY;
347 
348 // ErrorCode
349 
350 using gl::GL_NO_ERROR;
351 using gl::GL_INVALID_ENUM;
352 using gl::GL_INVALID_VALUE;
353 using gl::GL_INVALID_OPERATION;
354 using gl::GL_STACK_OVERFLOW;
355 using gl::GL_STACK_UNDERFLOW;
356 using gl::GL_OUT_OF_MEMORY;
357 using gl::GL_INVALID_FRAMEBUFFER_OPERATION;
358 
359 // FogCoordinatePointerType
360 
361 // using gl::GL_FLOAT; // reuse ColorPointerType
362 // using gl::GL_DOUBLE; // reuse ColorPointerType
363 
364 // FogMode
365 
366 // using gl::GL_LINEAR; // reuse BlitFramebufferFilter
367 
368 // FogPointerTypeEXT
369 
370 // using gl::GL_FLOAT; // reuse ColorPointerType
371 // using gl::GL_DOUBLE; // reuse ColorPointerType
372 
373 // FogPointerTypeIBM
374 
375 // using gl::GL_FLOAT; // reuse ColorPointerType
376 // using gl::GL_DOUBLE; // reuse ColorPointerType
377 
378 // FramebufferAttachment
379 
380 using gl::GL_MAX_COLOR_ATTACHMENTS;
381 // using gl::GL_COLOR_ATTACHMENT0; // reuse ColorBuffer
382 // using gl::GL_COLOR_ATTACHMENT1; // reuse ColorBuffer
383 // using gl::GL_COLOR_ATTACHMENT2; // reuse ColorBuffer
384 // using gl::GL_COLOR_ATTACHMENT3; // reuse ColorBuffer
385 // using gl::GL_COLOR_ATTACHMENT4; // reuse ColorBuffer
386 // using gl::GL_COLOR_ATTACHMENT5; // reuse ColorBuffer
387 // using gl::GL_COLOR_ATTACHMENT6; // reuse ColorBuffer
388 // using gl::GL_COLOR_ATTACHMENT7; // reuse ColorBuffer
389 // using gl::GL_COLOR_ATTACHMENT8; // reuse ColorBuffer
390 // using gl::GL_COLOR_ATTACHMENT9; // reuse ColorBuffer
391 // using gl::GL_COLOR_ATTACHMENT10; // reuse ColorBuffer
392 // using gl::GL_COLOR_ATTACHMENT11; // reuse ColorBuffer
393 // using gl::GL_COLOR_ATTACHMENT12; // reuse ColorBuffer
394 // using gl::GL_COLOR_ATTACHMENT13; // reuse ColorBuffer
395 // using gl::GL_COLOR_ATTACHMENT14; // reuse ColorBuffer
396 // using gl::GL_COLOR_ATTACHMENT15; // reuse ColorBuffer
397 // using gl::GL_COLOR_ATTACHMENT16; // reuse ColorBuffer
398 // using gl::GL_COLOR_ATTACHMENT17; // reuse ColorBuffer
399 // using gl::GL_COLOR_ATTACHMENT18; // reuse ColorBuffer
400 // using gl::GL_COLOR_ATTACHMENT19; // reuse ColorBuffer
401 // using gl::GL_COLOR_ATTACHMENT20; // reuse ColorBuffer
402 // using gl::GL_COLOR_ATTACHMENT21; // reuse ColorBuffer
403 // using gl::GL_COLOR_ATTACHMENT22; // reuse ColorBuffer
404 // using gl::GL_COLOR_ATTACHMENT23; // reuse ColorBuffer
405 // using gl::GL_COLOR_ATTACHMENT24; // reuse ColorBuffer
406 // using gl::GL_COLOR_ATTACHMENT25; // reuse ColorBuffer
407 // using gl::GL_COLOR_ATTACHMENT26; // reuse ColorBuffer
408 // using gl::GL_COLOR_ATTACHMENT27; // reuse ColorBuffer
409 // using gl::GL_COLOR_ATTACHMENT28; // reuse ColorBuffer
410 // using gl::GL_COLOR_ATTACHMENT29; // reuse ColorBuffer
411 // using gl::GL_COLOR_ATTACHMENT30; // reuse ColorBuffer
412 // using gl::GL_COLOR_ATTACHMENT31; // reuse ColorBuffer
413 using gl::GL_DEPTH_ATTACHMENT;
414 
415 // FramebufferAttachmentParameterName
416 
417 using gl::GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING;
418 using gl::GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE;
419 using gl::GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE;
420 using gl::GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE;
421 using gl::GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE;
422 using gl::GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE;
423 using gl::GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE;
424 using gl::GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE;
425 using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
426 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
427 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
428 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER;
429 using gl::GL_FRAMEBUFFER_ATTACHMENT_LAYERED;
430 
431 // FramebufferParameterName
432 
433 using gl::GL_FRAMEBUFFER_DEFAULT_WIDTH;
434 using gl::GL_FRAMEBUFFER_DEFAULT_HEIGHT;
435 using gl::GL_FRAMEBUFFER_DEFAULT_LAYERS;
436 using gl::GL_FRAMEBUFFER_DEFAULT_SAMPLES;
437 using gl::GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS;
438 
439 // FramebufferStatus
440 
441 using gl::GL_FRAMEBUFFER_UNDEFINED;
442 using gl::GL_FRAMEBUFFER_COMPLETE;
443 using gl::GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
444 using gl::GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
445 using gl::GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER;
446 using gl::GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER;
447 using gl::GL_FRAMEBUFFER_UNSUPPORTED;
448 using gl::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
449 using gl::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
450 
451 // FramebufferTarget
452 
453 // using gl::GL_READ_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
454 // using gl::GL_DRAW_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
455 // using gl::GL_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
456 
457 // FrontFaceDirection
458 
459 using gl::GL_CW;
460 using gl::GL_CCW;
461 
462 // GetFramebufferParameter
463 
464 using gl::GL_DOUBLEBUFFER;
465 using gl::GL_STEREO;
466 using gl::GL_SAMPLE_BUFFERS;
467 using gl::GL_SAMPLES;
468 using gl::GL_IMPLEMENTATION_COLOR_READ_TYPE;
469 using gl::GL_IMPLEMENTATION_COLOR_READ_FORMAT;
470 // using gl::GL_FRAMEBUFFER_DEFAULT_WIDTH; // reuse FramebufferParameterName
471 // using gl::GL_FRAMEBUFFER_DEFAULT_HEIGHT; // reuse FramebufferParameterName
472 // using gl::GL_FRAMEBUFFER_DEFAULT_LAYERS; // reuse FramebufferParameterName
473 // using gl::GL_FRAMEBUFFER_DEFAULT_SAMPLES; // reuse FramebufferParameterName
474 // using gl::GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS; // reuse FramebufferParameterName
475 
476 // GetPName
477 
478 using gl::GL_POINT_SIZE;
479 using gl::GL_POINT_SIZE_RANGE;
480 using gl::GL_SMOOTH_POINT_SIZE_RANGE;
481 using gl::GL_POINT_SIZE_GRANULARITY;
482 using gl::GL_SMOOTH_POINT_SIZE_GRANULARITY;
483 // using gl::GL_LINE_SMOOTH; // reuse EnableCap
484 using gl::GL_LINE_WIDTH;
485 using gl::GL_LINE_WIDTH_RANGE;
486 using gl::GL_SMOOTH_LINE_WIDTH_RANGE;
487 using gl::GL_LINE_WIDTH_GRANULARITY;
488 using gl::GL_SMOOTH_LINE_WIDTH_GRANULARITY;
489 using gl::GL_POLYGON_MODE;
490 // using gl::GL_POLYGON_SMOOTH; // reuse EnableCap
491 // using gl::GL_CULL_FACE; // reuse EnableCap
492 using gl::GL_CULL_FACE_MODE;
493 using gl::GL_FRONT_FACE;
494 using gl::GL_DEPTH_RANGE;
495 // using gl::GL_DEPTH_TEST; // reuse EnableCap
496 using gl::GL_DEPTH_WRITEMASK;
497 using gl::GL_DEPTH_CLEAR_VALUE;
498 using gl::GL_DEPTH_FUNC;
499 // using gl::GL_STENCIL_TEST; // reuse EnableCap
500 using gl::GL_STENCIL_CLEAR_VALUE;
501 using gl::GL_STENCIL_FUNC;
502 using gl::GL_STENCIL_VALUE_MASK;
503 using gl::GL_STENCIL_FAIL;
504 using gl::GL_STENCIL_PASS_DEPTH_FAIL;
505 using gl::GL_STENCIL_PASS_DEPTH_PASS;
506 using gl::GL_STENCIL_REF;
507 using gl::GL_STENCIL_WRITEMASK;
508 using gl::GL_VIEWPORT;
509 // using gl::GL_DITHER; // reuse EnableCap
510 using gl::GL_BLEND_DST;
511 using gl::GL_BLEND_SRC;
512 // using gl::GL_BLEND; // reuse EnableCap
513 using gl::GL_LOGIC_OP_MODE;
514 // using gl::GL_COLOR_LOGIC_OP; // reuse EnableCap
515 using gl::GL_DRAW_BUFFER;
516 using gl::GL_READ_BUFFER;
517 using gl::GL_SCISSOR_BOX;
518 // using gl::GL_SCISSOR_TEST; // reuse EnableCap
519 using gl::GL_COLOR_CLEAR_VALUE;
520 using gl::GL_COLOR_WRITEMASK;
521 // using gl::GL_DOUBLEBUFFER; // reuse GetFramebufferParameter
522 // using gl::GL_STEREO; // reuse GetFramebufferParameter
523 using gl::GL_LINE_SMOOTH_HINT;
524 using gl::GL_POLYGON_SMOOTH_HINT;
525 using gl::GL_UNPACK_SWAP_BYTES;
526 using gl::GL_UNPACK_LSB_FIRST;
527 using gl::GL_UNPACK_ROW_LENGTH;
528 using gl::GL_UNPACK_SKIP_ROWS;
529 using gl::GL_UNPACK_SKIP_PIXELS;
530 using gl::GL_UNPACK_ALIGNMENT;
531 using gl::GL_PACK_SWAP_BYTES;
532 using gl::GL_PACK_LSB_FIRST;
533 using gl::GL_PACK_ROW_LENGTH;
534 using gl::GL_PACK_SKIP_ROWS;
535 using gl::GL_PACK_SKIP_PIXELS;
536 using gl::GL_PACK_ALIGNMENT;
537 using gl::GL_MAX_CLIP_DISTANCES;
538 using gl::GL_MAX_TEXTURE_SIZE;
539 using gl::GL_MAX_VIEWPORT_DIMS;
540 using gl::GL_SUBPIXEL_BITS;
541 // using gl::GL_TEXTURE_1D; // reuse EnableCap
542 // using gl::GL_TEXTURE_2D; // reuse EnableCap
543 using gl::GL_POLYGON_OFFSET_UNITS;
544 // using gl::GL_POLYGON_OFFSET_POINT; // reuse EnableCap
545 // using gl::GL_POLYGON_OFFSET_LINE; // reuse EnableCap
546 // using gl::GL_POLYGON_OFFSET_FILL; // reuse EnableCap
547 using gl::GL_POLYGON_OFFSET_FACTOR;
548 using gl::GL_TEXTURE_BINDING_1D;
549 using gl::GL_TEXTURE_BINDING_2D;
550 using gl::GL_TEXTURE_BINDING_3D;
551 // using gl::GL_VERTEX_ARRAY; // reuse EnableCap
552 using gl::GL_ALIASED_LINE_WIDTH_RANGE;
553 
554 // GetPointervPName
555 
556 using gl::GL_DEBUG_CALLBACK_FUNCTION;
557 using gl::GL_DEBUG_CALLBACK_USER_PARAM;
558 
559 // GetTextureParameter
560 
561 using gl::GL_TEXTURE_WIDTH;
562 using gl::GL_TEXTURE_HEIGHT;
563 using gl::GL_TEXTURE_INTERNAL_FORMAT;
564 using gl::GL_TEXTURE_BORDER_COLOR;
565 using gl::GL_TEXTURE_MAG_FILTER;
566 using gl::GL_TEXTURE_MIN_FILTER;
567 using gl::GL_TEXTURE_WRAP_S;
568 using gl::GL_TEXTURE_WRAP_T;
569 using gl::GL_TEXTURE_RED_SIZE;
570 using gl::GL_TEXTURE_GREEN_SIZE;
571 using gl::GL_TEXTURE_BLUE_SIZE;
572 using gl::GL_TEXTURE_ALPHA_SIZE;
573 
574 // GraphicsResetStatus
575 
576 // using gl::GL_NO_ERROR; // reuse ErrorCode
577 
578 // HintMode
579 
580 // using gl::GL_DONT_CARE; // reuse DebugSeverity
581 using gl::GL_FASTEST;
582 using gl::GL_NICEST;
583 
584 // HintTarget
585 
586 // using gl::GL_LINE_SMOOTH_HINT; // reuse GetPName
587 // using gl::GL_POLYGON_SMOOTH_HINT; // reuse GetPName
588 using gl::GL_PROGRAM_BINARY_RETRIEVABLE_HINT;
589 using gl::GL_TEXTURE_COMPRESSION_HINT;
590 using gl::GL_FRAGMENT_SHADER_DERIVATIVE_HINT;
591 
592 // IndexPointerType
593 
594 // using gl::GL_SHORT; // reuse ColorPointerType
595 // using gl::GL_INT; // reuse ColorPointerType
596 // using gl::GL_FLOAT; // reuse ColorPointerType
597 // using gl::GL_DOUBLE; // reuse ColorPointerType
598 
599 // InternalFormat
600 
601 using gl::GL_DEPTH_COMPONENT;
602 using gl::GL_RED;
603 using gl::GL_RGB;
604 using gl::GL_RGBA;
605 using gl::GL_R3_G3_B2;
606 using gl::GL_RGB4;
607 using gl::GL_RGB5;
608 using gl::GL_RGB8;
609 using gl::GL_RGB10;
610 using gl::GL_RGB12;
611 using gl::GL_RGB16;
612 using gl::GL_RGBA4;
613 using gl::GL_RGB5_A1;
614 using gl::GL_RGBA8;
615 using gl::GL_RGB10_A2;
616 using gl::GL_RGBA12;
617 using gl::GL_RGBA16;
618 using gl::GL_DEPTH_COMPONENT16;
619 using gl::GL_COMPRESSED_RED;
620 using gl::GL_COMPRESSED_RG;
621 using gl::GL_RG;
622 using gl::GL_R8;
623 using gl::GL_R16;
624 using gl::GL_RG8;
625 using gl::GL_RG16;
626 using gl::GL_R16F;
627 using gl::GL_R32F;
628 using gl::GL_RG16F;
629 using gl::GL_RG32F;
630 using gl::GL_R8I;
631 using gl::GL_R8UI;
632 using gl::GL_R16I;
633 using gl::GL_R16UI;
634 using gl::GL_R32I;
635 using gl::GL_R32UI;
636 using gl::GL_RG8I;
637 using gl::GL_RG8UI;
638 using gl::GL_RG16I;
639 using gl::GL_RG16UI;
640 using gl::GL_RG32I;
641 using gl::GL_RG32UI;
642 using gl::GL_COMPRESSED_RGB;
643 using gl::GL_COMPRESSED_RGBA;
644 using gl::GL_DEPTH_STENCIL;
645 using gl::GL_RGBA32F;
646 using gl::GL_RGBA16F;
647 using gl::GL_RGB16F;
648 using gl::GL_DEPTH24_STENCIL8;
649 using gl::GL_R11F_G11F_B10F;
650 using gl::GL_RGB9_E5;
651 using gl::GL_SRGB;
652 using gl::GL_SRGB8;
653 using gl::GL_SRGB_ALPHA;
654 using gl::GL_SRGB8_ALPHA8;
655 using gl::GL_COMPRESSED_SRGB;
656 using gl::GL_COMPRESSED_SRGB_ALPHA;
657 using gl::GL_DEPTH_COMPONENT32F;
658 using gl::GL_DEPTH32F_STENCIL8;
659 using gl::GL_RGBA32UI;
660 using gl::GL_RGB32UI;
661 using gl::GL_RGBA16UI;
662 using gl::GL_RGB16UI;
663 using gl::GL_RGBA8UI;
664 using gl::GL_RGB8UI;
665 using gl::GL_RGBA32I;
666 using gl::GL_RGB32I;
667 using gl::GL_RGBA16I;
668 using gl::GL_RGB16I;
669 using gl::GL_RGBA8I;
670 using gl::GL_RGB8I;
671 using gl::GL_COMPRESSED_RED_RGTC1;
672 using gl::GL_COMPRESSED_SIGNED_RED_RGTC1;
673 using gl::GL_COMPRESSED_RG_RGTC2;
674 using gl::GL_COMPRESSED_SIGNED_RG_RGTC2;
675 using gl::GL_COMPRESSED_RGBA_BPTC_UNORM;
676 using gl::GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM;
677 using gl::GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT;
678 using gl::GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT;
679 using gl::GL_R8_SNORM;
680 using gl::GL_RG8_SNORM;
681 using gl::GL_RGB8_SNORM;
682 using gl::GL_RGBA8_SNORM;
683 using gl::GL_R16_SNORM;
684 using gl::GL_RG16_SNORM;
685 using gl::GL_RGB16_SNORM;
686 using gl::GL_RGB10_A2UI;
687 using gl::GL_COMPRESSED_R11_EAC;
688 using gl::GL_COMPRESSED_SIGNED_R11_EAC;
689 using gl::GL_COMPRESSED_RG11_EAC;
690 using gl::GL_COMPRESSED_SIGNED_RG11_EAC;
691 using gl::GL_COMPRESSED_RGB8_ETC2;
692 using gl::GL_COMPRESSED_SRGB8_ETC2;
693 using gl::GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
694 using gl::GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
695 using gl::GL_COMPRESSED_RGBA8_ETC2_EAC;
696 using gl::GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC;
697 
698 // InternalFormatPName
699 
700 // using gl::GL_SAMPLES; // reuse GetFramebufferParameter
701 using gl::GL_INTERNALFORMAT_SUPPORTED;
702 using gl::GL_INTERNALFORMAT_PREFERRED;
703 using gl::GL_INTERNALFORMAT_RED_SIZE;
704 using gl::GL_INTERNALFORMAT_GREEN_SIZE;
705 using gl::GL_INTERNALFORMAT_BLUE_SIZE;
706 using gl::GL_INTERNALFORMAT_ALPHA_SIZE;
707 using gl::GL_INTERNALFORMAT_DEPTH_SIZE;
708 using gl::GL_INTERNALFORMAT_STENCIL_SIZE;
709 using gl::GL_INTERNALFORMAT_SHARED_SIZE;
710 using gl::GL_INTERNALFORMAT_RED_TYPE;
711 using gl::GL_INTERNALFORMAT_GREEN_TYPE;
712 using gl::GL_INTERNALFORMAT_BLUE_TYPE;
713 using gl::GL_INTERNALFORMAT_ALPHA_TYPE;
714 using gl::GL_INTERNALFORMAT_DEPTH_TYPE;
715 using gl::GL_INTERNALFORMAT_STENCIL_TYPE;
716 using gl::GL_MAX_WIDTH;
717 using gl::GL_MAX_HEIGHT;
718 using gl::GL_MAX_DEPTH;
719 using gl::GL_MAX_LAYERS;
720 using gl::GL_COLOR_COMPONENTS;
721 using gl::GL_COLOR_RENDERABLE;
722 using gl::GL_DEPTH_RENDERABLE;
723 using gl::GL_STENCIL_RENDERABLE;
724 using gl::GL_FRAMEBUFFER_RENDERABLE;
725 using gl::GL_FRAMEBUFFER_RENDERABLE_LAYERED;
726 using gl::GL_FRAMEBUFFER_BLEND;
727 using gl::GL_READ_PIXELS;
728 using gl::GL_READ_PIXELS_FORMAT;
729 using gl::GL_READ_PIXELS_TYPE;
730 using gl::GL_TEXTURE_IMAGE_FORMAT;
731 using gl::GL_TEXTURE_IMAGE_TYPE;
732 using gl::GL_GET_TEXTURE_IMAGE_FORMAT;
733 using gl::GL_GET_TEXTURE_IMAGE_TYPE;
734 using gl::GL_MIPMAP;
735 using gl::GL_AUTO_GENERATE_MIPMAP;
736 using gl::GL_COLOR_ENCODING;
737 using gl::GL_SRGB_READ;
738 using gl::GL_SRGB_WRITE;
739 using gl::GL_FILTER;
740 using gl::GL_VERTEX_TEXTURE;
741 using gl::GL_TESS_CONTROL_TEXTURE;
742 using gl::GL_TESS_EVALUATION_TEXTURE;
743 using gl::GL_GEOMETRY_TEXTURE;
744 using gl::GL_FRAGMENT_TEXTURE;
745 using gl::GL_COMPUTE_TEXTURE;
746 using gl::GL_TEXTURE_SHADOW;
747 using gl::GL_TEXTURE_GATHER;
748 using gl::GL_TEXTURE_GATHER_SHADOW;
749 using gl::GL_SHADER_IMAGE_LOAD;
750 using gl::GL_SHADER_IMAGE_STORE;
751 using gl::GL_SHADER_IMAGE_ATOMIC;
752 using gl::GL_IMAGE_TEXEL_SIZE;
753 using gl::GL_IMAGE_COMPATIBILITY_CLASS;
754 using gl::GL_IMAGE_PIXEL_FORMAT;
755 using gl::GL_IMAGE_PIXEL_TYPE;
756 using gl::GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST;
757 using gl::GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST;
758 using gl::GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE;
759 using gl::GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE;
760 using gl::GL_TEXTURE_COMPRESSED_BLOCK_WIDTH;
761 using gl::GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT;
762 using gl::GL_TEXTURE_COMPRESSED_BLOCK_SIZE;
763 using gl::GL_CLEAR_BUFFER;
764 using gl::GL_TEXTURE_VIEW;
765 using gl::GL_VIEW_COMPATIBILITY_CLASS;
766 using gl::GL_TEXTURE_COMPRESSED;
767 using gl::GL_IMAGE_FORMAT_COMPATIBILITY_TYPE;
768 using gl::GL_NUM_SAMPLE_COUNTS;
769 
770 // LightEnvModeSGIX
771 
772 using gl::GL_REPLACE;
773 
774 // ListNameType
775 
776 // using gl::GL_BYTE; // reuse ColorPointerType
777 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
778 // using gl::GL_SHORT; // reuse ColorPointerType
779 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
780 // using gl::GL_INT; // reuse ColorPointerType
781 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
782 // using gl::GL_FLOAT; // reuse ColorPointerType
783 
784 // LogicOp
785 
786 using gl::GL_CLEAR;
787 using gl::GL_AND;
788 using gl::GL_AND_REVERSE;
789 using gl::GL_COPY;
790 using gl::GL_AND_INVERTED;
791 using gl::GL_NOOP;
792 using gl::GL_XOR;
793 using gl::GL_OR;
794 using gl::GL_NOR;
795 using gl::GL_EQUIV;
796 using gl::GL_INVERT;
797 using gl::GL_OR_REVERSE;
798 using gl::GL_COPY_INVERTED;
799 using gl::GL_OR_INVERTED;
800 using gl::GL_NAND;
801 using gl::GL_SET;
802 
803 // MaterialFace
804 
805 // using gl::GL_FRONT; // reuse ColorBuffer
806 // using gl::GL_BACK; // reuse ColorBuffer
807 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
808 
809 // MatrixMode
810 
811 using gl::GL_TEXTURE;
812 
813 // MeshMode1
814 
815 using gl::GL_POINT;
816 using gl::GL_LINE;
817 
818 // MeshMode2
819 
820 // using gl::GL_POINT; // reuse MeshMode1
821 // using gl::GL_LINE; // reuse MeshMode1
822 using gl::GL_FILL;
823 
824 // NormalPointerType
825 
826 // using gl::GL_BYTE; // reuse ColorPointerType
827 // using gl::GL_SHORT; // reuse ColorPointerType
828 // using gl::GL_INT; // reuse ColorPointerType
829 // using gl::GL_FLOAT; // reuse ColorPointerType
830 // using gl::GL_DOUBLE; // reuse ColorPointerType
831 
832 // ObjectIdentifier
833 
834 // using gl::GL_TEXTURE; // reuse MatrixMode
835 // using gl::GL_VERTEX_ARRAY; // reuse EnableCap
836 using gl::GL_BUFFER;
837 using gl::GL_SHADER;
838 using gl::GL_PROGRAM;
839 using gl::GL_QUERY;
840 using gl::GL_PROGRAM_PIPELINE;
841 using gl::GL_SAMPLER;
842 // using gl::GL_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
843 using gl::GL_RENDERBUFFER;
844 // using gl::GL_TRANSFORM_FEEDBACK; // reuse BindTransformFeedbackTarget
845 
846 // PatchParameterName
847 
848 using gl::GL_PATCH_VERTICES;
849 using gl::GL_PATCH_DEFAULT_INNER_LEVEL;
850 using gl::GL_PATCH_DEFAULT_OUTER_LEVEL;
851 
852 // PathFillMode
853 
854 // using gl::GL_INVERT; // reuse LogicOp
855 
856 // PathFontStyle
857 
858 // using gl::GL_NONE; // reuse ColorBuffer
859 
860 // PathGenMode
861 
862 // using gl::GL_NONE; // reuse ColorBuffer
863 
864 // PathTransformType
865 
866 // using gl::GL_NONE; // reuse ColorBuffer
867 
868 // PipelineParameterName
869 
870 using gl::GL_ACTIVE_PROGRAM;
871 using gl::GL_FRAGMENT_SHADER;
872 using gl::GL_VERTEX_SHADER;
873 using gl::GL_INFO_LOG_LENGTH;
874 using gl::GL_GEOMETRY_SHADER;
875 using gl::GL_TESS_EVALUATION_SHADER;
876 using gl::GL_TESS_CONTROL_SHADER;
877 
878 // PixelCopyType
879 
880 // using gl::GL_COLOR; // reuse Buffer
881 // using gl::GL_DEPTH; // reuse Buffer
882 // using gl::GL_STENCIL; // reuse Buffer
883 
884 // PixelFormat
885 
886 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
887 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
888 using gl::GL_STENCIL_INDEX;
889 // using gl::GL_DEPTH_COMPONENT; // reuse InternalFormat
890 // using gl::GL_RED; // reuse InternalFormat
891 using gl::GL_GREEN;
892 using gl::GL_BLUE;
893 using gl::GL_ALPHA;
894 // using gl::GL_RGB; // reuse InternalFormat
895 // using gl::GL_RGBA; // reuse InternalFormat
896 
897 // PixelStoreParameter
898 
899 // using gl::GL_UNPACK_SWAP_BYTES; // reuse GetPName
900 // using gl::GL_UNPACK_LSB_FIRST; // reuse GetPName
901 // using gl::GL_UNPACK_ROW_LENGTH; // reuse GetPName
902 // using gl::GL_UNPACK_SKIP_ROWS; // reuse GetPName
903 // using gl::GL_UNPACK_SKIP_PIXELS; // reuse GetPName
904 // using gl::GL_UNPACK_ALIGNMENT; // reuse GetPName
905 // using gl::GL_PACK_SWAP_BYTES; // reuse GetPName
906 // using gl::GL_PACK_LSB_FIRST; // reuse GetPName
907 // using gl::GL_PACK_ROW_LENGTH; // reuse GetPName
908 // using gl::GL_PACK_SKIP_ROWS; // reuse GetPName
909 // using gl::GL_PACK_SKIP_PIXELS; // reuse GetPName
910 // using gl::GL_PACK_ALIGNMENT; // reuse GetPName
911 using gl::GL_PACK_SKIP_IMAGES;
912 using gl::GL_PACK_IMAGE_HEIGHT;
913 using gl::GL_UNPACK_SKIP_IMAGES;
914 using gl::GL_UNPACK_IMAGE_HEIGHT;
915 
916 // PixelTexGenMode
917 
918 // using gl::GL_NONE; // reuse ColorBuffer
919 // using gl::GL_RGB; // reuse InternalFormat
920 // using gl::GL_RGBA; // reuse InternalFormat
921 
922 // PixelType
923 
924 // using gl::GL_BYTE; // reuse ColorPointerType
925 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
926 // using gl::GL_SHORT; // reuse ColorPointerType
927 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
928 // using gl::GL_INT; // reuse ColorPointerType
929 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
930 // using gl::GL_FLOAT; // reuse ColorPointerType
931 using gl::GL_UNSIGNED_BYTE_3_3_2;
932 using gl::GL_UNSIGNED_SHORT_4_4_4_4;
933 using gl::GL_UNSIGNED_SHORT_5_5_5_1;
934 using gl::GL_UNSIGNED_INT_8_8_8_8;
935 using gl::GL_UNSIGNED_INT_10_10_10_2;
936 
937 // PointParameterNameSGIS
938 
939 using gl::GL_POINT_FADE_THRESHOLD_SIZE;
940 
941 // PolygonMode
942 
943 // using gl::GL_POINT; // reuse MeshMode1
944 // using gl::GL_LINE; // reuse MeshMode1
945 // using gl::GL_FILL; // reuse MeshMode2
946 
947 // PrecisionType
948 
949 using gl::GL_LOW_FLOAT;
950 using gl::GL_MEDIUM_FLOAT;
951 using gl::GL_HIGH_FLOAT;
952 using gl::GL_LOW_INT;
953 using gl::GL_MEDIUM_INT;
954 using gl::GL_HIGH_INT;
955 
956 // PrimitiveType
957 
958 using gl::GL_POINTS;
959 using gl::GL_LINES;
960 using gl::GL_LINE_LOOP;
961 using gl::GL_LINE_STRIP;
962 using gl::GL_TRIANGLES;
963 using gl::GL_TRIANGLE_STRIP;
964 using gl::GL_TRIANGLE_FAN;
965 using gl::GL_QUADS;
966 using gl::GL_LINES_ADJACENCY;
967 using gl::GL_LINE_STRIP_ADJACENCY;
968 using gl::GL_TRIANGLES_ADJACENCY;
969 using gl::GL_TRIANGLE_STRIP_ADJACENCY;
970 using gl::GL_PATCHES;
971 
972 // ProgramInterface
973 
974 // using gl::GL_TRANSFORM_FEEDBACK_BUFFER; // reuse BufferStorageTarget
975 using gl::GL_UNIFORM;
976 using gl::GL_UNIFORM_BLOCK;
977 using gl::GL_PROGRAM_INPUT;
978 using gl::GL_PROGRAM_OUTPUT;
979 using gl::GL_BUFFER_VARIABLE;
980 using gl::GL_SHADER_STORAGE_BLOCK;
981 using gl::GL_VERTEX_SUBROUTINE;
982 using gl::GL_TESS_CONTROL_SUBROUTINE;
983 using gl::GL_TESS_EVALUATION_SUBROUTINE;
984 using gl::GL_GEOMETRY_SUBROUTINE;
985 using gl::GL_FRAGMENT_SUBROUTINE;
986 using gl::GL_COMPUTE_SUBROUTINE;
987 using gl::GL_VERTEX_SUBROUTINE_UNIFORM;
988 using gl::GL_TESS_CONTROL_SUBROUTINE_UNIFORM;
989 using gl::GL_TESS_EVALUATION_SUBROUTINE_UNIFORM;
990 using gl::GL_GEOMETRY_SUBROUTINE_UNIFORM;
991 using gl::GL_FRAGMENT_SUBROUTINE_UNIFORM;
992 using gl::GL_COMPUTE_SUBROUTINE_UNIFORM;
993 using gl::GL_TRANSFORM_FEEDBACK_VARYING;
994 
995 // ProgramInterfacePName
996 
997 using gl::GL_ACTIVE_RESOURCES;
998 using gl::GL_MAX_NAME_LENGTH;
999 using gl::GL_MAX_NUM_ACTIVE_VARIABLES;
1000 using gl::GL_MAX_NUM_COMPATIBLE_SUBROUTINES;
1001 
1002 // ProgramParameterPName
1003 
1004 // using gl::GL_PROGRAM_BINARY_RETRIEVABLE_HINT; // reuse HintTarget
1005 using gl::GL_PROGRAM_SEPARABLE;
1006 
1007 // ProgramPropertyARB
1008 
1009 using gl::GL_COMPUTE_WORK_GROUP_SIZE;
1010 using gl::GL_PROGRAM_BINARY_LENGTH;
1011 using gl::GL_GEOMETRY_VERTICES_OUT;
1012 using gl::GL_GEOMETRY_INPUT_TYPE;
1013 using gl::GL_GEOMETRY_OUTPUT_TYPE;
1014 using gl::GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH;
1015 using gl::GL_ACTIVE_UNIFORM_BLOCKS;
1016 using gl::GL_DELETE_STATUS;
1017 using gl::GL_LINK_STATUS;
1018 using gl::GL_VALIDATE_STATUS;
1019 // using gl::GL_INFO_LOG_LENGTH; // reuse PipelineParameterName
1020 using gl::GL_ATTACHED_SHADERS;
1021 using gl::GL_ACTIVE_UNIFORMS;
1022 using gl::GL_ACTIVE_UNIFORM_MAX_LENGTH;
1023 using gl::GL_ACTIVE_ATTRIBUTES;
1024 using gl::GL_ACTIVE_ATTRIBUTE_MAX_LENGTH;
1025 using gl::GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH;
1026 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_MODE;
1027 using gl::GL_TRANSFORM_FEEDBACK_VARYINGS;
1028 using gl::GL_ACTIVE_ATOMIC_COUNTER_BUFFERS;
1029 
1030 // ProgramStagePName
1031 
1032 using gl::GL_ACTIVE_SUBROUTINES;
1033 using gl::GL_ACTIVE_SUBROUTINE_UNIFORMS;
1034 using gl::GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS;
1035 using gl::GL_ACTIVE_SUBROUTINE_MAX_LENGTH;
1036 using gl::GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH;
1037 
1038 // QueryObjectParameterName
1039 
1040 using gl::GL_QUERY_RESULT;
1041 using gl::GL_QUERY_RESULT_AVAILABLE;
1042 
1043 // QueryParameterName
1044 
1045 using gl::GL_QUERY_COUNTER_BITS;
1046 using gl::GL_CURRENT_QUERY;
1047 
1048 // QueryTarget
1049 
1050 using gl::GL_TIME_ELAPSED;
1051 using gl::GL_SAMPLES_PASSED;
1052 using gl::GL_ANY_SAMPLES_PASSED;
1053 using gl::GL_PRIMITIVES_GENERATED;
1054 using gl::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN;
1055 using gl::GL_ANY_SAMPLES_PASSED_CONSERVATIVE;
1056 
1057 // ReadBufferMode
1058 
1059 // using gl::GL_FRONT_LEFT; // reuse ColorBuffer
1060 // using gl::GL_FRONT_RIGHT; // reuse ColorBuffer
1061 // using gl::GL_BACK_LEFT; // reuse ColorBuffer
1062 // using gl::GL_BACK_RIGHT; // reuse ColorBuffer
1063 // using gl::GL_FRONT; // reuse ColorBuffer
1064 // using gl::GL_BACK; // reuse ColorBuffer
1065 // using gl::GL_LEFT; // reuse ColorBuffer
1066 // using gl::GL_RIGHT; // reuse ColorBuffer
1067 
1068 // RenderbufferParameterName
1069 
1070 using gl::GL_RENDERBUFFER_SAMPLES;
1071 using gl::GL_RENDERBUFFER_WIDTH;
1072 using gl::GL_RENDERBUFFER_HEIGHT;
1073 using gl::GL_RENDERBUFFER_INTERNAL_FORMAT;
1074 using gl::GL_RENDERBUFFER_RED_SIZE;
1075 using gl::GL_RENDERBUFFER_GREEN_SIZE;
1076 using gl::GL_RENDERBUFFER_BLUE_SIZE;
1077 using gl::GL_RENDERBUFFER_ALPHA_SIZE;
1078 using gl::GL_RENDERBUFFER_DEPTH_SIZE;
1079 using gl::GL_RENDERBUFFER_STENCIL_SIZE;
1080 
1081 // RenderbufferTarget
1082 
1083 // using gl::GL_RENDERBUFFER; // reuse ObjectIdentifier
1084 
1085 // SamplerParameterName
1086 
1087 // using gl::GL_TEXTURE_BORDER_COLOR; // reuse GetTextureParameter
1088 // using gl::GL_TEXTURE_MAG_FILTER; // reuse GetTextureParameter
1089 // using gl::GL_TEXTURE_MIN_FILTER; // reuse GetTextureParameter
1090 // using gl::GL_TEXTURE_WRAP_S; // reuse GetTextureParameter
1091 // using gl::GL_TEXTURE_WRAP_T; // reuse GetTextureParameter
1092 using gl::GL_TEXTURE_WRAP_R;
1093 using gl::GL_TEXTURE_MIN_LOD;
1094 using gl::GL_TEXTURE_MAX_LOD;
1095 using gl::GL_TEXTURE_COMPARE_MODE;
1096 using gl::GL_TEXTURE_COMPARE_FUNC;
1097 
1098 // ShaderParameterName
1099 
1100 using gl::GL_SHADER_TYPE;
1101 // using gl::GL_DELETE_STATUS; // reuse ProgramPropertyARB
1102 using gl::GL_COMPILE_STATUS;
1103 // using gl::GL_INFO_LOG_LENGTH; // reuse PipelineParameterName
1104 using gl::GL_SHADER_SOURCE_LENGTH;
1105 
1106 // ShaderType
1107 
1108 // using gl::GL_FRAGMENT_SHADER; // reuse PipelineParameterName
1109 // using gl::GL_VERTEX_SHADER; // reuse PipelineParameterName
1110 // using gl::GL_GEOMETRY_SHADER; // reuse PipelineParameterName
1111 // using gl::GL_TESS_EVALUATION_SHADER; // reuse PipelineParameterName
1112 // using gl::GL_TESS_CONTROL_SHADER; // reuse PipelineParameterName
1113 using gl::GL_COMPUTE_SHADER;
1114 
1115 // StencilFaceDirection
1116 
1117 // using gl::GL_FRONT; // reuse ColorBuffer
1118 // using gl::GL_BACK; // reuse ColorBuffer
1119 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
1120 
1121 // StencilFunction
1122 
1123 // using gl::GL_NEVER; // reuse AlphaFunction
1124 // using gl::GL_LESS; // reuse AlphaFunction
1125 // using gl::GL_EQUAL; // reuse AlphaFunction
1126 // using gl::GL_LEQUAL; // reuse AlphaFunction
1127 // using gl::GL_GREATER; // reuse AlphaFunction
1128 // using gl::GL_NOTEQUAL; // reuse AlphaFunction
1129 // using gl::GL_GEQUAL; // reuse AlphaFunction
1130 // using gl::GL_ALWAYS; // reuse AlphaFunction
1131 
1132 // StencilOp
1133 
1134 // using gl::GL_ZERO; // reuse BlendingFactor
1135 // using gl::GL_INVERT; // reuse LogicOp
1136 using gl::GL_KEEP;
1137 // using gl::GL_REPLACE; // reuse LightEnvModeSGIX
1138 using gl::GL_INCR;
1139 using gl::GL_DECR;
1140 
1141 // StringName
1142 
1143 using gl::GL_VENDOR;
1144 using gl::GL_RENDERER;
1145 using gl::GL_VERSION;
1146 using gl::GL_EXTENSIONS;
1147 using gl::GL_SHADING_LANGUAGE_VERSION;
1148 
1149 // SubroutineParameterName
1150 
1151 using gl::GL_UNIFORM_SIZE;
1152 using gl::GL_UNIFORM_NAME_LENGTH;
1153 using gl::GL_NUM_COMPATIBLE_SUBROUTINES;
1154 using gl::GL_COMPATIBLE_SUBROUTINES;
1155 
1156 // SyncCondition
1157 
1158 using gl::GL_SYNC_GPU_COMMANDS_COMPLETE;
1159 
1160 // SyncParameterName
1161 
1162 using gl::GL_OBJECT_TYPE;
1163 using gl::GL_SYNC_CONDITION;
1164 using gl::GL_SYNC_STATUS;
1165 using gl::GL_SYNC_FLAGS;
1166 
1167 // SyncStatus
1168 
1169 using gl::GL_ALREADY_SIGNALED;
1170 using gl::GL_TIMEOUT_EXPIRED;
1171 using gl::GL_CONDITION_SATISFIED;
1172 using gl::GL_WAIT_FAILED;
1173 
1174 // TexCoordPointerType
1175 
1176 // using gl::GL_SHORT; // reuse ColorPointerType
1177 // using gl::GL_INT; // reuse ColorPointerType
1178 // using gl::GL_FLOAT; // reuse ColorPointerType
1179 // using gl::GL_DOUBLE; // reuse ColorPointerType
1180 
1181 // TextureEnvMode
1182 
1183 // using gl::GL_BLEND; // reuse EnableCap
1184 
1185 // TextureMagFilter
1186 
1187 // using gl::GL_NEAREST; // reuse BlitFramebufferFilter
1188 // using gl::GL_LINEAR; // reuse BlitFramebufferFilter
1189 
1190 // TextureMinFilter
1191 
1192 // using gl::GL_NEAREST; // reuse BlitFramebufferFilter
1193 // using gl::GL_LINEAR; // reuse BlitFramebufferFilter
1194 using gl::GL_NEAREST_MIPMAP_NEAREST;
1195 using gl::GL_LINEAR_MIPMAP_NEAREST;
1196 using gl::GL_NEAREST_MIPMAP_LINEAR;
1197 using gl::GL_LINEAR_MIPMAP_LINEAR;
1198 
1199 // TextureParameterName
1200 
1201 // using gl::GL_TEXTURE_WIDTH; // reuse GetTextureParameter
1202 // using gl::GL_TEXTURE_HEIGHT; // reuse GetTextureParameter
1203 // using gl::GL_TEXTURE_INTERNAL_FORMAT; // reuse GetTextureParameter
1204 // using gl::GL_TEXTURE_BORDER_COLOR; // reuse GetTextureParameter
1205 // using gl::GL_TEXTURE_MAG_FILTER; // reuse GetTextureParameter
1206 // using gl::GL_TEXTURE_MIN_FILTER; // reuse GetTextureParameter
1207 // using gl::GL_TEXTURE_WRAP_S; // reuse GetTextureParameter
1208 // using gl::GL_TEXTURE_WRAP_T; // reuse GetTextureParameter
1209 // using gl::GL_TEXTURE_RED_SIZE; // reuse GetTextureParameter
1210 // using gl::GL_TEXTURE_GREEN_SIZE; // reuse GetTextureParameter
1211 // using gl::GL_TEXTURE_BLUE_SIZE; // reuse GetTextureParameter
1212 // using gl::GL_TEXTURE_ALPHA_SIZE; // reuse GetTextureParameter
1213 // using gl::GL_TEXTURE_WRAP_R; // reuse SamplerParameterName
1214 // using gl::GL_TEXTURE_MIN_LOD; // reuse SamplerParameterName
1215 // using gl::GL_TEXTURE_MAX_LOD; // reuse SamplerParameterName
1216 using gl::GL_TEXTURE_BASE_LEVEL;
1217 using gl::GL_TEXTURE_MAX_LEVEL;
1218 using gl::GL_TEXTURE_LOD_BIAS;
1219 // using gl::GL_TEXTURE_COMPARE_MODE; // reuse SamplerParameterName
1220 // using gl::GL_TEXTURE_COMPARE_FUNC; // reuse SamplerParameterName
1221 using gl::GL_TEXTURE_SWIZZLE_R;
1222 using gl::GL_TEXTURE_SWIZZLE_G;
1223 using gl::GL_TEXTURE_SWIZZLE_B;
1224 using gl::GL_TEXTURE_SWIZZLE_A;
1225 using gl::GL_TEXTURE_SWIZZLE_RGBA;
1226 using gl::GL_DEPTH_STENCIL_TEXTURE_MODE;
1227 
1228 // TextureTarget
1229 
1230 // using gl::GL_TEXTURE_1D; // reuse EnableCap
1231 // using gl::GL_TEXTURE_2D; // reuse EnableCap
1232 using gl::GL_PROXY_TEXTURE_1D;
1233 using gl::GL_PROXY_TEXTURE_2D;
1234 using gl::GL_TEXTURE_3D;
1235 using gl::GL_PROXY_TEXTURE_3D;
1236 using gl::GL_TEXTURE_RECTANGLE;
1237 using gl::GL_PROXY_TEXTURE_RECTANGLE;
1238 using gl::GL_TEXTURE_CUBE_MAP;
1239 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X;
1240 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
1241 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
1242 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
1243 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
1244 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
1245 using gl::GL_PROXY_TEXTURE_CUBE_MAP;
1246 using gl::GL_TEXTURE_1D_ARRAY;
1247 using gl::GL_PROXY_TEXTURE_1D_ARRAY;
1248 using gl::GL_TEXTURE_2D_ARRAY;
1249 using gl::GL_PROXY_TEXTURE_2D_ARRAY;
1250 using gl::GL_TEXTURE_CUBE_MAP_ARRAY;
1251 using gl::GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
1252 using gl::GL_TEXTURE_2D_MULTISAMPLE;
1253 using gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE;
1254 using gl::GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
1255 using gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
1256 
1257 // TextureUnit
1258 
1259 using gl::GL_TEXTURE0;
1260 using gl::GL_TEXTURE1;
1261 using gl::GL_TEXTURE2;
1262 using gl::GL_TEXTURE3;
1263 using gl::GL_TEXTURE4;
1264 using gl::GL_TEXTURE5;
1265 using gl::GL_TEXTURE6;
1266 using gl::GL_TEXTURE7;
1267 using gl::GL_TEXTURE8;
1268 using gl::GL_TEXTURE9;
1269 using gl::GL_TEXTURE10;
1270 using gl::GL_TEXTURE11;
1271 using gl::GL_TEXTURE12;
1272 using gl::GL_TEXTURE13;
1273 using gl::GL_TEXTURE14;
1274 using gl::GL_TEXTURE15;
1275 using gl::GL_TEXTURE16;
1276 using gl::GL_TEXTURE17;
1277 using gl::GL_TEXTURE18;
1278 using gl::GL_TEXTURE19;
1279 using gl::GL_TEXTURE20;
1280 using gl::GL_TEXTURE21;
1281 using gl::GL_TEXTURE22;
1282 using gl::GL_TEXTURE23;
1283 using gl::GL_TEXTURE24;
1284 using gl::GL_TEXTURE25;
1285 using gl::GL_TEXTURE26;
1286 using gl::GL_TEXTURE27;
1287 using gl::GL_TEXTURE28;
1288 using gl::GL_TEXTURE29;
1289 using gl::GL_TEXTURE30;
1290 using gl::GL_TEXTURE31;
1291 
1292 // TextureWrapMode
1293 
1294 using gl::GL_REPEAT;
1295 using gl::GL_CLAMP_TO_BORDER;
1296 using gl::GL_CLAMP_TO_EDGE;
1297 
1298 // TransformFeedbackPName
1299 
1300 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_START;
1301 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE;
1302 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING;
1303 using gl::GL_TRANSFORM_FEEDBACK_PAUSED;
1304 using gl::GL_TRANSFORM_FEEDBACK_ACTIVE;
1305 
1306 // TypeEnum
1307 
1308 using gl::GL_QUERY_WAIT;
1309 using gl::GL_QUERY_NO_WAIT;
1310 using gl::GL_QUERY_BY_REGION_WAIT;
1311 using gl::GL_QUERY_BY_REGION_NO_WAIT;
1312 
1313 // UniformBlockPName
1314 
1315 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER;
1316 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER;
1317 using gl::GL_UNIFORM_BLOCK_BINDING;
1318 using gl::GL_UNIFORM_BLOCK_DATA_SIZE;
1319 using gl::GL_UNIFORM_BLOCK_NAME_LENGTH;
1320 using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS;
1321 using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES;
1322 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER;
1323 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER;
1324 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER;
1325 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER;
1326 
1327 // UniformPName
1328 
1329 using gl::GL_UNIFORM_TYPE;
1330 // using gl::GL_UNIFORM_SIZE; // reuse SubroutineParameterName
1331 // using gl::GL_UNIFORM_NAME_LENGTH; // reuse SubroutineParameterName
1332 using gl::GL_UNIFORM_BLOCK_INDEX;
1333 using gl::GL_UNIFORM_OFFSET;
1334 using gl::GL_UNIFORM_ARRAY_STRIDE;
1335 using gl::GL_UNIFORM_MATRIX_STRIDE;
1336 using gl::GL_UNIFORM_IS_ROW_MAJOR;
1337 using gl::GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX;
1338 
1339 // VertexArrayPName
1340 
1341 using gl::GL_VERTEX_ATTRIB_RELATIVE_OFFSET;
1342 using gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED;
1343 using gl::GL_VERTEX_ATTRIB_ARRAY_SIZE;
1344 using gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE;
1345 using gl::GL_VERTEX_ATTRIB_ARRAY_TYPE;
1346 using gl::GL_VERTEX_ATTRIB_ARRAY_LONG;
1347 using gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED;
1348 using gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER;
1349 using gl::GL_VERTEX_ATTRIB_ARRAY_DIVISOR;
1350 
1351 // VertexAttribEnum
1352 
1353 // using gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED; // reuse VertexArrayPName
1354 // using gl::GL_VERTEX_ATTRIB_ARRAY_SIZE; // reuse VertexArrayPName
1355 // using gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE; // reuse VertexArrayPName
1356 // using gl::GL_VERTEX_ATTRIB_ARRAY_TYPE; // reuse VertexArrayPName
1357 using gl::GL_CURRENT_VERTEX_ATTRIB;
1358 // using gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED; // reuse VertexArrayPName
1359 using gl::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
1360 // using gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER; // reuse VertexArrayPName
1361 // using gl::GL_VERTEX_ATTRIB_ARRAY_DIVISOR; // reuse VertexArrayPName
1362 
1363 // VertexAttribPointerType
1364 
1365 // using gl::GL_BYTE; // reuse ColorPointerType
1366 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
1367 // using gl::GL_SHORT; // reuse ColorPointerType
1368 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1369 // using gl::GL_INT; // reuse ColorPointerType
1370 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1371 // using gl::GL_FLOAT; // reuse ColorPointerType
1372 // using gl::GL_DOUBLE; // reuse ColorPointerType
1373 using gl::GL_HALF_FLOAT;
1374 using gl::GL_FIXED;
1375 using gl::GL_UNSIGNED_INT_2_10_10_10_REV;
1376 using gl::GL_UNSIGNED_INT_10F_11F_11F_REV;
1377 using gl::GL_INT_2_10_10_10_REV;
1378 
1379 // VertexAttribType
1380 
1381 // using gl::GL_BYTE; // reuse ColorPointerType
1382 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
1383 // using gl::GL_SHORT; // reuse ColorPointerType
1384 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1385 // using gl::GL_INT; // reuse ColorPointerType
1386 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1387 // using gl::GL_FLOAT; // reuse ColorPointerType
1388 // using gl::GL_DOUBLE; // reuse ColorPointerType
1389 // using gl::GL_HALF_FLOAT; // reuse VertexAttribPointerType
1390 // using gl::GL_FIXED; // reuse VertexAttribPointerType
1391 // using gl::GL_UNSIGNED_INT_2_10_10_10_REV; // reuse VertexAttribPointerType
1392 // using gl::GL_UNSIGNED_INT_10F_11F_11F_REV; // reuse VertexAttribPointerType
1393 // using gl::GL_INT_2_10_10_10_REV; // reuse VertexAttribPointerType
1394 
1395 // VertexBufferObjectParameter
1396 
1397 using gl::GL_BUFFER_SIZE;
1398 using gl::GL_BUFFER_USAGE;
1399 using gl::GL_BUFFER_ACCESS;
1400 using gl::GL_BUFFER_MAPPED;
1401 using gl::GL_BUFFER_ACCESS_FLAGS;
1402 using gl::GL_BUFFER_MAP_LENGTH;
1403 using gl::GL_BUFFER_MAP_OFFSET;
1404 
1405 // VertexBufferObjectUsage
1406 
1407 // using gl::GL_STREAM_DRAW; // reuse BufferUsageARB
1408 // using gl::GL_STREAM_READ; // reuse BufferUsageARB
1409 // using gl::GL_STREAM_COPY; // reuse BufferUsageARB
1410 // using gl::GL_STATIC_DRAW; // reuse BufferUsageARB
1411 // using gl::GL_STATIC_READ; // reuse BufferUsageARB
1412 // using gl::GL_STATIC_COPY; // reuse BufferUsageARB
1413 // using gl::GL_DYNAMIC_DRAW; // reuse BufferUsageARB
1414 // using gl::GL_DYNAMIC_READ; // reuse BufferUsageARB
1415 // using gl::GL_DYNAMIC_COPY; // reuse BufferUsageARB
1416 
1417 // VertexPointerType
1418 
1419 // using gl::GL_SHORT; // reuse ColorPointerType
1420 // using gl::GL_INT; // reuse ColorPointerType
1421 // using gl::GL_FLOAT; // reuse ColorPointerType
1422 // using gl::GL_DOUBLE; // reuse ColorPointerType
1423 
1424 // VertexProvokingMode
1425 
1426 using gl::GL_FIRST_VERTEX_CONVENTION;
1427 using gl::GL_LAST_VERTEX_CONVENTION;
1428 
1429 // __UNGROUPED__
1430 
1431 using gl::GL_BLEND_COLOR;
1432 using gl::GL_MIN;
1433 using gl::GL_MAX;
1434 using gl::GL_BLEND_EQUATION;
1435 using gl::GL_BLEND_EQUATION_RGB;
1436 using gl::GL_RGBA2;
1437 using gl::GL_TEXTURE_DEPTH;
1438 using gl::GL_MAX_3D_TEXTURE_SIZE;
1439 using gl::GL_MULTISAMPLE;
1440 using gl::GL_SAMPLE_ALPHA_TO_COVERAGE;
1441 using gl::GL_SAMPLE_ALPHA_TO_ONE;
1442 using gl::GL_SAMPLE_COVERAGE;
1443 using gl::GL_SAMPLE_COVERAGE_VALUE;
1444 using gl::GL_SAMPLE_COVERAGE_INVERT;
1445 using gl::GL_BLEND_DST_RGB;
1446 using gl::GL_BLEND_SRC_RGB;
1447 using gl::GL_BLEND_DST_ALPHA;
1448 using gl::GL_BLEND_SRC_ALPHA;
1449 using gl::GL_BGR;
1450 using gl::GL_BGRA;
1451 using gl::GL_MAX_ELEMENTS_VERTICES;
1452 using gl::GL_MAX_ELEMENTS_INDICES;
1453 using gl::GL_DEPTH_COMPONENT24;
1454 using gl::GL_DEPTH_COMPONENT32;
1455 using gl::GL_FRAMEBUFFER_DEFAULT;
1456 using gl::GL_DEPTH_STENCIL_ATTACHMENT;
1457 using gl::GL_MAJOR_VERSION;
1458 using gl::GL_MINOR_VERSION;
1459 using gl::GL_NUM_EXTENSIONS;
1460 using gl::GL_CONTEXT_FLAGS;
1461 using gl::GL_INDEX;
1462 using gl::GL_RG_INTEGER;
1463 using gl::GL_DEBUG_OUTPUT_SYNCHRONOUS;
1464 using gl::GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH;
1465 using gl::GL_PROGRAM_PIPELINE_BINDING;
1466 using gl::GL_MAX_VIEWPORTS;
1467 using gl::GL_VIEWPORT_SUBPIXEL_BITS;
1468 using gl::GL_VIEWPORT_BOUNDS_RANGE;
1469 using gl::GL_LAYER_PROVOKING_VERTEX;
1470 using gl::GL_VIEWPORT_INDEX_PROVOKING_VERTEX;
1471 using gl::GL_UNDEFINED_VERTEX;
1472 using gl::GL_MAX_COMPUTE_SHARED_MEMORY_SIZE;
1473 using gl::GL_MAX_COMPUTE_UNIFORM_COMPONENTS;
1474 using gl::GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS;
1475 using gl::GL_MAX_COMPUTE_ATOMIC_COUNTERS;
1476 using gl::GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS;
1477 using gl::GL_DEBUG_SEVERITY_NOTIFICATION;
1478 using gl::GL_MAX_DEBUG_GROUP_STACK_DEPTH;
1479 using gl::GL_DEBUG_GROUP_STACK_DEPTH;
1480 using gl::GL_MAX_UNIFORM_LOCATIONS;
1481 using gl::GL_MAX_COMBINED_DIMENSIONS;
1482 using gl::GL_DEPTH_COMPONENTS;
1483 using gl::GL_STENCIL_COMPONENTS;
1484 using gl::GL_MANUAL_GENERATE_MIPMAP;
1485 using gl::GL_FULL_SUPPORT;
1486 using gl::GL_CAVEAT_SUPPORT;
1487 using gl::GL_IMAGE_CLASS_4_X_32;
1488 using gl::GL_IMAGE_CLASS_2_X_32;
1489 using gl::GL_IMAGE_CLASS_1_X_32;
1490 using gl::GL_IMAGE_CLASS_4_X_16;
1491 using gl::GL_IMAGE_CLASS_2_X_16;
1492 using gl::GL_IMAGE_CLASS_1_X_16;
1493 using gl::GL_IMAGE_CLASS_4_X_8;
1494 using gl::GL_IMAGE_CLASS_2_X_8;
1495 using gl::GL_IMAGE_CLASS_1_X_8;
1496 using gl::GL_IMAGE_CLASS_11_11_10;
1497 using gl::GL_IMAGE_CLASS_10_10_10_2;
1498 using gl::GL_VIEW_CLASS_128_BITS;
1499 using gl::GL_VIEW_CLASS_96_BITS;
1500 using gl::GL_VIEW_CLASS_64_BITS;
1501 using gl::GL_VIEW_CLASS_48_BITS;
1502 using gl::GL_VIEW_CLASS_32_BITS;
1503 using gl::GL_VIEW_CLASS_24_BITS;
1504 using gl::GL_VIEW_CLASS_16_BITS;
1505 using gl::GL_VIEW_CLASS_8_BITS;
1506 using gl::GL_VIEW_CLASS_S3TC_DXT1_RGB;
1507 using gl::GL_VIEW_CLASS_S3TC_DXT1_RGBA;
1508 using gl::GL_VIEW_CLASS_S3TC_DXT3_RGBA;
1509 using gl::GL_VIEW_CLASS_S3TC_DXT5_RGBA;
1510 using gl::GL_VIEW_CLASS_RGTC1_RED;
1511 using gl::GL_VIEW_CLASS_RGTC2_RG;
1512 using gl::GL_VIEW_CLASS_BPTC_UNORM;
1513 using gl::GL_VIEW_CLASS_BPTC_FLOAT;
1514 using gl::GL_VERTEX_ATTRIB_BINDING;
1515 using gl::GL_VERTEX_BINDING_DIVISOR;
1516 using gl::GL_VERTEX_BINDING_OFFSET;
1517 using gl::GL_VERTEX_BINDING_STRIDE;
1518 using gl::GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET;
1519 using gl::GL_MAX_VERTEX_ATTRIB_BINDINGS;
1520 using gl::GL_TEXTURE_VIEW_MIN_LEVEL;
1521 using gl::GL_TEXTURE_VIEW_NUM_LEVELS;
1522 using gl::GL_TEXTURE_VIEW_MIN_LAYER;
1523 using gl::GL_TEXTURE_VIEW_NUM_LAYERS;
1524 using gl::GL_TEXTURE_IMMUTABLE_LEVELS;
1525 using gl::GL_DISPLAY_LIST;
1526 using gl::GL_MAX_LABEL_LENGTH;
1527 using gl::GL_NUM_SHADING_LANGUAGE_VERSIONS;
1528 using gl::GL_UNSIGNED_BYTE_2_3_3_REV;
1529 using gl::GL_UNSIGNED_SHORT_5_6_5;
1530 using gl::GL_UNSIGNED_SHORT_5_6_5_REV;
1531 using gl::GL_UNSIGNED_SHORT_4_4_4_4_REV;
1532 using gl::GL_UNSIGNED_SHORT_1_5_5_5_REV;
1533 using gl::GL_UNSIGNED_INT_8_8_8_8_REV;
1534 using gl::GL_MIRRORED_REPEAT;
1535 using gl::GL_ACTIVE_TEXTURE;
1536 using gl::GL_MAX_RENDERBUFFER_SIZE;
1537 using gl::GL_TEXTURE_BINDING_RECTANGLE;
1538 using gl::GL_MAX_RECTANGLE_TEXTURE_SIZE;
1539 using gl::GL_UNSIGNED_INT_24_8;
1540 using gl::GL_MAX_TEXTURE_LOD_BIAS;
1541 using gl::GL_INCR_WRAP;
1542 using gl::GL_DECR_WRAP;
1543 using gl::GL_TEXTURE_BINDING_CUBE_MAP;
1544 using gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE;
1545 using gl::GL_VERTEX_ARRAY_BINDING;
1546 using gl::GL_PROGRAM_POINT_SIZE;
1547 using gl::GL_VERTEX_PROGRAM_POINT_SIZE;
1548 using gl::GL_VERTEX_ATTRIB_ARRAY_POINTER;
1549 using gl::GL_DEPTH_CLAMP;
1550 using gl::GL_TEXTURE_COMPRESSED_IMAGE_SIZE;
1551 using gl::GL_NUM_COMPRESSED_TEXTURE_FORMATS;
1552 using gl::GL_COMPRESSED_TEXTURE_FORMATS;
1553 using gl::GL_NUM_PROGRAM_BINARY_FORMATS;
1554 using gl::GL_PROGRAM_BINARY_FORMATS;
1555 using gl::GL_STENCIL_BACK_FUNC;
1556 using gl::GL_STENCIL_BACK_FAIL;
1557 using gl::GL_STENCIL_BACK_PASS_DEPTH_FAIL;
1558 using gl::GL_STENCIL_BACK_PASS_DEPTH_PASS;
1559 using gl::GL_RGB32F;
1560 using gl::GL_MAX_DRAW_BUFFERS;
1561 using gl::GL_DRAW_BUFFER0;
1562 using gl::GL_DRAW_BUFFER1;
1563 using gl::GL_DRAW_BUFFER2;
1564 using gl::GL_DRAW_BUFFER3;
1565 using gl::GL_DRAW_BUFFER4;
1566 using gl::GL_DRAW_BUFFER5;
1567 using gl::GL_DRAW_BUFFER6;
1568 using gl::GL_DRAW_BUFFER7;
1569 using gl::GL_DRAW_BUFFER8;
1570 using gl::GL_DRAW_BUFFER9;
1571 using gl::GL_DRAW_BUFFER10;
1572 using gl::GL_DRAW_BUFFER11;
1573 using gl::GL_DRAW_BUFFER12;
1574 using gl::GL_DRAW_BUFFER13;
1575 using gl::GL_DRAW_BUFFER14;
1576 using gl::GL_DRAW_BUFFER15;
1577 using gl::GL_BLEND_EQUATION_ALPHA;
1578 using gl::GL_TEXTURE_DEPTH_SIZE;
1579 using gl::GL_COMPARE_REF_TO_TEXTURE;
1580 using gl::GL_TEXTURE_CUBE_MAP_SEAMLESS;
1581 using gl::GL_MAX_VERTEX_ATTRIBS;
1582 using gl::GL_MAX_TESS_CONTROL_INPUT_COMPONENTS;
1583 using gl::GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS;
1584 using gl::GL_MAX_TEXTURE_IMAGE_UNITS;
1585 using gl::GL_GEOMETRY_SHADER_INVOCATIONS;
1586 using gl::GL_ARRAY_BUFFER_BINDING;
1587 using gl::GL_ELEMENT_ARRAY_BUFFER_BINDING;
1588 using gl::GL_BUFFER_MAP_POINTER;
1589 using gl::GL_PIXEL_PACK_BUFFER_BINDING;
1590 using gl::GL_PIXEL_UNPACK_BUFFER_BINDING;
1591 using gl::GL_TEXTURE_STENCIL_SIZE;
1592 using gl::GL_MAX_DUAL_SOURCE_DRAW_BUFFERS;
1593 using gl::GL_MAX_ARRAY_TEXTURE_LAYERS;
1594 using gl::GL_MIN_PROGRAM_TEXEL_OFFSET;
1595 using gl::GL_MAX_PROGRAM_TEXEL_OFFSET;
1596 using gl::GL_SAMPLER_BINDING;
1597 using gl::GL_CLAMP_READ_COLOR;
1598 using gl::GL_FIXED_ONLY;
1599 using gl::GL_UNIFORM_BUFFER_BINDING;
1600 using gl::GL_UNIFORM_BUFFER_START;
1601 using gl::GL_UNIFORM_BUFFER_SIZE;
1602 using gl::GL_MAX_VERTEX_UNIFORM_BLOCKS;
1603 using gl::GL_MAX_GEOMETRY_UNIFORM_BLOCKS;
1604 using gl::GL_MAX_FRAGMENT_UNIFORM_BLOCKS;
1605 using gl::GL_MAX_COMBINED_UNIFORM_BLOCKS;
1606 using gl::GL_MAX_UNIFORM_BUFFER_BINDINGS;
1607 using gl::GL_MAX_UNIFORM_BLOCK_SIZE;
1608 using gl::GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS;
1609 using gl::GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS;
1610 using gl::GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS;
1611 using gl::GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT;
1612 using gl::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS;
1613 using gl::GL_MAX_VERTEX_UNIFORM_COMPONENTS;
1614 using gl::GL_MAX_VARYING_COMPONENTS;
1615 using gl::GL_MAX_VARYING_FLOATS;
1616 using gl::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS;
1617 using gl::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS;
1618 using gl::GL_ACTIVE_PROGRAM_EXT;
1619 using gl::GL_CURRENT_PROGRAM;
1620 using gl::GL_TEXTURE_RED_TYPE;
1621 using gl::GL_TEXTURE_GREEN_TYPE;
1622 using gl::GL_TEXTURE_BLUE_TYPE;
1623 using gl::GL_TEXTURE_ALPHA_TYPE;
1624 using gl::GL_TEXTURE_DEPTH_TYPE;
1625 using gl::GL_UNSIGNED_NORMALIZED;
1626 using gl::GL_TEXTURE_BINDING_1D_ARRAY;
1627 using gl::GL_TEXTURE_BINDING_2D_ARRAY;
1628 using gl::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS;
1629 using gl::GL_MAX_TEXTURE_BUFFER_SIZE;
1630 using gl::GL_TEXTURE_BINDING_BUFFER;
1631 using gl::GL_TEXTURE_BUFFER_DATA_STORE_BINDING;
1632 using gl::GL_SAMPLE_SHADING;
1633 using gl::GL_MIN_SAMPLE_SHADING_VALUE;
1634 using gl::GL_UNSIGNED_INT_5_9_9_9_REV;
1635 using gl::GL_TEXTURE_SHARED_SIZE;
1636 using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS;
1637 using gl::GL_RASTERIZER_DISCARD;
1638 using gl::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS;
1639 using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS;
1640 using gl::GL_INTERLEAVED_ATTRIBS;
1641 using gl::GL_SEPARATE_ATTRIBS;
1642 using gl::GL_POINT_SPRITE_COORD_ORIGIN;
1643 using gl::GL_STENCIL_BACK_REF;
1644 using gl::GL_STENCIL_BACK_VALUE_MASK;
1645 using gl::GL_STENCIL_BACK_WRITEMASK;
1646 using gl::GL_DRAW_FRAMEBUFFER_BINDING;
1647 using gl::GL_FRAMEBUFFER_BINDING;
1648 using gl::GL_RENDERBUFFER_BINDING;
1649 using gl::GL_READ_FRAMEBUFFER_BINDING;
1650 using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
1651 using gl::GL_STENCIL_ATTACHMENT;
1652 using gl::GL_STENCIL_INDEX1;
1653 using gl::GL_STENCIL_INDEX4;
1654 using gl::GL_STENCIL_INDEX8;
1655 using gl::GL_STENCIL_INDEX16;
1656 using gl::GL_MAX_SAMPLES;
1657 using gl::GL_RGB565;
1658 using gl::GL_PRIMITIVE_RESTART_FIXED_INDEX;
1659 using gl::GL_MAX_ELEMENT_INDEX;
1660 using gl::GL_RED_INTEGER;
1661 using gl::GL_GREEN_INTEGER;
1662 using gl::GL_BLUE_INTEGER;
1663 using gl::GL_RGB_INTEGER;
1664 using gl::GL_RGBA_INTEGER;
1665 using gl::GL_BGR_INTEGER;
1666 using gl::GL_BGRA_INTEGER;
1667 using gl::GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
1668 using gl::GL_FRAMEBUFFER_SRGB;
1669 using gl::GL_SAMPLER_1D_ARRAY;
1670 using gl::GL_SAMPLER_2D_ARRAY;
1671 using gl::GL_SAMPLER_BUFFER;
1672 using gl::GL_SAMPLER_1D_ARRAY_SHADOW;
1673 using gl::GL_SAMPLER_2D_ARRAY_SHADOW;
1674 using gl::GL_SAMPLER_CUBE_SHADOW;
1675 using gl::GL_UNSIGNED_INT_VEC2;
1676 using gl::GL_UNSIGNED_INT_VEC3;
1677 using gl::GL_UNSIGNED_INT_VEC4;
1678 using gl::GL_INT_SAMPLER_1D;
1679 using gl::GL_INT_SAMPLER_2D;
1680 using gl::GL_INT_SAMPLER_3D;
1681 using gl::GL_INT_SAMPLER_CUBE;
1682 using gl::GL_INT_SAMPLER_2D_RECT;
1683 using gl::GL_INT_SAMPLER_1D_ARRAY;
1684 using gl::GL_INT_SAMPLER_2D_ARRAY;
1685 using gl::GL_INT_SAMPLER_BUFFER;
1686 using gl::GL_UNSIGNED_INT_SAMPLER_1D;
1687 using gl::GL_UNSIGNED_INT_SAMPLER_2D;
1688 using gl::GL_UNSIGNED_INT_SAMPLER_3D;
1689 using gl::GL_UNSIGNED_INT_SAMPLER_CUBE;
1690 using gl::GL_UNSIGNED_INT_SAMPLER_2D_RECT;
1691 using gl::GL_UNSIGNED_INT_SAMPLER_1D_ARRAY;
1692 using gl::GL_UNSIGNED_INT_SAMPLER_2D_ARRAY;
1693 using gl::GL_UNSIGNED_INT_SAMPLER_BUFFER;
1694 using gl::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS;
1695 using gl::GL_MAX_GEOMETRY_OUTPUT_VERTICES;
1696 using gl::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
1697 using gl::GL_MAX_SUBROUTINES;
1698 using gl::GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS;
1699 using gl::GL_SHADER_BINARY_FORMATS;
1700 using gl::GL_NUM_SHADER_BINARY_FORMATS;
1701 using gl::GL_SHADER_COMPILER;
1702 using gl::GL_MAX_VERTEX_UNIFORM_VECTORS;
1703 using gl::GL_MAX_VARYING_VECTORS;
1704 using gl::GL_MAX_FRAGMENT_UNIFORM_VECTORS;
1705 using gl::GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS;
1706 using gl::GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS;
1707 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED;
1708 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE;
1709 using gl::GL_TRANSFORM_FEEDBACK_BINDING;
1710 using gl::GL_TIMESTAMP;
1711 using gl::GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION;
1712 using gl::GL_PROVOKING_VERTEX;
1713 using gl::GL_SAMPLE_LOCATION_ARB;
1714 using gl::GL_SAMPLE_POSITION;
1715 using gl::GL_SAMPLE_MASK;
1716 using gl::GL_SAMPLE_MASK_VALUE;
1717 using gl::GL_MAX_SAMPLE_MASK_WORDS;
1718 using gl::GL_MAX_GEOMETRY_SHADER_INVOCATIONS;
1719 using gl::GL_MIN_FRAGMENT_INTERPOLATION_OFFSET;
1720 using gl::GL_MAX_FRAGMENT_INTERPOLATION_OFFSET;
1721 using gl::GL_FRAGMENT_INTERPOLATION_OFFSET_BITS;
1722 using gl::GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET;
1723 using gl::GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET;
1724 using gl::GL_MAX_TRANSFORM_FEEDBACK_BUFFERS;
1725 using gl::GL_MAX_VERTEX_STREAMS;
1726 using gl::GL_TESS_CONTROL_OUTPUT_VERTICES;
1727 using gl::GL_TESS_GEN_MODE;
1728 using gl::GL_TESS_GEN_SPACING;
1729 using gl::GL_TESS_GEN_VERTEX_ORDER;
1730 using gl::GL_TESS_GEN_POINT_MODE;
1731 using gl::GL_ISOLINES;
1732 using gl::GL_FRACTIONAL_ODD;
1733 using gl::GL_FRACTIONAL_EVEN;
1734 using gl::GL_MAX_PATCH_VERTICES;
1735 using gl::GL_MAX_TESS_GEN_LEVEL;
1736 using gl::GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS;
1737 using gl::GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS;
1738 using gl::GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS;
1739 using gl::GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS;
1740 using gl::GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS;
1741 using gl::GL_MAX_TESS_PATCH_COMPONENTS;
1742 using gl::GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS;
1743 using gl::GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS;
1744 using gl::GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS;
1745 using gl::GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS;
1746 using gl::GL_COPY_READ_BUFFER_BINDING;
1747 using gl::GL_COPY_WRITE_BUFFER_BINDING;
1748 using gl::GL_MAX_IMAGE_UNITS;
1749 using gl::GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS;
1750 using gl::GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES;
1751 using gl::GL_IMAGE_BINDING_NAME;
1752 using gl::GL_IMAGE_BINDING_LEVEL;
1753 using gl::GL_IMAGE_BINDING_LAYERED;
1754 using gl::GL_IMAGE_BINDING_LAYER;
1755 using gl::GL_IMAGE_BINDING_ACCESS;
1756 using gl::GL_DRAW_INDIRECT_BUFFER_BINDING;
1757 using gl::GL_DOUBLE_MAT2;
1758 using gl::GL_DOUBLE_MAT3;
1759 using gl::GL_DOUBLE_MAT4;
1760 using gl::GL_DOUBLE_MAT2x3;
1761 using gl::GL_DOUBLE_MAT2x4;
1762 using gl::GL_DOUBLE_MAT3x2;
1763 using gl::GL_DOUBLE_MAT3x4;
1764 using gl::GL_DOUBLE_MAT4x2;
1765 using gl::GL_DOUBLE_MAT4x3;
1766 using gl::GL_VERTEX_BINDING_BUFFER;
1767 using gl::GL_RGBA16_SNORM;
1768 using gl::GL_SIGNED_NORMALIZED;
1769 using gl::GL_PRIMITIVE_RESTART;
1770 using gl::GL_PRIMITIVE_RESTART_INDEX;
1771 using gl::GL_DOUBLE_VEC2;
1772 using gl::GL_DOUBLE_VEC3;
1773 using gl::GL_DOUBLE_VEC4;
1774 using gl::GL_TEXTURE_BINDING_CUBE_MAP_ARRAY;
1775 using gl::GL_SAMPLER_CUBE_MAP_ARRAY;
1776 using gl::GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW;
1777 using gl::GL_INT_SAMPLER_CUBE_MAP_ARRAY;
1778 using gl::GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY;
1779 using gl::GL_IMAGE_1D;
1780 using gl::GL_IMAGE_2D;
1781 using gl::GL_IMAGE_3D;
1782 using gl::GL_IMAGE_2D_RECT;
1783 using gl::GL_IMAGE_CUBE;
1784 using gl::GL_IMAGE_BUFFER;
1785 using gl::GL_IMAGE_1D_ARRAY;
1786 using gl::GL_IMAGE_2D_ARRAY;
1787 using gl::GL_IMAGE_CUBE_MAP_ARRAY;
1788 using gl::GL_IMAGE_2D_MULTISAMPLE;
1789 using gl::GL_IMAGE_2D_MULTISAMPLE_ARRAY;
1790 using gl::GL_INT_IMAGE_1D;
1791 using gl::GL_INT_IMAGE_2D;
1792 using gl::GL_INT_IMAGE_3D;
1793 using gl::GL_INT_IMAGE_2D_RECT;
1794 using gl::GL_INT_IMAGE_CUBE;
1795 using gl::GL_INT_IMAGE_BUFFER;
1796 using gl::GL_INT_IMAGE_1D_ARRAY;
1797 using gl::GL_INT_IMAGE_2D_ARRAY;
1798 using gl::GL_INT_IMAGE_CUBE_MAP_ARRAY;
1799 using gl::GL_INT_IMAGE_2D_MULTISAMPLE;
1800 using gl::GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY;
1801 using gl::GL_UNSIGNED_INT_IMAGE_1D;
1802 using gl::GL_UNSIGNED_INT_IMAGE_2D;
1803 using gl::GL_UNSIGNED_INT_IMAGE_3D;
1804 using gl::GL_UNSIGNED_INT_IMAGE_2D_RECT;
1805 using gl::GL_UNSIGNED_INT_IMAGE_CUBE;
1806 using gl::GL_UNSIGNED_INT_IMAGE_BUFFER;
1807 using gl::GL_UNSIGNED_INT_IMAGE_1D_ARRAY;
1808 using gl::GL_UNSIGNED_INT_IMAGE_2D_ARRAY;
1809 using gl::GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY;
1810 using gl::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE;
1811 using gl::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY;
1812 using gl::GL_MAX_IMAGE_SAMPLES;
1813 using gl::GL_IMAGE_BINDING_FORMAT;
1814 using gl::GL_MIN_MAP_BUFFER_ALIGNMENT;
1815 using gl::GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE;
1816 using gl::GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS;
1817 using gl::GL_MAX_VERTEX_IMAGE_UNIFORMS;
1818 using gl::GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS;
1819 using gl::GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS;
1820 using gl::GL_MAX_GEOMETRY_IMAGE_UNIFORMS;
1821 using gl::GL_MAX_FRAGMENT_IMAGE_UNIFORMS;
1822 using gl::GL_MAX_COMBINED_IMAGE_UNIFORMS;
1823 using gl::GL_SHADER_STORAGE_BUFFER_BINDING;
1824 using gl::GL_SHADER_STORAGE_BUFFER_START;
1825 using gl::GL_SHADER_STORAGE_BUFFER_SIZE;
1826 using gl::GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS;
1827 using gl::GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS;
1828 using gl::GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS;
1829 using gl::GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS;
1830 using gl::GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS;
1831 using gl::GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS;
1832 using gl::GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS;
1833 using gl::GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS;
1834 using gl::GL_MAX_SHADER_STORAGE_BLOCK_SIZE;
1835 using gl::GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT;
1836 using gl::GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB;
1837 using gl::GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS;
1838 using gl::GL_DISPATCH_INDIRECT_BUFFER_BINDING;
1839 using gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE;
1840 using gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY;
1841 using gl::GL_TEXTURE_SAMPLES;
1842 using gl::GL_TEXTURE_FIXED_SAMPLE_LOCATIONS;
1843 using gl::GL_SAMPLER_2D_MULTISAMPLE;
1844 using gl::GL_INT_SAMPLER_2D_MULTISAMPLE;
1845 using gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE;
1846 using gl::GL_SAMPLER_2D_MULTISAMPLE_ARRAY;
1847 using gl::GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
1848 using gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
1849 using gl::GL_MAX_COLOR_TEXTURE_SAMPLES;
1850 using gl::GL_MAX_DEPTH_TEXTURE_SAMPLES;
1851 using gl::GL_MAX_INTEGER_SAMPLES;
1852 using gl::GL_MAX_SERVER_WAIT_TIMEOUT;
1853 using gl::GL_SYNC_FENCE;
1854 using gl::GL_UNSIGNALED;
1855 using gl::GL_SIGNALED;
1856 using gl::GL_MAX_VERTEX_OUTPUT_COMPONENTS;
1857 using gl::GL_MAX_GEOMETRY_INPUT_COMPONENTS;
1858 using gl::GL_MAX_GEOMETRY_OUTPUT_COMPONENTS;
1859 using gl::GL_MAX_FRAGMENT_INPUT_COMPONENTS;
1860 using gl::GL_CONTEXT_PROFILE_MASK;
1861 using gl::GL_UNPACK_COMPRESSED_BLOCK_WIDTH;
1862 using gl::GL_UNPACK_COMPRESSED_BLOCK_HEIGHT;
1863 using gl::GL_UNPACK_COMPRESSED_BLOCK_DEPTH;
1864 using gl::GL_UNPACK_COMPRESSED_BLOCK_SIZE;
1865 using gl::GL_PACK_COMPRESSED_BLOCK_WIDTH;
1866 using gl::GL_PACK_COMPRESSED_BLOCK_HEIGHT;
1867 using gl::GL_PACK_COMPRESSED_BLOCK_DEPTH;
1868 using gl::GL_PACK_COMPRESSED_BLOCK_SIZE;
1869 using gl::GL_TEXTURE_IMMUTABLE_FORMAT;
1870 using gl::GL_MAX_DEBUG_MESSAGE_LENGTH;
1871 using gl::GL_MAX_DEBUG_LOGGED_MESSAGES;
1872 using gl::GL_DEBUG_LOGGED_MESSAGES;
1873 using gl::GL_TEXTURE_BUFFER_OFFSET;
1874 using gl::GL_TEXTURE_BUFFER_SIZE;
1875 using gl::GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT;
1876 using gl::GL_MAX_COMPUTE_UNIFORM_BLOCKS;
1877 using gl::GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS;
1878 using gl::GL_MAX_COMPUTE_IMAGE_UNIFORMS;
1879 using gl::GL_MAX_COMPUTE_WORK_GROUP_COUNT;
1880 using gl::GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB;
1881 using gl::GL_MAX_COMPUTE_WORK_GROUP_SIZE;
1882 using gl::GL_ATOMIC_COUNTER_BUFFER_START;
1883 using gl::GL_ATOMIC_COUNTER_BUFFER_SIZE;
1884 using gl::GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS;
1885 using gl::GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS;
1886 using gl::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS;
1887 using gl::GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS;
1888 using gl::GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS;
1889 using gl::GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS;
1890 using gl::GL_MAX_VERTEX_ATOMIC_COUNTERS;
1891 using gl::GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS;
1892 using gl::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS;
1893 using gl::GL_MAX_GEOMETRY_ATOMIC_COUNTERS;
1894 using gl::GL_MAX_FRAGMENT_ATOMIC_COUNTERS;
1895 using gl::GL_MAX_COMBINED_ATOMIC_COUNTERS;
1896 using gl::GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE;
1897 using gl::GL_UNSIGNED_INT_ATOMIC_COUNTER;
1898 using gl::GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS;
1899 using gl::GL_DEBUG_OUTPUT;
1900 using gl::GL_IS_PER_PATCH;
1901 using gl::GL_NAME_LENGTH;
1902 using gl::GL_TYPE;
1903 using gl::GL_ARRAY_SIZE;
1904 using gl::GL_OFFSET;
1905 using gl::GL_BLOCK_INDEX;
1906 using gl::GL_ARRAY_STRIDE;
1907 using gl::GL_MATRIX_STRIDE;
1908 using gl::GL_IS_ROW_MAJOR;
1909 using gl::GL_ATOMIC_COUNTER_BUFFER_INDEX;
1910 using gl::GL_BUFFER_BINDING;
1911 using gl::GL_BUFFER_DATA_SIZE;
1912 using gl::GL_NUM_ACTIVE_VARIABLES;
1913 using gl::GL_ACTIVE_VARIABLES;
1914 using gl::GL_REFERENCED_BY_VERTEX_SHADER;
1915 using gl::GL_REFERENCED_BY_TESS_CONTROL_SHADER;
1916 using gl::GL_REFERENCED_BY_TESS_EVALUATION_SHADER;
1917 using gl::GL_REFERENCED_BY_GEOMETRY_SHADER;
1918 using gl::GL_REFERENCED_BY_FRAGMENT_SHADER;
1919 using gl::GL_REFERENCED_BY_COMPUTE_SHADER;
1920 using gl::GL_TOP_LEVEL_ARRAY_SIZE;
1921 using gl::GL_TOP_LEVEL_ARRAY_STRIDE;
1922 using gl::GL_LOCATION;
1923 using gl::GL_LOCATION_INDEX;
1924 using gl::GL_MAX_FRAMEBUFFER_WIDTH;
1925 using gl::GL_MAX_FRAMEBUFFER_HEIGHT;
1926 using gl::GL_MAX_FRAMEBUFFER_LAYERS;
1927 using gl::GL_MAX_FRAMEBUFFER_SAMPLES;
1928 
1929 
1930 
1931 } // namespace gl43core
Definition: gl43core/bitfield.h:10